Goals:
I was musing that since I don’t have a game to run, maybe I’ll support the game we picked with a campaign log. Along with a campaign log, I’m thinking we can keep an NPC file and similar notes– both personal and communal. I figure we can also keep copies of our characters here, links to useful Star Wars stuff, and more.
Our Stuff:
- PlayerCharacters
- NewRepublicLog
- GameMasterCharacters (I’m thinking our notes on them, not Ben’s secret notes.)
Resources:
- My d6 System links
- Kerk’s Star Wars resources
- Wookieepedia, an encyclopedia of the Star Wars universe.
- Nav-computer Pretty maps for SW universe
- Star Wars Deckplan Alliance
Player Characters
Kader Firdazz (played by Scott)
Verpine Tech (played by Jennifer)
Cameron Dietrich (played by Jim)
Renkov Gamb (played by Kevin)
Resources:
BlankCharacterSheet
PlanningArchive
Kader Firdaaz
Character Name: Kader Firdaaz
Player: Scott
Template: Former soldier turned diplomat Species: Human Homeworld: Borleias.
Sex: M Age: 29 Height: 5’7″ Weight: 182#
Personality: Physically confident and commanding, with an out of place caution.
Objectives:
- Line up worlds for the Republic he has given so much.
- Find out how his family is doing; ensure their safety.
- Eliminate slavery in the New Republic and across the galaxy.
A quote: “This is just like advancing on a stormtrooper outpost. Without the blaster fire.”
Connections with other players:
Physical Description: Brown eyes and dark hair on a dark frame. Moves with a hitch that doesn’t match his toned exterior.
Dexterity 1D+2 | Mechanical 3D | Strength 2D+1 |
Blaster 3D | Sensors 3D+1 | |
Brawling Parry 2D | ||
Dodge 2D | ||
Missile Weapons 2D | ||
Knowledge 4D | Perception 4D | Technical 3D |
Alien Species 4D+2 | Command 4D+2 | First Aid 3D+2 |
Bureaucracy 4D+1 | Persuasion 5D | |
Survival 4D+1 |
Character Points: 5
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Move: 10
( ) ( ) Wounded (Twice)
( ) Incapacitated
( ) Mortally Wounded
Special Abilities: n/a
Equipment:
Field ready Blaster Pistol, scuffed and beaten
Diplomatic Outfits
Rib and spine supporting undervest
Two medkits
Diplomatic papers, identification
Credits and New Republic “credit card”
Blast Vest
History:
Kader grew up on Borleias (aka Blackmoon), a humid jungle like world. Kader was recruited young for the rebellion; it has been almost ten years since he left his home. He remembers his school yard friends– strong, authoritative types who probably serve the Empire. Rayf and Villis are childhood friends (and romantic rivals) he’d still recognize. His parents, Lanah and Novin, and his siblings Dirk and Riga probably still live on Borleias– he hasn’t seen them in person since his ID as a rebel was compromised.
Kader was wounded on Chalcedon, during the battle for Endor. Imperial troops discovered the rebel base in the back country of that barely habitable world and attacked while the rebel fleet was busy fighting the second Deathstar. The rebels were outnumbered and drastically overpowered by AT-STs and TIE air cover. Kader (Sergeant Firdaaz to his men) covered their retreat into the sulpherous wilds, but was seared through by a blaster round and left for dead.
Hours later he was recovered by the remnants of his squad. His recovery was slow, complicated by the primitive conditions required to remain under Imperial radar. By the end of the month Kader had recovered almost as completely as he ever would; he and his men (Kotka, Pori, and Kupio) smuggled themselves onto an outbound slaver ship. They negotiated freedom for themselves and half of the slaves at gunpoint. Once they were off-ship, Pori arranged transport to Rebellion controlled territory.
The New Republic helped Kader find a new path to usefulness. After much grumbling about becoming a paper pusher, Kader found a passion for negotiation. His skills as a commander have found new use at the bargaining table. Meanwhile, he has developed a quiet romance with the med-tech, Fiolla, who helped him find the path back to health and purpose.
Fiz’git
Character Name: Fiz’git Player: Jennifer
Template: Verpine Tinkerer Species: Verpine
Sex: H Age: Height: 1.9m Weight:
Personality: ADD like concentration when working. Snobby to flyboy types.
Objectives:
A quote: “Slot A, Tab B. You figure it out.”
Connections with other players:
Physical Description: A bit insectlike with large black eyes and green chitnous skin. Often wears Mexican ponchos.
Dexterity 3D | Mechanical 2D+2 | Strength 3D |
Firearms 4D | Space Transports 3D+2 | |
Space Gunnery 3D+2 | ||
Knowledge 2D+1 | Perception 3D | Technical 4D+2D |
Willpower 3D+1 | Forgery 4D | Firearm Repair 5D+2D |
Search 4D |
Character Points: 5
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Move: 10
( ) ( ) Wounded (Twice)
( ) Incapacitated
( ) Mortally Wounded
Special Abilities:
Body Armor- +1D vs. physical attacks
Microsight- +1D search for small objects
Verpine/Organic Telepathy- 1 km range
Tech Bonus: +2D
Equipment:
2 Verpine Medpacks (carried) +3 more (stored)
Tool kit
Bullet molds
Blaster repair kit
Military commlinks
Universal power adapter
Six Shooter Pistols (2)
Winchester Riffle, rebored as a blaster
Knife
Cameron Dietrich
Character Name:Cameron Dietrich Player:Jim
Sex:M Age:31 Height:6’2″ Weight:238
Personality:Cameron has military bearing and an authoritative voice when he speaks but he is more inclined to silent watchfulness
Objectives:
Aid the New Republic in establishing itself
Keep what’s past in the past
A quote: “I believe I’ve asked you that before. Please don’t make me ask again.”
Connections with other players:Possibly military connection with Kader
Physical Description:
Dexterity 3D+1 | Mechanical 2D | Strength 3D |
Blaster 4D | Ground vehicle operation 2D+2 | Brawling 3D+1 |
Brawling Parry 3D+2 | Hover vehicle operation 2D+2 | |
Dodge 3D+2 | ||
Melee Combat 4D | ||
Melee Parry 3D+2 | ||
Knowledge 3D+1 | Perception 3D+1 | Technical 2D+1 |
Intimidation4D | Con 3D+2 | First aid 2D+2 |
Willpower 4D | Persuasion 4D | |
Investigation 3D+2 |
Character Points: 5
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Move: 10
( ) ( ) Wounded (Twice)
( ) Incapacitated
( ) Mortally Wounded
Special Abilities: Interrogation
Equipment:
light armor 1DP +2E, med pac (5),military com link, macrobinoculars, 4 grenades, 3 power packs (rifle) 3 power packs (pistol), truth serum kit.
Weapons:
Vibro blade 6D difficulty 15
garotte (wire)
Blaster rifle (Scoped)
Blaster pistol
Renkov Gamb
Character Name: x Player: x
Sex: x Age: x Height: x Weight: x
Personality:
Objectives:
A quote:
Connections with other players:
Physical Description:
Dexterity | Mechanical | Strength |
x | x | x |
Knowledge | Perception | Technical |
x | x | x |
Move: 10
Force Sensitive: No
Force Points: 1
Dark Side Points: 0
Character Points: 5
( ) ( ) Wounded (Twice)
( ) Incapacitated
( ) Mortally Wounded
Special Abilities: