As you are all aware, I’m easily seduced by new systems and the like. White Wolf greatly improved their die system in the New World of Darkness; amazing what happens when you let someone who understands statistics look at it.
The core of system is the same. Roll Stat+Skill dice vs. a TN [target number] Each success means a more impressive effect.
There are changes. One success is always enough to have an effect. (IE, you’ll never hear “you need three successes to do X.) Combat is no longer an opposed roll. Botches happen only if you’re unqualified or desperate.