Categories
Books

January 2025 Books: Hope for Cynics and Blood over Bright Haven

Hope for Cynics by Jamil Zaki is a relatively straightforward book about cynicism, optimism, and skepticism. It’s also a touching tribute a fellow researcher and friend (Emile) told in anecdotes throughout the book.

It’s important that this book is not bright-siding, and isn’t just hectoring people who are feeling cynical. In part due to a human bias towards negativity (since negative information is more likely to be dangerous or important for self preservation), we naturally tend to overestimate negative outcomes. Part of the prescription is not telling us that we’re wrong, but instead suggests replacing cynicism with skepticism — come up with ways to test your cynical beliefs and see what happens in reality.

The author documents some examples from trials they’ve run, and experiments from their personal life. That negative bias sharpens contrasts – it’s easy to miss the common ground when the microphone only picks up the loudest shouters. The personal data collection – like writing down a prediction of how many conversations with strangers will go well, then going out and striking up conversations with strangers and recording how they went – was a powerful example and all too familiar sense of dread somewhat dispelled.

There’s hope to know that our negative bias will overestimate how many people believe the worst – and if we approach the problem as skeptics gathering data, we’ll often be pleasantly surprised.

Blood over Bright Haven by M. L. Wang was bold. Her main character, Sciona, is very focused. She falls into the realm of extraordinary competence and skill- appropriate for a glass-ceiling breaker- and the narrative doesn’t flinch from giving her some common flaws associated with driven people. A nice twist is that her self deception is the dominant view from the start – but her family and other frequent contacts suggest that there’s some narrator bias and blind spots.

Much like Sciona, it’s easy to get sucked into the details of magic making in the world – particularly given its strong nod to real world programming for structure. It works really well- coding is described without bogging down in the details of code.

The other storyline, Thomil’s, is briefer and intense. It complements Sciona’s story, but is more an accent to her tale than an equal story weight.

The book functions really well on a lot of levels; at its most meta, it’s a story about exploitation and resource extraction. The world feels expansive but constrained, with the magic-tech present but not so grabby that you get lost in the sheen. (A few examples, like the train, are foregrounded, and it’s easy to extrapolate to the other industries and technologies, but those examples are briefly considered until the climax, when implementation is brought to the forefront.)

Categories
Books

Unbound

(A short story collection by Shawn Speakman.)

Unbound was mixed – exactly as intended – with some fascinating to me introductions to new authors, and interesting new short stories from old favorites. Before I downloaded it, I was looking forward to Harry Connolly’s story. I had no idea what it’d be, but I like basically all of the worlds that he writes.

(It turns out that it was a short story from The Great Way series – a sad tale about a doomed subject kingdom on the eve of its freedom from its oppressor.)

There were lots of other interesting stories – and a number of stories that were okay, but clearly set in worlds I hadn’t read before, but would probably have been amazing with context. (Much like The Way Into Oblivion likely was for others.)

I particularly liked Madwalls (by Rachel Caine) for the engaging lead character and parental relationship.

Dichotomy of Paradigms (by Mary Robinette) was almost campy in a good way – when you’re contracted to make a pirate look good, art goes interesting places.

Uncharming (by Deliah Dawson) was a very creepy look at a weird underworld,

Mark Lawrence’s A Good Name was an interesting take on a culture of honor, and went in an interesting direction to capture good lessons about maturity.

The Hall of the Diamond Queen (by Anthony Ryan) was very effective – I kept thinking about the Voice and implied history that set up the opening circumstances well after finishing.

The Ethical Heresy (by Sam Sykes) was also interesting; leaning very hard on the costs of compliance with injustice, with a fascinating (and relatable) viewpoint character.

The Siege of Tilpur (by Brian McClellan) was an interesting universe (with Powder Mages in a colonial setting); with a strong main character well positioned to demonstrate lots of angles to the setting.

Jury Duty by Jim Bucher was a fun Dresden interlude; it’s easy to slip back into that world.

Categories
Books

Fall Reading 2024

Unraveller by Frances Hardinge. A cunningly told story about a strange land, with wild and weird magic, and organic responses to the dangerous and threatening magic. Kellen can unravel curses, while those who curse are feared and often wind up imprisoned for their own good. Friendship and balance wind up being critical – but not as straightforwardly as a “book for young adults” would lead you to expect.

The Way of Kings by Brandon Sanderson. This was a reread, but it’d been long enough that many elements were familiar – but I only really anticipated the broad strokes of each of the three main POV stories. Kaladin’s story forms the backbone, but Shallan and Brightlord Dalinar Kholin have great stories in very different social strata. The minor characters around each (Dalinar’s sons, Shallan and Jasnah, and the members of each of Kaladin’s bands) are all brightly sketched and wonderfully revealed.

Breach of Containment by Elizabeth Bonesteel. The third book in the series; the stakes continue to spiral ever higher. Some new characters advance into focus, and the status quo continues to erode. Elena crosses back from PSI and gets sucked into a deep plot. Greg’s ship and crew change as they’re asked to do more and more, while the universe drifts out of control.

Alone with You in the Ether by Olive Blake. A compelling story of developing friendship, that drifts and grows into romance. A thorough look into two very charming and beyond quirky leads, delving into how people tick, solving abstract problems, math, and art. Fascinating and different.

A City on Mars by Kelly & Zach Weinersmith. This is non-fiction, but with humor and a light touch. It investigates the idea of space settlements, with wide detours into related elements – like antarctic bases, the laws of the deep sea, and the treaties covering outer space. They have a firm viewpoint (mostly that current enthusiasts skip over a lot of missing knowledge and legal constraints), but present all sides without stacking the deck obnoxiously.

Wild Oats & Fireweed by Ursula LeGuin – Poetry, mostly from the 80s. There’s a lot of more pointed commentary on news events, and more emphasis on change rather than acceptance. Still beautiful seeing and describing lands and sometimes the strange customs, or interesting wildlife to match.

Serpent Bride by Sara Douglas – A very interesting book with a few good leads. It’s a rough start, marred by a huge overhead of “what happened last time”. To a degree, it feels like a world in motion – but it also feels like a “related to” sequel. As the book continues, the investment in this set of characters (and reference back to old characters and events) lessens, allowing more space for the well told tale.

Twisted Citadel by Sara Douglas. A very good sequel, with only the least hangover from the previous series. There’s an abrupt change sprung right at the beginning that mostly fell flat (the One for Kanubai)- but once you are past it, the substitution winds up being fine. It just wastes the relationships and enmity that was developed for the whole first book. The end, however, has a very dramatic shakeup — much more than you expect from the average middle of a trilogy.

(I returned The Other Valley by Scott Alexander Howard because it expired after a renewal; I’ll check it out again sometime next year.)

Categories
Game Group Games Roleplaying

Fallout: Armadillo

McQuade – Paul, ghoul; a Texas ranger from before the war.
Chase Harley – tough ex raider
Jericho Fatboy – a blacksmith’s apprentice yearning for adventure


Isaac (Iron) – town deputy.
Martha – town teacher.
Hank – town blacksmith.
Evelyn – town Mayor.
Jesee – local farmer and ghoul; + Theresa (also ghoul). Raises Brahman & Veggies…

Dead brahmin has a bell; it’s Jill.

“She’s a traitor” is the only clue from Jesee.

(Session 2)

Chase eats a bad pie, and is feeling bad as we head back.

Brahmin doesn’t look healthy; it’s pregnant and giving birth! After a bad start, it gives birth to a very strange single headed calf.

On the road in the rain, ambushed by a pipboy wearing ghoul; it also carried a hunting magazine.

Mayor: Ask quietly if they’ve seen anything abnormal.

There’s a piano and a mouthharp.

Chase turns in early; JJ dances with a ghoul girl, Jericho wins 30 caps on ring toss.

JJ spots a robed person lurking around the edges; he signals Jericho and sets off at a run. Jericho runs after, but trips in the ring toss game.

JJ continues on into the church, while Chase comes down to investigate the commotion where Chase was sprawled in the game. Hank sneers about Jericho’s habitual clumbsiness…

As they exit the game, the robed figure in the church says “I’ve been expecting you” to JJ. Two sidekicks step out of the shadows and grab for him…

The robed figure who addressed JJ draws a machete, but fails to connect. JJ draws his gun, and shoots the machete weilding foe. Chase and Jericho come running.

… JJ blows off one guy’s arm, then the second guy gets a bat to the arm. Jericho shoots the third in the head and he drops.

“We are the followers of the Holy Way” says the dying robed thug who dropped the dud Nuka Grenade.

The robed figure that was hit in the arm runs and leaps through the window. JJ runs after him and shoots him in the head before he gets clear.

Chase breaks the leader’s guy’s ribs; he shakes free then goes down to a hard hit.

The whole town is running up to investigate the shots…

Categories
Books

Summer 2024 Reads

So Far So Good: Final Poems: 2014-2018 by Ursula K LeGuin. A fascinating mix; aging and acceptance are powerful themes, but not the only ones.

By a Silver Thread: DFZ Changeling Book 1 by Rachael Aaron. A very enjoyable fantasy world overlaid on a mid-future. This one has a thick layer of grime – there’s addictive blood magic, mind games, and a lot of jockeying for position. The fae are alien here, in a pleasing way.

Nice Dragons Finish Last (Heartstrikers, #1) by Rachel Aaron. The same world as By a Silver Thread (I suspect that it’s decades earlier), with a very different feel due to the main character’s attitude and relationships. Julius doesn’t have an easy path, but it makes victories the right way sweeter when they do come.

Sourdough by Robin Sloan. Delightfully weird; it’s a bay area of almost today, with a slight skew and subtle almost magic that threads through a few parallel storylines.

California Bones by Greg Van Eekhout. This is a weird urban fantasy – California seceded from the US on the strength of bone magic. It’s mostly about a heist crew, their relations, navigating a strange and usual world. Disney and Mullholland wind up running rival powerbases in the weird LA. It’s a weird elite, with “power corrupts” running strongly through – along with some crisis of ecology that slides in and becomes a surprisingly strong background theme.

Categories
Books

Spring Reads 2024

The Blue Machine – How the Ocean Works by Helen Czerski

Legends & Lattes by Travis Baldree

The Doors of Eden by Adrian Tchaikovsky

Translation State by Ann Leckie

Busted Synapses by Erika L. Satifka

Arguing with Zombies by Paul Krugman

(then into the heat of summer…)

Arboreality by Rebecca Campbell

Excellent Women by Barbara Pym

Categories
DnD Ludmerea Shop stuff

Exploring Ludmerea

Sessions 7 to 9, March 10, 17, 24, and April 1

After defeating the Vegepygmies, the PCs decided to continue to Fort Augustaberg, where they passed along a warning about the dragon attack on the lizard people. After some concerned discussion, the Fort basically agreed to watch the skies, but remains understaffed.

The PCs split – the bard got up a few hours early and set off in advance, looking for trouble and locking in the destination as Base Town. When the remainder of the party awoke, they rushed out on his trail, to save him from his foolish solo venture.

They met him just in time to avoid an encounter with a goblin band.

A Muhner noble and a small party of retainers crossed their path heading west. They were aiming for a long fallen city with a map to investigate the treasures; they got a “good luck” and both groups continued on.

The PCs reached Base Town and complimented the Dvaerg on their excavation; unfortunately, the aunt of the guard still at Fort Augustaberg had been discovered dead – the PCs would be the bearers of bad news.

After exchanging stories and hearing more about the disaster, the PCs helped out for a day. At the end of the day, the local guard leaders thanked them and asked them to take care of a group of hyena people that were prowling the area. The PCs agreed and set off in the morning – again trailing after the early rising bard. They trailing group decided not to skip breakfast, and set out later in pursuit.

They stumbled on a slaughter at a local farm and put the family to rest, rejoining. Then they followed the bloody trail and wreckage of the hyena group, catching them by surprise while they lazed in the late afternoon. There was a brief fight; the bard got pincered mercilessly, but their barbarians smashed down the lead cultist, and the broken hyena people fled.

On their way back to Base Town, the PCs saw a patrol of lizard people marking trees with symbols of “The Hunger”, a demonic patron of several historic warlocks, a few miles from base town. The PCs spied the markings being made and decided not to engage.

The PCs returned to report their victory over the hyena people and were praised by the Base Town excavation team.

The next morning the bard snuck off early again and got to the Lizard People perimeter guards. He disarmed and turned on his charm, winning an audience with the leaders. They led him to the leaders, who asked for tribute from the nearby Base Town. He offered to relay the message to Base Town. On his way to inform Base Town, he crossed paths with the Silver and Jenna.

Silver and Jenna decided to spend their day hunting animals for a feast for the Matriarch to fulfill the negotiated deal, while the bard returned to the town and explained what he’d arranged.

After the feast, the lizard people asked for twice daily feasts to be delivered. The fleet Jenna raced the request to Base Town, where the guard chief agreed to follow her back to cement the deal.

[Session end]

The Heroes:
Bastra, a Drow sorcerer from another plane,
replaced by Silver , a streetwise centaur barbarian from Sigil.
Jenna, a Tibaxi psychic rogue from the feywild
(Jenna swapped to a Heregon Druid/Rogue for a session, then back)
Lucas, a Mikpos wizard from cosmopolitan Cratais
(Lucas disappeared and was replaced by a Half Elf Bard, )
Oren, a Druid from the local wilderness

Categories
DnD Ludmerea Shop stuff

Exploring Ludmerea Session 6

[3/6] PCs: Bastra, Jenna, Lucas, Oren, Stone

We picked up in the immediate aftermath of the fight with the shadows. In the small cellar, they were confronted with two (obvious) doors – one large brass door with faces and symbols, magically locked. The other wood door was to a small bedroom, abandoned ages ago – with a skeleton still in the remnants of a mattress in a crumbling bed, a small table, and a bookcase.

Ironically, the first trio that headed into the bedroom was Jenna, Oren, and Stone; the bookshelf mostly interested them for the small brass chest on the shelf. After a careful look, Jenna managed to work the chest open and found a few old gold coins and a vial still containing liquid.

In the center room, Bastra & Lucas puzzled at the door and the waxed ball in the “mouth” of the door. They worked the bronze ball free and examined the four slots, debating whether they should try placing the ball at random. They were interrupted, however, by Oren calling out from the bedroom that they had found books, catching Lucas’s attention.

Many of the books showed signs of damage and neglect – mold along the edges, a few fully crumbling. Of the best remaining, one was quickly identified as the spellbook of a Goblin Enchantress, the second was a popular (but centuries old) treatise on business and partnerships, while the third was a journal.

Lucas decided to take the spellbook up to daylight for easier reading. Calling for guidance, Oren thumbed through the journal and stopped “randomly” on a page with cryptic words… that the PCs quickly put together as corresponding to the brass door puzzle.

Lucas was called, but stayed up in the sun, reading. As he read the enchantress’s spells, he wished for a victim to try them out on… but the remote wilderness and lack of traffic (along the road to the buried town) denied him the opportunity.

Beyond the brass door was a larger chamber with a green summoning circle in the center of the room, a few shreds of old robes hanging from hooks, and against the wall items in niches. Detect magic quickly identified the symbol on the floor as conjuration, linked to the door by an abjuration. Near the symbol was a corpse, apparently unmarred (though also quite old).

A few scrolls, some coins, and a cold enchanted javelin were fetched out of the niches. Then everyone exited and “don’t enter” signs were posted on the door, in hopes of preventing accidental summoning of whatever the symbol conjured.

Opposite the brass door, the PCs noticed that many mud tracks approached a blank wall. They investigated and found a tunnel heading left and right. Left turned 90 degrees after 40′, and trended up towards faint daylight. Right meandered into the distance; Bastra felt far more comfortable suggesting they follow the slight descent into earth. About 300′ later, the tunnel ended in a cavern that was flooded a few inches deep with water, and dripping water sound from the far wall. The pool was empty other than tiny finger length fish; after a pause, they decided to backtrack and try the route to the surface.

They emerged from the hollow of a tree, bursting loudly out. The sound drew small bush-like creatures to repel the invaders; after a brief battle, the vegepygmies were defeated.

[Session end]

The Heroes:
Bastra, a Drow sorcerer from another plane
Jenna, a Tibaxi psychic rogue from the feywild
Lucas, a Mikpos wizard from cosmopolitan Cratais
Oren, a Druid from the local wilderness
Stone, a Dragonborn paladin

Categories
DnD Ludmerea Shop stuff

Exploring Ludmerea Session 5

[2/28] PCs: Bastra, Jenna, Lucas, Oren, Stone

The PCs began at the ruins of an old complex of three buildings, a few hours after sunset. An investigation and analysis identified the buildings as a likely inn, stable, and perhaps a small chapel. Oren began a ritual detect magic, while the others scattered to investigate the site.

Around 10 minutes later, Oren neared completion of the ritual, while Lucas and Stone were investigating the foundations of the small chapel building. Careful investigation revealed a hidden trapdoor and counterweight, leading to some kind of concealed basement below.

There was some testing and analysis from the rim; Jenna and Stone dropped into the pit, with the idea that Jenna would jam the mechanism open from the counterweight below. Before they could place the brace, they were swiftly attacked by hungry unliving shadows that flowed into the room! Stone’s armor and training evaded most of the deadly cold shadow touches, but Jenna was less successful in dodging the deadly claws.

Stone scooped up Jenna and leapt up through the trapdoor, clearing enough to catch the rim, with Jenna rolling to safety nearby. The counterweight began closing the trapdoor, though screeching and slowed by rust.

A pair of shadows slipped into the abruptly lit night above (thanks to dancing lights by Lucas), and a swiftly lit torch added both light and its own flickering shadows. After a brief fight, the shadows were slain. The heroes decided to lick their wounds and sleep, setting watches and building a bright fire.

At the end of the second watch, Bastra and Stone heard a disturbance in the bushes, waking Jenna (who was next with the dawn watch). Bastra’s keen eyes picked out the bodies of plant-like people; Jenna threw a lit branch into the nearby non-animate winter-dry scrub. It lit, and the two short bush creatures retreated from the sudden flame toward the road, then circled east into the forest. Jenna’s watch proved quiet, during which she crafted a quick ladder from a pair of ropes and sticks.

Everyone rose near dawn to contemplate the hidden chamber under the trapdoor. Dancing lights were sent ahead and weapons were unsheathed as they descended again. The shadows pounced, apparently unable to resist the warm lifeblood that intruded; the Shadows were swiftly destroyed, though they landed a few strength sapping hits before the hero attacks and magics shredded the remaining shadows. The next chamber, through the rotten door was revealed, but we ended before the scouting continued.

[Session End]

The Heroes:

Bastra, a drow sorcerer from another plane

Jenna, a tibaxi psychic rogue from the feywild

Lucas, a Mikpos wizard from Cosmopolitan Cratais

Oren, a druid from the local wilderness

Stone, a dragonborn paladin

Categories
DnD Ludmerea Shop stuff

Session 4

[2/21] PCs: Bastra, Lucas, Oren

This session, Oren, a gnome druid, wanders out of the wilderness, visiting Fort Augustaberg.

Relaxing after the eventful journey, Bastra and Lucas ate, drank and discussed local events at Fort Augustaberg, soon joined by Oren. Details were shared about the fatal storm, the shattering of Cathedral Nijmegan’s grand overlook, and its fatal tumble down the mountain, great boulders cracking off and triggering avalanches, all of which crushed and buried Base Town at the foot of the mountain.

Associate Bishop Sture and Captain Marjan spent hours discussing logistics in the dining hall, occasionally getting reports and calculations from the quartermaster and other experts left in the fort.

The PCs asked about local threats, and the Captain discussed the three main threats that the fort was established to shielded base town and its associated farms. The first was the already familiar goblin raiders, but the other frequent threats included a large Lizardperson tribe of perhaps four dozen, living in a stilted village above the swamps near the lake, perhaps 10 to 20 miles northwest, and Hyena People raiders [Gnolls] that roam the plains to the southwest.

Other discussion and listening to the dining soldiers confirmed that the fort was on short watches and limited patrols, since half of the fort was involved in the excavation of Base Town. Lucas, visions of guilder glittering in his eyes, investigated a few potential lines of investment – introducing consistent resupply (or playing the market) for the fort, a PC expedition to wipe out the Lizard People encampment along the lakefront to the northwest for a reward, or investigating Base Town and making a good profit from salvage in the wake of tragedy.

The PCs had the Captain dip into the good stash of spirits to celebrate the relief mission, secretly in hopes of getting the Bishop to share more. Oren was able to resist the liquor’s effects, but Bastra, Lucas, and the Bishop- perhaps due to exhaustion from the day’s long march- weren’t able to steer the conversation into fresh territory. The balance of concerns seemed to be well established – with Base Town smashed, the fort might be too expensive to maintain as it stood before the tragedy.

(As an aside, it became clear that Lucas is not a devotee of Light; he worries that they are a large, dangerous cult. As Fort Augustaberg is maintained by Cathedral Nijmegan (of the Light), future detailed discussions with Bishop Sten might be best avoided.)

With so many soldiers absent at the Base Town rescue excavations, the PCs were pointed at vacant bunks and encouraged to sleep.

The next morning the PCs discussed their options, and decided to investigate the Base Town disaster. A graveled road ran to the east, serving the frequent supply wagons from Base Town. Despite a late start, the PCs made good time on the nicely maintained road. In mid-afternoon, perhaps a half-dozen miles west of Base Town, the PCs spotted a very large group of Lizard People along the lake front to the north also heading east. It looked like a whole village – elders and children, screened by a scouting force to the south that engaged the PCs.

With powerful spells, a dire wolf shaped Oren, and far superior equipment, three of the five Lizardmen fell in just seconds of combat. To the great surprise of Bastra, Lucas spared the last pair and initiated discussion. The Lizard People told their tale of disaster in poor and broken common – the previous day, their settlement was struck from the sky by a great acid spewing dragon, Varothrek — a terrible betrayal. Many of the stilted huts slumped into the water, chewed by acid or smashed by the Dragon’s powerful tail. Ejected by their former ally, they fled east along the lake front, seeking to resettle.

With that clarification, the PCs allowed the remaining Lizard People to flee. After brief consultation, the PCs decided that they had to return to Fort Augustaberg to warn them about the new threat. They headed back along the road, and kept marching in the twilight. As true darkness fell, Bastra’s keen night vision caught sight of orderly foundations, perhaps of the ruins of an inn to the south of the trail. Intrigued, the PCs left the trail to investigate the ruin…

[Session end]