Categories
DnD Game Group Roleplaying

Triumph over The Staglord: Kingmaker 6

When my descendents tell the tales of ancient days, of their long ago ancestor Arndor, they will say that destiny reached out. They will remember the day that we defeated the Staglord and were confirmed as heroes.

Who is “us”? A brief reminder; it’s been a while, I know.
Bryan is our fearless GM
Marc plays our warrior Stannis, skilled with a bow
Hudson plays Sonja, who fights with savage fury, hewing foes with a great-sword
Paul plays Egg Shen, a monk of unusual disposition from distant eastern lands
Brian plays Ambario, whose mastery of armor cements his bold advances
I play Arndor, a fey-blooded sorcerer (history here)

When our tale left off, I was telling you of that fateful moment of confrontation, when the door fell and we stood mere feet away from the Staglord. His expertise was immediately obvious; before Sonja could regain her balance from hammering down the door, arrows stabbed fletching deep in her muscles—a mere hands-breadth from dropping our fierce warrior. We rushed forward, trying to close and trap the Staglord where we could engage him. He shrugged off a color spray from Arndor and retreated into the heart of his inner complex, firing arrows to dissuade our pursuit.

In the very next room we encountered Valkeri; we moved with reluctance to engage him—and he proved equally reluctant. Ambario reluctantly agreed to let him leave unmolested, if he would abandon the Staglord to our justice. He agreed, so we continued forward, keeping under cover to avoid the punishing arrows from above. We advanced, until Stannis was blindsided by a horrific beast—an owlbear! Fortunately, Arndor was able to hypnotize the beast, which distracted it while we advanced. Ambario and Sonja led the way, braving the attacks and rushing up exposed stairs toward the Staglord. The Staglord’s men interposed themselves and died. Arndor struck at the Staglord with magic missiles, prompting the Staglord to launch his own deadly missiles back at Arndor, but distracting him from the advance of the other heroes.

The Staglord retreated along a narrow wall, interposing his bandit defenders and refusing to engage with Ambario and Sonja. Egg forced his hand by scuttling over the roof and coming from an oblique angle, forcing his retreat into the tower. Egg pursued, but was hammered back by the Staglord’s deadly arrows; he had to bide while reinforcements caught up.

After a lengthy duel that traced across most of the first and second levels of the fort, the Staglord was finally caught between Egg (who went a long way around to come up behind the retreating Staglord), Sonja and Ambario (who pushed the Staglord into a steady retreat), while Stannis and Arndor peppered the mighty bandit leader with arrows. It took a long time, but finally the Staglord’s retreat led him stumbling back into Egg. He fell to fists and swords, and we shouted our victory to the heavens.

== ==

The Staglord’s remaining followers took advantage of our lengthy duel with their leader to flee the fort. We began searching the fort thoroughly, but found little treasure. It took two days before Arndor stumbled on a secret door leading from the kitchen down to a dungeon of a kind. Their treasury was here, as was a trapped shapeshifter, who attacked Stannis at the first opportunity. (Perhaps because Stannis had taken the Staglord’s bow as his own, and the prisoner recognized that weapon?)

We stuffed the most valuable goods in our pockets and packs, then gathered up the Staglord’s body to commit to the river at Davek’s crossing. As we left the foul keep, we burned it behind us—we knew how terrible that keep would prove in the hands of foes. It lay too far from Oleg’s to keep reliably as our own outpost. So it burned as we headed north, bearing the fallen Staglord, who we unceremoniously tossed in the river. Avenged, Davek has abandoned haunting the old ferry crossing.

== ==

The reception at Oleg’s was joyous. It must have been a week before we could stand, so hard had we celebrated our victory. But danger and adventure called us to action once more; we headed toward the Skunk River, where rumors placed the tazzlewurm. Along the way we encountered a troglodyte and his pet, Sluurg. Sonja impetuously slew Sluurg, but we couldn’t bring ourselves to slay the pitiful troglodyte who owned the beast; Arndor called images from the trees that distracted him until we were out of sight—but not earshot, as we heard him loudly mourn his lost pet.

The Skunk’s sulfurous waters made the next day of travel unpleasant, but we found the tazzlewurm on the beach. Sonja lept the river and engaged; the rest of us had to rush a circuitous route to the ford to aid our impulsive companion, who was shocked when a mate answered the bellows of the first wurm. Fortunately, Stannis was able to help Sonja whittle down her foe, while Egg Shen raced ahead and cut off the second wurm. He couldn’t hold out long alone, but was swiftly joined by Ambario; together they defeated the mate.

That was the last of our foes as merely wandering adventurers… though we did come across a strange unicorn, hornless and lying dead—though otherwise unmarked. We took our trophies from the tazzlewurms and our tale of the Unicorn back to Oleg’s. We caught our breath and prepared for the next disaster.

== ==

What came next was no disaster; a message arrived from Brevoy. A message from the Swordlords of Restov praised our deeds and confirmed us as stewards of a new town—a new city. Wealth was pledged, as was help and assistance in establishing our first settlements. A well practiced team of people were sent south to try their luck and join the founding of our outpost. But where to locate it?

We asked those more familiar with the area; Svetlana and Oleg, our friend the priest Jhod, and others for advice. After much debate, we decided that along the Tuskwater made good sense as a location. Over the next month we cursed having burned down the old monastery/castle, though the curse seemed to have burned away at the same time as the support beams.

In short order the fledgling town of Hillsdale, overlooking the Tuskwater, began taking form. The locals pitched in and helped us to establish the lines of our town; houses popped up, along with a mill, the beginnings of a garrison (using much of the old castle’s stone) and more. Oleg turned his attention to running the town’s finances; Arndor got lost in tuning the leylines to power the region’s magic, Ambario heads the council, Sonja’s our general, Egg is keeping an eye on the shady elements, Stannis keeps the bandits down, while Svetlana makes sure that all opinions are heard.

In the last few months, a kernel of order has begun stretching from Hillsdale, back north towards Brevoy. Farmers are turning their attention to the land, while we keep an eye on the lake and rivers and watch our humble town find its feet. It’s growing quickly; mile long walls are being erected as defense against the wilderness, but leaving ample space for the town to develop within the protected area.

== ==

Our council meeting on the town green was nearing its end yesterday, when a worn man who has long lived at the forest edge addressed us. The man’s son—a simple boy—has gone missing. His absence was marked by a peculiar cloth, one that Oleg recognized from the bad times 25 years ago. That was a time of war, a time of goblins pushing out of the forest and raiding as they wished.

As Oleg laid out the meaning of this ominous cloth with its simple stitching, we felt the renewed call of adventure. We agreed to help the man track his missing son. Though we are pessimistic, given the time that has passed and the tales of goblin cruelty, we do not give in to despair. We will recover the boy and restore him to his family. And we will return with more certain knowledge of the forest that lies only a double dozen miles from our young town, knowledge of the creatures that dwell within. Our fledgling city seems to lie in the path of marauding goblins. In the morning we set off with our reluctant guide, to find a missing son, and to learn of the storm that we must secure our city against.

Categories
Books Roleplaying

Recent Media 8/19

Read:

Odyssey. The Engine book about managing campaigns. A good read; sometimes Phil gets a little too project manager-y, but it’s all good to think about.

Sorcerer Annotated. A great two page spread format, with the original text on the left page and explanatory text on the right. It does a great job of

Elanor and Park is a completely wonderful YA novel, very unlike anything else I read. The two main characters make me ache and ran me through the wringer; the author succeeded at making them feel completely real.

Libromancer by Jim C. Hines: A fun world.

A collaborative story, 218. A gripping apocalypse.

Podcasts

Ken and Robin 45-49
Jono & Sushu on PTA, excellent.
Ask Me Another: Central Park
This American Life 498 & 500
TJ 1031: Childhood and Nature, on the changes of how childhood is viewed now and then.
TJ 1032: On publishing and quotations, mostly misquotations
TJ 1033: Charles Willson Peale: Artist, sculptor and creator of Philadelphia museum. Sounds like an amazing man.

Categories
FATE Games Games My Game Ideas Roleplaying

Gaming After Action Report 8/16

Lessons Learned

  • A good group of people makes for a good night, even if the game derails–or never includes a moment of interesting challenge.
    • Self: You know how you write against bait and switch game pitches? Then you provide half a setting, leaving out the twist? Prime example, dude!
  • If you don’t take the time to get everyone on the same page, you won’t be playing the same game. That only frustrates everyone when the action comes.
  • Character creation in Fate is fun. Aspects are great, as is collaborative story building. (After the initial “crap, brain freeze” that everyone gets their first time generating their adventure.)
  • A setting of intrigue and betrayal is very hard to build in two hours of game play. Duh.
  • Following the setting’s logic leads to boredom. When in doubt, let drama determine what happens next and cobble together a matching explanation.
  • When your wife presents reasonable limitations (such the tunnel and portal size restricting the availability of the helicopter that will derail your prep), thank her and say, “Yes, that”.
  • On the other hand, you know how the original setting had everyone uploading languages so easily? That was clearly to avoid the situation from the game where the talky character couldn’t do his thing because he didn’t speak the language. Total failure there.
  • Even more: when you’re working from an existing setting and modifying it, write down the modifications. I kept wrestling with Schrödinger’s organization–it was simultaneously a 30 person startup with limited staff and budget that needed to prove itself to survive another funding cycle AND the powerful, somewhat corrupt bureaucracy that it would become.
    • Speaking of which: Yes, you need to establish a base where I’ve prepped–we need a proof of concept before we invest several billion more! We need to demonstrate our relevance, or SDI will steal our budget. Etc. Lots of bureaucratic reasons were available to limit the adventure to the prepared area, but I spaced on them all in the heat of play.
  • While prepping, I kept thinking I that I needed to make org charts, names, and relationships withing the agency. Instead I researched historical information (that wound up being leapfrogged). Yup, I needed that prep, more than just about anything else that I could have prepared.
    • Speaking of which: I should have shown the ‘uploading data’ scene on camera, not just hand waved it. Yes, I needed to get to the adventure… but it missed a great grounding piece of setting.
  • Dude, you know and love European history. Just set it there with hand-waving. Plus, that doubly reinforces the requirement to keep the site that’s picked–it’s the only place that the host countries will permit, or that we can sneakily create overseas.

Long story short: Don’t fall in love with a setting and shoe horn it into a format and story length that don’t play to its strength. Prepare a setting that works in two hours and save your haunting setting for a long form game down the road.

Again, it was a fun night, even though I spent the actual “game play” part of the night beating myself up about the lack of interesting action and interaction. I picked up the wrong setting tool.

Categories
Game Group Roleplaying

Kingmaker Resources

Kingmaker Player’s Guide (pdf)

http://atuan.com/city-map-toolkit/ A City Mapping Toolkit (downloadable file; build images w/ HTML editing)

Kingdom Record Sheet (open office)

Kingdom Building Log (excel)

Kingdom Builder Q&A thread on Piazo’s forums.
Kingdom Building Guide with the steps of an upkeep turn. (Reference sheet)

Categories
Books Misc

Recent Media 7/15

The biggest change to my listening comes from importing a wide swath of CDs over to my memory stick. There are lots of singers I haven’t really listened to in years… there’s been a fun process of rediscovery.

Beyond that, I’ve been enjoying the Rain Wilds Chronicles that Dad lent me. The first book was a slow start–probably because it appears to mirror and build on events from other related books (like Liveship Traders) that built in an interest that the author didn’t replicate as well from scratch. Still, by 1/3rd of the way into the first book, I had my “party”, all come together and exploring. The second book was good, though I did catch myself noticing how the big setback thoroughly derailed progress. While it felt logical, it also drew out the third quarter of the book. All in all, it’s been a fun read; earlier tonight I finished the second book. The third beckons… tomorrow, if I have sense.

I’m in the process of downloading Shogun 2 from Steam’s summer sale. This sale is made for connections faster than my hotel room connection can handle; currently 23%. Maybe I’ll hit 30% by morning.

Podcasts
Ken and Robin talk about stuff 41-44: The last two featured a very interesting look into Ken’s most recent project. It’s interesting to see what strange history he had to work with, and where he created. Let’s see where the series goes…

Roleplay DNA 22: A good episode, but too much “local interest only” stuff to slog through to get at it. For me, I’d be better served if they started with their topic, then devolved into banter, Colorado news, and what’s going on in their groups lately. As the reverse, I keep wishing for a fast forward…

Ask me Another 216: Fun, uncomplicated. I don’t ask more of it.

This American Life 498: Doing foolish things. The first story worked out so well… a fascinating look at stolid bravery.

Thomas Jefferson Hour 1029 and 1030: Bright episodes about science, learning, the enlightenment, and education. Solid, interesting episodes that play to Jefferson’s unique strengths.

Categories
Misc

Recent Media 6/25

Prepping Dash-Dot-Dot-Dash, my article about the brainstorming stages of my minicon scenario.

I didn’t mention a few shows last time and I’ve listened to a few more. I wanted to listen to even more, but forgot to update my memory stick. Today I’ll fix that…

Ken & Robin Talk About Stuff #37 and 38: Solid shows and interesting topics, but I don’t think I retained much. Robin did discuss Hillfolk, and I appreciated the podcast. Speaking of which…

Hillfolk Actual Play, Part 1: Genesis by Nyerd. A fun session covering character generation for Hillfolk. Another rules light engine I’ll have to investigate.

The Jefferson Hour, Show 1026 Writing Styles. An interesting discussion about the craft of writing, both in 1800 and 2010.

The Jefferson Hour, Show 1027 Higgeldy Piggledy. A very interesting discussion about Thomas Jefferson and his rivalry with Alexander Hamilton. They are each interesting, and their interactions are even more so.

The Jefferson Hour, Show 1028 So Much to Know (6-9-13). A better episode with Kristen Hedger, veering into very North Dakota specific topics and histories but still interesting.

Categories
Books Misc Roleplaying Trips

Recent Media 6/10

I’ve listened to less than you’d think, and the episodes have been less impressive than I’ve come to expect. The books, on the other hand, have been wonderful.

Books
A genuinely good, provocative book was The Most Powerful Idea in the World: A history of steam, industry, and invention. A very interesting book that ties a number of elements together as necessary preconditions for the industrial revolution. I particularly appreciated the details on pre-coke patents and how the change in standards–especially moving from “secrecy” to “legal protection” as the framework for patents.

The details of the development of the various improvements was fascinating; I hadn’t realized how inefficient the original engine was, and how many different improvements went into making the combustion energy efficient enough to drive a train or steamship.

For pure pleasure, it’s hard to beat Scalzi’s new Old Man’s War book, The Human Division. The world advanced interestingly; the perils of negotiation and diplomacy are a great way to expand the universe beyond a grunt’s eye view. (This follows the trend from the previous few books.) Jennifer warned me that the book ends on a cliffhanger… and threatened poor Scalzi’s life if he wasn’t at his desk writing the next episodes. So, hopefully he’s doing that. [I enjoyed the book and am intrigued by the mysterious opponents… I’m also looking forward to the finding out more.]

Podcasts
The Jefferson Hour, Show 1024 Etiquette (5-12-13). A conversation about a perennial thorn in democracy’s discussions. While the historical bits were interesting, the conversation never really escaped grumpy old men and “get off my lawn”.

The Jefferson Hour, Show 1025 Political Process (5-19-13). An odd mismatch; the guest host played up techno-wonder at our problems and solutions, never really addressing Jefferson’s (very predictable) counterpoints. Unfortunately, the net effect was to make the guest host look terminally naive and Jefferson look 200 years out of date. The problem came from both ends; Ms. Hedger has a great deal of practical experience with governing that didn’t come through as she delved into technological capabilities and the role of money bought too into the insiders’ perspective. To have a better debate, Jefferson might have been better playing up the inventor side, discussing with wonder the idea of observing the far side of the globe, etc. As it stood, he was able to dismiss modern complexities convincingly, but had no where to go after his “victory”.

This American Life 495: Hot In My Backyard About getting discussion of climate change “unstuck”; interesting, but not captivating.

Categories
Books Misc

Recent media 5/24

Books
Currently Reading: The Lost Art of Real Cooking. Discussion and persuasion about cooking and how we choose to view it.

Liberty’s Blueprint: How Madison and Hamilton Wrote the Federalist Papers A good solid overview of the Federalist Papers, with interesting insight into both Madison and Hamilton. It made me interested in Madison; maybe I’ll read a biography about him.

Podcasts
Dice Tower 303 & 304: I remember enjoying them, but retained nothing. That’s been true of many espisodes of late. While enjoyable, are they a waste of my time? I’ll experiment with the voice recorder and see if that helps.

Master Plan 57&58: Both episodes were about editing and word choice. 57 was a panel on editing, while 58 was a dialogue with a fellow Fate editor. Both were interesting but very inside baseball.

TJ Hour 1022, Boston: A calm discussion about terrorism, with analogies to revolutionary war atrocities and protests, such as the Boston massacre and Boston tea party.

TJ Hour 1023, Human Progress: An optimistic look at science and progress that did a great job of underscoring the improvements in medicine and transportation since the early 1800s.

Other
The most influential thing in recent weeks was the theft of my laptop. It was a painful blow, not really for the shiny silicon box, but for the 10 years of emails, pictures that I hadn’t yet uploaded, etc. that I’ve been transferring forward. I’ve lost several evenings to resetting and changing passwords and installing software on the new system. There’s much worse in the world, but it’s annoying at worst.

Interestingly, both Starcraft and Windows 8 wound up preserving more information than I’d expected. I was looking forward to repeating Starcraft–I’d made it to the final mission, but thought I’d have to start from scratch. Nope! The saved game was online, so I got to restart at the final battle. [Still having trouble making it past 70%…]

Categories
Books Misc

Recent Media 5/7

It’s been a while, so I’ve listened to quite a bit and read a few books.

Books
Thomas Jefferson The Art of Power by Jon Meacham. A good book with a good thesis to organize things around. Early in the book it seemed like he was trying too hard to hook everything into power, but it all fit by the end. A good overview. I learned a lot about Jefferson’s early life.

Throne of the Crescent Moon by Saladin Ahmed. A nice fantasy novel, with magic that’s costly. The setting achieves its goal; it doesn’t feel ‘exotic’, instead, everything just makes sense with a middle eastern flair.

Currently Reading: Are you my Mother? by Alison Bechdel.

Dice Tower 301 and 302–Fine as always; though the top 10 list of 302 was blah… in part due to the wide divergence in what counts as a “political game”.

Play on Target
Episode 8, Table Management Strategies– Wandering, but a good group of guys (yeah, all guys). Their solutions stay in the center and seem pitched towards traditional GM/player splits. Their positions are completely reasonable, if not broad.

Special 1– Great interview; Rite Publishing re: Lords of Gossamer & Shadow. It also had a good segment where Steve Russell admitted that kickstarter really does cut retailers out of the loop, threatening them.

Roleplay DNA Episode 21– Lots of filler to start the show. The topic was “Balancing Act”, balancing gaming and life. Unfortunately, over-gaming’s not an issue at the moment. The solutions discussed seemed tangential to the problem as my friends and I experience them.

This American Life
493: “Picture Show”. On “Mapping” as an intimidation strategy in the occupied West Bank and Painter Schandra Singh on fame and the world of wealthy artists. Interesting views; mapping’s intimidating force seems real and chilling.

104: “Music Lessons.” Okay, but forgettable.

Thomas Jefferson Hour
1020: Archaic and Evil. A discussion about Jefferson’s “tear up the constitution every 19 years” comment. Interestingly, that was tied to the length of 50% of the population changing over–it’s much slower now. I wonder if he’d stick to ~20 years, or still go with “half the population is new”?

1021: Military industrial complex. A threat foreshadowed by Jefferson’s fear of standing armies as a threat to free republics. The show wandered widely, but interestingly.

Categories
Books

Recent Media 4/17

Recent Books:

I’m currently reading Thomas Jefferson The Art of Power by Jon Meacham. I’m currently up to his time in Paris, which is coming to a close. He’ll soon be returning to America.

Recent Podcasts:

The Dice Tower, episodes 297-300.
297: A solid episode, Fantastiqa sounds like a game I should play.

298: A great science fiction games list, with a guest who didn’t detract much from the standard “Tom and Eric talk about stuff” formula.

299: The talk was about GTS, the GAMA Trade Show in Vegas. It was detailed enough for nostalgia, but even with their lighter schedules, they were also exhausted by the show’s end. Unfortunately, their interviews were focused on designers, publishers, and distributors, so I didn’t hear much about our peers. And it sounds like the big presentation this year, on Kickstarter, was hopelessly one-sided instead of a decent debate. As they commented at the end, it’s unlikely that retailers’ fears were quelled.

300: The culmination of several weeks of lead up, the Coup was fun for the first few spots, and amusing for a few more. I had just about given up on the whole episode and was going to skip the whole week when they finally broke character and ended the bit. [I very much understand how once the contributors started pouring in spots, it became difficult not to feature their hard work. I’m glad they had the restraint not to give the whole episode over to their “April Fools Coup”.

I liked the rundown of Worker Placement games; it’s a category that’s more distinct than I had originally thought. I haven’t waded deeply into these waters, though Lords of Waterdeep did get held up as a great intro to the genre. Agricola is fun in the light two player variant that Jennifer and I have been tackling, and Keyflower also features a lot of worker placement elements.

Recent Video Games: I’ve been enjoying Starcraft [Wings of Liberty]; it’s taken up a couple of evenings a week for the last few weeks. I like the update; it feels like a faithful continuation. The single player campaign is a good storyline, and I like the illusion of choice that the branching structure provides. I just completed my first mission on Char… whew!