After a summer of hard work, exploring the terrain between their township and the Brevoy (in particular Oleg’s Trading Post) and the founding of Hillsdale, our heroes were in a town meeting when a local tanner approached the council and told of goblins–and their kidnapping of his son.
We return to the action already in progress. Our heroes are:
Bryan is our fearless GM
Marc plays our warrior Stannis, skilled with a bow. Did you see that shot?
Hudson plays Sonja, who fights with savage fury, hewing foes with a greatsword
Brian plays Ambario, whose mastery of armor cements his bold advances
I play Arndor, a sorcerer with a fey talent for hypnosis
Paul played Egg Shen, a monk of unusual disposition from distant eastern lands. He’s taking a break for now.
As the game resumed, the PCs told the tanner that they’d investigate his son’s disappearance. As he’d reached us late in the day, we decided to set off in the morning. That night we gathered gear and arranged for the council to handle matters while we were away. Egg Shen decided to remain behind and continue keeping the town free from spies.
We set off first thing in the morning, shortly before dawn. We rode with the tanner to his rough cottage at the forest’s edge, stabled the horses, and continued on to the clearing where his son had been taken. Time had ravaged the site; it took hours of searching to find a trail that didn’t immediately fade into a game trail. Finally, Stannis found painted rocks marked with goblin runes. We followed the faint trail that led from that point; as we expected, it headed south. We followed the trail for what little daylight remained, then set up camp.