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Books

October Daye novels by Seanan McGuire

Rosemary and Rue (4/5). The first October Daye novel really sells her. She’s complicated and obligated and does the right things, despite wanting to shirk, she can’t. Interesting charms/magic system and Changeling like feel.

A Local Habitation. (4/5) Complicated new circumstances; Tobe has to really push confronting weird murders; Tamed Lightning’s people are annoying and insular and feel realistic. The relationship between Tobe and Quentin is well executed, balancing obligation and support.

An Artificial Night (3/5). Another solid Tobe book; it’s a series of quests, and she’s definitely outmatched. There’s a heartbreaking chapter of enslavement, and hard choices with bitter consequences.

Seanan McGuire, Late Eclipses (October Daye, #4). (4/5) Tobe’s life gets even more complicated as Oleander returns to haunt us, parts of her twisted past are revealed, and her friends keep falling ill. I’m eagerly awaiting the next, One Salt Sea.

One Salt Sea (October Daye #5) by Seanan McGuire. — A very solid continuation to the series; a fascinating introduction to the undersea fae, and dramatic and terrible consequences. 5/5 #BookReviews

Ashes of Honor (October Daye #6) by Seanan McGuire. Does a good job of Tobe not dealing well with tragedy; handled with empathy. Interesting developments in San Jose and the depths of faerie. 3/5.

Chimes at Midnight (October Daye #7) by Seanan McGuire. Replacing a duchess isn’t enough… an interesting delve into the Kingdom and its history, brought current. Evil pie was worrisome, but handled compassionately (and magically) to ensure less wallowing. 4/5

The Winter Long (October Daye #8) by Seanan McGuire. Interesting dredging of lots of book 1 elements; it’s great to get answers… far more than Tobe wants. A tough foe, without a bunch of violence; an ambiguous resolution. 3/5

A Red Rose Chain (October Daye #9) by Seanan McGuire. A solid continuation of the series; Toby’s in over her head as a diplomat. Fun sparring with the pretender and her puppet in Silences; plus a look at Faerie reactionaries. 3/5

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Books

Terry Pratchett’s Diskworld: The Guards Sequence

The series was great mindless popcorn to get me through the first 6 weeks of Shelter in Place. Sam is appealing and compassionate; growing in complexity – though the action moves away from his POV as the series progresses.

Guards Guards (4/5) – A strong start and great introduction to Vimes. He’s still largely struggling against neglect and is little known; a great Zero end of Zero to Hero.

Men at Arms (3/5). Diversity begins its major subplot; the main plot is interesting but hinges on a weapon’s mind control, which is a bit off. Admittedly, in the later era of the US, crazy by gun possession isn’t that far fetched a plot.

Feet of Clay. (4/5) An interesting sideways approach at the ideas of automation and robots; I really liked the Nobby focus.

Jingo (2/5). Okay, but demoting Sgt. Colon & Nobby to stock characters who pantomime class manners chafed after their development in the last book. War and glory seemed like bigger topics than were easily handled.

The Fifth Elephant (3/5). The main plot gets us quickly and interestingly into Uberwald; back home Sgt. Colon continues descending into farce. But the three cultures of Uberwald and their interactions prove fascinating.

Night Watch. (4/5) Probably my favorite of the series; an interesting time travel hook and fun interactions with younger versions of the core characters.

Thud! (3/5) Racial tensions and refighting old wars are dominant themes; it’s fun and lighter without warping characters too much — though Angua’s instinctive vampire conflict would have been disturbing if not steered to funny.

Monstrous Regiment (3/5). Another take on war; this one barely involves Vimes and the Ankh-Morpork characters. Polly is a very appealing heroine; and each squadmate comes into their own.

Going Postal (3/5). The mail service revamped as a plot is odd but works. Much of the strength comes from Moist’s internal tension, and the insight into the competing clacks competition is interesting. Satisfying resolution.

Categories
Apocalypse World Game Group Roleplaying

Dungeon World 5/24

We traveled to the Palace district where we interviewed and were hired by the Wizards Dirnov,  to explore the newly arrived district that’s sandwiched between the Salt and Starlight districts. In the interview they give us a number of odd vials, explaining that this one will crystalize and that one turn colors. They have foreseen a great deal about the new district, but cannot tell us much, to avoid corrupting their foresight. (They also gave us a “can of nuts” with a spring loaded snake inside, so they’re jokesters too.)

Among the tantalizing warning devices is that a vial of red material, something like still fluid blood, will freeze when we reach the frozen heart with icy blood flowing through its veins. We should explore the district until this other vial precipitates… which is also a warning, and we should hustle out of the dangerous new parish. There’s also a thread that will trace beads to record temperatures, and other wonders that we’re to retain.

We hire at 10 gold for each of us explorers for the dangerous journey, plus we retain anything we find… but they may be interested in artifacts that we recover.

We discussed the two districts, and decided to traverse the Starlight Parish, to approach the new district from the south. The Starlight Parish, Daelwyn tells us, is known for almost perpetual starry night. Their people are honor bound and prone to dueling, psychics are common within the district, and are prone to misreading your thoughts and provoking a duel.

The district includes a reflected – or inverted gravity world below. It’s lit dimly, largely by the distant stars, but also a few lanterns outside the building.

Thelian +1 XP as quartermaster for traversing the district.; costs 8 coins for Thelian as a bribe to not beat up a vendor.

A duel is scheduled in the tunnel that we must traverse on our way to the district; Jess gets roped into witnessing. We take an inn for the night, then reach the fissure at the edge of the district.

The district has been open for only a week; we see pitons in the walls; and people in a base camp. Jess sneaks up to listen in on people in the base camp, but one of the wandering people in the camp sets down a book and starts his way. 

Gagra Etu is surveying the new plane. The wizard Wagrat levels his wand when Daelwyn explains that we’re here on behalf of the brothers Dirnov. That which provokes them, and they level threats demanding that we leave; Jess scurries forward while they’re distracted and snatches a huge tome.

Wagrat unleashed a rain of sparkling fire that dripped over Daelwyn, Raomoko, and Thelian. Thelian runs toward the chasm and leaps across; it is too far and he snatches a rope dangling from the far face… but he has 10’ to climb. Rao becomes a winged panther and leaps across, slashing into the wizard as he pulls out a stone focus. He falls dead from the savage bite.

Gagra calls out and rushes from the tent with a knife, but Daelwyn drops her with a volley of arrows before she could reach Rao in panther form.

We explore the base camp and find climbing kit (x3), cold weather gear (x2), 5 uses of adventuring gear + 5 rations. 

+1 XP for learning about the world, session end.

Categories
Apocalypse World Game Group Roleplaying

Dungeon World 5/17

Beginning of session, wrenching sound and plume of reddish mist – in western salt.

Jess begins explaining that Annie held him at knife point, is tied to the local crime lord, Cethalos.

A round of drinks is delivered; under one glass is a note. “Look for the cavern that looks like teeth, but the frowning face leads to your demise.”

The Sultana’s pet got loose long ago; when it died, its body was preserved in salt, and it transformed into salt. Daelwyn recalled that it died near the northern edge of the district of salt.

As we walked, Daelwyn recited the following tale: “Long ago Geua the Harbinger feasted at the Sultanna’s table and tossed the bones of her meal to Qlax, the palace wolf hound. Unfortunately, the meat was salted with mystic seasoning from Sea of Eternity, and the beast was driven mad with thirst. Guea tracked the beast to the edge of the kingdom and finally killed Qlax with her mighty spear of fire. Qlax was driven into the ground and crystallized into salt.”

We head relatively directly to the wastes at the north end of the district; a cavern with stalactites of salt hang from the ceiling, then the tunnel pitches down into the dark. Jess leads the way, loses his footing and slides on the salty scree; Rao flies down the tunnel as a tucan and alights on Jess’s shoulder.  Thelian hops down, leaping gracefully from rock to stable rock, but Daelwyn loses his footing. Thelian snatches him, but overbalances and winces in pain. Daelwyn sings a song that heals Jess and Thelian a bit, while Rao flies ahead scouting.

One path has a lake of salt, perhaps as quicksand. The other leads into a large chamber with a moat of salt. On a raised rock platform is a sluglike beast with pseudopods that track his flight. It  may be trapped by the moat of salt.

Thelian wandered into the pit of lead salts, with a wet cloth over his face. As he scooped up the loot onto his shield, they recovered a great deal, including:

Small green vial, potion

179 silver

Pair of emerald earrings

The Salt Candle (glows)

After he waded out, Rao led us down the tunnel to the slime-monster. It flailed and slapped Rao with a pseudopod. Jess threw a dagger at it… but it pulled itself over the salt moat and glorped onto Rao. 

End of Session XP —

+1 Daelwyn bond intensification 

+1 XP (fulfill alignment)

+1 history, +1 slug monster defeat, +1 memorable treasure

Categories
Apocalypse World Game Group Roleplaying

Dungeon World 5/10

Began w/ us ambushing the merchant; Thelian earned 40 coin.
Minkev had the idea of ambushing the merchant; I volunteered our group — I’ve bodyguarded her in the past.
(Other three offered to hidden shrine of Lamashtu hidden in our old suite before we left)

We leave and find a better place to live. [Expenses at the flesh rippers ~ 3 silver/day.]

We examine the job board and decide to track the dead thief (Lunk’s) secret stash in The Parish of Salt. Cethalos is the crime lord of Salt Parish. Cethalos has driven all non-criminals out.

We head to the Lute & Loot, where we’re to check in with the local crime lords.

Cethalos (the crime lord) was done dirty by Lunk, he’s the one who hired the wizard that killed Lunk. She (Annie), holding a knife to Jess, wants a cut of any loot from our finding Lunk’s Lair (repaying Lunk’s having stiffed her).

Meanwhile, Thelian faces off with Scorpion-Girl; after posturing and sizing up, Jess steps in and defuses it with a round of drinks. Ruau turns into a squid to deal with a pitcher full of salty water… that reveals alignments to all.

End of Session —
+2 XP — My bond with Ruaumoko (and his with me) evolved
+2 XP — End of session for all

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Books

March Books

Wanderers by Chuck Wendig (4/5). An excellent story, though it IS about a pandemic, so this might not be the perfect time to read it. Interesting characters, challenges and good development; the only real letdown was the epilogue.

The Door Into Fire (The Tale of the Five, #1) by Diane Duane, A fantasy book with tremendous and costly powers, with a feel of a very different path than roleplaying powers and spell memorization took. A fascinating cosmology, and favorite reread.

The Door Into Shadow (Tale of the Five, # 2) by Diane Duane. The story continues, but now from Segnbora’s point of view. Real sacrifices and difficult decisions are thrown at the heroes — as are warmly embraced periods of calm.

The Door into Sunset by Dianne Duane (Book 3 of Door into series). A solid continuation, with good and off kilter (in a good way) plot developments. Shifted to a multiple POV, which was a bit disappointing after the excellent single POV of the last 2, but still good.

The Murders of Molly Southbourne by Tade Thompson. Molly grows into a weird, unique situation; it’s a well crafted and off, but plausibly. Very tight focus — it’s short and solid; Molly’s engaging despite horrors. Well done; 4/5.

Alanna: The First Adventure by Tamora Pierce. I remembered liking it but few details — it felt new. YA off to “school” (for pages, actually), slightly more medieval instead of a totally fantastic setting. Interesting challenges, very appealing heroine. 3/5

In the Hand of the Goddess by Tamora Pierce (Song of the Lioness 2). Even stronger; Alan’s struggle with the challenges of squiring intensify, dedication pays out… but an interesting mix of over-performing and doubt. Captivating and fast paced. 4/5

The Woman Who Rides Like a Man by Tamora Pierce (Song of the Lioness 3). Interesting jag sideways, interesting exploration of another culture. Maturity brings new challenges, some that perseverance can’t answer. 4/5

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My Game Ideas

Bolan Spells

Spell Slots

Cantrips

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Books

Winter Quick Book Reviews

Middlegame by Seanan McGuire. (4/5) An intriguing interlocked journey of two heroes, drowning in schemes and maneuvering. A fascinating take on altering time.

Nostalgic reread – Hawk of May by Gillian Bradshaw. (5/5) Arthurian myth set shortly after Rome retreats from Britain; Gwalchmai is humble, sorcerous, repentant and inspiring. It’d make for a tremendous Pendragon game…

Kingdom of Summer (the sequel to Hawk) shifts gears. (5/5) We follow Rhys, who gives up his family to serve Gwalchmai and the light. His common sense is such a contrast, steady effort lands him dangerous insight.

In Winter’s Shadow (the final book of the trilogy) brings us Gwynhwyfar’s story. (4/5) Only a superb telling makes her sympathetic, but she is. The kingdom crumbles, despite so many people striving and sacrificing… the seeds of division and pride are too strong.

Elidor by Alan Garner. (2/5). Fast paced, set immediately after WWII, with an interesting “through the wardrobe” into Elidor. Well written but oddly paced, and foreign due to the London side of things (strangely enough).

Blackbirds by Chuck Wendig; 4/5. This kicks off the Miriam Black books, and does so compellingly. Miriam’s a great heroine, though unpleasant to be around. She faces way too much, and endures.

Mockingbird, Miriam Black #2, by Chuck Wendig. It starts off strong, then turns into an interesting investigation. Louis makes a great foil to the life she wants to lead, and that she resists, and the family’s dark gift and acts make sense.

The Cormorant, Miriam Black #3, by Chuck Wendig. Miriam goes to Florida, which has such a strong sense of place. She almost understands the creep terrorizing her life this time , even though nothing goes right. Her resolve to abandon her curse feels authentic.

Remnant Population by Elizabeth Moon is amazing and complex; it was hard to put down. Reminds me favorably of A Key, An Egg, and Unfortunate Remark by Harry Connolly — and not just for the age of the leading lady. (5/5)

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Books

Nov-Dec Book Reviews

His Majesty’s Dragon, Temeraire Book 1 by Naomi Novik. (4/5) I really enjoyed this one; it favorably reminds me of the other SF&F recastings of Napoleonic ships and tactics. As soon as I finished, I wanted to get the next ones in the series.

Throne of Jade by Naomi Novik was enjoyable, but not as successful as His Majesty’s Dragon. Started strong, but travel was lengthy — good for immersion, but hard to keep interesting. Characters still engaging; China events mostly pay off. (3/5)

Black Powder War (Temeraire book 3) was another slow start; after delay Istanbul becomes interesting, then it finishes strong. Enjoyed it, but not enough to keep going. (2/5)

The Oracle Year by Charles Soule. (4/5) A book set today with barely any fantastic elements. It’s engaging — kept me up reading late each night. It does a great job of providing tiny but affecting events and believable consequences from them.

Why Girls are Weird by Pamela Ribon. (4/5) Anna tangles with modern life, relationships, desires and delusions. Another entry in a tiny niche that I often enjoy: early blog writers as stars of the story.

Sheri S Tepper- The Visitor: A decent idea that I never really warmed to; not as well executed as most of her novels. (2/5) A few parallel stories that come together; an odd mash of modern, religious, and post apocalyptic.

In an Absent Dream – Seanan McGuire (4/5). An interesting trip through the door, great interactions and grounded perspective. Not the best starting place for the Wayward Children series.

The Return of Depression Economics by Paul Krugman: Well presented, with clear and illustrative examples. The various replays and “contagion” affecting investors with broad heuristics (instead of deep research) feels like shortcuts bite us 101. 4/5

How Long ‘Til Black Future Month? by N. K. Jemisin. Great collection of short stories, including a few concepts that went a different direction elsewhere. Strong stories for many different reasons–The Effluent Engine characters, … Not Enough Tomorrows setting. 4/5

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Books

September Book Reviews

Finished Warcross by Marie Lu over the weekend. Solid 3/5; higher if you’re a relatively new SF/F reader. Great characterization, but both the romance and Zero’s ID were “as expected”, instead of surprising. I did gulp down the last ~100 pages instead of sleeping.

Just finished The Book of Hidden Things. It does a great job of teetering on the edge of real, surreal, and mystic. Plus South Italian small town life… really enjoyable. 4/5.

Finished Americanah by Chimamanda Ngozi Adichie last night. It’s modern (rather than sci-fi, where I normally read), but it’s such a different world. It’s well worth trying! (4/5) Ifemelu and Obinze are both great characters, though I tended to prefer Ifemelu’s chapters. Their interactions at home and in the west are both bright and clarifying. You root for them, alone and together. Great book structure too.

Victory Conditions by Elizabeth Moon (4/5). An excellent conclusion to the 5 book series about Kylara Vatra. (I decided that I liked her fantasy quite a bit, so decided to check out her SF. It worked out nicely!)