Strength: 3
Brawl: 2
Swords: 2
Athletics: 3
Dexterity: 3
Aim: 1
Constitution: 5
Endurance: 1
Intelligence: 2
K: Nobility: 1
P: Farming: 4
Wisdom: 4
Discern Truth: 2
Notice: 2
Ride: 2
Woodscraft: 1
Charisma: 3
Ettiquette: 1
Persuade: 3
Takender is the third son of a very minor noble in northern Murandy. It's an unsettled time... Takender is finding the glamour of war, despite resenting his brother Maesric's use of "training" as an excuse to dodge all local work.
Tak has displayed a very unusual facility for the old tounge, which he never studied. He was talking with the gleeman when ancient phrases slipped out of normal sentences.