D&D:
Make a 4e Druid from a Fey Pact Warlock.
Earthdawn is being released as a 4e world setting
Mount clarifications
Chatty reports on the new catalog spilling that Players Handbook 2 will include Druid, Barbarian, Sorcerer, and Bard classes (eight in all). New races will include the gnome, the half-orc, and the Goliath.
Fate/SotC:
Starblazer Adventures is preordering.
Triple Ace Games is a Pulp RPG publisher.
Actual Play of SotC:
The Revenge of Zombie Kong and the Lightning Zombies
Hadrian Helm and Johnny Stripes vs. the Evil Earth
Spirit of the Century presents: Revenge of the Tyrian Deathlord!
Centurion Science Heroes vs. the Murder Nation
General:
Tailoring the plot obstacles to the PCs is an Eigen plot
The Extraordinary Adventures of Baron Munchausen is returning to print. (It’s supposed to be a lot like a freeform version of Once upon a Time.)
Advice on pacing: one of the hardest things to get right in a game.
Random Acts of Senseless Violence is supposed to be an excellent and disturbing book by Jack Womack. (It’s hard to find– the library doesn’t have it.)
Chris points to good advice from Lester Chan to ensure that you don’t fill up your wordpress revision table.
This is a great example of humility over on Rhubarb Pie.
5 replies on “Random gaming update”
The trackback to my website actually deserves to be credited to another, I just happened to find his comments relevant to wordpress administration.
Thanks for clarifying– I updated my post to link to Lester directly and mention that I found it through you.
It is cool to see that Earthdawn will be a setting for 4th Edition. I never liked the rules system for FASA’s Earthdawn RPG very much but the setting was pretty good stuff.
I’m very interested in Starblazers. Not really sure about the setting as I never read the comics or saw the show that it was based (show or comic?). The idea of Space Opera rules using FATE 3.0 appeals to me though. Judging by the price in pounds, this book isn’t going to be as affordable as Spirit of the Century was. I’ll have to think on it.
Hey Scott, thanks for the link! I’m glad to see that we’re one of the things you enjoy.
Pacing is difficult, it’s part technical and part storyteller’s intuition. You have to know your story and your players to make it work right.