Razorclaw Shifter NPCs [Level 11]

Razorclaw Shifter Battle Cleric [Level 11 Controller (Leader)]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +9; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 25; Fortitude 23, Reflex 21, Will 25
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+15 vs. AC; 1d10 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+15 vs. AC; 1d10 + 8 damage, and one ally within 5 squares gains a +4 power bonus to melee attack rolls against the target until the end of the razorclaw shifter cleric’s next turn.
○ [M] Awe Strike (standard) ✦ Fear, Weapon
+15 vs. Will; 1d10 + 8 damage, and the target is immobilized until the end of the razorclaw shifter cleric’s next turn.
□ [C] Divine Power (standard) ✦ Healing, Radiant, Weapon
Close burst 2; targets visible enemies; +15 vs. Fortitude; 2d10 + 8 radiant damage, and the target is pushed 1 square. Hit or Miss: Until the end of the encounter, the razorclaw shifter cleric gains regeneration 5, and the razorclaw shifter cleric and each ally within the burst gain a +2 power bonus to AC.
Mass Cure Light Wounds (standard) ✦ Healing
The razorclaw shifter cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional +2 hit points.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter cleric’s speed increases by 2 and the razorclaw shifter cleric gains a +1 bonus to AC and Reflex defense.
○○ Healing Word (minor) ✦ Healing
The razorclaw shifter cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The razorclaw shifter cleric gains a +1 bonus to the razorclaw shifter cleric’s next attack roll or saving throw before the end of the razorclaw shifter cleric’s next turn.

Skills Heal +14, Religion +10
Str 19 (+9); Dex 14 (+7); Wis 19 (+9);
Con 13 (+6); Int 11 (+5); Cha 14 (+7)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Razorclaw Shifter Devoted Cleric [Level 11 Controller (Leader)]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +10; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 25; Fortitude 21, Reflex 21, Will 26
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+13 vs. AC; 1d10 + 6 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +13 vs. AC; 1d6 + 6 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +14 vs. Reflex; 1d8 + 9 radiant damage, and one ally the razorclaw shifter cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [R] Break the Spirit (standard) ✦ Charm, Radiant
Ranged 10; +14 vs. Will; 2d8 + 9 radiant damage, and the target takes a -3 penalty to attack rolls until the end of the razorclaw shifter cleric’s next turn.
□ [A] Flame Strike (standard) ✦ Fire
Area burst 2 within 10; targets enemies; +14 vs. Reflex; 2d10 + 9 fire damage, and ongoing 10 fire damage (save ends). Miss: Half damage, and no ongoing fire damage.
Mass Cure Light Wounds (standard) ✦ Healing
The razorclaw shifter cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional +3 hit points.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter cleric’s speed increases by 2 and the razorclaw shifter cleric gains a +1 bonus to AC and Reflex defense.
○○ Healing Word (minor) ✦ Healing
The razorclaw shifter cleric or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The razorclaw shifter cleric gains a +1 bonus to the razorclaw shifter cleric’s next attack roll or saving throw before the end of the razorclaw shifter cleric’s next turn.

Skills Heal +15, Religion +10
Str 14 (+7); Dex 14 (+7); Wis 21 (+10);
Con 13 (+6); Int 11 (+5); Cha 17 (+8)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Razorclaw Shifter Greatweapon Fighter [Level 11 Soldier]

Medium natural humanoid (shifter) [XP 600]

Initiative +8; Senses Perception +7; low-light
HP 113; Bloodied 56
Healing Surges (+28 hp) ○○
AC 26; Fortitude 25, Reflex 22, Will 21
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+15 vs. AC; 1d12 + 8 damage (crit 20 + 2d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +15 vs. AC; 1d6 + 8 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+15 vs. AC; 1d12 + 8 damage (crit 20 + 2d12). Miss: 4 damage.
○ [C] Come and Get It (standard) ✦ Weapon
Close burst 3; targets visible enemies. Each target is pulled 2 squares to a space adjacent to the razorclaw shifter fighter. A target that cannot end adjacent to the razorclaw shifter fighter is not pulled. The razorclaw shifter fighter then makes a close attack targeting each adjacent enemy: +15 vs. AC; 1d12 + 8 damage (crit 20 + 2d12).
□ [C] Shift the Battlefield (standard) ✦ Weapon
Close burst 1; targets visible enemies; +15 vs. AC; 2d12 + 8 damage (crit 32 + 2d12), and the razorclaw shifter fighter slides the target 1 square. Miss: Half damage.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter fighter’s speed increases by 2 and the razorclaw shifter fighter gains a +1 bonus to AC and Reflex defense.
Into the Fray (minor)
The razorclaw shifter fighter can move 3 squares, as long as the move ends adjacent to an enemy.
Combat Challenge
Every time the razorclaw shifter fighter attacks an enemy, the razorclaw shifter fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the razorclaw shifter fighter’s next turn. If the marked creature makes an attack that doesn’t include the razorclaw shifter fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the razorclaw shifter fighter and shifts or makes an attack that does not include the razorclaw shifter fighter, the razorclaw shifter fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +14, Intimidate +11
Str 19 (+9); Dex 16 (+8); Wis 15 (+7);
Con 17 (+8); Int 11 (+5); Cha 12 (+6)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Razorclaw Shifter Guardian Fighter [Level 11 Soldier]

Medium natural humanoid (shifter) [XP 600]

Initiative +9; Senses Perception +7; low-light
HP 110; Bloodied 55
Healing Surges (+27 hp) ○○
AC 28; Fortitude 25, Reflex 25, Will 21
Speed 5

● [m] Longsword (standard) ✦ Weapon
+16 vs. AC; 1d8 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+16 vs. AC; 1d8 + 8 damage, and the target is pushed 1 square if it is the razorclaw shifter fighter’s size, smaller than the razorclaw shifter fighter, or one size category larger. The razorclaw shifter fighter can shift into the space that the target occupied.
○ [M] Iron Bulwark (standard) ✦ Weapon
+16 vs. AC; 2d8 + 8 damage. Hit or Miss: The razorclaw shifter fighter gains a +2 power bonus to AC until the end of the razorclaw shifter fighter’s next turn.
□ [C] Thicket of Blades (standard) ✦ Reliable, Weapon
Close burst 1; targets visible enemies; +16 vs. AC; 3d8 + 8 damage, and the target is slowed (save ends). Miss: The power is not expended.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter fighter’s speed increases by 2 and the razorclaw shifter fighter gains a +1 bonus to AC and Reflex defense.
Stalwart Guard (minor) ✦ Stance
Any ally gains a +2 shield bonus to AC and Reflex while adjacent to the razorclaw shifter fighter. Stance: This power lasts until the end of the encounter or until the razorclaw shifter fighter uses another stance power.
Combat Challenge
Every time the razorclaw shifter fighter attacks an enemy, the razorclaw shifter fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the razorclaw shifter fighter’s next turn. If the marked creature makes an attack that doesn’t include the razorclaw shifter fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the razorclaw shifter fighter and shifts or makes an attack that does not include the razorclaw shifter fighter, the razorclaw shifter fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +12, Intimidate +11
Str 19 (+9); Dex 19 (+9); Wis 15 (+7);
Con 14 (+7); Int 11 (+5); Cha 12 (+6)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Razorclaw Shifter Avenging Paladin [Level 11 Soldier]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +8; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 27; Fortitude 24, Reflex 22, Will 23
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+16 vs. AC; 1d10 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+16 vs. AC; 1d10 + 8 radiant damage. If the razorclaw shifter paladin has marked the target, the razorclaw shifter paladin gains a +3 bonus to the damage roll.
○ [M] Thunder Smite (standard) ✦ Thunder, Weapon
+16 vs. AC; 2d10 + 8 thunder damage, and the target is knocked prone. If the target is marked by the razorclaw shifter paladin, the attack can score a critical hit on a roll of 19–20.
□ [C] One Stands Alone (standard) ✦ Radiant
Useable only if no allies are within 5 squares.
Close burst 1; targets enemies; +12 vs. Will; 2d8 + 7 radiant damage. Hit or Miss: The targets are weakened (save ends).
Divine Challenge (minor) ✦ Radiant
The razorclaw shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the razorclaw shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 9 radiant damage. The razorclaw shifter paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the razorclaw shifter paladin challenges another target. Divine Challenge can only be used once per round.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter paladin’s speed increases by 2 and the razorclaw shifter paladin gains a +1 bonus to AC and Reflex defense.
Cleansing Spirit (minor)
The razorclaw shifter paladin or one ally within 5 squares makes a saving throw with a +2 bonus.
□□□ Lay on Hands (minor) ✦ Healing
The razorclaw shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the razorclaw shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.

Skills Intimidate +13, Religion +10
Str 19 (+9); Dex 14 (+7); Wis 16 (+8);
Con 13 (+6); Int 11 (+5); Cha 17 (+8)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Razorclaw Shifter Protecting Paladin [Level 11 Soldier]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +8; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 29; Fortitude 23, Reflex 24, Will 24
Speed 5

● [m] Longsword (standard) ✦ Weapon
+15 vs. AC; 1d8 + 7 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+16 vs. AC; 1d8 + 8 damage, and the razorclaw shifter paladin gains 3 temporary hit points.
○ [R] Beckon Foe (standard)
Ranged 5; +13 vs. Will; 2d10 + 8 damage, and the target is pulled 3 squares.
□ [R] Radiant Pulse (standard) ✦ Radiant
Ranged 10; +13 vs. Fortitude; 1d10 + 8 radiant damage, and make a secondary against each enemy adjacent to the primary target. Secondary Attack: +13 vs. Fortitude; 1d10 + 8 radiant damage, and the target is pushed 3 squares. Sustain Minor: Repeat the secondary attack (the primary target is the same each time). Miss: Half damage, and no secondary attack.
Turn the Tide (standard)
The razorclaw shifter paladin and each ally within 3 squares can make saving throws against every effect that a save can end.
Divine Challenge (minor) ✦ Radiant
The razorclaw shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the razorclaw shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 10 radiant damage. The razorclaw shifter paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the razorclaw shifter paladin challenges another target. Divine Challenge can only be used once per round.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter paladin’s speed increases by 2 and the razorclaw shifter paladin gains a +1 bonus to AC and Reflex defense.
□□□ Lay on Hands (minor) ✦ Healing
The razorclaw shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the razorclaw shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.

Skills Intimidate +14, Religion +10
Str 17 (+8); Dex 14 (+7); Wis 16 (+8);
Con 13 (+6); Int 11 (+5); Cha 19 (+9)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Razorclaw Shifter Archer Ranger [Level 11 Skirmisher]

Medium natural humanoid (shifter) [XP 600]

Initiative +10; Senses Perception +13; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 27; Fortitude 23, Reflex 25, Will 22
Speed 6

● [m] Longsword (standard) ✦ Weapon
+15 vs. AC; 1d8 + 7 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+15 vs. AC; 1d6 + 7 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +16 vs. AC; 1d10 + 9 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +15/+15 vs. AC; 1d8 + 4 damage (main)/1d6 + 4 damage (off-hand).
Longbow: Ranged 20/40; +16 vs. AC (twice); 1d10 + 4 damage.
○ [R] Spikes of the Manticore (standard) ✦ Weapon
Ranged 20/40; one attack each on one or two creatures; +16 vs. AC; 2d10 + 9 damage (first shot) and 1d10 + 9 damage (second shot).
□ [M/R] Attacks on the Run (standard) ✦ Weapon
The razorclaw shifter ranger can move at full speed. At any point during the move, the razorclaw shifter ranger can make two attacks.
Longsword: +15 vs. AC; 3d8 + 7 damage.
Longbow: Ranged 20/40; +16 vs. AC; 3d10 + 9 damage.
Miss: Half damage per attack.
Hunter’s Quarry (minor)
The razorclaw shifter ranger can designate the nearest visible enemy as the razorclaw shifter ranger’s quarry. Once per round when hitting this quarry, the razorclaw shifter ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the razorclaw shifter ranger designates a different target as the quarry. The razorclaw shifter ranger can only designate one enemy as quarry at a time.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter ranger’s speed increases by 2 and the razorclaw shifter ranger gains a +1 bonus to AC and Reflex defense.
Open the Range (immediate interrupt)
When an enemy moves adjacent to the razorclaw shifter ranger.
The razorclaw shifter ranger can shift 1 square and then move 4 squares. The razorclaw shifter ranger cannot end the move adjacent to the triggering enemy.
Archer Fighting Style
The razorclaw shifter ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The razorclaw shifter ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +13, Stealth +16
Str 17 (+8); Dex 21 (+10); Wis 16 (+8);
Con 13 (+6); Int 11 (+5); Cha 12 (+6)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Razorclaw Shifter Two-Blade Ranger [Level 11 Skirmisher]

Medium natural humanoid (shifter) [XP 600]

Initiative +9; Senses Perception +13; low-light
HP 119; Bloodied 59
Healing Surges (+29 hp) ○○
AC 26; Fortitude 24, Reflex 24, Will 22
Speed 6

● [m] Longsword (standard) ✦ Weapon
+16 vs. AC; 1d8 + 8 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+16 vs. AC; 1d8 + 8 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +15 vs. AC; 1d10 + 8 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +16/+16 vs. AC; 1d8 + 4 damage (main)/1d8 + 4 damage (off-hand).
Longbow: Ranged 20/40; +15 vs. AC (twice); 1d10 + 4 damage.
○ [M] Claws of the Griffon (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword (main): +16 vs. AC; 2d8 + 8 damage.
Longsword (off hand): +16 vs. AC; 1d8 + 8 damage.
□ [C] Swirling Leaves of Steel (standard) ✦ Weapon
Close burst 1; targets visible enemies; +16 vs. AC; 2d8 + 8 damage. Miss: Half damage.
Hunter’s Quarry (minor)
The razorclaw shifter ranger can designate the nearest visible enemy as the razorclaw shifter ranger’s quarry. Once per round when hitting this quarry, the razorclaw shifter ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the razorclaw shifter ranger designates a different target as the quarry. The razorclaw shifter ranger can only designate one enemy as quarry at a time.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter ranger’s speed increases by 2 and the razorclaw shifter ranger gains a +1 bonus to AC and Reflex defense.
Expeditious Stride (minor)
Until the end of the razorclaw shifter ranger’s next turn, the razorclaw shifter ranger’s speed increases by 4, and the razorclaw shifter ranger can shift 1 additional square when shifting.
Two-Blade Fighting Style
The razorclaw shifter ranger can wield a one-handed weapon in the razorclaw shifter ranger’s off hand as if it were an off-hand weapon. In addition, the razorclaw shifter ranger gains Toughness as a bonus feat.
Toughness [Feat]
The razorclaw shifter ranger gains an additional +10 hit points.

Skills Nature +13, Perception +13
Str 19 (+9); Dex 19 (+9); Wis 16 (+8);
Con 13 (+6); Int 11 (+5); Cha 12 (+6)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Razorclaw Shifter Brawny Rogue [Level 11 Skirmisher]

Medium natural humanoid (shifter) [XP 600]

Initiative +10; Senses Perception +7; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 26; Fortitude 22, Reflex 26, Will 21
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+15 vs. AC; 1d6 + 7 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +17 vs. AC; 1d6 + 9 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+17 vs. Reflex; 1d6 + 9 damage.
○ [M] Imperiling Strike (standard) ✦ Weapon
+17 vs. Fortitude; 1d6 + 9 damage, and the target takes a –1 penalty to AC and Reflex defense until the end of the razorclaw shifter rogue’s next turn.
□ [M] Crimson Edge (standard) ✦ Weapon
+17 vs. Fortitude; 2d6 + 9 damage, and the target takes ongoing 8 damage and grants combat advantage to the razorclaw shifter rogue (save ends both). Miss: Half damage, and no ongoing damage.
Certain Freedom (move)
The razorclaw shifter rogue automatically succeeds on an Acrobatics check to escape from a grab or to escape from restraints.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter rogue’s speed increases by 2 and the razorclaw shifter rogue gains a +1 bonus to AC and Reflex defense.
First Strike
At the start of an encounter, the razorclaw shifter rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the razorclaw shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the razorclaw shifter rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the razorclaw shifter rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the razorclaw shifter rogue deals an extra 3d6 damage.

Skills Acrobatics +17, Thievery +15
Str 17 (+8); Dex 21 (+10); Wis 14 (+7);
Con 13 (+6); Int 11 (+5); Cha 14 (+7)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Razorclaw Shifter Trickster Rogue [Level 11 Skirmisher]

Medium natural humanoid (shifter) [XP 600]

Initiative +10; Senses Perception +12; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 26; Fortitude 21, Reflex 26, Will 22
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+14 vs. AC; 1d6 + 6 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +16 vs. AC; 1d6 + 9 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +17 vs. AC; 1d6 + 9 damage.
Hand Crossbow: Ranged 10/20; +16 vs. AC; 1d6 + 9 damage.
The razorclaw shifter rogue can move 2 squares before the attack.
○ [M/R] Rogue’s Luck (standard) ✦ Weapon
Short Sword: +17 vs. AC; 2d6 + 9 damage.
Hand Crossbow: Ranged 10/20; +16 vs. AC; 2d6 + 9 damage.
Miss: Make a secondary attack against the target.
Short Sword: +17 vs. AC; 1d6 + 9 damage.
Hand Crossbow: Ranged 10/20; +16 vs. AC; 1d6 + 9 damage.
□ [M] Knockout (standard) ✦ Weapon
+17 vs. Fortitude; 2d6 + 9 damage, and the target is knocked unconscious (save ends). If the unconscious target takes any damage, it is no longer unconscious. Miss: Half damage, and the target is dazed until the end of the razorclaw shifter rogue’s next turn.
Shadow Stride (move)
The razorclaw shifter rogue must be hidden to use this power. The razorclaw shifter rogue can move at full speed and must end the movement in a space where the razorclaw shifter rogue can remain hidden. Then make a Stealth check with no penalty for moving. If the Stealth check is successful, the razorclaw shifter rogue remains during the movement, even if the razorclaw shifter rogue has no cover or concealment during it.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter rogue’s speed increases by 2 and the razorclaw shifter rogue gains a +1 bonus to AC and Reflex defense.
First Strike
At the start of an encounter, the razorclaw shifter rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the razorclaw shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the razorclaw shifter rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the razorclaw shifter rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the razorclaw shifter rogue deals an extra 3d6 damage.

Skills Stealth +17, Thievery +15
Str 14 (+7); Dex 21 (+10); Wis 14 (+7);
Con 13 (+6); Int 11 (+5); Cha 17 (+8)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Razorclaw Shifter Fey-Pact Warlock [Level 11 Skirmisher]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +7; low-light
HP 110; Bloodied 55
Healing Surges (+27 hp) ○○
AC 24; Fortitude 21, Reflex 23, Will 24
Speed 6

● [m] Spear (standard) ✦ Weapon
+11 vs. AC; 1d8 + 4 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +13 vs. Reflex; 1d10 + 8 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +13 vs. Will; 1d6 + 8 psychic damage, and the razorclaw shifter warlock is invisible to the target until the start of the razorclaw shifter warlock’s next turn.
○ [R] Mire the Mind (standard) ✦ Illusion, Psychic
Ranged 10; +13 vs. Will; 1d10 + 8 psychic damage, and the razorclaw shifter warlock and all allies in range are invisible to the target until the end of the razorclaw shifter warlock’s next turn. Hit or Miss: The razorclaw shifter warlock gains a +3 power bonus to Stealth checks until the end of the encounter.
□ [R] Curse of the Black Frost (standard) ✦ Cold
Ranged 10; +13 vs. Reflex; 2d8 + 8 cold damage. Hit or Miss: If the target moves for any reason, it takes 1d8 + 4 cold damage (save ends). Sustain Minor: The target takes 2d8 + 4 cold damage. If the target saves, the razorclaw shifter warlock can no longer sustain this power.
Warlock’s Leap (move) ✦ Teleportation
The razorclaw shifter warlock can teleport 6 squares, even without a line of sight to the destination. If the razorclaw shifter warlock attempts to teleport to a space the razorclaw shifter warlock can’t occupy, the power fails.
Warlock’s Curse (minor)
The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the razorclaw shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target per turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock can immediately teleport 3 squares.

Skills Arcana +13, Bluff +14
Str 11 (+5); Dex 14 (+7); Wis 15 (+7);
Con 14 (+7); Int 17 (+8); Cha 19 (+9)
Equipment leather armor, spear

-1 Level / +1 Level

Razorclaw Shifter Infernal-Pact Warlock [Level 11 Skirmisher]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +7; low-light
HP 115; Bloodied 57
Healing Surges (+28 hp) ○○
AC 24; Fortitude 23, Reflex 23, Will 22
Speed 6

● [m] Mace (standard) ✦ Weapon
+11 vs. AC; 1d8 + 4 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +13 vs. Reflex; 1d10 + 8 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +13 vs. Reflex; 1d6 + 8 fire damage. If the razorclaw shifter warlock takes damage before the end of the razorclaw shifter warlock’s next turn, the target takes an extra 1d6 + 8 fire damage.
○ [C] Howl of Doom (standard) ✦ Fear, Thunder
Close blast 3; +13 vs. Fortitude; 2d6 + 8 thunder damage, and the target is pushed 4 squares.
□ [R] Iron Spike of Dis (standard)
Ranged 10; +13 vs. Reflex; 3d10 + 8 damage, and the target is immobilized (save ends). Miss: Half damage, and the target is not immobilized.
Warlock’s Curse (minor)
The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the razorclaw shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target per turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock gains 11 temporary hit points.
Shielding Shades (immediate reaction)
When the razorclaw shifter warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.

Skills Arcana +13, Intimidate +12
Str 11 (+5); Dex 15 (+7); Wis 14 (+7);
Con 19 (+9); Int 17 (+8); Cha 14 (+7)
Equipment leather armor, mace

-1 Level / +1 Level

Razorclaw Shifter Star-Pact Warlock [Level 11 Skirmisher]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +7; low-light
HP 115; Bloodied 57
Healing Surges (+28 hp) ○○
AC 23; Fortitude 23, Reflex 22, Will 23
Speed 6

● [m] Sickle (standard) ✦ Weapon
+11 vs. AC; 1d6 + 4 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +13 vs. Reflex; 1d10 + 8 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +13 vs. Fortitude; 1d6 + 8 radiant damage. If the target moves nearer to the razorclaw shifter warlock on its next turn, it takes an extra 1d6 + 8 damage.
○ [R] Sign of Ill Omen (standard)
Ranged 10; +12 vs. Will; 2d6 + 7 damage, and the target must roll twice for its next attack and use the lower of the two rolls. When the target rolls twice, it takes a -2 penalty to both rolls.
□ [R] Summons of Khirad (standard) ✦ Psychic, Teleportation
Ranged 10; +13 vs. Will; 2d10 + 8 psychic damage, and the razorclaw shifter warlock teleports the target to an unoccupied square within 3 squares of the razorclaw shifter warlock. Sustain Minor: Make a +13 vs. Will attack against the target. On a hit, the razorclaw shifter warlock teleports the target to an unoccupied square within 3 squares of the razorclaw shifter warlock. On a miss, the effect ends.
Warlock’s Curse (minor)
The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the razorclaw shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target per turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock gains a +1 bonus to a single d20 roll the razorclaw shifter warlock makes during the razorclaw shifter warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Shielding Shades (immediate reaction)
When the razorclaw shifter warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.

Skills Arcana +12, Insight +12
Str 11 (+5); Dex 15 (+7); Wis 14 (+7);
Con 19 (+9); Int 14 (+7); Cha 17 (+8)
Equipment leather armor, sickle

-1 Level / +1 Level

Razorclaw Shifter Inspiring Warlord [Level 11 Soldier (Leader)]

Medium natural humanoid (shifter) [XP 600]

Initiative +9; Senses Perception +6; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 25; Fortitude 24, Reflex 21, Will 23
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +15 vs. AC; 1d10 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
● [M] Furious Smash (standard) ✦ Weapon
+15 vs. Fortitude; 4 damage, and choose one ally adjacent to either the razorclaw shifter warlord or the target. On his or her next attack against the target, this ally gains a +3 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Sunder Armor (standard) ✦ Weapon
+15 vs. AC; 2d10 + 8 damage. Until the end of the razorclaw shifter warlord’s next turn, any attack roll against the target can score a critical hit on a roll of 18–20.
□ [M] White Raven Strike (standard) ✦ Weapon
+15 vs. AC; 3d10 + 8 damage. Hit or Miss: One or two allies within 10 squares gain 15 temporary hit points. If the razorclaw shifter warlord dropped the target to 0 hit points or fewer with this attack, add +3 to the temporary hit points the razorclaw shifter warlord’s allies gain.
Defensive Rally (standard) ✦ Healing
Each ally with 5 squares can spend a healing surge and make a saving throw against any single effect that a save can end. In addition, all targets gain a +2 power bonus to all defenses until the end of the razorclaw shifter warlord’s next turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlord’s speed increases by 2 and the razorclaw shifter warlord gains a +1 bonus to AC and Reflex defense.
○○ Inspiring Word (minor) ✦ Healing
The razorclaw shifter warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power can only be used once per round.
Inspiring Presence
When an ally who can see the razorclaw shifter warlord spends an action point to take an extra action, that ally also regains 8 lost hit points.
Combat Leader
The razorclaw shifter warlord and each ally within 10 squares who can see and hear the razorclaw shifter warlord gains a +2 power bonus to initiative.

Skills Heal +11, History +12
Str 19 (+9); Dex 14 (+7); Wis 13 (+6);
Con 13 (+6); Int 14 (+7); Cha 17 (+8)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Razorclaw Shifter Tactical Warlord [Level 11 Soldier (Leader)]

Medium natural humanoid (shifter) [XP 600]

Initiative +9; Senses Perception +6; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 26; Fortitude 24, Reflex 23, Will 22
Speed 6

● [m] Longsword (standard) ✦ Weapon
+16 vs. AC; 1d8 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+16 vs. AC; 1d8 + 8 damage. Before the razorclaw shifter warlord attacks, one ally adjacent to either the razorclaw shifter warlord or the target may shift 1 square as a free action.
○ [M] Surprise Attack (standard) ✦ Weapon
+16 vs. AC; 1d8 + 8 damage, and an ally within 5 squares of the razorclaw shifter warlord makes a basic attack with combat advantage as a free action against a target of his or her choice. The ally gains a +3 bonus to the attack roll.
□ [M] Knock Them Down (standard) ✦ Weapon
+16 vs. AC; 3d8 + 8 damage, and the target is knocked prone. Every ally within 10 squares of the razorclaw shifter warlord can move 3 squares and make a melee basic attack against one target of his or her choice as a free action. These attacks deal no damage but knock a target prone on a hit. Miss: Half damage, and the target is knocked prone.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlord’s speed increases by 2 and the razorclaw shifter warlord gains a +1 bonus to AC and Reflex defense.
○○ Inspiring Word (minor) ✦ Healing
The razorclaw shifter warlord or one ally within 10 squares can spend a healing surge and regain an additional 3d6 hit points. This power can only be used once per round.
Tactical Shift (immediate interrupt)
When a creature hits an ally within 10 squares with a melee or a ranged attack.
The ally can shift 4 squares.
Tactical Presence
When an ally the razorclaw shifter warlord can see spends an action point to make an extra attack, the ally gains a +3 bonus to the attack roll.
Combat Leader
The razorclaw shifter warlord and each ally within 10 squares who can see and hear the razorclaw shifter warlord gains a +2 power bonus to initiative.

Skills Heal +11, History +13
Str 19 (+9); Dex 14 (+7); Wis 13 (+6);
Con 13 (+6); Int 17 (+8); Cha 14 (+7)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Razorclaw Shifter Control Wizard [Level 11 Artillery]

Medium natural humanoid (shifter) [XP 600]

Initiative +8; Senses Perception +9; low-light
HP 85; Bloodied 42
Healing Surges (+21 hp) ○○
AC 23; Fortitude 20, Reflex 23, Will 25
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+11 vs. AC; 1d8 + 4 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +13 vs. Fortitude; 1d6 + 8 cold damage, and the target is slowed until the end of the razorclaw shifter wizard’s next turn.
○ [R] Spectral Ram (standard) ✦ Force
Ranged 10; +13 vs. Fortitude; 2d10 + 8 force damage, and the target is pushed 3 squares and it is knocked prone.
□ [R] Lightning Serpent (standard) ✦ Lightning, Poison
Ranged 10; +13 vs. Reflex; 2d12 + 8 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends both). Miss: Half damage, and the target is slowed (save ends).
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter wizard’s speed increases by 2 and the razorclaw shifter wizard gains a +1 bonus to AC and Reflex defense.
Mirror Image (minor) ✦ Illusion
Three duplicate images appear in the razorclaw shifter wizard’s space, and the razorclaw shifter wizard gains a +6 power bonus to AC. Each time an attack misses the razorclaw shifter wizard, one of the duplicate images disappears and the bonus granted by this power decreases by 2. When the bonus reaches 0, all the razorclaw shifter wizard’s images are gone and the power ends. Otherwise, the effect lasts for 1 hour.
Orb of Imposition (free)
The razorclaw shifter wizard can choose one creature suffering from one of the razorclaw shifter wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the razorclaw shifter wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the razorclaw shifter wizard’s current turn, so that it lasts instead until the end of the razorclaw shifter wizard’s next turn.

Skills Arcana +14, Insight +14
Str 11 (+5); Dex 16 (+8); Wis 19 (+9);
Con 13 (+6); Int 19 (+9); Cha 12 (+6)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Razorclaw Shifter War Wizard [Level 11 Artillery]

Medium natural humanoid (shifter) [XP 600]

Initiative +9; Senses Perception +8; low-light
HP 85; Bloodied 42
Healing Surges (+21 hp) ○○
AC 23; Fortitude 20, Reflex 23, Will 24
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+11 vs. AC; 1d8 + 4 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +13 vs. Reflex; 1d6 + 8 fire damage.
○ [R] Lightning Bolt (standard) ✦ Lightning
Ranged 10; +13 vs. Reflex; 2d6 + 8 lightning damage. Also make a secondary attack against two creatures within 10 squares of the primary target. Secondary Attack: +13 vs. Reflex; 1d6 + 8 lightning damage.
□ [A] Ice Storm (standard) ✦ Cold, Zone
Area burst 3 within 20; +13 vs. Fortitude; 2d8 + 8 cold damage, and the target is immobilized (save ends). Miss: Half damage, and the target is slowed (save ends). Hit or Miss: The burst creates a zone of ice. The zone is difficult terrain until the end of the encounter or for 5 minutes.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter wizard’s speed increases by 2 and the razorclaw shifter wizard gains a +1 bonus to AC and Reflex defense.
Blur (minor) ✦ Illusion
Until the end of the encounter, the razorclaw shifter wizard gains a +2 power bonus to all defenses, and enemies 5 or more squares away from the razorclaw shifter wizard cannot see the razorclaw shifter wizard.
Wand of Accuracy (free)
The razorclaw shifter wizard gains a +4 bonus to a single attack roll.

Skills Arcana +14, History +14
Str 11 (+5); Dex 19 (+9); Wis 16 (+8);
Con 13 (+6); Int 19 (+9); Cha 12 (+6)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Razorclaw Shifter Isolating Avenger [Level 11 Skirmisher]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +10; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 25; Fortitude 22, Reflex 23, Will 25
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+14 vs. AC; 1d10 + 6 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +13 vs. AC; 1d6 + 6 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+17 vs. AC; 1d10 + 9 damage, and the razorclaw shifter avenger shifts 1 square, sliding the target 1 square into the space the razorclaw shifter avenger occupied.
○ [M] Splinter the Formation (standard) ✦ Teleportation, Weapon
+17 vs. AC; 1d10 + 9 damage, and the razorclaw shifter avenger teleports each enemy within 2 squares of the target 4 squares.
□ [M] Enduring Strike (standard) ✦ Weapon
+17 vs. AC; 3d10 + 9 damage, and the razorclaw shifter avenger makes a saving throw with a +5 bonus. Miss: Half damage, and the razorclaw shifter avenger makes a saving throw.
○ [C] Oath of Enmity (minor)
Choose one enemy the razorclaw shifter avenger can see in within 10 squares. When the razorclaw shifter avenger makes a melee attack against the target and the target is the only enemy adjacent to the razorclaw shifter avenger, the razorclaw shifter avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the razorclaw shifter avenger regains the use of this power.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter avenger’s speed increases by 2 and the razorclaw shifter avenger gains a +1 bonus to AC and Reflex defense.
River of Life (minor) ✦ Healing
The razorclaw shifter avenger gains regeneration 5 until the end of the encounter.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the razorclaw shifter avenger makes an attack roll against the razorclaw shifter avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Retribution
When any enemy other than the razorclaw shifter avenger’s oath of enmity target hits the razorclaw shifter avenger, the razorclaw shifter avenger gains a +3 bonus to damage rolls against the razorclaw shifter avenger’s oath of enmity target until the end of the razorclaw shifter avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the razorclaw shifter avenger’s deity wards the razorclaw shifter avenger from harm. While the razorclaw shifter avenger is neither wearing heavy armor nor using a shield, the razorclaw shifter avenger gains a +3 bonus to AC.

Skills Athletics +12, Religion +13
Str 14 (+7); Dex 14 (+7); Wis 21 (+10);
Con 13 (+6); Int 17 (+8); Cha 11 (+5)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Razorclaw Shifter Pursuing Avenger [Level 11 Skirmisher]

Medium natural humanoid (shifter) [XP 600]

Initiative +9; Senses Perception +10; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 26; Fortitude 22, Reflex 24, Will 25
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+14 vs. AC; 1d10 + 6 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +15 vs. AC; 1d8 + 8 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+17 vs. AC; 1d10 + 9 damage, and if the target doesn’t end its next turn adjacent to the razorclaw shifter avenger, the razorclaw shifter avenger can shift 5 squares as a free action. The razorclaw shifter avenger must end that shift closer to the target.
○ [M] Inexorable Pursuit (standard) ✦ Weapon
+17 vs. AC; 2d10 + 9 damage. Before the attack, the razorclaw shifter avenger gains phasing until the end of the razorclaw shifter avenger’s turn, and the razorclaw shifter avenger shifts 6 squares.
□ [M] Oath of Pursuit (standard) ✦ Weapon
+17 vs. AC; 2d10 + 9 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target moves on its turn, the razorclaw shifter avenger can shift 3 squares at the end of the target’s turn as an opportunity action. The razorclaw shifter avenger must end this movement closer to the target.
○ [C] Oath of Enmity (minor)
Choose one enemy the razorclaw shifter avenger can see in within 10 squares. When the razorclaw shifter avenger makes a melee attack against the target and the target is the only enemy adjacent to the razorclaw shifter avenger, the razorclaw shifter avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the razorclaw shifter avenger regains the use of this power.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter avenger’s speed increases by 2 and the razorclaw shifter avenger gains a +1 bonus to AC and Reflex defense.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the razorclaw shifter avenger makes an attack roll against the razorclaw shifter avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Avenger’s Readiness (no action)
When the razorclaw shifter avenger rolls initiative at the beginning of an encounter.
The razorclaw shifter avenger gains a +5 power bonus to the initiative check. The razorclaw shifter avenger shifts 3 squares as a free action when the first creature in the initiative order starts its turn, even if the razorclaw shifter avenger is surprised.
Censure of Pursuit
If the razorclaw shifter avenger’s oath of enmity target moves away from the razorclaw shifter avenger willingly, the razorclaw shifter avenger gains a +8 bonus to damage rolls against the target until the end of the razorclaw shifter avenger’s next turn.
Armor of Faith
The favor of the razorclaw shifter avenger’s deity wards the razorclaw shifter avenger from harm. While the razorclaw shifter avenger is neither wearing heavy armor nor using a shield, the razorclaw shifter avenger gains a +3 bonus to AC.

Skills Religion +11, Stealth +16
Str 14 (+7); Dex 19 (+9); Wis 21 (+10);
Con 13 (+6); Int 12 (+6); Cha 11 (+5)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Razorclaw Shifter Rageblood Barbarian [Level 11 Brute]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +12; low-light
HP 137; Bloodied 68
Healing Surges (+34 hp) ○○
AC 26; Fortitude 25, Reflex 23, Will 21
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+15 vs. AC; 1d12 + 8 damage (crit 20 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+15 vs. AC; 1d12 + 2d8 + 8 damage (crit 36 + 2d12). Hit or Miss: Until the start of the razorclaw shifter barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the razorclaw shifter barbarian. If the razorclaw shifter barbarian is raging, attackers do not gain this bonus.
○ [M] Tide of Blood (standard) ✦ Weapon
+15 vs. AC; 2d12 + 8 damage (crit 32 + 2d12). The attack deals 1 extra damage for each enemy within 3 squares of the razorclaw shifter barbarian.
□ [M] Oak Hammer Rage (standard) ✦ Rage, Weapon
+15 vs. AC; 3d12 + 8 damage (crit 44 + 2d12), and the target is knocked prone. Miss: Half damage. Hit or Miss: The razorclaw shifter barbarian enters the rage of the oak hammer. Until the rage ends, whenever the razorclaw shifter barbarian hits a target with a melee attack, the razorclaw shifter barbarian knocks that target prone. If that target is already prone, the attack instead deals an extra +3 damage.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter barbarian’s speed increases by 2 and the razorclaw shifter barbarian gains a +1 bonus to AC and Reflex defense.
Swift Charge (free)
When the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points.
The razorclaw shifter barbarian charges an enemy.
Deny Death (immediate interrupt)
When the razorclaw shifter barbarian drops to 0 hit points or fewer and doesn’t die.
The razorclaw shifter barbarian is dying but don’t fall unconscious because of that condition. At the end of the razorclaw shifter barbarian’s next turn, the razorclaw shifter barbarian falls unconscious if the razorclaw shifter barbarian is still dying.
Rageblood Vigor
Whenever the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points, the razorclaw shifter barbarian gains 8 temporary hit points.
Barbarian Agility
While the razorclaw shifter barbarian is not wearing heavy armor, the razorclaw shifter barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +13, Perception +12
Str 19 (+9); Dex 15 (+7); Wis 14 (+7);
Con 17 (+8); Int 11 (+5); Cha 14 (+7)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Razorclaw Shifter Thaneborn Barbarian [Level 11 Brute]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +12; low-light
HP 134; Bloodied 67
Healing Surges (+33 hp) ○○
AC 26; Fortitude 25, Reflex 23, Will 22
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+15 vs. AC; 1d12 + 8 damage (crit 20 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+15 vs. AC; 1d12 + 2d6 + 8 damage (crit 32 + 2d12). When charging, the razorclaw shifter barbarian can use this power in place of a melee basic attack. If the razorclaw shifter barbarian is raging, the razorclaw shifter barbarian can move 2 extra squares as part of the charge.
□ [M] Black Dragon Rage (standard) ✦ Acid, Rage, Weapon
+15 vs. AC; 2d12 + 8 acid damage (crit 32 + 2d12), and ongoing 5 acid damage (save ends). Miss: Half damage. Hit or Miss: The razorclaw shifter barbarian enters the rage of the black dragon. Until the rage ends, at the start of each of the razorclaw shifter barbarian’s turns, each enemy adjacent to the razorclaw shifter barbarian is blinded until the end of the razorclaw shifter barbarian’s turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter barbarian’s speed increases by 2 and the razorclaw shifter barbarian gains a +1 bonus to AC and Reflex defense.
○ [C] Roar of Triumph (free) ✦ Fear
When the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the razorclaw shifter barbarian’s next turn.
○ [M] Curtain of Steel (immediate reaction) ✦ Weapon
When an enemy adjacent to the razorclaw shifter barbarian hits or misses the razorclaw shifter barbarian.
Targets the triggering enemy; +18 vs. AC; 3d12 + 8 damage (crit 44 + 2d12).
Mountain Roots (immediate interrupt) ✦ Stance
When the razorclaw shifter barbarian is pulled, pushed, or slid.
The razorclaw shifter barbarian negates the forced movement. Until the stance ends, the razorclaw shifter barbarian can negate forced movement against the razorclaw shifter barbarian. Stance: This power lasts until the end of the encounter or until the razorclaw shifter barbarian uses another stance power.
Thaneborn Triumph
Whenever the razorclaw shifter barbarian bloodies an enemy, the next attack by the razorclaw shifter barbarian or an ally against that enemy gains a +3 bonus to the attack roll.
Barbarian Agility
While the razorclaw shifter barbarian is not wearing heavy armor, the razorclaw shifter barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +13, Perception +12
Str 19 (+9); Dex 15 (+7); Wis 14 (+7);
Con 14 (+7); Int 11 (+5); Cha 17 (+8)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Razorclaw Shifter Cunning Bard [Level 11 Controller (Leader)]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +11; low-light
HP 110; Bloodied 55
Healing Surges (+27 hp) ○○
AC 26; Fortitude 21, Reflex 24, Will 24
Speed 6

● [m] Longsword (standard) ✦ Weapon
+13 vs. AC; 1d8 + 5 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +13 vs. Will; 1d6 + 8 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the razorclaw shifter bard’s next turn.
○ [R] Distracting Shout (standard) ✦ Thunder
Ranged 10; +13 vs. Will; 2d8 + 8 thunder damage, and the target takes a –7 penalty to opportunity attack rolls until the end of the razorclaw shifter bard’s next turn.
□ [R] Hideous Laughter (standard) ✦ Charm, Psychic
Ranged 10; +13 vs. Will; 3d8 + 8 psychic damage, and the target can’t take opportunity actions and takes a –2 penalty to attack rolls (save ends both). Aftereffect: The target can’t take opportunity actions (save ends). Miss: Half damage, and the target can’t take opportunity actions until the end of the razorclaw shifter bard’s next turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter bard’s speed increases by 2 and the razorclaw shifter bard gains a +1 bonus to AC and Reflex defense.
○○ Majestic Word (minor) ✦ Healing
The razorclaw shifter bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 4 hit points. This power can only be used once per round. The razorclaw shifter bard can also slide the target 1 square.
Illusory Erasure (minor) ✦ Illusion
One ally within 10 squares becomes invisible until the end of the razorclaw shifter bard’s next turn, and the razorclaw shifter bard slides the target 2 squares.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 8 squares of the razorclaw shifter bard, the razorclaw shifter bard can slide that ally 1 square as a free action.
Skill Versatility
The razorclaw shifter bard gains a +1 bonus to untrained skill checks.

Skills Arcana +13, Bluff +14
Str 13 (+6); Dex 14 (+7); Wis 13 (+6);
Con 14 (+7); Int 17 (+8); Cha 19 (+9)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Razorclaw Shifter Valorous Bard [Level 11 Controller (Leader)]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +11; low-light
HP 113; Bloodied 56
Healing Surges (+28 hp) ○○
AC 26; Fortitude 22, Reflex 23, Will 24
Speed 5

● [m] Longsword (standard) ✦ Weapon
+13 vs. AC; 1d8 + 5 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+16 vs. AC; 1d8 + 8 damage, and the target takes a –2 penalty to the defense of the razorclaw shifter bard’s choice until the end of the razorclaw shifter bard’s next turn.
○ [M] Scorpion’s Claw Strike (standard) ✦ Weapon
+16 vs. AC; 2d8 + 8 damage, and the razorclaw shifter bard slides an ally who is adjacent to the target to another space adjacent to it. Until the end of the razorclaw shifter bard’s next turn, the ally also gains a +3 power bonus to AC.
□ [M] Thunder Blade (standard) ✦ Thunder, Weapon
+16 vs. AC; 3d8 + 8 thunder damage, and the razorclaw shifter bard slides the target 2 squares. Hit or Miss: Until the end of the encounter, whenever the razorclaw shifter bard hits a target with an at-will attack power, the razorclaw shifter bard slides the target 2 squares to a space that must be adjacent to at least one of the razorclaw shifter bard’s allies.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter bard’s speed increases by 2 and the razorclaw shifter bard gains a +1 bonus to AC and Reflex defense.
○○ Majestic Word (minor) ✦ Healing
The razorclaw shifter bard or one ally within 10 squares can spend a healing surge and regain an additional 2d6 + 4 hit points. This power can only be used once per round. The razorclaw shifter bard can also slide the target 1 square.
Word of Life (immediate reaction) ✦ Healing
When an enemy attack reduces an ally within 20 squares of the razorclaw shifter bard to 0 hit points or fewer.
The ally can spend a healing surge. In addition, the attacking enemy takes a –5 penalty to all defenses until the end of the razorclaw shifter bard’s next turn.
Virtue of Valor
Once per round, when any ally within 5 squares of the razorclaw shifter bard reduces an enemy to 0 hit points or bloodies an enemy, the razorclaw shifter bard can grant 6 temporary hit points to that ally as a free action.
Skill Versatility
The razorclaw shifter bard gains a +1 bonus to untrained skill checks.

Skills Arcana +12, Athletics +10
Str 13 (+6); Dex 14 (+7); Wis 13 (+6);
Con 17 (+8); Int 14 (+7); Cha 19 (+9)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Razorclaw Shifter Guardian Druid [Level 11 Controller]

Medium natural humanoid (shifter) [XP 600]

Initiative +8; Senses Perception +10; low-light
HP 113; Bloodied 56
Healing Surges (+28 hp) ○○
AC 25; Fortitude 22, Reflex 23, Will 25
Speed 6

● [m] Scythe (standard) ✦ Weapon
+12 vs. AC; 2d4 + 5 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+14 vs. Reflex; 1d8 + 9 damage, and the target is slowed until the end of the razorclaw shifter druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +14 vs. Fortitude; 1d6 + 4 cold damage, and the target slides 1 square.
○ [R] Swirling Winds (standard)
Ranged 10; +14 vs. Reflex; 1d10 + 9 damage, and the razorclaw shifter druid pulls each creature within 3 squares of the target 1 square. If the razorclaw shifter druid pulls pull one or more creatures that are adjacent to the target, the target takes an extra 3 damage.
□ [A] Sunbeam (standard) ✦ Radiant
Area burst 1 within 10; targets enemies; +14 vs. Will; the target is blinded (save ends). Aftereffect: 1d10 + 9 radiant damage. Miss: 1d10 + 9 radiant damage.
Feywild Sojourn (move) ✦ Teleportation
The razorclaw shifter druid teleports to a safe place in the Feywild. While the razorclaw shifter druid is there, the razorclaw shifter druid can’t take any actions other than using the razorclaw shifter druid’s second wind and wild shape. At the end of the razorclaw shifter druid’s next turn or as a move action before then, the razorclaw shifter druid reappears in an unoccupied space within 10 squares of the space the razorclaw shifter druid left.
Wild Shape (minor) ✦ Polymorph
The razorclaw shifter druid changes from the razorclaw shifter druid’s humanoid form to beast form or vice versa. When the razorclaw shifter druid changes from beast form back to the razorclaw shifter druid’s humanoid form, the razorclaw shifter druid shifts 1 square. While the razorclaw shifter druid is in beast form, the razorclaw shifter druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the razorclaw shifter druid can sustain such powers. The razorclaw shifter druid can use this power once per round.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter druid’s speed increases by 2 and the razorclaw shifter druid gains a +1 bonus to AC and Reflex defense.
Primal Guardian
While the razorclaw shifter druid is not wearing heavy armor, the razorclaw shifter druid can use the razorclaw shifter druid’s Constitution modifier in place of the razorclaw shifter druid’s Dexterity or Intelligence modifier to determine the razorclaw shifter druid’s AC.

Skills Heal +15, Nature +15
Str 13 (+6); Dex 16 (+8); Wis 21 (+10);
Con 17 (+8); Int 12 (+6); Cha 11 (+5)
Equipment hide armor, scythe

-1 Level / +1 Level

Razorclaw Shifter Predator Druid [Level 11 Controller]

Medium natural humanoid (shifter) [XP 600]

Initiative +9; Senses Perception +15; low-light
HP 110; Bloodied 55
Healing Surges (+27 hp) ○○
AC 26; Fortitude 21, Reflex 24, Will 25
Speed 7

● [m] Scythe (standard) ✦ Weapon
+12 vs. AC; 2d4 + 5 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+14 vs. Reflex; 1d8 + 9 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +14 vs. Reflex; 1d6 + 4 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the razorclaw shifter druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
○ [M] Latch On (standard) ✦ Beast Form
+14 vs. Reflex; 2d10 + 9 damage, and the razorclaw shifter druid grabs the target. The target takes a -4 penalty to checks to escape the grab.
□ [M] Primal Wolf (standard) ✦ Beast Form
+14 vs. Reflex; 2d8 + 9 damage, the razorclaw shifter druid knocks the target prone, and it can’t stand up (save ends). Miss: Half damage, and the target is knocked prone. Hit or Miss: Until the end of the encounter, the razorclaw shifter druid gains a +2 bonus to attack rolls against prone targets. In addition, whenever the razorclaw shifter druid hits an enemy with a melee attack while the razorclaw shifter druid is in beast form, the razorclaw shifter druid can knock that enemy prone.
Wild Shape (minor) ✦ Polymorph
The razorclaw shifter druid changes from the razorclaw shifter druid’s humanoid form to beast form or vice versa. When the razorclaw shifter druid changes from beast form back to the razorclaw shifter druid’s humanoid form, the razorclaw shifter druid shifts 1 square. While the razorclaw shifter druid is in beast form, the razorclaw shifter druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the razorclaw shifter druid can sustain such powers. The razorclaw shifter druid can use this power once per round.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter druid’s speed increases by 2 and the razorclaw shifter druid gains a +1 bonus to AC and Reflex defense.
Armor of the Wild (minor) ✦ Beast Form
Until the end of the encounter, while the razorclaw shifter druid is in beast form, the razorclaw shifter druid gains resist 2 to all damage.
Primal Predator
While the razorclaw shifter druid is not wearing heavy armor, the razorclaw shifter druid gains a +1 bonus to the razorclaw shifter druid’s speed.

Skills Nature +15, Perception +15
Str 13 (+6); Dex 19 (+9); Wis 21 (+10);
Con 14 (+7); Int 12 (+6); Cha 11 (+5)
Equipment hide armor, scythe

-1 Level / +1 Level

Razorclaw Shifter Preserving Invoker [Level 11 Artillery]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +10; low-light
HP 86; Bloodied 43
Healing Surges (+21 hp) ○○
AC 25; Fortitude 22, Reflex 23, Will 25
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+11 vs. AC; 1d10 + 4 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +14 vs. Reflex; 1d8 + 9 radiant damage, and the razorclaw shifter invoker slides the target 1 square. The razorclaw shifter invoker can use this power as a ranged basic attack.
○ [A] Thunderbolt of the Heavens (standard) ✦ Thunder
Area burst 1 within 10; +14 vs. Fortitude; 2d8 + 9 thunder damage, and the target is pushed 4 squares.
□ [C] Fourfold Invocation of Doom (standard) ✦ Fear, Psychic
Close burst 10; targets enemies; +14 vs. Will; the target is dazed (save ends). Miss: The target is dazed until the end of the razorclaw shifter invoker’s next turn. Hit or Miss: Until the end of the encounter, any creature that hits or misses the razorclaw shifter invoker takes 5 psychic damage.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter invoker’s speed increases by 2 and the razorclaw shifter invoker gains a +1 bonus to AC and Reflex defense.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the razorclaw shifter invoker hits the razorclaw shifter invoker’s ally.
The razorclaw shifter invoker gains a +3 bonus to the razorclaw shifter invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the razorclaw shifter invoker’s next turn.
Angelic Visage (immediate interrupt) ✦ Fear
When an enemy within 5 squares of the razorclaw shifter invoker makes an attack roll against the razorclaw shifter invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed 3 squares.
Covenant of Preservation
When the razorclaw shifter invoker uses a divine encounter or daily attack power on the razorclaw shifter invoker’s turn, the razorclaw shifter invoker can slide an ally within 10 squares of the razorclaw shifter invoker 1 square.

Skills Arcana +13, Religion +13
Str 11 (+5); Dex 15 (+7); Wis 21 (+10);
Con 14 (+7); Int 17 (+8); Cha 12 (+6)
Equipment hide armor, morningstar

-1 Level / +1 Level

Razorclaw Shifter Wrathful Invoker [Level 11 Artillery]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +10; low-light
HP 89; Bloodied 44
Healing Surges (+22 hp) ○○
AC 25; Fortitude 23, Reflex 22, Will 25
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+11 vs. AC; 1d10 + 4 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +14 vs. Fortitude; 1d10 + 9 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +3 radiant damage. The razorclaw shifter invoker can use this power as a ranged basic attack.
○ [A] Invoke Obedience (standard) ✦ Psychic
Area burst 1 within 10; +19 vs. Will; 2d6 + 9 psychic damage. Before the attack, each target can fall prone as a free action. Each prone target takes 1d6 + 4 psychic damage.
□ [A] Cerulean Flames (standard) ✦ Radiant, Zone
Area burst 1 within 10; +14 vs. Reflex; 3d6 + 9 radiant damage. Miss: Half damage. Hit or Miss: The burst creates a zone of cerulean light that lasts until the end of the razorclaw shifter invoker’s next turn. Any creature that starts its turn within the zone and leaves it is blinded (save ends). Sustain Minor: The zone persists.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter invoker’s speed increases by 2 and the razorclaw shifter invoker gains a +1 bonus to AC and Reflex defense.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the razorclaw shifter invoker hits the razorclaw shifter invoker.
The triggering enemy takes 1d6+3 radiant damage and is pushed 2 squares.
Angelic Visage (immediate interrupt) ✦ Fear
When an enemy within 5 squares of the razorclaw shifter invoker makes an attack roll against the razorclaw shifter invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed 3 squares.
Covenant of Wrath
When the razorclaw shifter invoker uses a divine encounter or daily attack power on the razorclaw shifter invoker’s turn, the razorclaw shifter invoker gains a bonus to the damage roll equal to 1 for each enemy the razorclaw shifter invoker attacks with the power.

Skills Endurance +12, Religion +12
Str 11 (+5); Dex 15 (+7); Wis 21 (+10);
Con 17 (+8); Int 14 (+7); Cha 12 (+6)
Equipment chainmail, morningstar

-1 Level / +1 Level

Razorclaw Shifter Bear Shaman [Level 11 Controller (Leader)]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +15; low-light
HP 113; Bloodied 56
Healing Surges (+28 hp) ○○
AC 23; Fortitude 23, Reflex 21, Will 25
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +12 vs. AC; 1d10 + 5 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +14 vs. Will; 1d8 + 9 damage, and each ally adjacent to the razorclaw shifter shaman’s spirit companion gains 3 temporary hit points.
○ [R] Winter Wind Spirit (standard) ✦ Cold
Ranged 5; +14 vs. Fortitude; 1d10 + 9 cold damage, and before the end of the razorclaw shifter shaman’s next turn, as an immediate interrupt, the razorclaw shifter shaman can grant an ally adjacent to the razorclaw shifter shaman’s spirit companion a +6 bonus to AC against an attack that hits.
□ [R] Clever Trickster Spirit (standard) ✦ Psychic
Ranged 10; +14 vs. Will; 2d8 + 9 psychic damage. Miss: Half damage. Hit or Miss: The target is slowed and grants combat advantage (save ends both). Aftereffect: The enemy nearest to the target is slowed and grants combat advantage (save ends both).
Call Spirit Companion (minor) ✦ Conjuration
The razorclaw shifter shaman conjures the razorclaw shifter shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the razorclaw shifter shaman falls unconscious or until the razorclaw shifter shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the razorclaw shifter shaman takes a move action, the razorclaw shifter shaman can also move the spirit a number of squares equal to the razorclaw shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 15 damage to the spirit, the spirit disappears, and the razorclaw shifter shaman takes 10 damage. Otherwise, the spirit is unaffected by the attack.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter shaman’s speed increases by 2 and the razorclaw shifter shaman gains a +1 bonus to AC and Reflex defense.
○○ Healing Spirit (minor) ✦ Healing
The razorclaw shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the razorclaw shifter shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
Rock Shield Spirits (minor) ✦ Zone
Area burst 1 within 5; the burst creates a zone filled with rock spirits that lasts until the end of the encounter. While within the zone, any ally gains a +2 power bonus to AC and Fortitude. As a move action, the razorclaw shifter shaman can move the zone 5 squares.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the razorclaw shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +14 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the razorclaw shifter shaman’s spirit companion regains 5 hit points.
Protector Spirit
Any ally adjacent to the razorclaw shifter shaman’s spirit companion regains 3 additional hit points when he or she uses second wind or when the razorclaw shifter shaman uses a healing power on him or her.

Skills Nature +15, Perception +15
Str 12 (+6); Dex 15 (+7); Wis 21 (+10);
Con 17 (+8); Int 14 (+7); Cha 11 (+5)
Equipment leather armor, longspear

-1 Level / +1 Level

Razorclaw Shifter Panther Shaman [Level 11 Controller (Leader)]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +15; low-light
HP 110; Bloodied 55
Healing Surges (+27 hp) ○○
AC 24; Fortitude 22, Reflex 22, Will 25
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +12 vs. AC; 1d10 + 5 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +14 vs. Fortitude; 1d10 + 9 damage, and until the end of the razorclaw shifter shaman’s next turn, the razorclaw shifter shaman’s spirit companion can flank with the razorclaw shifter shaman and the razorclaw shifter shaman’s allies. If the target is bloodied, the razorclaw shifter shaman gains a +1 bonus to the attack roll.
○ [M] Call to the Blood Dancer (standard) ✦ Spirit
Spirit melee 1; +14 vs. Will; 2d10 + 9 damage, and until the end of the razorclaw shifter shaman’s next turn, any ally adjacent to the razorclaw shifter shaman’s spirit companion can score a critical hit on a roll of 18–20 and gains a +3 bonus to damage rolls.
□ [R] Spirit of Autumn’s Reaping (standard) ✦ Healing, Necrotic
Ranged 10; +14 vs. Fortitude; 3d6 + 9 necrotic damage, and the target gains vulnerable 5 to all damage (save ends). Miss: Half damage, and the target gains vulnerable 2 to all damage (save ends). Hit or Miss: The razorclaw shifter shaman and each ally within 10 squares of the razorclaw shifter shaman regains 5 hit points.
Call Spirit Companion (minor) ✦ Conjuration
The razorclaw shifter shaman conjures the razorclaw shifter shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the razorclaw shifter shaman falls unconscious or until the razorclaw shifter shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the razorclaw shifter shaman takes a move action, the razorclaw shifter shaman can also move the spirit a number of squares equal to the razorclaw shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 15 damage to the spirit, the spirit disappears, and the razorclaw shifter shaman takes 10 damage. Otherwise, the spirit is unaffected by the attack.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter shaman’s speed increases by 2 and the razorclaw shifter shaman gains a +1 bonus to AC and Reflex defense.
○○ Healing Spirit (minor) ✦ Healing
The razorclaw shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the razorclaw shifter shaman’s spirit companion, other than the target, regains 3d6 hit points. This power can only be used once per round.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the razorclaw shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +14 vs. Reflex; 1d10 + 9 damage.
Spirit Summons (free)
Until the end of the encounter, the razorclaw shifter shaman can use the razorclaw shifter shaman’s call spirit companion power to conjure a second spirit companion. When the razorclaw shifter shaman attacks with a spirit power, the razorclaw shifter shaman chooses which spirit companion to use for the attack. When an effect applies to creatures adjacent to the razorclaw shifter shaman’s spirit companion, that effect applies to creatures adjacent to both spirit companions. The second spirit companion disappears at the end of the encounter.
Stalker Spirit
Any ally adjacent to the razorclaw shifter shaman’s spirit companion gains a +3 bonus to damage rolls against bloodied enemies.

Skills Nature +15, Perception +15
Str 12 (+6); Dex 15 (+7); Wis 21 (+10);
Con 14 (+7); Int 17 (+8); Cha 11 (+5)
Equipment leather armor, longspear

-1 Level / +1 Level

Razorclaw Shifter Chaos Sorcerer [Level 11 Artillery]

Medium natural humanoid (shifter) [XP 600]

Initiative +9; Senses Perception +6; low-light
HP 85; Bloodied 42
Healing Surges (+21 hp) ○○
AC 23; Fortitude 21, Reflex 23, Will 25
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +16 vs. AC; 1d4 + 8 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +13 vs. Will; 1d10 + 14 psychic damage and if the razorclaw shifter sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +13 vs. Will; 1d6 + 10 psychic damage. If the razorclaw shifter sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The razorclaw shifter sorcerer can attack a creature only once with a single use of this power.
○ [A] Chaos Storm (standard) ✦ Lightning, Teleportation
Area burst 1 within 10; +13 vs. Reflex; 2d6 + 14 lightning damage. Hit or Miss: The razorclaw shifter sorcerer teleports each target hit by the attack to any other space within the burst.
□ [R] Contagious Curse (standard) ✦ Poison
Ranged 10; +13 vs. Fortitude; 2d10 + 14 poison damage. Hit or Miss: The razorclaw shifter sorcerer slides the target 4 squares. The target is poisonous to the razorclaw shifter sorcerer’s enemies (save ends). While the target is poisonous, any enemy that starts its turn adjacent to the target takes 1d10 + 10 poison damage. If the razorclaw shifter sorcerer rolled an even number on the attack roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 + 10 poison damage.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter sorcerer’s speed increases by 2 and the razorclaw shifter sorcerer gains a +1 bonus to AC and Reflex defense.
Chaos Link (immediate reaction)
When the razorclaw shifter sorcerer is hit by an area or a close attack.
Choose one creature within 5 squares. The triggering attack also hits that creature.
Chaos Power
The razorclaw shifter sorcerer gains a +6 bonus to the damage rolls of arcane powers.
Unfettered Power
When the razorclaw shifter sorcerer rolls a natural 20 on an attack roll for an arcane power, the razorclaw shifter sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the razorclaw shifter sorcerer rolls a natural 1 on an attack roll for an arcane power, the razorclaw shifter sorcerer must push each creature within 5 squares of the razorclaw shifter sorcerer 1 square.

Skills Arcana +11, Bluff +14
Str 14 (+7); Dex 19 (+9); Wis 13 (+6);
Con 13 (+6); Int 12 (+6); Cha 19 (+9)
Equipment cloth armor, dagger

-1 Level / +1 Level

Razorclaw Shifter Dragon Sorcerer [Level 11 Skirmisher]

Medium natural humanoid (shifter) [XP 600]

Initiative +8; Senses Perception +6; low-light
HP 109; Bloodied 54
Healing Surges (+27 hp) ○○
AC 22; Fortitude 22, Reflex 22, Will 25
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+14 vs. AC; 1d8 + 7 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +13 vs. Reflex; 1d8 + 13 fire damage. The next enemy that hits the razorclaw shifter sorcerer with a melee attack before the end of the razorclaw shifter sorcerer’s next turn takes 3 fire damage.
○ [C] Rimestorm (standard) ✦ Cold
Close blast 3; targets enemies; +13 vs. Fortitude; 2d8 + 13 cold damage, and the razorclaw shifter sorcerer knocks the target prone. The target also takes a –2 penalty to Fortitude until the end of the razorclaw shifter sorcerer’s next turn.
□ [C] Adamantine Echo (standard) ✦ Thunder
Close blast 3; +13 vs. Fortitude; 2d6 + 13 thunder damage, and ongoing 5 thunder damage (save ends). Miss: Ongoing 5 thunder damage (save ends). Hit or Miss: The razorclaw shifter sorcerer gains a +3 power bonus to AC until the end of the encounter.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter sorcerer’s speed increases by 2 and the razorclaw shifter sorcerer gains a +1 bonus to AC and Reflex defense.
Invert Resistance (minor)
Close burst 5; targets enemies; each target loses its resistances and gains vulnerable 5 to the damage types it had resistance against (save ends both).
Draconic Power
The razorclaw shifter sorcerer gains a +5 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the razorclaw shifter sorcerer is not wearing heavy armor, the razorclaw shifter sorcerer can use the razorclaw shifter sorcerer’s Strength modifier in place of the razorclaw shifter sorcerer’s Dexterity or Intelligence modifier to determine the razorclaw shifter sorcerer’s AC.

Skills Arcana +11, Athletics +13
Str 17 (+8); Dex 16 (+8); Wis 13 (+6);
Con 13 (+6); Int 12 (+6); Cha 19 (+9)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Razorclaw Shifter Earth Warden [Level 11 Brute]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +13; low-light
HP 137; Bloodied 68
Healing Surges (+34 hp) ○○
AC 27; Fortitude 24, Reflex 23, Will 23
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+15 vs. AC; 1d10 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+15 vs. AC; 1d10 + 8 damage, and the razorclaw shifter warden gains a +1 power bonus to AC until the end of the razorclaw shifter warden’s next turn.
○ [M] Mountain Hammer (standard) ✦ Weapon
+15 vs. Fortitude; 2d10 + 8 damage, and the target takes a –4 penalty to melee attack rolls until the end of the razorclaw shifter warden’s next turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warden’s speed increases by 2 and the razorclaw shifter warden gains a +1 bonus to AC and Reflex defense.
Shield of Stone (minor)
The razorclaw shifter warden slides one ally within 5 squares by 5 squares. Until the end of the razorclaw shifter warden’s next turn, that ally gains resist 5 to all damage and a +2 power bonus to all defenses.
Form of the Oak Sentinel (minor) ✦ Polymorph
The razorclaw shifter warden assumes the guardian form of the oak sentinel until the end of the encounter. While the razorclaw shifter warden is in this form, the razorclaw shifter warden’s melee reach increases by 1. In addition, any enemy that hits the razorclaw shifter warden with a melee attack takes 4 damage. Once during this encounter, the razorclaw shifter warden can make the following attack while the razorclaw shifter warden is in this form as an immediate interrupt when an enemy within the razorclaw shifter warden’s reach makes a melee attack against the razorclaw shifter warden’s ally.
Secondary Attack: targets the triggering enemy; +15 vs. AC; 2d10 + 8 damage. Miss: Half damage. Hit or Miss: The razorclaw shifter warden becomes the target of the triggering attack, even if the razorclaw shifter warden is not within that attack’s range.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the razorclaw shifter warden that is within 5 squares of the razorclaw shifter warden makes an attack that does not include the razorclaw shifter warden as a target.
Targets the triggering enemy; The razorclaw shifter warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Earthstrength
When the razorclaw shifter warden uses the razorclaw shifter warden’s second wind, the razorclaw shifter warden gains an additional +3 bonus to AC. The bonus lasts until the end of the razorclaw shifter warden’s next turn.
Font of Life
At the start of the razorclaw shifter warden’s turn, the razorclaw shifter warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the razorclaw shifter warden on the razorclaw shifter warden’s current turn. If the razorclaw shifter warden fails the saving throw, the razorclaw shifter warden still makes a saving throw against the effect at the end of the razorclaw shifter warden’s turn.
Nature’s Wrath
Once during each of the razorclaw shifter warden’s turns, the razorclaw shifter warden can mark each adjacent enemy as a free action. This mark lasts until the end of the razorclaw shifter warden’s next turn.

Skills Athletics +11, Perception +13
Str 19 (+9); Dex 15 (+7); Wis 16 (+8);
Con 17 (+8); Int 11 (+5); Cha 12 (+6)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Razorclaw Shifter Wild Warden [Level 11 Brute]

Medium natural humanoid (shifter) [XP 600]

Initiative +7; Senses Perception +14; low-light
HP 134; Bloodied 67
Healing Surges (+33 hp) ○○
AC 26; Fortitude 24, Reflex 21, Will 24
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+15 vs. AC; 1d12 + 8 damage (crit 20 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +15 vs. AC; 1d6 + 8 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+15 vs. AC; 1d12 + 8 damage (crit 20 + 2d12), and the target is slowed until the end of the razorclaw shifter warden’s next turn.
○ [M] Stalker’s Positioning (standard) ✦ Fear, Psychic, Weapon
+15 vs. AC; 2d12 + 8 damage (crit 32 + 2d12), and the razorclaw shifter warden slides the target 1 square. The razorclaw shifter warden can slide the target into a second creature’s space and then slide the second creature 1 square. Both the target and the second creature take 4 psychic damage.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warden’s speed increases by 2 and the razorclaw shifter warden gains a +1 bonus to AC and Reflex defense.
Returning Strength (minor) ✦ Healing
The razorclaw shifter warden spends a healing surge and regains +4 additional hit points.
Form of the Frenzied Wolverine (minor) ✦ Polymorph
The razorclaw shifter warden assumes the guardian form of the frenzied wolverine until the end of the encounter. While the razorclaw shifter warden is in this form, the razorclaw shifter warden gains a +2 bonus to attack rolls against any enemy that is bloodied or taking ongoing damage. In addition, the razorclaw shifter warden can use the razorclaw shifter warden’s second wind as a minor action. Once during this encounter, the razorclaw shifter warden can make the following attack while the razorclaw shifter warden is in this form as a standard action.
Secondary Attack: +15 vs. AC; 1d12 + 8 damage (crit 20 + 2d12), and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2 damage (save ends).
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the razorclaw shifter warden makes an attack that does not include the razorclaw shifter warden as a target.
Targets the triggering enemy; +15 vs. Fortitude; 1d12 + 8 damage (crit 20 + 2d12), and the target grants combat advantage to the razorclaw shifter warden and the razorclaw shifter warden’s allies until the end of the razorclaw shifter warden’s next turn.
Wildblood
When the razorclaw shifter warden uses the razorclaw shifter warden’s second wind, each enemy marked by the razorclaw shifter warden takes an additional -4 penalty to attack rolls for attacks that don’t include the razorclaw shifter warden as a target, until the end of the razorclaw shifter warden’s next turn.
Font of Life
At the start of the razorclaw shifter warden’s turn, the razorclaw shifter warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the razorclaw shifter warden on the razorclaw shifter warden’s current turn. If the razorclaw shifter warden fails the saving throw, the razorclaw shifter warden still makes a saving throw against the effect at the end of the razorclaw shifter warden’s turn.
Nature’s Wrath
Once during each of the razorclaw shifter warden’s turns, the razorclaw shifter warden can mark each adjacent enemy as a free action. This mark lasts until the end of the razorclaw shifter warden’s next turn.

Skills Athletics +13, Perception +14
Str 19 (+9); Dex 15 (+7); Wis 19 (+9);
Con 14 (+7); Int 11 (+5); Cha 12 (+6)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.