Longtooth Shifter NPCs [Level 26]
Longtooth Shifter Battle Cleric [Level 26 Controller (Leader)]
Medium natural humanoid (shifter) [XP 9000]
Initiative +14; Senses Perception +19; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 40, Reflex 34, Will 41
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 17 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d6 + 17 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 17 damage, and one ally within 5 squares gains a +7 power bonus to melee attack rolls against the target
until the end of the longtooth shifter cleric’s next turn.
- ○ [M] Haunting Strike (standard) ✦ Weapon
- +34 vs. AC; 4d10 + 17 damage. The next attack roll the longtooth shifter cleric makes against the target gains a +2 power
bonus.
- □ [M] Nimbus of Doom (standard) ✦ Radiant, Weapon
- +32 vs. AC; 6d10 + 17 radiant damage. Hit or Miss: The target takes a –2 penalty to all defenses (save ends).
- □ Purify (standard)
- Every effect that a save can end is removed from the longtooth shifter cleric and each ally within 10 squares.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter cleric gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter cleric is bloodied, the longtooth shifter cleric gains regeneration 6.
- ○○○ Healing Word (minor) ✦ Healing
- The longtooth shifter cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The longtooth shifter cleric gains a +1 bonus to the longtooth shifter cleric’s next attack roll or saving throw before the
end of the longtooth shifter cleric’s next turn.
Skills Heal +24, Religion +19
Str 25 (+20); Dex 13 (+14); Wis 23 (+19);
Con 14 (+15); Int 12 (+14); Cha 15 (+15)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Longtooth Shifter Devoted Cleric [Level 26 Controller (Leader)]
Medium natural humanoid (shifter) [XP 9000]
Initiative +14; Senses Perception +20; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 36, Reflex 34, Will 42
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 13 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +30 vs. Reflex; 2d8 + 17 radiant damage, and one ally the longtooth shifter cleric can see gains a +2 power bonus
to his or her next attack roll against the target.
- ○ [A] Healing Torch (standard) ✦ Healing, Radiant
- Area burst 5 within 10; targets enemies; +30 vs. Will; 3d8 + 17 radiant damage. Hit or Miss: The longtooth shifter
cleric and each ally in the burst gain a +5 power bonus to AC until the end of the longtooth shifter cleric’s next turn and
can spend a healing surge. Add +5 to the hit points regained.
- □ [C] Sacred Word (standard) ✦ Psychic
- Close burst 5; targets enemies; +30 vs. Fortitude; 4d10 + 17 psychic damage, and the target is stunned until the end of the
longtooth shifter cleric’s next turn. Miss: Half damage, and the target is not stunned.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The longtooth shifter cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and
regains hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location,
but it can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the longtooth shifter
cleric within 5 squares of its previous location.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter cleric gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter cleric is bloodied, the longtooth shifter cleric gains regeneration 6.
- ○○○ Healing Word (minor) ✦ Healing
- The longtooth shifter cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The longtooth shifter cleric gains a +1 bonus to the longtooth shifter cleric’s next attack roll or saving throw before the
end of the longtooth shifter cleric’s next turn.
Skills Heal +25, Religion +19
Str 17 (+16); Dex 13 (+14); Wis 25 (+20);
Con 14 (+15); Int 12 (+14); Cha 21 (+18)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Longtooth Shifter Greatweapon Fighter [Level 26 Soldier]
Medium natural humanoid (shifter) [XP 9000]
Initiative +15; Senses Perception +16; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 40; Fortitude 42, Reflex 35, Will 36
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +32 vs. AC; 2d12 + 17 damage (crit 41 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +32 vs. AC; 2d6 + 17 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +32 vs. AC; 2d12 + 17 damage (crit 41 + 3d12). Miss: 7 damage.
- ○ [M] Hack’n’ Slash (standard) ✦ Weapon
- +32 vs. AC; 4d12 + 22 damage (crit 70 + 3d12).
- □ [M] Reign of Terror (standard) ✦ Reliable, Weapon
- +32 vs. AC; 6d12 + 17 damage (crit 89 + 3d12), and all of the longtooth shifter fighter’s enemies that the longtooth shifter
fighter can see are marked until the end of the longtooth shifter fighter’s next turn. Miss: The power is not expended.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter fighter gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter fighter is bloodied, the longtooth shifter fighter gains regeneration 6.
- □ No Surrender (no action) ✦ Healing
- When the longtooth shifter fighter’s hit points drop to 0 or lower.
The longtooth shifter fighter regains hit points up to one-half the longtooth shifter fighter’s maximum hit points. However,
the longtooth shifter fighter takes a –2 penalty to attack rolls until the end of the encounter.
- Combat Challenge
- Every time the longtooth shifter fighter attacks an enemy, the longtooth shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the longtooth shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the longtooth shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the longtooth shifter fighter and shifts or makes an attack that does not include
the longtooth shifter fighter, the longtooth shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Athletics +27, Intimidate +19
Str 25 (+20); Dex 15 (+15); Wis 16 (+16);
Con 21 (+18); Int 12 (+14); Cha 13 (+14)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Longtooth Shifter Guardian Fighter [Level 26 Soldier]
Medium natural humanoid (shifter) [XP 9000]
Initiative +18; Senses Perception +16; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 42, Reflex 40, Will 36
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +33 vs. AC; 2d8 + 17 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d6 + 17 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+33 vs. AC; 2d8 + 17 damage, and the target is pushed 1 square if it is the longtooth shifter fighter’s size, smaller than
the longtooth shifter fighter, or one size category larger. The longtooth shifter fighter can shift into the space that the
target occupied.
- ○ [M] Fangs of Steel (standard) ✦ Weapon
- +33 vs. AC; 3d8 + 22 damage, and make a secondary attack against one creature adjacent to the primary target and within the
longtooth shifter fighter’s melee reach. Secondary Attack: +33 vs. AC; 2d8 + 22 damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter fighter gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter fighter is bloodied, the longtooth shifter fighter gains regeneration 6.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The longtooth shifter fighter gains an action point that the longtooth shifter fighter must spend during the longtooth shifter
fighter’s current turn.
- □ Reaper’s Stance (minor) ✦ Stance, Weapon
- Whenever the longtooth shifter fighter uses a fighter power, the longtooth shifter fighter can score a critical hit on a roll
of 19–20, and the longtooth shifter fighter gains a +5 power bonus to damage rolls. Any enemy that starts its turn adjacent
to the longtooth shifter fighter takes 1d8 + 10 damage damage and ongoing 10 damage (save ends), as long as the longtooth
shifter fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the longtooth shifter fighter uses another stance
power.
- Combat Challenge
- Every time the longtooth shifter fighter attacks an enemy, the longtooth shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the longtooth shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the longtooth shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the longtooth shifter fighter and shifts or makes an attack that does not include
the longtooth shifter fighter, the longtooth shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Heal +21, Intimidate +19
Str 25 (+20); Dex 21 (+18); Wis 16 (+16);
Con 15 (+15); Int 12 (+14); Cha 13 (+14)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Avenging Paladin [Level 26 Soldier]
Medium natural humanoid (shifter) [XP 9000]
Initiative +14; Senses Perception +16; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 41, Reflex 35, Will 39
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +33 vs. AC; 2d10 + 17 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d6 + 17 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +33 vs. AC; 2d10 + 17 radiant damage. If the longtooth shifter paladin has marked the target, the longtooth shifter paladin
gains a +3 bonus to the damage roll.
- ○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
- +33 vs. AC; 3d10 + 17 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent
to the longtooth shifter paladin other than the primary target. Secondary Attack: +33 vs. AC; 1d10 + 17 thunder damage,
and the target is knocked prone.
- □ [M] Exalted Retribution (standard) ✦ Weapon
- +33 vs. AC; 4d10 + 17 damage. Miss: Half damage. Hit or Miss: The target provokes an opportunity attack from
the longtooth shifter paladin when it attacks (save ends). The longtooth shifter paladin gains a +2 bonus to the opportunity
attack roll and deals an extra 1d10 damage.
- ● Divine Challenge (minor) ✦ Radiant
- The longtooth shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the longtooth shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 14 radiant damage. The longtooth shifter paladin must engage the target by attacking it
or ending the turn adjacent to it, or the mark ends. The mark also ends if the longtooth shifter paladin challenges another
target. Divine Challenge can only be used once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter paladin gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter paladin is bloodied, the longtooth shifter paladin gains regeneration 6.
- □□□ Lay on Hands (minor) ✦ Healing
- The longtooth shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the longtooth
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The longtooth shifter paladin and each ally within 5 squares make a saving throw against each effect that a save can end.
Any penalties to attack rolls or defenses affecting the targets are removed.
Skills Intimidate +23, Religion +19
Str 25 (+20); Dex 13 (+14); Wis 17 (+16);
Con 14 (+15); Int 12 (+14); Cha 21 (+18)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Longtooth Shifter Protecting Paladin [Level 26 Soldier]
Medium natural humanoid (shifter) [XP 9000]
Initiative +14; Senses Perception +16; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 43; Fortitude 40, Reflex 37, Will 40
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage, and the longtooth shifter paladin gains 3 temporary hit points.
- ○ [R] Here Waits Thy Doom (standard) ✦ Radiant
- Ranged 5; +29 vs. Will; 4d10 + 16 radiant damage, and the target is pulled 3 squares.
- □ [C] To the Nine Hells with You (standard) ✦ Fire
- Close burst 5; targets enemies; +29 vs. Will; 6d6 + 16 damage Miss: Half damage. Hit or Miss: The target suffers
ongoing 10 fire damage (save ends). The target is marked until the end of the longtooth shifter paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The longtooth shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the longtooth shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 15 radiant damage. The longtooth shifter paladin must engage the target by attacking it
or ending the turn adjacent to it, or the mark ends. The mark also ends if the longtooth shifter paladin challenges another
target. Divine Challenge can only be used once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter paladin gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter paladin is bloodied, the longtooth shifter paladin gains regeneration 6.
- □□□ Lay on Hands (minor) ✦ Healing
- The longtooth shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the longtooth
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The longtooth shifter paladin and each ally within 5 squares can spend a healing surge.
Skills Intimidate +24, Religion +19
Str 23 (+19); Dex 13 (+14); Wis 17 (+16);
Con 14 (+15); Int 12 (+14); Cha 23 (+19)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Archer Ranger [Level 26 Skirmisher]
Medium natural humanoid (shifter) [XP 9000]
Initiative +19; Senses Perception +21; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 40, Reflex 40, Will 36
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +32 vs. AC; 2d6 + 16 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +31 vs. AC; 2d10 + 16 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +32/+32 vs. AC; 2d8 + 10 damage (main)/2d6 + 10
damage (off-hand).
Longbow: Ranged 20/40; +31 vs. AC (twice); 2d10 + 10 damage.
- ○ [R] Hammer Shot (standard) ✦ Weapon
- Ranged 20/40; +31 vs. Fortitude; 4d10 + 16 damage, and the target is pushed 5 squares.
- □ [C] Unstoppable Arrows (standard) ✦ Weapon
- Close blast 5; targets enemies; +31 vs. AC; 3d10 + 16 damage. Miss: Half damage.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the longtooth shifter ranger’s turn, enemies treat the longtooth shifter ranger as invisible if the longtooth
shifter ranger has cover or concealment from them. An enemy still knows the square occupied by the longtooth shifter ranger
if it saw the longtooth shifter ranger in that square at any point during a round. This effect lasts until the end of the
encounter or for 5 minutes.
- ● Hunter’s Quarry (minor)
- The longtooth shifter ranger can designate the nearest visible enemy as the longtooth shifter ranger’s quarry. Once per round
when hitting this quarry, the longtooth shifter ranger can deal an extra 3d6 damage. This effect remains active until the
end of the encounter or until the longtooth shifter ranger designates a different target as the quarry. The longtooth shifter
ranger can only designate one enemy as quarry at a time.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter ranger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter ranger is bloodied, the longtooth shifter ranger gains regeneration 6.
- Archer Fighting Style
- The longtooth shifter ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The longtooth shifter ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +21, Stealth +23
Str 23 (+19); Dex 23 (+19); Wis 17 (+16);
Con 14 (+15); Int 12 (+14); Cha 13 (+14)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Longtooth Shifter Two-Blade Ranger [Level 26 Skirmisher]
Medium natural humanoid (shifter) [XP 9000]
Initiative +18; Senses Perception +21; low-light
HP 245; Bloodied 122
Healing Surges (+61 hp) ○○○
AC 41; Fortitude 41, Reflex 39, Will 36
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +33 vs. AC; 2d8 + 17 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +33 vs. AC; 2d8 + 17 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +30 vs. AC; 2d10 + 15 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +33/+33 vs. AC; 2d8 + 10 damage (main)/2d8 + 10 damage
(off-hand).
Longbow: Ranged 20/40; +30 vs. AC (twice); 2d10 + 10 damage.
- ○ [M] Cloak of Thorns (standard) ✦ Weapon
-
Two attacks against one or two creatures.
Longsword (main): +33 vs. AC; 2d8 + 17 damage.
Longsword
(off hand): +33 vs. AC; 2d8 + 17 damage.
If one attack hits, the target takes a –2 penalty to attack rolls until
the end of the longtooth shifter ranger’s next turn. If both attacks hit the same target, this penalty worsens to –4. Hit
or Miss: If any adjacent creature makes an attack against the longtooth shifter ranger and misses before the start of
the longtooth shifter ranger’s next turn, make a melee basic attack against it with both the longtooth shifter ranger’s main
weapon and the longtooth shifter ranger’s off-hand weapon as an immediate reaction.
- □ [M/R] Bloodstorm (standard) ✦ Weapon
- Two attacks on one creature.
Longsword/Longsword: +33/+33 vs. AC; 2d8 + 17 damage (main)/2d8 + 17 damage (off-hand).
Longbow: Ranged 20/40; +30 vs. AC (twice); 2d10 + 15 damage.
Miss: Half damage per attack. Hit
or Miss: After making these attacks, the longtooth shifter ranger can shift 3 squares.
- ● Hunter’s Quarry (minor)
- The longtooth shifter ranger can designate the nearest visible enemy as the longtooth shifter ranger’s quarry. Once per round
when hitting this quarry, the longtooth shifter ranger can deal an extra 3d6 damage. This effect remains active until the
end of the encounter or until the longtooth shifter ranger designates a different target as the quarry. The longtooth shifter
ranger can only designate one enemy as quarry at a time.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter ranger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter ranger is bloodied, the longtooth shifter ranger gains regeneration 6.
- □ Hit the Dirt (immediate interrupt)
- When the longtooth shifter ranger is hit by an area attack or a close attack.
Shift 3 squares.
- Two-Blade Fighting Style
- The longtooth shifter ranger can wield a one-handed weapon in the longtooth shifter ranger’s off hand as if it were an off-hand
weapon. In addition, the longtooth shifter ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The longtooth shifter ranger gains an additional +15 hit points.
Skills Nature +21, Perception +21
Str 25 (+20); Dex 21 (+18); Wis 17 (+16);
Con 14 (+15); Int 12 (+14); Cha 13 (+14)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Longtooth Shifter Brawny Rogue [Level 26 Skirmisher]
Medium natural humanoid (shifter) [XP 9000]
Initiative +19; Senses Perception +15; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 39, Reflex 41, Will 35
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +32 vs. AC; 2d6 + 16 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +32 vs. AC; 2d6 + 16 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +32 vs. Reflex; 2d6 + 16 damage.
- □ [M] Ghost on the Wind (standard) ✦ Weapon
- +32 vs. Will; 6d6 + 16 damage, and the longtooth shifter rogue becomes invisible. The longtooth shifter rogue shifts into
any square adjacent to the target and reappear at the start of the longtooth shifter rogue’s next turn. The longtooth shifter
rogue has combat advantage against the target until the end of the longtooth shifter rogue’s next turn. Miss: Half
damage, the longtooth shifter rogue can shift 1 square to another square adjacent to the target, and the longtooth shifter
rogue has combat advantage against the target until the end of the longtooth shifter rogue’s next turn.
- ○ Dazzling Acrobatics (move)
- The longtooth shifter rogue can shift twice the longtooth shifter rogue’s speed. The longtooth shifter rogue can climb at
full speed as part of this move. If an enemy attacks the longtooth shifter rogue while the longtooth shifter rogue shifts,
the longtooth shifter rogue gains a +4 bonus to AC against that attack.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter rogue gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter rogue is bloodied, the longtooth shifter rogue gains regeneration 6.
- ○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
- When an ally damages a creature adjacent to the longtooth shifter rogue.
Targets the creature the longtooth shifter rogue’s ally damaged; +32 vs. AC; 2d6 + 16 damage.
- First Strike
- At the start of an encounter, the longtooth shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the longtooth shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
longtooth shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the longtooth shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the longtooth shifter rogue deals an extra 5d6 damage.
Skills Acrobatics +24, Thievery +24
Str 23 (+19); Dex 23 (+19); Wis 15 (+15);
Con 14 (+15); Int 12 (+14); Cha 15 (+15)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Longtooth Shifter Trickster Rogue [Level 26 Skirmisher]
Medium natural humanoid (shifter) [XP 9000]
Initiative +19; Senses Perception +20; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 36, Reflex 41, Will 38
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +29 vs. AC; 2d6 + 13 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +32 vs. AC; 2d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +31 vs. AC; 2d6 + 16 damage.
The longtooth shifter rogue can move 2 squares before the attack.
- ○ [M/R] Knave’s Gambit (standard) ✦ Weapon
- Short Sword: +32 vs. AC; 4d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +31 vs. AC; 4d6 + 16 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other than the longtooth
shifter rogue. The longtooth shifter rogue chooses the target of its attack.
- □ [M/R] Hamstring (standard) ✦ Weapon
- Short Sword: +32 vs. AC; 4d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +31 vs. AC; 4d6 + 16 damage.
Hit: The target takes ongoing 10 damage and is slowed (save ends both). Miss: Half damage, and the target
takes ongoing 5 damage and is slowed (save ends both).
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter rogue gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter rogue is bloodied, the longtooth shifter rogue gains regeneration 6.
- □ Hide from the Light (minor)
- The longtooth shifter rogue must already be hidden to use this power. The longtooth shifter rogue is invisible until the end
of the encounter or until the longtooth shifter rogue ends the effect by moving more than 2 squares in a turn or by making
any attack other than a basic attack or an at-will attack.
- First Strike
- At the start of an encounter, the longtooth shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the longtooth shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
longtooth shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the longtooth shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the longtooth shifter rogue deals an extra 5d6 damage.
Skills Stealth +24, Thievery +24
Str 17 (+16); Dex 23 (+19); Wis 15 (+15);
Con 14 (+15); Int 12 (+14); Cha 21 (+18)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Longtooth Shifter Fey-Pact Warlock [Level 26 Skirmisher]
Medium natural humanoid (shifter) [XP 9000]
Initiative +14; Senses Perception +16; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 40; Fortitude 35, Reflex 39, Will 40
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 2d6 + 16 psychic damage, and the longtooth shifter warlock is invisible to the target until the start
of the longtooth shifter warlock’s next turn.
- ○ [R] Thorns of Venom (standard) ✦ Poison
- Ranged 10; +29 vs. Fortitude; 3d8 + 16 poison damage, and the target is immobilized and takes a –6 penalty to AC and Reflex
defense until the end of the longtooth shifter warlock’s next turn.
- □ [R] Curse of the Twin Princes (standard) ✦ Illusion, Psychic
- Ranged 5; +29 vs. Will; 4d10 + 16 psychic damage. Until the end of the encounter, every time the longtooth shifter warlock
takes damage, the longtooth shifter warlock makes a +29 vs. Will attack against the target; if the attack hits, the longtooth
shifter warlock takes half damage and the target takes the other half. Hit or Miss: Until the end of the encounter,
whenever the longtooth shifter warlock is adjacent to the target, the images of the longtooth shifter warlock both begin to
flow together, such that anyone who attacks one has a 50% chance of accidentally hitting the other instead.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The longtooth shifter warlock becomes invisible until the start of the longtooth shifter warlock’s next turn and teleports
20 squares. The longtooth shifter warlock leaves behind an illusory image of the longtooth shifter warlock that persists as
long as the longtooth shifter warlock is invisible. This image stands in place, takes no actions, and uses the longtooth shifter
warlock’s defenses if it is attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves.
If the longtooth shifter warlock makes an attack, the longtooth shifter warlock becomes visible. Sustain Standard:
The longtooth shifter warlock remains invisible as long as the longtooth shifter warlock doesn’t make an attack.
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 6.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock can immediately teleport 3 squares.
Skills Arcana +23, Bluff +24
Str 14 (+15); Dex 13 (+14); Wis 16 (+16);
Con 15 (+15); Int 21 (+18); Cha 23 (+19)
Equipment leather armor, spear
-1 Level / +1 Level
Longtooth Shifter Infernal-Pact Warlock [Level 26 Skirmisher]
Medium natural humanoid (shifter) [XP 9000]
Initiative +15; Senses Perception +15; low-light
HP 239; Bloodied 119
Healing Surges (+59 hp) ○○○
AC 40; Fortitude 39, Reflex 39, Will 36
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +29 vs. Reflex; 2d6 + 16 fire damage. If the longtooth shifter warlock takes damage before the end of the longtooth
shifter warlock’s next turn, the target takes an extra 2d6 + 16 fire damage.
- ○ [C] Spiteful Darts (standard)
- Close blast 5; +29 vs. Reflex; 4d8 + 16 damage, and the target is pushed 8 squares.
- □ [R] Tartarean Tomb (standard)
- Ranged 10; +29 vs. Reflex; 5d10 + 16 damage, and the target is entombed (save ends). An entombed target is immobilized and
lacks line of sight and line of effect to any space other than its own. All creatures other than the longtooth shifter warlock
cannot gain line of sight or line of effect to the target. Miss: Half damage, and the target is immobilized (save ends).
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 6.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The longtooth shifter warlock grows wings and gains a fly speed equal to the longtooth shifter warlock’s speed until the end
of the encounter or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock gains 26 temporary hit points.
Skills Arcana +23, Intimidate +20
Str 14 (+15); Dex 14 (+15); Wis 15 (+15);
Con 23 (+19); Int 21 (+18); Cha 15 (+15)
Equipment leather armor, mace
-1 Level / +1 Level
Longtooth Shifter Star-Pact Warlock [Level 26 Skirmisher]
Medium natural humanoid (shifter) [XP 9000]
Initiative +15; Senses Perception +15; low-light
HP 239; Bloodied 119
Healing Surges (+59 hp) ○○○
AC 37; Fortitude 39, Reflex 36, Will 39
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +27 vs. AC; 2d6 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +29 vs. Fortitude; 2d6 + 16 radiant damage. If the target moves nearer to the longtooth shifter warlock on its
next turn, it takes an extra 2d6 + 16 damage.
- ○ [R] Dark Transport (standard) ✦ Teleportation
- Ranged 10; +28 vs. Will; 4d10 + 15 damage, and the longtooth shifter warlock can swap places with the target. After swapping
places with the target, the longtooth shifter warlock can teleport 2 squares..
- □ [R] Thirteen Baleful Stars (standard) ✦ Fear, Fire, Psychic
- Ranged 10; +29 vs. Will; 5d10 + 16 fire and psychic damage, and the target is stunned until the end of the longtooth shifter
warlock’s next turn. Miss: Half damage, and the target is dazed until the end of the longtooth shifter warlock’s next
turn.
- ● Warlock’s Curse (minor)
- The longtooth shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the longtooth shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The longtooth shifter warlock can only curse one target
per turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlock gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlock is bloodied, the longtooth shifter warlock gains regeneration 6.
- ○ Entropic Ward (minor)
- Until the end of the longtooth shifter warlock’s next turn, anyone who attacks the longtooth shifter warlock must roll two
dice and take the lower result. Each time an attack misses due to this effect, the longtooth shifter warlock gains a cumulative
+1 power bonus to the longtooth shifter warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The longtooth shifter warlock gains a +1 bonus to a single d20 roll the longtooth shifter warlock makes during the longtooth
shifter warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +20, Insight +20
Str 14 (+15); Dex 14 (+15); Wis 15 (+15);
Con 23 (+19); Int 15 (+15); Cha 21 (+18)
Equipment leather armor, sickle
-1 Level / +1 Level
Longtooth Shifter Inspiring Warlord [Level 26 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 9000]
Initiative +16; Senses Perception +15; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 41, Reflex 35, Will 39
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +32 vs. AC; 2d10 + 17 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d6 + 17 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +32 vs. Fortitude; 7 damage, and choose one ally adjacent to either the longtooth shifter warlord or the target. On his or
her next attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not
attack the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
- +32 vs. AC; 3d10 + 17 damage, and the target is weakened until the end of the longtooth shifter warlord’s next turn. Until
the end of the encounter, the longtooth shifter warlord’s allies gain a +5 power bonus to their attack rolls against weakened
enemies.
- □ [M] White Raven’s Call (standard) ✦ Weapon
- +32 vs. AC; 6d10 + 17 damage, and the longtooth shifter warlord and all of the longtooth shifter warlord’s allies within 10
squares of the longtooth shifter warlord makes saving throws against any single effect that a save can end. Miss: Each
of the longtooth shifter warlord’s allies within 10 squares of the longtooth shifter warlord makes a saving throw against
any effect that the target caused and that a save can end.
- □ Heart of the Titan (standard)
- The longtooth shifter warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value
+ 5. Until the target loses as many temporary hit points as he or she gained from this power, the target adds +5 to damage
rolls and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlord gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlord is bloodied, the longtooth shifter warlord gains regeneration 6.
- ○○○ Inspiring Word (minor) ✦ Healing
- The longtooth shifter warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points.
This power can only be used once per round.
- Inspiring Presence
- When an ally who can see the longtooth shifter warlord spends an action point to take an extra action, that ally also regains
18 lost hit points.
- Combat Leader
- The longtooth shifter warlord and each ally within 10 squares who can see and hear the longtooth shifter warlord gains a +2
power bonus to initiative.
Skills Heal +20, History +20
Str 25 (+20); Dex 13 (+14); Wis 14 (+15);
Con 14 (+15); Int 15 (+15); Cha 21 (+18)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Longtooth Shifter Tactical Warlord [Level 26 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 9000]
Initiative +16; Senses Perception +15; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 41, Reflex 39, Will 36
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +33 vs. AC; 2d8 + 17 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d6 + 17 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +33 vs. AC; 2d8 + 17 damage. Before the longtooth shifter warlord attacks, one ally adjacent to either the longtooth shifter
warlord or the target may shift 1 square as a free action.
- ○ [M] Sudden Assault (standard) ✦ Weapon
- +33 vs. AC; 1d8 + 17 damage, and an ally of the longtooth shifter warlord’s choice within 5 squares of the longtooth shifter
warlord takes a standard action. The longtooth shifter warlord’s ally gains a +5 power bonus to attack rolls against targets
adjacent to the longtooth shifter warlord for attacks made with this extra standard action.
- □ [R] Stir the Hornet’s Nest (standard) ✦ Weapon
- Must be wielding a heavy thrown weapon.
Ranged 10/20; +32 vs. AC; 6d6 + 17 damage. Until the end of the encounter, the longtooth shifter warlord’s allies add +5 to
attack rolls and damage rolls when making ranged attacks against the target. Miss: Each ally makes a ranged basic attack
against the target as a free action, with a +5 bonus to the attack roll and the damage.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the longtooth shifter warlord slides each target 5 squares.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warlord gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warlord is bloodied, the longtooth shifter warlord gains regeneration 6.
- ○○○ Inspiring Word (minor) ✦ Healing
- The longtooth shifter warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points.
This power can only be used once per round.
- Tactical Presence
- When an ally the longtooth shifter warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus
to the attack roll.
- Combat Leader
- The longtooth shifter warlord and each ally within 10 squares who can see and hear the longtooth shifter warlord gains a +2
power bonus to initiative.
Skills Heal +20, History +23
Str 25 (+20); Dex 13 (+14); Wis 14 (+15);
Con 14 (+15); Int 21 (+18); Cha 15 (+15)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Longtooth Shifter Control Wizard [Level 26 Artillery]
Medium natural humanoid (shifter) [XP 9000]
Initiative +15; Senses Perception +19; low-light
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 39; Fortitude 35, Reflex 39, Will 41
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 12 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +29 vs. Fortitude; 2d6 + 16 cold damage, and the target is slowed until the end of the longtooth shifter wizard’s
next turn.
- ○ [A] Acid Storm (standard) ✦ Acid
- Area burst 4 within 10; +29 vs. Fortitude; 4d6 + 16 acid damage. Hit or Miss: The cloud blocks line of sight, providing
total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage.
The cloud lasts until the end of the longtooth shifter wizard’s next turn, or the longtooth shifter wizard can dismiss it
as a minor action.
- □ [A] Necrotic Web (standard) ✦ Necrotic, Zone
- Area burst 3 within 20; +29 vs. Reflex; 4d6 + 16 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a web-filled zone until the end of the encounter or for 5 minutes. The zone is difficult terrain. Any creature
in the web at the start of its turn takes 4d6 necrotic damage. Any creature that ends its move in the web is immobilized (save
ends).
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter wizard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter wizard is bloodied, the longtooth shifter wizard gains regeneration 6.
- □ Time Stop (minor)
- The longtooth shifter wizard gains two extra standard actions, which the longtooth shifter wizard can’t use to attack other
creatures.
- ○ Orb of Imposition (free)
- The longtooth shifter wizard can choose one creature suffering from one of the longtooth shifter wizard’s wizard spells whose
effect ends on a saving throw. That creature takes a -6 penalty to its saving throws against that effect. Alternatively, the
longtooth shifter wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the longtooth
shifter wizard’s current turn, so that it lasts instead until the end of the longtooth shifter wizard’s next turn.
Skills Arcana +24, Insight +24
Str 14 (+15); Dex 15 (+15); Wis 23 (+19);
Con 14 (+15); Int 23 (+19); Cha 13 (+14)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Longtooth Shifter War Wizard [Level 26 Artillery]
Medium natural humanoid (shifter) [XP 9000]
Initiative +18; Senses Perception +16; low-light
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 39; Fortitude 35, Reflex 39, Will 38
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 12 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +29 vs. Reflex; 2d6 + 16 fire damage.
- ○ [R] Chain Lightning (standard) ✦ Lightning
- Ranged 20; +29 vs. Reflex; 4d6 + 16 lightning damage. Hit or Miss: Make a secondary attack against two creatures within
5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +29
vs. Reflex; 2d6 + 16 lightning damage. Tertiary Attack: +29 vs. Reflex; 1d6 + 16 lightning damage.
- □ [C] Prismatic Spray (standard) ✦ Fear, Fire, Poison
- Close burst 5; targets enemies; +29 vs. Fortitude, Reflex, Will. The longtooth shifter wizard makes only one attack per target,
but compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 3d6
+ 16 poison damage, and is slowed (save ends).
Reflex: The target takes 3d6 + 16 fire damage, and ongoing 15
fire damage (save ends).
Will: The target is stunned (save ends).
A target might be subject to any,
all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each
ongoing effect separately.
- □ Mass Fly (standard)
- The longtooth shifter wizard and each ally within 5 squares gain a speed of fly 8 until the end of the longtooth shifter wizard’s
next turn. Sustain Minor: The longtooth shifter wizard can sustain this power until the end of the encounter or for
5 minutes. If the longtooth shifter wizard does not sustain this power, all targets float to the ground without taking falling
damage.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter wizard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter wizard is bloodied, the longtooth shifter wizard gains regeneration 6.
- ○ Wand of Accuracy (free)
- The longtooth shifter wizard gains a +5 bonus to a single attack roll.
Skills Arcana +24, History +24
Str 14 (+15); Dex 21 (+18); Wis 17 (+16);
Con 14 (+15); Int 23 (+19); Cha 13 (+14)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Longtooth Shifter Isolating Avenger [Level 26 Skirmisher]
Medium natural humanoid (shifter) [XP 9000]
Initiative +14; Senses Perception +20; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 37, Reflex 39, Will 41
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d6 + 13 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +33 vs. AC; 2d10 + 17 damage, and the longtooth shifter avenger shifts 1 square, sliding the target 1 square into the space
the longtooth shifter avenger occupied.
- ○ [M] Phase Duel (standard) ✦ Weapon
- +33 vs. AC; 3d10 + 17 damage, and until the end of the longtooth shifter avenger’s next turn, the longtooth shifter avenger
and the target are immobilized. In addition, no other creature has line of sight or line of effect to either the target or
the longtooth shifter avenger, both of whom have line of sight and line of effect only to each other. This effect ends if
the immobilized condition ends on either the target or the longtooth shifter avenger before the end of the longtooth shifter
avenger’s next turn. Hit or Miss: Until the end of the longtooth shifter avenger’s next turn, the longtooth shifter
avenger gains a +5 bonus to all defenses against the target’s attacks.
- □ [M] Aspect of Death (standard) ✦ Weapon
- +33 vs. Fortitude; 6d10 + 17 damage, and the target takes 10 damage at the start of its turn if the longtooth shifter avenger
is within 5 squares of it (save ends). Miss: Half damage, and the target takes 5 damage at the start of its turn if
the longtooth shifter avenger is within 5 squares of it (save ends).
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the longtooth shifter avenger can see in within 10 squares. When the longtooth shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the longtooth shifter avenger, the longtooth shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the longtooth shifter avenger regains the use of this power.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter avenger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter avenger is bloodied, the longtooth shifter avenger gains regeneration 6.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the longtooth shifter avenger makes an attack roll against the longtooth shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the longtooth shifter avenger to 0 hit points or fewer and doesn’t kill you.
The longtooth shifter avenger is dying but doesn’t fall unconscious. Until the end of the longtooth shifter avenger’s next
turn, the longtooth shifter avenger doesn’t take any damage after the triggering attack, and the longtooth shifter avenger
gains a +4 bonus to attack rolls. At the end of the longtooth shifter avenger’s next turn, the longtooth shifter avenger falls
unconscious if the longtooth shifter avenger is still dying.
- Censure of Retribution
- When any enemy other than the longtooth shifter avenger’s oath of enmity target hits the longtooth shifter avenger, the longtooth
shifter avenger gains a +5 bonus to damage rolls against the longtooth shifter avenger’s oath of enmity target until the end
of the longtooth shifter avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the longtooth shifter avenger’s deity wards the longtooth shifter avenger from harm. While the longtooth shifter
avenger is neither wearing heavy armor nor using a shield, the longtooth shifter avenger gains a +3 bonus to AC.
Skills Athletics +23, Religion +23
Str 17 (+16); Dex 13 (+14); Wis 25 (+20);
Con 14 (+15); Int 21 (+18); Cha 12 (+14)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Longtooth Shifter Pursuing Avenger [Level 26 Skirmisher]
Medium natural humanoid (shifter) [XP 9000]
Initiative +18; Senses Perception +20; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 37, Reflex 39, Will 41
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 13 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +30 vs. AC; 2d8 + 15 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +33 vs. AC; 2d10 + 17 damage, and if the target doesn’t end its next turn adjacent to the longtooth shifter avenger, the longtooth
shifter avenger can shift 6 squares as a free action. The longtooth shifter avenger must end that shift closer to the target.
- ○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
- +33 vs. AC; 4d10 + 17 radiant damage, and if the target is not adjacent to the longtooth shifter avenger at the start of the
longtooth shifter avenger’s next turn, the longtooth shifter avenger gains a +4 bonus to attack rolls against it until the
end of that turn. During that turn, the longtooth shifter avenger can teleport to a space adjacent to the target as a move
action, doing 10 radiant damage to the target.
- □ [R] Bond of Destiny (standard) ✦ Psychic, Teleportation
- Ranged 20; +30 vs. Will; 6d8 + 17 psychic damage. Miss: Half damage. Hit or Miss: The target suffers a bond
of destiny (save ends). Until the bond ends, the longtooth shifter avenger can teleport to a space adjacent to the target
as a minor action. The longtooth shifter avenger doesn’t need line of sight to the destination space. Aftereffect:
The longtooth shifter avenger can teleport to a space adjacent to the target as a free action once. The longtooth shifter
avenger doesn’t need line of sight to the destination space.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the longtooth shifter avenger can see in within 10 squares. When the longtooth shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the longtooth shifter avenger, the longtooth shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the longtooth shifter avenger regains the use of this power.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter avenger gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter avenger is bloodied, the longtooth shifter avenger gains regeneration 6.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the longtooth shifter avenger gains phasing, and the longtooth shifter avenger takes half
damage from opportunity attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the longtooth shifter avenger makes an attack roll against the longtooth shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the longtooth shifter avenger’s oath of enmity target moves away from the longtooth shifter avenger willingly, the longtooth
shifter avenger gains a +11 bonus to damage rolls against the target until the end of the longtooth shifter avenger’s next
turn.
- Armor of Faith
- The favor of the longtooth shifter avenger’s deity wards the longtooth shifter avenger from harm. While the longtooth shifter
avenger is neither wearing heavy armor nor using a shield, the longtooth shifter avenger gains a +3 bonus to AC.
Skills Religion +19, Stealth +23
Str 17 (+16); Dex 21 (+18); Wis 25 (+20);
Con 14 (+15); Int 13 (+14); Cha 12 (+14)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Longtooth Shifter Rageblood Barbarian [Level 26 Brute]
Medium natural humanoid (shifter) [XP 9000]
Initiative +15; Senses Perception +20; low-light
HP 291; Bloodied 145
Healing Surges (+72 hp) ○○○
AC 41; Fortitude 42, Reflex 38, Will 35
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +32 vs. AC; 2d12 + 17 damage (crit 41 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d6 + 17 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+32 vs. AC; 2d12 + 3d8 + 17 damage (crit 65 + 3d12). Hit or Miss: Until the start of the longtooth shifter barbarian’s
next turn, any attacker gains a +2 bonus to attack rolls against the longtooth shifter barbarian. If the longtooth shifter
barbarian is raging, attackers do not gain this bonus.
- ○ [M] Fatal Strike (standard) ✦ Weapon
- +32 vs. AC; 4d12 + 22 damage (crit 70 + 3d12), and the target cannot regain hit points until the start of the longtooth shifter
barbarian’s next turn.
- □ [M] Ash Hammer Rage (standard) ✦ Rage, Weapon
- +32 vs. AC; 7d12 + 17 damage (crit 101 + 3d12), and the target is pushed 5 squares. Miss: Half damage, and the target
is pushed 1 square. Hit or Miss: The longtooth shifter barbarian enters the rage of the ash hammer. Until the rage
ends, whenever the longtooth shifter barbarian hits with an attack, the longtooth shifter barbarian gains 12 temporary hit
points. If that attack already grants temporary hit points to the longtooth shifter barbarian, add +2 to the number of temporary
hit points the longtooth shifter barbarian gains.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter barbarian gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter barbarian is bloodied, the longtooth shifter barbarian gains regeneration
6.
- ○ Swift Charge (free)
- When the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points.
The longtooth shifter barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the longtooth shifter barbarian is hit by an attack.
Until the end of the longtooth shifter barbarian’s next turn, the longtooth shifter barbarian gains resist 18 to all damage.
- Rageblood Vigor
- Whenever the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points, the longtooth shifter barbarian gains
15 temporary hit points.
- Barbarian Agility
- While the longtooth shifter barbarian is not wearing heavy armor, the longtooth shifter barbarian gains a +3 bonus to AC and
Reflex.
Skills Athletics +26, Perception +20
Str 25 (+20); Dex 14 (+15); Wis 15 (+15);
Con 21 (+18); Int 12 (+14); Cha 15 (+15)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Longtooth Shifter Thaneborn Barbarian [Level 26 Brute]
Medium natural humanoid (shifter) [XP 9000]
Initiative +15; Senses Perception +20; low-light
HP 285; Bloodied 142
Healing Surges (+71 hp) ○○○
AC 41; Fortitude 42, Reflex 38, Will 38
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +32 vs. AC; 2d12 + 17 damage (crit 41 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d6 + 17 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+32 vs. AC; 2d12 + 3d6 + 17 damage (crit 59 + 3d12). When charging, the longtooth shifter barbarian can use this power in
place of a melee basic attack. If the longtooth shifter barbarian is raging, the longtooth shifter barbarian can move 2 extra
squares as part of the charge.
- ○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
- +32 vs. AC; 5d12 + 17 damage (crit 77 + 3d12), and each enemy adjacent to the longtooth shifter barbarian takes a –5 penalty
to attack rolls until the end of the longtooth shifter barbarian’s next turn.
- □ [M] Stone Tempest Rage (standard) ✦ Rage, Thunder, Weapon
- +32 vs. AC; 7d12 + 17 thunder damage (crit 101 + 3d12), and the longtooth shifter barbarian knocks the target prone. Miss:
Half damage. Hit or Miss: The longtooth shifter barbarian enters the rage of the stone tempest. Until the rage ends,
the longtooth shifter barbarian can score a critical hit on a roll of 18–20.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter barbarian gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter barbarian is bloodied, the longtooth shifter barbarian gains regeneration
6.
- □ Untouched (minor)
- The longtooth shifter barbarian makes a saving throw against each effect on the longtooth shifter barbarian that a save can
end. The longtooth shifter barbarian gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the longtooth shifter barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the longtooth shifter barbarian’s next turn.
- Thaneborn Triumph
- Whenever the longtooth shifter barbarian bloodies an enemy, the next attack by the longtooth shifter barbarian or an ally
against that enemy gains a +5 bonus to the attack roll.
- Barbarian Agility
- While the longtooth shifter barbarian is not wearing heavy armor, the longtooth shifter barbarian gains a +3 bonus to AC and
Reflex.
Skills Athletics +26, Perception +20
Str 25 (+20); Dex 14 (+15); Wis 15 (+15);
Con 15 (+15); Int 12 (+14); Cha 21 (+18)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Longtooth Shifter Cunning Bard [Level 26 Controller (Leader)]
Medium natural humanoid (shifter) [XP 9000]
Initiative +14; Senses Perception +20; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 36, Reflex 40, Will 40
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 13 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 2d6 + 16 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the longtooth
shifter bard’s next turn.
- ○ [R] Echoes in Time (standard) ✦ Force, Teleportation
- Ranged 10; +29 vs. Reflex; 3d8 + 16 force damage. Each ally within 10 squares of the longtooth shifter bard, as the last action
of his or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start
of the longtooth shifter bard’s next turn, an ally who teleports using this power also gains a +5 power bonus to all defenses.
- □ [C] Frenzied Rhythm (standard) ✦ Charm
- Close burst 5; targets enemies; +29 vs. Will; the longtooth shifter bard slides the target 5 squares, the target makes a basic
attack as a free action against a creature of the longtooth shifter bard’s choice, and the target is then stunned until the
end of the longtooth shifter bard’s next turn. Miss: The target is dazed until the end of the longtooth shifter bard’s
next turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter bard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter bard is bloodied, the longtooth shifter bard gains regeneration 6.
- ○○○ Majestic Word (minor) ✦ Healing
- The longtooth shifter bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 6 hit points.
This power can only be used once per round. The longtooth shifter bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 10 squares of the longtooth shifter bard, the longtooth shifter
bard can slide that ally 1 square as a free action.
- Skill Versatility
- The longtooth shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +23, Bluff +24
Str 16 (+16); Dex 13 (+14); Wis 14 (+15);
Con 15 (+15); Int 21 (+18); Cha 23 (+19)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Longtooth Shifter Valorous Bard [Level 26 Controller (Leader)]
Medium natural humanoid (shifter) [XP 9000]
Initiative +14; Senses Perception +20; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 40; Fortitude 38, Reflex 37, Will 40
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 13 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage, and the target takes a –2 penalty to the defense of the longtooth shifter bard’s choice until
the end of the longtooth shifter bard’s next turn.
- ○ [M] Weal and Woe (standard) ✦ Weapon
- +32 vs. AC; 3d8 + 16 damage, and one ally adjacent to the target makes a saving throw with a +5 power bonus and gains a +5
power bonus to his or her next attack roll against the target.
- □ [R] Adversarial Song (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 3d10 + 16 psychic damage. Miss: Half damage. Hit or Miss: Choose an ally within 10
squares of the longtooth shifter bard. The target deals half damage to any of the longtooth shifter bard’s allies except the
chosen ally (save ends). In addition, that ally deals 1d10 extra damage on a hit against the target until the end of the encounter.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter bard gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter bard is bloodied, the longtooth shifter bard gains regeneration 6.
- ○○○ Majestic Word (minor) ✦ Healing
- The longtooth shifter bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 6 hit points.
This power can only be used once per round. The longtooth shifter bard can also slide the target 1 square.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the longtooth shifter bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the longtooth shifter bard reduces an enemy to 0 hit points or bloodies
an enemy, the longtooth shifter bard can grant 10 temporary hit points to that ally as a free action.
- Skill Versatility
- The longtooth shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +20, Athletics +22
Str 16 (+16); Dex 13 (+14); Wis 14 (+15);
Con 21 (+18); Int 15 (+15); Cha 23 (+19)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Longtooth Shifter Guardian Druid [Level 26 Controller]
Medium natural humanoid (shifter) [XP 9000]
Initiative +15; Senses Perception +20; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 41; Fortitude 38, Reflex 36, Will 41
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +28 vs. AC; 4d4 + 13 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +30 vs. Reflex; 2d8 + 17 damage, and the target is slowed until the end of the longtooth shifter druid’s next turn. This power
can be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +30 vs. Fortitude; 2d6 + 10 cold damage, and the target slides 1 square.
- ○ [A] Stormburst (standard) ✦ Lightning
- Area burst 2 within 20; +30 vs. Reflex; 2d6 + 17 lightning damage, and the target is slowed until the end of the longtooth
shifter druid’s next turn. Hit or Miss: Until the end of the longtooth shifter druid’s next turn, any creature that
enters the area of the burst or starts its turn there takes 5 lightning damage.
- □ [A] Primal Storm (standard) ✦ Fire, Lightning, Zone
- Area burst 4 within 20; targets enemies; +30 vs. Fortitude; 4d6 + 17 fire and lightning damage, and the primary target is
knocked prone. Miss: Half damage. Hit or Miss: The burst creates a zone of raging wind that lasts until the
end of the longtooth shifter druid’s next turn. While the zone persists, the longtooth shifter druid can make the following
secondary attack, using a square within the zone as the attack’s origin square. Secondary attack: Close burst 1; +30
vs. Reflex; the target cannot stand up during its current turn. Triggered when a prone enemy within the zone stands up. Sustain
Minor: The zone persists.
- □ Unyielding Roots (standard) ✦ Healing
- The longtooth shifter druid and each ally with 5 squares grows revitalizing roots. Until the end of the longtooth shifter
druid’s next turn, each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start
of his or her turn, he or she regains 5 hit points. Sustain Minor: The effect persists.
- ● Wild Shape (minor) ✦ Polymorph
- The longtooth shifter druid changes from the longtooth shifter druid’s humanoid form to beast form or vice versa. When the
longtooth shifter druid changes from beast form back to the longtooth shifter druid’s humanoid form, the longtooth shifter
druid shifts 1 square. While the longtooth shifter druid is in beast form, the longtooth shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the longtooth shifter druid can sustain such powers. The longtooth
shifter druid can use this power once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter druid gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter druid is bloodied, the longtooth shifter druid gains regeneration 6.
- Primal Guardian
- While the longtooth shifter druid is not wearing heavy armor, the longtooth shifter druid can use the longtooth shifter druid’s
Constitution modifier in place of the longtooth shifter druid’s Dexterity or Intelligence modifier to determine the longtooth
shifter druid’s AC.
Skills Heal +25, Nature +25
Str 16 (+16); Dex 15 (+15); Wis 25 (+20);
Con 21 (+18); Int 13 (+14); Cha 12 (+14)
Equipment hide armor, scythe
-1 Level / +1 Level
Longtooth Shifter Predator Druid [Level 26 Controller]
Medium natural humanoid (shifter) [XP 9000]
Initiative +18; Senses Perception +25; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 36, Reflex 39, Will 41
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +28 vs. AC; 4d4 + 13 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +30 vs. Reflex; 2d8 + 17 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +30 vs. Reflex; 2d6 + 10 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the longtooth shifter druid’s next turn. Any enemy that enters the zone or starts its turn there takes 7 fire damage.
- ○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
- Close blast 5; targets enemies; +30 vs. Will; 2d8 + 17 psychic damage, and the target is knocked prone and deafened until
the end of the longtooth shifter druid’s next turn.
- □ [C] Primal Tiger (standard) ✦ Beast Form
- Close burst 1; targets visible enemies; +30 vs. Reflex; 6d6 + 17 damage. If the attack hits at least once, the longtooth shifter
druid shifts 5 squares. Hit or Miss: Until the end of the encounter, while the longtooth shifter druid is in beast
form the longtooth shifter druid can make a melee basic attack as an opportunity action against any enemy that enters a square
adjacent to the longtooth shifter druid.
- ● Wild Shape (minor) ✦ Polymorph
- The longtooth shifter druid changes from the longtooth shifter druid’s humanoid form to beast form or vice versa. When the
longtooth shifter druid changes from beast form back to the longtooth shifter druid’s humanoid form, the longtooth shifter
druid shifts 1 square. While the longtooth shifter druid is in beast form, the longtooth shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the longtooth shifter druid can sustain such powers. The longtooth
shifter druid can use this power once per round.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter druid gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter druid is bloodied, the longtooth shifter druid gains regeneration 6.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the longtooth shifter druid uses wild shape to change into beast form, the longtooth
shifter druid becomes insubstantial and gain phasing until the end of the longtooth shifter druid’s turn.
- Primal Predator
- While the longtooth shifter druid is not wearing heavy armor, the longtooth shifter druid gains a +1 bonus to the longtooth
shifter druid’s speed.
Skills Nature +25, Perception +25
Str 16 (+16); Dex 21 (+18); Wis 25 (+20);
Con 15 (+15); Int 13 (+14); Cha 12 (+14)
Equipment hide armor, scythe
-1 Level / +1 Level
Longtooth Shifter Preserving Invoker [Level 26 Artillery]
Medium natural humanoid (shifter) [XP 9000]
Initiative +15; Senses Perception +20; low-light
HP 177; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 41; Fortitude 36, Reflex 39, Will 41
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 12 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +30 vs. Reflex; 2d8 + 17 radiant damage, and the longtooth shifter invoker slides the target 1 square. The longtooth
shifter invoker can use this power as a ranged basic attack.
- ○ [R] Word of Rebuke (standard)
- Ranged 10; +30 vs. Will; 5d6 + 17 damage, and the target is dazed until the end of the longtooth shifter invoker’s next turn.
Until the end of the longtooth shifter invoker’s next turn, the target also takes a -5 penalty to attack rolls.
- □ [C] Anthem of the First Dawn (standard) ✦ Healing, Radiant
- Close burst 10; targets enemies; +30 vs. Will; 6d6 + 17 radiant damage. Miss: Half damage. Hit or Miss: Each
ally in the burst can spend a healing surge.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter invoker gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter invoker is bloodied, the longtooth shifter invoker gains regeneration 6.
- □ Covenant of Vengeance (minor)
- Choose either the longtooth shifter invoker or one ally within 10 squares. All of the target’s marks end. Until the end of
the encounter or until the target marks a creature, if a creature attacks the target, the longtooth shifter invoker and the
longtooth shifter invoker’s allies gain a +4 power bonus to attack rolls against that creature until the end of the longtooth
shifter invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the longtooth shifter invoker hits the longtooth shifter invoker’s ally.
The longtooth shifter invoker gains a +5 bonus to the longtooth shifter invoker’s next attack roll against the triggering
enemy if that attack occurs before the end of the longtooth shifter invoker’s next turn.
- Covenant of Preservation
- When the longtooth shifter invoker uses a divine encounter or daily attack power on the longtooth shifter invoker’s turn,
the longtooth shifter invoker can slide an ally within 10 squares of the longtooth shifter invoker 1 square.
Skills Arcana +23, Religion +23
Str 14 (+15); Dex 14 (+15); Wis 25 (+20);
Con 15 (+15); Int 21 (+18); Cha 13 (+14)
Equipment hide armor, morningstar
-1 Level / +1 Level
Longtooth Shifter Wrathful Invoker [Level 26 Artillery]
Medium natural humanoid (shifter) [XP 9000]
Initiative +15; Senses Perception +20; low-light
HP 183; Bloodied 91
Healing Surges (+45 hp) ○○○
AC 39; Fortitude 39, Reflex 36, Will 41
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 12 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +30 vs. Fortitude; 2d10 + 17 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The longtooth shifter invoker can use this power as a ranged basic attack.
- ○ [A] Vindicating Flames (standard) ✦ Fire
- Area burst 2 within 10; +30 vs. Reflex; 2d6 + 17 fire damage, and if the target moves before the end of the longtooth shifter
invoker’s next turn, it takes 15 fire damage.
- □ [A] Racking Invocation of Pain (standard)
- Area burst 2 within 20; +30 vs. Fortitude; 4d8 + 17 damage, and the target is dazed and takes 10 extra damage whenever it
is hit by a melee attack (save ends both). Miss: Half damage, and the target is dazed (save ends).
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter invoker gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter invoker is bloodied, the longtooth shifter invoker gains regeneration 6.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the longtooth shifter invoker hits the longtooth shifter invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the longtooth shifter invoker uses a divine encounter or daily attack power on the longtooth shifter invoker’s turn,
the longtooth shifter invoker gains a bonus to the damage roll equal to 1 for each enemy the longtooth shifter invoker attacks
with the power.
Skills Endurance +24, Religion +20
Str 14 (+15); Dex 14 (+15); Wis 25 (+20);
Con 21 (+18); Int 15 (+15); Cha 13 (+14)
Equipment chainmail, morningstar
-1 Level / +1 Level
Longtooth Shifter Bear Shaman [Level 26 Controller (Leader)]
Medium natural humanoid (shifter) [XP 9000]
Initiative +15; Senses Perception +25; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 37; Fortitude 39, Reflex 35, Will 41
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +27 vs. AC; 2d10 + 12 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +30 vs. Will; 2d8 + 17 damage, and each ally adjacent to the longtooth shifter shaman’s spirit companion gains
5 temporary hit points.
- ○ [M] Call to the Primal Protector (standard) ✦ Spirit
- Spirit melee 1; +30 vs. Reflex; 2d10 + 17 damage. Until the end of the longtooth shifter shaman’s next turn, any ally takes
half damage from any source while adjacent to the longtooth shifter shaman’s spirit companion. Each ally adjacent to the longtooth
shifter shaman’s spirit companion gains 6 temporary hit points.
- □ [C] Western Wind of Storms (standard) ✦ Lightning, Teleportation
- Close blast 5; targets enemies; +30 vs. Reflex; 3d6 + 17 lightning damage, and the longtooth shifter shaman teleports the
target 10 squares. Miss: Half damage, and the longtooth shifter shaman teleports the target 5 squares. Hit or Miss:
The longtooth shifter shaman teleports each ally in the blast 10 squares.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The longtooth shifter shaman conjures the longtooth shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the longtooth shifter shaman falls unconscious or until the longtooth shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the longtooth shifter
shaman takes a move action, the longtooth shifter shaman can also move the spirit a number of squares equal to the longtooth
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 23 damage to the spirit, the spirit disappears, and the longtooth shifter shaman takes 18 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter shaman gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter shaman is bloodied, the longtooth shifter shaman gains regeneration 6.
- ○○○ Healing Spirit (minor) ✦ Healing
- The longtooth shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the longtooth shifter shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be
used once per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the longtooth shifter shaman and the longtooth shifter shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the longtooth shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +30 vs. Reflex; 7 damage. Hit or Miss: One ally within 5 squares of the longtooth shifter
shaman’s spirit companion regains 7 hit points.
- Protector Spirit
- Any ally adjacent to the longtooth shifter shaman’s spirit companion regains 5 additional hit points when he or she uses second
wind or when the longtooth shifter shaman uses a healing power on him or her.
Skills Nature +25, Perception +25
Str 15 (+15); Dex 14 (+15); Wis 25 (+20);
Con 21 (+18); Int 15 (+15); Cha 12 (+14)
Equipment leather armor, longspear
-1 Level / +1 Level
Longtooth Shifter Panther Shaman [Level 26 Controller (Leader)]
Medium natural humanoid (shifter) [XP 9000]
Initiative +15; Senses Perception +25; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 40; Fortitude 36, Reflex 38, Will 41
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +27 vs. AC; 2d10 + 12 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +30 vs. Fortitude; 2d10 + 17 damage, and until the end of the longtooth shifter shaman’s next turn, the longtooth
shifter shaman’s spirit companion can flank with the longtooth shifter shaman and the longtooth shifter shaman’s allies. If
the target is bloodied, the longtooth shifter shaman gains a +2 bonus to the attack roll.
- ○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
- Spirit melee 1; +30 vs. Fortitude; 4d6 + 17 damage. Until the end of the longtooth shifter shaman’s next turn, when any ally
adjacent to the longtooth shifter shaman’s spirit companion misses with an at-will or an encounter attack power, that attack
deals 1d10 + 5 damage.
- □ [R] Spirit of the Laughing Wanderer (standard) ✦ Psychic
- Ranged 10; +30 vs. Will; 3d10 + 17 psychic damage, and the target is stunned (save ends). Aftereffect: The enemy nearest
to the target is stunned (save ends). Miss: Half damage, and the target is dazed and slowed (save ends both). Aftereffect:
The enemy nearest to the target is dazed and slowed (save ends both).
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The longtooth shifter shaman conjures the longtooth shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the longtooth shifter shaman falls unconscious or until the longtooth shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the longtooth shifter
shaman takes a move action, the longtooth shifter shaman can also move the spirit a number of squares equal to the longtooth
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 23 damage to the spirit, the spirit disappears, and the longtooth shifter shaman takes 18 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter shaman gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter shaman is bloodied, the longtooth shifter shaman gains regeneration 6.
- ○○○ Healing Spirit (minor) ✦ Healing
- The longtooth shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the longtooth shifter shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be
used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the longtooth shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +30 vs. Reflex; 2d10 + 17 damage.
- Stalker Spirit
- Any ally adjacent to the longtooth shifter shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.
Skills Nature +25, Perception +25
Str 15 (+15); Dex 14 (+15); Wis 25 (+20);
Con 15 (+15); Int 21 (+18); Cha 12 (+14)
Equipment leather armor, longspear
-1 Level / +1 Level
Longtooth Shifter Chaos Sorcerer [Level 26 Artillery]
Medium natural humanoid (shifter) [XP 9000]
Initiative +18; Senses Perception +15; low-light
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 38; Fortitude 36, Reflex 38, Will 41
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +31 vs. AC; 2d4 + 15 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +29 vs. Will; 2d10 + 25 psychic damage and if the longtooth shifter sorcerer rolled an even number for the primary
attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary
Attack: +29 vs. Will; 1d6 + 19 psychic damage. If the longtooth shifter sorcerer rolled an even number for the secondary
attack roll, repeat the secondary attack. The longtooth shifter sorcerer can attack a creature only once with a single use
of this power.
- ○ [R] Plates of Ice (standard) ✦ Cold
- Ranged 20; +29 vs. Fortitude; 4d6 + 25 cold damage, and the target is weakened until the end of the longtooth shifter sorcerer’s
next turn. If the longtooth shifter sorcerer rolled an even number on the attack roll, each creature adjacent to the target
takes 1d6 + 19 cold damage.
- □ [R] Words of Chaos (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 4d12 + 25 psychic damage. Hit or Miss: When the target makes an attack roll for a melee or
a ranged attack, the longtooth shifter sorcerer can make a secondary attack against the target if it is within 10 squares
of the longtooth shifter sorcerer (save ends): +29 vs. Will; the target must choose a different creature to target with its
attack if it can. Otherwise, its attack is unaffected by this secondary attack. If the longtooth shifter sorcerer rolled an
even number on the secondary attack roll, the longtooth shifter sorcerer chooses the creature that the target attacks.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter sorcerer gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter sorcerer is bloodied, the longtooth shifter sorcerer gains regeneration
6.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the longtooth shifter sorcerer’s next turn, the longtooth shifter sorcerer becomes insubstantial, the longtooth
shifter sorcerer gains a fly speed equal to the longtooth shifter sorcerer’s speed, and the longtooth shifter sorcerer can
hover.
- Chaos Power
- The longtooth shifter sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the longtooth shifter sorcerer rolls a natural 20 on an attack roll for an arcane power, the longtooth shifter sorcerer
slides the target 1 square and knock it prone after applying the attack’s other effects. When the longtooth shifter sorcerer
rolls a natural 1 on an attack roll for an arcane power, the longtooth shifter sorcerer must push each creature within 5 squares
of the longtooth shifter sorcerer 1 square.
Skills Arcana +19, Bluff +24
Str 17 (+16); Dex 21 (+18); Wis 14 (+15);
Con 14 (+15); Int 13 (+14); Cha 23 (+19)
Equipment cloth armor, dagger
-1 Level / +1 Level
Longtooth Shifter Dragon Sorcerer [Level 26 Skirmisher]
Medium natural humanoid (shifter) [XP 9000]
Initiative +15; Senses Perception +15; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 39, Reflex 35, Will 41
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +31 vs. AC; 2d8 + 16 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +29 vs. Reflex; 2d8 + 26 fire damage. The next enemy that hits the longtooth shifter sorcerer with a melee
attack before the end of the longtooth shifter sorcerer’s next turn takes 6 fire damage.
- ○ [C] Black Breath (standard) ✦ Acid
- Close blast 3; +29 vs. Reflex; 5d6 + 26 acid damage. Until the end of the longtooth shifter sorcerer’s next turn, the target
doesn’t have line of sight to any creature more than 3 squares away from it.
- □ [C] Draconic Incarnation (standard)
- Close blast 5; +29 vs. Reflex; 7d6 + 26 damage. Choose a damage type: acid, cold, fire, lightning, poison, or thunder. The
attack deals damage of this type to each target. Miss: Half damage. Hit or Miss: Until the end of the encounter,
once during each of the longtooth shifter sorcerer’s turns, the longtooth shifter sorcerer can slide one enemy within 3 squares
of the longtooth shifter sorcerer 2 squares as a free action.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter sorcerer gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter sorcerer is bloodied, the longtooth shifter sorcerer gains regeneration
6.
- □ Platinum Scales (immediate interrupt)
- When the longtooth shifter sorcerer is hit by an attack.
Until the end of the encounter, the longtooth shifter sorcerer gains a +6 power bonus to all defenses.
- Draconic Power
- The longtooth shifter sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the longtooth shifter sorcerer is not wearing heavy armor, the longtooth shifter sorcerer can use the longtooth shifter
sorcerer’s Strength modifier in place of the longtooth shifter sorcerer’s Dexterity or Intelligence modifier to determine
the longtooth shifter sorcerer’s AC.
Skills Arcana +19, Athletics +26
Str 23 (+19); Dex 15 (+15); Wis 14 (+15);
Con 14 (+15); Int 13 (+14); Cha 23 (+19)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Longtooth Shifter Earth Warden [Level 26 Brute]
Medium natural humanoid (shifter) [XP 9000]
Initiative +15; Senses Perception +21; low-light
HP 291; Bloodied 145
Healing Surges (+72 hp) ○○○
AC 43; Fortitude 41, Reflex 37, Will 37
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 17 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d6 + 17 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 17 damage, and the longtooth shifter warden gains a +1 power bonus to AC until the end of the longtooth
shifter warden’s next turn.
- ○ [C] Nature’s Ally (standard) ✦ Weapon
- Close burst 3; targets one creature in burst; +32 vs. Reflex; the longtooth shifter warden pulls the target 2 squares to a
space that must be adjacent to the longtooth shifter warden. Make a secondary attack against the target. Secondary Attack:
+34 vs. AC; 3d10 + 17 damage. Special: If either attack hits, the target is also slowed until the start of the longtooth
shifter warden’s next turn.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warden gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warden is bloodied, the longtooth shifter warden gains regeneration 6.
- □ Panacea (minor)
- The longtooth shifter warden makes a saving throw with a +4 power bonus. The longtooth shifter warden also gains a +4 power
bonus to saving throws until the end of the encounter.
- □ Form of the Jungle Lord (minor) ✦ Polymorph
- The longtooth shifter warden assumes the guardian form of the jungle lord until the end of the encounter. While the longtooth
shifter warden is in this form, the longtooth shifter warden gains a climb speed equal to the longtooth shifter warden’s speed
and a +2 bonus to Reflex. In addition, whenever the longtooth shifter warden hits a target with a melee attack, the longtooth
shifter warden slides the target 2 squares. If that attack already pulls, pushes, or slides the target, the longtooth shifter
warden slides the target 2 squares after that forced movement. Once during this encounter, the longtooth shifter warden can
make the following attack while the longtooth shifter warden is in this form as a standard action.
Secondary Attack:
+32 vs. AC; 4d10 + 17 damage, and the longtooth shifter warden slides the target 1 square. Miss: Half damage.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the longtooth shifter warden that is within 5 squares of the longtooth shifter warden makes an
attack that does not include the longtooth shifter warden as a target.
Targets the triggering enemy; The longtooth shifter warden slides the target 1 square. The target is slowed and cannot shift
until the end of its turn.
- Earthstrength
- When the longtooth shifter warden uses the longtooth shifter warden’s second wind, the longtooth shifter warden gains an additional
+5 bonus to AC. The bonus lasts until the end of the longtooth shifter warden’s next turn.
- Font of Life
- At the start of the longtooth shifter warden’s turn, the longtooth shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the longtooth shifter warden on
the longtooth shifter warden’s current turn. If the longtooth shifter warden fails the saving throw, the longtooth shifter
warden still makes a saving throw against the effect at the end of the longtooth shifter warden’s turn.
- Nature’s Wrath
- Once during each of the longtooth shifter warden’s turns, the longtooth shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the longtooth shifter warden’s next turn.
Skills Athletics +24, Perception +21
Str 25 (+20); Dex 14 (+15); Wis 17 (+16);
Con 21 (+18); Int 12 (+14); Cha 13 (+14)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Longtooth Shifter Wild Warden [Level 26 Brute]
Medium natural humanoid (shifter) [XP 9000]
Initiative +15; Senses Perception +24; low-light
HP 285; Bloodied 142
Healing Surges (+71 hp) ○○○
AC 42; Fortitude 41, Reflex 35, Will 40
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +32 vs. AC; 2d12 + 17 damage (crit 41 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d6 + 17 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +32 vs. AC; 2d12 + 17 damage (crit 41 + 3d12), and the target is slowed until the end of the longtooth shifter warden’s next
turn.
- ○ [M] Startling Savagery (standard) ✦ Weapon
- +32 vs. AC; 3d12 + 17 damage (crit 53 + 3d12), and the target is dazed until the end of the longtooth shifter warden’s next
turn. Until the end of the longtooth shifter warden’s next turn, the longtooth shifter warden gains a +6 power bonus to attack
rolls.
- ○ Longtooth Shifting (minor) ✦ Healing
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the longtooth shifter warden gains a +2 bonus to damage rolls.
In addition, for as long as the longtooth shifter warden is bloodied, the longtooth shifter warden gains regeneration 6.
- □ Renewal (minor) ✦ Healing
- The longtooth shifter warden spends a healing surge. In addition, the longtooth shifter warden regains the use of an encounter
attack power the longtooth shifter warden has already used during this encounter.
- □ Form of the Blood Wolf (minor) ✦ Polymorph
- The longtooth shifter warden assumes the guardian form of the blood wolf until the end of the encounter. While the longtooth
shifter warden is in this form, the longtooth shifter warden gains a +2 bonus to speed and a +4 bonus to damage rolls for
melee attacks against bloodied targets. In addition, if the longtooth shifter warden has combat advantage against a target
that the longtooth shifter warden hits with a melee attack, the longtooth shifter warden can knock that target prone. Once
during this encounter, the longtooth shifter warden can make the following attack while the longtooth shifter warden is in
this form as a standard action.
Secondary Attack: +32 vs. AC; 5d12 + 17 damage (crit 77 + 3d12), and the target
grants combat advantage to the longtooth shifter warden (save ends). Miss: Half damage, and the target grants combat
advantage to the longtooth shifter warden until the end of the longtooth shifter warden’s next turn.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the longtooth shifter warden makes an attack that does not include the longtooth shifter warden
as a target.
Targets the triggering enemy; +32 vs. Fortitude; 2d12 + 17 damage (crit 41 + 3d12), and the target grants combat advantage
to the longtooth shifter warden and the longtooth shifter warden’s allies until the end of the longtooth shifter warden’s
next turn.
- Wildblood
- When the longtooth shifter warden uses the longtooth shifter warden’s second wind, each enemy marked by the longtooth shifter
warden takes an additional -6 penalty to attack rolls for attacks that don’t include the longtooth shifter warden as a target,
until the end of the longtooth shifter warden’s next turn.
- Font of Life
- At the start of the longtooth shifter warden’s turn, the longtooth shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the longtooth shifter warden on
the longtooth shifter warden’s current turn. If the longtooth shifter warden fails the saving throw, the longtooth shifter
warden still makes a saving throw against the effect at the end of the longtooth shifter warden’s turn.
- Nature’s Wrath
- Once during each of the longtooth shifter warden’s turns, the longtooth shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the longtooth shifter warden’s next turn.
Skills Athletics +26, Perception +24
Str 25 (+20); Dex 14 (+15); Wis 23 (+19);
Con 15 (+15); Int 12 (+14); Cha 13 (+14)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.