Razorclaw Shifter NPCs [Level 29]
Razorclaw Shifter Battle Cleric [Level 29 Controller (Leader)]
Medium natural humanoid (shifter) [XP 15000]
Initiative +16; Senses Perception +21; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 42, Reflex 37, Will 44
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage, and one ally within 5 squares gains a +7 power bonus to melee attack rolls against the target
until the end of the razorclaw shifter cleric’s next turn.
- ○ [M] Punishing Strike (standard) ✦ Weapon
- +38 vs. AC; 4d10 + 18 damage.
- □ [M] Godstrike (standard) ✦ Radiant, Weapon
- +34 vs. AC; 7d10 + 18 radiant damage. Miss: Half damage.
- □ Purify (standard)
- Every effect that a save can end is removed from the razorclaw shifter cleric and each ally within 10 squares.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter cleric’s speed increases by 2 and the
razorclaw shifter cleric gains a +1 bonus to AC and Reflex defense.
- ○○○ Healing Word (minor) ✦ Healing
- The razorclaw shifter cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The razorclaw shifter cleric gains a +1 bonus to the razorclaw shifter cleric’s next attack roll or saving throw before the
end of the razorclaw shifter cleric’s next turn.
Skills Heal +26, Religion +20
Str 24 (+21); Dex 15 (+16); Wis 24 (+21);
Con 14 (+16); Int 12 (+15); Cha 15 (+16)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Razorclaw Shifter Devoted Cleric [Level 29 Controller (Leader)]
Medium natural humanoid (shifter) [XP 15000]
Initiative +16; Senses Perception +22; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 37, Reflex 37, Will 45
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 13 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +33 vs. Reflex; 2d8 + 19 radiant damage, and one ally the razorclaw shifter cleric can see gains a +2 power bonus
to his or her next attack roll against the target.
- ○ [A] Sunburst (standard) ✦ Healing, Radiant
- Area burst 2 within 10; targets enemies; +33 vs. Will; 3d8 + 19 radiant damage. Hit or Miss: The razorclaw shifter
cleric and each ally in the burst regain 16 hit points and make a saving throw.
- □ [A] Astral Storm (standard) ✦ Cold, Fire, Lightning, Thunder, Zone
- Area burst 5 within 20; targets enemies; +33 vs. Reflex; 6d10 + 19 cold, fire, lightning, and thunder damage. Resistance doesn’t
reduce the damage unless the target has resistance to all four damage types, and only the weakest resistance applies. A target
that has vulnerability to any one of the four damage types is subject to that vulnerability. Miss: Half damage. Hit
or Miss: The burst creates a stormy zone until the end of the razorclaw shifter cleric’s next turn. Sustain Minor:
When the razorclaw shifter cleric sustains this power, make a +33 vs. Reflex attack against every enemy within the zone, dealing
2d10 + 19 lightning damage if the razorclaw shifter cleric hits and half damage if the razorclaw shifter cleric misses.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The razorclaw shifter cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and
regains hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location,
but it can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the razorclaw shifter
cleric within 5 squares of its previous location.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter cleric’s speed increases by 2 and the
razorclaw shifter cleric gains a +1 bonus to AC and Reflex defense.
- ○○○ Healing Word (minor) ✦ Healing
- The razorclaw shifter cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The razorclaw shifter cleric gains a +1 bonus to the razorclaw shifter cleric’s next attack roll or saving throw before the
end of the razorclaw shifter cleric’s next turn.
Skills Heal +27, Religion +20
Str 15 (+16); Dex 15 (+16); Wis 26 (+22);
Con 14 (+16); Int 12 (+15); Cha 22 (+20)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Razorclaw Shifter Greatweapon Fighter [Level 29 Soldier]
Medium natural humanoid (shifter) [XP 15000]
Initiative +17; Senses Perception +17; low-light
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 42; Fortitude 44, Reflex 38, Will 38
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12). Miss: 7 damage.
- ○ [M] Adamantine Strike (standard) ✦ Weapon
- +34 vs. Reflex; 4d12 + 18 damage (crit 66 + 3d12), and the target takes a –2 penalty to AC until the end of the razorclaw
shifter fighter’s next turn.
- □ [M] No Mercy (standard) ✦ Reliable, Weapon
- +34 vs. AC; 7d12 + 18 damage (crit 102 + 3d12). Miss: The power is not expended.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter fighter’s speed increases by 2 and the
razorclaw shifter fighter gains a +1 bonus to AC and Reflex defense.
- □ No Surrender (no action) ✦ Healing
- When the razorclaw shifter fighter’s hit points drop to 0 or lower.
The razorclaw shifter fighter regains hit points up to one-half the razorclaw shifter fighter’s maximum hit points. However,
the razorclaw shifter fighter takes a –2 penalty to attack rolls until the end of the encounter.
- Combat Challenge
- Every time the razorclaw shifter fighter attacks an enemy, the razorclaw shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the razorclaw shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the razorclaw shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the razorclaw shifter fighter and shifts or makes an attack that does not include
the razorclaw shifter fighter, the razorclaw shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Athletics +26, Intimidate +20
Str 24 (+21); Dex 17 (+17); Wis 16 (+17);
Con 22 (+20); Int 12 (+15); Cha 13 (+15)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Razorclaw Shifter Guardian Fighter [Level 29 Soldier]
Medium natural humanoid (shifter) [XP 15000]
Initiative +21; Senses Perception +17; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 44, Reflex 44, Will 38
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+35 vs. AC; 2d8 + 18 damage, and the target is pushed 1 square if it is the razorclaw shifter fighter’s size, smaller than
the razorclaw shifter fighter, or one size category larger. The razorclaw shifter fighter can shift into the space that the
target occupied.
- ○ [M] Diamond Shield Defense (standard) ✦ Weapon
- Must be using a shield.
+35 vs. AC; 4d8 + 18 damage, and the razorclaw shifter fighter takes half damage from the target’s attacks until the end of
the razorclaw shifter fighter’s next turn. Hit or Miss: The razorclaw shifter fighter gains a +2 power bonus to AC
until the end of the razorclaw shifter fighter’s next turn.
- □ [M] Storm of Destruction (standard) ✦ Weapon
- Targets one or two creatures, one attack per target; +35 vs. AC; 5d8 + 18 damage. Miss: Half damage.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter fighter’s speed increases by 2 and the
razorclaw shifter fighter gains a +1 bonus to AC and Reflex defense.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The razorclaw shifter fighter gains an action point that the razorclaw shifter fighter must spend during the razorclaw shifter
fighter’s current turn.
- Combat Challenge
- Every time the razorclaw shifter fighter attacks an enemy, the razorclaw shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the razorclaw shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the razorclaw shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the razorclaw shifter fighter and shifts or makes an attack that does not include
the razorclaw shifter fighter, the razorclaw shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Heal +22, Intimidate +20
Str 24 (+21); Dex 24 (+21); Wis 16 (+17);
Con 15 (+16); Int 12 (+15); Cha 13 (+15)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Razorclaw Shifter Avenging Paladin [Level 29 Soldier]
Medium natural humanoid (shifter) [XP 15000]
Initiative +16; Senses Perception +17; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 43; Fortitude 43, Reflex 38, Will 42
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +35 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +35 vs. AC; 2d10 + 18 radiant damage. If the razorclaw shifter paladin has marked the target, the razorclaw shifter paladin
gains a +3 bonus to the damage roll.
- ○ [M] Stunning Smite (standard) ✦ Weapon
- +35 vs. Will; 2d10 + 18 damage, the target is stunned until the end of the razorclaw shifter paladin’s next turn, and make
a secondary attack against each enemy other than the primary target adjacent to the razorclaw shifter paladin. Secondary
Attack: +35 vs. Will; 1d10 + 18 damage, and the target is stunned until the end of the razorclaw shifter paladin’s next
turn.
- □ [M] Powerful Faith (standard) ✦ Weapon
- +35 vs. AC; 7d10 + 18 damage and make a secondary attack against each enemy within 10 squares of the razorclaw shifter paladin.
Miss: Half damage, and no secondary attack. Secondary Attack: +35 vs. Fortitude; The target is blinded until
the end of the razorclaw shifter paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The razorclaw shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the razorclaw shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 15 radiant damage. The razorclaw shifter paladin must engage the target by attacking it
or ending the turn adjacent to it, or the mark ends. The mark also ends if the razorclaw shifter paladin challenges another
target. Divine Challenge can only be used once per round.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter paladin’s speed increases by 2 and the
razorclaw shifter paladin gains a +1 bonus to AC and Reflex defense.
- □□□ Lay on Hands (minor) ✦ Healing
- The razorclaw shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the razorclaw
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The razorclaw shifter paladin and each ally within 5 squares make a saving throw against each effect that a save can end.
Any penalties to attack rolls or defenses affecting the targets are removed.
Skills Intimidate +25, Religion +20
Str 24 (+21); Dex 15 (+16); Wis 17 (+17);
Con 14 (+16); Int 12 (+15); Cha 22 (+20)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Razorclaw Shifter Protecting Paladin [Level 29 Soldier]
Medium natural humanoid (shifter) [XP 15000]
Initiative +16; Senses Perception +17; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 42, Reflex 40, Will 43
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 17 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +33 vs. AC; 2d6 + 17 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage, and the razorclaw shifter paladin gains 3 temporary hit points.
- ○ [M] Brand of Judgment (standard) ✦ Radiant
- +32 vs. Will; 4d8 + 18 radiant damage. If the target makes an attack on its next turn, it takes half damage from its own attack
whether it hits or misses.
- □ [R] Even Hand of Justice (standard)
- Ranged 5; +32 vs. Will; 5d10 + 18 damage. Whenever the target makes an attack, its attack works as usual, but it takes the
full damage and effects of the attack as well (save ends). Saving throws made to end the effect take a –2 penalty. Many creatures
have immunity or resistance to their own attacks. When taking damage from its own attacks resulting from this power, the target
does not gain the benefit of any immunities or resistances. Miss: 5d10 + 18 damage.
- ● Divine Challenge (minor) ✦ Radiant
- The razorclaw shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the razorclaw shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 16 radiant damage. The razorclaw shifter paladin must engage the target by attacking it
or ending the turn adjacent to it, or the mark ends. The mark also ends if the razorclaw shifter paladin challenges another
target. Divine Challenge can only be used once per round.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter paladin’s speed increases by 2 and the
razorclaw shifter paladin gains a +1 bonus to AC and Reflex defense.
- □□□ Lay on Hands (minor) ✦ Healing
- The razorclaw shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the razorclaw
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The razorclaw shifter paladin and each ally within 5 squares can spend a healing surge.
Skills Intimidate +26, Religion +20
Str 22 (+20); Dex 15 (+16); Wis 17 (+17);
Con 14 (+16); Int 12 (+15); Cha 24 (+21)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Razorclaw Shifter Archer Ranger [Level 29 Skirmisher]
Medium natural humanoid (shifter) [XP 15000]
Initiative +22; Senses Perception +22; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 46; Fortitude 42, Reflex 44, Will 38
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +34 vs. AC; 2d8 + 17 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +34 vs. AC; 2d6 + 17 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +35 vs. AC; 2d10 + 19 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +34/+34 vs. AC; 2d8 + 11 damage (main)/2d6 + 11
damage (off-hand).
Longbow: Ranged 20/40; +35 vs. AC (twice); 2d10 + 11 damage.
- ○ [R] Hail of Arrows (standard) ✦ Weapon
- Ranged 20/40; targets each enemy in range; +35 vs. AC; 1d10 + 19 damage.
- □ [R] Three-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one creature; +35 vs. AC; 2d10 + 19 damage per attack. If the first attack hits, the razorclaw
shifter ranger gains a +5 bonus to the second and third attack rolls. If the first attack misses, roll the second and third
attacks normally. Miss: Half damage per attack.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the razorclaw shifter ranger’s turn, enemies treat the razorclaw shifter ranger as invisible if the razorclaw
shifter ranger has cover or concealment from them. An enemy still knows the square occupied by the razorclaw shifter ranger
if it saw the razorclaw shifter ranger in that square at any point during a round. This effect lasts until the end of the
encounter or for 5 minutes.
- ● Hunter’s Quarry (minor)
- The razorclaw shifter ranger can designate the nearest visible enemy as the razorclaw shifter ranger’s quarry. Once per round
when hitting this quarry, the razorclaw shifter ranger can deal an extra 3d6 damage. This effect remains active until the
end of the encounter or until the razorclaw shifter ranger designates a different target as the quarry. The razorclaw shifter
ranger can only designate one enemy as quarry at a time.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter ranger’s speed increases by 2 and the
razorclaw shifter ranger gains a +1 bonus to AC and Reflex defense.
- Archer Fighting Style
- The razorclaw shifter ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The razorclaw shifter ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +22, Stealth +28
Str 22 (+20); Dex 26 (+22); Wis 17 (+17);
Con 14 (+16); Int 12 (+15); Cha 13 (+15)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Razorclaw Shifter Two-Blade Ranger [Level 29 Skirmisher]
Medium natural humanoid (shifter) [XP 15000]
Initiative +21; Senses Perception +22; low-light
HP 269; Bloodied 134
Healing Surges (+67 hp) ○○○
AC 45; Fortitude 43, Reflex 43, Will 38
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +34 vs. AC; 2d10 + 18 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +35/+35 vs. AC; 2d8 + 11 damage (main)/2d8 + 11 damage
(off-hand).
Longbow: Ranged 20/40; +34 vs. AC (twice); 2d10 + 11 damage.
- ○ [C] Wandering Tornado (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +35 vs. AC; 1d8 + 18 damage. Hit or Miss: The razorclaw shifter ranger can
shift 4 squares, and make another close burst 1 attack (as above).
- ● Hunter’s Quarry (minor)
- The razorclaw shifter ranger can designate the nearest visible enemy as the razorclaw shifter ranger’s quarry. Once per round
when hitting this quarry, the razorclaw shifter ranger can deal an extra 3d6 damage. This effect remains active until the
end of the encounter or until the razorclaw shifter ranger designates a different target as the quarry. The razorclaw shifter
ranger can only designate one enemy as quarry at a time.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter ranger’s speed increases by 2 and the
razorclaw shifter ranger gains a +1 bonus to AC and Reflex defense.
- □ [M] Weave a Web of Steel (immediate interrupt) ✦ Weapon
- When an enemy hits the razorclaw shifter ranger with a melee attack.
Two attacks against triggering enemy.
Longsword (main): +35 vs. AC; 3d8 + 18 damage.
Longsword (off
hand): +35 vs. AC; 1d8 + 18 damage.
If both attacks hit, the target’s attack misses. Miss: Half damage with
the main weapon, and no damage with the off-hand weapon.
- □ Hit the Dirt (immediate interrupt)
- When the razorclaw shifter ranger is hit by an area attack or a close attack.
Shift 3 squares.
- Two-Blade Fighting Style
- The razorclaw shifter ranger can wield a one-handed weapon in the razorclaw shifter ranger’s off hand as if it were an off-hand
weapon. In addition, the razorclaw shifter ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The razorclaw shifter ranger gains an additional +15 hit points.
Skills Nature +22, Perception +22
Str 24 (+21); Dex 24 (+21); Wis 17 (+17);
Con 14 (+16); Int 12 (+15); Cha 13 (+15)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Razorclaw Shifter Brawny Rogue [Level 29 Skirmisher]
Medium natural humanoid (shifter) [XP 15000]
Initiative +22; Senses Perception +16; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 41, Reflex 45, Will 37
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +34 vs. AC; 2d6 + 17 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +36 vs. AC; 2d6 + 19 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +36 vs. Reflex; 2d6 + 19 damage.
- ○ [M] Hurricane of Blood (standard) ✦ Weapon
- +36 vs. AC; 5d6 + 19 damage.
- □ [M/R] Assassin’s Point (standard) ✦ Weapon
- Short Sword: +36 vs. AC; 7d6 + 19 damage.
Shuriken: Ranged 6/12; +36 vs. AC; 7d6 + 19 damage.
Hit: If the razorclaw shifter rogue has combat advantage against the target, double any extra damage from Sneak Attack
or a critical hit. Miss: Half damage.
- ○ Dazzling Acrobatics (move)
- The razorclaw shifter rogue can shift twice the razorclaw shifter rogue’s speed. The razorclaw shifter rogue can climb at
full speed as part of this move. If an enemy attacks the razorclaw shifter rogue while the razorclaw shifter rogue shifts,
the razorclaw shifter rogue gains a +4 bonus to AC against that attack.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter rogue’s speed increases by 2 and the razorclaw
shifter rogue gains a +1 bonus to AC and Reflex defense.
- First Strike
- At the start of an encounter, the razorclaw shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the razorclaw shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
razorclaw shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the razorclaw shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the razorclaw shifter rogue deals an extra 5d6 damage.
Skills Acrobatics +29, Thievery +27
Str 22 (+20); Dex 26 (+22); Wis 15 (+16);
Con 14 (+16); Int 12 (+15); Cha 15 (+16)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Razorclaw Shifter Trickster Rogue [Level 29 Skirmisher]
Medium natural humanoid (shifter) [XP 15000]
Initiative +22; Senses Perception +21; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 37, Reflex 45, Will 41
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +30 vs. AC; 2d6 + 13 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +35 vs. AC; 2d6 + 19 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +36 vs. AC; 2d6 + 19 damage.
Hand Crossbow: Ranged 10/20; +35 vs. AC; 2d6 + 19 damage.
The razorclaw shifter rogue can move 2 squares before the attack.
- ○ [C] Dance of Death (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +36 vs. AC; 3d6 + 19 damage. If the target makes a melee attack against the razorclaw
shifter rogue before the end of the razorclaw shifter rogue’s next turn, the razorclaw shifter rogue can make it attack another
creature of the razorclaw shifter rogue’s choice instead, including itself.
- □ [M/R] Immobilizing Strike (standard) ✦ Weapon
- Short Sword: +36 vs. Fortitude; 5d6 + 19 damage.
Hand Crossbow: Ranged 10/20; +35 vs. Fortitude; 5d6
+ 19 damage.
Hit: The target is immobilized (save ends). If the target succeeds on its saving throw, it is slowed
(save ends). Saving throws against these effects take a –5 penalty. Miss: Half damage, and the target is slowed (save
ends). Saving throws against this effect take a –5 penalty.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter rogue’s speed increases by 2 and the razorclaw
shifter rogue gains a +1 bonus to AC and Reflex defense.
- □ Hide from the Light (minor)
- The razorclaw shifter rogue must already be hidden to use this power. The razorclaw shifter rogue is invisible until the end
of the encounter or until the razorclaw shifter rogue ends the effect by moving more than 2 squares in a turn or by making
any attack other than a basic attack or an at-will attack.
- First Strike
- At the start of an encounter, the razorclaw shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the razorclaw shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
razorclaw shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the razorclaw shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the razorclaw shifter rogue deals an extra 5d6 damage.
Skills Stealth +29, Thievery +27
Str 15 (+16); Dex 26 (+22); Wis 15 (+16);
Con 14 (+16); Int 12 (+15); Cha 22 (+20)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Razorclaw Shifter Fey-Pact Warlock [Level 29 Skirmisher]
Medium natural humanoid (shifter) [XP 15000]
Initiative +16; Senses Perception +17; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 43; Fortitude 37, Reflex 42, Will 43
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +32 vs. Reflex; 2d10 + 18 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +32 vs. Will; 2d6 + 18 psychic damage, and the razorclaw shifter warlock is invisible to the target until the start
of the razorclaw shifter warlock’s next turn.
- ○ [R] Curse of the Fey King (standard)
- Ranged 10; +32 vs. Will; 3d10 + 18 damage. In addition, the first time the target rolls a d20 on its next turn, the razorclaw
shifter warlock can steal that result. The target rerolls, and the razorclaw shifter warlock uses the stolen result for the
razorclaw shifter warlock’s next d20 roll. The razorclaw shifter warlock gains a +6 bonus to the stolen result.
- □ [R] Curse of the Dark Delirium (standard) ✦ Charm
- Ranged 10; +32 vs. Will; on the target’s next turn, The razorclaw shifter warlock dictates its standard, move, and minor actions.
The target cannot use immediate actions. It can’t use powers other than a basic attack, and it can’t take suicidal actions
such as leaping off a cliff or attacking itself. Miss: If the target is adjacent to one of its allies at the start
of its next turn, it must begin its turn by using a standard action to make a melee basic attack against that ally. Sustain
Standard: Repeat the attack against the target as long as the target is within range. On a miss, the razorclaw shifter
warlock can’t sustain this power.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The razorclaw shifter warlock becomes invisible until the start of the razorclaw shifter warlock’s next turn and teleports
20 squares. The razorclaw shifter warlock leaves behind an illusory image of the razorclaw shifter warlock that persists as
long as the razorclaw shifter warlock is invisible. This image stands in place, takes no actions, and uses the razorclaw shifter
warlock’s defenses if it is attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves.
If the razorclaw shifter warlock makes an attack, the razorclaw shifter warlock becomes visible. Sustain Standard:
The razorclaw shifter warlock remains invisible as long as the razorclaw shifter warlock doesn’t make an attack.
- ● Warlock’s Curse (minor)
- The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the razorclaw shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target
per turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the
razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock can immediately teleport 3 squares.
Skills Arcana +25, Bluff +26
Str 12 (+15); Dex 15 (+16); Wis 16 (+17);
Con 15 (+16); Int 22 (+20); Cha 24 (+21)
Equipment leather armor, spear
-1 Level / +1 Level
Razorclaw Shifter Infernal-Pact Warlock [Level 29 Skirmisher]
Medium natural humanoid (shifter) [XP 15000]
Initiative +17; Senses Perception +16; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 43; Fortitude 42, Reflex 42, Will 38
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +32 vs. Reflex; 2d10 + 18 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +32 vs. Reflex; 2d6 + 18 fire damage. If the razorclaw shifter warlock takes damage before the end of the razorclaw
shifter warlock’s next turn, the target takes an extra 2d6 + 18 fire damage.
- ○ [R] Hellfire Curse (standard) ✦ Fire
- Ranged 10; +32 vs. Fortitude; 5d10 + 24 fire damage.
- □ [R] Hurl through Hell (standard) ✦ Fear, Fire, Teleportation
- Ranged 10; +32 vs. Will; 7d10 + 18 fire damage, and the target disappears into the Nine Hells until the end of the razorclaw
shifter warlock’s next turn. The target returns to the same square it left, or the nearest unoccupied square, and is prone
and stunned (save ends). Sustain Minor: If the razorclaw shifter warlock spends a minor action to sustain the power,
the target’s return is delayed until the end of the razorclaw shifter warlock’s next turn. The razorclaw shifter warlock can
sustain the power no more than three times. Miss: Half damage, and the target does not disappear.
- ● Warlock’s Curse (minor)
- The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the razorclaw shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target
per turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the
razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The razorclaw shifter warlock grows wings and gains a fly speed equal to the razorclaw shifter warlock’s speed until the end
of the encounter or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock gains 29 temporary hit points.
Skills Arcana +25, Intimidate +21
Str 12 (+15); Dex 16 (+17); Wis 15 (+16);
Con 24 (+21); Int 22 (+20); Cha 15 (+16)
Equipment leather armor, mace
-1 Level / +1 Level
Razorclaw Shifter Star-Pact Warlock [Level 29 Skirmisher]
Medium natural humanoid (shifter) [XP 15000]
Initiative +17; Senses Perception +16; low-light
HP 264; Bloodied 132
Healing Surges (+66 hp) ○○○
AC 40; Fortitude 42, Reflex 39, Will 42
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +28 vs. AC; 2d6 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +32 vs. Reflex; 2d10 + 18 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +32 vs. Fortitude; 2d6 + 18 radiant damage. If the target moves nearer to the razorclaw shifter warlock on its
next turn, it takes an extra 2d6 + 18 damage.
- ○ [R] Banish to the Void (standard) ✦ Fear, Teleportation
- Ranged 10; +32 vs. Will; 2d10 + 18 damage. The target disappears into a starry realm. At the start of its next turn, the target
reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space (its choice).
The target makes a melee basic attack against the nearest creature on its next turn. Until the end of the razorclaw shifter
warlock’s next turn, all creatures treat the target as an enemy with respect to provoking opportunity attacks, and the target
must take every opportunity attack possible. The target gains a +2 power bonus to attack rolls. This bonus applies only to
attack rolls it makes due to this power.
- □ [R] Doom of Delban (standard) ✦ Cold, Fear
- Ranged 10; +32 vs. Fortitude; 5d10 + 18 cold damage. Miss: Half damage. Sustain Standard: The razorclaw shifter
warlock can attack the same target or switch to a new target within range. Make an attack (as above) and increase the cold
damage by 1d10 each time this power hits. Each time the razorclaw shifter warlock sustains this power, the razorclaw shifter
warlock takes 2d10 damage.
- ● Warlock’s Curse (minor)
- The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the razorclaw shifter warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target
per turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the
razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
- ○ Entropic Ward (minor)
- Until the end of the razorclaw shifter warlock’s next turn, anyone who attacks the razorclaw shifter warlock must roll two
dice and take the lower result. Each time an attack misses due to this effect, the razorclaw shifter warlock gains a cumulative
+1 power bonus to the razorclaw shifter warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock gains a +1 bonus to a single d20 roll the razorclaw shifter warlock makes during the razorclaw
shifter warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +21, Insight +21
Str 12 (+15); Dex 16 (+17); Wis 15 (+16);
Con 24 (+21); Int 15 (+16); Cha 22 (+20)
Equipment leather armor, sickle
-1 Level / +1 Level
Razorclaw Shifter Inspiring Warlord [Level 29 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 15000]
Initiative +18; Senses Perception +16; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 43, Reflex 37, Will 42
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +34 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +34 vs. Fortitude; 7 damage, and choose one ally adjacent to either the razorclaw shifter warlord or the target. On his or
her next attack against the target, this ally gains a +6 bonus to the attack roll and the damage roll. If the ally does not
attack the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Devastating Charge (standard) ✦ Weapon
- Must charge as part of this attack.
+34 vs. AC; 4d10 + 18 damage, and until the end of the razorclaw shifter warlord’s next turn, any ally who has line of sight
to the razorclaw shifter warlord gains a +6 bonus to damage rolls when he or she makes a melee basic attack as part of a charge.
- □ [M] White Raven’s Call (standard) ✦ Weapon
- +34 vs. AC; 6d10 + 18 damage, and the razorclaw shifter warlord and all of the razorclaw shifter warlord’s allies within 10
squares of the razorclaw shifter warlord makes saving throws against any single effect that a save can end. Miss: Each
of the razorclaw shifter warlord’s allies within 10 squares of the razorclaw shifter warlord makes a saving throw against
any effect that the target caused and that a save can end.
- □ [M] Stand Invincible (standard) ✦ Weapon
- +34 vs. AC; 7d10 + 18 damage. Hit or Miss: The razorclaw shifter warlord and each ally within 5 squares of the razorclaw
shifter warlord gains a +4 power bonus to all defenses and resist 5 to all damage until the end of the razorclaw shifter warlord’s
next turn. Sustain Minor: The effect continues.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlord’s speed increases by 2 and the
razorclaw shifter warlord gains a +1 bonus to AC and Reflex defense.
- ○○○ Inspiring Word (minor) ✦ Healing
- The razorclaw shifter warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points.
This power can only be used once per round.
- Inspiring Presence
- When an ally who can see the razorclaw shifter warlord spends an action point to take an extra action, that ally also regains
20 lost hit points.
- Combat Leader
- The razorclaw shifter warlord and each ally within 10 squares who can see and hear the razorclaw shifter warlord gains a +2
power bonus to initiative.
Skills Heal +21, History +21
Str 24 (+21); Dex 15 (+16); Wis 14 (+16);
Con 14 (+16); Int 15 (+16); Cha 22 (+20)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Razorclaw Shifter Tactical Warlord [Level 29 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 15000]
Initiative +18; Senses Perception +16; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 43, Reflex 42, Will 38
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage. Before the razorclaw shifter warlord attacks, one ally adjacent to either the razorclaw shifter
warlord or the target may shift 1 square as a free action.
- ○ [C] Chimera Battlestrike (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +35 vs. Reflex; 3d8 + 18 damage, and the target slides 7 squares.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the razorclaw shifter warlord slides each target 6 squares.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlord’s speed increases by 2 and the
razorclaw shifter warlord gains a +1 bonus to AC and Reflex defense.
- ○○○ Inspiring Word (minor) ✦ Healing
- The razorclaw shifter warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points.
This power can only be used once per round.
- □ [M] Defy Death (immediate interrupt) ✦ Healing, Weapon
- When a creature attacks the razorclaw shifter warlord’s ally.
As part of this action, the razorclaw shifter warlord can move twice the razorclaw shifter warlord’s speed to reach the target
without provoking opportunity attacks. Targets the attacking creature; +35 vs. AC; 7d8 + 18 damage, and the target’s attack
misses. Miss: Half damage, and the target’s attack deals half damage if it hits. Hit or Miss: As an immediate
reaction, the attacked ally can spend a healing surge.
- Tactical Presence
- When an ally the razorclaw shifter warlord can see spends an action point to make an extra attack, the ally gains a +6 bonus
to the attack roll.
- Combat Leader
- The razorclaw shifter warlord and each ally within 10 squares who can see and hear the razorclaw shifter warlord gains a +2
power bonus to initiative.
Skills Heal +21, History +25
Str 24 (+21); Dex 15 (+16); Wis 14 (+16);
Con 14 (+16); Int 22 (+20); Cha 15 (+16)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Razorclaw Shifter Control Wizard [Level 29 Artillery]
Medium natural humanoid (shifter) [XP 15000]
Initiative +17; Senses Perception +21; low-light
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 42; Fortitude 37, Reflex 42, Will 44
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +32 vs. Fortitude; 2d6 + 18 cold damage, and the target is slowed until the end of the razorclaw shifter wizard’s
next turn.
- ○ [R] Confusion (standard) ✦ Charm, Psychic
- Ranged 20; +32 vs. Will; 3d10 + 18 psychic damage. On the target’s next turn, the razorclaw shifter wizard controls its actions.
The razorclaw shifter wizard can move it 7 squares, and it then makes a basic attack against its nearest ally.
- □ [C] Legion’s Hold (standard) ✦ Charm, Psychic
- Close burst 20; targets enemies; +32 vs. Will; 2d10 + 18 psychic damage, and the target is stunned (save ends). Miss:
Half damage, and the target is dazed (save ends).
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter wizard’s speed increases by 2 and the
razorclaw shifter wizard gains a +1 bonus to AC and Reflex defense.
- □ Time Stop (minor)
- The razorclaw shifter wizard gains two extra standard actions, which the razorclaw shifter wizard can’t use to attack other
creatures.
- ○ Orb of Imposition (free)
- The razorclaw shifter wizard can choose one creature suffering from one of the razorclaw shifter wizard’s wizard spells whose
effect ends on a saving throw. That creature takes a -7 penalty to its saving throws against that effect. Alternatively, the
razorclaw shifter wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the razorclaw
shifter wizard’s current turn, so that it lasts instead until the end of the razorclaw shifter wizard’s next turn.
Skills Arcana +26, Insight +26
Str 12 (+15); Dex 17 (+17); Wis 24 (+21);
Con 14 (+16); Int 24 (+21); Cha 13 (+15)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Razorclaw Shifter War Wizard [Level 29 Artillery]
Medium natural humanoid (shifter) [XP 15000]
Initiative +21; Senses Perception +17; low-light
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 42; Fortitude 37, Reflex 42, Will 40
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +28 vs. AC; 2d8 + 12 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +32 vs. Reflex; 2d6 + 18 fire damage.
- ○ [C] Black Fire (standard) ✦ Fire, Necrotic
- Close blast 5; targets enemies; +32 vs. Reflex; 6d6 + 18 fire and necrotic damage.
- □ [A] Meteor Swarm (standard) ✦ Fire
- Area burst 5 within 20; +32 vs. Reflex; 8d6 + 18 fire damage. Miss: Half damage.
- □ Mass Fly (standard)
- The razorclaw shifter wizard and each ally within 5 squares gain a speed of fly 8 until the end of the razorclaw shifter wizard’s
next turn. Sustain Minor: The razorclaw shifter wizard can sustain this power until the end of the encounter or for
5 minutes. If the razorclaw shifter wizard does not sustain this power, all targets float to the ground without taking falling
damage.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter wizard’s speed increases by 2 and the
razorclaw shifter wizard gains a +1 bonus to AC and Reflex defense.
- ○ Wand of Accuracy (free)
- The razorclaw shifter wizard gains a +7 bonus to a single attack roll.
Skills Arcana +26, History +26
Str 12 (+15); Dex 24 (+21); Wis 17 (+17);
Con 14 (+16); Int 24 (+21); Cha 13 (+15)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Razorclaw Shifter Isolating Avenger [Level 29 Skirmisher]
Medium natural humanoid (shifter) [XP 15000]
Initiative +16; Senses Perception +22; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 44; Fortitude 38, Reflex 42, Will 44
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 13 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +29 vs. AC; 2d6 + 13 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +36 vs. AC; 2d10 + 19 damage, and the razorclaw shifter avenger shifts 1 square, sliding the target 1 square into the space
the razorclaw shifter avenger occupied.
- ○ [M] Scatter to the Astral Winds (standard) ✦ Teleportation, Weapon
- +36 vs. Will; 3d10 + 19 damage, and the razorclaw shifter avenger teleports each enemy within 5 squares of the razorclaw shifter
avenger, other than the target, 10 squares.
- □ [C] Fiery Vengeance (standard) ✦ Fire, Healing, Radiant
- Close burst 3; +33 vs. Reflex; 7d6 + 19 fire and radiant damage. Miss: Half damage. Hit or Miss: The razorclaw
shifter avenger regains hit points as if the razorclaw shifter avenger had spent a healing surge. Until the end of the encounter,
any enemy that ends its turn adjacent to the razorclaw shifter avenger takes 10 fire and radiant damage.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the razorclaw shifter avenger can see in within 10 squares. When the razorclaw shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the razorclaw shifter avenger, the razorclaw shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the razorclaw shifter avenger regains the use of this power.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter avenger’s speed increases by 2 and the
razorclaw shifter avenger gains a +1 bonus to AC and Reflex defense.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the razorclaw shifter avenger makes an attack roll against the razorclaw shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the razorclaw shifter avenger to 0 hit points or fewer and doesn’t kill you.
The razorclaw shifter avenger is dying but doesn’t fall unconscious. Until the end of the razorclaw shifter avenger’s next
turn, the razorclaw shifter avenger doesn’t take any damage after the triggering attack, and the razorclaw shifter avenger
gains a +4 bonus to attack rolls. At the end of the razorclaw shifter avenger’s next turn, the razorclaw shifter avenger falls
unconscious if the razorclaw shifter avenger is still dying.
- Censure of Retribution
- When any enemy other than the razorclaw shifter avenger’s oath of enmity target hits the razorclaw shifter avenger, the razorclaw
shifter avenger gains a +6 bonus to damage rolls against the razorclaw shifter avenger’s oath of enmity target until the end
of the razorclaw shifter avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the razorclaw shifter avenger’s deity wards the razorclaw shifter avenger from harm. While the razorclaw shifter
avenger is neither wearing heavy armor nor using a shield, the razorclaw shifter avenger gains a +3 bonus to AC.
Skills Athletics +21, Religion +25
Str 15 (+16); Dex 15 (+16); Wis 26 (+22);
Con 14 (+16); Int 22 (+20); Cha 12 (+15)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Razorclaw Shifter Pursuing Avenger [Level 29 Skirmisher]
Medium natural humanoid (shifter) [XP 15000]
Initiative +21; Senses Perception +22; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 38, Reflex 43, Will 44
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +30 vs. AC; 2d10 + 13 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +34 vs. AC; 2d8 + 18 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +36 vs. AC; 2d10 + 19 damage, and if the target doesn’t end its next turn adjacent to the razorclaw shifter avenger, the razorclaw
shifter avenger can shift 8 squares as a free action. The razorclaw shifter avenger must end that shift closer to the target.
- ○ [M] Inevitable End (standard) ✦ Weapon
- +43 vs. AC; 4d10 + 19 damage. Hit or Miss: If the target is still alive and not adjacent to the razorclaw shifter avenger
at the end of its next turn, the razorclaw shifter avenger regains the use of this power. The razorclaw shifter avenger can
regain the use of this power in this manner once per encounter.
- □ [M] Final Oath (standard) ✦ Weapon
- +36 vs. AC; 9d10 + 19 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the razorclaw
shifter avenger and the target gain a +5 bonus to attack rolls against each other.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the razorclaw shifter avenger can see in within 10 squares. When the razorclaw shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the razorclaw shifter avenger, the razorclaw shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the razorclaw shifter avenger regains the use of this power.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter avenger’s speed increases by 2 and the
razorclaw shifter avenger gains a +1 bonus to AC and Reflex defense.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the razorclaw shifter avenger gains phasing, and the razorclaw shifter avenger takes half
damage from opportunity attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the razorclaw shifter avenger makes an attack roll against the razorclaw shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the razorclaw shifter avenger’s oath of enmity target moves away from the razorclaw shifter avenger willingly, the razorclaw
shifter avenger gains a +13 bonus to damage rolls against the target until the end of the razorclaw shifter avenger’s next
turn.
- Armor of Faith
- The favor of the razorclaw shifter avenger’s deity wards the razorclaw shifter avenger from harm. While the razorclaw shifter
avenger is neither wearing heavy armor nor using a shield, the razorclaw shifter avenger gains a +3 bonus to AC.
Skills Religion +20, Stealth +28
Str 15 (+16); Dex 24 (+21); Wis 26 (+22);
Con 14 (+16); Int 13 (+15); Cha 12 (+15)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Razorclaw Shifter Rageblood Barbarian [Level 29 Brute]
Medium natural humanoid (shifter) [XP 15000]
Initiative +17; Senses Perception +21; low-light
HP 322; Bloodied 161
Healing Surges (+80 hp) ○○○
AC 44; Fortitude 44, Reflex 41, Will 37
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+34 vs. AC; 2d12 + 3d8 + 18 damage (crit 66 + 3d12). Hit or Miss: Until the start of the razorclaw shifter barbarian’s
next turn, any attacker gains a +2 bonus to attack rolls against the razorclaw shifter barbarian. If the razorclaw shifter
barbarian is raging, attackers do not gain this bonus.
- ○ [M] Blood Wrath (standard) ✦ Weapon
- The razorclaw shifter barbarian gains gains a +6 bonus to the attack roll if the target is bloodied. +34 vs. AC; 5d12 + 18
damage (crit 78 + 3d12), and the razorclaw shifter barbarian gains a +6 bonus to attack rolls until the end of the razorclaw
shifter barbarian’s next turn.
- □ [M] Winter Ghost Rage (standard) ✦ Cold, Rage, Weapon
- +34 vs. AC; 6d12 + 18 cold damage (crit 90 + 3d12), and ongoing 10 cold damage (save ends). Miss: Half damage. Hit
or Miss: The razorclaw shifter barbarian enters the rage of the winter ghost. Until the rage ends, the razorclaw shifter
barbarian is insubstantial while the razorclaw shifter barbarian is bloodied.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter barbarian’s speed increases by 2 and the
razorclaw shifter barbarian gains a +1 bonus to AC and Reflex defense.
- ○ Swift Charge (free)
- When the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points.
The razorclaw shifter barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the razorclaw shifter barbarian is hit by an attack.
Until the end of the razorclaw shifter barbarian’s next turn, the razorclaw shifter barbarian gains resist 20 to all damage.
- Rageblood Vigor
- Whenever the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points, the razorclaw shifter barbarian gains
16 temporary hit points.
- Barbarian Agility
- While the razorclaw shifter barbarian is not wearing heavy armor, the razorclaw shifter barbarian gains a +3 bonus to AC and
Reflex.
Skills Athletics +25, Perception +21
Str 24 (+21); Dex 16 (+17); Wis 15 (+16);
Con 22 (+20); Int 12 (+15); Cha 15 (+16)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Razorclaw Shifter Thaneborn Barbarian [Level 29 Brute]
Medium natural humanoid (shifter) [XP 15000]
Initiative +17; Senses Perception +21; low-light
HP 315; Bloodied 157
Healing Surges (+78 hp) ○○○
AC 44; Fortitude 44, Reflex 41, Will 41
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+34 vs. AC; 2d12 + 3d6 + 18 damage (crit 60 + 3d12). When charging, the razorclaw shifter barbarian can use this power in
place of a melee basic attack. If the razorclaw shifter barbarian is raging, the razorclaw shifter barbarian can move 2 extra
squares as part of the charge.
- ○ [M] Butcher’s Feast (standard) ✦ Weapon
- +34 vs. AC; 6d12 + 18 damage (crit 90 + 3d12), and until the end of the razorclaw shifter barbarian’s next turn, the razorclaw
shifter barbarian can make a melee basic attack as a free action against any enemy adjacent to the razorclaw shifter barbarian
that hits or misses the razorclaw shifter barbarian. Until the end of the razorclaw shifter barbarian’s next turn, the razorclaw
shifter barbarian also gains a +6 power bonus to basic attack rolls.
- □ [M] World Serpent Rage (standard) ✦ Rage, Weapon
- +34 vs. AC; 7d12 + 18 damage (crit 102 + 3d12). Miss: Half damage. Hit or Miss: The razorclaw shifter barbarian
enters the rage of the World Serpent. Until the rage ends, the razorclaw shifter barbarian can make a melee basic attack as
a free action against any enemy adjacent to the razorclaw shifter barbarian that shifts. In addition, on the razorclaw shifter
barbarian’s turn, the razorclaw shifter barbarian gains a +5 bonus to damage rolls against any enemy that was adjacent to
the razorclaw shifter barbarian at the start of the razorclaw shifter barbarian’s turn. When charging, the razorclaw shifter
barbarian can use this power in place of a melee basic attack.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter barbarian’s speed increases by 2 and the
razorclaw shifter barbarian gains a +1 bonus to AC and Reflex defense.
- □ Untouched (minor)
- The razorclaw shifter barbarian makes a saving throw against each effect on the razorclaw shifter barbarian that a save can
end. The razorclaw shifter barbarian gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the razorclaw shifter barbarian’s next turn.
- Thaneborn Triumph
- Whenever the razorclaw shifter barbarian bloodies an enemy, the next attack by the razorclaw shifter barbarian or an ally
against that enemy gains a +6 bonus to the attack roll.
- Barbarian Agility
- While the razorclaw shifter barbarian is not wearing heavy armor, the razorclaw shifter barbarian gains a +3 bonus to AC and
Reflex.
Skills Athletics +25, Perception +21
Str 24 (+21); Dex 16 (+17); Wis 15 (+16);
Con 15 (+16); Int 12 (+15); Cha 22 (+20)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Razorclaw Shifter Cunning Bard [Level 29 Controller (Leader)]
Medium natural humanoid (shifter) [XP 15000]
Initiative +16; Senses Perception +21; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 37, Reflex 43, Will 43
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 13 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +32 vs. Will; 2d6 + 18 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the razorclaw
shifter bard’s next turn.
- ○ [R] Bond of Malediction (standard) ✦ Psychic
- Ranged 10; +32 vs. Reflex; 3d10 + 18 psychic damage. Choose an ally within 10 squares of the razorclaw shifter bard. Until
the end of the razorclaw shifter bard’s next turn, the target takes 16 psychic damage whenever that ally takes damage.
- □ [R] Spellbind (standard) ✦ Charm
- Ranged 10; +32 vs. Will; The target is dominated (save ends). Aftereffect: 2d10 + 18 damage, and the target is dazed
until the end of the razorclaw shifter bard’s next turn. Miss: The target is dazed (save ends). Aftereffect:
2d10 + 18 damage.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter bard’s speed increases by 2 and the razorclaw
shifter bard gains a +1 bonus to AC and Reflex defense.
- ○○○ Majestic Word (minor) ✦ Healing
- The razorclaw shifter bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points.
This power can only be used once per round. The razorclaw shifter bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 11 squares of the razorclaw shifter bard, the razorclaw shifter
bard can slide that ally 1 square as a free action.
- Skill Versatility
- The razorclaw shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +25, Bluff +26
Str 14 (+16); Dex 15 (+16); Wis 14 (+16);
Con 15 (+16); Int 22 (+20); Cha 24 (+21)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Razorclaw Shifter Valorous Bard [Level 29 Controller (Leader)]
Medium natural humanoid (shifter) [XP 15000]
Initiative +16; Senses Perception +21; low-light
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 42; Fortitude 41, Reflex 39, Will 43
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +30 vs. AC; 2d8 + 13 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage, and the target takes a –2 penalty to the defense of the razorclaw shifter bard’s choice until
the end of the razorclaw shifter bard’s next turn.
- ○ [M] Surge of Valor (standard) ✦ Weapon
- +35 vs. AC; 2d8 + 18 damage, and each ally within 10 squares of the razorclaw shifter bard can shift 2 squares and make a
melee basic attack as a free action, with a +6 bonus to the attack roll and the damage roll.
- □ [R] Satire of Leadership (standard) ✦ Psychic
- Ranged 10; +32 vs. Will; 5d10 + 18 psychic damage. Hit or Miss: The target and each enemy within 3 squares of it take
a –2 penalty to all defenses and gain vulnerable 5 to all damage (save ends both).
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter bard’s speed increases by 2 and the razorclaw
shifter bard gains a +1 bonus to AC and Reflex defense.
- ○○○ Majestic Word (minor) ✦ Healing
- The razorclaw shifter bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 7 hit points.
This power can only be used once per round. The razorclaw shifter bard can also slide the target 1 square.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the razorclaw shifter bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the razorclaw shifter bard reduces an enemy to 0 hit points or bloodies
an enemy, the razorclaw shifter bard can grant 11 temporary hit points to that ally as a free action.
- Skill Versatility
- The razorclaw shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +21, Athletics +20
Str 14 (+16); Dex 15 (+16); Wis 14 (+16);
Con 22 (+20); Int 15 (+16); Cha 24 (+21)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Razorclaw Shifter Guardian Druid [Level 29 Controller]
Medium natural humanoid (shifter) [XP 15000]
Initiative +17; Senses Perception +22; low-light
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 44; Fortitude 41, Reflex 39, Will 44
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +29 vs. AC; 4d4 + 13 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +33 vs. Reflex; 2d8 + 19 damage, and the target is slowed until the end of the razorclaw shifter druid’s next turn. This power
can be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +33 vs. Fortitude; 2d6 + 11 cold damage, and the target slides 1 square.
- ○ [C] Polar Blast (standard) ✦ Cold
- Close blast 5; +33 vs. Reflex; 3d8 + 19 cold damage, the target gains 6 vulnerability to all damage and the target is immobilized
until the end of the razorclaw shifter druid’s next turn.
- □ [A] Lifeleech Thorns (standard) ✦ Healing
- Area burst 2 within 20; +33 vs. Reflex; the target is immobilized and weakened and takes ongoing 10 damage (save ends all).
The razorclaw shifter druid regains 6 hit points for each target hit with this power. Aftereffect: 3d8 + 19 damage.
Miss: 1d10 + 19 damage, and the target is weakened (save ends).
- □ Unyielding Roots (standard) ✦ Healing
- The razorclaw shifter druid and each ally with 5 squares grows revitalizing roots. Until the end of the razorclaw shifter
druid’s next turn, each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start
of his or her turn, he or she regains 6 hit points. Sustain Minor: The effect persists.
- ● Wild Shape (minor) ✦ Polymorph
- The razorclaw shifter druid changes from the razorclaw shifter druid’s humanoid form to beast form or vice versa. When the
razorclaw shifter druid changes from beast form back to the razorclaw shifter druid’s humanoid form, the razorclaw shifter
druid shifts 1 square. While the razorclaw shifter druid is in beast form, the razorclaw shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the razorclaw shifter druid can sustain such powers. The razorclaw
shifter druid can use this power once per round.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter druid’s speed increases by 2 and the razorclaw
shifter druid gains a +1 bonus to AC and Reflex defense.
- Primal Guardian
- While the razorclaw shifter druid is not wearing heavy armor, the razorclaw shifter druid can use the razorclaw shifter druid’s
Constitution modifier in place of the razorclaw shifter druid’s Dexterity or Intelligence modifier to determine the razorclaw
shifter druid’s AC.
Skills Heal +27, Nature +27
Str 14 (+16); Dex 17 (+17); Wis 26 (+22);
Con 22 (+20); Int 13 (+15); Cha 12 (+15)
Equipment hide armor, scythe
-1 Level / +1 Level
Razorclaw Shifter Predator Druid [Level 29 Controller]
Medium natural humanoid (shifter) [XP 15000]
Initiative +21; Senses Perception +27; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 45; Fortitude 37, Reflex 43, Will 44
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +29 vs. AC; 4d4 + 13 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +33 vs. Reflex; 2d8 + 19 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +33 vs. Reflex; 2d6 + 11 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the razorclaw shifter druid’s next turn. Any enemy that enters the zone or starts its turn there takes 8 fire damage.
- ○ [M] Leaping Rake (standard) ✦ Beast Form
- Before the attack, the razorclaw shifter druid shifts 8 squares. Targets each enemy within reach during the shift; +33 vs.
Reflex; 1d10 + 19 damage, and the target is dazed until the end of the razorclaw shifter druid’s next turn.
- □ [R] Gaze of the Beast (standard) ✦ Beast Form, Charm, Psychic
- Ranged 10; +33 vs. Will; the target is dominated (save ends). Aftereffect: 3d10 + 19 psychic damage. Miss: The
target is dazed (save ends), with 2d10 + 19 psychic damage as an aftereffect.
- ● Wild Shape (minor) ✦ Polymorph
- The razorclaw shifter druid changes from the razorclaw shifter druid’s humanoid form to beast form or vice versa. When the
razorclaw shifter druid changes from beast form back to the razorclaw shifter druid’s humanoid form, the razorclaw shifter
druid shifts 1 square. While the razorclaw shifter druid is in beast form, the razorclaw shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the razorclaw shifter druid can sustain such powers. The razorclaw
shifter druid can use this power once per round.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter druid’s speed increases by 2 and the razorclaw
shifter druid gains a +1 bonus to AC and Reflex defense.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the razorclaw shifter druid uses wild shape to change into beast form, the razorclaw
shifter druid becomes insubstantial and gain phasing until the end of the razorclaw shifter druid’s turn.
- Primal Predator
- While the razorclaw shifter druid is not wearing heavy armor, the razorclaw shifter druid gains a +1 bonus to the razorclaw
shifter druid’s speed.
Skills Nature +27, Perception +27
Str 14 (+16); Dex 24 (+21); Wis 26 (+22);
Con 15 (+16); Int 13 (+15); Cha 12 (+15)
Equipment hide armor, scythe
-1 Level / +1 Level
Razorclaw Shifter Preserving Invoker [Level 29 Artillery]
Medium natural humanoid (shifter) [XP 15000]
Initiative +17; Senses Perception +22; low-light
HP 195; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 44; Fortitude 38, Reflex 42, Will 44
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +33 vs. Reflex; 2d8 + 19 radiant damage, and the razorclaw shifter invoker slides the target 1 square. The razorclaw
shifter invoker can use this power as a ranged basic attack.
- ○ [R] Offering of Peace (standard) ✦ Radiant
- Choose one enemy within 10 squares. If the target attacks before the end of the razorclaw shifter invoker’s next turn, it
takes 4d10 + 19 radiant damage damage. If the razorclaw shifter invoker or an ally attacks the target before the end of the
razorclaw shifter invoker’s next turn, the target gains 10 temporary hit points and a +5 bonus to its next attack roll. The
razorclaw shifter invoker and the razorclaw shifter invoker’s allies gain a +2 power bonus to all defenses until the end of
the razorclaw shifter invoker’s next turn.
- □ [C] Word of the Gods (standard) ✦ Charm, Psychic
- Close blast 5; targets enemies; +33 vs. Will; the target is dominated (save ends). Aftereffect: 3d6 + 19 psychic damage.
Miss: 6d6 + 19 psychic damage.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter invoker’s speed increases by 2 and the
razorclaw shifter invoker gains a +1 bonus to AC and Reflex defense.
- □ Covenant of Vengeance (minor)
- Choose either the razorclaw shifter invoker or one ally within 10 squares. All of the target’s marks end. Until the end of
the encounter or until the target marks a creature, if a creature attacks the target, the razorclaw shifter invoker and the
razorclaw shifter invoker’s allies gain a +4 power bonus to attack rolls against that creature until the end of the razorclaw
shifter invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the razorclaw shifter invoker hits the razorclaw shifter invoker’s ally.
The razorclaw shifter invoker gains a +6 bonus to the razorclaw shifter invoker’s next attack roll against the triggering
enemy if that attack occurs before the end of the razorclaw shifter invoker’s next turn.
- Covenant of Preservation
- When the razorclaw shifter invoker uses a divine encounter or daily attack power on the razorclaw shifter invoker’s turn,
the razorclaw shifter invoker can slide an ally within 10 squares of the razorclaw shifter invoker 1 square.
Skills Arcana +25, Religion +25
Str 12 (+15); Dex 16 (+17); Wis 26 (+22);
Con 15 (+16); Int 22 (+20); Cha 13 (+15)
Equipment hide armor, morningstar
-1 Level / +1 Level
Razorclaw Shifter Wrathful Invoker [Level 29 Artillery]
Medium natural humanoid (shifter) [XP 15000]
Initiative +17; Senses Perception +22; low-light
HP 202; Bloodied 101
Healing Surges (+50 hp) ○○○
AC 41; Fortitude 42, Reflex 39, Will 44
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +28 vs. AC; 2d10 + 12 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +33 vs. Fortitude; 2d10 + 19 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +6 radiant damage. The razorclaw shifter invoker can use this power as a ranged basic attack.
- ○ [A] Invoke Terror (standard) ✦ Fear, Psychic
- Area burst 2 within 10; +33 vs. Will; 3d8 + 19 psychic damage, and the target moves half its speed away from the razorclaw
shifter invoker, avoiding unsafe squares and difficult terrain if it can. Until the start of the razorclaw shifter invoker’s
next turn, opportunity attacks that hit the target deal +6 extra damage.
- □ [A] Invoke the Absolute Dark (standard) ✦ Zone
- Area burst 2 within 20; +33 vs. Fortitude; 6d6 + 19 damage. Miss: Half damage. Hit or Miss: The burst creates
a zone of darkness that lasts until the end of the razorclaw shifter invoker’s next turn. The zone is totally obscured. In
addition, any creature that starts its turn within the zone takes 10 damage, slides 1 square toward the zone’s center, and
is slowed until the end of its turn. The razorclaw shifter invoker can dismiss the zone as a minor action. Sustain Minor:
The zone persists, and the razorclaw shifter invoker can increase its size by 1 to a maximum of burst 5.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter invoker’s speed increases by 2 and the
razorclaw shifter invoker gains a +1 bonus to AC and Reflex defense.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the razorclaw shifter invoker hits the razorclaw shifter invoker.
The triggering enemy takes 2d6+6 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the razorclaw shifter invoker uses a divine encounter or daily attack power on the razorclaw shifter invoker’s turn,
the razorclaw shifter invoker gains a bonus to the damage roll equal to 1 for each enemy the razorclaw shifter invoker attacks
with the power.
Skills Endurance +24, Religion +21
Str 12 (+15); Dex 16 (+17); Wis 26 (+22);
Con 22 (+20); Int 15 (+16); Cha 13 (+15)
Equipment chainmail, morningstar
-1 Level / +1 Level
Razorclaw Shifter Bear Shaman [Level 29 Controller (Leader)]
Medium natural humanoid (shifter) [XP 15000]
Initiative +17; Senses Perception +27; low-light
HP 262; Bloodied 131
Healing Surges (+65 hp) ○○○
AC 40; Fortitude 42, Reflex 38, Will 44
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +28 vs. AC; 2d10 + 12 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +33 vs. Will; 2d8 + 19 damage, and each ally adjacent to the razorclaw shifter shaman’s spirit companion gains
6 temporary hit points.
- ○ [M] Call to the Cleansing Fire (standard) ✦ Fire, Radiant, Spirit
- Spirit melee 1; +33 vs. Reflex; 4d8 + 19 fire and radiant damage. Until the end of the razorclaw shifter shaman’s next turn,
each ally gains a +9 bonus to saving throws while adjacent to the razorclaw shifter shaman’s spirit companion.
- □ [C] Sea of Serpents (standard) ✦ Zone
- Close blast 5; targets enemies; +33 vs. Reflex; 5d6 + 19 damage. Miss: Half damage. Hit or Miss: The blast creates
a zone of serpent spirits that lasts until the end of the encounter. Any ally that starts his or her turn within the zone
gains three benefits until the start of his or her next turn: The ally can shift 3 squares as a minor action, gains combat
advantage against each enemy, and can use an opportunity action to make a melee basic attack against any enemy adjacent to
him or her that shifts.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The razorclaw shifter shaman conjures the razorclaw shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the razorclaw shifter shaman falls unconscious or until the razorclaw shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the razorclaw shifter
shaman takes a move action, the razorclaw shifter shaman can also move the spirit a number of squares equal to the razorclaw
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 24 damage to the spirit, the spirit disappears, and the razorclaw shifter shaman takes 19 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter shaman’s speed increases by 2 and the
razorclaw shifter shaman gains a +1 bonus to AC and Reflex defense.
- ○○○ Healing Spirit (minor) ✦ Healing
- The razorclaw shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the razorclaw shifter shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be
used once per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the razorclaw shifter shaman and the razorclaw shifter shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the razorclaw shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +33 vs. Reflex; 8 damage. Hit or Miss: One ally within 5 squares of the razorclaw shifter
shaman’s spirit companion regains 8 hit points.
- Protector Spirit
- Any ally adjacent to the razorclaw shifter shaman’s spirit companion regains 6 additional hit points when he or she uses second
wind or when the razorclaw shifter shaman uses a healing power on him or her.
Skills Nature +27, Perception +27
Str 13 (+15); Dex 16 (+17); Wis 26 (+22);
Con 22 (+20); Int 15 (+16); Cha 12 (+15)
Equipment leather armor, longspear
-1 Level / +1 Level
Razorclaw Shifter Panther Shaman [Level 29 Controller (Leader)]
Medium natural humanoid (shifter) [XP 15000]
Initiative +17; Senses Perception +27; low-light
HP 255; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 43; Fortitude 38, Reflex 41, Will 44
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +28 vs. AC; 2d10 + 12 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +33 vs. Fortitude; 2d10 + 19 damage, and until the end of the razorclaw shifter shaman’s next turn, the razorclaw
shifter shaman’s spirit companion can flank with the razorclaw shifter shaman and the razorclaw shifter shaman’s allies. If
the target is bloodied, the razorclaw shifter shaman gains a +3 bonus to the attack roll.
- ○ [R] Blood Reaper Spirits (standard)
- Ranged 10; +33 vs. Fortitude; 4d6 + 19 damage. Until the end of the razorclaw shifter shaman’s next turn, any ally gains a
+8 bonus to damage rolls while adjacent to the razorclaw shifter shaman’s spirit companion. Make the attack two more times
against the same target or different ones. The bonus to the razorclaw shifter shaman’s allies’ damage rolls increases to +10
if the attack hits twice and +12 if it hits three times.
- □ [R] Death Spirit (standard) ✦ Necrotic
- Ranged 10; +33 vs. Fortitude; 7d10 + 19 necrotic damage. Miss: Half damage. Hit or Miss: When any creature drops
to 0 hit points or fewer within 10 squares of the target, the target takes 3d10 necrotic damage (save ends). Aftereffect:
When any creature drops to 0 hit points or fewer within 10 squares of the target, the target takes 2d10 necrotic damage (save
ends).
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The razorclaw shifter shaman conjures the razorclaw shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the razorclaw shifter shaman falls unconscious or until the razorclaw shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the razorclaw shifter
shaman takes a move action, the razorclaw shifter shaman can also move the spirit a number of squares equal to the razorclaw
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 24 damage to the spirit, the spirit disappears, and the razorclaw shifter shaman takes 19 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter shaman’s speed increases by 2 and the
razorclaw shifter shaman gains a +1 bonus to AC and Reflex defense.
- ○○○ Healing Spirit (minor) ✦ Healing
- The razorclaw shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the razorclaw shifter shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be
used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the razorclaw shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +33 vs. Reflex; 2d10 + 19 damage.
- Stalker Spirit
- Any ally adjacent to the razorclaw shifter shaman’s spirit companion gains a +6 bonus to damage rolls against bloodied enemies.
Skills Nature +27, Perception +27
Str 13 (+15); Dex 16 (+17); Wis 26 (+22);
Con 15 (+16); Int 22 (+20); Cha 12 (+15)
Equipment leather armor, longspear
-1 Level / +1 Level
Razorclaw Shifter Chaos Sorcerer [Level 29 Artillery]
Medium natural humanoid (shifter) [XP 15000]
Initiative +21; Senses Perception +16; low-light
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○○
AC 42; Fortitude 37, Reflex 42, Will 44
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +35 vs. AC; 2d4 + 18 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +32 vs. Will; 2d10 + 29 psychic damage and if the razorclaw shifter sorcerer rolled an even number for the primary
attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary
Attack: +32 vs. Will; 1d6 + 22 psychic damage. If the razorclaw shifter sorcerer rolled an even number for the secondary
attack roll, repeat the secondary attack. The razorclaw shifter sorcerer can attack a creature only once with a single use
of this power.
- ○ [R] Wildfire Curse (standard) ✦ Fire
- Ranged 10; +32 vs. Reflex; 4d6 + 29 fire damage. Make a secondary attack against one creature within 5 squares of the target
last hit by this power. Secondary Attack: +32 vs. Reflex; 4d6 + 29 fire damage. Repeat the secondary attack against
a creature the razorclaw shifter sorcerer has not already targeted with this power during this encounter.
- □ [C] Entropic Whirlwind (standard) ✦ Teleportation
- Close burst 5; targets enemies; +32 vs. Will; 3d8 + 29 damage, and the razorclaw shifter sorcerer teleports the target 7 squares.
The target again takes 3d8 + 29 damage whenever it teleports (save ends). Hit or Miss: Until the end of the encounter,
when any creature ends its turn within 5 squares of the razorclaw shifter sorcerer, the razorclaw shifter sorcerer can teleport
the creature to any space within 5 squares of the razorclaw shifter sorcerer as an immediate reaction.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter sorcerer’s speed increases by 2 and the
razorclaw shifter sorcerer gains a +1 bonus to AC and Reflex defense.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the razorclaw shifter sorcerer’s next turn, the razorclaw shifter sorcerer becomes insubstantial, the razorclaw
shifter sorcerer gains a fly speed equal to the razorclaw shifter sorcerer’s speed, and the razorclaw shifter sorcerer can
hover.
- Chaos Power
- The razorclaw shifter sorcerer gains a +11 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the razorclaw shifter sorcerer rolls a natural 20 on an attack roll for an arcane power, the razorclaw shifter sorcerer
slides the target 1 square and knock it prone after applying the attack’s other effects. When the razorclaw shifter sorcerer
rolls a natural 1 on an attack roll for an arcane power, the razorclaw shifter sorcerer must push each creature within 5 squares
of the razorclaw shifter sorcerer 1 square.
Skills Arcana +20, Bluff +26
Str 15 (+16); Dex 24 (+21); Wis 14 (+16);
Con 14 (+16); Int 13 (+15); Cha 24 (+21)
Equipment cloth armor, dagger
-1 Level / +1 Level
Razorclaw Shifter Dragon Sorcerer [Level 29 Skirmisher]
Medium natural humanoid (shifter) [XP 15000]
Initiative +17; Senses Perception +16; low-light
HP 254; Bloodied 127
Healing Surges (+63 hp) ○○○
AC 41; Fortitude 41, Reflex 38, Will 44
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +33 vs. AC; 2d8 + 17 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +32 vs. Reflex; 2d8 + 28 fire damage. The next enemy that hits the razorclaw shifter sorcerer with a melee
attack before the end of the razorclaw shifter sorcerer’s next turn takes 6 fire damage.
- ○ [R] Lightning Eruption (standard) ✦ Lightning
- Ranged 10; +32 vs. Reflex; 3d12 + 28 lightning damage, and each enemy adjacent to the target takes 1d12 + 21 lightning damage.
- □ [R] Endless Acid (standard) ✦ Acid
- Ranged 10; +32 vs. Fortitude; 1d6 + 28 acid damage, and ongoing 15 acid damage (save ends). Aftereffect: Ongoing 10
acid damage (save ends). Aftereffect: Ongoing 5 acid damage (save ends). Miss: Ongoing 15 acid damage (save
ends).
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter sorcerer’s speed increases by 2 and the
razorclaw shifter sorcerer gains a +1 bonus to AC and Reflex defense.
- □ Platinum Scales (immediate interrupt)
- When the razorclaw shifter sorcerer is hit by an attack.
Until the end of the encounter, the razorclaw shifter sorcerer gains a +6 power bonus to all defenses.
- Draconic Power
- The razorclaw shifter sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the razorclaw shifter sorcerer is not wearing heavy armor, the razorclaw shifter sorcerer can use the razorclaw shifter
sorcerer’s Strength modifier in place of the razorclaw shifter sorcerer’s Dexterity or Intelligence modifier to determine
the razorclaw shifter sorcerer’s AC.
Skills Arcana +20, Athletics +25
Str 22 (+20); Dex 17 (+17); Wis 14 (+16);
Con 14 (+16); Int 13 (+15); Cha 24 (+21)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Razorclaw Shifter Earth Warden [Level 29 Brute]
Medium natural humanoid (shifter) [XP 15000]
Initiative +17; Senses Perception +22; low-light
HP 322; Bloodied 161
Healing Surges (+80 hp) ○○○
AC 46; Fortitude 43, Reflex 40, Will 39
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +34 vs. AC; 2d10 + 18 damage, and the razorclaw shifter warden gains a +1 power bonus to AC until the end of the razorclaw
shifter warden’s next turn.
- ○ [M] Earth Tomb (standard) ✦ Weapon
- +34 vs. AC; 3d10 + 18 damage, and the target is knocked prone and can’t stand up until the end of the razorclaw shifter warden’s
next turn. The razorclaw shifter warden also slides the target 6 squares.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warden’s speed increases by 2 and the
razorclaw shifter warden gains a +1 bonus to AC and Reflex defense.
- □ Panacea (minor)
- The razorclaw shifter warden makes a saving throw with a +4 power bonus. The razorclaw shifter warden also gains a +4 power
bonus to saving throws until the end of the encounter.
- □ Form of Spring Renewal (minor) ✦ Healing, Polymorph, Radiant
- The razorclaw shifter warden assumes the guardian form of spring renewal until the end of the encounter. While the razorclaw
shifter warden is in this form, the razorclaw shifter warden gains resist 10 necrotic. In addition, the razorclaw shifter
warden gains a fly speed of 8, and the razorclaw shifter warden can hover. Once during this encounter, the razorclaw shifter
warden can make the following attack while the razorclaw shifter warden is in this form as a standard action.
Secondary
Attack: Close burst 2; +38 vs. Reflex; 4d10 + 11 radiant damage. Miss: Half damage. Hit or Miss: The razorclaw
shifter warden regains all the razorclaw shifter warden’s hit points, but the razorclaw shifter warden is stunned until the
end of the razorclaw shifter warden’s next turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the razorclaw shifter warden that is within 5 squares of the razorclaw shifter warden makes an
attack that does not include the razorclaw shifter warden as a target.
Targets the triggering enemy; The razorclaw shifter warden slides the target 1 square. The target is slowed and cannot shift
until the end of its turn.
- Earthstrength
- When the razorclaw shifter warden uses the razorclaw shifter warden’s second wind, the razorclaw shifter warden gains an additional
+6 bonus to AC. The bonus lasts until the end of the razorclaw shifter warden’s next turn.
- Font of Life
- At the start of the razorclaw shifter warden’s turn, the razorclaw shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the razorclaw shifter warden on
the razorclaw shifter warden’s current turn. If the razorclaw shifter warden fails the saving throw, the razorclaw shifter
warden still makes a saving throw against the effect at the end of the razorclaw shifter warden’s turn.
- Nature’s Wrath
- Once during each of the razorclaw shifter warden’s turns, the razorclaw shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the razorclaw shifter warden’s next turn.
Skills Athletics +23, Perception +22
Str 24 (+21); Dex 16 (+17); Wis 17 (+17);
Con 22 (+20); Int 12 (+15); Cha 13 (+15)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Razorclaw Shifter Wild Warden [Level 29 Brute]
Medium natural humanoid (shifter) [XP 15000]
Initiative +17; Senses Perception +26; low-light
HP 315; Bloodied 157
Healing Surges (+78 hp) ○○○
AC 45; Fortitude 43, Reflex 38, Will 43
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +34 vs. AC; 2d6 + 18 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +34 vs. AC; 2d12 + 18 damage (crit 42 + 3d12), and the target is slowed until the end of the razorclaw shifter warden’s next
turn.
- ○ [M] Guardian’s Storm (standard) ✦ Lightning, Weapon
- +34 vs. AC; 4d12 + 18 damage (crit 66 + 3d12), and the target takes 22 lightning damage if it moves before the end of the
razorclaw shifter warden’s next turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warden’s speed increases by 2 and the
razorclaw shifter warden gains a +1 bonus to AC and Reflex defense.
- □ Renewal (minor) ✦ Healing
- The razorclaw shifter warden spends a healing surge. In addition, the razorclaw shifter warden regains the use of an encounter
attack power the razorclaw shifter warden has already used during this encounter.
- □ Form of the Starmetal Warrior (minor) ✦ Polymorph
- The razorclaw shifter warden assumes the guardian form of the starmetal warrior until the end of the encounter. While the
razorclaw shifter warden is in this form, the razorclaw shifter warden gains a +3 bonus to AC. In addition, while any flying
enemy is within 10 squares of the razorclaw shifter warden, its fly speed is 1. Once during this encounter, the razorclaw
shifter warden can make the following attack while the razorclaw shifter warden is in this form as a standard action.
Secondary Attack: Close burst 2; targets enemies; +34 vs. AC; 3d12 + 18 damage (crit 54 + 3d12). This damage ignores
any of the target’s resistances. Miss: Half damage. This damage ignores any of the target’s resistances.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the razorclaw shifter warden makes an attack that does not include the razorclaw shifter warden
as a target.
Targets the triggering enemy; +34 vs. Fortitude; 2d12 + 18 damage (crit 42 + 3d12), and the target grants combat advantage
to the razorclaw shifter warden and the razorclaw shifter warden’s allies until the end of the razorclaw shifter warden’s
next turn.
- Wildblood
- When the razorclaw shifter warden uses the razorclaw shifter warden’s second wind, each enemy marked by the razorclaw shifter
warden takes an additional -7 penalty to attack rolls for attacks that don’t include the razorclaw shifter warden as a target,
until the end of the razorclaw shifter warden’s next turn.
- Font of Life
- At the start of the razorclaw shifter warden’s turn, the razorclaw shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the razorclaw shifter warden on
the razorclaw shifter warden’s current turn. If the razorclaw shifter warden fails the saving throw, the razorclaw shifter
warden still makes a saving throw against the effect at the end of the razorclaw shifter warden’s turn.
- Nature’s Wrath
- Once during each of the razorclaw shifter warden’s turns, the razorclaw shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the razorclaw shifter warden’s next turn.
Skills Athletics +25, Perception +26
Str 24 (+21); Dex 16 (+17); Wis 24 (+21);
Con 15 (+16); Int 12 (+15); Cha 13 (+15)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.