Categories
Misc

Once Again

So, not only did I lose my wordpress install, I also just lost my several paragraphs talking about what was lost and how I recovered. Let’s get this up for now, and expand it later if I decide to go into detail again.

Long story short, my service provider changed error messages to ads, which I mistook as someone infecting the website. That combined with new errors when wordpress updated beyond the installed CGI made me worry that the whole thing was corrupted. So I deleted everything — it was too broken to back up. (Once I figured out the cause, I can now identify a route… but too late.)

So, while I’ll try to restore at least the important posts between the last export and this one, I probably won’t get them all.

Categories
Game Group

Scum & Villainy, Session 3

Session 3: Pharmaceutical Shipping

As a result of the previous job, the crew had a few modulators left over. While Watson monitored the dark net for buyers, Charlie shared a slice of Starloaf, confessing that it was his seventh birthday — two years past his expiration date. With Axel they discussed approaches to investigate the Maker’s Guild.

Watson notified them that he’d received a nibble; they had a buyer for the two “extra” modulators on Lithos. They agreed to meet and were wired the location of an ice block and permacrete warehouse for a noon delivery the next day. They showed up and sold off the spare yokes (Axel attempted to plant a bug to track them, but interference prevented the tracers from signaling), and were offered a job shipping “worn pharmaceutical equipment” to Amerath. The equipment was seven large (8’x4’x4′) crates, and Balin (Bal Yn) explained that the hard part would be evading the customs scans around Amerath. (He stressed that it was critical to avoid scanning, and the crates were too large to all fit in the smuggling hold.) The goods were needed on Amerath ASAP–within three weeks, sooner was better.

[There was a fun bit where Jet handled the negotiations, during which Balin ignored both the parka wrapped lizard and Charlie, who was playing up being a dim Yaru. Then Axel called Jet aside and they plotted, returning with Axel heading the negotiations and Jet in the support position.]

They decided on a bold strategy of bursting through the lane walls on the final leg to Amerath, to allow them to avoid the heavy security at the lane mouth. They succeeded in bursting through the lane wall, but the ship shut down under an incredible power surge, leaving only flickering emergency lighting. Charlie barked orders and coordinated the whole team through a manual reboot sequence. At the last second, on hearing a dangerous crackle, Jet diverted the restored power, preventing the delicate comms system from overloading. Watson came back… different.

From there they struggled to regain their bearings, using sun sighting and triangulating from a transmission device that Charlie threw out the airlock. With their position and vector calculated, they plotted a course to catch up to Amerath. As they approached, they were contacted by a 51st Legion patrol ship on customs duty. They switched their transponder to an ice freighter and Axel charmed then bored the officer when he became suspicious at the excessive ice volume Watson incorrectly calculated and transmitted.

They agreed to land at the spaceport, but switched transponders and landed for their jungle meeting. A couple of hoverjeeps showed up an hour later, driven by a pair of humans and transporting six Yaru. The hoverjeeps looked familiar to Charlie, reminding him of the hoverjeeps around the secret base where he was decanted — just minus the Maker symbol. The Yaru unloaded the equipment after their contact scanned the crates to ensure that they were the proper crates. Jet chatted up the agent, and told him that his Charlie was starting to break down. Jet slipped the agent (who was trying to pose as a druglord technician, but came across as very Maker’s Guild) some creds and he agreed to share Charlie’s output. He popped in an optical mem chip, scanned Charlie, seemed shocked at the result and rescanned Charlie, told Jet that he’d been taken and passed over the chip with the readings. The crew took their pay and headed to town. (During the distraction, Axel planted a tracker on their hoverjeeps — and did such a good job [critical] that it’ll transmit for months and never be discovered.)

Everyone blew off stress, but Charlie went a little deep on his tailored pharmaceuticals, which combined with his research and new obsessions has him lost next session.

Categories
Game Group

Scum & Villainy, Sessions 1 and 2

Session 1: The self-stealing droid

Conclave 01 contacted the PCs via Watson, the Nomad’s AI, with a time sensitive mission. One of their own had been working for the 51st Legion as a janitor bot, and needed to report back with the data it’d gathered. JX was scheduled for its routine wipe and was about to board the Legion ship en-route to the Guild of Engineer’s base.

The crew took on the job and raced ahead of the Legion ship to be at the refueling base around Indri. With their spare time, they met a Conclave contact who provide a non-sentient JX bot to swap out. Then the PCs visited the station, enjoyed some food at the food court, knocked out a pair of Legionaires for their passcards, and entered the Legion’s bay disguised as technicians. They brought in their janitor bot, found their confederate hiding among a heap of trash, and quickly hacked a switch in IDs between the bots. They bluffed their way out with their JX friend, leaving a compromised janitor bot to be delivered for the wipe.

Session 2: Parts please!

Raf Urich hired the crew to acquire a modulator to repair his jump drive. He pointed them at a warehouse orbiting Indri, with pay on delivery to some remote coordinates on Lithios. (He also provided them with a code to shut down the automated particle cannons defending the warehouse.)

The crew decided that the last job hadn’t been daring enough, so they decided to cut their way in and rob the parts. Staffing was light; Jet looked up the storage location from a terminal, Charlie raced down the aisle, encouraged a couple of unfortunate Yaru laborers to rise up, then continued down the aisle to cut off the responding security forces. Axel encouraged the laborers to load the modulator on a forklift and zip it to the docking bay.

Charlie threw a thermal detonator and collapsed a big chunk of shelving , ensuring that security wouldn’t be able to close with their stun lances. Jet liked the look of the impulse helmets that controlled the forklift and decided to step up and run one. After almost running himself over, he grabbed another modulator and raced to the airlock.

The particle cannons tried to tag the ship as it flew off, but Jet’s fancy flying kept them safe… despite the #7 thruster cutting out at a terrible time.

Categories
Apocalypse World Game Group

Clash with Dustwich, Unwinding at the Ranch

It’s convenient that you had an observer, a spotter, on the nearby hill to keep an eye on the action. I can’t see from behind his eyes, but from a step to his left this is what went on.

Jute’s gang pressed forward, streaming into the courtyard, through the gap Rex smashed in their gate. Bunko’s down, though his shell toppled Mazy and Pang’s bikes and blew the shit out of the road before Kai popped him.

A pipe bomb came whipping into the courtyard. The gang’s armor mostly handled it (though Higgs or someone is going to be busy pulling a bunch of small shrapnel out of calves and thighs). Jute, though, was deafened and staggered like he was concussed – his shouts were slurred. Fortunately, his group doesn’t look to him for every little action; they raced around the courtyard, snapping off shots to keep Dustwich’s people too scared to expose themselves for a good shot.

Still, things weren’t going much to plan, until Rex fired up his chainsaw and rushed the trade cabin door. Skiff leaped out the manufactory door, screaming and spraying his Uzi right at Rex. His construction sign armor took most of it, but he’s also made a date with an Angel. It was good for Skiff that his clip burned through so fast, because Kai downed him as the Uzi bucked empty, two seconds later.

While Kai kept an eye out for more suicidal fucks, Valentous Rex grabbed up his crowbar and chainsaw, fired it up, and jogged at the cabin door. He gashed a long diagonal scar in those timbers, then kicked it in… to no resistance. The back door swayed a bit, and when he crossed to the back and took a careful lookout, he saw Parcher and Millions belly crawling through a gap in the chain link fence behind the place.

Kai spotted them too, as they crawled into behind a cleft in the hill. She tossed Higgs her rifle and fired up her bike, racing down the hill and around the fence after the two fleeing shopkeeps. She was zero silent, so as her bike burst across the gap she took a nasty hit of buckshot. But her return fire was deadly; Parcher sprawled out, food for the beetles.

She closed in on Millions; the pox faced boy in the shop smock near shitting himself as death drew near. Kai told him that the next time they crossed paths, he’d die… he’d better reconsider his life and pick a smarter path. She made a git out of here gesture, and he got.

The gunfire was all from the gang, ringing around the courtyard, chipping the concrete walls of the manufactory building, keeping them down. The gang circled like sharks, not pausing to make anyone too nice a target. Rex circled from the back door of the log cabin shop to the roll up rear door of the manufactory, backed up by JJ and Kai. It was locked, but that doesn’t stop Rex. He got the door a couple of feet up and wasn’t greeted by gunfire. He stuck his head around the corner, no defenders, but a lot of equipment, parts, bubbling beakers, vats of battery acid, piles of charcoal and a trough of piss and hay. They swept up some valuable looking oddments and noticed a metal lid set in the floor. Rex was careful opening it – and there was no answering spray of gunfire.

Below was a 3’ square concrete shaft six feet deep, then the shaft turned and went horizontal at the bottom. Reluctant to leap into such an obviously deadly kill zone, they called for anyone down there to surrender. They lit off a few pipe bombs to clear out any lingerers, but decided that chasing after Dustwich’s gang down that tunnel wasn’t their thing.

Meanwhile, we saw Rose getting the Ranch ready for the evening’s entertainment. Lamprey was drinking heavily when Rose emerged after prepping chickens for the night’s crowd. She’d arranged for Grum to hold his title against all comers tonight—should be a good crowd draw.

We sketched out and saw a bit more of Rose’s setup. A big basement, with a floor to ceiling cage in the middle. The ground floor is open with railing, so you can watch the cage fights from the drinking floor. There’s some bleachers down in the basement against the walls for crowds to get up close to the entertainment.

A little before dark five people from Warlord Krin’s holdfast rolled in, marked by lime green patches, paint, and sleeves. Since it was a 20 mile or so run, Rose made small talk; they were here for the fight, nothing more. They did say that Grum had been one of theirs; he fucked someone he shouldn’t have and got tossed out by Krin, but no hard feelings.

Rex, JJ, and Kai all rolled up to The Ranch that evening. JJ was hot from the adrenaline of the afternoon, purring and rubbing herself over Rex while he was at the bar. She bragged proudly that every bit of Rex was big to everyone who got within arms reach of her.

Kai went in the back door and wiped off the blood and sweat of the afternoon in Rose’s bathroom. She decided to strip down and go on a spirit walk, but it didn’t go well. Her ancestors were there, but stayed smoky and drifted away as she approached them. Rose caught Kai’s body wandering in her rooms, naked, but didn’t take advantage of the situation. She brought Kai back and covered her up before anyone barged in.

In the main room of the Ranch, Lamprey was being an annoying shit. He tried to move on Rose, but she was having zero. She pulled a wicked sharp scissor blade, held it to his throat, and told him to clear the fuck out. He cleared.

Categories
Apocalypse World Game Group

Assault on Dustwich’s Trading Post

The action advanced a bit after Josh left, but we’re stepping into the middle of the fight at the beginning of the next session.

Valentus charged up the road and smashed through the rolling gate, folding it over so it became a chain link ramp for the bikes. (He had to dodge a mortar on the way).

Meanwhile, Higgs dispassionately spotted for Kai, who nailed Bunko, the guy on the mortar, who was in the middle of repositioning it to fire down into the courtyard where you, Rex, and your gang were accumulating.

But Dustwich’s gang is spraying SMG fire out from the manufactory, and you know that Millions and Partridge were in the trade cabin with all of those pipe bombs on sale, ready to throw…

Categories
Apocalypse World Game Group

Higgs

Higgs, the Angel
Sturdy male in labcoat and small glasses. Half shaved head w/ half long, light brown hair.
Cool -1, Hard +1, Hot 0, Sharp +2, Weird +1

x Sixth sense: when you open your brain to the world’s psychic maelstrom, roll +sharp instead of +weird
x Touched by death: when someone is unconscious in your care, you can use them for augury. When someone has died in your care, you can use their body for augury

Hx: Kai -1, Rex: +3, Rose +1, Jute: +1

Gear and Barter: Angel kit (6-stock), stun gun, armored lab coat (1-armor)
Oddments worth 2-barter

– Thinks Kai is doomed to self destruction
– Valenus Rex has been beside & seen Higgs all along

Categories
Apocalypse World Game Group

Kai, Laughing Coyote

Kai, the Gunlugger
Woman in scrounged mismatched armor, worn and blasted face, wise eyes, and a hard, battered body

Cool -1, hard +2, hot -2, sharp +1, weird +2

x Battle-hardened: when you act under fire, or when you stand overwatch, roll +hard instead of +cool
x Fuck this shit: name your escape route and roll +hard. 10+ sweet you’re gone, 7-9: you can go or stay, but if you go it costs you; on a miss you’re caught vulnerable, half in half out
x Bloodcrazed: whenever you inflict harm, inflict +1 harm

Hx: Jute +2, Higgs -1, Rose +3, Rex -1

Weapons & Armor:
Silenced sniper rifle: 3 far high-tech
Magnum: 3 close reload loud
Shotgun: 3 close messy
Grenades: 4 hand reload messy
Heavy armor worth 2-armor
Oddments worth 2 barter

– Fought shoulder to shoulder with Jute
– Higgs left him bleeding and wounded
– Finds Rose the prettiest and smartest

Categories
Apocalypse World Game Group

Valentus Rex

Valentus Rex, The Faceless
Man in scrounged armor, blank eyes, huge muscular body
Cool +1, Hard +3, Hot -1, Sharp -1, Weird 0

x Juggernaut: Take -2 when on all “when you suffer harm” rolls
x Oh Yeah! roll+hard to smash your way through scenery to get to or away from something
x Beastly: you get +1 hard (max 3)

Mask is scrounged. If unmasked: Grotesque and ashamed

Hx: Rose 0, Jute 0, Kai +2, Higgs +3
JJ – squeeze in Jute’s gang

Gear & Barter: Scrounged mask, chainsaw, construction/hazard riot gear (2-armor), crowbar
1 barter

– Higgs helped Valentus with terrible things
– Kai was unafraid and kind

Categories
Apocalypse World Game Group

Jute

Jute, The Chopper

Ambiguous, showy biker ware, strong face, calculating eyes, wiry body

Cool +1, Hard +2, Hot +0, Sharp +1, Weird -1

x Pack Alpha: When you try to impose your will on the gang, roll + hard. On a 10+, all 3. On 7-9 choose 2. On a miss, someone in your gang makes a bid to replace you as alpha.
x Fucking thieves: When you have your gang search their pockets and saddlebags for something, roll +hard. It has to be something small enough to fit.

Hx: Rex: +1, Rose: +3, Kai: +1, Higgs: -1

Sawed off, SMG, prosthetic right hand (strong, smooth, shiny, but itchy), 2-armor flak jacket
Oddments worth 2 barter

Your bike: Aggressive, responsive, flashy, vintage, but slow
Speed 0, handling +1, Armor 0, Massive 0

Your gang: Small, harm 2, armor 1, +rich, vulnerable: grounded
Gang is well disciplined, self-sufficient, but bikes are picky and high maintenance

– Kai rode with Jute’s gang
– Velentus Rex stood up to Jute, gang and all
– Rose could take Jute in a fight

Categories
Apocalypse World Game Group

Rose

Rose, Maestro D’
Woman in immaculate whites, tattooed face, mischievous eyes, restless body and playful hands
Cool -1, Hard +2, Hot +2, Sharp 0, Weird -1

x You call this hot? When you do something under fire, roll +hot instead of +cool
x Everybody eats, even that guy: When you want to know something about someone important (your call), roll +hot. On a hit you can ask the MC questions.

Hx: Rex +1, Jute +1, Kai +2, Higgs +3

Convenient shotgun, kitchen knife, armor vest (1-armor)

Establishment:
Fights w/ Easy Food & Fashion
Atmosphere: Lights, Violence, Dancing & A Cage
Security: Convenient shotgun and everybody’s packing

Best Regular: Camo
Worst Regular: Lamprey
Wants in on it: Rolfball
Owe for it: Gams
Who wants it gone? Been

Cast & Crew: Camo, Lamprey, Lits, Toyota, and Ba

– Finds Kai the most attractive
– Higgs is her favorite