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Shadowmarch

Shadowmarch was a 4 book series (Shadowmarch, Shadowplay, Shadowrise, and Shadowheart); a modern very long fantasy novel take on heroic adventure. It was quite successful. After the disappointments of Memory, Sorrow and Thorn I initially checked out only the first book, but it proved strong enough that I checked out and read the remaining books in the series.

They did not disappoint. Characters were stronger, varied, and interesting. It didn’t fall into the trap of introducing a multitude of less interesting viewpoints in later books; the major viewpoint characters were constant throughout the series.

Together, the characters explored the world–though not exhaustively, and never with a “just to show the next shiny city” motivation. The troubles that beset the characters are huge and transformative. Some of the storylines fade for a while, but that’s actually a good thing–the main through lines continue and you’re interested when the action finally gets back to the second string characters.

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Game Group Games Roleplaying

Kingmaker Session 2

After our victory against the bandits, but fearing Kressel’s ability to quickly muster more bandits and strike against Oleg’s, we headed back to the trading post. We were ambushed by a pair of wolves on the way; they were quickly killed. We traded in our goods (selling many on consignment) and re-equipped. We also studied our options, first by reading the local wanted posters.

Wanted: Bandits The bandits in the Greenbelt need to be shown their activities will no longer be tolerated. There will be a reward of 400 gold coins paid to the adventuring company deemed most responsible for a major reduction in bandit activity.

Wanted Dead or Alive: Kobolds in the Hills The Sootscale Kobolds dwell in a cave somewhere in the Kamelands. Normally not a problem, they have been riled up by something lately; Find their lair and ensure that the Kobolds aren’t going to continue to be a threat. Diplomacy may be possible.
Once the Kobold activity is under control, the Swordlords will send 800 gold coins to those deemed responsible for the deed.

Wanted Dead: Tatzlwyrm Hunt and slay this rare predator and bring Oleg a mountable head for his trading post. If the head is undamaged, Oleg will pay up to 600 gold coins for an admirable trophy displaying such a feat of hunting.

Wanted Dead: Tuskgutter Every Greenbelt hunter has a story about Tuskgutter. Vekkel Benzen, a retired hunter, lost his leg to the vicious pig a year ago. Vekkel has promised his masterwork longbow and six magic arrows to whoever can kill the monster pig. Deliver Tuskgutter’s head to Oleg’s.

We also got the following leads:
* Alchemist Becon wants Fangberries from 55 mi SW of trading post. He will pay 25% discount on potions in the following month.
* Svetlana will pay 250 GP for Moon Radishes to make her soup. Located about 16 mi south.
* Oleg will pay 1000 GP for the return of Svetlana’s wedding ring.
* Shrike River Crossing is haunted where Davek was killed by the Stag Lord; he drowns his victims.
– A merchant revealed that Bandits frequent the Thorn Bridge Ford and Shrike Crossing [revealed as true!]
– A gold mine is due south about 40 miles

We met Kreston Gueress, a Brevoy Lieutenant with about 6 men reporting, who set up as garrison for the trading post. Hopefully the first of a wave of soldiers; he expects engineers and the rest of a troop to come in a month or two. Kreston is interested in finding a traitorous ex-watchman named Falgrim Sneed. He’s wanted alive for betraying his duty, sleeping with a nobleman’s wife, and being scum.

We decided to continue our efforts against the bandits. We decided to use the captured wagon as a false merchant wagon (to be bait) and to ride toward the bandit infested river crossing. Along the way we were ambushed by a giant trap door spider who had a bandit in his larder… including a map of a claw tree. We detoured to test the treasure map and recovered a wizard’s gear.

We then reached the bridge, where 4 bandits waited. We played concerned merchants and steered toward the ford–but a bear was fishing. At that, we turned back to the bridge to engage the bandits. Before we could trick them, a band of riders at our rear blew a horn alerting their confederates. We rushed forward and engaged the three on the bridge, quickly slaying them. We crossed the bridge and set up a defense using the wagon to block the bridge. Our archery was poor but cautioned the pursuing bandits–led by a double riding Kressel. They rode forward near fearlessly; at 100′ 4 bandits dismounted and unlimbered their longbows, while Kressel and her rider raced forward. Color spray leapt out, stunning the rider, arrows struck Kressel, and Sonja leaped into battle and cut her down with her greatsword. The remaining bandits reconsidered on seeing their leader fall and mounted to flee north. Two escaped…

Our prisoner confirmed some rumors. He also added the following:
– The Stag Lord’s fort is a castle at Tuskwater Lake where the Shrike flows in
– The kobolds are at war with the mites
– He and his men sought the elk temple north of the thorn river camp, but never found it.
– Falgrim Sneed lives in the Stag Lord’s castle.

We headed back in the direction of the moon radish patch. Along the way we found a rickety bridge [mid hex with “Thorn River” written on it]. At the moon radish patch Ambario spoke with kobolds; we traded 7 short swords for the right to harvest radishes. He also arranged for us to speak with Chief Sootscale and Shaman Tartuk in 3-7 days.

We returned to Oleg’s trading post, dumped off consignment goods, and rested for the night. Then we set off in the direction of the kobolds. When we camped the next night (about 20 miles from our destination), wolves struck in the night.

Our Loot List

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Games Roleplaying

Kingmaker Session 1

We’re playing through the Kingmaker Adventure Path. I’m playing Arndor– see the previous post (Kingmaker Arndor Background) for his story.

The first session began with our characters riding out to Oleg and Svetlana’s Trading Post. This became our base of operations, for our charter to bring peace and prosperity to Brevoy’s borders.

When we arrived, Oleg told us about bandits who made quite a nuisance of themselves. We decided to ambush them when they arrived on schedule the following morning. Haps led five of his men into the fight; they fell to terrible spells and deadly blows. We took their cloak pins, interrogated the two men we’d captured, and set off to the bandit camp.

There, Egg-Shen crept around the camp and silently gathered information on Kressel’s men. We were outnumbered, but struck with the advantage of surprise. After pressing hard, Kressel fled into a hollow log–but did not emerge from the far edge. We pursued her into the log and found a passage to a cave/chamber below. Stannis climbed down the ladder–and was struck by two deadly axe blows, falling unconscious. Arndor pledged her safe escape if she allowed him to treat their fallen friend. She accepted, and we let her walk from her camp while we treated Stannis.

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Kingmaker Arndor Background

Concept sketch for Arndor [Background: Rostlander]

Family History
– Our family was influential in Rostland prior to the conquering.
– Descent had long passed through the female line; family legend had it that our foremother Hildirid was Iomedae’s older sister.
– When the barbarian conquerer Choral defeated the forces of Rostland, the Earl and Marchioness of Skaklis burned under the assault of his dragon allies, along with most of our family’s troops and retainers
– In the aftermath of that terrible defeat, the family’s heir was Gunnolf (a young man). He went into the woods for refuge, found a wood wife, and returned with a half-fey daughter
– Generations later, our family is still not large or wealthy; the best part of the land was seized and distributed among the barbarian’s followers, leaving us a hardscrabble remnant of our former estate

In My Day
– Arndor is the third child; his older sisters are Sigrun (the heir) and Katla (her spare).
– Our mother Estrith, married a local landowner, Ingebrit. She is the Marchioness of Skalkis… or at least what remains of it
– The powers of our foremother (the fey) spark in Arndor; the old woods magic has awakened
– The family was raised with tales of our ancient glories, careful stewardship, and ties to the land.

Arndor
Arndor is young (17), raised with the obligations of the nobility, but unlikely to ever inherit or exercise power. As a child, Arndor had little patience for studies–his ramblings were indulged, with servant’s whispers that his grandmother’s sap flows through his veins. His sister Sigrun will inherit the obligations and responsibilities of rule; as third, there is little chance Arndor would have to put learning to use. For the last four years he’s grown increasingly impatient; too noble to apprentice to a craftsman, but not bookish enough to be useful in administration. The path of knowledge doesn’t seem to be his; he has no talent for book learning.

For the last three years, he’s been a landless country lord, dependent on family. He has begun to circulate on his own and develop his own friends, many also superfluous sons and displaced nobility. These friends call him focused; what’s in front of him is what he pays attention to. He’s cultivated a reputation for wanderlust, so he can wander the woods (out of sight of spies), and show up unexpectedly at the houses and estates of allies without comment. So far, he’s all talk–moody, impatient with the world, not willing to understand the realities of modern Brevoy.

As a noble without an inheritance, Arndor wants to make his mark on the world. He desperately wants to restore the seized lands of Skaklis to his mother’s domain. He is cautious, knowing that the barbarians would seize the scraps of land left to his family if they were found guilty of treason. It is hard to wait, though, given the strange disappearance of House Rogarvia and the relocation of rule to distant Port Ice. Truth be told, Arndor needs bold allies to help restore his family and prosper in the looming civil war. To be worthy of such allies, Arndor needs to develop his powers, his heritage, to be a valuable ally.

Arndor values directness and bold speaking, considering weasel talk Issia’s vice. He’s quite vulnerable to pleas of having fallen on hard times; while he’s never been wealthy enough for extensive charity, he tries to aid and support any who suffer under Brevoy or Issian oppression. He’s confident that if the yoke of oppression was removed, starvation and privation would be a thing of the past. Despite that… he was raised in Iomedae’s church, and believes the righteousness is the correct path. While he’d be tempted to use demonic or infernal allies, he wouldn’t–the blazing glory of Iomedae demands their destruction.

Dressing with casual elegance, antique silver buttons flashing down the center of his jerkin, Arndor knows that his family’s wealth is quite limited. He carries himself as best he can, but patched trousers and a torn but carefully mended cape of forest green with his family’s coat of arms are the glories he calls his own. Buckskin boots lace high for careful forest travels. He often hunts with Bjorn, the manor’s kennel master, hawking or running the hounds to bring back meat for the table.

Not at all fond of cold, Arndor is particularly unhappy with snow and slush. In decorating, he has an irrational dislike for pottery, especially porcelain and clay fired–probably due to one too many childhood mishaps. Conversely, while his fellow nobles don’t appreciate them, Arndor is a fan of shepherd’s pipes. He also has a taste for lemon–its mere scent can jolly him out of a funk. He also whittles habitually–he’s not particularly good, but it calms him. He’s not good at math, particularly formal math for exact answers, but he’s estimates quite quickly. While he’s not a fast or strong reader, he does know over 1000 years of his family history–as brute force memorization.

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Books

Music from Stacy

At this point, there’s no in depth analysis–most of these songs I’ve listened to only once or twice. This is the initial impression; some will grow on me, others will fade.

One thing I learned: I get locked into “the right way”. When someone covers a song that I know, I typically dislike it–or at least prefer “the original”. It doesn’t even have to be the real, historical, original–just the version I know best. (The same was true for original artists performing acapella or live versions of their song–I’d rather hear the full instrumentation, most of the time.)

Below are my initial impressions–

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Books

Reading Last Week

Last week I read 4 different but interesting books while Jennifer slew dragons. (We’re a very progressive family that way.) The books were:
– The Big Short: Inside the Doomsday Machine by Michael Lewis
– Pink by Lili Wilkinson (found via ktliterary.com)
– Starship Troopers by Robert Heinlein
– and The Dragon Waiting: A Masque of History by John M. Ford

I read Pink first, because it was the most immediately appealing–and because I’d read its teaser most recently. It’s an interesting book, about identity and the chance to change–with the main character as a female Australian junior in high school. There weren’t any fantasy/sci-fi elements, which is a bit unusual for me in my YA reading; Uglies and Leviathan are more my norm. It was fantastic to me–because being a popular female was as different from my high school experience as possible. Still, I had less trouble with it then Jennifer has–probably because Ava (the main character) is close enough that she identifies with her, but the differences are enough to break identification. While, I was able to keep reading undisturbed–exactly as I do when it’s a Klingon or elf I’m identifying with.

I read Starship Troopers second, because it was the most appealing remaining in the stack. I’ve been meaning to read it forever, and remembered the oft repeated “the movie is nothing like the book”. I liked them both, and thought the parallels were strong for two things related only by the title. I didn’t get an overwhelming pro-fascist agenda from the book; another thing that I’d expected from hearing about it for so long. All in all, it was a clean, quick moving, book that did a great job of building identification with Juan.

The Big Short: Inside the Doomsday Machine came third. It was a solid, workmanlike narrative that illustrated the height of the housing bubble/CDO/etc. problems, and introduced a few interesting characters to investigate and explore the system’s collapse. The focus on specific characters and the situation’s development over time made for an interesting twist that made the book more personal and less dry. Not many of the details were new, since I’ve heard many excerpts from this book and others tackling the same crisis. For the many people who still have no idea what a CDO is, or who understand that the system was rigged but not any of the details, this is a painless way to acquire more knowledge.

The Dragon Waiting waited for last; its early 80s cover and my lack of recollection as to why I’d requested it put it last on the list. It was an amazing Fantasy–because it’s from the era before fantasy began borrowing from itself. So it’s more an alternate history with solid grounding in historical Europe than Drizzt’s adventures. It was well written, with characters that I appreciated.

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Turn Coat (Dresden 11)

This was the next Dresden book. It starts off with a bang, turns up the volume, and backs off of the beatings (which was necessary, I think). It’s a nice return to a mystery that must be solved.

Honestly, it’s a great continuation, but no one should start the series at book 11. Storm Front is a great place to start– and the journey all along is great.

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Books

Star Crossed: Aries Rising by Bonnie Hearn Hill

A good book, fun and fast reading. The world is relentlessly narrow– there aren’t a lot of extraneous characters. This gives the book a slightly cramped feel– the only classes mentioned are English and writing for the school newspaper; the only teachers mentioned are English and writing, etc.

I liked it, and wouldn’t mind reading the other books in the series. They seem right up Jennifer’s alley as good YA fiction with a strong female lead.

One significant flaw: for some reason they moved the “in character” glossary to the beginning of the book, before the story starts. It made me wonder if I’d joined in mid-series, since it also details the astrological signs of everyone. It’s dry reading, spoilery, and gets in the way. If they reprint, I’d strongly suggest that it get moved to the rear or eliminated altogether. (Though I freely admit that I’m not their target audience.)

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A Mighty Fortress by David Weber

This is the fourth book in the series. It’s a bad place to join the series– it really benefits from the development that took place over the three previous books. In many ways, this book is the lull between storms– it’s a bit of a calmer period, after the end of the war in the previous book.

The naval development is a… less energetic plot after the time and pressure of the previous books. At the end, it picks back up with a ferocious engagement– but it’s sharp, and there’s no reflection or recovery time at the end. I hope that makes for a sharp strong beginning to the next book.

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By Heresies Distressed by David Weber

This was a great book. It started a little vaguely for me, mostly because it had been more than a year since I read the previous safehold books. It came back quickly, and proved enjoyable again. I read it very quickly; I got sucked in.

The book is kind of a muddle– it starts in the middle of an invasion (without the buildup– that was in the last book) and muddles through a year. This wouldn’t be good as a stand alone book, but is a worthy continuation of the series. I have the next book and will leap into it right after this.