Vincent has recently created two playtest documents.
AG&G is a rollicking, short run game. It aims high… and playtest reports seem positive.
Afraid: Supernatural Horror uses DitV like mechanics, but pushes the dark side.
Martin just soft launched a Treasure Tables wiki, ready to be filled with GM advice.
Troy muses on Character Death, with a great discussion in comments.
Ron explains a game design process, top to bottom