Categories
Books

Fall Reading 2024

Unraveller by Frances Hardinge. A cunningly told story about a strange land, with wild and weird magic, and organic responses to the dangerous and threatening magic. Kellen can unravel curses, while those who curse are feared and often wind up imprisoned for their own good. Friendship and balance wind up being critical – but not as straightforwardly as a “book for young adults” would lead you to expect.

The Way of Kings by Brandon Sanderson. This was a reread, but it’d been long enough that many elements were familiar – but I only really anticipated the broad strokes of each of the three main POV stories. Kaladin’s story forms the backbone, but Shallan and Brightlord Dalinar Kholin have great stories in very different social strata. The minor characters around each (Dalinar’s sons, Shallan and Jasnah, and the members of each of Kaladin’s bands) are all brightly sketched and wonderfully revealed.

Breach of Containment by Elizabeth Bonesteel. The third book in the series; the stakes continue to spiral ever higher. Some new characters advance into focus, and the status quo continues to erode. Elena crosses back from PSI and gets sucked into a deep plot. Greg’s ship and crew change as they’re asked to do more and more, while the universe drifts out of control.

Alone with You in the Ether by Olive Blake. A compelling story of developing friendship, that drifts and grows into romance. A thorough look into two very charming and beyond quirky leads, delving into how people tick, solving abstract problems, math, and art. Fascinating and different.

A City on Mars by Kelly & Zach Weinersmith. This is non-fiction, but with humor and a light touch. It investigates the idea of space settlements, with wide detours into related elements – like antarctic bases, the laws of the deep sea, and the treaties covering outer space. They have a firm viewpoint (mostly that current enthusiasts skip over a lot of missing knowledge and legal constraints), but present all sides without stacking the deck obnoxiously.

Wild Oats & Fireweed by Ursula LeGuin

The Other Valley by Scott Alexander Howard

Serpent Bride by Sara Douglas

Twisted Citadel by Sara Douglas

Categories
Game Group Games Roleplaying

Fallout: Armadillo

McQuade – Paul, ghoul; a Texas ranger from before the war.
Chase Harley – tough ex raider
Jericho Fatboy – a blacksmith’s apprentice yearning for adventure


Isaac (Iron) – town deputy.
Martha – town teacher.
Hank – town blacksmith.
Evelyn – town Mayor.
Jesee – local farmer and ghoul; + Theresa (also ghoul). Raises Brahman & Veggies…

Dead brahmin has a bell; it’s Jill.

“She’s a traitor” is the only clue from Jesee.

(Session 2)

Chase eats a bad pie, and is feeling bad as we head back.

Brahmin doesn’t look healthy; it’s pregnant and giving birth! After a bad start, it gives birth to a very strange single headed calf.

On the road in the rain, ambushed by a pipboy wearing ghoul; it also carried a hunting magazine.

Mayor: Ask quietly if they’ve seen anything abnormal.

There’s a piano and a mouthharp.

Chase turns in early; JJ dances with a ghoul girl, Jericho wins 30 caps on ring toss.

JJ spots a robed person lurking around the edges; he signals Jericho and sets off at a run. Jericho runs after, but trips in the ring toss game.

JJ continues on into the church, while Chase comes down to investigate the commotion where Chase was sprawled in the game. Hank sneers about Jericho’s habitual clumbsiness…

As they exit the game, the robed figure in the church says “I’ve been expecting you” to JJ. Two sidekicks step out of the shadows and grab for him…

The robed figure who addressed JJ draws a machete, but fails to connect. JJ draws his gun, and shoots the machete weilding foe. Chase and Jericho come running.

… JJ blows off one guy’s arm, then the second guy gets a bat to the arm. Jericho shoots the third in the head and he drops.

“We are the followers of the Holy Way” says the dying robed thug who dropped the dud Nuka Grenade.

The robed figure that was hit in the arm runs and leaps through the window. JJ runs after him and shoots him in the head before he gets clear.

Chase breaks the leader’s guy’s ribs; he shakes free then goes down to a hard hit.

The whole town is running up to investigate the shots…

Categories
Books

Summer 2024 Reads

So Far So Good: Final Poems: 2014-2018 by Ursula K LeGuin. A fascinating mix; aging and acceptance are powerful themes, but not the only ones.

By a Silver Thread: DFZ Changeling Book 1 by Rachael Aaron. A very enjoyable fantasy world overlaid on a mid-future. This one has a thick layer of grime – there’s addictive blood magic, mind games, and a lot of jockeying for position. The fae are alien here, in a pleasing way.

Nice Dragons Finish Last (Heartstrikers, #1) by Rachel Aaron. The same world as By a Silver Thread (I suspect that it’s decades earlier), with a very different feel due to the main character’s attitude and relationships. Julius doesn’t have an easy path, but it makes victories the right way sweeter when they do come.

Sourdough by Robin Sloan. Delightfully weird; it’s a bay area of almost today, with a slight skew and subtle almost magic that threads through a few parallel storylines.

California Bones by Greg Van Eekhout. This is a weird urban fantasy – California seceded from the US on the strength of bone magic. It’s mostly about a heist crew, their relations, navigating a strange and usual world. Disney and Mullholland wind up running rival powerbases in the weird LA. It’s a weird elite, with “power corrupts” running strongly through – along with some crisis of ecology that slides in and becomes a surprisingly strong background theme.

Categories
Books

Spring Reads 2024

The Blue Machine – How the Ocean Works by Helen Czerski

Legends & Lattes by Travis Baldree

The Doors of Eden by Adrian Tchaikovsky

Translation State by Ann Leckie

Busted Synapses by Erika L. Satifka

Arguing with Zombies by Paul Krugman

(then into the heat of summer…)

Arboreality by Rebecca Campbell

Excellent Women by Barbara Pym

Categories
DnD Ludmerea Shop stuff

Exploring Ludmerea

Sessions 7 to 9, March 10, 17, 24, and April 1

After defeating the Vegepygmies, the PCs decided to continue to Fort Augustaberg, where they passed along a warning about the dragon attack on the lizard people. After some concerned discussion, the Fort basically agreed to watch the skies, but remains understaffed.

The PCs split – the bard got up a few hours early and set off in advance, looking for trouble and locking in the destination as Base Town. When the remainder of the party awoke, they rushed out on his trail, to save him from his foolish solo venture.

They met him just in time to avoid an encounter with a goblin band.

A Muhner noble and a small party of retainers crossed their path heading west. They were aiming for a long fallen city with a map to investigate the treasures; they got a “good luck” and both groups continued on.

The PCs reached Base Town and complimented the Dvaerg on their excavation; unfortunately, the aunt of the guard still at Fort Augustaberg had been discovered dead – the PCs would be the bearers of bad news.

After exchanging stories and hearing more about the disaster, the PCs helped out for a day. At the end of the day, the local guard leaders thanked them and asked them to take care of a group of hyena people that were prowling the area. The PCs agreed and set off in the morning – again trailing after the early rising bard. They trailing group decided not to skip breakfast, and set out later in pursuit.

They stumbled on a slaughter at a local farm and put the family to rest, rejoining. Then they followed the bloody trail and wreckage of the hyena group, catching them by surprise while they lazed in the late afternoon. There was a brief fight; the bard got pincered mercilessly, but their barbarians smashed down the lead cultist, and the broken hyena people fled.

On their way back to Base Town, the PCs saw a patrol of lizard people marking trees with symbols of “The Hunger”, a demonic patron of several historic warlocks, a few miles from base town. The PCs spied the markings being made and decided not to engage.

The PCs returned to report their victory over the hyena people and were praised by the Base Town excavation team.

The next morning the bard snuck off early again and got to the Lizard People perimeter guards. He disarmed and turned on his charm, winning an audience with the leaders. They led him to the leaders, who asked for tribute from the nearby Base Town. He offered to relay the message to Base Town. On his way to inform Base Town, he crossed paths with the Silver and Jenna.

Silver and Jenna decided to spend their day hunting animals for a feast for the Matriarch to fulfill the negotiated deal, while the bard returned to the town and explained what he’d arranged.

After the feast, the lizard people asked for twice daily feasts to be delivered. The fleet Jenna raced the request to Base Town, where the guard chief agreed to follow her back to cement the deal.

[Session end]

The Heroes:
Bastra, a Drow sorcerer from another plane,
replaced by Silver , a streetwise centaur barbarian from Sigil.
Jenna, a Tibaxi psychic rogue from the feywild
(Jenna swapped to a Heregon Druid/Rogue for a session, then back)
Lucas, a Mikpos wizard from cosmopolitan Cratais
(Lucas disappeared and was replaced by a Half Elf Bard, )
Oren, a Druid from the local wilderness

Categories
DnD Ludmerea Shop stuff

Exploring Ludmerea Session 6

[3/6] PCs: Bastra, Jenna, Lucas, Oren, Stone

We picked up in the immediate aftermath of the fight with the shadows. In the small cellar, they were confronted with two (obvious) doors – one large brass door with faces and symbols, magically locked. The other wood door was to a small bedroom, abandoned ages ago – with a skeleton still in the remnants of a mattress in a crumbling bed, a small table, and a bookcase.

Ironically, the first trio that headed into the bedroom was Jenna, Oren, and Stone; the bookshelf mostly interested them for the small brass chest on the shelf. After a careful look, Jenna managed to work the chest open and found a few old gold coins and a vial still containing liquid.

In the center room, Bastra & Lucas puzzled at the door and the waxed ball in the “mouth” of the door. They worked the bronze ball free and examined the four slots, debating whether they should try placing the ball at random. They were interrupted, however, by Oren calling out from the bedroom that they had found books, catching Lucas’s attention.

Many of the books showed signs of damage and neglect – mold along the edges, a few fully crumbling. Of the best remaining, one was quickly identified as the spellbook of a Goblin Enchantress, the second was a popular (but centuries old) treatise on business and partnerships, while the third was a journal.

Lucas decided to take the spellbook up to daylight for easier reading. Calling for guidance, Oren thumbed through the journal and stopped “randomly” on a page with cryptic words… that the PCs quickly put together as corresponding to the brass door puzzle.

Lucas was called, but stayed up in the sun, reading. As he read the enchantress’s spells, he wished for a victim to try them out on… but the remote wilderness and lack of traffic (along the road to the buried town) denied him the opportunity.

Beyond the brass door was a larger chamber with a green summoning circle in the center of the room, a few shreds of old robes hanging from hooks, and against the wall items in niches. Detect magic quickly identified the symbol on the floor as conjuration, linked to the door by an abjuration. Near the symbol was a corpse, apparently unmarred (though also quite old).

A few scrolls, some coins, and a cold enchanted javelin were fetched out of the niches. Then everyone exited and “don’t enter” signs were posted on the door, in hopes of preventing accidental summoning of whatever the symbol conjured.

Opposite the brass door, the PCs noticed that many mud tracks approached a blank wall. They investigated and found a tunnel heading left and right. Left turned 90 degrees after 40′, and trended up towards faint daylight. Right meandered into the distance; Bastra felt far more comfortable suggesting they follow the slight descent into earth. About 300′ later, the tunnel ended in a cavern that was flooded a few inches deep with water, and dripping water sound from the far wall. The pool was empty other than tiny finger length fish; after a pause, they decided to backtrack and try the route to the surface.

They emerged from the hollow of a tree, bursting loudly out. The sound drew small bush-like creatures to repel the invaders; after a brief battle, the vegepygmies were defeated.

[Session end]

The Heroes:
Bastra, a Drow sorcerer from another plane
Jenna, a Tibaxi psychic rogue from the feywild
Lucas, a Mikpos wizard from cosmopolitan Cratais
Oren, a Druid from the local wilderness
Stone, a Dragonborn paladin

Categories
DnD Ludmerea Shop stuff

Exploring Ludmerea Session 5

[2/28] PCs: Bastra, Jenna, Lucas, Oren, Stone

The PCs began at the ruins of an old complex of three buildings, a few hours after sunset. An investigation and analysis identified the buildings as a likely inn, stable, and perhaps a small chapel. Oren began a ritual detect magic, while the others scattered to investigate the site.

Around 10 minutes later, Oren neared completion of the ritual, while Lucas and Stone were investigating the foundations of the small chapel building. Careful investigation revealed a hidden trapdoor and counterweight, leading to some kind of concealed basement below.

There was some testing and analysis from the rim; Jenna and Stone dropped into the pit, with the idea that Jenna would jam the mechanism open from the counterweight below. Before they could place the brace, they were swiftly attacked by hungry unliving shadows that flowed into the room! Stone’s armor and training evaded most of the deadly cold shadow touches, but Jenna was less successful in dodging the deadly claws.

Stone scooped up Jenna and leapt up through the trapdoor, clearing enough to catch the rim, with Jenna rolling to safety nearby. The counterweight began closing the trapdoor, though screeching and slowed by rust.

A pair of shadows slipped into the abruptly lit night above (thanks to dancing lights by Lucas), and a swiftly lit torch added both light and its own flickering shadows. After a brief fight, the shadows were slain. The heroes decided to lick their wounds and sleep, setting watches and building a bright fire.

At the end of the second watch, Bastra and Stone heard a disturbance in the bushes, waking Jenna (who was next with the dawn watch). Bastra’s keen eyes picked out the bodies of plant-like people; Jenna threw a lit branch into the nearby non-animate winter-dry scrub. It lit, and the two short bush creatures retreated from the sudden flame toward the road, then circled east into the forest. Jenna’s watch proved quiet, during which she crafted a quick ladder from a pair of ropes and sticks.

Everyone rose near dawn to contemplate the hidden chamber under the trapdoor. Dancing lights were sent ahead and weapons were unsheathed as they descended again. The shadows pounced, apparently unable to resist the warm lifeblood that intruded; the Shadows were swiftly destroyed, though they landed a few strength sapping hits before the hero attacks and magics shredded the remaining shadows. The next chamber, through the rotten door was revealed, but we ended before the scouting continued.

[Session End]

The Heroes:

Bastra, a drow sorcerer from another plane

Jenna, a tibaxi psychic rogue from the feywild

Lucas, a Mikpos wizard from Cosmopolitan Cratais

Oren, a druid from the local wilderness

Stone, a dragonborn paladin

Categories
DnD Ludmerea Shop stuff

Session 4

[2/21] PCs: Bastra, Lucas, Oren

This session, Oren, a gnome druid, wanders out of the wilderness, visiting Fort Augustaberg.

Relaxing after the eventful journey, Bastra and Lucas ate, drank and discussed local events at Fort Augustaberg, soon joined by Oren. Details were shared about the fatal storm, the shattering of Cathedral Nijmegan’s grand overlook, and its fatal tumble down the mountain, great boulders cracking off and triggering avalanches, all of which crushed and buried Base Town at the foot of the mountain.

Associate Bishop Sture and Captain Marjan spent hours discussing logistics in the dining hall, occasionally getting reports and calculations from the quartermaster and other experts left in the fort.

The PCs asked about local threats, and the Captain discussed the three main threats that the fort was established to shielded base town and its associated farms. The first was the already familiar goblin raiders, but the other frequent threats included a large Lizardperson tribe of perhaps four dozen, living in a stilted village above the swamps near the lake, perhaps 10 to 20 miles northwest, and Hyena People raiders [Gnolls] that roam the plains to the southwest.

Other discussion and listening to the dining soldiers confirmed that the fort was on short watches and limited patrols, since half of the fort was involved in the excavation of Base Town. Lucas, visions of guilder glittering in his eyes, investigated a few potential lines of investment – introducing consistent resupply (or playing the market) for the fort, a PC expedition to wipe out the Lizard People encampment along the lakefront to the northwest for a reward, or investigating Base Town and making a good profit from salvage in the wake of tragedy.

The PCs had the Captain dip into the good stash of spirits to celebrate the relief mission, secretly in hopes of getting the Bishop to share more. Oren was able to resist the liquor’s effects, but Bastra, Lucas, and the Bishop- perhaps due to exhaustion from the day’s long march- weren’t able to steer the conversation into fresh territory. The balance of concerns seemed to be well established – with Base Town smashed, the fort might be too expensive to maintain as it stood before the tragedy.

(As an aside, it became clear that Lucas is not a devotee of Light; he worries that they are a large, dangerous cult. As Fort Augustaberg is maintained by Cathedral Nijmegan (of the Light), future detailed discussions with Bishop Sten might be best avoided.)

With so many soldiers absent at the Base Town rescue excavations, the PCs were pointed at vacant bunks and encouraged to sleep.

The next morning the PCs discussed their options, and decided to investigate the Base Town disaster. A graveled road ran to the east, serving the frequent supply wagons from Base Town. Despite a late start, the PCs made good time on the nicely maintained road. In mid-afternoon, perhaps a half-dozen miles west of Base Town, the PCs spotted a very large group of Lizard People along the lake front to the north also heading east. It looked like a whole village – elders and children, screened by a scouting force to the south that engaged the PCs.

With powerful spells, a dire wolf shaped Oren, and far superior equipment, three of the five Lizardmen fell in just seconds of combat. To the great surprise of Bastra, Lucas spared the last pair and initiated discussion. The Lizard People told their tale of disaster in poor and broken common – the previous day, their settlement was struck from the sky by a great acid spewing dragon, Varothrek — a terrible betrayal. Many of the stilted huts slumped into the water, chewed by acid or smashed by the Dragon’s powerful tail. Ejected by their former ally, they fled east along the lake front, seeking to resettle.

With that clarification, the PCs allowed the remaining Lizard People to flee. After brief consultation, the PCs decided that they had to return to Fort Augustaberg to warn them about the new threat. They headed back along the road, and kept marching in the twilight. As true darkness fell, Bastra’s keen night vision caught sight of orderly foundations, perhaps of the ruins of an inn to the south of the trail. Intrigued, the PCs left the trail to investigate the ruin…

[Session end]

Categories
Books

Recent Reads

Recent reads for early February.

The Way Into series is a powerful, off kilter from expectation world. The gifts and Blessed have fascinating rules and histories, with a structure that makes increasing sense as the series continues. It’s oddly like a fantasy world crashed into a zombie apocalypse. Tejohn is a great “voice of experience” character, and grounding him with extensive experience around magic (but he’s not a practitioner, an important contrasting POV). Cazia provides a great wizard- and also a youthful, iconoclastic viewpoint.

The first four Steerswoman books are fascinating; the idea of the Steerswomen as a society with subtle impact on the world, but no overt conflict. That changes a bit as the series progresses, and we learn more about the wizards and their machinations. By the third and fourth books, we start to understand the wizard structure and powers, but also their callous ruthlessness.

Categories
DnD Ludmerea Shop stuff

Sessions 2 and 3

[2/7 and 2/14]

Session 2 added a pair of characters for the evening; a wizard Alastair and a half-orc fighter, Thakk. We were also minus Jenna.

The day began with the 5 PCs transitioning from watch to making breakfast and getting the caravan ready for the day. As agreed, Dory’s group would path find today… and it didn’t go so well.

The PCs guarded the caravan and subtly investigated the bishop’s unspoken concerns, identifying the mule laden with pay and other cues, amongst their duties to keep an eye out for ambush. Just before noon, a dozen goblins ambushed Dory’s scouts a few hundred feet ahead of the caravan. Abilo was killed in the first volley, but the PCs immediately raced to the rescue, quickly turning the tide. Several goblins were ensorcelled into sleep, and the others slain during their retreat.

The PCs threatened and asked the goblins why they ambushed them; the goblins claimed the territory was theirs. In the end the goblins agreed that the caravan was too deadly and they wouldn’t mess with it again, and they’d pass the warning on to their people. The PCs sent them home.

In the afternoon, Thorum joined Dory’s group in searching out trails, but had difficulty navigating. While he was out front, the remaining PCs guarded the backtrail. In late afternoon, a couple of PCs heard a humanoid slip behind them; they hid just behind a ridge of a hill and kept an eye out for pursuit. Which came in the form of bandits!

The bandits were strung out very widely; a few were killed and the rest fled.

[Session 2 end / begin Session 3] PCs: back to 4 – Jenna, Bastra, Lucas, Thorum

After the skirmish, Jenna and Thorum went ahead and sought a defensible dry campsite, as it had begun raining. They found a great location along an undercut hillside, which provided cover from the rain.

After dinner, they settled in for the night. The PCs split watches, with Thorum settling deep into meditation. A large group of bandits struck in the night, though the keen vision of Bastra had the PCs in motion while the bandits were still strung out and crossing the stream.

The battle was hard fought; the bandits successfully killed one of the donkeys and wounded a few others. Over the course of the fight Dory was badly clobbered, and Thorum took some blows that had him wobbling, but the caravan managed not to lose any people and only the one donkey.

Bastra incapacitated one of the bandits with a hyponotic effect. Under interrogation, thought detecting and threats led the caravan to understand that the whole bandit fighting gang had fallen; a few dependents had been left a few hours west to convalesce from sicknesses.

In the twilight of false dawn, Bishop Sten got everyone up and told them that if they pushed, they should reach the fort by nightfall. The PCs led the way, making their way down to the River Grevelingen, and making good time through the afternoon. In later afternoon they spotted Fort Augustaberg ahead, and verified that it was still in friendly hands. Then they doubled back and led the caravan to the gates, where the Bishop was recognized and the caravan welcomed inside.

Captain Marjan thanked them, and the supplies were promptly taken for inventory. The Bishop paid each of the escorts the agreed on 10 guilders per day, plus a 10 guilder bonus for successfully escorting them with so little loss against such danger. (So each PC was paid 40 guider.)

Several items were rapidly revealed. The nature of the devastating disaster that befell Base Town (and will make supplying the fort much more complicated going forward) — the shearing of Nalatan Hall (of Mount Nijmegan), the hall plummeting a mile down the mountain and crushing Base Town, then burying it under triggered avalanches. Half of the fort’s population is on site (at Base Town) digging for survivors.

[End Session 3]