Categories
FATE Games Roleplaying

SotC advice from the Combat Tips for New GM thread

Late Addition: Action Scenery (pdf) from Amagi Games perfectly complements the original article below.

From the Fate RPG group recent posts from the post Combat Tips for New GM and its responses.

Work in Maneuvers, Aspects, and use Blocks for more engaging conflicts. Examples:
Combat Maneuvers: Blinding and Choking gas grenades, villains with disarming whip attacks, etc.
Temporary Aspects: Off-Balance. Reeling. Blinded. Distracted. Screaming! On Fire (good one to compel), Distracted (Good use of Deceit to boost a combat action), Buried under rubble (who says you have to limit attacks to people).
Blocks: For example, you have a mobster and some goons stealing a treasure from the museum opening, maybe the goons use machine gun fire to lay down a block to keep anyone in the crowd from interfering. Also remember that non combat skills can certainly be used IN COMBAT. (Intimidate is an obvious one. If a player can get to a phone, I’d see contacting as being just as valid)

From the wiki: Combat and Tactics and Faster Conflicts.

Use Zones and write aspects on the map directly.

Goals: The trick to more interesting combat is to have the goal of the antagonists not to beat the players into submission. Their goal should be to steal something. Or to take someone hostage. Or to distract them while the doomsday device is activated. Etc. etc.

The key to making the fight less static and swing/miss, swing/hit is to have something at stake outside of who can take more abuse. If the goons are trying to get away with the U.S. constitution, you can set up situations where the characters could use overkill force to stop them, but ONLY at risk
of the parchment itself. (What a conundrum) You can have clever shell game tactics. You can have traps. Vehicle chases. etc, etc. In general just beating the players shouldn’t be an NPC goal, just because it’s not so exciting.

Reducing Fate points can also increase tension.

Off Topic: Starblazer Adventures, using the same FATE 3 engine as Spirit of the Century, is off to press. There’s a long preview at the link.

Categories
Roleplaying

Setting Creation

From Fred Hicks, via Amagi Games, is a cool Setting Creation Session form. It looks fast, with the freeform just structured enough to ensure that everyone was a chance to provide input regularly.

Categories
Books

Mad Drew: Beyond Coffeedome and The Sleeping Beauty Proposal

I recently read a pair of books, each a little off from my norm. Mad Drew: Beyond Coffeedome was a very fun read, humorous and zany– everything lampooned seemed to have been exaggerated for effect. Given the size of the whoppers, it’s a little scary that it just felt like exaggeration. The core is that drew is called up to go to work… which is something that he doesn’t quite believe when it’s presented. Once he’s there, he falls into the hands of management and makes wry observations about company life. The book was good throughout; drew makes no effort to redeem his character or make him more sympathetic. The situation’s absurd… but clearly believable. A lot of the side rants are fun. Jennifer had to put up with my laughing as I read through it.

The Sleeping Beauty Proposal was interesting. It’s a modern, low key romance, with strongly drawn characters. I wolfed it down quickly; it was compulsively readable. The heroine’s struggles were low key but real, and all of the characters she interacted with were well drawn. I was frustrated when the author had our typically perceptive heroine miss obvious clues to further the plot, but sometimes the clues that had been telegraphed to the reader turned out to be red herrings. The rivalries and bog of settled life were well portrayed. In the last few chapters the author gets silly, resolving all of the outstanding issues, slathering cash and rewards on the central characters, and more. It wasn’t enough to undermine the book as a whole, but it undermined the low key beginning that I’d enjoyed so much.

Categories
DnD Roleplaying

5 Blades of Bahamut

Chris Chinn is creating a beautiful 4e setting with his players that he’s tagged 5 blades of Bahamut. The setting they’re building has a dash of myths from India and a lot of twisting stock 4e concepts to match a more stylized setting. It features airships, cults of Tiamat and Bahamut, a reason for the monsters (with a twist that makes killing them with impunity work out very well), interesting interpretations of the gods in the PHB (with a history that makes them tightly interwoven, with more Greek god like rivalries and relations), and more.

It’s a compelling read so far; I can’t wait to hear what happens when the PCs start wandering this wide world.

Categories
Game Group

Next Game: Friday July 18th?

When do we want to game this week? Friday and Saturday both work for me. I’ll call around on Wednesday (remind me if I don’t)– but if one day or the other doesn’t work for you, please let me know by phone or comments.

Categories
DnD Roleplaying

Now that 4e is hitting its stride, more detail

Mike Mearls wrote Solo Monsters and the Risk of Boredom, which Chris Chinn amplified with his post

Rob Donohuge has a cool idea: Have a character worksheet (like the current character sheet) and a minimalist in play character sheet.

Asamor built a cool 4e item finder that includes Dungeon and Dragon items.
Dragonborn details, a new Ecology of X styled article for the new race. Go to town!
How to make a 4e Catfolk Ninja
Ten Things You Can Do In Fourth Edition ….. that you couldn’t (easily) do in Third Edition. (Part Two)

Excerpt from the DMG about skills.

dndcharactersheets.com has only a few sheets so far. I’m curious to see if the landscape sheet works well as an in play sheet.

4e errata highlights

Categories
Fresno

Olive Press found and a discussion of improvements

Thinking about parking: A DC blog discusses how dedicating fees to local improvements instead of the transportation fund gains a lot of support from local businesses, etc. The article also includes a discussion of how to set fees in congested areas and more.

On a happy note: The Olive Press (which closed on May 1) is now open and serving lunch inside the 2039 Ultra Lounge. Unfortunately, the waitresses don’t seem to have made the transition.

Categories
Game Group

Next Game: Friday, July 11th

Works schedules seem to be OK this week, so we’ll game on Friday unless someone has trouble making it. Please let us know if you’ll have any trouble– otherwise, we’ll game Friday.

Categories
Books

Cube Farm by Bill Blunden

A very quick read (about 3 hours), this is one man’s tale of getting buried in the depths of a corporation. The story is funny, often ironic, and moves along quickly. It feels like a book version of Office Space, though with a larger cast of shallow characters. The “lessons learned” bullets at the ends of each chapter fit a pseduo-business book, but they rarely contribute much. The book is strongest as an indictment of corporatism and a personal tale.

Categories
Books

The Deep by John Crowley

I read it indifferently; the book starts off somewhat slow and very stylized, making it hard to really engage. The viewpoint character is decidedly strange and begins with amnesia (so that we can learn the world beside it).

In the end it’s a decent book– easy to set aside, a good intrigue (though hard to follow with the character names/relations so similar), and it has an interesting twist on the population explosion and containment.