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Books DnD Roleplaying

Recently in roleplaying…

4e specific:
Asamor does it again. Random 4e treasure parcels: Quartermaster
Item Previews from Adventurer’s Vault: Armor, Holy Symbols & Wands, Battle Standards, Reagents, Figurines of Wonderous Power
A level two adventure: Treasure of Talon Pass

The Barbarian will be ready for playtest this month.

From Greywulf: Each skill roll is an encounter and Complexity 1 Adventures.
A great series with lots of interesting characters with pictures, concepts, and stats: Character du jour

Traps: Setting DCs and Premade traps.

More character sheets
Rob Donoghue exults after playing recently. So does John Harper, on killing a red dragon. Back to Rob, writing about NPC spells and getting to play hard.
E-Z TILES Wilderness Set 1; a pdf with layers you can turn on and off to make varied tiles.

27 Monsters(pdf) by Asamor. Also, Goblin prison guard

Rebuilding Skill DCs; well written and persuasive.

General Roleplaying:
Advice: Prepare a game/setting character sheet.
Similarly, The Troops is a very cool setup for an organization. Filling it out provides recurring hooks and other useful bits.
Characters inspire the adventure.
Sequel to playing ball: Creative Vectors
A crude but powerful tool to end unfun roleplaying: The Rule of Lame
Burning Wheel actual play: The Bastard and the Knight, Part 2.
Inspectres in Space actual play.
Mage: The Awakening review.

Categories
Game Group

Next Game: Sunday September 14th

Due to birthdays and ballgames, we’re currently looking at playing on Sunday September 14th. Unless you suggest otherwise, we’ll start at 2 pm. If you can’t make it on Sunday, please let us know as soon as possible.

We left off last night with total victory over the Ogre town, the slaying of their King, Queen, Adept, and a mysteriously disguised dwarf cleric. After slaying the ogre leadership, burning half the town, and intimidating the survivors, the PCs returned to a nearby town with all the loot they (and their few remaining gnome allies) could carry. Among the loot were three books in dwarven; a children’s book, a journal, and a dark prayer book.

Categories
Games

Neverwinter Nights 2: Getting Mac and PC to play together

If you’re just looking for the solution:
1) The Mac player searches for and runs the 1.11 to 1.12 (1295) patch. Google’s the fastest way to find it– it’s hidden on the nwn site.
2) The PC player goes to nwvault.ign.com and downloads the 1.11 to 1.12 (1295) patch [even though they’re patched up to 1.13 (1409)], and the patch running program.
3) PC player unzips the patch running program and launches it. Select the patch and check the “ignore missing files” box. Ignore the scary warning. After a few minutes your version is set back to 1.12 (1295).
4) Launch multiplayer and find each other’s games.

The story follows.

Categories
Books

Hawk of May, Kingdom of Summer, and In Winter’s Shadow

One of my favorite trilogies– and my favorite retelling of Arthurian myth. This trilogy by Gillian Bradshaw is sympathetic and with characters understandable to modern readers.

Hawk of May centers on Gwalchmai, a version of Gawain, this time a son of Lot. He’s a compelling character, a weak warrior who finds a cause and his destiny. He’s the only really high magic character– everyone else scorns and disbelieves magic… in the daylight. The situation feels authentic, with numerous kingdoms in turmoil, striving and ignoring the looming threat nearby.

His mother, Morgawse, is half a goddess and completely consumed by darkness. Gwalchmai struggles with doubt (his own and others’), but finds a solid path. The relations between the brothers is very well written, and changes surprisingly as the story goes on.

Kingdom of Summer is trickier; while the viewpoint character changes (to Rhys ap Sion), the story focus really remains on Gwalchmai. Shifting the viewpoint allows us to see how extraordinary Gwalchmai is, particularly for his era and profession. Rhys is well motivated and clearly drawn, but he’s not the high magic hero of the first book.

In Winter’s Shadow was hard to enjoy the first time; I was unsympathetic to Gwynhwyfar and heaped the blame on her. Since she was the viewpoint character, I had a lot of problems enjoying the book. On rereading, I cut her a lot more slack and came to sympathize with her. Each time I fall a little more for her; her struggle is understated and her story starts late– the great efforts of her early years are short flashbacks, not lived.

Medraut is compelling, though his persuasion has to be chalked up as supernaturally effective and his motivation seems thin. Despite that, he’s an excellent foil, one on whom all of the characters can project their own darkness. Bedwyr becomes more contemptible to me, but I understand his pain and need for love.

The end is excellent; while you know everything is failing, you hope that some brightness can be saved and passed on. You’re rooting, even when all seems lost.

Categories
Books

Tigana by Guy Gavriel Kay

A solid book in an analog of Italy. The nine provinces are divided among tyrants, and the name Tigana has been wiped from everyone’s thoughts by powerful magic. This was a reread.

It’s a tale of intrigue, compromise, and unlikely alliances. I enjoyed it quite a bit, particularly the characterization. Our viewpoint character has a lot hidden from him, but it’s a natural way to introduce us to the layers of plotting and history that are essential to the flavor of the book.

Categories
Game Group

Upcoming Game: Friday, September 5th

Right now plans are up in the air– Dad may wander over to the coast, but nothing is finalized yet. In any case, what is your schedule for Friday and this weekend? Even if he has to head for the coast, he’s encouraging us to play without him if everyone else can make it.

Sound off!

Categories
Roleplaying

Alignment Motivational Posters

Alignment Motivational Posters from mightygodking.com. They’re a quick way to convey what each alignment stands for. Thanks to Chris for the pointer.

Categories
Fresno Gift Coordination Politics

Parking Downtown

This is sparked by some interesting history and background on parking in Fresno from Jerry Duncan on Mindhub.

Subject: [MindHub] Downtown Parking Reality 101

There has been some discussion going on recently regarding the cost of parking downtown. For those interested in learning the reality of how it really works, I offer these comments.

First a little history. Before the current administration took office in 2001, parking downtown really was a mess. There was a serious shortage in the number of spaces (there were only 5,680 stalls total in downtown) and what little the City had was filthy and unsafe. The structures were covered
in graffiti and none of the elevators or escalators worked. The parking meters on the streets had been removed and replaced with two hour of free parking (supposedly to bring people back to downtown). When I attended then State Senator Jim Costa’s Downtown Task Force meetings on Downtown
Revitalization in 2000, we found out that this “free” parking was being used primarily by downtown employees who would park on the street, leave work every two hours and move their cars.

The number one complaint we heard then about downtown was that there was no parking and they were right. In addition, parking rates were so low that no private parking structures could be built because they wouldn’t pencil out. When the current administration took office the downtown parking problem became one of our first priorities for downtown. As Chairman of the Fresno Redevelopment Agency, I worked very hard with the Mayor to develop a plan to solve this problem. We knew that without an adequate supply of clean, well maintained and affordable parking, the revitalization of Downtown Fresno would never happen.

The execution of this plan over the previous seven years has resulted in some pretty remarkable results. First, since 2001 the City has added 3,600 additional spaces of parking downtown in parking lots and parking structures. Did you know the new Convention Center parking structure cost
almost as much as the baseball stadium?

Second, because we raised overall parking rates to a still very competitive and reasonable level building private parking structures now made economic sense and 2,900 new stalls have been added by private companies. It is important to note that these private parking structures were the first ones built downtown in over 40 years and didn’t cost the taxpayers one cent.

There are currently 12,180 parking spaces available in downtown Fresno (an increase of 115% since 2001). Of the 12,180, 4,280 are privately owned and 7,900 are operated by the City of Fresno.

The parking fund, which operates as a separate cost center, is currently running a $5 million deficit which is currently being subsidized by all the taxpayers in Fresno, even those who don’t come downtown. The recent increases are part of a 10 year plan to try to break even. It has been the
City’s objective to reasonably pass on as much of the cost of providing parking downtown to the people who actually use it.

Even with the increases, Downtown Fresno is still one of lowest cost places to park in North America. Don’t believe me, look here: link.

It was interesting to me that someone suggested we place parking meters in other shopping areas around town to raise money. The reality is that unlike Downtown Fresno merchants, those merchants who are not located in downtown are paying for their customers parking. The cost of providing “free” parking to their customers is passed on by their landlords. If you shop at any shopping center outside of downtown, you are paying for the cost of the parking when you buy something because the business owner is passing on this cost in the price of their goods or services.

If the cost of lower parking is that important to the business owners downtown, they can provide their own parking (it is a requirement of development everywhere except downtown Fresno) or form a parking assessment district to raise funds to lower the cost of parking in city lots. I’m sure
the City would be willing to look at reducing the parking cost by the amount they raise.

Jerry Duncan

Recent semi-related links:
Livable streets report
Street design goals
Thinking about parking (DC)
Gas and the suburbs
Midnight oil
Suitcase bike
CA High speed rail analysis

Categories
Books

Moon Called by Patricia Briggs

Another book that feels like a good White Wolf crossover game rolled into novel form. Mercy is a coyote shapeshifter who interacts a lot with the local werewolf pack. Elsewhere in the book are Mages and Vampires (from a much more distant vantage), and a Fae gremlin. They all integrate well; while each mostly sticks to their own kind, there is enough familiarity between the supernaturals that they interact. In many ways it’s like Dresden Files, but with a coyote shapeshifter as the hero, skewing the perceptions of the other supernaturals to match the new vantage.

The writing is solid and clips along at a good pace; Mercy is a sympathetic main character, while the other significant characters hold up and have depth. This book has a lot of intra-werewolf politics and implies that the other supernaturals have similarly complex internal relations. It features a solid plot and likeable characters; I’ll look for the sequel. [The remaining books are: Blood Bound, Iron Kissed, and Bone Crossed (in Feb. 2009).]

Categories
Game Group

Next game: Everyone’s busy, date unsure

Kevin and Mike make Friday and Saturday unlikely– right now, we’re looking at Sunday, August 24th, but that will depend on Kevin’s work schedule. As soon as he knows I’ll update the calendar. Ideally, our game status will always be at that link, usually in red.

If Sunday doesn’t work, we may be in for a long haul– Eric and family are visiting the next weekend, and Dad may head to Carpenteria to do repair work thereafter.

If you can think of anything other commitments that’ll occupy you on game day, please post them.