Lunchtime Poll #16: I Am a Jelly Doughnut
This one can be answered from a player or GM point of view.
How do you convey the feeling of being unable to speak the majority language in the area where the story is taking place?
Lunchtime Poll #16: I Am a Jelly Doughnut
This one can be answered from a player or GM point of view.
How do you convey the feeling of being unable to speak the majority language in the area where the story is taking place?
Our IRE this time around keys off of some new revelations about those mysterious “hobbit sized” skeletons found on an Indonesian island last year. As mentioned in a previous blog entry, Carl Zimmer’s blog has a nice recap of the biology and the speculation thereof.
So what can you do with this?
After the game on Saturday, we determined that we won’t be able to game this upcoming Saturday. Rather than waste an opportunity for gaming, we’ll play on Friday night instead.
So, game Friday night, our standard 6:30pm start time. Let me know if you’re going to have problems making it.
UPDATE: Session recap in the comment thread.
We had a few people missing on Saturday and I made a strange suggestion. I thought I’d repeat it so that we can discuss it without the time pressures of a game in motion. This way Steve and Trish can also contribute… they didn’t have a chance to get their oars in, but I’d really like to hear what everyone thinks.
For now we’re looking at playing Saturday night next week. Hopefully that’ll help keep us alert a little longer.
If you have any trouble with showing up, please let us know as soon as possible, so we can adjust if necessary. Otherwise, I look forward to exploring with Kogor and friends next weekend.
Due to a funeral, we’re looking at one last Friday game night on the 25th. 6:30 start time. Does anyone have a problem with that night?
Please comment in thread. Thanks!
UPDATE: I’ve spoken with Steve and Ben in person– it sounds like it’s a go, everyone should be able to make it. Also, I summarized the last session in the comments if you need a refresher.
As you are all aware, I’m easily seduced by new systems and the like. White Wolf greatly improved their die system in the New World of Darkness; amazing what happens when you let someone who understands statistics look at it.
The core of system is the same. Roll Stat+Skill dice vs. a TN [target number] Each success means a more impressive effect.
There are changes. One success is always enough to have an effect. (IE, you’ll never hear “you need three successes to do X.) Combat is no longer an opposed roll. Botches happen only if you’re unqualified or desperate.
Hero Quest Play Aids (pdf) Covers the core rules for Hero Quest.
PTA prep & play advice A thread from the 20×20 room.
Bangs, clearly laid out, with good examples. Mike Holmes elaborates, using HQ as his example.
Adversity has an Anatomy Lays out the clear requirements for adversity in a game. Inspired by Vincent’s open house on his blog.
Our 10th IRE has to do with the recent Academy Award Nominations. Glamour. Glitz. Stars. Awards. Campaigns for Awards. The usual madness.
What’s the most useful non-gaming source of information (book, website, etc.) you’ve ever found? And what makes it so darn useful?
Online, I have a few resources I use… for wildly different reasons. I like What a character.com for its Chraracter Actor pictures. I don’t visualize clearly enough to describe people, most of the time. This helps- or gives me a picture to pass around. Other goodies include the CIA World Factbook, for useful maps and facts. The last commonly used resource is a tarot spread, like the one from Web Tarot.org, since I don’t do readings at all well by hand, but still find them useful.
Offline, a good map of the city (for a modern day game) is ideal. The best maps are tourist ones– they include landmarks of note and help give you a clear idea of a place, plus they suggest names for further research and investigation.