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Lunchtime Poll #31: Time Is an Illusion, Lunchtime Doubly So

In Lunchtime Poll #31 Li asks: I’ve said before that I tend to think of roleplaying as improv theater to a certain extent, and pacing is an important part of any production. To a certain extent, I think that if the timing is managed well, it’s invisible to the players. So, what are your thoughts […]

In Lunchtime Poll #31 Li asks:

I’ve said before that I tend to think of roleplaying as improv theater to a certain extent, and pacing is an important part of any production. To a certain extent, I think that if the timing is managed well, it’s invisible to the players. So, what are your thoughts on pacing?

Pacing, done well, is wonderful. Unfortunately, when I GM, I’m usually busy juggling other things and attempts at controlling it are often doomed. There’s a perfectly functional solution– make the players responsible for it. The “if you think it’s dramatic, join in”, is a good way to hook people and keep their interest even while off-screen. Sure, plausability can stretch, but if everyone’s excited, let plausibility break.