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Scum & Villainy, Session 3

Session 3: Pharmaceutical Shipping

As a result of the previous job, the crew had a few modulators left over. While Watson monitored the dark net for buyers, Charlie shared a slice of Starloaf, confessing that it was his seventh birthday — two years past his expiration date. With Axel they discussed approaches to investigate the Maker’s Guild.

Watson notified them that he’d received a nibble; they had a buyer for the two “extra” modulators on Lithos. They agreed to meet and were wired the location of an ice block and permacrete warehouse for a noon delivery the next day. They showed up and sold off the spare yokes (Axel attempted to plant a bug to track them, but interference prevented the tracers from signaling), and were offered a job shipping “worn pharmaceutical equipment” to Amerath. The equipment was seven large (8’x4’x4′) crates, and Balin (Bal Yn) explained that the hard part would be evading the customs scans around Amerath. (He stressed that it was critical to avoid scanning, and the crates were too large to all fit in the smuggling hold.) The goods were needed on Amerath ASAP–within three weeks, sooner was better.

[There was a fun bit where Jet handled the negotiations, during which Balin ignored both the parka wrapped lizard and Charlie, who was playing up being a dim Yaru. Then Axel called Jet aside and they plotted, returning with Axel heading the negotiations and Jet in the support position.]

They decided on a bold strategy of bursting through the lane walls on the final leg to Amerath, to allow them to avoid the heavy security at the lane mouth. They succeeded in bursting through the lane wall, but the ship shut down under an incredible power surge, leaving only flickering emergency lighting. Charlie barked orders and coordinated the whole team through a manual reboot sequence. At the last second, on hearing a dangerous crackle, Jet diverted the restored power, preventing the delicate comms system from overloading. Watson came back… different.

From there they struggled to regain their bearings, using sun sighting and triangulating from a transmission device that Charlie threw out the airlock. With their position and vector calculated, they plotted a course to catch up to Amerath. As they approached, they were contacted by a 51st Legion patrol ship on customs duty. They switched their transponder to an ice freighter and Axel charmed then bored the officer when he became suspicious at the excessive ice volume Watson incorrectly calculated and transmitted.

They agreed to land at the spaceport, but switched transponders and landed for their jungle meeting. A couple of hoverjeeps showed up an hour later, driven by a pair of humans and transporting six Yaru. The hoverjeeps looked familiar to Charlie, reminding him of the hoverjeeps around the secret base where he was decanted — just minus the Maker symbol. The Yaru unloaded the equipment after their contact scanned the crates to ensure that they were the proper crates. Jet chatted up the agent, and told him that his Charlie was starting to break down. Jet slipped the agent (who was trying to pose as a druglord technician, but came across as very Maker’s Guild) some creds and he agreed to share Charlie’s output. He popped in an optical mem chip, scanned Charlie, seemed shocked at the result and rescanned Charlie, told Jet that he’d been taken and passed over the chip with the readings. The crew took their pay and headed to town. (During the distraction, Axel planted a tracker on their hoverjeeps — and did such a good job [critical] that it’ll transmit for months and never be discovered.)

Everyone blew off stress, but Charlie went a little deep on his tailored pharmaceuticals, which combined with his research and new obsessions has him lost next session.

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Scum & Villainy, Sessions 1 and 2

Session 1: The self-stealing droid

Conclave 01 contacted the PCs via Watson, the Nomad’s AI, with a time sensitive mission. One of their own had been working for the 51st Legion as a janitor bot, and needed to report back with the data it’d gathered. JX was scheduled for its routine wipe and was about to board the Legion ship en-route to the Guild of Engineer’s base.

The crew took on the job and raced ahead of the Legion ship to be at the refueling base around Indri. With their spare time, they met a Conclave contact who provide a non-sentient JX bot to swap out. Then the PCs visited the station, enjoyed some food at the food court, knocked out a pair of Legionaires for their passcards, and entered the Legion’s bay disguised as technicians. They brought in their janitor bot, found their confederate hiding among a heap of trash, and quickly hacked a switch in IDs between the bots. They bluffed their way out with their JX friend, leaving a compromised janitor bot to be delivered for the wipe.

Session 2: Parts please!

Raf Urich hired the crew to acquire a modulator to repair his jump drive. He pointed them at a warehouse orbiting Indri, with pay on delivery to some remote coordinates on Lithios. (He also provided them with a code to shut down the automated particle cannons defending the warehouse.)

The crew decided that the last job hadn’t been daring enough, so they decided to cut their way in and rob the parts. Staffing was light; Jet looked up the storage location from a terminal, Charlie raced down the aisle, encouraged a couple of unfortunate Yaru laborers to rise up, then continued down the aisle to cut off the responding security forces. Axel encouraged the laborers to load the modulator on a forklift and zip it to the docking bay.

Charlie threw a thermal detonator and collapsed a big chunk of shelving , ensuring that security wouldn’t be able to close with their stun lances. Jet liked the look of the impulse helmets that controlled the forklift and decided to step up and run one. After almost running himself over, he grabbed another modulator and raced to the airlock.

The particle cannons tried to tag the ship as it flew off, but Jet’s fancy flying kept them safe… despite the #7 thruster cutting out at a terrible time.