Categories
Game Group

It lives! And other scheduling

It looks like we’re looking at the first Friday in November as our next gaming get together. Does anybody have a problem with gaming Friday, November 2nd? If so, please let us know in comments.

I’m looking forward to November…

BTW: Bugs, I’m coming for you! It just looks like I’m moving away from you… the film must be in backwards.

Categories
Game Group

Next Game: Let’s figure out when

UPDATE: If you saw the previous update, ignore it. After Eric’s ceremony was canceled, Dad reverted to his old trip plans.

We’re currently looking at Sunday October 14th as the next potential game (unless something else breaks our way first). Let us know if you can make it. Does 2:30 sound like a good start time again? For food: Do we want people to bring their own food at 2:30 (or eat prior) and plan a few pizzas at 6, or some other plan?

Here’s a link to a Calendar, showing what events are going on. Game Group Calendar. If you have an event keeping you away from gaming coming up, let me know and I’ll add it to the calendar. [FYI: Jennifer and I are in blue, all other game session related events– including game days, conflicting work, travel, etc., are in Red.]

Categories
Game Group

Next Session: Sunday September 30th

How about a Sunday afternoon game? (Kev’s working Friday night and Ben’s at Saturday’s Bulldogs game.) I’m proposing Sunday at 2:30. Can you make it? Would another time work better for you? Just add a comment or call me and I’ll get the word out.

Josh created a street samurai/mercenary type… a tough Dwarf who takes cannon hits and laughs. He’s shaping up to be the spear point of our wedge. Welcome!

Shadowrun Resources:
Shadowrunning wiki with some old clues, some characters, and a few “getting to know your character” questionnaires. If you want to edit it, just let me know and I’ll send you a link.
Shadowrun links page. A collection of resources for Shadowrun from across the web. The 6th world wiki timeline is a handy way to get up to speed on the world of 2057.

Categories
DnD My Game Ideas Roleplaying

Resources for my game

I’ve updated the D&D links page with character resources for the game. Other useful resources include:
The Dawn of Worlds PDF
Pen, Paper and Pixel’s Autocalcing Character Sheets

Categories
Game Group

Extraction begins September 22nd

Unless we hear otherwise, expect our runners to start getting into serious trouble on Saturday. We’re headed across the border into the Sidhe-Salish lands to extract the pronged pocket-comp and the data on those files. We’ll be facing the Flying Monkeys and more…

Let us know if you’ll have any trouble making it. Hopefully sleep will be kinder to everyone this week. See you soon!

Last weekend didn’t work, but I have hopes for the 22nd. Can everyone make it?

(Off topic: Stangely, Stupid Ranger is a pretty good group gaming blog.)

Categories
Game Group

Next Game: Saturday September 8th

We’re on to game Saturday night, 6:30 pm just like last week. Seattle seems to have strange nuke issues (with bonus strange symbols), Amadeus is bereft without the big glowy statue we glimpsed in the warehouse, and our runners are safe in the bosom of Ares after a thorough debriefing.

I wonder what we’ll be up to next?

Dawn of Worlds(PDF) is the communal world building game I mentioned on Saturday. We’ll use it to build a campaign world for the D&D campaign whenever we start. Remind me Saturday and I’ll hand out “early thinking” sheets about the upcoming game.

Categories
Roleplaying

4e a week (and a little more) later

After a week of keeping 4e discussion compressed to a handful of threads, they’ve opened 4e forums for discussion and analysis.

4e Social Combat described [1] and [2]… it sounds pretty cool.

I liked this set of Death conditions:

(from Saga) Brought to 0 HP + receiving damage greater than one’s threshold = dead. If it’s not higher than the threshold, the character is merely unconscious. However, once the character is unconscious, a coup-de-grace automatically kills them. So instead of accidental deaths, it has to be intentional death.

Someone has to really want that character dead for them to die. At least this way, we aren’t relying so much on Raise Dead/Resurrection.

Categories
Game Group

Next Game: Saturday September 1st

We’re still on the Saturday schedule; Jennifer survived last week but this week is the full system test. Keep your fingers crossed…

Let us know if you have plans this weekend. Otherwise, we’ll look forward to playing around 6:30, same as this week.

Categories
DnD

The big announcement is made: 4e D&D

Quickly summarizing many other websites, who are themselves summarizing the Q&A and “press sheets” Wizards of the Coast is putting out, 4th Edition is coming. The new PHB will come out next May, MM in June, DMG in July.

Wizards of the Coast has redone their D&D website to coincide with this change. Interestingly, if you go in through the Settings (hit the plus) and “Eberron” or “Forgotten Realms”, those pages still have the old layout and links to the old material.

I got sucked into way too much browsing last night and found that many sites are repeating the same stuff… which is probably what’s in the information packet.

The two articles Wizards put out, Design & Development: Race and Design & Development: Class make it sound like this will be a pretty big jump without “backward compatibility”– it’ll be its own thing.

A grab bag of what interests me so far:

  • Built for 30 levels instead of twenty. They acknowledge that the old game had a small sweet spot (about levels 4-14 in their estimation) and they’re trying to expand that so play is fun at all levels.
  • All characters have at will, per encounter, and per day powers. It sounds like Mages will get “at will” effects similar to reserve feats– so they don’t have to drag out a crossbow when they run out of spells… they’ll throw a “mage bolt” (or whatever) that works like a crossbow but fits their concept.
  • Skill lists will be slimmed, with the less useful stuff taken out and the remainder shifted to emphasize what you can do with the skill.
  • Magic items are getting pushed down in importance: it won’t take feats to make them, they won’t sell as easily, and they won’t be as essential to “keeping up” with other characters in your class.
  • The races presented in the PHB will shift, which means that some of the races our group never uses (gnome, half-orc) might get replaced with ones that we will.
  • Races will set you apart at throughout. In the final version of 4th Edition, most of your racial traits come into play right out of the gate at 1st level—dwarven resilience, elven evasion, a half-elf’s inspiring presence, and so on. As you go up levels, you can take racial feats to make those abilities even more exciting and gain new capabilities tied to your race. You can also take race-specific powers built into your class, which accomplish a lot of what racial substitution levels used to do: a dwarf fighter with the friend of earth power can do something that other 10th-level fighters just can’t do.
  • The new book covers have pretty artwork.

A more complete roundup of the discussion is over at Jonathon Drain’s d20 source. Inquest magazine has a short article that hits the high points of the new edition, with a slightly different emphasis.

The Fourth Edition FAQ post is pretty handy too.

Mike Mearl wrote on his GenCon blog about D&D Insider, etc.:

Playing D&D Online: There’s a natural reaction to see this as similar to Warcraft and other MMOs, but I think that’s a mistake. A better analogy might be online poker. Imagine you had a Wednesday night poker game. If that game broke up for whatever reason, online poker is something you might turn to for your poker fix. Or, maybe you simply can’t find players. The really exciting thing to me is that it lets you game with friends you’ve met at conventions or via online forums. If someone talks about their cool campaign on the message boards, you can now play in that cool game without flying across the world.

More about D&D Insider.

Rodney Thompson talks about playtesting a 4e character, DMing, etc.

http://dnd4.com/ is gathering links and discussions and reposting the presentation videos.

Categories
Game Group

Game shift: Saturday August 25th

Update: The first Saturday game is tomorrow night (Saturday) at 6:30 pm!

Also, rumors and info gathered about the recently announced D&D 4th Edition.

After speaking with everyone tonight, it sounds like we should be able to make the shift to Saturdays. That’ll allow Jennifer to make it… and, maybe, it’ll make for slightly fewer yawns. Our next get together is Saturday, August 25th. Do we want to meet at the same 6:30 start time?

Let us know if you’ll have any problem making it, or if there’s anything else we need to know.