Razorclaw Shifter NPCs [Level 24]

Razorclaw Shifter Battle Cleric [Level 24 Controller (Leader)]

Medium natural humanoid (shifter) [XP 6050]

Initiative +14; Senses Perception +18; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 37, Reflex 33, Will 39
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage, and one ally within 5 squares gains a +6 power bonus to melee attack rolls against the target until the end of the razorclaw shifter cleric’s next turn.
○ [M] Haunting Strike (standard) ✦ Weapon
+31 vs. AC; 4d10 + 15 damage. The next attack roll the razorclaw shifter cleric makes against the target gains a +2 power bonus.
□ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
+29 vs. AC; 3d10 + 15 damage. Miss: Half damage. Hit or Miss: The razorclaw shifter cleric and each ally within 5 squares of the razorclaw shifter cleric regains hit points as if the razorclaw shifter cleric had each spent a healing surge.
Purify (standard)
Every effect that a save can end is removed from the razorclaw shifter cleric and each ally within 10 squares.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter cleric’s speed increases by 2 and the razorclaw shifter cleric gains a +1 bonus to AC and Reflex defense.
○○○ Healing Word (minor) ✦ Healing
The razorclaw shifter cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The razorclaw shifter cleric gains a +1 bonus to the razorclaw shifter cleric’s next attack roll or saving throw before the end of the razorclaw shifter cleric’s next turn.

Skills Heal +23, Religion +18
Str 23 (+18); Dex 15 (+14); Wis 23 (+18);
Con 14 (+14); Int 12 (+13); Cha 15 (+14)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Razorclaw Shifter Devoted Cleric [Level 24 Controller (Leader)]

Medium natural humanoid (shifter) [XP 6050]

Initiative +14; Senses Perception +19; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 33, Reflex 33, Will 40
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+25 vs. AC; 2d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 2d6 + 11 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +28 vs. Reflex; 2d8 + 16 radiant damage, and one ally the razorclaw shifter cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [A] Healing Torch (standard) ✦ Healing, Radiant
Area burst 5 within 10; targets enemies; +28 vs. Will; 3d8 + 16 radiant damage. Hit or Miss: The razorclaw shifter cleric and each ally in the burst gain a +5 power bonus to AC until the end of the razorclaw shifter cleric’s next turn and can spend a healing surge. Add +5 to the hit points regained.
□ [A] Fire Storm (standard) ✦ Fire, Zone
Area burst 5 within 10; targets enemies; +28 vs. Reflex; 5d10 + 16 fire damage. Miss: Half damage. Hit or Miss: The burst creates a zone of fire that lasts until the end of the razorclaw shifter cleric’s next turn. Enemies that start their turn in this zone take 1d10 + 16 fire damage. Sustain Minor: The zone persists.
Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
The razorclaw shifter cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the razorclaw shifter cleric within 5 squares of its previous location.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter cleric’s speed increases by 2 and the razorclaw shifter cleric gains a +1 bonus to AC and Reflex defense.
○○○ Healing Word (minor) ✦ Healing
The razorclaw shifter cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The razorclaw shifter cleric gains a +1 bonus to the razorclaw shifter cleric’s next attack roll or saving throw before the end of the razorclaw shifter cleric’s next turn.

Skills Heal +24, Religion +18
Str 15 (+14); Dex 15 (+14); Wis 25 (+19);
Con 14 (+14); Int 12 (+13); Cha 21 (+17)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Razorclaw Shifter Greatweapon Fighter [Level 24 Soldier]

Medium natural humanoid (shifter) [XP 6050]

Initiative +15; Senses Perception +15; low-light
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○○
AC 38; Fortitude 39, Reflex 34, Will 34
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +29 vs. AC; 2d6 + 15 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12). Miss: 6 damage.
○ [M] Hack’n’ Slash (standard) ✦ Weapon
+29 vs. AC; 4d12 + 20 damage (crit 68 + 3d12).
□ [C] Devastation’s Wake (standard) ✦ Weapon
Close burst 1; targets visible enemies; +29 vs. AC; 3d12 + 15 damage (crit 51 + 3d12). Miss: Half damage. Hit or Miss: Until the start of the razorclaw shifter fighter’s next turn, the razorclaw shifter fighter can make a secondary attack as a free action against any enemy that starts its turn adjacent to the razorclaw shifter fighter. Secondary Attack: +29 vs. AC; 1d12 + 15 damage (crit 27 + 3d12).
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter fighter’s speed increases by 2 and the razorclaw shifter fighter gains a +1 bonus to AC and Reflex defense.
No Surrender (no action) ✦ Healing
When the razorclaw shifter fighter’s hit points drop to 0 or lower.
The razorclaw shifter fighter regains hit points up to one-half the razorclaw shifter fighter’s maximum hit points. However, the razorclaw shifter fighter takes a –2 penalty to attack rolls until the end of the encounter.
Combat Challenge
Every time the razorclaw shifter fighter attacks an enemy, the razorclaw shifter fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the razorclaw shifter fighter’s next turn. If the marked creature makes an attack that doesn’t include the razorclaw shifter fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the razorclaw shifter fighter and shifts or makes an attack that does not include the razorclaw shifter fighter, the razorclaw shifter fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +23, Intimidate +18
Str 23 (+18); Dex 17 (+15); Wis 16 (+15);
Con 21 (+17); Int 12 (+13); Cha 13 (+13)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Razorclaw Shifter Guardian Fighter [Level 24 Soldier]

Medium natural humanoid (shifter) [XP 6050]

Initiative +18; Senses Perception +15; low-light
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 39, Reflex 39, Will 34
Speed 5

● [m] Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+30 vs. AC; 2d8 + 15 damage, and the target is pushed 1 square if it is the razorclaw shifter fighter’s size, smaller than the razorclaw shifter fighter, or one size category larger. The razorclaw shifter fighter can shift into the space that the target occupied.
○ [M] Fangs of Steel (standard) ✦ Weapon
+30 vs. AC; 3d8 + 21 damage, and make a secondary attack against one creature adjacent to the primary target and within the razorclaw shifter fighter’s melee reach. Secondary Attack: +30 vs. AC; 2d8 + 21 damage.
□ [M] Strike of the Watchful Guard (standard) ✦ Weapon
+30 vs. AC; 4d8 + 15 damage. Hit or Miss: Until the end of the encounter, the razorclaw shifter fighter can make a melee basic attack against the target as a free action if the razorclaw shifter fighter is adjacent to it and it either shifts or attacks one of the razorclaw shifter fighter’s allies.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter fighter’s speed increases by 2 and the razorclaw shifter fighter gains a +1 bonus to AC and Reflex defense.
Act of Desperation (minor)
When an ally within 10 squares is dying.
The razorclaw shifter fighter gains an action point that the razorclaw shifter fighter must spend during the razorclaw shifter fighter’s current turn.
Combat Challenge
Every time the razorclaw shifter fighter attacks an enemy, the razorclaw shifter fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the razorclaw shifter fighter’s next turn. If the marked creature makes an attack that doesn’t include the razorclaw shifter fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the razorclaw shifter fighter and shifts or makes an attack that does not include the razorclaw shifter fighter, the razorclaw shifter fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +20, Intimidate +18
Str 23 (+18); Dex 23 (+18); Wis 16 (+15);
Con 15 (+14); Int 12 (+13); Cha 13 (+13)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Razorclaw Shifter Avenging Paladin [Level 24 Soldier]

Medium natural humanoid (shifter) [XP 6050]

Initiative +14; Senses Perception +15; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 39; Fortitude 38, Reflex 34, Will 37
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+30 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+30 vs. AC; 2d10 + 15 radiant damage. If the razorclaw shifter paladin has marked the target, the razorclaw shifter paladin gains a +3 bonus to the damage roll.
○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
+30 vs. AC; 3d10 + 15 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent to the razorclaw shifter paladin other than the primary target. Secondary Attack: +30 vs. AC; 1d10 + 15 thunder damage, and the target is knocked prone.
□ [M] Crusader’s Boon (standard) ✦ Weapon
+30 vs. AC; 4d10 + 15 damage. Miss: Half damage. Hit or Miss: The razorclaw shifter paladin and allies adjacent to the razorclaw shifter paladin gains a +1 power bonus to attack rolls until the end of the encounter.
Divine Challenge (minor) ✦ Radiant
The razorclaw shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the razorclaw shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 14 radiant damage. The razorclaw shifter paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the razorclaw shifter paladin challenges another target. Divine Challenge can only be used once per round.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter paladin’s speed increases by 2 and the razorclaw shifter paladin gains a +1 bonus to AC and Reflex defense.
□□□ Lay on Hands (minor) ✦ Healing
The razorclaw shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the razorclaw shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Cleansing Burst (minor)
The razorclaw shifter paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties to attack rolls or defenses affecting the targets are removed.

Skills Intimidate +22, Religion +18
Str 23 (+18); Dex 15 (+14); Wis 17 (+15);
Con 14 (+14); Int 12 (+13); Cha 21 (+17)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Razorclaw Shifter Protecting Paladin [Level 24 Soldier]

Medium natural humanoid (shifter) [XP 6050]

Initiative +14; Senses Perception +15; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 41; Fortitude 37, Reflex 36, Will 38
Speed 5

● [m] Longsword (standard) ✦ Weapon
+29 vs. AC; 2d8 + 14 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +28 vs. AC; 2d6 + 14 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage, and the razorclaw shifter paladin gains 3 temporary hit points.
○ [R] Here Waits Thy Doom (standard) ✦ Radiant
Ranged 5; +27 vs. Will; 4d10 + 15 radiant damage, and the target is pulled 3 squares.
□ [A] Righteous Inferno (standard) ✦ Fire, Zone
Area burst 2 within 10; targets enemies; +27 vs. Reflex; 3d10 + 15 fire damage, and the target grants combat advantage to the razorclaw shifter paladin and the razorclaw shifter paladin’s allies until the end of the razorclaw shifter paladin’s next turn. Miss: Half damage, and the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts until the end of the razorclaw shifter paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 + 9 fire damage and grant combat advantage to the razorclaw shifter paladin and the razorclaw shifter paladin’s allies. Sustain Minor: The zone persists.
Divine Challenge (minor) ✦ Radiant
The razorclaw shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the razorclaw shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 15 radiant damage. The razorclaw shifter paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the razorclaw shifter paladin challenges another target. Divine Challenge can only be used once per round.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter paladin’s speed increases by 2 and the razorclaw shifter paladin gains a +1 bonus to AC and Reflex defense.
□□□ Lay on Hands (minor) ✦ Healing
The razorclaw shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the razorclaw shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
United in Faith (minor) ✦ Healing
The razorclaw shifter paladin and each ally within 5 squares can spend a healing surge.

Skills Intimidate +23, Religion +18
Str 21 (+17); Dex 15 (+14); Wis 17 (+15);
Con 14 (+14); Int 12 (+13); Cha 23 (+18)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Razorclaw Shifter Archer Ranger [Level 24 Skirmisher]

Medium natural humanoid (shifter) [XP 6050]

Initiative +19; Senses Perception +20; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 41; Fortitude 37, Reflex 39, Will 34
Speed 6

● [m] Longsword (standard) ✦ Weapon
+29 vs. AC; 2d8 + 14 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+29 vs. AC; 2d6 + 14 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +30 vs. AC; 2d10 + 16 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +29/+29 vs. AC; 2d8 + 9 damage (main)/2d6 + 9 damage (off-hand).
Longbow: Ranged 20/40; +30 vs. AC (twice); 2d10 + 9 damage.
○ [R] Hammer Shot (standard) ✦ Weapon
Ranged 20/40; +30 vs. Fortitude; 4d10 + 16 damage, and the target is pushed 5 squares.
□ [R] Two-in-One Shot (standard) ✦ Weapon
Ranged 20/40; two attacks against one creature; +30 vs. AC; 2d10 + 16 damage per attack. If the first attack hits, the razorclaw shifter ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally. Miss: Half damage per attack.
Forest Ghost (standard) ✦ Illusion
When it is not the razorclaw shifter ranger’s turn, enemies treat the razorclaw shifter ranger as invisible if the razorclaw shifter ranger has cover or concealment from them. An enemy still knows the square occupied by the razorclaw shifter ranger if it saw the razorclaw shifter ranger in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
Hunter’s Quarry (minor)
The razorclaw shifter ranger can designate the nearest visible enemy as the razorclaw shifter ranger’s quarry. Once per round when hitting this quarry, the razorclaw shifter ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the razorclaw shifter ranger designates a different target as the quarry. The razorclaw shifter ranger can only designate one enemy as quarry at a time.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter ranger’s speed increases by 2 and the razorclaw shifter ranger gains a +1 bonus to AC and Reflex defense.
Archer Fighting Style
The razorclaw shifter ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The razorclaw shifter ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +20, Stealth +25
Str 21 (+17); Dex 25 (+19); Wis 17 (+15);
Con 14 (+14); Int 12 (+13); Cha 13 (+13)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Razorclaw Shifter Two-Blade Ranger [Level 24 Skirmisher]

Medium natural humanoid (shifter) [XP 6050]

Initiative +18; Senses Perception +20; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 40; Fortitude 38, Reflex 38, Will 34
Speed 6

● [m] Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +29 vs. AC; 2d10 + 15 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +30/+30 vs. AC; 2d8 + 9 damage (main)/2d8 + 9 damage (off-hand).
Longbow: Ranged 20/40; +29 vs. AC (twice); 2d10 + 9 damage.
○ [M] Cloak of Thorns (standard) ✦ Weapon
Two attacks against one or two creatures.
Longsword (main): +30 vs. AC; 2d8 + 15 damage.
Longsword (off hand): +30 vs. AC; 2d8 + 15 damage.
If one attack hits, the target takes a –2 penalty to attack rolls until the end of the razorclaw shifter ranger’s next turn. If both attacks hit the same target, this penalty worsens to –4. Hit or Miss: If any adjacent creature makes an attack against the razorclaw shifter ranger and misses before the start of the razorclaw shifter ranger’s next turn, make a melee basic attack against it with both the razorclaw shifter ranger’s main weapon and the razorclaw shifter ranger’s off-hand weapon as an immediate reaction.
□ [M] Cruel Cage of Steel (standard) ✦ Weapon
Three attacks against one, two, or three creatures;
Longsword (first attack; main): +32 vs. AC; 2d8 + 15 damage.
Longsword (second attack; off hand): +32 vs. AC; 2d8 + 15 damage.
Longsword (third attack; main): +32 vs. AC; 1d8 + 15 damage.
A target hit once is dazed until the end of the razorclaw shifter ranger’s next turn. A target hit twice is stunned until the end of the razorclaw shifter ranger’s next turn. A target hit three times is weakened and stunned until the end of the razorclaw shifter ranger’s next turn. Miss: Half damage per attack, and the target is not dazed, stunned, or weakened. Hit or Miss: After the first attack and after the second attack, the razorclaw shifter ranger can shift 1 square.
Hunter’s Quarry (minor)
The razorclaw shifter ranger can designate the nearest visible enemy as the razorclaw shifter ranger’s quarry. Once per round when hitting this quarry, the razorclaw shifter ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the razorclaw shifter ranger designates a different target as the quarry. The razorclaw shifter ranger can only designate one enemy as quarry at a time.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter ranger’s speed increases by 2 and the razorclaw shifter ranger gains a +1 bonus to AC and Reflex defense.
Hit the Dirt (immediate interrupt)
When the razorclaw shifter ranger is hit by an area attack or a close attack.
Shift 3 squares.
Two-Blade Fighting Style
The razorclaw shifter ranger can wield a one-handed weapon in the razorclaw shifter ranger’s off hand as if it were an off-hand weapon. In addition, the razorclaw shifter ranger gains Toughness as a bonus feat.
Toughness [Feat]
The razorclaw shifter ranger gains an additional +15 hit points.

Skills Nature +20, Perception +20
Str 23 (+18); Dex 23 (+18); Wis 17 (+15);
Con 14 (+14); Int 12 (+13); Cha 13 (+13)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Razorclaw Shifter Brawny Rogue [Level 24 Skirmisher]

Medium natural humanoid (shifter) [XP 6050]

Initiative +19; Senses Perception +14; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 36, Reflex 40, Will 33
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+29 vs. AC; 2d6 + 14 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +31 vs. AC; 2d6 + 16 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+31 vs. Reflex; 2d6 + 16 damage.
□ [M] Flying Foe (standard) ✦ Weapon
+31 vs. Fortitude; 4d6 + 16 damage, and the razorclaw shifter rogue slides the target 5 squares. If an obstacle (including a creature) arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied before it collided with the obstacle. Miss: The razorclaw shifter rogue slides the target 5 squares, and no damage from obstacles.
Dazzling Acrobatics (move)
The razorclaw shifter rogue can shift twice the razorclaw shifter rogue’s speed. The razorclaw shifter rogue can climb at full speed as part of this move. If an enemy attacks the razorclaw shifter rogue while the razorclaw shifter rogue shifts, the razorclaw shifter rogue gains a +4 bonus to AC against that attack.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter rogue’s speed increases by 2 and the razorclaw shifter rogue gains a +1 bonus to AC and Reflex defense.
○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
When an ally damages a creature adjacent to the razorclaw shifter rogue.
Targets the creature the razorclaw shifter rogue’s ally damaged; +31 vs. AC; 2d6 + 16 damage.
First Strike
At the start of an encounter, the razorclaw shifter rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the razorclaw shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the razorclaw shifter rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the razorclaw shifter rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the razorclaw shifter rogue deals an extra 5d6 damage.

Skills Acrobatics +26, Thievery +24
Str 21 (+17); Dex 25 (+19); Wis 15 (+14);
Con 14 (+14); Int 12 (+13); Cha 15 (+14)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Razorclaw Shifter Trickster Rogue [Level 24 Skirmisher]

Medium natural humanoid (shifter) [XP 6050]

Initiative +19; Senses Perception +19; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 33, Reflex 40, Will 36
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+26 vs. AC; 2d6 + 11 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d6 + 16 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +31 vs. AC; 2d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +30 vs. AC; 2d6 + 16 damage.
The razorclaw shifter rogue can move 2 squares before the attack.
○ [M/R] Knave’s Gambit (standard) ✦ Weapon
Short Sword: +31 vs. AC; 4d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +30 vs. AC; 4d6 + 16 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other than the razorclaw shifter rogue. The razorclaw shifter rogue chooses the target of its attack.
□ [M/R] Feinting Flurry (standard) ✦ Weapon
Short Sword: +31 vs. Will; 5d6 + 16 damage.
Hand Crossbow: Ranged 10/20; +30 vs. Will; 5d6 + 16 damage.
Hit or Miss: Until the end of the razorclaw shifter rogue’s next turn, all of the target’s defenses against the razorclaw shifter rogue’s attacks take a -5 penalty. Sustain Minor: Sustain the penalty for another round.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter rogue’s speed increases by 2 and the razorclaw shifter rogue gains a +1 bonus to AC and Reflex defense.
Hide from the Light (minor)
The razorclaw shifter rogue must already be hidden to use this power. The razorclaw shifter rogue is invisible until the end of the encounter or until the razorclaw shifter rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic attack or an at-will attack.
First Strike
At the start of an encounter, the razorclaw shifter rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the razorclaw shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the razorclaw shifter rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the razorclaw shifter rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the razorclaw shifter rogue deals an extra 5d6 damage.

Skills Stealth +26, Thievery +24
Str 15 (+14); Dex 25 (+19); Wis 15 (+14);
Con 14 (+14); Int 12 (+13); Cha 21 (+17)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Razorclaw Shifter Fey-Pact Warlock [Level 24 Skirmisher]

Medium natural humanoid (shifter) [XP 6050]

Initiative +14; Senses Perception +15; low-light
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 38; Fortitude 33, Reflex 37, Will 38
Speed 6

● [m] Spear (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +27 vs. Will; 2d6 + 15 psychic damage, and the razorclaw shifter warlock is invisible to the target until the start of the razorclaw shifter warlock’s next turn.
○ [R] Thorns of Venom (standard) ✦ Poison
Ranged 10; +27 vs. Fortitude; 3d8 + 15 poison damage, and the target is immobilized and takes a –6 penalty to AC and Reflex defense until the end of the razorclaw shifter warlock’s next turn.
□ [R] Delusions of Loyalty (standard) ✦ Charm
Ranged 10; +27 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature to attack the razorclaw shifter warlock since the razorclaw shifter warlock’s last turn. If no one attacked the razorclaw shifter warlock since the razorclaw shifter warlock’s last turn or if the target is unable to attack, the target loses its standard action. Sustain Minor: When the razorclaw shifter warlock sustains this power, the razorclaw shifter warlock can repeat the attack against the target. If the razorclaw shifter warlock misses, the razorclaw shifter warlock can no longer sustain the power.
Raven’s Glamor (move) ✦ Illusion, Teleportation
The razorclaw shifter warlock becomes invisible until the start of the razorclaw shifter warlock’s next turn and teleports 20 squares. The razorclaw shifter warlock leaves behind an illusory image of the razorclaw shifter warlock that persists as long as the razorclaw shifter warlock is invisible. This image stands in place, takes no actions, and uses the razorclaw shifter warlock’s defenses if it is attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the razorclaw shifter warlock makes an attack, the razorclaw shifter warlock becomes visible. Sustain Standard: The razorclaw shifter warlock remains invisible as long as the razorclaw shifter warlock doesn’t make an attack.
Warlock’s Curse (minor)
The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the razorclaw shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target per turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock can immediately teleport 3 squares.

Skills Arcana +22, Bluff +23
Str 12 (+13); Dex 15 (+14); Wis 16 (+15);
Con 15 (+14); Int 21 (+17); Cha 23 (+18)
Equipment leather armor, spear

-1 Level / +1 Level

Razorclaw Shifter Infernal-Pact Warlock [Level 24 Skirmisher]

Medium natural humanoid (shifter) [XP 6050]

Initiative +15; Senses Perception +14; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 38; Fortitude 37, Reflex 37, Will 34
Speed 6

● [m] Mace (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +27 vs. Reflex; 2d6 + 15 fire damage. If the razorclaw shifter warlock takes damage before the end of the razorclaw shifter warlock’s next turn, the target takes an extra 2d6 + 15 fire damage.
○ [C] Spiteful Darts (standard)
Close blast 5; +27 vs. Reflex; 4d8 + 15 damage, and the target is pushed 8 squares.
Minions of Malbolge (standard) ✦ Conjuration, Fire
The razorclaw shifter warlock conjures flames in the shape of diabolic imps that appear at the razorclaw shifter warlock’s feet. The razorclaw shifter warlock gains 25 temporary hit points. Any enemy that enters a square adjacent to the razorclaw shifter warlock takes 2d10 fire damage and is pushed 3 squares. This effect applies once per creature per round. It ends when the razorclaw shifter warlock has no temporary hit points remaining.
Warlock’s Curse (minor)
The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the razorclaw shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target per turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
Wings of the Fiend (minor) ✦ Polymorph
The razorclaw shifter warlock grows wings and gains a fly speed equal to the razorclaw shifter warlock’s speed until the end of the encounter or for 5 minutes.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock gains 24 temporary hit points.

Skills Arcana +22, Intimidate +19
Str 12 (+13); Dex 16 (+15); Wis 15 (+14);
Con 23 (+18); Int 21 (+17); Cha 15 (+14)
Equipment leather armor, mace

-1 Level / +1 Level

Razorclaw Shifter Star-Pact Warlock [Level 24 Skirmisher]

Medium natural humanoid (shifter) [XP 6050]

Initiative +15; Senses Perception +14; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 36; Fortitude 37, Reflex 35, Will 37
Speed 6

● [m] Sickle (standard) ✦ Weapon
+24 vs. AC; 2d6 + 10 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +27 vs. Fortitude; 2d6 + 15 radiant damage. If the target moves nearer to the razorclaw shifter warlock on its next turn, it takes an extra 2d6 + 15 damage.
○ [R] Dark Transport (standard) ✦ Teleportation
Ranged 10; +26 vs. Will; 4d10 + 14 damage, and the razorclaw shifter warlock can swap places with the target. After swapping places with the target, the razorclaw shifter warlock can teleport 2 squares..
□ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
Ranged 10; +26 vs. Reflex; 4d10 + 14 necrotic damage, and the target disappears into a starry realm (save ends). While in the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 9 necrotic damage at the start of its turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied space of its choice.
Warlock’s Curse (minor)
The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the razorclaw shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target per turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
Entropic Ward (minor)
Until the end of the razorclaw shifter warlock’s next turn, anyone who attacks the razorclaw shifter warlock must roll two dice and take the lower result. Each time an attack misses due to this effect, the razorclaw shifter warlock gains a cumulative +1 power bonus to the razorclaw shifter warlock’s next attack roll.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock gains a +1 bonus to a single d20 roll the razorclaw shifter warlock makes during the razorclaw shifter warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.

Skills Arcana +19, Insight +19
Str 12 (+13); Dex 16 (+15); Wis 15 (+14);
Con 23 (+18); Int 15 (+14); Cha 21 (+17)
Equipment leather armor, sickle

-1 Level / +1 Level

Razorclaw Shifter Inspiring Warlord [Level 24 Soldier (Leader)]

Medium natural humanoid (shifter) [XP 6050]

Initiative +16; Senses Perception +14; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 37; Fortitude 38, Reflex 33, Will 37
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +29 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Furious Smash (standard) ✦ Weapon
+29 vs. Fortitude; 6 damage, and choose one ally adjacent to either the razorclaw shifter warlord or the target. On his or her next attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
+29 vs. AC; 3d10 + 15 damage, and the target is weakened until the end of the razorclaw shifter warlord’s next turn. Until the end of the encounter, the razorclaw shifter warlord’s allies gain a +5 power bonus to their attack rolls against weakened enemies.
□ [M] Victory Surge (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage. Until the start of the razorclaw shifter warlord’s next turn, every ally within 10 squares of the razorclaw shifter warlord can follow up a standard action with a basic attack made as a free action. Miss: Until the start of the razorclaw shifter warlord’s next turn, one ally of the razorclaw shifter warlord’s choice within 10 squares of the razorclaw shifter warlord can follow up a standard action with a basic attack made as a free action. Sustain Minor: Until the start of the razorclaw shifter warlord’s next turn, one ally of the razorclaw shifter warlord’s choice within 10 squares of the razorclaw shifter warlord can follow up a standard action with a basic attack made as a free action.
Heart of the Titan (standard)
The razorclaw shifter warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 5. Until the target loses as many temporary hit points as he or she gained from this power, the target adds +5 to damage rolls and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlord’s speed increases by 2 and the razorclaw shifter warlord gains a +1 bonus to AC and Reflex defense.
○○○ Inspiring Word (minor) ✦ Healing
The razorclaw shifter warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Inspiring Presence
When an ally who can see the razorclaw shifter warlord spends an action point to take an extra action, that ally also regains 17 lost hit points.
Combat Leader
The razorclaw shifter warlord and each ally within 10 squares who can see and hear the razorclaw shifter warlord gains a +2 power bonus to initiative.

Skills Heal +19, History +19
Str 23 (+18); Dex 15 (+14); Wis 14 (+14);
Con 14 (+14); Int 15 (+14); Cha 21 (+17)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Razorclaw Shifter Tactical Warlord [Level 24 Soldier (Leader)]

Medium natural humanoid (shifter) [XP 6050]

Initiative +16; Senses Perception +14; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 38, Reflex 37, Will 34
Speed 6

● [m] Longsword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage. Before the razorclaw shifter warlord attacks, one ally adjacent to either the razorclaw shifter warlord or the target may shift 1 square as a free action.
○ [M] Sudden Assault (standard) ✦ Weapon
+30 vs. AC; 1d8 + 15 damage, and an ally of the razorclaw shifter warlord’s choice within 5 squares of the razorclaw shifter warlord takes a standard action. The razorclaw shifter warlord’s ally gains a +5 power bonus to attack rolls against targets adjacent to the razorclaw shifter warlord for attacks made with this extra standard action.
□ [M] Break the Tempo (standard) ✦ Weapon
+30 vs. AC; 4d8 + 15 damage. Hit or Miss: If the target attacks before the end of the razorclaw shifter warlord’s next turn, the razorclaw shifter warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target. If the razorclaw shifter warlord deals damage, the target takes a -5 penalty to its attack roll. Sustain Minor: The effect continues until the end of the razorclaw shifter warlord’s next turn.
Own the Battlefield (standard)
Close burst 10; targets visible enemies; the razorclaw shifter warlord slides each target 5 squares.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlord’s speed increases by 2 and the razorclaw shifter warlord gains a +1 bonus to AC and Reflex defense.
○○○ Inspiring Word (minor) ✦ Healing
The razorclaw shifter warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Tactical Presence
When an ally the razorclaw shifter warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus to the attack roll.
Combat Leader
The razorclaw shifter warlord and each ally within 10 squares who can see and hear the razorclaw shifter warlord gains a +2 power bonus to initiative.

Skills Heal +19, History +22
Str 23 (+18); Dex 15 (+14); Wis 14 (+14);
Con 14 (+14); Int 21 (+17); Cha 15 (+14)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Razorclaw Shifter Control Wizard [Level 24 Artillery]

Medium natural humanoid (shifter) [XP 6050]

Initiative +15; Senses Perception +18; low-light
HP 164; Bloodied 82
Healing Surges (+41 hp) ○○○
AC 37; Fortitude 33, Reflex 37, Will 39
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +27 vs. Fortitude; 2d6 + 15 cold damage, and the target is slowed until the end of the razorclaw shifter wizard’s next turn.
○ [A] Acid Storm (standard) ✦ Acid
Area burst 4 within 10; +27 vs. Fortitude; 4d6 + 15 acid damage. Hit or Miss: The cloud blocks line of sight, providing total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage. The cloud lasts until the end of the razorclaw shifter wizard’s next turn, or the razorclaw shifter wizard can dismiss it as a minor action.
□ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
Area burst 4 within 10; +27 vs. Reflex; 2d10 + 15 necrotic damage, and the target is immobilized (save ends). Hit or Miss: The burst creates a zone of difficult terrain that lasts until the end of the razorclaw shifter wizard’s next turn. Sustain Minor: When the razorclaw shifter wizard sustains the power, repeat the attack against any creature within the zone that is not immobilized, and deal 1d10 + 9 necrotic damage to creatures that are immobilized.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter wizard’s speed increases by 2 and the razorclaw shifter wizard gains a +1 bonus to AC and Reflex defense.
Time Stop (minor)
The razorclaw shifter wizard gains two extra standard actions, which the razorclaw shifter wizard can’t use to attack other creatures.
Orb of Imposition (free)
The razorclaw shifter wizard can choose one creature suffering from one of the razorclaw shifter wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -6 penalty to its saving throws against that effect. Alternatively, the razorclaw shifter wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the razorclaw shifter wizard’s current turn, so that it lasts instead until the end of the razorclaw shifter wizard’s next turn.

Skills Arcana +23, Insight +23
Str 12 (+13); Dex 17 (+15); Wis 23 (+18);
Con 14 (+14); Int 23 (+18); Cha 13 (+13)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Razorclaw Shifter War Wizard [Level 24 Artillery]

Medium natural humanoid (shifter) [XP 6050]

Initiative +18; Senses Perception +15; low-light
HP 164; Bloodied 82
Healing Surges (+41 hp) ○○○
AC 37; Fortitude 33, Reflex 37, Will 36
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+24 vs. AC; 2d8 + 10 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +27 vs. Reflex; 2d6 + 15 fire damage.
○ [R] Chain Lightning (standard) ✦ Lightning
Ranged 20; +27 vs. Reflex; 4d6 + 15 lightning damage. Hit or Miss: Make a secondary attack against two creatures within 5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +27 vs. Reflex; 2d6 + 15 lightning damage. Tertiary Attack: +27 vs. Reflex; 1d6 + 15 lightning damage.
□ [C] Acid Wave (standard) ✦ Acid
Close blast 5; +27 vs. Reflex; 5d6 + 15 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and ongoing 5 acid damage (save ends).
Mass Fly (standard)
The razorclaw shifter wizard and each ally within 5 squares gain a speed of fly 8 until the end of the razorclaw shifter wizard’s next turn. Sustain Minor: The razorclaw shifter wizard can sustain this power until the end of the encounter or for 5 minutes. If the razorclaw shifter wizard does not sustain this power, all targets float to the ground without taking falling damage.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter wizard’s speed increases by 2 and the razorclaw shifter wizard gains a +1 bonus to AC and Reflex defense.
Wand of Accuracy (free)
The razorclaw shifter wizard gains a +6 bonus to a single attack roll.

Skills Arcana +23, History +23
Str 12 (+13); Dex 23 (+18); Wis 17 (+15);
Con 14 (+14); Int 23 (+18); Cha 13 (+13)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Razorclaw Shifter Isolating Avenger [Level 24 Skirmisher]

Medium natural humanoid (shifter) [XP 6050]

Initiative +14; Senses Perception +19; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 39; Fortitude 34, Reflex 37, Will 39
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+26 vs. AC; 2d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +25 vs. AC; 2d6 + 11 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+31 vs. AC; 2d10 + 16 damage, and the razorclaw shifter avenger shifts 1 square, sliding the target 1 square into the space the razorclaw shifter avenger occupied.
○ [M] Phase Duel (standard) ✦ Weapon
+31 vs. AC; 3d10 + 16 damage, and until the end of the razorclaw shifter avenger’s next turn, the razorclaw shifter avenger and the target are immobilized. In addition, no other creature has line of sight or line of effect to either the target or the razorclaw shifter avenger, both of whom have line of sight and line of effect only to each other. This effect ends if the immobilized condition ends on either the target or the razorclaw shifter avenger before the end of the razorclaw shifter avenger’s next turn. Hit or Miss: Until the end of the razorclaw shifter avenger’s next turn, the razorclaw shifter avenger gains a +5 bonus to all defenses against the target’s attacks.
□ [C] Aspect of Awe (standard) ✦ Charm, Psychic
Close burst 5; targets one creature in burst; +28 vs. Will; 4d8 + 16 psychic damage, and the target is pulled 3 squares. At the start of each of the razorclaw shifter avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage, and the target is pulled 2 squares. At the start of the razorclaw shifter avenger’s next turn, the target is pulled 3 squares.
○ [C] Oath of Enmity (minor)
Choose one enemy the razorclaw shifter avenger can see in within 10 squares. When the razorclaw shifter avenger makes a melee attack against the target and the target is the only enemy adjacent to the razorclaw shifter avenger, the razorclaw shifter avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the razorclaw shifter avenger regains the use of this power.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter avenger’s speed increases by 2 and the razorclaw shifter avenger gains a +1 bonus to AC and Reflex defense.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the razorclaw shifter avenger makes an attack roll against the razorclaw shifter avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Oath of the Final Strike (immediate interrupt)
When an attack reduces the razorclaw shifter avenger to 0 hit points or fewer and doesn’t kill you.
The razorclaw shifter avenger is dying but doesn’t fall unconscious. Until the end of the razorclaw shifter avenger’s next turn, the razorclaw shifter avenger doesn’t take any damage after the triggering attack, and the razorclaw shifter avenger gains a +4 bonus to attack rolls. At the end of the razorclaw shifter avenger’s next turn, the razorclaw shifter avenger falls unconscious if the razorclaw shifter avenger is still dying.
Censure of Retribution
When any enemy other than the razorclaw shifter avenger’s oath of enmity target hits the razorclaw shifter avenger, the razorclaw shifter avenger gains a +5 bonus to damage rolls against the razorclaw shifter avenger’s oath of enmity target until the end of the razorclaw shifter avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the razorclaw shifter avenger’s deity wards the razorclaw shifter avenger from harm. While the razorclaw shifter avenger is neither wearing heavy armor nor using a shield, the razorclaw shifter avenger gains a +3 bonus to AC.

Skills Athletics +19, Religion +22
Str 15 (+14); Dex 15 (+14); Wis 25 (+19);
Con 14 (+14); Int 21 (+17); Cha 12 (+13)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Razorclaw Shifter Pursuing Avenger [Level 24 Skirmisher]

Medium natural humanoid (shifter) [XP 6050]

Initiative +18; Senses Perception +19; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 34, Reflex 38, Will 39
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+26 vs. AC; 2d10 + 11 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +29 vs. AC; 2d8 + 15 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+31 vs. AC; 2d10 + 16 damage, and if the target doesn’t end its next turn adjacent to the razorclaw shifter avenger, the razorclaw shifter avenger can shift 7 squares as a free action. The razorclaw shifter avenger must end that shift closer to the target.
○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
+31 vs. AC; 4d10 + 16 radiant damage, and if the target is not adjacent to the razorclaw shifter avenger at the start of the razorclaw shifter avenger’s next turn, the razorclaw shifter avenger gains a +4 bonus to attack rolls against it until the end of that turn. During that turn, the razorclaw shifter avenger can teleport to a space adjacent to the target as a move action, doing 11 radiant damage to the target.
□ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
+31 vs. AC; 5d10 + 16 damage. Miss: Half damage. The razorclaw shifter avenger gains a +5 power bonus to the razorclaw shifter avenger’s next damage roll against the target before the end of the encounter, unless the razorclaw shifter avenger attacks another creature first.
○ [C] Oath of Enmity (minor)
Choose one enemy the razorclaw shifter avenger can see in within 10 squares. When the razorclaw shifter avenger makes a melee attack against the target and the target is the only enemy adjacent to the razorclaw shifter avenger, the razorclaw shifter avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the razorclaw shifter avenger regains the use of this power.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter avenger’s speed increases by 2 and the razorclaw shifter avenger gains a +1 bonus to AC and Reflex defense.
Ghostly Vengeance (minor)
Until the end of the encounter, the razorclaw shifter avenger gains phasing, and the razorclaw shifter avenger takes half damage from opportunity attacks.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the razorclaw shifter avenger makes an attack roll against the razorclaw shifter avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Pursuit
If the razorclaw shifter avenger’s oath of enmity target moves away from the razorclaw shifter avenger willingly, the razorclaw shifter avenger gains a +12 bonus to damage rolls against the target until the end of the razorclaw shifter avenger’s next turn.
Armor of Faith
The favor of the razorclaw shifter avenger’s deity wards the razorclaw shifter avenger from harm. While the razorclaw shifter avenger is neither wearing heavy armor nor using a shield, the razorclaw shifter avenger gains a +3 bonus to AC.

Skills Religion +18, Stealth +25
Str 15 (+14); Dex 23 (+18); Wis 25 (+19);
Con 14 (+14); Int 13 (+13); Cha 12 (+13)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Razorclaw Shifter Rageblood Barbarian [Level 24 Brute]

Medium natural humanoid (shifter) [XP 6050]

Initiative +15; Senses Perception +19; low-light
HP 271; Bloodied 135
Healing Surges (+67 hp) ○○○
AC 40; Fortitude 39, Reflex 37, Will 33
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+29 vs. AC; 2d12 + 3d8 + 15 damage (crit 63 + 3d12). Hit or Miss: Until the start of the razorclaw shifter barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the razorclaw shifter barbarian. If the razorclaw shifter barbarian is raging, attackers do not gain this bonus.
○ [M] Fatal Strike (standard) ✦ Weapon
+29 vs. AC; 4d12 + 20 damage (crit 68 + 3d12), and the target cannot regain hit points until the start of the razorclaw shifter barbarian’s next turn.
□ [M] Hydra Rage (standard) ✦ Rage, Weapon
+29 vs. AC; 4d12 + 15 damage (crit 63 + 3d12), and the target is dazed (save ends). Miss: Half damage. Hit or Miss: The razorclaw shifter barbarian enters the rage of the hydra. Until the rage ends, once per round when the razorclaw shifter barbarian makes an attack that misses, the razorclaw shifter barbarian can make a melee basic attack as a free action.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter barbarian’s speed increases by 2 and the razorclaw shifter barbarian gains a +1 bonus to AC and Reflex defense.
Swift Charge (free)
When the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points.
The razorclaw shifter barbarian charges an enemy.
Primal Vigor (immediate interrupt)
When the razorclaw shifter barbarian is hit by an attack.
Until the end of the razorclaw shifter barbarian’s next turn, the razorclaw shifter barbarian gains resist 17 to all damage.
Rageblood Vigor
Whenever the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points, the razorclaw shifter barbarian gains 15 temporary hit points.
Barbarian Agility
While the razorclaw shifter barbarian is not wearing heavy armor, the razorclaw shifter barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +22, Perception +19
Str 23 (+18); Dex 16 (+15); Wis 15 (+14);
Con 21 (+17); Int 12 (+13); Cha 15 (+14)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Razorclaw Shifter Thaneborn Barbarian [Level 24 Brute]

Medium natural humanoid (shifter) [XP 6050]

Initiative +15; Senses Perception +19; low-light
HP 265; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 40; Fortitude 39, Reflex 37, Will 36
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+29 vs. AC; 2d12 + 3d6 + 15 damage (crit 57 + 3d12). When charging, the razorclaw shifter barbarian can use this power in place of a melee basic attack. If the razorclaw shifter barbarian is raging, the razorclaw shifter barbarian can move 2 extra squares as part of the charge.
○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
+29 vs. AC; 5d12 + 15 damage (crit 75 + 3d12), and each enemy adjacent to the razorclaw shifter barbarian takes a –5 penalty to attack rolls until the end of the razorclaw shifter barbarian’s next turn.
□ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
+29 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit or Miss: The razorclaw shifter barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its turn next to the razorclaw shifter barbarian grants combat advantage to the razorclaw shifter barbarian and the razorclaw shifter barbarian’s allies until the end of its next turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter barbarian’s speed increases by 2 and the razorclaw shifter barbarian gains a +1 bonus to AC and Reflex defense.
Untouched (minor)
The razorclaw shifter barbarian makes a saving throw against each effect on the razorclaw shifter barbarian that a save can end. The razorclaw shifter barbarian gains a +2 bonus to each saving throw.
○ [C] Roar of Triumph (free) ✦ Fear
When the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the razorclaw shifter barbarian’s next turn.
Thaneborn Triumph
Whenever the razorclaw shifter barbarian bloodies an enemy, the next attack by the razorclaw shifter barbarian or an ally against that enemy gains a +5 bonus to the attack roll.
Barbarian Agility
While the razorclaw shifter barbarian is not wearing heavy armor, the razorclaw shifter barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +22, Perception +19
Str 23 (+18); Dex 16 (+15); Wis 15 (+14);
Con 15 (+14); Int 12 (+13); Cha 21 (+17)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Razorclaw Shifter Cunning Bard [Level 24 Controller (Leader)]

Medium natural humanoid (shifter) [XP 6050]

Initiative +14; Senses Perception +19; low-light
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 33, Reflex 38, Will 38
Speed 6

● [m] Longsword (standard) ✦ Weapon
+26 vs. AC; 2d8 + 11 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +27 vs. Will; 2d6 + 15 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the razorclaw shifter bard’s next turn.
○ [R] Echoes in Time (standard) ✦ Force, Teleportation
Ranged 10; +27 vs. Reflex; 3d8 + 15 force damage. Each ally within 10 squares of the razorclaw shifter bard, as the last action of his or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start of the razorclaw shifter bard’s next turn, an ally who teleports using this power also gains a +5 power bonus to all defenses.
□ [R] Encircling Dance (standard) ✦ Radiant
Ranged 10; targets one or two creatures; +27 vs. Reflex; 3d8 + 15 radiant damage. Miss: Half damage. Hit or Miss: The razorclaw shifter bard and each ally within 10 squares of the razorclaw shifter bard can shift 5 squares as a free action.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter bard’s speed increases by 2 and the razorclaw shifter bard gains a +1 bonus to AC and Reflex defense.
○○○ Majestic Word (minor) ✦ Healing
The razorclaw shifter bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This power can only be used once per round. The razorclaw shifter bard can also slide the target 1 square.
Mirrored Entourage (minor) ✦ Illusion
Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear, the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by 2.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 10 squares of the razorclaw shifter bard, the razorclaw shifter bard can slide that ally 1 square as a free action.
Skill Versatility
The razorclaw shifter bard gains a +1 bonus to untrained skill checks.

Skills Arcana +22, Bluff +23
Str 14 (+14); Dex 15 (+14); Wis 14 (+14);
Con 15 (+14); Int 21 (+17); Cha 23 (+18)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Razorclaw Shifter Valorous Bard [Level 24 Controller (Leader)]

Medium natural humanoid (shifter) [XP 6050]

Initiative +14; Senses Perception +19; low-light
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○○
AC 38; Fortitude 36, Reflex 35, Will 38
Speed 5

● [m] Longsword (standard) ✦ Weapon
+26 vs. AC; 2d8 + 11 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage, and the target takes a –2 penalty to the defense of the razorclaw shifter bard’s choice until the end of the razorclaw shifter bard’s next turn.
○ [M] Weal and Woe (standard) ✦ Weapon
+30 vs. AC; 3d8 + 15 damage, and one ally adjacent to the target makes a saving throw with a +5 power bonus and gains a +5 power bonus to his or her next attack roll against the target.
Increasing the Tempo (standard)
One ally within 10 squares target makes four basic attacks as a free action.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter bard’s speed increases by 2 and the razorclaw shifter bard gains a +1 bonus to AC and Reflex defense.
○○○ Majestic Word (minor) ✦ Healing
The razorclaw shifter bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This power can only be used once per round. The razorclaw shifter bard can also slide the target 1 square.
Elegy Unwritten (immediate interrupt) ✦ Healing
When an ally within 5 squares of the razorclaw shifter bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares as a free action.
Virtue of Valor
Once per round, when any ally within 5 squares of the razorclaw shifter bard reduces an enemy to 0 hit points or bloodies an enemy, the razorclaw shifter bard can grant 10 temporary hit points to that ally as a free action.
Skill Versatility
The razorclaw shifter bard gains a +1 bonus to untrained skill checks.

Skills Arcana +19, Athletics +18
Str 14 (+14); Dex 15 (+14); Wis 14 (+14);
Con 21 (+17); Int 15 (+14); Cha 23 (+18)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Razorclaw Shifter Guardian Druid [Level 24 Controller]

Medium natural humanoid (shifter) [XP 6050]

Initiative +15; Senses Perception +19; low-light
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 36, Reflex 35, Will 39
Speed 6

● [m] Scythe (standard) ✦ Weapon
+25 vs. AC; 4d4 + 11 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+28 vs. Reflex; 2d8 + 16 damage, and the target is slowed until the end of the razorclaw shifter druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +28 vs. Fortitude; 2d6 + 9 cold damage, and the target slides 1 square.
○ [A] Stormburst (standard) ✦ Lightning
Area burst 2 within 20; +28 vs. Reflex; 2d6 + 16 lightning damage, and the target is slowed until the end of the razorclaw shifter druid’s next turn. Hit or Miss: Until the end of the razorclaw shifter druid’s next turn, any creature that enters the area of the burst or starts its turn there takes 5 lightning damage.
□ [A] Entangling Thorns (standard)
Area burst 2 within 10; +28 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect: 2d6 + 16 damage. Miss: 1d6 + 16 damage, and the target is immobilized until the end of the razorclaw shifter druid’s next turn.
Unyielding Roots (standard) ✦ Healing
The razorclaw shifter druid and each ally with 5 squares grows revitalizing roots. Until the end of the razorclaw shifter druid’s next turn, each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he or she regains 5 hit points. Sustain Minor: The effect persists.
Wild Shape (minor) ✦ Polymorph
The razorclaw shifter druid changes from the razorclaw shifter druid’s humanoid form to beast form or vice versa. When the razorclaw shifter druid changes from beast form back to the razorclaw shifter druid’s humanoid form, the razorclaw shifter druid shifts 1 square. While the razorclaw shifter druid is in beast form, the razorclaw shifter druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the razorclaw shifter druid can sustain such powers. The razorclaw shifter druid can use this power once per round.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter druid’s speed increases by 2 and the razorclaw shifter druid gains a +1 bonus to AC and Reflex defense.
Primal Guardian
While the razorclaw shifter druid is not wearing heavy armor, the razorclaw shifter druid can use the razorclaw shifter druid’s Constitution modifier in place of the razorclaw shifter druid’s Dexterity or Intelligence modifier to determine the razorclaw shifter druid’s AC.

Skills Heal +24, Nature +24
Str 14 (+14); Dex 17 (+15); Wis 25 (+19);
Con 21 (+17); Int 13 (+13); Cha 12 (+13)
Equipment hide armor, scythe

-1 Level / +1 Level

Razorclaw Shifter Predator Druid [Level 24 Controller]

Medium natural humanoid (shifter) [XP 6050]

Initiative +18; Senses Perception +24; low-light
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 40; Fortitude 33, Reflex 38, Will 39
Speed 7

● [m] Scythe (standard) ✦ Weapon
+25 vs. AC; 4d4 + 11 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+28 vs. Reflex; 2d8 + 16 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +28 vs. Reflex; 2d6 + 9 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the razorclaw shifter druid’s next turn. Any enemy that enters the zone or starts its turn there takes 7 fire damage.
○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
Close blast 5; targets enemies; +28 vs. Will; 2d8 + 16 psychic damage, and the target is knocked prone and deafened until the end of the razorclaw shifter druid’s next turn.
□ [M] Primal Bear (standard) ✦ Beast Form, Healing
+28 vs. Fortitude; 3d10 + 16 damage, and the razorclaw shifter druid grabs the target. Until the grab ends, the target takes 10 damage at the start of the razorclaw shifter druid’s turn. Miss: Half damage, and the razorclaw shifter druid grabs the target. Hit or Miss: Until the end of the encounter, while the razorclaw shifter druid is in beast form, the razorclaw shifter druid gains a +2 bonus to AC and Fortitude.
Wild Shape (minor) ✦ Polymorph
The razorclaw shifter druid changes from the razorclaw shifter druid’s humanoid form to beast form or vice versa. When the razorclaw shifter druid changes from beast form back to the razorclaw shifter druid’s humanoid form, the razorclaw shifter druid shifts 1 square. While the razorclaw shifter druid is in beast form, the razorclaw shifter druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the razorclaw shifter druid can sustain such powers. The razorclaw shifter druid can use this power once per round.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter druid’s speed increases by 2 and the razorclaw shifter druid gains a +1 bonus to AC and Reflex defense.
Phantom Beast (minor) ✦ Beast Form
Until the end of the encounter, whenever the razorclaw shifter druid uses wild shape to change into beast form, the razorclaw shifter druid becomes insubstantial and gain phasing until the end of the razorclaw shifter druid’s turn.
Primal Predator
While the razorclaw shifter druid is not wearing heavy armor, the razorclaw shifter druid gains a +1 bonus to the razorclaw shifter druid’s speed.

Skills Nature +24, Perception +24
Str 14 (+14); Dex 23 (+18); Wis 25 (+19);
Con 15 (+14); Int 13 (+13); Cha 12 (+13)
Equipment hide armor, scythe

-1 Level / +1 Level

Razorclaw Shifter Preserving Invoker [Level 24 Artillery]

Medium natural humanoid (shifter) [XP 6050]

Initiative +15; Senses Perception +19; low-light
HP 165; Bloodied 82
Healing Surges (+41 hp) ○○○
AC 39; Fortitude 34, Reflex 37, Will 39
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+24 vs. AC; 2d10 + 10 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +28 vs. Reflex; 2d8 + 16 radiant damage, and the razorclaw shifter invoker slides the target 1 square. The razorclaw shifter invoker can use this power as a ranged basic attack.
○ [R] Word of Rebuke (standard)
Ranged 10; +28 vs. Will; 5d6 + 16 damage, and the target is dazed until the end of the razorclaw shifter invoker’s next turn. Until the end of the razorclaw shifter invoker’s next turn, the target also takes a -5 penalty to attack rolls.
□ [R] Malediction of Gartak (standard)
Ranged 10; +28 vs. Will; 5d6 + 16 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10 damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter invoker’s speed increases by 2 and the razorclaw shifter invoker gains a +1 bonus to AC and Reflex defense.
Covenant of Vengeance (minor)
Choose either the razorclaw shifter invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter or until the target marks a creature, if a creature attacks the target, the razorclaw shifter invoker and the razorclaw shifter invoker’s allies gain a +4 power bonus to attack rolls against that creature until the end of the razorclaw shifter invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the razorclaw shifter invoker hits the razorclaw shifter invoker’s ally.
The razorclaw shifter invoker gains a +5 bonus to the razorclaw shifter invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the razorclaw shifter invoker’s next turn.
Covenant of Preservation
When the razorclaw shifter invoker uses a divine encounter or daily attack power on the razorclaw shifter invoker’s turn, the razorclaw shifter invoker can slide an ally within 10 squares of the razorclaw shifter invoker 1 square.

Skills Arcana +22, Religion +22
Str 12 (+13); Dex 16 (+15); Wis 25 (+19);
Con 15 (+14); Int 21 (+17); Cha 13 (+13)
Equipment hide armor, morningstar

-1 Level / +1 Level

Razorclaw Shifter Wrathful Invoker [Level 24 Artillery]

Medium natural humanoid (shifter) [XP 6050]

Initiative +15; Senses Perception +19; low-light
HP 171; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 37; Fortitude 37, Reflex 35, Will 39
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+24 vs. AC; 2d10 + 10 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +28 vs. Fortitude; 2d10 + 16 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +5 radiant damage. The razorclaw shifter invoker can use this power as a ranged basic attack.
○ [A] Vindicating Flames (standard) ✦ Fire
Area burst 2 within 10; +28 vs. Reflex; 2d6 + 16 fire damage, and if the target moves before the end of the razorclaw shifter invoker’s next turn, it takes 15 fire damage.
□ [A] Astral Tempest (standard)
Area burst 2 within 10; +28 vs. Fortitude; 7d6 + 16 damage, and the razorclaw shifter invoker slides the target 5 squares and knock it prone. Miss: Half damage, and the razorclaw shifter invoker slides the target 3 squares and knock it prone.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter invoker’s speed increases by 2 and the razorclaw shifter invoker gains a +1 bonus to AC and Reflex defense.
Invoke Heroism (minor)
One ally within 10 squares can take an extra standard action during his or her next turn.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the razorclaw shifter invoker hits the razorclaw shifter invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
Covenant of Wrath
When the razorclaw shifter invoker uses a divine encounter or daily attack power on the razorclaw shifter invoker’s turn, the razorclaw shifter invoker gains a bonus to the damage roll equal to 1 for each enemy the razorclaw shifter invoker attacks with the power.

Skills Endurance +21, Religion +19
Str 12 (+13); Dex 16 (+15); Wis 25 (+19);
Con 21 (+17); Int 15 (+14); Cha 13 (+13)
Equipment chainmail, morningstar

-1 Level / +1 Level

Razorclaw Shifter Bear Shaman [Level 24 Controller (Leader)]

Medium natural humanoid (shifter) [XP 6050]

Initiative +15; Senses Perception +24; low-light
HP 221; Bloodied 110
Healing Surges (+55 hp) ○○○
AC 36; Fortitude 37, Reflex 34, Will 39
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +24 vs. AC; 2d10 + 10 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +28 vs. Will; 2d8 + 16 damage, and each ally adjacent to the razorclaw shifter shaman’s spirit companion gains 5 temporary hit points.
○ [M] Call to the Primal Protector (standard) ✦ Spirit
Spirit melee 1; +28 vs. Reflex; 2d10 + 16 damage. Until the end of the razorclaw shifter shaman’s next turn, any ally takes half damage from any source while adjacent to the razorclaw shifter shaman’s spirit companion. Each ally adjacent to the razorclaw shifter shaman’s spirit companion gains 6 temporary hit points.
□ [R] Great Bear Guardian (standard) ✦ Conjuration
Ranged 10; +28 vs. Fortitude; 2d10 + 16 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage, and the target is pushed 1 square. Hit or Miss: The razorclaw shifter shaman conjures a bear spirit in an unoccupied square adjacent to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. As a move action, the razorclaw shifter shaman can move the spirit 5 squares.
The spirit can flank enemies with the razorclaw shifter shaman and the razorclaw shifter shaman’s allies, and it can make opportunity attacks against the razorclaw shifter shaman’s enemies: +28 vs. Reflex; 2d10 + 16 damage.
Call Spirit Companion (minor) ✦ Conjuration
The razorclaw shifter shaman conjures the razorclaw shifter shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the razorclaw shifter shaman falls unconscious or until the razorclaw shifter shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the razorclaw shifter shaman takes a move action, the razorclaw shifter shaman can also move the spirit a number of squares equal to the razorclaw shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears, and the razorclaw shifter shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter shaman’s speed increases by 2 and the razorclaw shifter shaman gains a +1 bonus to AC and Reflex defense.
○○○ Healing Spirit (minor) ✦ Healing
The razorclaw shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the razorclaw shifter shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
Doorway to the Spirit World (minor) ✦ Zone
Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within the zone, the razorclaw shifter shaman and the razorclaw shifter shaman’s allies are insubstantial.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the razorclaw shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +28 vs. Reflex; 7 damage. Hit or Miss: One ally within 5 squares of the razorclaw shifter shaman’s spirit companion regains 7 hit points.
Protector Spirit
Any ally adjacent to the razorclaw shifter shaman’s spirit companion regains 5 additional hit points when he or she uses second wind or when the razorclaw shifter shaman uses a healing power on him or her.

Skills Nature +24, Perception +24
Str 13 (+13); Dex 16 (+15); Wis 25 (+19);
Con 21 (+17); Int 15 (+14); Cha 12 (+13)
Equipment leather armor, longspear

-1 Level / +1 Level

Razorclaw Shifter Panther Shaman [Level 24 Controller (Leader)]

Medium natural humanoid (shifter) [XP 6050]

Initiative +15; Senses Perception +24; low-light
HP 215; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 38; Fortitude 34, Reflex 36, Will 39
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +24 vs. AC; 2d10 + 10 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +28 vs. Fortitude; 2d10 + 16 damage, and until the end of the razorclaw shifter shaman’s next turn, the razorclaw shifter shaman’s spirit companion can flank with the razorclaw shifter shaman and the razorclaw shifter shaman’s allies. If the target is bloodied, the razorclaw shifter shaman gains a +2 bonus to the attack roll.
○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
Spirit melee 1; +28 vs. Fortitude; 4d6 + 16 damage. Until the end of the razorclaw shifter shaman’s next turn, when any ally adjacent to the razorclaw shifter shaman’s spirit companion misses with an at-will or an encounter attack power, that attack deals 1d10 + 5 damage.
□ [R] Horns of the Undefeated Khan (standard)
Ranged 20; +28 vs. Reflex; 4d8 + 16 damage. Miss: Half damage. Hit or Miss: Until the end of the razorclaw shifter shaman’s next turn, the razorclaw shifter shaman and the razorclaw shifter shaman’s allies gain a +2 bonus to attack rolls and a +5 bonus to damage rolls against the target. As a free action before the razorclaw shifter shaman’s next turn, each ally within 20 squares of the target can make a saving throw and shift 3 squares as the first action of his or her turn.
Call the Dead (standard) ✦ Healing
Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed no death saving throws during this encounter.
Call Spirit Companion (minor) ✦ Conjuration
The razorclaw shifter shaman conjures the razorclaw shifter shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the razorclaw shifter shaman falls unconscious or until the razorclaw shifter shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the razorclaw shifter shaman takes a move action, the razorclaw shifter shaman can also move the spirit a number of squares equal to the razorclaw shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears, and the razorclaw shifter shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter shaman’s speed increases by 2 and the razorclaw shifter shaman gains a +1 bonus to AC and Reflex defense.
○○○ Healing Spirit (minor) ✦ Healing
The razorclaw shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the razorclaw shifter shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the razorclaw shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +28 vs. Reflex; 2d10 + 16 damage.
Stalker Spirit
Any ally adjacent to the razorclaw shifter shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.

Skills Nature +24, Perception +24
Str 13 (+13); Dex 16 (+15); Wis 25 (+19);
Con 15 (+14); Int 21 (+17); Cha 12 (+13)
Equipment leather armor, longspear

-1 Level / +1 Level

Razorclaw Shifter Chaos Sorcerer [Level 24 Artillery]

Medium natural humanoid (shifter) [XP 6050]

Initiative +18; Senses Perception +14; low-light
HP 164; Bloodied 82
Healing Surges (+41 hp) ○○○
AC 37; Fortitude 33, Reflex 37, Will 39
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +30 vs. AC; 2d4 + 15 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +27 vs. Will; 2d10 + 25 psychic damage and if the razorclaw shifter sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +27 vs. Will; 1d6 + 19 psychic damage. If the razorclaw shifter sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The razorclaw shifter sorcerer can attack a creature only once with a single use of this power.
○ [R] Plates of Ice (standard) ✦ Cold
Ranged 20; +27 vs. Fortitude; 4d6 + 25 cold damage, and the target is weakened until the end of the razorclaw shifter sorcerer’s next turn. If the razorclaw shifter sorcerer rolled an even number on the attack roll, each creature adjacent to the target takes 1d6 + 19 cold damage.
□ [R] Split Strike (standard) ✦ Lightning
Ranged 10; targets one or two creatures; +27 vs. Reflex; 6d6 + 25 lightning damage. If the razorclaw shifter sorcerer rolled an even number on the attack roll, the target is immobilized (save ends). If the razorclaw shifter sorcerer rolled an odd number on the attack roll, the target is dazed (save ends). Miss: Half damage.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter sorcerer’s speed increases by 2 and the razorclaw shifter sorcerer gains a +1 bonus to AC and Reflex defense.
Wind Shape (minor) ✦ Polymorph
Until the end of the razorclaw shifter sorcerer’s next turn, the razorclaw shifter sorcerer becomes insubstantial, the razorclaw shifter sorcerer gains a fly speed equal to the razorclaw shifter sorcerer’s speed, and the razorclaw shifter sorcerer can hover.
Chaos Power
The razorclaw shifter sorcerer gains a +10 bonus to the damage rolls of arcane powers.
Unfettered Power
When the razorclaw shifter sorcerer rolls a natural 20 on an attack roll for an arcane power, the razorclaw shifter sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the razorclaw shifter sorcerer rolls a natural 1 on an attack roll for an arcane power, the razorclaw shifter sorcerer must push each creature within 5 squares of the razorclaw shifter sorcerer 1 square.

Skills Arcana +18, Bluff +23
Str 15 (+14); Dex 23 (+18); Wis 14 (+14);
Con 14 (+14); Int 13 (+13); Cha 23 (+18)
Equipment cloth armor, dagger

-1 Level / +1 Level

Razorclaw Shifter Dragon Sorcerer [Level 24 Skirmisher]

Medium natural humanoid (shifter) [XP 6050]

Initiative +15; Senses Perception +14; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○○
AC 36; Fortitude 36, Reflex 34, Will 39
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+28 vs. AC; 2d8 + 14 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d8 + 24 fire damage. The next enemy that hits the razorclaw shifter sorcerer with a melee attack before the end of the razorclaw shifter sorcerer’s next turn takes 5 fire damage.
○ [C] Black Breath (standard) ✦ Acid
Close blast 3; +27 vs. Reflex; 5d6 + 24 acid damage. Until the end of the razorclaw shifter sorcerer’s next turn, the target doesn’t have line of sight to any creature more than 3 squares away from it.
□ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
Ranged 10; +27 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing 10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the razorclaw shifter sorcerer slides the target 5 squares.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter sorcerer’s speed increases by 2 and the razorclaw shifter sorcerer gains a +1 bonus to AC and Reflex defense.
Platinum Scales (immediate interrupt)
When the razorclaw shifter sorcerer is hit by an attack.
Until the end of the encounter, the razorclaw shifter sorcerer gains a +5 power bonus to all defenses.
Draconic Power
The razorclaw shifter sorcerer gains a +9 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the razorclaw shifter sorcerer is not wearing heavy armor, the razorclaw shifter sorcerer can use the razorclaw shifter sorcerer’s Strength modifier in place of the razorclaw shifter sorcerer’s Dexterity or Intelligence modifier to determine the razorclaw shifter sorcerer’s AC.

Skills Arcana +18, Athletics +22
Str 21 (+17); Dex 17 (+15); Wis 14 (+14);
Con 14 (+14); Int 13 (+13); Cha 23 (+18)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Razorclaw Shifter Earth Warden [Level 24 Brute]

Medium natural humanoid (shifter) [XP 6050]

Initiative +15; Senses Perception +20; low-light
HP 271; Bloodied 135
Healing Surges (+67 hp) ○○○
AC 41; Fortitude 38, Reflex 36, Will 35
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+29 vs. AC; 2d10 + 15 damage, and the razorclaw shifter warden gains a +1 power bonus to AC until the end of the razorclaw shifter warden’s next turn.
○ [C] Nature’s Ally (standard) ✦ Weapon
Close burst 3; targets one creature in burst; +29 vs. Reflex; the razorclaw shifter warden pulls the target 2 squares to a space that must be adjacent to the razorclaw shifter warden. Make a secondary attack against the target. Secondary Attack: +31 vs. AC; 3d10 + 15 damage. Special: If either attack hits, the target is also slowed until the start of the razorclaw shifter warden’s next turn.
□ [M] Blizzard Strike (standard) ✦ Cold, Weapon
+29 vs. AC; 4d10 + 15 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss: Half damage, and the target is slowed until the end of the razorclaw shifter warden’s next turn. Hit or Miss: Each enemy within 3 squares of the razorclaw shifter warden, other than the target, is slowed until the end of the razorclaw shifter warden’s next turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warden’s speed increases by 2 and the razorclaw shifter warden gains a +1 bonus to AC and Reflex defense.
Panacea (minor)
The razorclaw shifter warden makes a saving throw with a +4 power bonus. The razorclaw shifter warden also gains a +4 power bonus to saving throws until the end of the encounter.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the razorclaw shifter warden that is within 5 squares of the razorclaw shifter warden makes an attack that does not include the razorclaw shifter warden as a target.
Targets the triggering enemy; The razorclaw shifter warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Earthstrength
When the razorclaw shifter warden uses the razorclaw shifter warden’s second wind, the razorclaw shifter warden gains an additional +5 bonus to AC. The bonus lasts until the end of the razorclaw shifter warden’s next turn.
Font of Life
At the start of the razorclaw shifter warden’s turn, the razorclaw shifter warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the razorclaw shifter warden on the razorclaw shifter warden’s current turn. If the razorclaw shifter warden fails the saving throw, the razorclaw shifter warden still makes a saving throw against the effect at the end of the razorclaw shifter warden’s turn.
Nature’s Wrath
Once during each of the razorclaw shifter warden’s turns, the razorclaw shifter warden can mark each adjacent enemy as a free action. This mark lasts until the end of the razorclaw shifter warden’s next turn.

Skills Athletics +20, Perception +20
Str 23 (+18); Dex 16 (+15); Wis 17 (+15);
Con 21 (+17); Int 12 (+13); Cha 13 (+13)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Razorclaw Shifter Wild Warden [Level 24 Brute]

Medium natural humanoid (shifter) [XP 6050]

Initiative +15; Senses Perception +23; low-light
HP 265; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 40; Fortitude 38, Reflex 34, Will 38
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d6 + 15 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+29 vs. AC; 2d12 + 15 damage (crit 39 + 3d12), and the target is slowed until the end of the razorclaw shifter warden’s next turn.
○ [M] Startling Savagery (standard) ✦ Weapon
+29 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and the target is dazed until the end of the razorclaw shifter warden’s next turn. Until the end of the razorclaw shifter warden’s next turn, the razorclaw shifter warden gains a +6 power bonus to attack rolls.
□ [M] Dire Beast Assault (standard) ✦ Weapon
Before and after the attack, the razorclaw shifter warden shifts 1 square. +29 vs. AC; 3d12 + 15 damage (crit 51 + 3d12), and ongoing 10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warden’s speed increases by 2 and the razorclaw shifter warden gains a +1 bonus to AC and Reflex defense.
Renewal (minor) ✦ Healing
The razorclaw shifter warden spends a healing surge. In addition, the razorclaw shifter warden regains the use of an encounter attack power the razorclaw shifter warden has already used during this encounter.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the razorclaw shifter warden makes an attack that does not include the razorclaw shifter warden as a target.
Targets the triggering enemy; +29 vs. Fortitude; 2d12 + 15 damage (crit 39 + 3d12), and the target grants combat advantage to the razorclaw shifter warden and the razorclaw shifter warden’s allies until the end of the razorclaw shifter warden’s next turn.
Wildblood
When the razorclaw shifter warden uses the razorclaw shifter warden’s second wind, each enemy marked by the razorclaw shifter warden takes an additional -6 penalty to attack rolls for attacks that don’t include the razorclaw shifter warden as a target, until the end of the razorclaw shifter warden’s next turn.
Font of Life
At the start of the razorclaw shifter warden’s turn, the razorclaw shifter warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the razorclaw shifter warden on the razorclaw shifter warden’s current turn. If the razorclaw shifter warden fails the saving throw, the razorclaw shifter warden still makes a saving throw against the effect at the end of the razorclaw shifter warden’s turn.
Nature’s Wrath
Once during each of the razorclaw shifter warden’s turns, the razorclaw shifter warden can mark each adjacent enemy as a free action. This mark lasts until the end of the razorclaw shifter warden’s next turn.

Skills Athletics +22, Perception +23
Str 23 (+18); Dex 16 (+15); Wis 23 (+18);
Con 15 (+14); Int 12 (+13); Cha 13 (+13)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.