Mission Listing:
Mission One: Recover those disks!
Mission Two: Fumbled and Betrayed, our destruction of the Benefice
Mission Three: Rebel Recruitment Part One (Steal some weapons and turn them over to us)
Mission Four: Rebel Recruitment Part Two (Conflict above Tatooine)
Mission Five: Striking the Shipyards
Interlude: Insanity
Mission Six: Inconvienient Inititive

Mission One: Recover those disks!

Tav'var is blackmailed with planted Spice, planted by a smuggling friend of Dace's. He is forced into service with the Empire, by threat of force.

Zar and Khan are each called from drill and report to a meeting room, where they meet Tav'var. Together, they are given their mission- to go to Weika, a very short hyperspace journey, and recover stolen information, stored on holo-disks. We left the briefing, equipped at the quartermasters, and caught the transport. The transport was (probably) a smuggler, contracted to get us to the world. Getting back was our own responsibility.

We landed quietly on planet. Tav is distracted by food. Khan seeks the thieves in bars along the street. Zar discovers a forged document scam, and investigates customers.

Khan finds the thieves and accepts a job body guarding them. He leads them to Zar and Tav, who agree to get them off world.

Dace arrives and radios Tav. We lead the thieves to Dace's ship and tell them we're off to Alderaan, but instead set course back to Coruscant.

Khan and Zar read copies of the files (which are specs and test data for bio-weapons) and realize that they're dead if anyone recognizes that they've read them. So they trick the thieves into the corridor & shoot them from behind. Khan and Zar each keep a copy of the file; the other copies that the thieves still possessed are officially gathered up.

We return successfully to base, where Zar and Khan turn over the thieves' copies of the disks.

(return to mission listings)

Mission Two: Fumbled and Betrayed, our destruction of the Benefice

Tav and Dace remodel their concealed cargo area. As their hyper-drive is on the fritz, they're running in system loads. An imperial officer (the blackmailer) requests aid; we agree at the cost of a 1.75x Hyper-drive. Dace will remain behind to install the hyper-drive.

Zar gets a message from his father. Pa's going on a cruise with Ma. Suspicious hints are dropped. Yorin is hired for credits and a permit to use/carry bounty hunter armor. Khan finishes a round of training.

The four players (sans Dace) meet in the conference room. We're given a briefing that is almost certainly a lie- what we reconstructed of events is listed below.

* We are told to pilot a Stock YT1000, which is a new ship line. Officially the ship is a re-supply ship, but it is loaded with explosives which we'll use after we evacuate the hostages. We're to storm the ship after claiming to carry supplies, evacuate the hostages, and plant explosives.

* The ship we're hitting is the same ship that Zar's father is on. Consulting his copy, Zar realizes that the 'pirate ship' has a number of retrofitted & concealed weapons.

* When we arrive, the ship is under TIE fighter attack. The TIE fighters radio us (openly!) and say 'Glad you finally showed up', blowing our cover.

* We transmit 'We are a re-supply ship'. The kidnappers ask for our manifest. When they receive it, they open fire. Examining the transcript, we see that it claims our cargo is even worse than the explosives we're really carrying; the manifest doesn't match our cover story at all.

* Their salvo smashes though our (non-existent) shields and knocks our weapons offline. They then jump out, after Zar's dad gets him a message 'meet us at Alderaan'.

* We snarl, curse, and follow. We decide to leap ahead to Alderaan and ambush them, since our drive should be faster.

During the two day journey, Tav gets the weapons back online. We plot and plan, mostly debating a way to rid ourselves of the explosives, or at least the lurking threat from them. We exit hyperspace and try to land on planet. We are not given permission (due to lack of manifest and desire not to be scanned).

Then the 'pirate' ship shows up and denounces us as pirates. We micro-jump about 2 hours away. Again we plot and plan. One escape pod, packed with explosives, is sent out to an asteroid as a test. Then Dace arrives, throwing our previous plans to the wind.

We set the YT1000 to jump close to Alderaan (but not close enough to be a threat) and self-destruct. We transfer to Dace's ship and launch the YT1000. It blows up. We jump in (from a different direction) and receive clearance to land. As we do, Khan receives a secret transmission.

(return to mission listings)

Mission Three: Rebel Recruitment Part One (Steal some weapons and turn them over to us)

We are met by Khan's mystery caller- evidently either the governor, or at least someone on his staff. He arranges for a hotel for everyone, then takes Khan and Zar back to the governor's palace with him. Khan and Zar are shown a series of difficult to fake holograms of various Imperial atrocities. They are then offered a (vague) mission.

After show and tell, Zar goes off to find his father. Khan snoops around the imperial palace. Meanwhile, Yorin and Tav are working in the hotel room; Yorin is cleaning weapons, while Tav is investigating the Astrogation droid the empire donated to Dace (so he could witness the atrocity of our 're-supply ship' blown to bits by the 'pirates'). Dace remains at the spaceport, checking the hyper-drive for tracing devices or other flaws.

Eventually Zar and Khan return to the room; together the group decides to take the rebel job and check out the warehouse. Meanwhile, Zar and Khan recruit Yorin for a special 'late night negotiation'.

Zar and Yorin check out the warehouse (independent of each other). Others accomplish miscellaneous tasks, like shopping. Tav spends the day calculating the hyperspace route to Tatooine.

That evening Zar, Khan, and Yorin meet to negotiate. They accept a mission of escort duty for a group of rebels fleeing to the outer rim. The also manage to sell their copies of the imperial test data (seized in mission one) for 150,000 credits. They return and inform Dace of the new mission, which he reluctantly accepts.

The next evening, Yorin returns to the warehouse and hides in the bathroom. Zar has dinner with his parents. Everyone is waiting for the go code. Eventually, Yorin squirts the go code, and everyone gets into position. Khan takes the door, with Zar beside him.

Yorin creeps out of the bathroom and prepares to ambush the 3 security guards from behind. Khan knocks, drawing the guards over to the door. As it cracks, Khan kicks in and blaster fire crackles. A quick battle results in downed guards. The weapons are hidden, but Tav and Yorin investigate a tunnel and turn up the cache. The equipment is inventoried and the best pieces are 'snaked' from the stash. The remainder is delivered to the proto-rebels.

The ships rise and leap into hyperspace; off to Tatooine.

* * *

The trip is long but uneventful. The ships land and payments are doled out. Then, each person is buttonholed and asked to join the rebellion. Khan is offered revenge (and training). Yorin is offered a lot of cash. Zar's father reveals that he is a high ranking general; he invites his son to join them. Tav is offered the responsibility for coordinating the hyperspace jump routes of the rebel fleets.

The session ends with the characters resting at the rebel base and pondering their offers.

(return to mission listings)

Mission Four: Rebel Recruitment Part Two (Conflict above Tatooine)

Almost a week has passed; the locals have made everyone welcome, though secrets are being kept. Areas are off limits, security details are concealed, and other reasonable precautions are made by our hosts.

Khan seeks out a fight; he soundly trounces a local instructor, and is unsatisfied. Zar speaks with his father, sounding out this radical change in their lives; his father appeals to the justice that the Empire has left behind. Tav socializes with freed Kubazian slaves, while Dace makes some runs for the locals. Yorin quietly observes everything.

An alarm sounds through the base and everyone reports to a briefing room. A local pirate has seized an Imperial Patrol Ship and is terrorizing nearby space. This will draw the attention of the Empire- a very bad thing. A ship of Mon Calamari are in the area; the pirates are certain to hit them. So, the rebels have volunteered to aid the defense of the ship. Squads are formed, and they march away onto waiting shuttlecraft.

The commanding general then asks us to lead a fifth shuttle. Tav immediately agrees, to keep the Mon Calamari free. Zar agrees to act as squad leader, and Yorin agrees to aid him (with the rebels paying his standard engagement fee). Khan decides to sit it out.

So Yorin, Zar and Tav gather the squad and lead them into the shuttle. The battle is outside the ports, but the soldiers ignore it, preparing for the upcoming battle. Finally the shuttle docks with the ship; Zar leads his men to protect his assigned docking berth. Yorin joins him, proposing a lethal fire alley, which they set up together. Tav remains with the Mon Calamari, and acts as a liaison.

The enemy docks and pours though into Yorin's carefully designed kill zone. They cooperate by messily expiring under a hail of blaster fire; the remaining crew rip the shuttle free and almost depressurizes the area. Tav gets the Mon Calamari to seal the hole.

Zar takes his squad to reinforce a crumbling rebel position. He and Yorin throw grenades into the fray, devastating the opposition. They too flee, ripping another chunk of hull with them. Again, the Calamari close their airlocks to save the squad.

The battle is over, but the Calamari vessel is too damaged to continue on to their research colony. They refuse to reveal the colony's location for alternate transport, and no local repair crews can fix it quickly enough, so their ship is directed to a deep desert pad where a rebel salvage crew dismantles it.

Meanwhile, Khan is tutored by his mentor in the light saber. At the end of the session, he is given the parts (but no guidance) required to assemble one of his own.

Meanwhile, Zar's squad is honored for their heroism. It is then announced that a high leader of the rebellion will arrive in about an hour. Everyone disperses.

Tav explains the typical uses for Khan's parts (this is a power source, this is a lens...). Yorin aids the security detail, Tav departs to change into his bright clothing, Khan retreats to his room and labels the parts while his memory is fresh, and Zar drills his troops on respect and organization. Chastened, his troops depart to change into fresh uniforms, and Zar follows suit- donning his Imperial Dress Uniform (minus the pips).

Everyone gathers together and watches as Mon Mothma, the rebel leader, arrives. A grand and moving speech is given, inciting cheers. She lays out the next mission- with the aid of a few worlds (identities concealed despite inquiries from the crowd), they will attack an Imperial Shipyard- a bold strike to make the presence of the rebellion known!

(return to mission listings)

Mission Five: Striking the Shipyards

Daryl, a Stormtrooper, launches a cunning plan to overcome his demotion and reassignment to the pitiful backwater world of Tatooine. Unfortunately, his plan is based on falsified information; rebel soldiers ambush and stun him. He awakens in a cell. To his amazement, Zar is half of the interrogation team. What makes this so interesting is that he was demoted for his stubborn defense of Zar. Zar has him freed and paroled. Together, Zar and Daryl begin to whip Zar's squad into shape.

Tav'var spends his days checking and rechecking the hyperspace route to GS-A702, a hidden interstellar shipyard. Khan continues to drill with the Jedi Master. Yorin schemes to ambush stormtroopers, but is not allowed to sneak out and implement his plan.

The PCs gather in a briefing; they are expected to lead a strike against the shipyard. Dubious data is presented by rebel intelligence and the PCs begin planning. Dace is to pilot the lambda shuttle; after some complaints, he accepts. Kirtan, commanding the Y-wings, contributes ideas. The Y-wings are being carried in an ad-hoc transport, while we precede them in a lambda class shuttle.

In hyperspace we come up with a cunning alternate plan, but are unable to communicate it. Fortune (or perhaps the force) is on our side; we emerge from hyperspace and set our course for the station. The Y-wings begin to deploy, but are brought short with a brief message.

Khan, dressed in his Imperial Lieutenant's uniform once again, commands the TIE fighters to stand down and tells the station to prepare for a surprise inspection; 'We are the ISB, come to root out corruption'. As ordered, all on duty personnel report to the hanger bay and the TIE fighters return to their hangers.

The lambda shuttle docks, while the Y-wings circle the station. The assembled crowd is disarmed, then stunned. Simultaneously, the Y-wings destroy the station's communications array. The TIE fighters scramble and launch- they hadn't reported to the docking bay yet. After a brief battle one of the Y-wings is destroyed, but the four tie fighters have been scattered as space dust.

Inside, Yorin takes a few squad members down to place explosives as most of the assault squad heads to the barracks to ensure that the off duty sleepers don't become a threat. The rebel 'reinforcements' arrive on schedule and board the most complete vessels. Quickly things fall into place and we depart, piloting our sweet prizes.

Then we are yanked from hyperspace; an Interdictor has cut us out of the fleeing fleet. As TIE fighters launch, Khan blisters the Interdictor's captain for interfering with our mission. In the background, Tav calculates a short jump and transmits it to the other two vessels that were also interdicted. Khan intimidates the still suspicious Interdictor, gaining a space for breath.

Dace swings the vessel onto the new heading, and as we edge out of the gravity bubble... we make the leap to hyperspace. After a quick course correction we resume our thwarted journey back to Tatooine. We are honored for our outrageous success, as plans are made to bring in rebels for outlying systems to help man our new fleet.
(return to mission listings)

Interlude: Insanity

A few days later we are going about our business, when word comes that Dace has gone over the edge. He's in the brig- he'd been caught standing over the body of a murdered maintenance worker.

Tav gets word of this first and makes his way down to the brig. With a condescending attitude and a few veiled threats, he makes his way into the cell. Dace comes to consciousness... and doesn't recognize Tav at all. After brief discussion, it comes clear that he has no memory at all preceding waking up. This is strange to say the least. So Tav heads out to get the doctor.

The doctor explains that he did a complete check and nothing physically unusual was present- though he doesn't have a lot of equipment here.

Elsewhere, Khan finishes another morning of training. Tav catches him and they return to the cell with Khan's master in tow. The master has Khan search for disturbances; Khan fails. The master then points out a scar on the back of Dace's head, buried under hair. Tav calls for the doctor; the presence of a 'human robot' device (previously used in prisons) is confirmed. People break up; the Jedi Master and Khan return to other business.

Elsewhere, (Smuggler) is hired to run a load of refugees and recruits to a distant base. Among the prisoners is (Wookie). Fortunately, (Smuggler) understands the wookie language, and gets things organized. With that, the packed ship is off to Tattoine.

When they arrive, the recruits are organized and issued arms, etc. (Smuggler) sticks around to translate for (Wookie). They are shown around a bit, and wind up wandering into the mess hall.

Tav assists as the doctor successfully removes the implanted nerve override. The doctor destroys the implant over Tav's protest. Tav and Khan go to dinner, joining Yorin. As they eat, they are joined by strangers. The strangers, (Smuggler) and (Wookie) chat for a while.

The mess hall is sealed- another murder is announced. The five table mates volunteer to track down the menace. The base commander agrees, though he insists that they keep low key and cooperate with security. After their pledge, they head out to Dace's ship.

A lengthy search of Dace's ship turns up little, so the group splits up. Khan and Tav go to search Dace's room, while Yorin, (Smuggler), and (Wookie) head off to investigate the newest murder scene. Khan and Tav search fruitlessly for a while, eventually digging into Dace's log. Yorin, (Smuggler) and (Wookie) investigate the crime site and determine a probable point of attack.

Finally Tav realizes that one of Dace's notes is actually a female bounty hunter (her name spelled backward) that he and Dace used to transport, long ago. It comes together- it is shortly after this encounter that Dace's log trailed off into incoherence. Meanwhile, Yorin, (Wookie) and (Smuggler) finish their investigation and head toward Dace's room to discuss their data.

Tav and Khan summon the base commander, who arrives with several guards. The problems are explained and a communications lockdown is implemented, hopefully preventing the Empire from receiving word of this base's location. The spare guards are loaned to the heroes, who start their search for the bounty hunter in the hanger bay (where the previous attack took place). Men are deployed to cover exits and Tav starts to use the ship's sensors to find additional human heat sources in the hanger.

He is interrupted by a powerful bolt that splatters a guard, who tumbles down the ramp. Tav dives for cover and radios the team, 'She's in here'. He fires a few shots to keep her out of the throat into the cockpit. Help arrives in a hail of blaster bolts that drives her back. By the time his allies storm the ramp, she has vanished into the cargo hold.

A plan is quickly formulated- Yorin, (Wookie), and (Smuggler) line up, ready to rush the cargo hold. Meanwhile, Tav goes outside and opens the outside access to the cargo hold, so the guards can provide a crossfire. Everyone pours into the room, pouring blaster fire. The bounty hunter's cover takes the many stun blasts, but she topples anyway.

She killed herself, inhaling some kind of poison capsule.

In a brief conversation with the base commander, they discuss the terrible fear that the rebels' location has been exposed. The base commander agrees grimly, but reveals that they have already sent teams to Dantoine to prepare the way.

The desert winds should quickly scour evidence of our base away.
(return to mission listings)

Mission Six: Inconvienient Inititive

A somewhat botched job, this was the mission that fissured us from the heart of the rebellion.

After relocating, we enjoyed a few weeks of backbreaking (but not incredibly dangerous) labor helping set up the new base. It was obviously larger, set up for a much larger contingent. We were all pleased with the thought of more comrades-- and more bodies to split up the work.

Our idyll didn't last long. At the end of a workday, we were gathered and briefed. An imperial general was defecting, and wished to be picked up, along with certain information that would be valuable to the rebellion. We agreed, deciding that Dace needed to stay behind to continue recuperation. We took on (Smuggler) as our pilot and were soon off.

The pickup went very smoothly. A forward party scouted the area briefly and waited for contact, covered by a sniper team. The general showed up with an aide. A check showed him not followed by security, so the two were hustled to the ship. We boarded and set off for the nearby moon where his devotees were stationed.

When we arrived, his men were in the meeting spot. Unfortunately, there were several more suspicious characters in the area- after negotiations, we determined that they were from the local crime syndicate. They demanded credits for the release of the aides... we debated for a while. After crawling to an excellent position, Yorin struck from surprise (the surprise of everyone, not just the criminals). A bloody gunfight ensued, with strong showings by the entire ship complement (though the general and his aide were slow to react, they were deadly in their precision).

After the gunfight, the general harangued the crew for the loss of his men, noting that the critical information he'd claimed to have was actually in the hands and minds of his men. Oops. Their death put big holes in the data that he'd promised.

When we returned and reported, everyone was less generous in their praise than we'd hoped. Our superiors castigated us for the loss of the prime information, ignoring the fact that we had defeated a superior force with such light losses. Upset, Yorin resigned his commission. The remaining people present bitterly followed suit.

(Campaign on hiatus until further notice)



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