I think everyone is available on Friday– if you’re not available, please let me know! Otherwise, let’s look forward to gaming. Since you decoded the book, it looks like your choices are somewhat clear. We’ll start with your conversation with the Chancellor and see which March Lord he’d like to blame…
Category: Roleplaying
Reign
Reign is an interesting system by Greg Stolze. It’s a fantasy variant of the system underlying Godlike and typically involved rolling pools of d10 and looking for matches. In general, there are two things you’re looking for with those matches– more matches is good [and reflects skill], high numbers on the matching dice indicates luck, and tends to act as a tie breaker. (Though combat has some interesting quirks, where the number on the die indicates his location.)
Die pools are enhanced with specialty dice with specific functions, some pools act differently than others [blocks, dodges, parries, and other defensive maneuvers are “gobble dice” with different rules], and so on. The basic rules look a little complex on paper, but will probably be second nature by the end of the first session. Many additional rules are included from advanced combat to special abilities (that reduce the cost of maneuvers, provide new options, or otherwise tweak the rules for a narrow application– including magic).
The world is interesting– rather than high or low magic, it’s a more firmly mythical world. The continents are literally the bodies of sleeping gods [see the reign page animation], magic is narrow and tightly coupled to the history of specific cultures, etc. A cool thing is that he’s put out several supplements, not quite for free, but using the Ransom model.
There is some errata, but it’s actually pretty light (a few typos, some page number references are incorrect), and the slight errata does a good job of clarifying the errors. (Evidently the corrections were made before the softcover was printed, so it should have even fewer errors.)
An important element is that the game is setup for the PCs to be tied to their communities (somewhat like Aria), and typically the PCs are leaders or participants in various organizations [called companies throughout]. The intended scope of companies is huge– from gangs fighting for over control of a district to Empires competing. The scale looks too compressed, but I haven’t playtested it– the proof’s in the pudding. I’m interested to see how well they integrate– Birthright, mass combat rules and the like have taken a stab at this before– but they typically separate the individual and political scale events so you’re playing two linked games. It’ll be interesting to see if Reign overcomes that, or if it also plays out as two lightly linked games. I’d be happy to play and find out!
Recently in roleplaying…
4e specific:
Asamor does it again. Random 4e treasure parcels: Quartermaster
Item Previews from Adventurer’s Vault: Armor, Holy Symbols & Wands, Battle Standards, Reagents, Figurines of Wonderous Power
A level two adventure: Treasure of Talon Pass
The Barbarian will be ready for playtest this month.
From Greywulf: Each skill roll is an encounter and Complexity 1 Adventures.
A great series with lots of interesting characters with pictures, concepts, and stats: Character du jour
Traps: Setting DCs and Premade traps.
More character sheets
Rob Donoghue exults after playing recently. So does John Harper, on killing a red dragon. Back to Rob, writing about NPC spells and getting to play hard.
E-Z TILES Wilderness Set 1; a pdf with layers you can turn on and off to make varied tiles.
27 Monsters(pdf) by Asamor. Also, Goblin prison guard
Rebuilding Skill DCs; well written and persuasive.
General Roleplaying:
Advice: Prepare a game/setting character sheet.
Similarly, The Troops is a very cool setup for an organization. Filling it out provides recurring hooks and other useful bits.
Characters inspire the adventure.
Sequel to playing ball: Creative Vectors
A crude but powerful tool to end unfun roleplaying: The Rule of Lame
Burning Wheel actual play: The Bastard and the Knight, Part 2.
Inspectres in Space actual play.
Mage: The Awakening review.
Next Game: Sunday September 14th
Due to birthdays and ballgames, we’re currently looking at playing on Sunday September 14th. Unless you suggest otherwise, we’ll start at 2 pm. If you can’t make it on Sunday, please let us know as soon as possible.
We left off last night with total victory over the Ogre town, the slaying of their King, Queen, Adept, and a mysteriously disguised dwarf cleric. After slaying the ogre leadership, burning half the town, and intimidating the survivors, the PCs returned to a nearby town with all the loot they (and their few remaining gnome allies) could carry. Among the loot were three books in dwarven; a children’s book, a journal, and a dark prayer book.
Upcoming Game: Friday, September 5th
Right now plans are up in the air– Dad may wander over to the coast, but nothing is finalized yet. In any case, what is your schedule for Friday and this weekend? Even if he has to head for the coast, he’s encouraging us to play without him if everyone else can make it.
Sound off!
Alignment Motivational Posters
Alignment Motivational Posters from mightygodking.com. They’re a quick way to convey what each alignment stands for. Thanks to Chris for the pointer.
Kevin and Mike make Friday and Saturday unlikely– right now, we’re looking at Sunday, August 24th, but that will depend on Kevin’s work schedule. As soon as he knows I’ll update the calendar. Ideally, our game status will always be at that link, usually in red.
If Sunday doesn’t work, we may be in for a long haul– Eric and family are visiting the next weekend, and Dad may head to Carpenteria to do repair work thereafter.
If you can think of anything other commitments that’ll occupy you on game day, please post them.
Talking about 4e’s second round of errata.
Cool fillable, pickable character sheet
Power Cards, character sheet, etc. links for 4e Dungeons and Dragons–
Levi’s Metasystem is up on Fang Langford’s wiki. Cool!
Via Greywolf: Quick cheap minis: 1, 2, 3.
Directed scenes: with a cool example.
Mini poker chips (for 4e conditions)
4e animal stats
ancient maps
Updated location for Maximum Game Fun
Encounter Formula: Challenge (combat, social, puzzle or other) + unique element (memorable NPC, fighting on a rope bridge, etc.) + a way to advance even if the party fails (although perhaps with penalties) = a successful encounter.
Points of Conflict: Self contained 4e encounters, ready to drop in.
Recent Alignments discussion:
(look for forge: Anti-pattern discussion)
http://theverbingnoun.blogspot.com/2008/07/obligatory-alignment-post.html
http://beneaththescreen.blogspot.com/2008/08/good-bad-and-neutral-cont.html
http://beneaththescreen.blogspot.com/2008/08/alignments-good-bad.html
Short stories– The First Commandment by Gregory Benford and The Sky is Large and the Earth is Small by Chris Roberson
End of life planning: Sobering, a good checklist
Look for: Whitney Design Retractable 5-Line Mini Dryer ($10) for easy energy efficency
WATDH
Omnivoracious (books blog)
Land of Nu stories
A nasty practice: Not just earmarks, but skimming earmarks.
Cool quick reference about major states in the world today: Rising Powers
Stolen Pixels (webcomic)
Beyond Protocol and MMO/RTS game.
Sounds tasty; Artisan Bread in Five Minutes a Day
Next Game: Friday August 15th
Last week it sounded like everyone will be available on Friday. You’re a couple of days away from the Ogre’s city, just finished a battle alongside trolls, and have a wagon with ten heavily armed gnomes that you’re escorting. The rain has been pretty intense, which makes you wonder how the wagon will fare tomorrow…
Next Game: Friday August 8th
We’re on for Friday, August 8th. Jennifer will be away, but she’ll try and join us remotely. Be there or be square.