Last updated 2007-03-14
General Roleplaying and Characterization
Characters: Stickiness , Sine Qua Non(character creation, niche protection, etc.), Five Things (Character distinction technique), Character Integrity, Character Cover Sheet(pdf, what you want out of the game), Proactive PCs and Related Issues.
Character Backgrounds: Resolved Pasts, Coherent group creation, Character weaving, Open Character Generation
Making the party & Building Parties Together-- a pair of posts about making good groups.
Roleplaying fun with kids
Roleplaying group harmony:
Group Character Creation,
Pass the Ball,
Overview, Slanting Actions,
Playing the Unusual & Unexpected,
Buying into Outcomes
Player vs. Character Knowledge: Firewalling, Firewalling from the GM's side
Interesting Technique:
Kirk Like PCs A way to make PCs act like Kirk-- dynamic but erratic.
Starting a Campaign
The courage to start a campaign, Building a campaign from player requests, Player assumptions and creep,
Involving players,
Genre Expectations,
Pitching the Game,
Aim for an ending,
Group Campaign creation.
Indie Roleplaying: Techniques
Indie Game Prep: Flag Framing, The Conflict Web, Open Note GMing, How to prep, Roles of NPCs, Art of Conflict
All Together: Indie Gaming Basics
Kickers: Coaxing them out, Explained, Characters with Kickers
Relationship Maps: Explained, Long Example, Old R-Map links, Example- Relationship Map of an Ohio HS
Scene Framing: Thread with great examples, Early Sketch, More developed, 'Extreme framing' and Turtling, Octane example
Bangs:
How to create them,
Bang types,
Bangs as choices,
Detailed explanation,
Many links,
The joy of Bangs working,
Fit Adversity
No Myth:
Adventure design,
GMing,
Star Wars(example),
(Star Wars source thread) vs.
Background based games
Escalation and Fallout:
DitV example
Conflict Resolution vs. Task Resolution:
Explained
Gaming Equations: One sentence character concept, Simple formula for exciting conflicts, and Story Skeletons. Combine them, and you get... A merging of the character concept stuff with the story skeleton.
Player's Advice:
A player's advice chapter,
Players providing each other with fun and Guide to playing mindfully. Playing Ball
Narratavist Scenarios (Examples)
Well of Souls. Design, Bang Prep, and Play 1, 2, 3, 4 (the conclusion) ; Written Scenario
Necromancer Sorceror: One Sheet, Sessions One and Two, Three thru Five
Art Deco Melodrama: Pre, One, Two, Final
General:
The Law of Conservation of NPCs
72 links for GMs,
Playing on Purpose,
Who controls the plot?,
Scattershot,
Playing Star Wars with Shadows,
Creating Tech that matters,
36 plots
Description: the rule of three,
Process of Character Creation, comparing many systems
Indie Gaming: Theory
RPG Theory Wiki, IIEE Well defined, Forge Provisional Glossary
GNS Theory: The Whole Model, Applied Theory(for designers), Gamism essay, Simulationism essay, Narratvism essay