Categories
Books

Damage Time by Colin Harvey

A very interesting book; a bit confusing at first, until you come to realize that Pete Shah’s job is to delve into recorded memories… so some of the interstitial chapters are from his professional research and only tie indirectly to the main plot.

There’s a strong theme of memory and identity, and how they’re linked. It’s not abstract or musing–it’s an interesting police procedural with weird tech. The big tech is memory recording and dissemination–basically simsense and BTL–but there are other strong elements, like the expensive personal transportation due to climate taxes, flooding and sea walls, etc. There’s also reference to a great thinning of the planet by plague a generation or two ago.

I liked the world building, the continuity of existing cultures, even with the remade map of this near future. The world is grim, but by no means hopeless.

I really like the changes to Pete as he rebuilds himself; near the end, he points out just how much of the impact of tragedy is lessened when you don’t viscerally remember the reasons you love and hate. The cat and mouse between Pete and Kotian is setup at the beginning and delivers by the end.

Categories
Apocalypse World Roleplaying Books

The Watch by Anna Kreider and Andrew Medeiros

A very interesting game; I read it in PDF. It’s an Apocalypse World game that reminds me of Apocalypse World, with strong influences from Night Witches. (Missions feel very similar, though I like the streamlined version of just dealing with complications.)

The setting is great; it’s a fantasy world without Fireballs and Wishes. The characters are women of the watch, who resist the machinations of the Shadow–which has possessed the soldiers of the land, and turned them against our heroes.

The system is written boldly, clearly identifying the themes, and noting that there are reasons that they’re boldly calling out toxic masculinity, foregrounding women as heroes, etc. There’s clear direction that this may affect the players strongly; the X-card is cited as a bare minimum to keep the players at the table safe as they explore these dark themes.

The MC guidance gets very direct, explaining what the Shadow is, how it manifests, and guiding the MC to make some choices to guide their characterization of the Shadow and the influence. The missions are very reminiscent of Night Witches, including the roles (and corresponding rolls) that characters take during the mission. Fortunately, it doesn’t look like failures spin off more rolls with further bad consequences, as sometimes happens in Night Witches missions when trouble begins manifesting.

I really like the idea of this game; while it’s strident in places, I think the game benefits from the clear explanation of what underpins the Shadow and the setting.

Reading along, I found a few small copy editing errors, but nothing that was tough to work around. It was much less jarring than, say, the first copies of Rise of the Runelords.

Categories
Books

Champion : a Legend novel by Marie Lu

A solid completion to the trilogy. A few months have passed, and the trio are engaged in the highest levels of guiding the country… which is about to get attacked.

Day and Eden have largely detached and are living in SF; they’re trying to recover from their ailments. June is struggling to act with the senators to craft a response to the nation’s problems… and to support Anden. (This continues to be an issue in his relationship with June.)

There’s a bit of getting the band back together, a dangerous and deceptive plan to save the Republic, a visit to the futuristic feeling Antarctica, etc.

It’s a less thrilling conclusion, to me, but still a solid end to the series. (Though the act of stripping Day’s connections and recent memories at the end felt like a bad Dallas riff.)

I have another book in the world titled The Young Elites; I think it’s set a generation after these turbulent days, when the global and political realms have shifted significantly.

Categories
Books Games

Three stories in a day

Yesterday was the culmination of three storylines in three formats.

The first was the end of KOTOR, Knights of the Old Republic. Despite a few intention/controls issues, it really captured the feel of a good roleplaying campaign. It was the greatest investment of time, and payed off for it.

I finished Prodigy last night. It’s the second book in a YA series; it did a nice job of deepening the world and revealing more complexity. It was strong enough that I decided to get the other two books in the world, but I suspect that details will quickly fade.

The third thing I finished was The Customer is Always Wrong, a graphic novel. It read very quickly and felt near autobiographical. It was a surprising world, despite being so close to me in time and location… class, culture, and a decade made a big difference.

All three were great. I was particularly surprised at how odd it felt to complete three “storylines” in unrelated worlds and presentation styles. It certainly was indulgent–and felt so!

Categories
Books

The Customer is Always Wrong by Mimi Pond

A series of well told tales; each chapter is a complete incident, but they stack up to make a very autobiographical feeling graphic novel.

I loved Madge and the various characters who came on stage–particularly her fellow employees, but also customers, her neighbors, and the various people who cross paths and collide with her.

I was surprised by the omni-presence of drugs in her circle–that’s probably a sign of my naivete and a decade’s difference; after all, I grew up in the era of the all powerful “Just Say No”.

In any case, it’s sweet, heartfelt, and devours in an instant.

Categories
Books

Reread: League of Peoples novels by James Alan Garder

I recent reread the League of Peoples novels by James Alan Gardner, beginning again with Expedables It’s been almost 10 years since I last read it–and it was completely compelling, despite remembering the broad strokes. The technique of short punchy sections makes it feel like a popcorn book. The setting is great, as is Festina. If you need someone to do the impossible, call in an Explorer.

Vigilant is an interesting continuation of the world. It’s again a single world, and our Faye is messed up, but not in the deliberate way of Festina. It’s an odd world, with the plague casting an appropriately horrific shadow over everything.

Hunted follows Edward, whose mere presence leads to death and disruption around him everywhere. His Dad is a total dick.

Ascending is told from Oar’s perspective. Her naivete sometimes grates, but the Pollisand’s interference is interesting. We start to learn about the interference of the “higher” races; he walks the line a bit with pointing out cultures corrupted by laziness; the ties to our time were a bit transparent. Still, it’s a fun journey with great payoff–but you’ll really want to have read at least Expendables first.

Radiant finishes off the series. The Unity is a great addition to the universe, with different but comprehensible reactions to Earth and the technologies they were gifted. The trio (Ramos, Youn Sue, and Tut) play off of each other very well. It turns a bit philosophical; Youn Sue’s struggle against the Balrog is fascinating throughout.

The end is a bit ambitious and ambiguous–the Balrog explains the structure and purpose of the explorers and their role. It’s implied that their meddling is having great effects that we should expect to continue… which makes it ironic that this was the series end.

Radiant will spoil key elements in Ascending, so I suggest reading it as the finale. I enjoy Commitment Hour and Trapped, but they’re in a separate sequence–they’re about the “left behinds” of old Earth, not the League and Explorer Corps.

Categories
Books

Dark Matter by Blake Crouch

A fast moving book about regret and missed opportunities–but in action, not reflection.

Jason Dessen is the hero of the story; a smart professor who has settled into a comfortable life with his family, teaching at a local college. Then it all goes sideways.

Jack was wise when he recommended it to me without much detail, just an enthusiastic recommendation to read it. I’ll say the same, mostly to avoid spoilers.

Categories
Books

Ninefox Gambit by Yoon Ha Lee

This book was such an interestingly different future that after a few chapters I had to pause and check–was this a fantasy? Soldiers marching and formations that almost magically shield their members… I thought that we might have slipped into fantasy or an “indistinguishable from magic” space fantasy. But after Cheris calls in artillery and returns to the starship, some of the technology begins to feel familiar. It’s still not all familiar–there’s real invention, and not limited to any one field. One cool aspect is that on the fly mathematical calculations are required to tweak formations, and that math and geometry continue to perform important roles… despite never bogging the reader down in the equations.

Cheris is soon caught up in intrigue, promoted to terrific responsibilities… and saddled with a ghost. The world makes sense and flows with a strong semblance of order; it’s the way it is for tedious reasons that would bore us. Except that those tedious underpinnings often prove to be less stable and more interesting than you’d think.

It turns out that this is the first book in a series; I’m interested in seeing where it goes.

Categories
Books

Acceptance by Jeff Vandermeer

The conclusion to the trilogy. For this book we abandon the single POV and get a series of overlapping and parallel stories. Some of the story continues on from the Biologist and Control at the end of book 2, though we now see some of the action from her viewpoint.

We also have interesting chapters running alongside that deal with the beginning of Area X–before it was even a separate area. Plus we learn about the S&SB (though only indirectly), get more theories about Area X and its relationship to “the normal world”, etc.

It’s a more straightforward book, despite the many viewpoints and multiple timelines. It’s interesting to see the overlap and weirdness, and to find out more. An intriguing conclusion to an interesting trilogy.

Categories
Books

Authority by Jeff Vandermeer

A new character, Control, brings a new viewpoint in the wake of Annihilation.

This book is largely about the organization that “manages” Area X, from the POV of a brand new director. Even on the “right side” of the border, everything is odd. As the book goes on, we learn more about the conditioning techniques that were applied to the expedition members.

In the end, it’s a sequel in topic–but with a new vantage point and different focus. In the background Area X still looms… but we now get hints as to the dysfunction that was involved in running it, the effects of being near the border, etc.

If you enjoyed the aura of mystery in Annihilation, you’ll probably enjoy the continuation of the story in Authority.