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FATE Games Roleplaying Roleplaying Books

Atomic Robo by Evil Hat

I wish I was more familiar with the source comics… but so far I’ve been good about resisting reading them during work.

It’s Fate, but they have an interesting character creation system using “Modes” that somewhat streamlines character generation by having you pick three of four modes and ranking them +3, +2, +1. The modes have associated skills, and where they overlap (a skill is on both lists), they auto-bump up, so the overlap isn’t wasted. Plus they have weird modes beyond the standard 4, to model specific concepts from the comic (like being an Automaton or dinosaur).

Something I really want to see in play is brainstorming–a structured way to bring science and similar “background” skills into prominence, by letting you influence the problem you’re trying to solve. Plus brainstorming is a competitive/cooperative thing… you’re all working together, but if you win by the most, your idea is true and the other players have to work their ideas around it.

I haven’t played it yet, but I’d like to.