I’m going to create the PCs as three “snap together” segments to create a complete character. The idea first came to me when planning out my Spirit of the Century game, but I realized that I’ll work well too for this–and prevent me from falling into “it should follow the novel” expectations. I’ll pass out blank character sheets and
Core Concepts
- High Concept: The Rightful Heir
- Trouble: Precious, but still a kid
- Skill: Empathy +4
- Stunt: You’d be a fool to cross me: +2 Provoke when overcoming opposition by reminding them that you’ll soon be king.
- High Concept: Deyrni Duke (or Duchess)
- Trouble: Reviled by the Church
- Skill: +4 Deyrni Power
- Stunt: +2 to Notice Deyrni Power manifestations
- High Concept: King Brion’s Brother
- Trouble: Obligations to the Throne
- Skill: +4 Fight
- Stunt: Leader of Men: +2 to Rapport with Pages, Squires, and Knights trained at Rhemuth.
- High Concept: The King’s Confessor
- Trouble: The Episcopate has many demands
- Skill: +4 Rapport
- Stunt: +2 Stealth to avoid the notice of your superiors.
- High Concept:
- Trouble:
- Skill: +4
- Stunt:
Strong Elements
- Aspect: Deyrni Halfblood
- Skills: Lore, Deyrni Power +3
- Stunt:
- Aspect: Hidden Deyrni
- Stunt:
- Skills: Deceive, Stealth +3
- Aspect:
- Stunt:
- Skills:
- Aspect:
- Stunt:
- Skills:
- Aspect:
- Stunt:
- Skills: