Categories
Books Memes

Meme: 10 books

What’s old is new again… the 10 books meme struck me on Facebook. I thought I’d toss the answers here, so I can be amused at how much they change next time it rolls around.

10 Books that changed my life upon first reading them and have stayed with me: (via Will Johnson and Tony Ridgway)

10. Hyperion and Fall of Hyperion
9. Several Piers Anthony series: Xanth, Bio of a Space Tyrant, and Incarnations of Immortality
8. Ender’s Game
7. The Time of the Dark
6. The Chronicles of Amber
5. The Eye of the Heron. A great prompt to examine pacifism, the difficulty in adhering to it… and to think about success and failure of non-violence as a movement. All of her Hainish/Ekumen novels prompt thought about cultural influences and nature/nurture in worlds with very different nurture.
4. The Chronicles of Narnia. I read the covers off of them. Then I heard how it had all been a trick to proselytize, which led me to carefully reread and notice the parallels. Soon I appreciated how well drawn they were and how appealing Narnia’s story is. Streamlined for kids; rough in important ways. The stone table scene delivers what feels overwrought or like torture porn in telling Jesus’ life.
3. Red Box D&D/AD&D: I read, and mused, and studied, and researched—and built worlds for myself and my friends to inhabit. In many ways THE most influential book in terms of guiding how I spend my days and what I think about.
2. The Last Herald Mage: Magic’s Pawn. Lackey’s hurting, misunderstood young hero made homosexuality painfully normal, by experiencing the confusion and longing for myself.
1. A Wizard of Earthsea. Precise, beautiful writing, a story with a moral; difficult relationships, and acceptance that we all die. The third book, The Furthest Shore, was similarly powerful–though it taught a sense of balance, restraint, and provided a vision of life as an old person that seemed pretty cool all the same.

Categories
Books Podcasts Roleplaying

Books, Podcasts, and Such

Books

Lord of Chaos (Wheel of Time 6)– It had a few lulls, but the developing action was compelling and kept me interested throughout. Wow, the ending. The world is dramatically different as the book closes.

A Crown of Swords (Wheel of Time 7) — Much stronger than I remembered, thrown off by a weak confrontation at the end of the book. I think that must have soured the whole book in my memory, undeservedly. Mat’s story feels like filler too, until it finally isn’t near the book’s end. Oh, the Seanchan’s return is well telegraphed, and scary.

The Path of Daggers (Wheel of Time 8) — The series is still going pretty strong, though the Rand channeling sickness is a weird development I hadn’t remembered. The guerrilla war with the Seanchan continues strong; so far, all of the plots are holding up. [I’m currently about 2/3rd through.] In this book it becomes clear that there are enough major characters that just updating everyone’s story slows the advancement of the overall story substantially–even when it’s not diluted with “who was that again?” extraneous characters.

Overall, the books are holding up when read straight through. I do remember the next book [Winter’s Heart] being painful, but maybe with momentum it’ll also be good!

Podcasts

Fear the Boot 318, 319: About “PAUS” [precious and unique snowflakes]. Interesting discussion so far. I’m looking forward to the third (and final) part on my drive home tonight.

Independent Insurgency 31 — A little less focus; Robert had a goal, but didn’t get enough engagement.

This American Life 477 was a repeat that I enjoyed enough to listen to all through.

TAL 511 –The 7 things you’re not supposed to talk about. It’s a good guideline; the show may have revealed a corner case or two, but also reaffirmed the wisdom of the rules. Six boring stories; a good rule about polite conversation, and stories to contradict the rule.

Dice Tower 329 — Lots of discussion of good kids games. We should stock our store with these…

Dice Tower 330 — A more conventional episode; good, balanced, not terribly memorable.

Ken and Robin 64-66: Interesting as always.

TJ Hour 1048– An interesting examination of wealth concentration, and Jefferson’s musings inspired by the French Revolution… how do you keep accumulation of wealth from stealing the subsistance from the poorest? Delves in Lockian state of nature… interesting.

TJ Hour 1049– Jefferson’s interaction and life in Paris; how it affects him.

TJ Hour 1050– Founding Fathers; Jefferson’s opinions of the other founding fathers. Not a lot of surprises, but a good restatement of his opinions.

Movies and TV

Talking with Chris, it sounds like there are several more series that would be great to catch. In particular, Arrow sounds well done and actually interesting.

Cloud Atlas also sounds like a great movie for me; I’ll have to Netflix it with Jennifer one of these nights.

We also discussed Ender’s Game, which he recommends as a theater only experience, mostly for great special effects. So, if I’m going to see it, it sounds like the clock is ticking. (He expressly advised against it as a watch at home movie due to the truncation of the story.)

Categories
Books Podcasts

Onward with the Wheel of Time

(4) The Shadow Rising was a strong continuation of the series. I really liked the focus on Perrin and home; it made for an excellent counterpoint. Similarly, Rand’s story and interaction with the Aiel was handled well. The Thom, Julian, Elayne and Nynaeve story line was a little less interesting, in part because of the focus on conflict between the girls. It’s also more clearly a “B” plot… important, but not as important.

In the end, this book was a nice recovery from the non-Rand focus of The Dragon Reborn.

(5) The Fires of Heaven was also a solid book. Elayne and Nynaeve continued to be a misstep, and the “join the circus” seemed like a writer’s fancy instead of fitting the characters, but the interaction with Brigitte and Moghedien made this storyline feel more central.

Mat earned his role in this book; he’s interesting and has lots of issues to play with–as well as some solid development.

Perrin’s absence was felt more in retrospect than as reading. Rand’s continuing development was well handled–as was Morraine’s alteration. The “first ending” at the wagons was dramatic and very well done. The “second ending”, was rushed and blurred; the battle was handled pretty well, and balefire’s risks (and benefits) came clear.

The big misstep seems to be the tucking in of the final few pages. Really, that’s how Asmodean is going to end? Just a rough paragraph or two? The “chosen” disappeared awfully quickly this time.

(6) Lord of Chaos I’m a few chapters into the book. The initial 70 pages of prologue felt long, but the action advanced nicely with Bashere fitting in and Rand’s amnesty shaking things up.

Podcasts

TJ Hour 1044: Interventions — About America intervening abroad. No surprises, but a useful corrective to our meddling impulse.

TJ Hour 1045: Leith — About the intersection between free speech and accepting speech we hate. Specifically about Hate Speech and its boundaries, and Leith, ND, and white supremacists.

Dice Tower 327 & 328 continued strong.

Fear the Boot 317 was good; I didn’t realize that the short shows were due to resting a throat. That’s too bad… I enjoy the short run time.

TAL #509: It Says So Right Here — Interesting tales about identities, documentation and who we are. The first story, about identity theft, stuck with me.

Ask me Another 1310304: How Punk Is This? — Pretty cool; I hadn’t heard of the guest, but will look for some of his music now.

Categories
Books Podcasts

Recent Books (including WoT reread) and ‘casts

Books:

Republic, Lost by Lawrence Lessig. I think this would interest Bryan; it points out the fundamental corruption of our system. The capture of legislators by special interests is more interesting and more subtle than “here’s a sack of cash”– the dance of influence, the importance of indirectly signaling, and the prominence of lobbyists and connectors were all important notes that altered my thinking. The particular thought that legislator is one step on a career path: aide -> legislator -> lobbyist, was revealing… as was the note that our “underpaying” legislators (versus what else they can do with their degree and experience) probably plays into their desire to tap extra income. After all, it’s expensive to keep two households.

I agree that the solutions are somewhat far-fetched, but necessary. I hate the idea of trying to square that circle. Probably the best point made is the systemic slow deviation towards prioritizing what the people they talk to and interact with care about most–more “dividing the pie” taking their time and effort. The corruption of tax extenders was a great specific example of the overall thesis.

The Great Wheel of Time (re)Read:

After a few disappointing books dispirited me, I decided not to read the Wheel of Time until the series was complete. I’ve heard very good things about Sanderson’s wrap up of Jordan’s series, and I do want to see how it all ends. Reading a book in the middle, years after the previous book’s publication, left me cold–too much of my time was spent trying to remember who had done what and where they were when I left off. So this will be a full series reread and read.

The Eye of the World: This is a great book, introducing a vibrant world. For the first half of the book, the voice is Rand’s alone. It’s Rand who introduces us to the world, exposes the relations between the characters, and whose voice is charming.

In the middle of the book, we get a few new points of view when the characters are separated. These new POV chapters are true complements to Rand’s adventure– with interesting character development for the others. I think we top out at 4 points of view (Rand, Perrin, Nynaeve… and Egwene?), and the story moves. It feels like a breathless race at the very end–stumbling a bit as the final, built up “battle” was disposed of so quickly.

The Great Hunt: Another strong book, far more evenly distributed in viewpoint character chapters. The men and women spend the book doing entirely separate things. Visiting locations for the first time is rewarding; Tar Valon feels sculpted and beautiful–and very in contrast with its contents.

The number of view point characters increases substantially–even including Moraine for a chapter. I like the characters’ continued development; Rand’s struggle feels real and difficult, Perrin’s beating himself up feels authentic, Egwene’s development and voice becomes strong–even more so post leashing. Politics is tricky to write; both Cairhien and tower politics are (appropriately) difficult to understand from traveling teenagers’ points of view.

The book ends strongly, with everyone reunited and a victory… though lots of doubts about that victory, and consequences clearly telegraphed.

The Dragon Reborn: In memory this was one of the stronger books; now that I’ve reread it, it’s much less good. Rand gets almost no POV time and his actions are both distant and difficult to understand. Perrin is the star of this book, and Mat comes into his own–Mat really becomes interesting, doubling down on “rascally”, and showing tremendous competence with his quarterstaff out of nowhere.

The girls don’t get much time in the tower; it’s pretty jarring to see how quickly they cycle through and set off on another adventure. (There’s no real classroom time on screen, and few interactions with the other novices and accepted–it’s broad brush strokes, and well done, but feels way too slight given the tower’s centrality to their lives.)

The book structure feels overly deliberate by the end. The last quarter of the book draws everyone together–geographically–they only overlap and interact with each other in the final chapters. (Those chapters involve frequent POV changes, which really picks up the pace.) In this read through, this book first tickles my “wait, why are they doing that?” characterization problems button.

Podcasts

The Dice Tower 325: Returned to the show after a long break, and really enjoyed it. They talked about three games that I think our gamers would appreciate–at least one of which I wouldn’t mind trying.

TAL 506: Secret Identity — An interesting look at masks and roles. Diana sounds amazing but scary, as a vigilante should. It makes you think about what goes on when society, law, and order have broken down.a

Wait Wait and Ask Me Another were both good–as was getting to listen to it with Jennifer.

Roll for News: Enjoyable; I love the 5 minute interview podcast format. I’ve been going through old episodes, as it’s been a while since new ones were released.

Categories
Books

End of September media

Books
Several issues of the Nation magazine: Several good articles that retain significance, and lots of articles about events that have passed. On to the articles about the government shutdown and debt ceiling.

Elizabeth Moon: Oath of Betrayal It turns out that this wasn’t a trilogy; the world and its struggles will continue on for another book or three. The themes of change and reconciliation are still strong; the book ends on a big reveal, bringing the hidden foe into the open.

The Graveyard Book, by Neil Gaimen. A good book; I can see why it won a Newberry Medal and the Hugo. I read it front to back, broken only by silly things like work. It was a quick read, quite engaging–and, much like Jennifer, I suspect there will be more to savor on a reread.

What, more listening?
TJ 1041 Madam I Blush: A good in character interview following last week’s, about Jefferson’s relations with the women in his life. The only problem was that it was too short.

TJ 1042 Hamiltonian or Jeffersonian: A discussion of what our nation currently practices and preaches. The move away from self sufficiency on isolated farms really moves us away from Jeffersonian ideals…

TJ 1043 Home Schooling: A good discussion of the tensions between individual liberty, a family’s right to raise their children as they choose, and the evolution of the public school system.

Ask me another: 223: Foodie: The Other ‘F’ Word — A fun show as always.
224: Planet money as the special guest.

TAL 504: How I got into college — Interesting, but dominated by one long story instead of the many viewpoints I expected (and would have appreciated.)

TAL 505: About acetaminophen, and the dangerous toxicity level… double the label dose is enough to cause kidney failure and risk worse. Good discussion of company policies, the FDA and its label requirements, etc.

Roll for News 2-8: Magpie Games and Indie +. I like the 5 minute format.

Ken and Robin talk at FanExpo Canada(57): A good live show for them; not very heavy on the local questions.

Categories
Books

Recent Media through Mid-September

Books

Elizabeth Moon: Oath of Fealty, Kings of the North, and Oath of Betrayal
— An interesting trilogy, a sequel to the Paks books. The multiple points of view do a great job of revealing more about the universe and adding depth. It’s interesting how much slower events progress with the multiple POVs… Pak’s first book covered more time and big changes than the first two and a half books [so far] of this trilogy.

Despite that, I’m not complaining. It’s a good set of books, with a good cast of characters. It’s interesting to see “from the inside” characters that Paks interacted with–and their views of her.

Spero Lucas: The Cut by George P. Pelecanos. A straight up modern day mystery, kind of. The main character is troubled, somewhat troubling, and very interesting. Another interesting view of “sliding between” type characters. Very well written and enjoyable. Good DC area atmosphere too–with a strong place feel.

Podcasts

RoleplayDNA 23 — Phil talks about Odyssey with Roleplay DNA.
RoleplayDNA 24 — Planning the first adventure; while good, I think the episode would have benefitted from a larger team that could have unpacked the unconscious assumptions they were making.
RoleplayDNA-U 1 — Good start, interesting interview
RoleplayDNA-U 2 — Very inside baseball, more about running a game company, still somewhat interesting

Roll for News 2-10: Listened to it because it was about Silverine games. I like the format–very short, good interview. I’ve downloaded a few more for the next week or two.

Ken and Robin 51 – 54. Congratulations on over a year of podcasting! Continued solid episodes.

Ask me Another 9/5 — Peter Segel was the guest. Fun as always.

This American Life 175 — All about what happens when babysitting. Some good tales, somewhat familiar, though not to the extremes shown.
This American Life 388 — A visit to a rest stop. Talking with the workers, travelers. A nice slice of life.

TJ 1034 — Intellectual Property w/ Brad Crisler; an interesting discussion. It’s interesting how Jefferson’s passion for free exchange of ideas cut against patent protection.
TJ 1035 — Regrets w/ Brad Crisler, excellent episode, really quite revealing.
TJ 1036 — Wine; a pleasant conversation with a lot of interesting detail about
TJ 1037 — Government Farms and Food; an easily anticipated attempt to get Jefferson’s hostility to “big government” to rail against SNAP.
TJ 1038 & 39 — Delving into Lewis, discussing the common components of suicides and how they apply to Lewis.
TJ 1040 — The women Jefferson loved; an interesting discussion of how Jefferson related to the women of his life; his wife, daughters, Sally Hemming, etc.

Categories
DnD Game Group Roleplaying

Triumph over The Staglord: Kingmaker 6

When my descendents tell the tales of ancient days, of their long ago ancestor Arndor, they will say that destiny reached out. They will remember the day that we defeated the Staglord and were confirmed as heroes.

Who is “us”? A brief reminder; it’s been a while, I know.
Bryan is our fearless GM
Marc plays our warrior Stannis, skilled with a bow
Hudson plays Sonja, who fights with savage fury, hewing foes with a great-sword
Paul plays Egg Shen, a monk of unusual disposition from distant eastern lands
Brian plays Ambario, whose mastery of armor cements his bold advances
I play Arndor, a fey-blooded sorcerer (history here)

When our tale left off, I was telling you of that fateful moment of confrontation, when the door fell and we stood mere feet away from the Staglord. His expertise was immediately obvious; before Sonja could regain her balance from hammering down the door, arrows stabbed fletching deep in her muscles—a mere hands-breadth from dropping our fierce warrior. We rushed forward, trying to close and trap the Staglord where we could engage him. He shrugged off a color spray from Arndor and retreated into the heart of his inner complex, firing arrows to dissuade our pursuit.

In the very next room we encountered Valkeri; we moved with reluctance to engage him—and he proved equally reluctant. Ambario reluctantly agreed to let him leave unmolested, if he would abandon the Staglord to our justice. He agreed, so we continued forward, keeping under cover to avoid the punishing arrows from above. We advanced, until Stannis was blindsided by a horrific beast—an owlbear! Fortunately, Arndor was able to hypnotize the beast, which distracted it while we advanced. Ambario and Sonja led the way, braving the attacks and rushing up exposed stairs toward the Staglord. The Staglord’s men interposed themselves and died. Arndor struck at the Staglord with magic missiles, prompting the Staglord to launch his own deadly missiles back at Arndor, but distracting him from the advance of the other heroes.

The Staglord retreated along a narrow wall, interposing his bandit defenders and refusing to engage with Ambario and Sonja. Egg forced his hand by scuttling over the roof and coming from an oblique angle, forcing his retreat into the tower. Egg pursued, but was hammered back by the Staglord’s deadly arrows; he had to bide while reinforcements caught up.

After a lengthy duel that traced across most of the first and second levels of the fort, the Staglord was finally caught between Egg (who went a long way around to come up behind the retreating Staglord), Sonja and Ambario (who pushed the Staglord into a steady retreat), while Stannis and Arndor peppered the mighty bandit leader with arrows. It took a long time, but finally the Staglord’s retreat led him stumbling back into Egg. He fell to fists and swords, and we shouted our victory to the heavens.

== ==

The Staglord’s remaining followers took advantage of our lengthy duel with their leader to flee the fort. We began searching the fort thoroughly, but found little treasure. It took two days before Arndor stumbled on a secret door leading from the kitchen down to a dungeon of a kind. Their treasury was here, as was a trapped shapeshifter, who attacked Stannis at the first opportunity. (Perhaps because Stannis had taken the Staglord’s bow as his own, and the prisoner recognized that weapon?)

We stuffed the most valuable goods in our pockets and packs, then gathered up the Staglord’s body to commit to the river at Davek’s crossing. As we left the foul keep, we burned it behind us—we knew how terrible that keep would prove in the hands of foes. It lay too far from Oleg’s to keep reliably as our own outpost. So it burned as we headed north, bearing the fallen Staglord, who we unceremoniously tossed in the river. Avenged, Davek has abandoned haunting the old ferry crossing.

== ==

The reception at Oleg’s was joyous. It must have been a week before we could stand, so hard had we celebrated our victory. But danger and adventure called us to action once more; we headed toward the Skunk River, where rumors placed the tazzlewurm. Along the way we encountered a troglodyte and his pet, Sluurg. Sonja impetuously slew Sluurg, but we couldn’t bring ourselves to slay the pitiful troglodyte who owned the beast; Arndor called images from the trees that distracted him until we were out of sight—but not earshot, as we heard him loudly mourn his lost pet.

The Skunk’s sulfurous waters made the next day of travel unpleasant, but we found the tazzlewurm on the beach. Sonja lept the river and engaged; the rest of us had to rush a circuitous route to the ford to aid our impulsive companion, who was shocked when a mate answered the bellows of the first wurm. Fortunately, Stannis was able to help Sonja whittle down her foe, while Egg Shen raced ahead and cut off the second wurm. He couldn’t hold out long alone, but was swiftly joined by Ambario; together they defeated the mate.

That was the last of our foes as merely wandering adventurers… though we did come across a strange unicorn, hornless and lying dead—though otherwise unmarked. We took our trophies from the tazzlewurms and our tale of the Unicorn back to Oleg’s. We caught our breath and prepared for the next disaster.

== ==

What came next was no disaster; a message arrived from Brevoy. A message from the Swordlords of Restov praised our deeds and confirmed us as stewards of a new town—a new city. Wealth was pledged, as was help and assistance in establishing our first settlements. A well practiced team of people were sent south to try their luck and join the founding of our outpost. But where to locate it?

We asked those more familiar with the area; Svetlana and Oleg, our friend the priest Jhod, and others for advice. After much debate, we decided that along the Tuskwater made good sense as a location. Over the next month we cursed having burned down the old monastery/castle, though the curse seemed to have burned away at the same time as the support beams.

In short order the fledgling town of Hillsdale, overlooking the Tuskwater, began taking form. The locals pitched in and helped us to establish the lines of our town; houses popped up, along with a mill, the beginnings of a garrison (using much of the old castle’s stone) and more. Oleg turned his attention to running the town’s finances; Arndor got lost in tuning the leylines to power the region’s magic, Ambario heads the council, Sonja’s our general, Egg is keeping an eye on the shady elements, Stannis keeps the bandits down, while Svetlana makes sure that all opinions are heard.

In the last few months, a kernel of order has begun stretching from Hillsdale, back north towards Brevoy. Farmers are turning their attention to the land, while we keep an eye on the lake and rivers and watch our humble town find its feet. It’s growing quickly; mile long walls are being erected as defense against the wilderness, but leaving ample space for the town to develop within the protected area.

== ==

Our council meeting on the town green was nearing its end yesterday, when a worn man who has long lived at the forest edge addressed us. The man’s son—a simple boy—has gone missing. His absence was marked by a peculiar cloth, one that Oleg recognized from the bad times 25 years ago. That was a time of war, a time of goblins pushing out of the forest and raiding as they wished.

As Oleg laid out the meaning of this ominous cloth with its simple stitching, we felt the renewed call of adventure. We agreed to help the man track his missing son. Though we are pessimistic, given the time that has passed and the tales of goblin cruelty, we do not give in to despair. We will recover the boy and restore him to his family. And we will return with more certain knowledge of the forest that lies only a double dozen miles from our young town, knowledge of the creatures that dwell within. Our fledgling city seems to lie in the path of marauding goblins. In the morning we set off with our reluctant guide, to find a missing son, and to learn of the storm that we must secure our city against.

Categories
Books Roleplaying

Recent Media 8/19

Read:

Odyssey. The Engine book about managing campaigns. A good read; sometimes Phil gets a little too project manager-y, but it’s all good to think about.

Sorcerer Annotated. A great two page spread format, with the original text on the left page and explanatory text on the right. It does a great job of

Elanor and Park is a completely wonderful YA novel, very unlike anything else I read. The two main characters make me ache and ran me through the wringer; the author succeeded at making them feel completely real.

Libromancer by Jim C. Hines: A fun world.

A collaborative story, 218. A gripping apocalypse.

Podcasts

Ken and Robin 45-49
Jono & Sushu on PTA, excellent.
Ask Me Another: Central Park
This American Life 498 & 500
TJ 1031: Childhood and Nature, on the changes of how childhood is viewed now and then.
TJ 1032: On publishing and quotations, mostly misquotations
TJ 1033: Charles Willson Peale: Artist, sculptor and creator of Philadelphia museum. Sounds like an amazing man.

Categories
FATE Games Games My Game Ideas Roleplaying

Gaming After Action Report 8/16

Lessons Learned

  • A good group of people makes for a good night, even if the game derails–or never includes a moment of interesting challenge.
    • Self: You know how you write against bait and switch game pitches? Then you provide half a setting, leaving out the twist? Prime example, dude!
  • If you don’t take the time to get everyone on the same page, you won’t be playing the same game. That only frustrates everyone when the action comes.
  • Character creation in Fate is fun. Aspects are great, as is collaborative story building. (After the initial “crap, brain freeze” that everyone gets their first time generating their adventure.)
  • A setting of intrigue and betrayal is very hard to build in two hours of game play. Duh.
  • Following the setting’s logic leads to boredom. When in doubt, let drama determine what happens next and cobble together a matching explanation.
  • When your wife presents reasonable limitations (such the tunnel and portal size restricting the availability of the helicopter that will derail your prep), thank her and say, “Yes, that”.
  • On the other hand, you know how the original setting had everyone uploading languages so easily? That was clearly to avoid the situation from the game where the talky character couldn’t do his thing because he didn’t speak the language. Total failure there.
  • Even more: when you’re working from an existing setting and modifying it, write down the modifications. I kept wrestling with Schrödinger’s organization–it was simultaneously a 30 person startup with limited staff and budget that needed to prove itself to survive another funding cycle AND the powerful, somewhat corrupt bureaucracy that it would become.
    • Speaking of which: Yes, you need to establish a base where I’ve prepped–we need a proof of concept before we invest several billion more! We need to demonstrate our relevance, or SDI will steal our budget. Etc. Lots of bureaucratic reasons were available to limit the adventure to the prepared area, but I spaced on them all in the heat of play.
  • While prepping, I kept thinking I that I needed to make org charts, names, and relationships withing the agency. Instead I researched historical information (that wound up being leapfrogged). Yup, I needed that prep, more than just about anything else that I could have prepared.
    • Speaking of which: I should have shown the ‘uploading data’ scene on camera, not just hand waved it. Yes, I needed to get to the adventure… but it missed a great grounding piece of setting.
  • Dude, you know and love European history. Just set it there with hand-waving. Plus, that doubly reinforces the requirement to keep the site that’s picked–it’s the only place that the host countries will permit, or that we can sneakily create overseas.

Long story short: Don’t fall in love with a setting and shoe horn it into a format and story length that don’t play to its strength. Prepare a setting that works in two hours and save your haunting setting for a long form game down the road.

Again, it was a fun night, even though I spent the actual “game play” part of the night beating myself up about the lack of interesting action and interaction. I picked up the wrong setting tool.

Categories
Game Group Roleplaying

Kingmaker Resources

Kingmaker Player’s Guide (pdf)

http://atuan.com/city-map-toolkit/ A City Mapping Toolkit (downloadable file; build images w/ HTML editing)

Kingdom Record Sheet (open office)

Kingdom Building Log (excel)

Kingdom Builder Q&A thread on Piazo’s forums.
Kingdom Building Guide with the steps of an upkeep turn. (Reference sheet)