Razorclaw Shifter NPCs [Level 21]
Razorclaw Shifter Battle Cleric [Level 21 Controller (Leader)]
Medium natural humanoid (shifter) [XP 3200]
Initiative +12; Senses Perception +16; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 34; Fortitude 34, Reflex 30, Will 36
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target
until the end of the razorclaw shifter cleric’s next turn.
- ○ [M] Blinding Light (standard) ✦ Radiant, Weapon
- +26 vs. Fortitude; 2d10 + 14 radiant damage, and the target is blinded until the end of the razorclaw shifter cleric’s next
turn.
- □ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
- +26 vs. AC; 3d10 + 14 damage. Miss: Half damage. Hit or Miss: The razorclaw shifter cleric and each ally within
5 squares of the razorclaw shifter cleric regains hit points as if the razorclaw shifter cleric had each spent a healing surge.
- □ Divine Armor (standard) ✦ Healing
- The razorclaw shifter cleric gains a +2 power bonus to AC. The razorclaw shifter cleric and each ally within 3 squares gain
resist 5 to all damage until the end of the encounter.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter cleric’s speed increases by 2 and the
razorclaw shifter cleric gains a +1 bonus to AC and Reflex defense.
- ○○○ Healing Word (minor) ✦ Healing
- The razorclaw shifter cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The razorclaw shifter cleric gains a +1 bonus to the razorclaw shifter cleric’s next attack roll or saving throw before the
end of the razorclaw shifter cleric’s next turn.
Skills Heal +21, Religion +16
Str 22 (+16); Dex 15 (+12); Wis 22 (+16);
Con 14 (+12); Int 12 (+11); Cha 15 (+12)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Razorclaw Shifter Devoted Cleric [Level 21 Controller (Leader)]
Medium natural humanoid (shifter) [XP 3200]
Initiative +12; Senses Perception +17; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 34; Fortitude 30, Reflex 30, Will 37
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +22 vs. AC; 2d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +22 vs. AC; 2d6 + 10 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +25 vs. Reflex; 2d8 + 15 radiant damage, and one ally the razorclaw shifter cleric can see gains a +2 power bonus
to his or her next attack roll against the target.
- ○ [C] Thunderous Word (standard) ✦ Thunder
- Close blast 5; targets enemies; +25 vs. Reflex; 3d6 + 15 thunder damage, and the target is pushed 8 squares. Hit or Miss:
Allies in the blast can shift 1 square.
- □ [A] Fire Storm (standard) ✦ Fire, Zone
- Area burst 5 within 10; targets enemies; +25 vs. Reflex; 5d10 + 15 fire damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of fire that lasts until the end of the razorclaw shifter cleric’s next turn. Enemies that start
their turn in this zone take 1d10 + 15 fire damage. Sustain Minor: The zone persists.
- □ Hallowed Ground (standard) ✦ Zone
- Close burst 5. The burst creates a zone of hallowed ground. The razorclaw shifter cleric and any allies gain the following
benefits while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus
to attack rolls. The area remains hallowed until the end of the encounter.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter cleric’s speed increases by 2 and the
razorclaw shifter cleric gains a +1 bonus to AC and Reflex defense.
- ○○○ Healing Word (minor) ✦ Healing
- The razorclaw shifter cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The razorclaw shifter cleric gains a +1 bonus to the razorclaw shifter cleric’s next attack roll or saving throw before the
end of the razorclaw shifter cleric’s next turn.
Skills Heal +22, Religion +16
Str 15 (+12); Dex 15 (+12); Wis 24 (+17);
Con 14 (+12); Int 12 (+11); Cha 20 (+15)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Razorclaw Shifter Greatweapon Fighter [Level 21 Soldier]
Medium natural humanoid (shifter) [XP 3200]
Initiative +13; Senses Perception +13; low-light
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 36, Reflex 31, Will 31
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12). Miss: 6 damage.
- ○ [M] Mountain Breaking Blow (standard) ✦ Weapon
- +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12), and the target is pushed 3 squares. Hit or Miss: After the attack, the
razorclaw shifter fighter can shift the same distance the razorclaw shifter fighter pushed the target. The razorclaw shifter
fighter must end the move adjacent to the target.
- □ [C] Devastation’s Wake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12). Miss: Half damage. Hit or
Miss: Until the start of the razorclaw shifter fighter’s next turn, the razorclaw shifter fighter can make a secondary
attack as a free action against any enemy that starts its turn adjacent to the razorclaw shifter fighter. Secondary Attack:
+26 vs. AC; 1d12 + 14 damage (crit 26 + 3d12).
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter fighter’s speed increases by 2 and the
razorclaw shifter fighter gains a +1 bonus to AC and Reflex defense.
- □ Iron Warrior (minor) ✦ Healing
- The razorclaw shifter fighter spends a healing surge, regaining an additional 2d6 + 5 hit points, and makes a saving throw
against one effect that a save can end.
- Combat Challenge
- Every time the razorclaw shifter fighter attacks an enemy, the razorclaw shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the razorclaw shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the razorclaw shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the razorclaw shifter fighter and shifts or makes an attack that does not include
the razorclaw shifter fighter, the razorclaw shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Athletics +21, Intimidate +16
Str 22 (+16); Dex 17 (+13); Wis 16 (+13);
Con 20 (+15); Int 12 (+11); Cha 13 (+11)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Razorclaw Shifter Guardian Fighter [Level 21 Soldier]
Medium natural humanoid (shifter) [XP 3200]
Initiative +16; Senses Perception +13; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 36, Reflex 36, Will 31
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+27 vs. AC; 2d8 + 14 damage, and the target is pushed 1 square if it is the razorclaw shifter fighter’s size, smaller than
the razorclaw shifter fighter, or one size category larger. The razorclaw shifter fighter can shift into the space that the
target occupied.
- ○ [M] Warrior’s Challenge (standard) ✦ Weapon
- +27 vs. AC; 3d8 + 14 damage, and the target is pushed 2 squares. All of the razorclaw shifter fighter’s enemies within 2 squares
of the target are marked until the end of the razorclaw shifter fighter’s next turn.
- □ [M] Strike of the Watchful Guard (standard) ✦ Weapon
- +27 vs. AC; 4d8 + 14 damage. Hit or Miss: Until the end of the encounter, the razorclaw shifter fighter can make a
melee basic attack against the target as a free action if the razorclaw shifter fighter is adjacent to it and it either shifts
or attacks one of the razorclaw shifter fighter’s allies.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter fighter’s speed increases by 2 and the
razorclaw shifter fighter gains a +1 bonus to AC and Reflex defense.
- ○ Interposing Shield (immediate interrupt)
- When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
- Combat Challenge
- Every time the razorclaw shifter fighter attacks an enemy, the razorclaw shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the razorclaw shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the razorclaw shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the razorclaw shifter fighter and shifts or makes an attack that does not include
the razorclaw shifter fighter, the razorclaw shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Heal +18, Intimidate +16
Str 22 (+16); Dex 22 (+16); Wis 16 (+13);
Con 15 (+12); Int 12 (+11); Cha 13 (+11)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Razorclaw Shifter Avenging Paladin [Level 21 Soldier]
Medium natural humanoid (shifter) [XP 3200]
Initiative +12; Senses Perception +13; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 35, Reflex 31, Will 34
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +27 vs. AC; 2d10 + 14 radiant damage. If the razorclaw shifter paladin has marked the target, the razorclaw shifter paladin
gains a +3 bonus to the damage roll.
- ○ [M] Terrifying Smite (standard) ✦ Fear, Weapon
- +27 vs. AC; 3d10 + 14 damage, and the target is pushed 5 squares. The target can’t move nearer to the razorclaw shifter paladin
on its next turn.
- □ [M] Crusader’s Boon (standard) ✦ Weapon
- +27 vs. AC; 4d10 + 14 damage. Miss: Half damage. Hit or Miss: The razorclaw shifter paladin and allies adjacent
to the razorclaw shifter paladin gains a +1 power bonus to attack rolls until the end of the encounter.
- ● Divine Challenge (minor) ✦ Radiant
- The razorclaw shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the razorclaw shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 14 radiant damage. The razorclaw shifter paladin must engage the target by attacking it
or ending the turn adjacent to it, or the mark ends. The mark also ends if the razorclaw shifter paladin challenges another
target. Divine Challenge can only be used once per round.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter paladin’s speed increases by 2 and the
razorclaw shifter paladin gains a +1 bonus to AC and Reflex defense.
- □□□ Lay on Hands (minor) ✦ Healing
- The razorclaw shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the razorclaw
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Angelic Intercession (immediate interrupt) ✦ Teleportation
- When an ally within 5 squares of the razorclaw shifter paladin is hit by an attack.
The razorclaw shifter paladin teleports adjacent to the ally and is hit by the attack instead.
Skills Intimidate +20, Religion +16
Str 22 (+16); Dex 15 (+12); Wis 17 (+13);
Con 14 (+12); Int 12 (+11); Cha 20 (+15)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Razorclaw Shifter Protecting Paladin [Level 21 Soldier]
Medium natural humanoid (shifter) [XP 3200]
Initiative +12; Senses Perception +13; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 38; Fortitude 34, Reflex 33, Will 35
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +25 vs. AC; 2d6 + 13 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage, and the razorclaw shifter paladin gains 3 temporary hit points.
- ○ [M] Enervating Smite (standard) ✦ Weapon
- +27 vs. Will; 2d8 + 14 damage, and the target is weakened until the end of the razorclaw shifter paladin’s next turn.
- □ [A] Righteous Inferno (standard) ✦ Fire, Zone
- Area burst 2 within 10; targets enemies; +24 vs. Reflex; 3d10 + 14 fire damage, and the target grants combat advantage to
the razorclaw shifter paladin and the razorclaw shifter paladin’s allies until the end of the razorclaw shifter paladin’s
next turn. Miss: Half damage, and the target does not grant combat advantage. Hit or Miss: The burst creates
a zone of fire that lasts until the end of the razorclaw shifter paladin’s next turn. Enemies that enter the zone or start
their turns there take 1d10 + 8 fire damage and grant combat advantage to the razorclaw shifter paladin and the razorclaw
shifter paladin’s allies. Sustain Minor: The zone persists.
- □ Death Ward (standard) ✦ Healing
- The razorclaw shifter paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead,
the target regains hit points as if it had spent two healing surges. Add +6 to the hit points regained.
- ● Divine Challenge (minor) ✦ Radiant
- The razorclaw shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the razorclaw shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 15 radiant damage. The razorclaw shifter paladin must engage the target by attacking it
or ending the turn adjacent to it, or the mark ends. The mark also ends if the razorclaw shifter paladin challenges another
target. Divine Challenge can only be used once per round.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter paladin’s speed increases by 2 and the
razorclaw shifter paladin gains a +1 bonus to AC and Reflex defense.
- □□□ Lay on Hands (minor) ✦ Healing
- The razorclaw shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the razorclaw
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +21, Religion +16
Str 20 (+15); Dex 15 (+12); Wis 17 (+13);
Con 14 (+12); Int 12 (+11); Cha 22 (+16)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Razorclaw Shifter Archer Ranger [Level 21 Skirmisher]
Medium natural humanoid (shifter) [XP 3200]
Initiative +17; Senses Perception +18; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 38; Fortitude 34, Reflex 36, Will 31
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +26 vs. AC; 2d8 + 13 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 13 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +27 vs. AC; 2d10 + 15 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +26/+26 vs. AC; 2d8 + 8 damage (main)/2d6 + 8 damage
(off-hand).
Longbow: Ranged 20/40; +27 vs. AC (twice); 2d10 + 8 damage.
- ○ [R] Triple Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one, two, or three creatures; +27 vs. AC; 1d10 + 15 damage per attack.
- □ [R] Two-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; two attacks against one creature; +27 vs. AC; 2d10 + 15 damage per attack. If the first attack hits, the razorclaw
shifter ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack
normally. Miss: Half damage per attack.
- □ Momentary Respite (standard)
- The razorclaw shifter ranger shifts 3 squares and makes a saving throw. The razorclaw shifter ranger is no longer marked by
any enemy.
- ● Hunter’s Quarry (minor)
- The razorclaw shifter ranger can designate the nearest visible enemy as the razorclaw shifter ranger’s quarry. Once per round
when hitting this quarry, the razorclaw shifter ranger can deal an extra 3d6 damage. This effect remains active until the
end of the encounter or until the razorclaw shifter ranger designates a different target as the quarry. The razorclaw shifter
ranger can only designate one enemy as quarry at a time.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter ranger’s speed increases by 2 and the
razorclaw shifter ranger gains a +1 bonus to AC and Reflex defense.
- Archer Fighting Style
- The razorclaw shifter ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The razorclaw shifter ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +18, Stealth +23
Str 20 (+15); Dex 24 (+17); Wis 17 (+13);
Con 14 (+12); Int 12 (+11); Cha 13 (+11)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Razorclaw Shifter Two-Blade Ranger [Level 21 Skirmisher]
Medium natural humanoid (shifter) [XP 3200]
Initiative +16; Senses Perception +18; low-light
HP 205; Bloodied 102
Healing Surges (+51 hp) ○○○
AC 37; Fortitude 35, Reflex 35, Will 31
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +26 vs. AC; 2d10 + 14 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +27/+27 vs. AC; 2d8 + 8 damage (main)/2d8 + 8 damage
(off-hand).
Longbow: Ranged 20/40; +26 vs. AC (twice); 2d10 + 8 damage.
- ○ [C] Cheetah’s Rake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +27 vs. AC; 1d8 + 14 damage, and the target is immobilized and knocked prone until
the end of the razorclaw shifter ranger’s next turn.
- □ [M] Cruel Cage of Steel (standard) ✦ Weapon
- Three attacks against one, two, or three creatures;
Longsword (first attack; main): +29 vs. AC; 2d8 + 14 damage.
Longsword (second attack; off hand): +29 vs. AC; 2d8 + 14 damage.
Longsword (third attack; main):
+29 vs. AC; 1d8 + 14 damage.
A target hit once is dazed until the end of the razorclaw shifter ranger’s next turn.
A target hit twice is stunned until the end of the razorclaw shifter ranger’s next turn. A target hit three times is weakened
and stunned until the end of the razorclaw shifter ranger’s next turn. Miss: Half damage per attack, and the target
is not dazed, stunned, or weakened. Hit or Miss: After the first attack and after the second attack, the razorclaw
shifter ranger can shift 1 square.
- ● Hunter’s Quarry (minor)
- The razorclaw shifter ranger can designate the nearest visible enemy as the razorclaw shifter ranger’s quarry. Once per round
when hitting this quarry, the razorclaw shifter ranger can deal an extra 3d6 damage. This effect remains active until the
end of the encounter or until the razorclaw shifter ranger designates a different target as the quarry. The razorclaw shifter
ranger can only designate one enemy as quarry at a time.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter ranger’s speed increases by 2 and the
razorclaw shifter ranger gains a +1 bonus to AC and Reflex defense.
- □ Evade the Blow (immediate interrupt)
- When an enemy hits the razorclaw shifter ranger with a melee attack.
Shift 1 square away from the enemy.
- Two-Blade Fighting Style
- The razorclaw shifter ranger can wield a one-handed weapon in the razorclaw shifter ranger’s off hand as if it were an off-hand
weapon. In addition, the razorclaw shifter ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The razorclaw shifter ranger gains an additional +15 hit points.
Skills Nature +18, Perception +18
Str 22 (+16); Dex 22 (+16); Wis 17 (+13);
Con 14 (+12); Int 12 (+11); Cha 13 (+11)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Razorclaw Shifter Brawny Rogue [Level 21 Skirmisher]
Medium natural humanoid (shifter) [XP 3200]
Initiative +17; Senses Perception +12; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 33, Reflex 37, Will 30
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +26 vs. AC; 2d6 + 13 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +28 vs. AC; 2d6 + 15 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +28 vs. Reflex; 2d6 + 15 damage.
- ○ [M/R] Dragon Tail Strike (standard) ✦ Weapon
- Short Sword: +28 vs. Fortitude; 3d6 + 15 damage.
Shuriken: Ranged 6/12; +28 vs. Fortitude; 3d6 + 15 damage.
Hit: If the target attacks the razorclaw shifter rogue before the start of the razorclaw shifter rogue’s next
turn, the razorclaw shifter rogue can attack it again as an immediate interrupt.
Short Sword: +28 vs. Fortitude;
2d6 + 15 damage.
Shuriken: Ranged 6/12; +28 vs. Fortitude; 2d6 + 15 damage.
- □ [M] Flying Foe (standard) ✦ Weapon
- +28 vs. Fortitude; 4d6 + 15 damage, and the razorclaw shifter rogue slides the target 5 squares. If an obstacle (including
a creature) arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square
it occupied before it collided with the obstacle. Miss: The razorclaw shifter rogue slides the target 5 squares, and
no damage from obstacles.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter rogue’s speed increases by 2 and the razorclaw
shifter rogue gains a +1 bonus to AC and Reflex defense.
- ○ Leaping Dodge (immediate interrupt)
- When an enemy targets the razorclaw shifter rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
- First Strike
- At the start of an encounter, the razorclaw shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the razorclaw shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
razorclaw shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the razorclaw shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the razorclaw shifter rogue deals an extra 5d6 damage.
Skills Acrobatics +24, Thievery +22
Str 20 (+15); Dex 24 (+17); Wis 15 (+12);
Con 14 (+12); Int 12 (+11); Cha 15 (+12)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Razorclaw Shifter Trickster Rogue [Level 21 Skirmisher]
Medium natural humanoid (shifter) [XP 3200]
Initiative +17; Senses Perception +17; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 30, Reflex 37, Will 33
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +23 vs. AC; 2d6 + 10 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +27 vs. AC; 2d6 + 15 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +28 vs. AC; 2d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +27 vs. AC; 2d6 + 15 damage.
The razorclaw shifter rogue can move 2 squares before the attack.
- ○ [M/R] Hounding Strike (standard) ✦ Weapon
- Short Sword: +28 vs. Will; 3d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +27 vs. Will; 3d6 + 15 damage.
Hit: Until the end of the razorclaw shifter rogue’s next turn, the razorclaw shifter rogue gains combat advantage
against the target and a +1 power bonus to all defenses against its attacks.
- □ [M/R] Feinting Flurry (standard) ✦ Weapon
- Short Sword: +28 vs. Will; 5d6 + 15 damage.
Hand Crossbow: Ranged 10/20; +27 vs. Will; 5d6 + 15 damage.
Hit or Miss: Until the end of the razorclaw shifter rogue’s next turn, all of the target’s defenses against
the razorclaw shifter rogue’s attacks take a -5 penalty. Sustain Minor: Sustain the penalty for another round.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter rogue’s speed increases by 2 and the razorclaw
shifter rogue gains a +1 bonus to AC and Reflex defense.
- ○ Hide in Plain Sight (minor)
- The razorclaw shifter rogue must already be hidden to use this power. The razorclaw shifter rogue is invisible until the razorclaw
shifter rogue leaves the razorclaw shifter rogue’s current square. No other action that the razorclaw shifter rogue performs
makes the razorclaw shifter rogue visible.
- First Strike
- At the start of an encounter, the razorclaw shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the razorclaw shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
razorclaw shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the razorclaw shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the razorclaw shifter rogue deals an extra 5d6 damage.
Skills Stealth +24, Thievery +22
Str 15 (+12); Dex 24 (+17); Wis 15 (+12);
Con 14 (+12); Int 12 (+11); Cha 20 (+15)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Razorclaw Shifter Fey-Pact Warlock [Level 21 Skirmisher]
Medium natural humanoid (shifter) [XP 3200]
Initiative +12; Senses Perception +13; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 35; Fortitude 30, Reflex 34, Will 35
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +24 vs. Reflex; 2d10 + 14 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +24 vs. Will; 2d6 + 14 psychic damage, and the razorclaw shifter warlock is invisible to the target until the start
of the razorclaw shifter warlock’s next turn.
- ○ [R] Thirsting Tendrils (standard) ✦ Healing
- Ranged 10; +24 vs. Fortitude; 3d6 + 14 damage, and the razorclaw shifter warlock can spend a healing surge, regaining an additional
+5 hit points.
- □ [R] Delusions of Loyalty (standard) ✦ Charm
- Ranged 10; +24 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature
to attack the razorclaw shifter warlock since the razorclaw shifter warlock’s last turn. If no one attacked the razorclaw
shifter warlock since the razorclaw shifter warlock’s last turn or if the target is unable to attack, the target loses its
standard action. Sustain Minor: When the razorclaw shifter warlock sustains this power, the razorclaw shifter warlock
can repeat the attack against the target. If the razorclaw shifter warlock misses, the razorclaw shifter warlock can no longer
sustain the power.
- ○ Infuriating Elusiveness (move) ✦ Illusion, Teleportation
- The razorclaw shifter warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the
razorclaw shifter warlock’s next turn.
- ● Warlock’s Curse (minor)
- The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the razorclaw shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target
per turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the
razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock can immediately teleport 3 squares.
Skills Arcana +20, Bluff +21
Str 12 (+11); Dex 15 (+12); Wis 16 (+13);
Con 15 (+12); Int 20 (+15); Cha 22 (+16)
Equipment leather armor, spear
-1 Level / +1 Level
Razorclaw Shifter Infernal-Pact Warlock [Level 21 Skirmisher]
Medium natural humanoid (shifter) [XP 3200]
Initiative +13; Senses Perception +12; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 34, Reflex 34, Will 31
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +24 vs. Reflex; 2d10 + 14 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +24 vs. Reflex; 2d6 + 14 fire damage. If the razorclaw shifter warlock takes damage before the end of the razorclaw
shifter warlock’s next turn, the target takes an extra 2d6 + 14 fire damage.
- ○ [R] Warlock’s Bargain (standard)
- Ranged 5; +24 vs. Fortitude; the razorclaw shifter warlock takes 16 damage, and the target takes 3d10 + 24 damage.
- □ Minions of Malbolge (standard) ✦ Conjuration, Fire
- The razorclaw shifter warlock conjures flames in the shape of diabolic imps that appear at the razorclaw shifter warlock’s
feet. The razorclaw shifter warlock gains 25 temporary hit points. Any enemy that enters a square adjacent to the razorclaw
shifter warlock takes 2d10 fire damage and is pushed 3 squares. This effect applies once per creature per round. It ends when
the razorclaw shifter warlock has no temporary hit points remaining.
- ○ Cloak of Shadow (move)
- The razorclaw shifter warlock can fly a number of squares equal to the razorclaw shifter warlock’s speed + 2. If the razorclaw
shifter warlock doesn’t land at the end of this move, the razorclaw shifter warlock falls. Until the end of the razorclaw
shifter warlock’s next turn, the razorclaw shifter warlock is insubstantial, and the razorclaw shifter warlock cannot affect,
attack, or use powers on creatures or objects.
- ● Warlock’s Curse (minor)
- The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the razorclaw shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target
per turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the
razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock gains 21 temporary hit points.
Skills Arcana +20, Intimidate +17
Str 12 (+11); Dex 16 (+13); Wis 15 (+12);
Con 22 (+16); Int 20 (+15); Cha 15 (+12)
Equipment leather armor, mace
-1 Level / +1 Level
Razorclaw Shifter Star-Pact Warlock [Level 21 Skirmisher]
Medium natural humanoid (shifter) [XP 3200]
Initiative +13; Senses Perception +12; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○○
AC 33; Fortitude 34, Reflex 32, Will 34
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +21 vs. AC; 2d6 + 9 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +24 vs. Reflex; 2d10 + 14 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +24 vs. Fortitude; 2d6 + 14 radiant damage. If the target moves nearer to the razorclaw shifter warlock on its
next turn, it takes an extra 2d6 + 14 damage.
- ○ [R] Strand of Fate (standard)
- Ranged 10; +23 vs. Reflex; 1d8 + 13 damage, and the target gains vulnerability 12 to all attacks until the end of the razorclaw
shifter warlock’s next turn.
- □ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
- Ranged 10; +23 vs. Reflex; 4d10 + 13 necrotic damage, and the target disappears into a starry realm (save ends). While in
the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 8 necrotic damage at the start of its
turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied
space of its choice.
- ● Warlock’s Curse (minor)
- The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the razorclaw shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target
per turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the
razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
- □ Eye of the Warlock (minor)
- Ranged 10; the razorclaw shifter warlock sees through the target’s eyes. The target is not aware that the razorclaw shifter
warlock is doing so. The razorclaw shifter warlock has line of sight and line of effect from the target for the razorclaw
shifter warlock’s attacks. The razorclaw shifter warlock’s warlock powers can originate in the target’s square. Each time
the razorclaw shifter warlock uses a power through this link, a mystical third eye briefly appears upon the target’s brow
(save ends).
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock gains a +1 bonus to a single d20 roll the razorclaw shifter warlock makes during the razorclaw
shifter warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +17, Insight +17
Str 12 (+11); Dex 16 (+13); Wis 15 (+12);
Con 22 (+16); Int 15 (+12); Cha 20 (+15)
Equipment leather armor, sickle
-1 Level / +1 Level
Razorclaw Shifter Inspiring Warlord [Level 21 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 3200]
Initiative +14; Senses Perception +12; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 34; Fortitude 35, Reflex 30, Will 34
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +26 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +26 vs. Fortitude; 6 damage, and choose one ally adjacent to either the razorclaw shifter warlord or the target. On his or
her next attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not
attack the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Battle On (standard) ✦ Weapon
- +26 vs. AC; 3d10 + 14 damage, and every ally within 5 squares of the razorclaw shifter warlord makes a saving throw with a
+5 bonus.
- □ [M] Victory Surge (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage. Until the start of the razorclaw shifter warlord’s next turn, every ally within 10 squares of
the razorclaw shifter warlord can follow up a standard action with a basic attack made as a free action. Miss: Until
the start of the razorclaw shifter warlord’s next turn, one ally of the razorclaw shifter warlord’s choice within 10 squares
of the razorclaw shifter warlord can follow up a standard action with a basic attack made as a free action. Sustain Minor:
Until the start of the razorclaw shifter warlord’s next turn, one ally of the razorclaw shifter warlord’s choice within 10
squares of the razorclaw shifter warlord can follow up a standard action with a basic attack made as a free action.
- ○ Warlord’s Banner (standard) ✦ Healing
- Each ally within 5 squares can spend a healing surge. Until the end of the razorclaw shifter warlord’s next turn, each target
gains a +2 power bonus to attack rolls.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlord’s speed increases by 2 and the
razorclaw shifter warlord gains a +1 bonus to AC and Reflex defense.
- ○○○ Inspiring Word (minor) ✦ Healing
- The razorclaw shifter warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points.
This power can only be used once per round.
- Inspiring Presence
- When an ally who can see the razorclaw shifter warlord spends an action point to take an extra action, that ally also regains
15 lost hit points.
- Combat Leader
- The razorclaw shifter warlord and each ally within 10 squares who can see and hear the razorclaw shifter warlord gains a +2
power bonus to initiative.
Skills Heal +17, History +17
Str 22 (+16); Dex 15 (+12); Wis 14 (+12);
Con 14 (+12); Int 15 (+12); Cha 20 (+15)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Razorclaw Shifter Tactical Warlord [Level 21 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 3200]
Initiative +14; Senses Perception +12; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 35, Reflex 34, Will 31
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage. Before the razorclaw shifter warlord attacks, one ally adjacent to either the razorclaw shifter
warlord or the target may shift 1 square as a free action.
- ○ [M] Thunderous Fury (standard) ✦ Weapon
- +27 vs. AC; 3d8 + 14 damage, and the target is dazed until the end of the razorclaw shifter warlord’s next turn. Until the
end of the razorclaw shifter warlord’s next turn, the razorclaw shifter warlord’s allies gain a +5 power bonus to attack rolls
against the target.
- □ [M] Break the Tempo (standard) ✦ Weapon
- +27 vs. AC; 4d8 + 14 damage. Hit or Miss: If the target attacks before the end of the razorclaw shifter warlord’s next
turn, the razorclaw shifter warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against
the target. If the razorclaw shifter warlord deals damage, the target takes a -5 penalty to its attack roll. Sustain Minor:
The effect continues until the end of the razorclaw shifter warlord’s next turn.
- □ White Raven Formation (standard)
- Each ally within 5 squares can take a move action.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlord’s speed increases by 2 and the
razorclaw shifter warlord gains a +1 bonus to AC and Reflex defense.
- ○○○ Inspiring Word (minor) ✦ Healing
- The razorclaw shifter warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points.
This power can only be used once per round.
- Tactical Presence
- When an ally the razorclaw shifter warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus
to the attack roll.
- Combat Leader
- The razorclaw shifter warlord and each ally within 10 squares who can see and hear the razorclaw shifter warlord gains a +2
power bonus to initiative.
Skills Heal +17, History +20
Str 22 (+16); Dex 15 (+12); Wis 14 (+12);
Con 14 (+12); Int 20 (+15); Cha 15 (+12)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Razorclaw Shifter Control Wizard [Level 21 Artillery]
Medium natural humanoid (shifter) [XP 3200]
Initiative +13; Senses Perception +16; low-light
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 34; Fortitude 30, Reflex 34, Will 36
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +24 vs. Fortitude; 2d6 + 14 cold damage, and the target is slowed until the end of the razorclaw shifter wizard’s
next turn.
- ○ [A] Crushing Titan’s Fist (standard) ✦ Force
- Area burst 2 within 20; +24 vs. Reflex; 3d8 + 14 force damage, and the target is immobilized until the end of the razorclaw
shifter wizard’s next turn. Hit or Miss: Entering a square within the power’s area costs 4 extra squares of movement.
This effect ends at the end of the razorclaw shifter wizard’s next turn, and the razorclaw shifter wizard can dismiss it as
a minor action.
- □ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
- Area burst 4 within 10; +24 vs. Reflex; 2d10 + 14 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of difficult terrain that lasts until the end of the razorclaw shifter wizard’s next turn. Sustain
Minor: When the razorclaw shifter wizard sustains the power, repeat the attack against any creature within the zone that
is not immobilized, and deal 1d10 + 8 necrotic damage to creatures that are immobilized.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter wizard’s speed increases by 2 and the
razorclaw shifter wizard gains a +1 bonus to AC and Reflex defense.
- ○ Orb of Imposition (free)
- The razorclaw shifter wizard can choose one creature suffering from one of the razorclaw shifter wizard’s wizard spells whose
effect ends on a saving throw. That creature takes a -6 penalty to its saving throws against that effect. Alternatively, the
razorclaw shifter wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the razorclaw
shifter wizard’s current turn, so that it lasts instead until the end of the razorclaw shifter wizard’s next turn.
- ○ Displacement (immediate interrupt) ✦ Illusion
- When a ranged or a melee attack hits the razorclaw shifter wizard or one ally within 5 squares.
The attacker must reroll the attack roll.
Skills Arcana +21, Insight +21
Str 12 (+11); Dex 17 (+13); Wis 22 (+16);
Con 14 (+12); Int 22 (+16); Cha 13 (+11)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Razorclaw Shifter War Wizard [Level 21 Artillery]
Medium natural humanoid (shifter) [XP 3200]
Initiative +16; Senses Perception +13; low-light
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 34; Fortitude 30, Reflex 34, Will 33
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +21 vs. AC; 2d8 + 9 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +24 vs. Reflex; 2d6 + 14 fire damage.
- ○ [R] Force Volley (standard) ✦ Force
- Ranged 20; targets one, two, or three creatures, one attack per target; +24 vs. Reflex; 3d6 + 14 force damage, and the target
is dazed until the end of the razorclaw shifter wizard’s next turn. If the razorclaw shifter wizard targets only one creature
with this power, the razorclaw shifter wizard gains a +4 power bonus to the attack roll.
- □ [C] Acid Wave (standard) ✦ Acid
- Close blast 5; +24 vs. Reflex; 5d6 + 14 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and
ongoing 5 acid damage (save ends).
- □ Stoneskin (standard)
- The razorclaw shifter wizard or one ally touched by the razorclaw shifter wizard gains resist 10 to all damage until the end
of the encounter or for 5 minutes.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter wizard’s speed increases by 2 and the
razorclaw shifter wizard gains a +1 bonus to AC and Reflex defense.
- ○ Wand of Accuracy (free)
- The razorclaw shifter wizard gains a +6 bonus to a single attack roll.
Skills Arcana +21, History +21
Str 12 (+11); Dex 22 (+16); Wis 17 (+13);
Con 14 (+12); Int 22 (+16); Cha 13 (+11)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Razorclaw Shifter Isolating Avenger [Level 21 Skirmisher]
Medium natural humanoid (shifter) [XP 3200]
Initiative +12; Senses Perception +17; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 36; Fortitude 31, Reflex 34, Will 36
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +23 vs. AC; 2d10 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +22 vs. AC; 2d6 + 10 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 15 damage, and the razorclaw shifter avenger shifts 1 square, sliding the target 1 square into the space
the razorclaw shifter avenger occupied.
- ○ [M] Warding Blade (standard) ✦ Thunder, Weapon
- +28 vs. AC; 2d10 + 15 thunder damage, and the razorclaw shifter avenger pushes any enemy within 2 squares of the razorclaw
shifter avenger, other than the target, 2 squares. Until the end of the razorclaw shifter avenger’s next turn, if any enemy
other than the target enters a square adjacent to the razorclaw shifter avenger or hits or misses the razorclaw shifter avenger
from a square within the razorclaw shifter avenger’s reach, the razorclaw shifter avenger can make a melee basic attack against
that enemy as an opportunity action. The razorclaw shifter avenger gains a +5 power bonus to the attack roll of the melee
basic attack.
- □ [C] Aspect of Awe (standard) ✦ Charm, Psychic
- Close burst 5; targets one creature in burst; +25 vs. Will; 4d8 + 15 psychic damage, and the target is pulled 3 squares. At
the start of each of the razorclaw shifter avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half
damage, and the target is pulled 2 squares. At the start of the razorclaw shifter avenger’s next turn, the target is pulled
3 squares.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the razorclaw shifter avenger can see in within 10 squares. When the razorclaw shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the razorclaw shifter avenger, the razorclaw shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the razorclaw shifter avenger regains the use of this power.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter avenger’s speed increases by 2 and the
razorclaw shifter avenger gains a +1 bonus to AC and Reflex defense.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the razorclaw shifter avenger makes an attack roll against the razorclaw shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- ○ Bulwark of Defiance (no action)
- When the razorclaw shifter avenger fails a saving throw other than a death saving throw.
Until the end of the razorclaw shifter avenger’s next turn, the effect the razorclaw shifter avenger failed the saving throw
against doesn’t affect the razorclaw shifter avenger, but the razorclaw shifter avenger makes saving throws against it as
normal.
- Censure of Retribution
- When any enemy other than the razorclaw shifter avenger’s oath of enmity target hits the razorclaw shifter avenger, the razorclaw
shifter avenger gains a +5 bonus to damage rolls against the razorclaw shifter avenger’s oath of enmity target until the end
of the razorclaw shifter avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the razorclaw shifter avenger’s deity wards the razorclaw shifter avenger from harm. While the razorclaw shifter
avenger is neither wearing heavy armor nor using a shield, the razorclaw shifter avenger gains a +3 bonus to AC.
Skills Athletics +17, Religion +20
Str 15 (+12); Dex 15 (+12); Wis 24 (+17);
Con 14 (+12); Int 20 (+15); Cha 12 (+11)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Razorclaw Shifter Pursuing Avenger [Level 21 Skirmisher]
Medium natural humanoid (shifter) [XP 3200]
Initiative +16; Senses Perception +17; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 31, Reflex 35, Will 36
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +23 vs. AC; 2d10 + 10 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +26 vs. AC; 2d8 + 14 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 15 damage, and if the target doesn’t end its next turn adjacent to the razorclaw shifter avenger, the razorclaw
shifter avenger can shift 7 squares as a free action. The razorclaw shifter avenger must end that shift closer to the target.
- ○ [M] Ready the Final Blow (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 15 damage, and the target is immobilized until the end of the razorclaw shifter avenger’s next turn. The
razorclaw shifter avenger gains a +8 bonus to the razorclaw shifter avenger’s next attack roll against the target before the
end of the razorclaw shifter avenger’s next turn.
- □ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
- +28 vs. AC; 5d10 + 15 damage. Miss: Half damage. The razorclaw shifter avenger gains a +5 power bonus to the razorclaw
shifter avenger’s next damage roll against the target before the end of the encounter, unless the razorclaw shifter avenger
attacks another creature first.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the razorclaw shifter avenger can see in within 10 squares. When the razorclaw shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the razorclaw shifter avenger, the razorclaw shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the razorclaw shifter avenger regains the use of this power.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter avenger’s speed increases by 2 and the
razorclaw shifter avenger gains a +1 bonus to AC and Reflex defense.
- ○ Astral Cloak (minor) ✦ Illusion
- The razorclaw shifter avenger becomes invisible until the end of the razorclaw shifter avenger’s turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the razorclaw shifter avenger makes an attack roll against the razorclaw shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the razorclaw shifter avenger’s oath of enmity target moves away from the razorclaw shifter avenger willingly, the razorclaw
shifter avenger gains a +12 bonus to damage rolls against the target until the end of the razorclaw shifter avenger’s next
turn.
- Armor of Faith
- The favor of the razorclaw shifter avenger’s deity wards the razorclaw shifter avenger from harm. While the razorclaw shifter
avenger is neither wearing heavy armor nor using a shield, the razorclaw shifter avenger gains a +3 bonus to AC.
Skills Religion +16, Stealth +23
Str 15 (+12); Dex 22 (+16); Wis 24 (+17);
Con 14 (+12); Int 13 (+11); Cha 12 (+11)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Razorclaw Shifter Rageblood Barbarian [Level 21 Brute]
Medium natural humanoid (shifter) [XP 3200]
Initiative +13; Senses Perception +17; low-light
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 37; Fortitude 36, Reflex 34, Will 30
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+26 vs. AC; 2d12 + 3d8 + 14 damage (crit 62 + 3d12). Hit or Miss: Until the start of the razorclaw shifter barbarian’s
next turn, any attacker gains a +2 bonus to attack rolls against the razorclaw shifter barbarian. If the razorclaw shifter
barbarian is raging, attackers do not gain this bonus.
- ○ [M] Vigorous Strike (standard) ✦ Weapon
- +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12), and the razorclaw shifter barbarian gains 15 temporary hit points.
- □ [M] Hydra Rage (standard) ✦ Rage, Weapon
- +26 vs. AC; 4d12 + 14 damage (crit 62 + 3d12), and the target is dazed (save ends). Miss: Half damage. Hit or Miss:
The razorclaw shifter barbarian enters the rage of the hydra. Until the rage ends, once per round when the razorclaw shifter
barbarian makes an attack that misses, the razorclaw shifter barbarian can make a melee basic attack as a free action.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter barbarian’s speed increases by 2 and the
razorclaw shifter barbarian gains a +1 bonus to AC and Reflex defense.
- □ Primal Resistance (minor) ✦ Stance
- Until the stance ends, the razorclaw shifter barbarian gains resist 10 against a damage type of the razorclaw shifter barbarian’s
choice: acid, cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the razorclaw shifter barbarian uses another stance
power.
- ○ Swift Charge (free)
- When the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points.
The razorclaw shifter barbarian charges an enemy.
- Rageblood Vigor
- Whenever the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points, the razorclaw shifter barbarian gains
15 temporary hit points.
- Barbarian Agility
- While the razorclaw shifter barbarian is not wearing heavy armor, the razorclaw shifter barbarian gains a +3 bonus to AC and
Reflex.
Skills Athletics +20, Perception +17
Str 22 (+16); Dex 16 (+13); Wis 15 (+12);
Con 20 (+15); Int 12 (+11); Cha 15 (+12)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Razorclaw Shifter Thaneborn Barbarian [Level 21 Brute]
Medium natural humanoid (shifter) [XP 3200]
Initiative +13; Senses Perception +17; low-light
HP 235; Bloodied 117
Healing Surges (+58 hp) ○○○
AC 37; Fortitude 36, Reflex 34, Will 33
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+26 vs. AC; 2d12 + 3d6 + 14 damage (crit 56 + 3d12). When charging, the razorclaw shifter barbarian can use this power in
place of a melee basic attack. If the razorclaw shifter barbarian is raging, the razorclaw shifter barbarian can move 2 extra
squares as part of the charge.
- ○ [M] Devastating Blow (standard) ✦ Weapon
- +26 vs. AC; 4d12 + 14 damage (crit 62 + 3d12), and the target takes a –5 penalty to AC until the end of the razorclaw shifter
barbarian’s next turn.
- □ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
- +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit
or Miss: The razorclaw shifter barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts
its turn next to the razorclaw shifter barbarian grants combat advantage to the razorclaw shifter barbarian and the razorclaw
shifter barbarian’s allies until the end of its next turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter barbarian’s speed increases by 2 and the
razorclaw shifter barbarian gains a +1 bonus to AC and Reflex defense.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the razorclaw shifter barbarian’s next turn.
- □ Spur the Cycle (free)
- When the razorclaw shifter barbarian reducees an enemy to 0 hit points during the razorclaw shifter barbarian’s turn.
The razorclaw shifter barbarian takes a standard action.
- Thaneborn Triumph
- Whenever the razorclaw shifter barbarian bloodies an enemy, the next attack by the razorclaw shifter barbarian or an ally
against that enemy gains a +5 bonus to the attack roll.
- Barbarian Agility
- While the razorclaw shifter barbarian is not wearing heavy armor, the razorclaw shifter barbarian gains a +3 bonus to AC and
Reflex.
Skills Athletics +20, Perception +17
Str 22 (+16); Dex 16 (+13); Wis 15 (+12);
Con 15 (+12); Int 12 (+11); Cha 20 (+15)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Razorclaw Shifter Cunning Bard [Level 21 Controller (Leader)]
Medium natural humanoid (shifter) [XP 3200]
Initiative +12; Senses Perception +17; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 30, Reflex 35, Will 35
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +24 vs. Will; 2d6 + 14 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the razorclaw
shifter bard’s next turn.
- ○ [R] Shout of Evasion (standard) ✦ Thunder
- Ranged 10; +24 vs. Reflex; 2d8 + 14 thunder damage, and the razorclaw shifter bard and each ally within 10 squares of the
razorclaw shifter bard can shift 6 squares as a free action.
- □ [R] Encircling Dance (standard) ✦ Radiant
- Ranged 10; targets one or two creatures; +24 vs. Reflex; 3d8 + 14 radiant damage. Miss: Half damage. Hit or Miss:
The razorclaw shifter bard and each ally within 10 squares of the razorclaw shifter bard can shift 5 squares as a free action.
- □ Blink Zone (standard) ✦ Teleportation, Zone
- Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the razorclaw shifter bard’s
next turn. While within the zone, the razorclaw shifter bard and any ally gains a +2 power bonus to AC and Reflex and can
teleport 2 squares as a move action. Sustain Minor: The zone persists.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter bard’s speed increases by 2 and the razorclaw
shifter bard gains a +1 bonus to AC and Reflex defense.
- ○○○ Majestic Word (minor) ✦ Healing
- The razorclaw shifter bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points.
This power can only be used once per round. The razorclaw shifter bard can also slide the target 1 square.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 10 squares of the razorclaw shifter bard, the razorclaw shifter
bard can slide that ally 1 square as a free action.
- Skill Versatility
- The razorclaw shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +20, Bluff +21
Str 14 (+12); Dex 15 (+12); Wis 14 (+12);
Con 15 (+12); Int 20 (+15); Cha 22 (+16)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Razorclaw Shifter Valorous Bard [Level 21 Controller (Leader)]
Medium natural humanoid (shifter) [XP 3200]
Initiative +12; Senses Perception +17; low-light
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 35; Fortitude 33, Reflex 32, Will 35
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +23 vs. AC; 2d8 + 10 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 14 damage, and the target takes a –2 penalty to the defense of the razorclaw shifter bard’s choice until
the end of the razorclaw shifter bard’s next turn.
- ○ [M] Song of Summons (standard) ✦ Teleportation, Weapon
- +27 vs. AC; 2d8 + 14 damage, and the razorclaw shifter bard teleports an ally within 10 squares of the razorclaw shifter bard
to a space adjacent to the razorclaw shifter bard and gains a +5 power bonus to attack rolls against the target.
- □ Increasing the Tempo (standard)
- One ally within 10 squares target makes four basic attacks as a free action.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter bard’s speed increases by 2 and the razorclaw
shifter bard gains a +1 bonus to AC and Reflex defense.
- ○○○ Majestic Word (minor) ✦ Healing
- The razorclaw shifter bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points.
This power can only be used once per round. The razorclaw shifter bard can also slide the target 1 square.
- □ Chorus of Recovery (minor)
- Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the razorclaw shifter bard’s next turn.
When the razorclaw shifter bard moves, the zone moves with the razorclaw shifter bard, remaining centered on the razorclaw
shifter bard. Any ally who starts his or her turn within the zone can make a saving throw. Sustain Minor: The zone
persists.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the razorclaw shifter bard reduces an enemy to 0 hit points or bloodies
an enemy, the razorclaw shifter bard can grant 10 temporary hit points to that ally as a free action.
- Skill Versatility
- The razorclaw shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +17, Athletics +16
Str 14 (+12); Dex 15 (+12); Wis 14 (+12);
Con 20 (+15); Int 15 (+12); Cha 22 (+16)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Razorclaw Shifter Guardian Druid [Level 21 Controller]
Medium natural humanoid (shifter) [XP 3200]
Initiative +13; Senses Perception +17; low-light
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 36; Fortitude 33, Reflex 32, Will 36
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +22 vs. AC; 4d4 + 10 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +25 vs. Reflex; 2d8 + 15 damage, and the target is slowed until the end of the razorclaw shifter druid’s next turn. This power
can be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +25 vs. Fortitude; 2d6 + 8 cold damage, and the target slides 1 square.
- ○ [A] Windstorm (standard)
- Area burst 1 within 10; +25 vs. Fortitude; 3d6 + 15 damage, and the target slides 6 squares.
- □ [A] Entangling Thorns (standard)
- Area burst 2 within 10; +25 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect:
2d6 + 15 damage. Miss: 1d6 + 15 damage, and the target is immobilized until the end of the razorclaw shifter druid’s
next turn.
- ● Wild Shape (minor) ✦ Polymorph
- The razorclaw shifter druid changes from the razorclaw shifter druid’s humanoid form to beast form or vice versa. When the
razorclaw shifter druid changes from beast form back to the razorclaw shifter druid’s humanoid form, the razorclaw shifter
druid shifts 1 square. While the razorclaw shifter druid is in beast form, the razorclaw shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the razorclaw shifter druid can sustain such powers. The razorclaw
shifter druid can use this power once per round.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter druid’s speed increases by 2 and the razorclaw
shifter druid gains a +1 bonus to AC and Reflex defense.
- □ Howl of the Wild (minor) ✦ Beast Form, Healing
- The razorclaw shifter druid and each ally within 5 squares can spend a healing surge, and each target regains 3d6 hit points.
- Primal Guardian
- While the razorclaw shifter druid is not wearing heavy armor, the razorclaw shifter druid can use the razorclaw shifter druid’s
Constitution modifier in place of the razorclaw shifter druid’s Dexterity or Intelligence modifier to determine the razorclaw
shifter druid’s AC.
Skills Heal +22, Nature +22
Str 14 (+12); Dex 17 (+13); Wis 24 (+17);
Con 20 (+15); Int 13 (+11); Cha 12 (+11)
Equipment hide armor, scythe
-1 Level / +1 Level
Razorclaw Shifter Predator Druid [Level 21 Controller]
Medium natural humanoid (shifter) [XP 3200]
Initiative +16; Senses Perception +22; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 37; Fortitude 30, Reflex 35, Will 36
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +22 vs. AC; 4d4 + 10 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +25 vs. Reflex; 2d8 + 15 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +25 vs. Reflex; 2d6 + 8 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the razorclaw shifter druid’s next turn. Any enemy that enters the zone or starts its turn there takes 7 fire damage.
- ○ [M] Scavenger’s Prize (standard) ✦ Beast Form
- +25 vs. Fortitude; 3d10 + 15 damage, the razorclaw shifter druid grabs the target and shifts 6 squares, pulling the target
with the razorclaw shifter druid.
- □ [M] Primal Bear (standard) ✦ Beast Form, Healing
- +25 vs. Fortitude; 3d10 + 15 damage, and the razorclaw shifter druid grabs the target. Until the grab ends, the target takes
10 damage at the start of the razorclaw shifter druid’s turn. Miss: Half damage, and the razorclaw shifter druid grabs
the target. Hit or Miss: Until the end of the encounter, while the razorclaw shifter druid is in beast form, the razorclaw
shifter druid gains a +2 bonus to AC and Fortitude.
- ● Wild Shape (minor) ✦ Polymorph
- The razorclaw shifter druid changes from the razorclaw shifter druid’s humanoid form to beast form or vice versa. When the
razorclaw shifter druid changes from beast form back to the razorclaw shifter druid’s humanoid form, the razorclaw shifter
druid shifts 1 square. While the razorclaw shifter druid is in beast form, the razorclaw shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the razorclaw shifter druid can sustain such powers. The razorclaw
shifter druid can use this power once per round.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter druid’s speed increases by 2 and the razorclaw
shifter druid gains a +1 bonus to AC and Reflex defense.
- □ Insect Plague (free)
- Until the end of the encounter, the razorclaw shifter druid can use wild shape to assume the form of a cloud of insects. In
this form, the razorclaw shifter druid gains a fly speed equal to the razorclaw shifter druid’s speed, and the razorclaw shifter
druid can hover. The razorclaw shifter druid also becomes insubstantial. When the razorclaw shifter druid squeezes, the razorclaw
shifter druid can move at full speed instead of half speed and can fit through any opening large enough to accommodate even
a single insect. The razorclaw shifter druid can’t attack, pick up anything, or manipulate objects. Until this power ends,
the razorclaw shifter druid can use wild shape to change among this form, another beast form, and the razorclaw shifter druid’s
humanoid form.
- Primal Predator
- While the razorclaw shifter druid is not wearing heavy armor, the razorclaw shifter druid gains a +1 bonus to the razorclaw
shifter druid’s speed.
Skills Nature +22, Perception +22
Str 14 (+12); Dex 22 (+16); Wis 24 (+17);
Con 15 (+12); Int 13 (+11); Cha 12 (+11)
Equipment hide armor, scythe
-1 Level / +1 Level
Razorclaw Shifter Preserving Invoker [Level 21 Artillery]
Medium natural humanoid (shifter) [XP 3200]
Initiative +13; Senses Perception +17; low-light
HP 147; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 36; Fortitude 31, Reflex 34, Will 36
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +21 vs. AC; 2d10 + 9 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +25 vs. Reflex; 2d8 + 15 radiant damage, and the razorclaw shifter invoker slides the target 1 square. The razorclaw
shifter invoker can use this power as a ranged basic attack.
- ○ [A] Glyph of Three Blades (standard)
- Area burst 1 within 10; +25 vs. Reflex; 2d8 + 15 damage. If the target moves more than 1 square before the end of the razorclaw
shifter invoker’s next turn, the target takes 10 damage.
- □ [R] Malediction of Gartak (standard)
- Ranged 10; +25 vs. Will; 5d6 + 15 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10
damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter invoker’s speed increases by 2 and the
razorclaw shifter invoker gains a +1 bonus to AC and Reflex defense.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the razorclaw shifter invoker hits the razorclaw shifter invoker’s ally.
The razorclaw shifter invoker gains a +5 bonus to the razorclaw shifter invoker’s next attack roll against the triggering
enemy if that attack occurs before the end of the razorclaw shifter invoker’s next turn.
- ○ Shield of Justice (immediate interrupt)
- When an enemy within 10 squares of the razorclaw shifter invoker makes an attack roll against the razorclaw shifter invoker’s
ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the razorclaw shifter invoker’s next
turn, any attacker gains a +2 power bonus to attack rolls against the triggering enemy.
- Covenant of Preservation
- When the razorclaw shifter invoker uses a divine encounter or daily attack power on the razorclaw shifter invoker’s turn,
the razorclaw shifter invoker can slide an ally within 10 squares of the razorclaw shifter invoker 1 square.
Skills Arcana +20, Religion +20
Str 12 (+11); Dex 16 (+13); Wis 24 (+17);
Con 15 (+12); Int 20 (+15); Cha 13 (+11)
Equipment hide armor, morningstar
-1 Level / +1 Level
Razorclaw Shifter Wrathful Invoker [Level 21 Artillery]
Medium natural humanoid (shifter) [XP 3200]
Initiative +13; Senses Perception +17; low-light
HP 152; Bloodied 76
Healing Surges (+38 hp) ○○○
AC 34; Fortitude 34, Reflex 32, Will 36
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +21 vs. AC; 2d10 + 9 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +25 vs. Fortitude; 2d10 + 15 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The razorclaw shifter invoker can use this power as a ranged basic attack.
- ○ [R] Blood Debt (standard) ✦ Radiant
- Ranged 10; +25 vs. Will; 3d10 + 15 radiant damage, and until the end of the razorclaw shifter invoker’s next turn, each creature
that the target attacks gains a +6 bonus to its next attack roll against the target.
- □ [A] Astral Tempest (standard)
- Area burst 2 within 10; +25 vs. Fortitude; 7d6 + 15 damage, and the razorclaw shifter invoker slides the target 5 squares
and knock it prone. Miss: Half damage, and the razorclaw shifter invoker slides the target 3 squares and knock it prone.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter invoker’s speed increases by 2 and the
razorclaw shifter invoker gains a +1 bonus to AC and Reflex defense.
- □ Walk Between Worlds (minor)
- The razorclaw shifter invoker or one ally within 10 squares gains phasing until the end of the razorclaw shifter invoker’s
next turn. Sustain Minor: The effect persists.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the razorclaw shifter invoker hits the razorclaw shifter invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the razorclaw shifter invoker uses a divine encounter or daily attack power on the razorclaw shifter invoker’s turn,
the razorclaw shifter invoker gains a bonus to the damage roll equal to 1 for each enemy the razorclaw shifter invoker attacks
with the power.
Skills Endurance +19, Religion +17
Str 12 (+11); Dex 16 (+13); Wis 24 (+17);
Con 20 (+15); Int 15 (+12); Cha 13 (+11)
Equipment chainmail, morningstar
-1 Level / +1 Level
Razorclaw Shifter Bear Shaman [Level 21 Controller (Leader)]
Medium natural humanoid (shifter) [XP 3200]
Initiative +13; Senses Perception +22; low-light
HP 196; Bloodied 98
Healing Surges (+49 hp) ○○○
AC 33; Fortitude 34, Reflex 31, Will 36
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +21 vs. AC; 2d10 + 9 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +25 vs. Will; 2d8 + 15 damage, and each ally adjacent to the razorclaw shifter shaman’s spirit companion gains
5 temporary hit points.
- ○ [R] Spirit of Spring’s Renewal (standard) ✦ Healing
- Ranged 10; +25 vs. Will; 3d6 + 15 damage, and each ally adjacent to the razorclaw shifter shaman’s spirit companion can spend
a healing surge and regains an additional 10 hit points.
- □ [R] Great Bear Guardian (standard) ✦ Conjuration
- Ranged 10; +25 vs. Fortitude; 2d10 + 15 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage,
and the target is pushed 1 square. Hit or Miss: The razorclaw shifter shaman conjures a bear spirit in an unoccupied
square adjacent to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot
move through its space, but allies can. As a move action, the razorclaw shifter shaman can move the spirit 5 squares.
The spirit can flank enemies with the razorclaw shifter shaman and the razorclaw shifter shaman’s allies, and it can make
opportunity attacks against the razorclaw shifter shaman’s enemies: +25 vs. Reflex; 2d10 + 15 damage.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The razorclaw shifter shaman conjures the razorclaw shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the razorclaw shifter shaman falls unconscious or until the razorclaw shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the razorclaw shifter
shaman takes a move action, the razorclaw shifter shaman can also move the spirit a number of squares equal to the razorclaw
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 20 damage to the spirit, the spirit disappears, and the razorclaw shifter shaman takes 15 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter shaman’s speed increases by 2 and the
razorclaw shifter shaman gains a +1 bonus to AC and Reflex defense.
- ○○○ Healing Spirit (minor) ✦ Healing
- The razorclaw shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the razorclaw shifter shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be
used once per round.
- ○ Fate Weaver’s Shield (minor)
- One ally within 5 squares gains a +5 bonus to all defenses until the end of the razorclaw shifter shaman’s next turn or until
it attacks.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the razorclaw shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +25 vs. Reflex; 7 damage. Hit or Miss: One ally within 5 squares of the razorclaw shifter
shaman’s spirit companion regains 7 hit points.
- Protector Spirit
- Any ally adjacent to the razorclaw shifter shaman’s spirit companion regains 5 additional hit points when he or she uses second
wind or when the razorclaw shifter shaman uses a healing power on him or her.
Skills Nature +22, Perception +22
Str 13 (+11); Dex 16 (+13); Wis 24 (+17);
Con 20 (+15); Int 15 (+12); Cha 12 (+11)
Equipment leather armor, longspear
-1 Level / +1 Level
Razorclaw Shifter Panther Shaman [Level 21 Controller (Leader)]
Medium natural humanoid (shifter) [XP 3200]
Initiative +13; Senses Perception +22; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 35; Fortitude 31, Reflex 33, Will 36
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +21 vs. AC; 2d10 + 9 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +25 vs. Fortitude; 2d10 + 15 damage, and until the end of the razorclaw shifter shaman’s next turn, the razorclaw
shifter shaman’s spirit companion can flank with the razorclaw shifter shaman and the razorclaw shifter shaman’s allies. If
the target is bloodied, the razorclaw shifter shaman gains a +2 bonus to the attack roll.
- ○ [R] Shackles of the Mountain (standard)
- Ranged 10; targets one or two creatures; +25 vs. Reflex; 2d10 + 15 damage. Until the end of the razorclaw shifter shaman’s
next turn, any enemy uses the lower of its AC, Fortitude, and Reflex as its AC while adjacent to the razorclaw shifter shaman’s
spirit companion.
- □ [R] Horns of the Undefeated Khan (standard)
- Ranged 20; +25 vs. Reflex; 4d8 + 15 damage. Miss: Half damage. Hit or Miss: Until the end of the razorclaw shifter
shaman’s next turn, the razorclaw shifter shaman and the razorclaw shifter shaman’s allies gain a +2 bonus to attack rolls
and a +5 bonus to damage rolls against the target. As a free action before the razorclaw shifter shaman’s next turn, each
ally within 20 squares of the target can make a saving throw and shift 3 squares as the first action of his or her turn.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The razorclaw shifter shaman conjures the razorclaw shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the razorclaw shifter shaman falls unconscious or until the razorclaw shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the razorclaw shifter
shaman takes a move action, the razorclaw shifter shaman can also move the spirit a number of squares equal to the razorclaw
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 20 damage to the spirit, the spirit disappears, and the razorclaw shifter shaman takes 15 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter shaman’s speed increases by 2 and the
razorclaw shifter shaman gains a +1 bonus to AC and Reflex defense.
- ○○○ Healing Spirit (minor) ✦ Healing
- The razorclaw shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the razorclaw shifter shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be
used once per round.
- □ Spirits of the Dancing Zephyr (minor) ✦ Zone
- Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the razorclaw
shifter shaman or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction.
As a move action, the razorclaw shifter shaman can move the zone 5 squares.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the razorclaw shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +25 vs. Reflex; 2d10 + 15 damage.
- Stalker Spirit
- Any ally adjacent to the razorclaw shifter shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.
Skills Nature +22, Perception +22
Str 13 (+11); Dex 16 (+13); Wis 24 (+17);
Con 15 (+12); Int 20 (+15); Cha 12 (+11)
Equipment leather armor, longspear
-1 Level / +1 Level
Razorclaw Shifter Chaos Sorcerer [Level 21 Artillery]
Medium natural humanoid (shifter) [XP 3200]
Initiative +16; Senses Perception +12; low-light
HP 146; Bloodied 73
Healing Surges (+36 hp) ○○○
AC 34; Fortitude 30, Reflex 34, Will 36
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +27 vs. AC; 2d4 + 14 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +24 vs. Will; 2d10 + 24 psychic damage and if the razorclaw shifter sorcerer rolled an even number for the primary
attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary
Attack: +24 vs. Will; 1d6 + 18 psychic damage. If the razorclaw shifter sorcerer rolled an even number for the secondary
attack roll, repeat the secondary attack. The razorclaw shifter sorcerer can attack a creature only once with a single use
of this power.
- ○ [R] Thunder Summons (standard) ✦ Teleportation, Thunder
- Ranged 10; targets one, two, or three creatures; +24 vs. Will; 3d8 + 24 thunder damage, and the razorclaw shifter sorcerer
teleports the target to a space adjacent to the razorclaw shifter sorcerer’s enemy that is nearest to it. If the razorclaw
shifter sorcerer rolled an even number on the attack roll, the razorclaw shifter sorcerer can teleport the target to a space
adjacent to the razorclaw shifter sorcerer’s ally, not the razorclaw shifter sorcerer’s enemy, who is nearest to it.
- □ [R] Split Strike (standard) ✦ Lightning
- Ranged 10; targets one or two creatures; +24 vs. Reflex; 6d6 + 24 lightning damage. If the razorclaw shifter sorcerer rolled
an even number on the attack roll, the target is immobilized (save ends). If the razorclaw shifter sorcerer rolled an odd
number on the attack roll, the target is dazed (save ends). Miss: Half damage.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter sorcerer’s speed increases by 2 and the
razorclaw shifter sorcerer gains a +1 bonus to AC and Reflex defense.
- □ Chaos Echoes (immediate reaction)
- When the razorclaw shifter sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
- Chaos Power
- The razorclaw shifter sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the razorclaw shifter sorcerer rolls a natural 20 on an attack roll for an arcane power, the razorclaw shifter sorcerer
slides the target 1 square and knock it prone after applying the attack’s other effects. When the razorclaw shifter sorcerer
rolls a natural 1 on an attack roll for an arcane power, the razorclaw shifter sorcerer must push each creature within 5 squares
of the razorclaw shifter sorcerer 1 square.
Skills Arcana +16, Bluff +21
Str 15 (+12); Dex 22 (+16); Wis 14 (+12);
Con 14 (+12); Int 13 (+11); Cha 22 (+16)
Equipment cloth armor, dagger
-1 Level / +1 Level
Razorclaw Shifter Dragon Sorcerer [Level 21 Skirmisher]
Medium natural humanoid (shifter) [XP 3200]
Initiative +13; Senses Perception +12; low-light
HP 190; Bloodied 95
Healing Surges (+47 hp) ○○○
AC 33; Fortitude 33, Reflex 31, Will 36
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +25 vs. AC; 2d8 + 13 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +24 vs. Reflex; 2d8 + 23 fire damage. The next enemy that hits the razorclaw shifter sorcerer with a melee
attack before the end of the razorclaw shifter sorcerer’s next turn takes 5 fire damage.
- □ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
- Ranged 10; +24 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing
10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the razorclaw shifter
sorcerer slides the target 5 squares.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter sorcerer’s speed increases by 2 and the
razorclaw shifter sorcerer gains a +1 bonus to AC and Reflex defense.
- ○ Draconic Majesty (minor) ✦ Fear, Zone
- Close burst 3; the burst creates a zone of fear that lasts until the end of the razorclaw shifter sorcerer’s next turn. When
the razorclaw shifter sorcerer moves, the zone moves with the razorclaw shifter sorcerer, remaining centered on the razorclaw
shifter sorcerer. The zone is difficult terrain for the razorclaw shifter sorcerer’s enemies. While within the zone, any enemy
takes a -5 penalty to attack rolls.
- ○ [M] Dragon Tail Meditation (immediate reaction) ✦ Lightning
- When an enemy moves into a space where it flanks the razorclaw shifter sorcerer.
Targets the triggering creature; +24 vs. Reflex; 2d10 + 23 lightning damage and the razorclaw shifter sorcerer pushes the
target 5 squares.
- Draconic Power
- The razorclaw shifter sorcerer gains a +9 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the razorclaw shifter sorcerer is not wearing heavy armor, the razorclaw shifter sorcerer can use the razorclaw shifter
sorcerer’s Strength modifier in place of the razorclaw shifter sorcerer’s Dexterity or Intelligence modifier to determine
the razorclaw shifter sorcerer’s AC.
Skills Arcana +16, Athletics +20
Str 20 (+15); Dex 17 (+13); Wis 14 (+12);
Con 14 (+12); Int 13 (+11); Cha 22 (+16)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Razorclaw Shifter Earth Warden [Level 21 Brute]
Medium natural humanoid (shifter) [XP 3200]
Initiative +13; Senses Perception +18; low-light
HP 240; Bloodied 120
Healing Surges (+60 hp) ○○○
AC 38; Fortitude 35, Reflex 33, Will 32
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage, and the razorclaw shifter warden gains a +1 power bonus to AC until the end of the razorclaw
shifter warden’s next turn.
- ○ [M] Eager Vine Strike (standard) ✦ Weapon
- +26 vs. AC; 2d10 + 14 damage. The target is immobilized and takes a -5 penalty to AC and Reflex until the end of the razorclaw
shifter warden’s next turn.
- □ [M] Blizzard Strike (standard) ✦ Cold, Weapon
- +26 vs. AC; 4d10 + 14 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized
instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss:
Half damage, and the target is slowed until the end of the razorclaw shifter warden’s next turn. Hit or Miss: Each
enemy within 3 squares of the razorclaw shifter warden, other than the target, is slowed until the end of the razorclaw shifter
warden’s next turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warden’s speed increases by 2 and the
razorclaw shifter warden gains a +1 bonus to AC and Reflex defense.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the razorclaw shifter warden that is within 5 squares of the razorclaw shifter warden makes an
attack that does not include the razorclaw shifter warden as a target.
Targets the triggering enemy; The razorclaw shifter warden slides the target 1 square. The target is slowed and cannot shift
until the end of its turn.
- ○ Cleansing Earth (immediate reaction)
- When the razorclaw shifter warden is subjected to an effect that a save can end.
The razorclaw shifter warden makes a saving throw against the triggering effect, with a +6 power bonus.
- Earthstrength
- When the razorclaw shifter warden uses the razorclaw shifter warden’s second wind, the razorclaw shifter warden gains an additional
+5 bonus to AC. The bonus lasts until the end of the razorclaw shifter warden’s next turn.
- Font of Life
- At the start of the razorclaw shifter warden’s turn, the razorclaw shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the razorclaw shifter warden on
the razorclaw shifter warden’s current turn. If the razorclaw shifter warden fails the saving throw, the razorclaw shifter
warden still makes a saving throw against the effect at the end of the razorclaw shifter warden’s turn.
- Nature’s Wrath
- Once during each of the razorclaw shifter warden’s turns, the razorclaw shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the razorclaw shifter warden’s next turn.
Skills Athletics +18, Perception +18
Str 22 (+16); Dex 16 (+13); Wis 17 (+13);
Con 20 (+15); Int 12 (+11); Cha 13 (+11)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Razorclaw Shifter Wild Warden [Level 21 Brute]
Medium natural humanoid (shifter) [XP 3200]
Initiative +13; Senses Perception +21; low-light
HP 235; Bloodied 117
Healing Surges (+58 hp) ○○○
AC 37; Fortitude 35, Reflex 31, Will 35
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +26 vs. AC; 2d6 + 14 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +26 vs. AC; 2d12 + 14 damage (crit 38 + 3d12), and the target is slowed until the end of the razorclaw shifter warden’s next
turn.
- ○ [M] Razorleaf Cut (standard) ✦ Weapon
- +26 vs. Fortitude; 2d12 + 20 damage (crit 44 + 3d12), and the target is weakened until the end of the razorclaw shifter warden’s
next turn.
- □ [M] Dire Beast Assault (standard) ✦ Weapon
- Before and after the attack, the razorclaw shifter warden shifts 1 square. +26 vs. AC; 3d12 + 14 damage (crit 50 + 3d12),
and ongoing 10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warden’s speed increases by 2 and the
razorclaw shifter warden gains a +1 bonus to AC and Reflex defense.
- □ Verdant Life (minor) ✦ Healing
- The razorclaw shifter warden can spend two healing surges.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the razorclaw shifter warden makes an attack that does not include the razorclaw shifter warden
as a target.
Targets the triggering enemy; +26 vs. Fortitude; 2d12 + 14 damage (crit 38 + 3d12), and the target grants combat advantage
to the razorclaw shifter warden and the razorclaw shifter warden’s allies until the end of the razorclaw shifter warden’s
next turn.
- Wildblood
- When the razorclaw shifter warden uses the razorclaw shifter warden’s second wind, each enemy marked by the razorclaw shifter
warden takes an additional -6 penalty to attack rolls for attacks that don’t include the razorclaw shifter warden as a target,
until the end of the razorclaw shifter warden’s next turn.
- Font of Life
- At the start of the razorclaw shifter warden’s turn, the razorclaw shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the razorclaw shifter warden on
the razorclaw shifter warden’s current turn. If the razorclaw shifter warden fails the saving throw, the razorclaw shifter
warden still makes a saving throw against the effect at the end of the razorclaw shifter warden’s turn.
- Nature’s Wrath
- Once during each of the razorclaw shifter warden’s turns, the razorclaw shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the razorclaw shifter warden’s next turn.
Skills Athletics +20, Perception +21
Str 22 (+16); Dex 16 (+13); Wis 22 (+16);
Con 15 (+12); Int 12 (+11); Cha 13 (+11)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.