Recently, two different Fate designers have been starting up Star Wars campaigns and discussing how they modify the rules to match.
Rob Donoghue’s take: Shadow of the Sith blank character sheets, completed characters, and rules.
Meanwhile, Mike Olson has been working on a Faith Corps of Rebels for this weekend’s con. Overview, Maintaining Tone, Long Lasting Conditions, and Ships.
Each looks like a fun interpretation, though I don’t know Faith Corps (I haven’t seen the book yet), so I’d probably go for Rob’s take for now. Interestingly, both use a series of defined consequences, rather than Fate Core stress & consequences. I wonder if there’s a reason they both moved toward that design space…
2 replies on “The Jedi mind control is working… on Fate designers”
Not Star Wars, but Fate in general: Consequential Contests & Contests under fire —
http://oneyardhex.blogspot.com/2015/02/consequential-contests-in-fate-core.html
http://ryanmacklin.com/2014/05/fate-contests-under-fire/
And finally Apocalypse World instead of Fate: About Hard and Soft moves and the logic behind picking each.
http://www.magpiegames.com/2016/03/17/picking-the-right-gm-move-in-pbta-part-one/
http://www.magpiegames.com/2016/03/31/picking-the-right-gm-move-in-pbta-part-two/