Bugbear NPCs [Level 25]

Bugbear Battle Cleric [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +17; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 37; Fortitude 38, Reflex 33, Will 38
Speed 5

● [m] Oversized Morningstar (standard) ✦ Weapon
+30 vs. AC; 2d12 + 16 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d8 + 16 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+30 vs. AC; 2d12 + 16 damage, and one ally within 5 squares gains a +7 power bonus to melee attack rolls against the target until the end of the bugbear cleric’s next turn.
○ [M] Haunting Strike (standard) ✦ Weapon
+32 vs. AC; 4d12 + 16 damage. The next attack roll the bugbear cleric makes against the target gains a +2 power bonus.
□ [M] Nimbus of Doom (standard) ✦ Radiant, Weapon
+30 vs. AC; 6d12 + 16 radiant damage. Hit or Miss: The target takes a –2 penalty to all defenses (save ends).
Purify (standard)
Every effect that a save can end is removed from the bugbear cleric and each ally within 10 squares.
Predatory Eye (minor)
If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
○○○ Healing Word (minor) ✦ Healing
The bugbear cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear cleric’s next turn.

Skills Heal +22, Religion +18
Str 25 (+19); Dex 15 (+14); Wis 21 (+17);
Con 14 (+14); Int 12 (+13); Cha 15 (+14)
Equipment chainmail, oversized morningstar, oversized javelin

-1 Level / +1 Level

Bugbear Devoted Cleric [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +18; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 37; Fortitude 34, Reflex 33, Will 39
Speed 5

● [m] Oversized Morningstar (standard) ✦ Weapon
+26 vs. AC; 2d12 + 12 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +26 vs. AC; 2d8 + 12 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +27 vs. Reflex; 2d8 + 15 radiant damage, and one ally the bugbear cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [A] Healing Torch (standard) ✦ Healing, Radiant
Area burst 5 within 10; targets enemies; +27 vs. Will; 3d8 + 15 radiant damage. Hit or Miss: The bugbear cleric and each ally in the burst gain a +5 power bonus to AC until the end of the bugbear cleric’s next turn and can spend a healing surge. Add +5 to the hit points regained.
□ [C] Sacred Word (standard) ✦ Psychic
Close burst 5; targets enemies; +27 vs. Fortitude; 4d10 + 15 psychic damage, and the target is stunned until the end of the bugbear cleric’s next turn. Miss: Half damage, and the target is not stunned.
Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
The bugbear cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the bugbear cleric within 5 squares of its previous location.
Predatory Eye (minor)
If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
○○○ Healing Word (minor) ✦ Healing
The bugbear cleric or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear cleric’s next turn.

Skills Heal +23, Religion +18
Str 17 (+15); Dex 15 (+14); Wis 23 (+18);
Con 14 (+14); Int 12 (+13); Cha 21 (+17)
Equipment chainmail, oversized morningstar, oversized javelin

-1 Level / +1 Level

Bugbear Greatweapon Fighter [Level 25 Soldier]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +14; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 38; Fortitude 40, Reflex 34, Will 33
Speed 5

● [m] Oversized Greataxe (standard) ✦ Weapon
+30 vs. AC; 4d6 + 16 damage (crit 40 + 6d6).
● [r] Oversized Handaxe (standard) ✦ Weapon
Ranged 5/10; +30 vs. AC; 2d8 + 16 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+30 vs. AC; 4d6 + 16 damage (crit 40 + 6d6). Miss: 7 damage.
○ [M] Hack’n’ Slash (standard) ✦ Weapon
+30 vs. AC; 8d6 + 21 damage (crit 69 + 6d6).
□ [M] Reign of Terror (standard) ✦ Reliable, Weapon
+30 vs. AC; 12d6 + 16 damage (crit 88 + 6d6), and all of the bugbear fighter’s enemies that the bugbear fighter can see are marked until the end of the bugbear fighter’s next turn. Miss: The power is not expended.
Predatory Eye (minor)
If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
No Surrender (no action) ✦ Healing
When the bugbear fighter’s hit points drop to 0 or lower.
The bugbear fighter regains hit points up to one-half the bugbear fighter’s maximum hit points. However, the bugbear fighter takes a –2 penalty to attack rolls until the end of the encounter.
Combat Challenge
Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +24, Intimidate +20
Str 25 (+19); Dex 17 (+15); Wis 14 (+14);
Con 21 (+17); Int 12 (+13); Cha 13 (+13)
Equipment scale armor, oversized greataxe, oversized handaxe

-1 Level / +1 Level

Bugbear Guardian Fighter [Level 25 Soldier]

Medium natural humanoid [XP 7000]

Initiative +18; Senses Perception +14; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 40; Fortitude 40, Reflex 39, Will 33
Speed 5

● [m] Oversized Longsword (standard) ✦ Weapon
+31 vs. AC; 2d10 + 16 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d8 + 16 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+31 vs. AC; 2d10 + 16 damage, and the target is pushed 1 square if it is the bugbear fighter’s size, smaller than the bugbear fighter, or one size category larger. The bugbear fighter can shift into the space that the target occupied.
○ [M] Fangs of Steel (standard) ✦ Weapon
+31 vs. AC; 3d10 + 22 damage, and make a secondary attack against one creature adjacent to the primary target and within the bugbear fighter’s melee reach. Secondary Attack: +31 vs. AC; 2d10 + 22 damage.
Predatory Eye (minor)
If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
Act of Desperation (minor)
When an ally within 10 squares is dying.
The bugbear fighter gains an action point that the bugbear fighter must spend during the bugbear fighter’s current turn.
Reaper’s Stance (minor) ✦ Stance, Weapon
Whenever the bugbear fighter uses a fighter power, the bugbear fighter can score a critical hit on a roll of 19–20, and the bugbear fighter gains a +6 power bonus to damage rolls. Any enemy that starts its turn adjacent to the bugbear fighter takes 1d10 + 9 damage damage and ongoing 10 damage (save ends), as long as the bugbear fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the bugbear fighter uses another stance power.
Combat Challenge
Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +19, Intimidate +20
Str 25 (+19); Dex 23 (+18); Wis 14 (+14);
Con 15 (+14); Int 12 (+13); Cha 13 (+13)
Equipment scale armor, heavy shield, oversized longsword, oversized javelin

-1 Level / +1 Level

Bugbear Avenging Paladin [Level 25 Soldier]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +14; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 39, Reflex 34, Will 37
Speed 5

● [m] Oversized Greatsword (standard) ✦ Weapon
+31 vs. AC; 2d12 + 16 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d8 + 16 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+31 vs. AC; 2d12 + 16 radiant damage. If the bugbear paladin has marked the target, the bugbear paladin gains a +2 bonus to the damage roll.
○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
+31 vs. AC; 3d12 + 16 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent to the bugbear paladin other than the primary target. Secondary Attack: +31 vs. AC; 1d12 + 16 thunder damage, and the target is knocked prone.
□ [M] Exalted Retribution (standard) ✦ Weapon
+31 vs. AC; 4d12 + 16 damage. Miss: Half damage. Hit or Miss: The target provokes an opportunity attack from the bugbear paladin when it attacks (save ends). The bugbear paladin gains a +2 bonus to the opportunity attack roll and deals an extra 1d12 damage.
Divine Challenge (minor) ✦ Radiant
The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 14 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once per round.
Predatory Eye (minor)
If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
□□ Lay on Hands (minor) ✦ Healing
The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Cleansing Burst (minor)
The bugbear paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties to attack rolls or defenses affecting the targets are removed.

Skills Intimidate +24, Religion +18
Str 25 (+19); Dex 15 (+14); Wis 15 (+14);
Con 14 (+14); Int 12 (+13); Cha 21 (+17)
Equipment plate armor, oversized greatsword, oversized javelin

-1 Level / +1 Level

Bugbear Protecting Paladin [Level 25 Soldier]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +14; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 41; Fortitude 38, Reflex 36, Will 38
Speed 5

● [m] Oversized Longsword (standard) ✦ Weapon
+30 vs. AC; 2d10 + 15 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +29 vs. AC; 2d8 + 15 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+30 vs. AC; 2d10 + 15 damage, and the bugbear paladin gains 2 temporary hit points.
○ [R] Here Waits Thy Doom (standard) ✦ Radiant
Ranged 5; +27 vs. Will; 4d10 + 15 radiant damage, and the target is pulled 2 squares.
□ [C] To the Nine Hells with You (standard) ✦ Fire
Close burst 5; targets enemies; +27 vs. Will; 6d6 + 15 damage Miss: Half damage. Hit or Miss: The target suffers ongoing 10 fire damage (save ends). The target is marked until the end of the bugbear paladin’s next turn.
Divine Challenge (minor) ✦ Radiant
The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 15 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once per round.
Predatory Eye (minor)
If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
□□ Lay on Hands (minor) ✦ Healing
The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
United in Faith (minor) ✦ Healing
The bugbear paladin and each ally within 5 squares can spend a healing surge.

Skills Intimidate +25, Religion +18
Str 23 (+18); Dex 15 (+14); Wis 15 (+14);
Con 14 (+14); Int 12 (+13); Cha 23 (+18)
Equipment plate armor, heavy shield, oversized longsword, oversized javelin

-1 Level / +1 Level

Bugbear Archer Ranger [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +19; Senses Perception +19; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 41; Fortitude 38, Reflex 39, Will 33
Speed 6

● [m] Oversized Longsword (standard) ✦ Weapon
+30 vs. AC; 2d10 + 15 damage.
● [m] Off-hand Oversized Short Sword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [r] Oversized Longbow (standard) ✦ Weapon
Ranged 20/40; +30 vs. AC; 2d12 + 16 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Oversized Longsword/Oversized Short Sword: +30/+30 vs. AC; 2d10 + 9 damage (main)/2d8 + 9 damage (off-hand).
Oversized Longbow: Ranged 20/40; +30 vs. AC (twice); 2d12 + 9 damage.
○ [R] Hammer Shot (standard) ✦ Weapon
Ranged 20/40; +30 vs. Fortitude; 4d12 + 16 damage, and the target is pushed 4 squares.
□ [C] Unstoppable Arrows (standard) ✦ Weapon
Close blast 5; targets enemies; +30 vs. AC; 3d12 + 16 damage. Miss: Half damage.
Forest Ghost (standard) ✦ Illusion
When it is not the bugbear ranger’s turn, enemies treat the bugbear ranger as invisible if the bugbear ranger has cover or concealment from them. An enemy still knows the square occupied by the bugbear ranger if it saw the bugbear ranger in that square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
Hunter’s Quarry (minor)
The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this quarry, the bugbear ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry at a time.
Predatory Eye (minor)
If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
Archer Fighting Style
The bugbear ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The bugbear ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +19, Stealth +25
Str 23 (+18); Dex 25 (+19); Wis 15 (+14);
Con 14 (+14); Int 12 (+13); Cha 13 (+13)
Equipment hide armor, oversized longsword, oversized short sword, oversized longbow

-1 Level / +1 Level

Bugbear Two-Blade Ranger [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +18; Senses Perception +19; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 40; Fortitude 39, Reflex 38, Will 33
Speed 6

● [m] Oversized Longsword (standard) ✦ Weapon
+31 vs. AC; 2d10 + 16 damage.
● [m] Off-hand Oversized Longsword (standard) ✦ Weapon
+31 vs. AC; 2d10 + 16 damage.
● [r] Oversized Longbow (standard) ✦ Weapon
Ranged 20/40; +29 vs. AC; 2d12 + 15 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Oversized Longsword/Oversized Longsword: +31/+31 vs. AC; 2d10 + 9 damage (main)/2d10 + 9 damage (off-hand).
Oversized Longbow: Ranged 20/40; +29 vs. AC (twice); 2d12 + 9 damage.
○ [M] Cloak of Thorns (standard) ✦ Weapon
Two attacks against one or two creatures.
Oversized Longsword (main): +31 vs. AC; 2d10 + 16 damage.
Oversized Longsword (off hand): +31 vs. AC; 2d10 + 16 damage.
If one attack hits, the target takes a –2 penalty to attack rolls until the end of the bugbear ranger’s next turn. If both attacks hit the same target, this penalty worsens to –4. Hit or Miss: If any adjacent creature makes an attack against the bugbear ranger and misses before the start of the bugbear ranger’s next turn, make a melee basic attack against it with both the bugbear ranger’s main weapon and the bugbear ranger’s off-hand weapon as an immediate reaction.
□ [M/R] Bloodstorm (standard) ✦ Weapon
Two attacks on one creature.
Oversized Longsword/Oversized Longsword: +31/+31 vs. AC; 2d10 + 16 damage (main)/2d10 + 16 damage (off-hand).
Oversized Longbow: Ranged 20/40; +29 vs. AC (twice); 2d12 + 15 damage.
Miss: Half damage per attack. Hit or Miss: After making these attacks, the bugbear ranger can shift 2 squares.
Hunter’s Quarry (minor)
The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this quarry, the bugbear ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry at a time.
Predatory Eye (minor)
If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
Hit the Dirt (immediate interrupt)
When the bugbear ranger is hit by an area attack or a close attack.
Shift 2 squares.
Two-Blade Fighting Style
The bugbear ranger can wield a one-handed weapon in the bugbear ranger’s off hand as if it were an off-hand weapon. In addition, the bugbear ranger gains Toughness as a bonus feat.
Toughness [Feat]
The bugbear ranger gains an additional +15 hit points.

Skills Nature +19, Perception +19
Str 25 (+19); Dex 23 (+18); Wis 15 (+14);
Con 14 (+14); Int 12 (+13); Cha 13 (+13)
Equipment hide armor, oversized longsword, oversized longsword, oversized longbow

-1 Level / +1 Level

Bugbear Brawny Rogue [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +19; Senses Perception +13; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 40; Fortitude 37, Reflex 40, Will 33
Speed 6

● [m] Oversized Short Sword (standard) ✦ Weapon
+30 vs. AC; 2d8 + 15 damage.
● [r] Oversized Shuriken (standard) ✦ Weapon
Ranged 6/12; +31 vs. AC; 2d6 + 16 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+31 vs. Reflex; 2d8 + 16 damage.
□ [M] Ghost on the Wind (standard) ✦ Weapon
+31 vs. Will; 6d8 + 16 damage, and the bugbear rogue becomes invisible. The bugbear rogue shifts into any square adjacent to the target and reappear at the start of the bugbear rogue’s next turn. The bugbear rogue has combat advantage against the target until the end of the bugbear rogue’s next turn. Miss: Half damage, the bugbear rogue can shift 1 square to another square adjacent to the target, and the bugbear rogue has combat advantage against the target until the end of the bugbear rogue’s next turn.
Dazzling Acrobatics (move)
The bugbear rogue can shift twice the bugbear rogue’s speed. The bugbear rogue can climb at full speed as part of this move. If an enemy attacks the bugbear rogue while the bugbear rogue shifts, the bugbear rogue gains a +4 bonus to AC against that attack.
Predatory Eye (minor)
If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
When an ally damages a creature adjacent to the bugbear rogue.
Targets the creature the bugbear rogue’s ally damaged; +31 vs. AC; 2d8 + 16 damage.
First Strike
At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the bugbear rogue deals an extra 5d6 damage.

Skills Acrobatics +24, Thievery +24
Str 23 (+18); Dex 25 (+19); Wis 13 (+13);
Con 14 (+14); Int 12 (+13); Cha 15 (+14)
Equipment leather armor, oversized short sword, oversized shuriken

-1 Level / +1 Level

Bugbear Trickster Rogue [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +19; Senses Perception +18; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 40; Fortitude 34, Reflex 40, Will 36
Speed 6

● [m] Oversized Short Sword (standard) ✦ Weapon
+27 vs. AC; 2d8 + 12 damage.
● [r] Oversized Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d8 + 16 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Oversized Short Sword: +31 vs. AC; 2d8 + 16 damage.
Oversized Hand Crossbow: Ranged 10/20; +30 vs. AC; 2d8 + 16 damage.
The bugbear rogue can move 2 squares before the attack.
○ [M/R] Knave’s Gambit (standard) ✦ Weapon
Oversized Short Sword: +31 vs. AC; 4d8 + 16 damage.
Oversized Hand Crossbow: Ranged 10/20; +30 vs. AC; 4d8 + 16 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other than the bugbear rogue. The bugbear rogue chooses the target of its attack.
□ [M/R] Hamstring (standard) ✦ Weapon
Oversized Short Sword: +31 vs. AC; 4d8 + 16 damage.
Oversized Hand Crossbow: Ranged 10/20; +30 vs. AC; 4d8 + 16 damage.
Hit: The target takes ongoing 10 damage and is slowed (save ends both). Miss: Half damage, and the target takes ongoing 5 damage and is slowed (save ends both).
Predatory Eye (minor)
If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
Hide from the Light (minor)
The bugbear rogue must already be hidden to use this power. The bugbear rogue is invisible until the end of the encounter or until the bugbear rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic attack or an at-will attack.
First Strike
At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the bugbear rogue deals an extra 5d6 damage.

Skills Stealth +26, Thievery +24
Str 17 (+15); Dex 25 (+19); Wis 13 (+13);
Con 14 (+14); Int 12 (+13); Cha 21 (+17)
Equipment leather armor, oversized short sword, oversized hand crossbow

-1 Level / +1 Level

Bugbear Fey-Pact Warlock [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +14; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 38; Fortitude 33, Reflex 37, Will 38
Speed 6

● [m] Oversized Spear (standard) ✦ Weapon
+25 vs. AC; 2d10 + 11 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +27 vs. Will; 2d6 + 15 psychic damage, and the bugbear warlock is invisible to the target until the start of the bugbear warlock’s next turn.
○ [R] Thorns of Venom (standard) ✦ Poison
Ranged 10; +27 vs. Fortitude; 3d8 + 15 poison damage, and the target is immobilized and takes a –6 penalty to AC and Reflex defense until the end of the bugbear warlock’s next turn.
□ [R] Curse of the Twin Princes (standard) ✦ Illusion, Psychic
Ranged 5; +27 vs. Will; 4d10 + 15 psychic damage. Until the end of the encounter, every time the bugbear warlock takes damage, the bugbear warlock makes a +27 vs. Will attack against the target; if the attack hits, the bugbear warlock takes half damage and the target takes the other half. Hit or Miss: Until the end of the encounter, whenever the bugbear warlock is adjacent to the target, the images of the bugbear warlock both begin to flow together, such that anyone who attacks one has a 50% chance of accidentally hitting the other instead.
Raven’s Glamor (move) ✦ Illusion, Teleportation
The bugbear warlock becomes invisible until the start of the bugbear warlock’s next turn and teleports 20 squares. The bugbear warlock leaves behind an illusory image of the bugbear warlock that persists as long as the bugbear warlock is invisible. This image stands in place, takes no actions, and uses the bugbear warlock’s defenses if it is attacked. If the illusion is touched or takes any damage, it dissolves into a pile of dead leaves. If the bugbear warlock makes an attack, the bugbear warlock becomes visible. Sustain Standard: The bugbear warlock remains invisible as long as the bugbear warlock doesn’t make an attack.
Warlock’s Curse (minor)
The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the bugbear warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
Predatory Eye (minor)
If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock can immediately teleport 3 squares.

Skills Arcana +22, Bluff +23
Str 14 (+14); Dex 15 (+14); Wis 14 (+14);
Con 15 (+14); Int 21 (+17); Cha 23 (+18)
Equipment leather armor, oversized spear

-1 Level / +1 Level

Bugbear Infernal-Pact Warlock [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +13; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 38; Fortitude 37, Reflex 37, Will 34
Speed 6

● [m] Oversized Mace (standard) ✦ Weapon
+25 vs. AC; 2d10 + 11 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +27 vs. Reflex; 2d6 + 15 fire damage. If the bugbear warlock takes damage before the end of the bugbear warlock’s next turn, the target takes an extra 2d6 + 15 fire damage.
○ [C] Spiteful Darts (standard)
Close blast 5; +27 vs. Reflex; 4d8 + 15 damage, and the target is pushed 8 squares.
□ [R] Tartarean Tomb (standard)
Ranged 10; +27 vs. Reflex; 5d10 + 15 damage, and the target is entombed (save ends). An entombed target is immobilized and lacks line of sight and line of effect to any space other than its own. All creatures other than the bugbear warlock cannot gain line of sight or line of effect to the target. Miss: Half damage, and the target is immobilized (save ends).
Warlock’s Curse (minor)
The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the bugbear warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
Predatory Eye (minor)
If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
Wings of the Fiend (minor) ✦ Polymorph
The bugbear warlock grows wings and gains a fly speed equal to the bugbear warlock’s speed until the end of the encounter or for 5 minutes.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains 25 temporary hit points.

Skills Arcana +22, Intimidate +21
Str 14 (+14); Dex 16 (+15); Wis 13 (+13);
Con 23 (+18); Int 21 (+17); Cha 15 (+14)
Equipment leather armor, oversized mace

-1 Level / +1 Level

Bugbear Star-Pact Warlock [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +13; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 36; Fortitude 37, Reflex 35, Will 37
Speed 6

● [m] Oversized Sickle (standard) ✦ Weapon
+25 vs. AC; 2d8 + 11 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +27 vs. Reflex; 2d10 + 15 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +27 vs. Fortitude; 2d6 + 15 radiant damage. If the target moves nearer to the bugbear warlock on its next turn, it takes an extra 2d6 + 15 damage.
○ [R] Dark Transport (standard) ✦ Teleportation
Ranged 10; +26 vs. Will; 4d10 + 14 damage, and the bugbear warlock can swap places with the target. After swapping places with the target, the bugbear warlock can teleport 2 squares..
□ [R] Thirteen Baleful Stars (standard) ✦ Fear, Fire, Psychic
Ranged 10; +27 vs. Will; 5d10 + 15 fire and psychic damage, and the target is stunned until the end of the bugbear warlock’s next turn. Miss: Half damage, and the target is dazed until the end of the bugbear warlock’s next turn.
Warlock’s Curse (minor)
The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the bugbear warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
Predatory Eye (minor)
If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
Entropic Ward (minor)
Until the end of the bugbear warlock’s next turn, anyone who attacks the bugbear warlock must roll two dice and take the lower result. Each time an attack misses due to this effect, the bugbear warlock gains a cumulative +1 power bonus to the bugbear warlock’s next attack roll.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains a +1 bonus to a single d20 roll the bugbear warlock makes during the bugbear warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.

Skills Arcana +19, Insight +18
Str 14 (+14); Dex 16 (+15); Wis 13 (+13);
Con 23 (+18); Int 15 (+14); Cha 21 (+17)
Equipment leather armor, oversized sickle

-1 Level / +1 Level

Bugbear Inspiring Warlord [Level 25 Soldier (Leader)]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +13; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 37; Fortitude 39, Reflex 33, Will 37
Speed 5

● [m] Oversized Halberd (standard) ✦ Weapon
Reach 1; +30 vs. AC; 2d12 + 16 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d8 + 16 damage.
● [M] Furious Smash (standard) ✦ Weapon
+30 vs. Fortitude; 7 damage, and choose one ally adjacent to either the bugbear warlord or the target. On his or her next attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
+30 vs. AC; 3d12 + 16 damage, and the target is weakened until the end of the bugbear warlord’s next turn. Until the end of the encounter, the bugbear warlord’s allies gain a +5 power bonus to their attack rolls against weakened enemies.
□ [M] White Raven’s Call (standard) ✦ Weapon
+30 vs. AC; 6d12 + 16 damage, and the bugbear warlord and all of the bugbear warlord’s allies within 10 squares of the bugbear warlord makes saving throws against any single effect that a save can end. Miss: Each of the bugbear warlord’s allies within 10 squares of the bugbear warlord makes a saving throw against any effect that the target caused and that a save can end.
Heart of the Titan (standard)
The bugbear warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 5. Until the target loses as many temporary hit points as he or she gained from this power, the target adds +5 to damage rolls and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
Predatory Eye (minor)
If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
○○○ Inspiring Word (minor) ✦ Healing
The bugbear warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Inspiring Presence
When an ally who can see the bugbear warlord spends an action point to take an extra action, that ally also regains 17 lost hit points.
Combat Leader
The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.

Skills Heal +18, History +19
Str 25 (+19); Dex 15 (+14); Wis 12 (+13);
Con 14 (+14); Int 15 (+14); Cha 21 (+17)
Equipment chainmail, oversized halberd, oversized javelin

-1 Level / +1 Level

Bugbear Tactical Warlord [Level 25 Soldier (Leader)]

Medium natural humanoid [XP 7000]

Initiative +16; Senses Perception +13; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 40; Fortitude 39, Reflex 37, Will 34
Speed 6

● [m] Oversized Longsword (standard) ✦ Weapon
+31 vs. AC; 2d10 + 16 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d8 + 16 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+31 vs. AC; 2d10 + 16 damage. Before the bugbear warlord attacks, one ally adjacent to either the bugbear warlord or the target may shift 1 square as a free action.
○ [M] Sudden Assault (standard) ✦ Weapon
+31 vs. AC; 1d10 + 16 damage, and an ally of the bugbear warlord’s choice within 5 squares of the bugbear warlord takes a standard action. The bugbear warlord’s ally gains a +5 power bonus to attack rolls against targets adjacent to the bugbear warlord for attacks made with this extra standard action.
□ [R] Stir the Hornet’s Nest (standard) ✦ Weapon
Must be wielding a heavy thrown weapon.
Ranged 10/20; +30 vs. AC; 6d8 + 16 damage. Until the end of the encounter, the bugbear warlord’s allies add +5 to attack rolls and damage rolls when making ranged attacks against the target. Miss: Each ally makes a ranged basic attack against the target as a free action, with a +5 bonus to the attack roll and the damage.
Own the Battlefield (standard)
Close burst 10; targets visible enemies; the bugbear warlord slides each target 5 squares.
Predatory Eye (minor)
If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
○○○ Inspiring Word (minor) ✦ Healing
The bugbear warlord or one ally within 15 squares can spend a healing surge and regain an additional 5d6 hit points. This power can only be used once per round.
Tactical Presence
When an ally the bugbear warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus to the attack roll.
Combat Leader
The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.

Skills Heal +18, History +22
Str 25 (+19); Dex 15 (+14); Wis 12 (+13);
Con 14 (+14); Int 21 (+17); Cha 15 (+14)
Equipment hide armor, light shield, oversized longsword, oversized javelin

-1 Level / +1 Level

Bugbear Control Wizard [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +17; low-light
HP 170; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 37; Fortitude 33, Reflex 37, Will 38
Speed 6

● [m] Oversized Quarterstaff (standard) ✦ Weapon
+25 vs. AC; 4d4 + 11 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +27 vs. Fortitude; 2d6 + 15 cold damage, and the target is slowed until the end of the bugbear wizard’s next turn.
○ [A] Acid Storm (standard) ✦ Acid
Area burst 4 within 10; +27 vs. Fortitude; 4d6 + 15 acid damage. Hit or Miss: The cloud blocks line of sight, providing total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage. The cloud lasts until the end of the bugbear wizard’s next turn, or the bugbear wizard can dismiss it as a minor action.
□ [A] Necrotic Web (standard) ✦ Necrotic, Zone
Area burst 3 within 20; +27 vs. Reflex; 4d6 + 15 necrotic damage, and the target is immobilized (save ends). Hit or Miss: The burst creates a web-filled zone until the end of the encounter or for 5 minutes. The zone is difficult terrain. Any creature in the web at the start of its turn takes 4d6 necrotic damage. Any creature that ends its move in the web is immobilized (save ends).
Predatory Eye (minor)
If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
Time Stop (minor)
The bugbear wizard gains two extra standard actions, which the bugbear wizard can’t use to attack other creatures.
Orb of Imposition (free)
The bugbear wizard can choose one creature suffering from one of the bugbear wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the bugbear wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the bugbear wizard’s current turn, so that it lasts instead until the end of the bugbear wizard’s next turn.

Skills Arcana +23, Insight +22
Str 14 (+14); Dex 17 (+15); Wis 21 (+17);
Con 14 (+14); Int 23 (+18); Cha 13 (+13)
Equipment cloth armor, oversized quarterstaff, orb

-1 Level / +1 Level

Bugbear War Wizard [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +18; Senses Perception +14; low-light
HP 170; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 37; Fortitude 33, Reflex 37, Will 35
Speed 6

● [m] Oversized Quarterstaff (standard) ✦ Weapon
+25 vs. AC; 4d4 + 11 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +27 vs. Reflex; 2d6 + 15 fire damage.
○ [R] Chain Lightning (standard) ✦ Lightning
Ranged 20; +27 vs. Reflex; 4d6 + 15 lightning damage. Hit or Miss: Make a secondary attack against two creatures within 5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +27 vs. Reflex; 2d6 + 15 lightning damage. Tertiary Attack: +27 vs. Reflex; 1d6 + 15 lightning damage.
□ [C] Prismatic Spray (standard) ✦ Fear, Fire, Poison
Close burst 5; targets enemies; +27 vs. Fortitude, Reflex, Will. The bugbear wizard makes only one attack per target, but compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 3d6 + 15 poison damage, and is slowed (save ends).
Reflex: The target takes 3d6 + 15 fire damage, and ongoing 15 fire damage (save ends).
Will: The target is stunned (save ends).
A target might be subject to any, all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing effect separately.
Mass Fly (standard)
The bugbear wizard and each ally within 5 squares gain a speed of fly 8 until the end of the bugbear wizard’s next turn. Sustain Minor: The bugbear wizard can sustain this power until the end of the encounter or for 5 minutes. If the bugbear wizard does not sustain this power, all targets float to the ground without taking falling damage.
Predatory Eye (minor)
If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
Wand of Accuracy (free)
The bugbear wizard gains a +6 bonus to a single attack roll.

Skills Arcana +23, History +23
Str 14 (+14); Dex 23 (+18); Wis 15 (+14);
Con 14 (+14); Int 23 (+18); Cha 13 (+13)
Equipment cloth armor, oversized quarterstaff, wand

-1 Level / +1 Level

Bugbear Isolating Avenger [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +18; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 39; Fortitude 35, Reflex 37, Will 38
Speed 6

● [m] Oversized Greatsword (standard) ✦ Weapon
+27 vs. AC; 2d12 + 12 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +26 vs. AC; 2d8 + 12 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+30 vs. AC; 2d12 + 15 damage, and the bugbear avenger shifts 1 square, sliding the target 1 square into the space the bugbear avenger occupied.
○ [M] Phase Duel (standard) ✦ Weapon
+30 vs. AC; 3d12 + 15 damage, and until the end of the bugbear avenger’s next turn, the bugbear avenger and the target are immobilized. In addition, no other creature has line of sight or line of effect to either the target or the bugbear avenger, both of whom have line of sight and line of effect only to each other. This effect ends if the immobilized condition ends on either the target or the bugbear avenger before the end of the bugbear avenger’s next turn. Hit or Miss: Until the end of the bugbear avenger’s next turn, the bugbear avenger gains a +5 bonus to all defenses against the target’s attacks.
□ [M] Aspect of Death (standard) ✦ Weapon
+30 vs. Fortitude; 6d12 + 15 damage, and the target takes 10 damage at the start of its turn if the bugbear avenger is within 5 squares of it (save ends). Miss: Half damage, and the target takes 5 damage at the start of its turn if the bugbear avenger is within 5 squares of it (save ends).
○ [C] Oath of Enmity (minor)
Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the bugbear avenger regains the use of this power.
Predatory Eye (minor)
If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Oath of the Final Strike (immediate interrupt)
When an attack reduces the bugbear avenger to 0 hit points or fewer and doesn’t kill you.
The bugbear avenger is dying but doesn’t fall unconscious. Until the end of the bugbear avenger’s next turn, the bugbear avenger doesn’t take any damage after the triggering attack, and the bugbear avenger gains a +4 bonus to attack rolls. At the end of the bugbear avenger’s next turn, the bugbear avenger falls unconscious if the bugbear avenger is still dying.
Censure of Retribution
When any enemy other than the bugbear avenger’s oath of enmity target hits the bugbear avenger, the bugbear avenger gains a +5 bonus to damage rolls against the bugbear avenger’s oath of enmity target until the end of the bugbear avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.

Skills Athletics +20, Religion +22
Str 17 (+15); Dex 15 (+14); Wis 23 (+18);
Con 14 (+14); Int 21 (+17); Cha 12 (+13)
Equipment cloth armor, oversized greatsword, oversized javelin, holy symbol

-1 Level / +1 Level

Bugbear Pursuing Avenger [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +18; Senses Perception +18; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 40; Fortitude 35, Reflex 38, Will 38
Speed 6

● [m] Oversized Greatsword (standard) ✦ Weapon
+27 vs. AC; 2d12 + 12 damage.
● [r] Oversized Crossbow (standard) ✦ Weapon
Ranged 15/30; +29 vs. AC; 4d4 + 15 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+30 vs. AC; 2d12 + 15 damage, and if the target doesn’t end its next turn adjacent to the bugbear avenger, the bugbear avenger can shift 7 squares as a free action. The bugbear avenger must end that shift closer to the target.
○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
+30 vs. AC; 4d12 + 15 radiant damage, and if the target is not adjacent to the bugbear avenger at the start of the bugbear avenger’s next turn, the bugbear avenger gains a +4 bonus to attack rolls against it until the end of that turn. During that turn, the bugbear avenger can teleport to a space adjacent to the target as a move action, doing 11 radiant damage to the target.
□ [R] Bond of Destiny (standard) ✦ Psychic, Teleportation
Ranged 20; +27 vs. Will; 6d8 + 15 psychic damage. Miss: Half damage. Hit or Miss: The target suffers a bond of destiny (save ends). Until the bond ends, the bugbear avenger can teleport to a space adjacent to the target as a minor action. The bugbear avenger doesn’t need line of sight to the destination space. Aftereffect: The bugbear avenger can teleport to a space adjacent to the target as a free action once. The bugbear avenger doesn’t need line of sight to the destination space.
○ [C] Oath of Enmity (minor)
Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the bugbear avenger regains the use of this power.
Predatory Eye (minor)
If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
Ghostly Vengeance (minor)
Until the end of the encounter, the bugbear avenger gains phasing, and the bugbear avenger takes half damage from opportunity attacks.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Pursuit
If the bugbear avenger’s oath of enmity target moves away from the bugbear avenger willingly, the bugbear avenger gains a +12 bonus to damage rolls against the target until the end of the bugbear avenger’s next turn.
Armor of Faith
The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.

Skills Religion +18, Stealth +25
Str 17 (+15); Dex 23 (+18); Wis 23 (+18);
Con 14 (+14); Int 13 (+13); Cha 12 (+13)
Equipment cloth armor, oversized greatsword, oversized crossbow, holy symbol

-1 Level / +1 Level

Bugbear Rageblood Barbarian [Level 25 Brute]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +18; low-light
HP 281; Bloodied 140
Healing Surges (+70 hp) ○○○
AC 40; Fortitude 40, Reflex 37, Will 33
Speed 6

● [m] Oversized Greataxe (standard) ✦ Weapon
+30 vs. AC; 4d6 + 16 damage (crit 40 + 6d6).
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d8 + 16 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+30 vs. AC; 4d6 + 3d8 + 16 damage (crit 64 + 6d6). Hit or Miss: Until the start of the bugbear barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the bugbear barbarian. If the bugbear barbarian is raging, attackers do not gain this bonus.
○ [M] Fatal Strike (standard) ✦ Weapon
+30 vs. AC; 8d6 + 21 damage (crit 69 + 6d6), and the target cannot regain hit points until the start of the bugbear barbarian’s next turn.
□ [M] Ash Hammer Rage (standard) ✦ Rage, Weapon
+30 vs. AC; 14d6 + 16 damage (crit 100 + 6d6), and the target is pushed 5 squares. Miss: Half damage, and the target is pushed 1 square. Hit or Miss: The bugbear barbarian enters the rage of the ash hammer. Until the rage ends, whenever the bugbear barbarian hits with an attack, the bugbear barbarian gains 12 temporary hit points. If that attack already grants temporary hit points to the bugbear barbarian, add +2 to the number of temporary hit points the bugbear barbarian gains.
Predatory Eye (minor)
If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
Swift Charge (free)
When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
The bugbear barbarian charges an enemy.
Primal Vigor (immediate interrupt)
When the bugbear barbarian is hit by an attack.
Until the end of the bugbear barbarian’s next turn, the bugbear barbarian gains resist 17 to all damage.
Rageblood Vigor
Whenever the bugbear barbarian’s attack reduces an enemy to 0 hit points, the bugbear barbarian gains 15 temporary hit points.
Barbarian Agility
While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +23, Perception +18
Str 25 (+19); Dex 16 (+15); Wis 13 (+13);
Con 21 (+17); Int 12 (+13); Cha 15 (+14)
Equipment hide armor, oversized greataxe, oversized javelin

-1 Level / +1 Level

Bugbear Thaneborn Barbarian [Level 25 Brute]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +18; low-light
HP 275; Bloodied 137
Healing Surges (+68 hp) ○○○
AC 40; Fortitude 40, Reflex 37, Will 36
Speed 6

● [m] Oversized Greataxe (standard) ✦ Weapon
+30 vs. AC; 4d6 + 16 damage (crit 40 + 6d6).
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d8 + 16 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+30 vs. AC; 4d6 + 3d6 + 16 damage (crit 58 + 6d6). When charging, the bugbear barbarian can use this power in place of a melee basic attack. If the bugbear barbarian is raging, the bugbear barbarian can move 2 extra squares as part of the charge.
○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
+30 vs. AC; 10d6 + 16 damage (crit 76 + 6d6), and each enemy adjacent to the bugbear barbarian takes a –5 penalty to attack rolls until the end of the bugbear barbarian’s next turn.
□ [M] Stone Tempest Rage (standard) ✦ Rage, Thunder, Weapon
+30 vs. AC; 14d6 + 16 thunder damage (crit 100 + 6d6), and the bugbear barbarian knocks the target prone. Miss: Half damage. Hit or Miss: The bugbear barbarian enters the rage of the stone tempest. Until the rage ends, the bugbear barbarian can score a critical hit on a roll of 18–20.
Predatory Eye (minor)
If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
Untouched (minor)
The bugbear barbarian makes a saving throw against each effect on the bugbear barbarian that a save can end. The bugbear barbarian gains a +2 bonus to each saving throw.
○ [C] Roar of Triumph (free) ✦ Fear
When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the bugbear barbarian’s next turn.
Thaneborn Triumph
Whenever the bugbear barbarian bloodies an enemy, the next attack by the bugbear barbarian or an ally against that enemy gains a +5 bonus to the attack roll.
Barbarian Agility
While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +3 bonus to AC and Reflex.

Skills Athletics +23, Perception +18
Str 25 (+19); Dex 16 (+15); Wis 13 (+13);
Con 15 (+14); Int 12 (+13); Cha 21 (+17)
Equipment hide armor, oversized greataxe, oversized javelin

-1 Level / +1 Level

Bugbear Cunning Bard [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +18; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 40; Fortitude 34, Reflex 38, Will 38
Speed 6

● [m] Oversized Longsword (standard) ✦ Weapon
+27 vs. AC; 2d10 + 12 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +27 vs. Will; 2d6 + 15 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the bugbear bard’s next turn.
○ [R] Echoes in Time (standard) ✦ Force, Teleportation
Ranged 10; +27 vs. Reflex; 3d8 + 15 force damage. Each ally within 10 squares of the bugbear bard, as the last action of his or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start of the bugbear bard’s next turn, an ally who teleports using this power also gains a +5 power bonus to all defenses.
□ [C] Frenzied Rhythm (standard) ✦ Charm
Close burst 5; targets enemies; +27 vs. Will; the bugbear bard slides the target 5 squares, the target makes a basic attack as a free action against a creature of the bugbear bard’s choice, and the target is then stunned until the end of the bugbear bard’s next turn. Miss: The target is dazed until the end of the bugbear bard’s next turn.
Predatory Eye (minor)
If the bugbear bard has combat advantage against a target, the bugbear bard deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear bard’s next turn.
○○○ Majestic Word (minor) ✦ Healing
The bugbear bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This power can only be used once per round. The bugbear bard can also slide the target 1 square.
Mirrored Entourage (minor) ✦ Illusion
Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear, the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by 2.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 10 squares of the bugbear bard, the bugbear bard can slide that ally 1 square as a free action.
Skill Versatility
The bugbear bard gains a +1 bonus to untrained skill checks.

Skills Arcana +22, Bluff +23
Str 16 (+15); Dex 15 (+14); Wis 12 (+13);
Con 15 (+14); Int 21 (+17); Cha 23 (+18)
Equipment hide armor, light shield, oversized longsword

-1 Level / +1 Level

Bugbear Valorous Bard [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +14; Senses Perception +18; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 38; Fortitude 36, Reflex 35, Will 38
Speed 5

● [m] Oversized Longsword (standard) ✦ Weapon
+27 vs. AC; 2d10 + 12 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+30 vs. AC; 2d10 + 15 damage, and the target takes a –2 penalty to the defense of the bugbear bard’s choice until the end of the bugbear bard’s next turn.
○ [M] Weal and Woe (standard) ✦ Weapon
+30 vs. AC; 3d10 + 15 damage, and one ally adjacent to the target makes a saving throw with a +5 power bonus and gains a +5 power bonus to his or her next attack roll against the target.
□ [R] Adversarial Song (standard) ✦ Charm, Psychic
Ranged 10; +27 vs. Will; 3d10 + 15 psychic damage. Miss: Half damage. Hit or Miss: Choose an ally within 10 squares of the bugbear bard. The target deals half damage to any of the bugbear bard’s allies except the chosen ally (save ends). In addition, that ally deals 1d10 extra damage on a hit against the target until the end of the encounter.
Predatory Eye (minor)
If the bugbear bard has combat advantage against a target, the bugbear bard deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear bard’s next turn.
○○○ Majestic Word (minor) ✦ Healing
The bugbear bard or one ally within 15 squares can spend a healing surge and regain an additional 4d6 + 6 hit points. This power can only be used once per round. The bugbear bard can also slide the target 1 square.
Elegy Unwritten (immediate interrupt) ✦ Healing
When an ally within 5 squares of the bugbear bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares as a free action.
Virtue of Valor
Once per round, when any ally within 5 squares of the bugbear bard reduces an enemy to 0 hit points or bloodies an enemy, the bugbear bard can grant 10 temporary hit points to that ally as a free action.
Skill Versatility
The bugbear bard gains a +1 bonus to untrained skill checks.

Skills Arcana +19, Athletics +19
Str 16 (+15); Dex 15 (+14); Wis 12 (+13);
Con 21 (+17); Int 15 (+14); Cha 23 (+18)
Equipment chainmail, light shield, oversized longsword

-1 Level / +1 Level

Bugbear Guardian Druid [Level 25 Controller]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +18; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 36, Reflex 35, Will 38
Speed 6

● [m] Oversized Scythe (standard) ✦ Weapon
+26 vs. AC; 4d4 + 12 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+27 vs. Reflex; 2d8 + 15 damage, and the target is slowed until the end of the bugbear druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +27 vs. Fortitude; 2d6 + 9 cold damage, and the target slides 1 square.
○ [A] Stormburst (standard) ✦ Lightning
Area burst 2 within 20; +27 vs. Reflex; 2d6 + 15 lightning damage, and the target is slowed until the end of the bugbear druid’s next turn. Hit or Miss: Until the end of the bugbear druid’s next turn, any creature that enters the area of the burst or starts its turn there takes 5 lightning damage.
□ [A] Primal Storm (standard) ✦ Fire, Lightning, Zone
Area burst 4 within 20; targets enemies; +27 vs. Fortitude; 4d6 + 15 fire and lightning damage, and the primary target is knocked prone. Miss: Half damage. Hit or Miss: The burst creates a zone of raging wind that lasts until the end of the bugbear druid’s next turn. While the zone persists, the bugbear druid can make the following secondary attack, using a square within the zone as the attack’s origin square. Secondary attack: Close burst 1; +27 vs. Reflex; the target cannot stand up during its current turn. Triggered when a prone enemy within the zone stands up. Sustain Minor: The zone persists.
Unyielding Roots (standard) ✦ Healing
The bugbear druid and each ally with 5 squares grows revitalizing roots. Until the end of the bugbear druid’s next turn, each target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he or she regains 5 hit points. Sustain Minor: The effect persists.
Wild Shape (minor) ✦ Polymorph
The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear druid can sustain such powers. The bugbear druid can use this power once per round.
Predatory Eye (minor)
If the bugbear druid has combat advantage against a target, the bugbear druid deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear druid’s next turn.
Primal Guardian
While the bugbear druid is not wearing heavy armor, the bugbear druid can use the bugbear druid’s Constitution modifier in place of the bugbear druid’s Dexterity or Intelligence modifier to determine the bugbear druid’s AC.

Skills Heal +23, Nature +23
Str 16 (+15); Dex 17 (+15); Wis 23 (+18);
Con 21 (+17); Int 13 (+13); Cha 12 (+13)
Equipment hide armor, oversized scythe

-1 Level / +1 Level

Bugbear Predator Druid [Level 25 Controller]

Medium natural humanoid [XP 7000]

Initiative +18; Senses Perception +23; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 40; Fortitude 34, Reflex 38, Will 38
Speed 7

● [m] Oversized Scythe (standard) ✦ Weapon
+26 vs. AC; 4d4 + 12 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+27 vs. Reflex; 2d8 + 15 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +27 vs. Reflex; 2d6 + 9 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the bugbear druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
Close blast 5; targets enemies; +27 vs. Will; 2d8 + 15 psychic damage, and the target is knocked prone and deafened until the end of the bugbear druid’s next turn.
□ [C] Primal Tiger (standard) ✦ Beast Form
Close burst 1; targets visible enemies; +27 vs. Reflex; 6d6 + 15 damage. If the attack hits at least once, the bugbear druid shifts 6 squares. Hit or Miss: Until the end of the encounter, while the bugbear druid is in beast form the bugbear druid can make a melee basic attack as an opportunity action against any enemy that enters a square adjacent to the bugbear druid.
Wild Shape (minor) ✦ Polymorph
The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear druid can sustain such powers. The bugbear druid can use this power once per round.
Predatory Eye (minor)
If the bugbear druid has combat advantage against a target, the bugbear druid deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear druid’s next turn.
Phantom Beast (minor) ✦ Beast Form
Until the end of the encounter, whenever the bugbear druid uses wild shape to change into beast form, the bugbear druid becomes insubstantial and gain phasing until the end of the bugbear druid’s turn.
Primal Predator
While the bugbear druid is not wearing heavy armor, the bugbear druid gains a +1 bonus to the bugbear druid’s speed.

Skills Nature +23, Perception +23
Str 16 (+15); Dex 23 (+18); Wis 23 (+18);
Con 15 (+14); Int 13 (+13); Cha 12 (+13)
Equipment hide armor, oversized scythe

-1 Level / +1 Level

Bugbear Preserving Invoker [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +18; low-light
HP 171; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 39; Fortitude 34, Reflex 37, Will 38
Speed 6

● [m] Oversized Morningstar (standard) ✦ Weapon
+25 vs. AC; 2d12 + 11 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +27 vs. Reflex; 2d8 + 15 radiant damage, and the bugbear invoker slides the target 1 square. The bugbear invoker can use this power as a ranged basic attack.
○ [R] Word of Rebuke (standard)
Ranged 10; +27 vs. Will; 5d6 + 15 damage, and the target is dazed until the end of the bugbear invoker’s next turn. Until the end of the bugbear invoker’s next turn, the target also takes a -5 penalty to attack rolls.
□ [C] Anthem of the First Dawn (standard) ✦ Healing, Radiant
Close burst 10; targets enemies; +27 vs. Will; 6d6 + 15 radiant damage. Miss: Half damage. Hit or Miss: Each ally in the burst can spend a healing surge.
Predatory Eye (minor)
If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
Covenant of Vengeance (minor)
Choose either the bugbear invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter or until the target marks a creature, if a creature attacks the target, the bugbear invoker and the bugbear invoker’s allies gain a +4 power bonus to attack rolls against that creature until the end of the bugbear invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the bugbear invoker hits the bugbear invoker’s ally.
The bugbear invoker gains a +5 bonus to the bugbear invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the bugbear invoker’s next turn.
Covenant of Preservation
When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker can slide an ally within 10 squares of the bugbear invoker 1 square.

Skills Arcana +22, Religion +22
Str 14 (+14); Dex 16 (+15); Wis 23 (+18);
Con 15 (+14); Int 21 (+17); Cha 13 (+13)
Equipment hide armor, oversized morningstar

-1 Level / +1 Level

Bugbear Wrathful Invoker [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +18; low-light
HP 177; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 37; Fortitude 37, Reflex 35, Will 38
Speed 5

● [m] Oversized Morningstar (standard) ✦ Weapon
+25 vs. AC; 2d12 + 11 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +27 vs. Fortitude; 2d10 + 15 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +5 radiant damage. The bugbear invoker can use this power as a ranged basic attack.
○ [A] Vindicating Flames (standard) ✦ Fire
Area burst 2 within 10; +27 vs. Reflex; 2d6 + 15 fire damage, and if the target moves before the end of the bugbear invoker’s next turn, it takes 15 fire damage.
□ [A] Racking Invocation of Pain (standard)
Area burst 2 within 20; +27 vs. Fortitude; 4d8 + 15 damage, and the target is dazed and takes 10 extra damage whenever it is hit by a melee attack (save ends both). Miss: Half damage, and the target is dazed (save ends).
Predatory Eye (minor)
If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
Invoke Heroism (minor)
One ally within 10 squares can take an extra standard action during his or her next turn.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the bugbear invoker hits the bugbear invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
Covenant of Wrath
When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker gains a bonus to the damage roll equal to 1 for each enemy the bugbear invoker attacks with the power.

Skills Endurance +21, Religion +19
Str 14 (+14); Dex 16 (+15); Wis 23 (+18);
Con 21 (+17); Int 15 (+14); Cha 13 (+13)
Equipment chainmail, oversized morningstar

-1 Level / +1 Level

Bugbear Bear Shaman [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +23; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○○
AC 36; Fortitude 37, Reflex 34, Will 38
Speed 6

● [m] Oversized Longspear (standard) ✦ Weapon
Reach 1; +25 vs. AC; 2d12 + 11 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +27 vs. Will; 2d8 + 15 damage, and each ally adjacent to the bugbear shaman’s spirit companion gains 5 temporary hit points.
○ [M] Call to the Primal Protector (standard) ✦ Spirit
Spirit melee 1; +27 vs. Reflex; 2d10 + 15 damage. Until the end of the bugbear shaman’s next turn, any ally takes half damage from any source while adjacent to the bugbear shaman’s spirit companion. Each ally adjacent to the bugbear shaman’s spirit companion gains 6 temporary hit points.
□ [C] Western Wind of Storms (standard) ✦ Lightning, Teleportation
Close blast 5; targets enemies; +27 vs. Reflex; 3d6 + 15 lightning damage, and the bugbear shaman teleports the target 10 squares. Miss: Half damage, and the bugbear shaman teleports the target 5 squares. Hit or Miss: The bugbear shaman teleports each ally in the blast 10 squares.
Call Spirit Companion (minor) ✦ Conjuration
The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears, and the bugbear shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
Predatory Eye (minor)
If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
○○○ Healing Spirit (minor) ✦ Healing
The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the bugbear shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
Doorway to the Spirit World (minor) ✦ Zone
Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within the zone, the bugbear shaman and the bugbear shaman’s allies are insubstantial.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +27 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the bugbear shaman’s spirit companion regains 6 hit points.
Protector Spirit
Any ally adjacent to the bugbear shaman’s spirit companion regains 5 additional hit points when he or she uses second wind or when the bugbear shaman uses a healing power on him or her.

Skills Nature +23, Perception +23
Str 15 (+14); Dex 16 (+15); Wis 23 (+18);
Con 21 (+17); Int 15 (+14); Cha 12 (+13)
Equipment leather armor, oversized longspear

-1 Level / +1 Level

Bugbear Panther Shaman [Level 25 Controller (Leader)]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +23; low-light
HP 223; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 38; Fortitude 34, Reflex 36, Will 38
Speed 6

● [m] Oversized Longspear (standard) ✦ Weapon
Reach 1; +25 vs. AC; 2d12 + 11 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +27 vs. Fortitude; 2d10 + 15 damage, and until the end of the bugbear shaman’s next turn, the bugbear shaman’s spirit companion can flank with the bugbear shaman and the bugbear shaman’s allies. If the target is bloodied, the bugbear shaman gains a +2 bonus to the attack roll.
○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
Spirit melee 1; +27 vs. Fortitude; 4d6 + 15 damage. Until the end of the bugbear shaman’s next turn, when any ally adjacent to the bugbear shaman’s spirit companion misses with an at-will or an encounter attack power, that attack deals 1d10 + 5 damage.
□ [R] Spirit of the Laughing Wanderer (standard) ✦ Psychic
Ranged 10; +27 vs. Will; 3d10 + 15 psychic damage, and the target is stunned (save ends). Aftereffect: The enemy nearest to the target is stunned (save ends). Miss: Half damage, and the target is dazed and slowed (save ends both). Aftereffect: The enemy nearest to the target is dazed and slowed (save ends both).
Call the Dead (standard) ✦ Healing
Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed no death saving throws during this encounter.
Call Spirit Companion (minor) ✦ Conjuration
The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 22 damage to the spirit, the spirit disappears, and the bugbear shaman takes 17 damage. Otherwise, the spirit is unaffected by the attack.
Predatory Eye (minor)
If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
○○○ Healing Spirit (minor) ✦ Healing
The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the bugbear shaman’s spirit companion, other than the target, regains 5d6 hit points. This power can only be used once per round.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +27 vs. Reflex; 2d10 + 15 damage.
Stalker Spirit
Any ally adjacent to the bugbear shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.

Skills Nature +23, Perception +23
Str 15 (+14); Dex 16 (+15); Wis 23 (+18);
Con 15 (+14); Int 21 (+17); Cha 12 (+13)
Equipment leather armor, oversized longspear

-1 Level / +1 Level

Bugbear Chaos Sorcerer [Level 25 Artillery]

Medium natural humanoid [XP 7000]

Initiative +18; Senses Perception +13; low-light
HP 170; Bloodied 85
Healing Surges (+42 hp) ○○○
AC 37; Fortitude 34, Reflex 37, Will 39
Speed 6

● [r] Oversized Dagger (standard) ✦ Weapon
Ranged 5/10; +30 vs. AC; 2d6 + 15 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +27 vs. Will; 2d10 + 25 psychic damage and if the bugbear sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +27 vs. Will; 1d6 + 19 psychic damage. If the bugbear sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The bugbear sorcerer can attack a creature only once with a single use of this power.
○ [R] Plates of Ice (standard) ✦ Cold
Ranged 20; +27 vs. Fortitude; 4d6 + 25 cold damage, and the target is weakened until the end of the bugbear sorcerer’s next turn. If the bugbear sorcerer rolled an even number on the attack roll, each creature adjacent to the target takes 1d6 + 19 cold damage.
□ [R] Words of Chaos (standard) ✦ Charm, Psychic
Ranged 10; +27 vs. Will; 4d12 + 25 psychic damage. Hit or Miss: When the target makes an attack roll for a melee or a ranged attack, the bugbear sorcerer can make a secondary attack against the target if it is within 10 squares of the bugbear sorcerer (save ends): +27 vs. Will; the target must choose a different creature to target with its attack if it can. Otherwise, its attack is unaffected by this secondary attack. If the bugbear sorcerer rolled an even number on the secondary attack roll, the bugbear sorcerer chooses the creature that the target attacks.
Predatory Eye (minor)
If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
Wind Shape (minor) ✦ Polymorph
Until the end of the bugbear sorcerer’s next turn, the bugbear sorcerer becomes insubstantial, the bugbear sorcerer gains a fly speed equal to the bugbear sorcerer’s speed, and the bugbear sorcerer can hover.
Chaos Power
The bugbear sorcerer gains a +10 bonus to the damage rolls of arcane powers.
Unfettered Power
When the bugbear sorcerer rolls a natural 20 on an attack roll for an arcane power, the bugbear sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the bugbear sorcerer rolls a natural 1 on an attack roll for an arcane power, the bugbear sorcerer must push each creature within 5 squares of the bugbear sorcerer 1 square.

Skills Arcana +18, Bluff +23
Str 17 (+15); Dex 23 (+18); Wis 12 (+13);
Con 14 (+14); Int 13 (+13); Cha 23 (+18)
Equipment cloth armor, oversized dagger

-1 Level / +1 Level

Bugbear Dragon Sorcerer [Level 25 Skirmisher]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +13; low-light
HP 222; Bloodied 111
Healing Surges (+55 hp) ○○○
AC 37; Fortitude 37, Reflex 34, Will 39
Speed 6

● [m] Oversized Quarterstaff (standard) ✦ Weapon
+29 vs. AC; 4d4 + 15 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +27 vs. Reflex; 2d8 + 25 fire damage. The next enemy that hits the bugbear sorcerer with a melee attack before the end of the bugbear sorcerer’s next turn takes 6 fire damage.
○ [C] Black Breath (standard) ✦ Acid
Close blast 3; +27 vs. Reflex; 5d6 + 25 acid damage. Until the end of the bugbear sorcerer’s next turn, the target doesn’t have line of sight to any creature more than 3 squares away from it.
□ [C] Draconic Incarnation (standard)
Close blast 5; +27 vs. Reflex; 7d6 + 25 damage. Choose a damage type: acid, cold, fire, lightning, poison, or thunder. The attack deals damage of this type to each target. Miss: Half damage. Hit or Miss: Until the end of the encounter, once during each of the bugbear sorcerer’s turns, the bugbear sorcerer can slide one enemy within 3 squares of the bugbear sorcerer 2 squares as a free action.
Predatory Eye (minor)
If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
Platinum Scales (immediate interrupt)
When the bugbear sorcerer is hit by an attack.
Until the end of the encounter, the bugbear sorcerer gains a +6 power bonus to all defenses.
Draconic Power
The bugbear sorcerer gains a +10 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the bugbear sorcerer is not wearing heavy armor, the bugbear sorcerer can use the bugbear sorcerer’s Strength modifier in place of the bugbear sorcerer’s Dexterity or Intelligence modifier to determine the bugbear sorcerer’s AC.

Skills Arcana +18, Athletics +23
Str 23 (+18); Dex 17 (+15); Wis 12 (+13);
Con 14 (+14); Int 13 (+13); Cha 23 (+18)
Equipment cloth armor, oversized quarterstaff

-1 Level / +1 Level

Bugbear Earth Warden [Level 25 Brute]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +19; low-light
HP 281; Bloodied 140
Healing Surges (+70 hp) ○○○
AC 41; Fortitude 39, Reflex 36, Will 34
Speed 6

● [m] Oversized Battleaxe (standard) ✦ Weapon
+30 vs. AC; 2d12 + 16 damage.
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d8 + 16 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+30 vs. AC; 2d12 + 16 damage, and the bugbear warden gains a +1 power bonus to AC until the end of the bugbear warden’s next turn.
○ [C] Nature’s Ally (standard) ✦ Weapon
Close burst 3; targets one creature in burst; +30 vs. Reflex; the bugbear warden pulls the target 2 squares to a space that must be adjacent to the bugbear warden. Make a secondary attack against the target. Secondary Attack: +32 vs. AC; 3d12 + 16 damage. Special: If either attack hits, the target is also slowed until the start of the bugbear warden’s next turn.
Predatory Eye (minor)
If the bugbear warden has combat advantage against a target, the bugbear warden deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warden’s next turn.
Panacea (minor)
The bugbear warden makes a saving throw with a +4 power bonus. The bugbear warden also gains a +4 power bonus to saving throws until the end of the encounter.
Form of the Jungle Lord (minor) ✦ Polymorph
The bugbear warden assumes the guardian form of the jungle lord until the end of the encounter. While the bugbear warden is in this form, the bugbear warden gains a climb speed equal to the bugbear warden’s speed and a +2 bonus to Reflex. In addition, whenever the bugbear warden hits a target with a melee attack, the bugbear warden slides the target 2 squares. If that attack already pulls, pushes, or slides the target, the bugbear warden slides the target 2 squares after that forced movement. Once during this encounter, the bugbear warden can make the following attack while the bugbear warden is in this form as a standard action.
Secondary Attack: +30 vs. AC; 4d12 + 16 damage, and the bugbear warden slides the target 1 square. Miss: Half damage.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the bugbear warden that is within 5 squares of the bugbear warden makes an attack that does not include the bugbear warden as a target.
Targets the triggering enemy; The bugbear warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Earthstrength
When the bugbear warden uses the bugbear warden’s second wind, the bugbear warden gains an additional +5 bonus to AC. The bonus lasts until the end of the bugbear warden’s next turn.
Font of Life
At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn. If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end of the bugbear warden’s turn.
Nature’s Wrath
Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark lasts until the end of the bugbear warden’s next turn.

Skills Athletics +21, Perception +19
Str 25 (+19); Dex 16 (+15); Wis 15 (+14);
Con 21 (+17); Int 12 (+13); Cha 13 (+13)
Equipment hide armor, heavy shield, oversized battleaxe, oversized javelin

-1 Level / +1 Level

Bugbear Wild Warden [Level 25 Brute]

Medium natural humanoid [XP 7000]

Initiative +15; Senses Perception +22; low-light
HP 275; Bloodied 137
Healing Surges (+68 hp) ○○○
AC 39; Fortitude 39, Reflex 34, Will 37
Speed 6

● [m] Oversized Greataxe (standard) ✦ Weapon
+30 vs. AC; 4d6 + 16 damage (crit 40 + 6d6).
● [r] Oversized Javelin (standard) ✦ Weapon
Ranged 10/20; +30 vs. AC; 2d8 + 16 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+30 vs. AC; 4d6 + 16 damage (crit 40 + 6d6), and the target is slowed until the end of the bugbear warden’s next turn.
○ [M] Startling Savagery (standard) ✦ Weapon
+30 vs. AC; 6d6 + 16 damage (crit 52 + 6d6), and the target is dazed until the end of the bugbear warden’s next turn. Until the end of the bugbear warden’s next turn, the bugbear warden gains a +5 power bonus to attack rolls.
Predatory Eye (minor)
If the bugbear warden has combat advantage against a target, the bugbear warden deals +3d6 damage on the next attack against that target. This bonus must be applied before the end of the bugbear warden’s next turn.
Renewal (minor) ✦ Healing
The bugbear warden spends a healing surge. In addition, the bugbear warden regains the use of an encounter attack power the bugbear warden has already used during this encounter.
Form of the Blood Wolf (minor) ✦ Polymorph
The bugbear warden assumes the guardian form of the blood wolf until the end of the encounter. While the bugbear warden is in this form, the bugbear warden gains a +2 bonus to speed and a +4 bonus to damage rolls for melee attacks against bloodied targets. In addition, if the bugbear warden has combat advantage against a target that the bugbear warden hits with a melee attack, the bugbear warden can knock that target prone. Once during this encounter, the bugbear warden can make the following attack while the bugbear warden is in this form as a standard action.
Secondary Attack: +30 vs. AC; 10d6 + 16 damage (crit 76 + 6d6), and the target grants combat advantage to the bugbear warden (save ends). Miss: Half damage, and the target grants combat advantage to the bugbear warden until the end of the bugbear warden’s next turn.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the bugbear warden makes an attack that does not include the bugbear warden as a target.
Targets the triggering enemy; +30 vs. Fortitude; 4d6 + 16 damage (crit 40 + 6d6), and the target grants combat advantage to the bugbear warden and the bugbear warden’s allies until the end of the bugbear warden’s next turn.
Wildblood
When the bugbear warden uses the bugbear warden’s second wind, each enemy marked by the bugbear warden takes an additional -5 penalty to attack rolls for attacks that don’t include the bugbear warden as a target, until the end of the bugbear warden’s next turn.
Font of Life
At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn. If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end of the bugbear warden’s turn.
Nature’s Wrath
Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark lasts until the end of the bugbear warden’s next turn.

Skills Athletics +23, Perception +22
Str 25 (+19); Dex 16 (+15); Wis 21 (+17);
Con 15 (+14); Int 12 (+13); Cha 13 (+13)
Equipment hide armor, oversized greataxe, oversized javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.