Categories
Roleplaying

Simple “Gaming Equations”

One sentence character concept, Simple formula for exciting conflicts, and Story Skeletons. Combine them, and you get… A merging of the character concept stuff with the story skeleton.

Encouraging better descriptions with Previously, Meanwhile and Later.

Building a Barn — group campaign creation

Frank’s World Sadly, I’m linking just as he’s fearing burnout.

Searchable Dungeon Magazine Index— very cool. Search by game world, character level, and more.

Interesting Treasure distribution variant from the WotC site.

Categories
Game Group

Next Game: September 15th or 16th

We’re ready to schedule our next game. We can either play Friday, but Jennifer will probably miss part of the session, or we can try to schedule Saturday (which conflicts with the Bulldogs game, which starts at 3:30 this week). Unless we try Saturday evening… would starting at 6:30 or 7pm be late enough for the game to be over? I wouldn’t want to start too much later than that, unless everyone’s going to be very well rested…

Can we make Saturday work, or is Friday the only real choice this week?

(2 sidenotes: Here’s a game log, much like the one we kept for Star Wars. Add to it and shape as you like.
Also, I turned off typekey registration– hopefully, that’ll make it easier to comment.)

Categories
Board Games

After Action: September 6th

We had a short crew tonight, but got in a couple of fun games. We also got to enjoy Jerret’s birthday and some Chinese food, so it was a merry night indeed.

We started with Ticket to Ride Europe. We started out with most of us (Jennifer, me, and Jerret) building in France and West Germany, with Dad hiding out in Russia. Our paths tangled a bit but diverged pretty quickly; I headed north to Sweden, Jerret headed north to Edinburough, Jennifer headed into the Alps, and Dad expanded to the west.

Categories
Board Games

After Action: September 4th

Zach was in town, so we got together and had a big day of gaming. It was a lot of fun– we pulled out a lot of pointed competition games. The antagonism around the table was fun…

We began with Web of Power. Zach, Dad, and I hadn’t played in a long time, while this was Jerret’s first time. The first game was hard fought, but Zach’s advisors really bailed him out in the final count– he rose from last to first on their strength. Even so, the final scores were pretty close.

Categories
Board Games

After Action August 30th

This was a short night– real life clipped both ends short. We got in a game of Ticket to Ride and a couple of quick games of For Sale.

Ticket started out with Ben and Jennifer springing from Denver, heading south and east from there. I had Pheonix-Portland and Salt Lake-Calgary, so I ran a strange route: Pheonix-Denver-Helena-SLC-Portland-Seattle-Calgary. Everyone looked at me very strangely for that route…

Categories
Game Group

Next Game: Friday, September 8th

This upcoming Friday, Jennifer will be finishing up a database to make the hearts of sports fans swell. (And staying in the office after midnight working on the project, most likely…) So the next scheduled game is Friday, September 8th.

Also: Jennifer GMed for the first time Friday. I thought she kicked ass, particularly for a first time. I feel proud, even though the work was all hers.

Categories
Game Group

Next Game: (Possibly) Friday, August 25th

We’ve shifted from Star Wars to D&D– let the Dragon’s Talons ride forth. After wrapping up the Star Wars chapter, we shopped last week. If there’s any other stuff we need to buy, let’s discuss it in comments. Otherwise, we’re off to delve deep into the dungeon under the desecrated shrine to Pelor.

Assuming, of course, that Dad’s eye is healed enough for play to be an option.

UPDATE: Jennifer’s offered to run a Dragon Magazine one-shot for 3rd level characters (that we’d make up the night of gaming) if we’re looking for a fallback.

Categories
Board Games

August 16th After Action

Last night was a simpler, slower paced evening. We got off to a slow start and dealt Emily into the second round of a Citadels game. Chinese food made it a little hard to play, but we persevered. Despite a death, being victim to a thief, and the loss of a few buildings to the Warlord, Dad still cruised to a mighty victory. I never got a good start…

The evening’s second game was Modern Art. Over the first few days of trading, Dad looked like he was running away with it again. Unfortunately, on the last day of auctions, we both bought Yokos that didn’t place… at very high prices. Jerret didn’t buy much early, but the last couple of rounds, all his purchases were gold. He ended up on top, near 525 points, while Emily was about 50 points below him, and I was 50 points below her… and dad was even more below me. A huge comeback… and a strategy I may have to steal.

Categories
Roleplaying

Four types of authority in roleplaying

From Indie Games: Backstory by whom?, comes this useful division by Ron Edwards.

Four authorites that may be divided among players and GMs:
Content authority – over what we’re calling back-story, e.g. whether Sam is a KGB mole, or which NPC is boinking whom

Plot authority – over crux-points in the knowledge base at the table – now is the time for a revelation! – typically, revealing content, although notice it can apply to player-characters’ material as well as GM material – and look out, because within this authority lies the remarkable pitfall of wanting (for instances) revelations and reactions to apply precisely to players as they do to characters

Situational authority – over who’s there, what’s going on – scene framing would be the most relevant and obvious technique-example, or phrases like “That’s when I show up!” from a player

Narrational authority – how it happens, what happens – I’m suggesting here that this is best understood as a feature of resolution (including the entirety of IIEE), and not to mistake it for describing what the castle looks like, for instance; I also suggest it’s far more shared in application than most role-players realize

Categories
Game Group

Next Game: Friday August 18th

Things really got hopping last session; the station conquest came about, along with the successful Rebel invasion. Most of the independant smugglers survived and kiddo successfully toppled his father for control of the local Mafia.

As the session came to a close, a few ships had refueled with the precious Tibanna gas, but most of the fleet was still in line to fuel… as an Imperial response fleet arrived several hours before we’d expected.

As ever, I’ll try to summarize in the campaign log. Contribute your exciting happenings in all their glory.