Categories
Game Group Roleplaying

“Challenge Me” or making your own Firefly

Last night we were discussing Firefly and flaws that affect the group. One example was Jayne, and his motivation to sell the group out. We were discussing how a flaw like that would work– how do you have someone with a group destroying flaw and how can they bring it into the story without destroying the game.

I had an epiphany, and it really centers the show around Mal. From here on, I’m going to use the initial letter to indicate the player of the character. So Mal’s player is M, Jayne’s J, Inara I, etc.

So the group is sitting around the table, and they’ve sketched out their characters to each other. K says she’s going to play Kaylee the group’s Mechanic, M has talked about playing a businessman type ship’s captain, J says Jayne’s going to be good at blowing stuff up.

So around the table, they’re ready to pick out Merits and Flaws. (Or whatever Serenity system calls them.) They are throwing around ideas– maybe the ship is always short on cash, maybe they’re all outcasts from society, etc. Then M (playing Mal) says: “I’m going to be all about loyalty to my crew. Challenge me.”

Everyone around the table gets excited and thinks up ways to challenge this Merit/Flaw. J says, “Well, I was thinking that Jayne’s awfully mercenary– maybe the loyalty Mal feels toward Jayne isn’t really reciprocated. So I’ll challenge you by betraying you every once in a while.”

M thinks for a minute and says “Awesome, give me more.”

D says, “Well, Doctor and his sister could be in trouble with the law and start off outside the crew. So we’ll challenge you to stick with us even though we’re outsiders and cause you trouble.”

R chimes in, “And we’re talking about the Doctor being very protective of River, so he’ll want to protect River first, so our loyalty is to each other.”

Z says, “Well, Wash and Zoe are married, so our loyalty’s going to be to each other.”

I says, “What if Inara and Mal are in love? And she’ll get in trouble away from the ship, so you’ll have to debate risking everyone for me personally? Let’s keep our relationship stormy and conflicted, so I’m often doing other stuff.”

Later, J is looking at the flaws he’s debating taking for Jayne. He says, “Jayne’s very mercenary– how do we want to challenge that?”

R says, “Well, there could be a big reward for the capture and return of River. Maybe even payouts for information about me.”

M says, “Let’s make the business really marginal– Mal won’t be able to pay Jayne much, and when things go wrong, he won’t be able to pay at all for a while.”

K chimes in, “And the ship’s old and always seems to need new parts to stay running, so Mal has to pay for repairs first, or we don’t go anywhere.”

This is still sketchy– I’ll come back after some sleep– but this is the insight that woke me up last night. Basically, the insight is that flaws that challenge the group’s stability only come about in response to another player saying “Challenge me”. Jayne’s mercenary behavior is a bad flaw for the group unless it responds to someone else’s Challenge. If no one was playing Mal, then the debates about loyalty to the group shouldn’t be brought up.

Jayne’s mercenary flaw accents the challenge, and encourages players to twist their character’s problems or challenges in ways that will tempt Jayne. That will help make Jayne’s flaw and Mal’s come into conflict more, making them both happy.

Categories
Game Group

Next Game and Discussion: April 25th

Update: We’ll get together Saturday night at 7 pm (or so), have a BBQ, eat, and discuss our plans.

Since the discussion about “Are people too busy?” was canceled for people being too busy, it looks like a discussion we should have. Let’s have it on April 24th [the next day everyone currently expects to be available]. If you can’t make it, chime in and let us know!

Categories
Game Group My Game Ideas Roleplaying

End of the World

Recently I’ve had strange thoughts cross pollinating and thought I’d share. The common theme is the end of the world– in a transformative way.

The idea was inserted into my brain by Joshua’s quick overview of Children of Men. That, in turn, brought back memories of Where Late the Sweet Birds Sang, a different book about a humanity that just stops reproducing and slowly dwindles. It’s a cool look at cloning and social biases– not on the same point as Children of Men (as I understand it), but closely related.

Recently I’ve been reading The Wraiths of Will and Pleasure, a book about the Wraeththu. After reading some good critiques of the original series and overall setup, I know I’m reading the new book with a somewhat tainted mind, but it’s still interesting. In the backstory, a successor race (the Wraeththu) emerges from the midst of humanity and starts competing and killing it off. It’s kind of a “vampire/zombie plague” like spread, and is a fascinating look at the struggle between humanity’s remnants and its heirs.

In that, it reminded me of Darwin’s Radio by Greg Bear. In Darwin’s Radio, a few people giving birth to Homo Sapien’s (assumed) successor, strange children with talents as different from us as we are different from Neanderthals.

The other thread it sparked was the fantasy twist– the Patryns and Sartan from the Death Gate Cycle. They too are descended from humanity, grow up in its midst, and eventually blow up and recreate the world in a new pattern. (That’s all backstory!) The Deryni series is another story of insiders… thinking of the Wraeththu and Patryns and Sartan makes me wonder if their history, shadowed and paralleling the larger humanity’s, would also work.

So, five or six threads came to mind, none of which match together smoothly. The Deyrni are different from the rest– but always close to my heart I guess– I’ll set them aside. The rest are about a huge upheaval, the changing of the world.

On further thought, I can think of one RPG that kind of fits this mold– including the ambivalent role of a newly emerging superrace. White Wolf’s Aberrant is reputedly straight on target– super beings emerge in a relatively “realistic” world of today. It’s a bit like X-men (at least the movie versions I’m familiar with), with their interactions in larger society a little strained, with everyone trying to figure out how to pigeon hole them.

I wonder if an interactive history style game would work. For the first four ideas (humanity dies out, what replaces it), it’d be interesting to have a general timeline [maybe play out society wide stuff Reign or Aria style], then dip into specific characters at times of crisis in the history. So maybe start with a short series centered on the eruption of the alternate race, with the PCs playing both sides of the fence. Then hop forward a few decades or centuries and play characters in the new situation, as the balance between the new and old changes.

Anyway, I’m not actively planning anything along these lines at the moment– strangely, this came up just as I was studying the very heroic Spirit of the Century. I wonder if my interest is as a balance to the optimism of the pulps. Or just getting hit with similar plot ideas several times in succession.

Categories
Game Group Politics

Next Game and Discussion: April 10th

Update: Both Kev and Ben canceled, so we’re canceling altogether. Next week wouldn’t have worked for Ben or Kev either, so we’ll discuss this (and hopefully game) on the 24th.

The previous meeting (for April 3rd) didn’t work out. We’ll game as normal this week, but we also need to look into game scheduling changes due to life changes.

Recent key life changes: Ben will be available to game on only the second and fourth weekends of the month. The other weekends he’ll have Emily.
Jennifer’s work now extends to 6pm and often runs over. Should we push the official start time back to 7 pm?
I know there are others; Mike has work and car issues, Kevin is juggling school and work schedules, etc.

So, let’s put our thinking caps on. Do we need to meet less often? Can everyone coordinate their schedule for most Fridays except Ben? If so, do we want to run different games on alternating weeks? Do we think that gaming more often (like adding a Sunday game) is the direction to go?

If you have ideas about a game or campaign for the alternate weeks, and think you’ll have time to run it, let’s talk about it. The previous games we’ve played would be cool to pick back up, though there would be some character additions and subtractions that we’d need to work in.

If you know people who’d love to play, a new game start is the best time to consider expanding or contracting the group.

If you have other thoughts– I’m sure I missed obvious ideas and consequences– chime in by phone, email, or comment. Thanks!

Categories
Game Group

Canceled Game: Friday April 3rd

Last minute update: I have called everyone to cancel. See the post above for more on this topic.

After a tough fight in the heart of the dwarven keep at the city’s center, the leader of the town has fled and his companions lie dead. This Friday we’ll see how you wrap up the remainder of the fight for this town (since the army is assaulting in parallel to you) and see what you plan to do next.

Let us know if you’ll have any trouble making it on Friday.

Categories
Board Games FATE Games Roleplaying

Recent random links

Scott Metz’s link page, with links for Serenity, D&D, and more.
Serenity themes and premises, an investigation/discussion.

Carefully Prepared Improvisation
Story Now, long Heroquest example

D&D
Blink Dogs in 4e
3.5e Monster Generator and Random dungeons
Giant list of house rule options for 4e
Round Table discussion of PH2 classes
Martin’s detailed look at the PH2

A good quick names trick.
F-sharp, a very rules light FATE derivative
Swashbucklers of the 7 skies sounds cool
Mouse Guard campaigns, characters, etc.

Story Games is still out there.
A Spirit of the Century short campaign from Story Games.

A Memory of Light, the final Wheel of Time book, to be released November 2009.
A cool short story
Gametable goodness; cool to drool over

Categories
Game Group

Upcoming Gaming

Right now, it looks like gaming won’t work this upcoming week [Friday the 20th] due to a work party replacing the game. Saturday and Sunday don’t work as reschedules– Dad’s heading out of town, Mike’s busy Saturday, and Kev works Sunday.

The following week [Friday the 27th] will require rescheduling– Jennifer’s plan arrives at 7:30 pm on Friday, right in the middle of when we’d normally play. Does anyone think playing Saturday the 28th will be a problem? Please let us know what your schedule looks like so we can coordinate.

If you ever can’t remember if we’re playing or on hiatus for a week, just click the Calendar tab at the top. It lists the upcoming month with anticipated games in red.

Categories
Game Group

Game Night: Friday the 13th (of March)

At the moment, the game looks like a go despite Jennifer’s absence. If anyone else can’t make it, please let me know and I’ll call around to cancel. Otherwise, full speed ahead– after an exhausting afternoon, what awaits our heroes in the siege? Will the battle be resolved by night’s end? [I hope yes, and will abstract as necessary to make it likely.]

Categories
Game Group

Gaming, gaming, gaming

Our next game is scheduled for Friday, March 6th. After dealing with the hornet’s nest you kicked over [or watching as the spell goes awry and the city burns…], you’ll soon be on the attack again.

As ever, please let us know if you’ll have any problem making it. Thanks!

Categories
FATE Games Roleplaying

Free Tags and Aspects discussion

Monele and Leonard discuss Aspects, Free Tags, and Fiction on the FATE Mailing list. Throughout, Monele is in italics, while Leonard is plaintext.