Bugbear NPCs [Level 26]
Bugbear Battle Cleric [Level 26 Controller (Leader)]
Medium natural humanoid [XP 9000]
Initiative +15; Senses Perception +18; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 40, Reflex 35, Will 40
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +32 vs. AC; 2d12 + 17 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d8 + 17 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +32 vs. AC; 2d12 + 17 damage, and one ally within 5 squares gains a +7 power bonus to melee attack rolls against the target
until the end of the bugbear cleric’s next turn.
- ○ [M] Haunting Strike (standard) ✦ Weapon
- +34 vs. AC; 4d12 + 17 damage. The next attack roll the bugbear cleric makes against the target gains a +2 power bonus.
- □ [M] Nimbus of Doom (standard) ✦ Radiant, Weapon
- +32 vs. AC; 6d12 + 17 radiant damage. Hit or Miss: The target takes a –2 penalty to all defenses (save ends).
- □ Purify (standard)
- Every effect that a save can end is removed from the bugbear cleric and each ally within 10 squares.
- ○ Predatory Eye (minor)
- If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The bugbear cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear
cleric’s next turn.
Skills Heal +23, Religion +19
Str 25 (+20); Dex 15 (+15); Wis 21 (+18);
Con 14 (+15); Int 12 (+14); Cha 15 (+15)
Equipment chainmail, oversized morningstar, oversized javelin
-1 Level / +1 Level
Bugbear Devoted Cleric [Level 26 Controller (Leader)]
Medium natural humanoid [XP 9000]
Initiative +15; Senses Perception +19; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 36, Reflex 35, Will 41
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +28 vs. AC; 2d12 + 13 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d8 + 13 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +29 vs. Reflex; 2d8 + 16 radiant damage, and one ally the bugbear cleric can see gains a +2 power bonus to his or
her next attack roll against the target.
- ○ [A] Healing Torch (standard) ✦ Healing, Radiant
- Area burst 5 within 10; targets enemies; +29 vs. Will; 3d8 + 16 radiant damage. Hit or Miss: The bugbear cleric and
each ally in the burst gain a +5 power bonus to AC until the end of the bugbear cleric’s next turn and can spend a healing
surge. Add +5 to the hit points regained.
- □ [C] Sacred Word (standard) ✦ Psychic
- Close burst 5; targets enemies; +29 vs. Fortitude; 4d10 + 16 psychic damage, and the target is stunned until the end of the
bugbear cleric’s next turn. Miss: Half damage, and the target is not stunned.
- □ Clarion Call of the Astral Sea (standard) ✦ Healing, Teleportation
- The bugbear cleric or one willing ally within 10 squares teleports away to a safe location in the Astral Sea and regains hit
points up to its maximum. While it is away, the target can perceive the surroundings of its previous location, but it can’t
take any actions. At the start of its next turn, it returns to an unoccupied space chosen by the bugbear cleric within 5 squares
of its previous location.
- ○ Predatory Eye (minor)
- If the bugbear cleric has combat advantage against a target, the bugbear cleric deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The bugbear cleric or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This power
can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The bugbear cleric gains a +1 bonus to the bugbear cleric’s next attack roll or saving throw before the end of the bugbear
cleric’s next turn.
Skills Heal +24, Religion +19
Str 17 (+16); Dex 15 (+15); Wis 23 (+19);
Con 14 (+15); Int 12 (+14); Cha 21 (+18)
Equipment chainmail, oversized morningstar, oversized javelin
-1 Level / +1 Level
Bugbear Greatweapon Fighter [Level 26 Soldier]
Medium natural humanoid [XP 9000]
Initiative +16; Senses Perception +15; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 40; Fortitude 42, Reflex 36, Will 35
Speed 5
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +32 vs. AC; 4d6 + 17 damage (crit 41 + 6d6).
- ● [r] Oversized Handaxe (standard) ✦ Weapon
- Ranged 5/10; +32 vs. AC; 2d8 + 17 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +32 vs. AC; 4d6 + 17 damage (crit 41 + 6d6). Miss: 7 damage.
- ○ [M] Hack’n’ Slash (standard) ✦ Weapon
- +32 vs. AC; 8d6 + 22 damage (crit 70 + 6d6).
- □ [M] Reign of Terror (standard) ✦ Reliable, Weapon
- +32 vs. AC; 12d6 + 17 damage (crit 89 + 6d6), and all of the bugbear fighter’s enemies that the bugbear fighter can see are
marked until the end of the bugbear fighter’s next turn. Miss: The power is not expended.
- ○ Predatory Eye (minor)
- If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
- □ No Surrender (no action) ✦ Healing
- When the bugbear fighter’s hit points drop to 0 or lower.
The bugbear fighter regains hit points up to one-half the bugbear fighter’s maximum hit points. However, the bugbear fighter
takes a –2 penalty to attack rolls until the end of the encounter.
- Combat Challenge
- Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include
the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +25, Intimidate +21
Str 25 (+20); Dex 17 (+16); Wis 14 (+15);
Con 21 (+18); Int 12 (+14); Cha 13 (+14)
Equipment scale armor, oversized greataxe, oversized handaxe
-1 Level / +1 Level
Bugbear Guardian Fighter [Level 26 Soldier]
Medium natural humanoid [XP 9000]
Initiative +19; Senses Perception +15; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 42, Reflex 41, Will 35
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +33 vs. AC; 2d10 + 17 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d8 + 17 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+33 vs. AC; 2d10 + 17 damage, and the target is pushed 1 square if it is the bugbear fighter’s size, smaller than the bugbear
fighter, or one size category larger. The bugbear fighter can shift into the space that the target occupied.
- ○ [M] Fangs of Steel (standard) ✦ Weapon
- +33 vs. AC; 3d10 + 23 damage, and make a secondary attack against one creature adjacent to the primary target and within the
bugbear fighter’s melee reach. Secondary Attack: +33 vs. AC; 2d10 + 23 damage.
- ○ Predatory Eye (minor)
- If the bugbear fighter has combat advantage against a target, the bugbear fighter deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear fighter’s next turn.
- □ Act of Desperation (minor)
- When an ally within 10 squares is dying.
The bugbear fighter gains an action point that the bugbear fighter must spend during the bugbear fighter’s current turn.
- □ Reaper’s Stance (minor) ✦ Stance, Weapon
- Whenever the bugbear fighter uses a fighter power, the bugbear fighter can score a critical hit on a roll of 19–20, and the
bugbear fighter gains a +6 power bonus to damage rolls. Any enemy that starts its turn adjacent to the bugbear fighter takes
1d10 + 10 damage damage and ongoing 10 damage (save ends), as long as the bugbear fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the bugbear fighter uses another stance power.
- Combat Challenge
- Every time the bugbear fighter attacks an enemy, the bugbear fighter can mark that target, whether the attack hits or misses.
The mark lasts until the end of the bugbear fighter’s next turn. If the marked creature makes an attack that doesn’t include
the bugbear fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent
to the bugbear fighter and shifts or makes an attack that does not include the bugbear fighter, the bugbear fighter can make
a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +20, Intimidate +21
Str 25 (+20); Dex 23 (+19); Wis 14 (+15);
Con 15 (+15); Int 12 (+14); Cha 13 (+14)
Equipment scale armor, heavy shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Avenging Paladin [Level 26 Soldier]
Medium natural humanoid [XP 9000]
Initiative +15; Senses Perception +15; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 41, Reflex 36, Will 39
Speed 5
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +33 vs. AC; 2d12 + 17 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d8 + 17 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +33 vs. AC; 2d12 + 17 radiant damage. If the bugbear paladin has marked the target, the bugbear paladin gains a +2 bonus to
the damage roll.
- ○ [M] Resounding Smite (standard) ✦ Thunder, Weapon
- +33 vs. AC; 3d12 + 17 thunder damage, the target is knocked prone, and make a secondary attack against each enemy adjacent
to the bugbear paladin other than the primary target. Secondary Attack: +33 vs. AC; 1d12 + 17 thunder damage, and the
target is knocked prone.
- □ [M] Exalted Retribution (standard) ✦ Weapon
- +33 vs. AC; 4d12 + 17 damage. Miss: Half damage. Hit or Miss: The target provokes an opportunity attack from
the bugbear paladin when it attacks (save ends). The bugbear paladin gains a +2 bonus to the opportunity attack roll and deals
an extra 1d12 damage.
- ● Divine Challenge (minor) ✦ Radiant
- The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 14 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Predatory Eye (minor)
- If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
- □□ Lay on Hands (minor) ✦ Healing
- The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Cleansing Burst (minor)
- The bugbear paladin and each ally within 5 squares make a saving throw against each effect that a save can end. Any penalties
to attack rolls or defenses affecting the targets are removed.
Skills Intimidate +25, Religion +19
Str 25 (+20); Dex 15 (+15); Wis 15 (+15);
Con 14 (+15); Int 12 (+14); Cha 21 (+18)
Equipment plate armor, oversized greatsword, oversized javelin
-1 Level / +1 Level
Bugbear Protecting Paladin [Level 26 Soldier]
Medium natural humanoid [XP 9000]
Initiative +15; Senses Perception +15; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 43; Fortitude 40, Reflex 38, Will 40
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 16 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +31 vs. AC; 2d8 + 16 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 16 damage, and the bugbear paladin gains 2 temporary hit points.
- ○ [R] Here Waits Thy Doom (standard) ✦ Radiant
- Ranged 5; +29 vs. Will; 4d10 + 16 radiant damage, and the target is pulled 2 squares.
- □ [C] To the Nine Hells with You (standard) ✦ Fire
- Close burst 5; targets enemies; +29 vs. Will; 6d6 + 16 damage Miss: Half damage. Hit or Miss: The target suffers
ongoing 10 fire damage (save ends). The target is marked until the end of the bugbear paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The bugbear paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the bugbear
paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack,
it takes 15 radiant damage. The bugbear paladin must engage the target by attacking it or ending the turn adjacent to it,
or the mark ends. The mark also ends if the bugbear paladin challenges another target. Divine Challenge can only be used once
per round.
- ○ Predatory Eye (minor)
- If the bugbear paladin has combat advantage against a target, the bugbear paladin deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear paladin’s next turn.
- □□ Lay on Hands (minor) ✦ Healing
- The bugbear paladin spends a healing surge but regains no hit points. Instead, one creature touched by the bugbear paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ United in Faith (minor) ✦ Healing
- The bugbear paladin and each ally within 5 squares can spend a healing surge.
Skills Intimidate +26, Religion +19
Str 23 (+19); Dex 15 (+15); Wis 15 (+15);
Con 14 (+15); Int 12 (+14); Cha 23 (+19)
Equipment plate armor, heavy shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Archer Ranger [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +20; Senses Perception +20; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 43; Fortitude 40, Reflex 41, Will 35
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 16 damage.
- ● [m] Off-hand Oversized Short Sword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Oversized Longbow (standard) ✦ Weapon
- Ranged 20/40; +32 vs. AC; 2d12 + 17 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword/Oversized Short Sword: +32/+32 vs. AC; 2d10 + 10 damage
(main)/2d8 + 10 damage (off-hand).
Oversized Longbow: Ranged 20/40; +32 vs. AC (twice); 2d12 + 10 damage.
- ○ [R] Hammer Shot (standard) ✦ Weapon
- Ranged 20/40; +32 vs. Fortitude; 4d12 + 17 damage, and the target is pushed 4 squares.
- □ [C] Unstoppable Arrows (standard) ✦ Weapon
- Close blast 5; targets enemies; +32 vs. AC; 3d12 + 17 damage. Miss: Half damage.
- □ Forest Ghost (standard) ✦ Illusion
- When it is not the bugbear ranger’s turn, enemies treat the bugbear ranger as invisible if the bugbear ranger has cover or
concealment from them. An enemy still knows the square occupied by the bugbear ranger if it saw the bugbear ranger in that
square at any point during a round. This effect lasts until the end of the encounter or for 5 minutes.
- ● Hunter’s Quarry (minor)
- The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this
quarry, the bugbear ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until
the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry
at a time.
- ○ Predatory Eye (minor)
- If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
- Archer Fighting Style
- The bugbear ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The bugbear ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +20, Stealth +26
Str 23 (+19); Dex 25 (+20); Wis 15 (+15);
Con 14 (+15); Int 12 (+14); Cha 13 (+14)
Equipment hide armor, oversized longsword, oversized short sword, oversized longbow
-1 Level / +1 Level
Bugbear Two-Blade Ranger [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +19; Senses Perception +20; low-light
HP 245; Bloodied 122
Healing Surges (+61 hp) ○○○
AC 42; Fortitude 41, Reflex 40, Will 35
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +33 vs. AC; 2d10 + 17 damage.
- ● [m] Off-hand Oversized Longsword (standard) ✦ Weapon
- +33 vs. AC; 2d10 + 17 damage.
- ● [r] Oversized Longbow (standard) ✦ Weapon
- Ranged 20/40; +31 vs. AC; 2d12 + 16 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Oversized Longsword/Oversized Longsword: +33/+33 vs. AC; 2d10 + 10 damage
(main)/2d10 + 10 damage (off-hand).
Oversized Longbow: Ranged 20/40; +31 vs. AC (twice); 2d12 + 10 damage.
- ○ [M] Cloak of Thorns (standard) ✦ Weapon
-
Two attacks against one or two creatures.
Oversized Longsword (main): +33 vs. AC; 2d10 + 17 damage.
Oversized
Longsword (off hand): +33 vs. AC; 2d10 + 17 damage.
If one attack hits, the target takes a –2 penalty to attack
rolls until the end of the bugbear ranger’s next turn. If both attacks hit the same target, this penalty worsens to –4. Hit
or Miss: If any adjacent creature makes an attack against the bugbear ranger and misses before the start of the bugbear
ranger’s next turn, make a melee basic attack against it with both the bugbear ranger’s main weapon and the bugbear ranger’s
off-hand weapon as an immediate reaction.
- □ [M/R] Bloodstorm (standard) ✦ Weapon
- Two attacks on one creature.
Oversized Longsword/Oversized Longsword: +33/+33 vs. AC; 2d10 + 17 damage (main)/2d10
+ 17 damage (off-hand).
Oversized Longbow: Ranged 20/40; +31 vs. AC (twice); 2d12 + 16 damage.
Miss:
Half damage per attack. Hit or Miss: After making these attacks, the bugbear ranger can shift 2 squares.
- ● Hunter’s Quarry (minor)
- The bugbear ranger can designate the nearest visible enemy as the bugbear ranger’s quarry. Once per round when hitting this
quarry, the bugbear ranger can deal an extra 3d6 damage. This effect remains active until the end of the encounter or until
the bugbear ranger designates a different target as the quarry. The bugbear ranger can only designate one enemy as quarry
at a time.
- ○ Predatory Eye (minor)
- If the bugbear ranger has combat advantage against a target, the bugbear ranger deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear ranger’s next turn.
- □ Hit the Dirt (immediate interrupt)
- When the bugbear ranger is hit by an area attack or a close attack.
Shift 2 squares.
- Two-Blade Fighting Style
- The bugbear ranger can wield a one-handed weapon in the bugbear ranger’s off hand as if it were an off-hand weapon. In addition,
the bugbear ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The bugbear ranger gains an additional +15 hit points.
Skills Nature +20, Perception +20
Str 25 (+20); Dex 23 (+19); Wis 15 (+15);
Con 14 (+15); Int 12 (+14); Cha 13 (+14)
Equipment hide armor, oversized longsword, oversized longsword, oversized longbow
-1 Level / +1 Level
Bugbear Brawny Rogue [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +20; Senses Perception +14; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 39, Reflex 42, Will 35
Speed 6
- ● [m] Oversized Short Sword (standard) ✦ Weapon
- +32 vs. AC; 2d8 + 16 damage.
- ● [r] Oversized Shuriken (standard) ✦ Weapon
- Ranged 6/12; +33 vs. AC; 2d6 + 17 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +33 vs. Reflex; 2d8 + 17 damage.
- □ [M] Ghost on the Wind (standard) ✦ Weapon
- +33 vs. Will; 6d8 + 17 damage, and the bugbear rogue becomes invisible. The bugbear rogue shifts into any square adjacent
to the target and reappear at the start of the bugbear rogue’s next turn. The bugbear rogue has combat advantage against the
target until the end of the bugbear rogue’s next turn. Miss: Half damage, the bugbear rogue can shift 1 square to another
square adjacent to the target, and the bugbear rogue has combat advantage against the target until the end of the bugbear
rogue’s next turn.
- ○ Dazzling Acrobatics (move)
- The bugbear rogue can shift twice the bugbear rogue’s speed. The bugbear rogue can climb at full speed as part of this move.
If an enemy attacks the bugbear rogue while the bugbear rogue shifts, the bugbear rogue gains a +4 bonus to AC against that
attack.
- ○ Predatory Eye (minor)
- If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
- ○ [M] Scorpion Strike (immediate reaction) ✦ Weapon
- When an ally damages a creature adjacent to the bugbear rogue.
Targets the creature the bugbear rogue’s ally damaged; +33 vs. AC; 2d8 + 17 damage.
- First Strike
- At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the bugbear rogue deals an extra 5d6 damage.
Skills Acrobatics +25, Thievery +25
Str 23 (+19); Dex 25 (+20); Wis 13 (+14);
Con 14 (+15); Int 12 (+14); Cha 15 (+15)
Equipment leather armor, oversized short sword, oversized shuriken
-1 Level / +1 Level
Bugbear Trickster Rogue [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +20; Senses Perception +19; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 36, Reflex 42, Will 38
Speed 6
- ● [m] Oversized Short Sword (standard) ✦ Weapon
- +29 vs. AC; 2d8 + 13 damage.
- ● [r] Oversized Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d8 + 17 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Oversized Short Sword: +33 vs. AC; 2d8 + 17 damage.
Oversized Hand Crossbow: Ranged 10/20; +32 vs. AC;
2d8 + 17 damage.
The bugbear rogue can move 2 squares before the attack.
- ○ [M/R] Knave’s Gambit (standard) ✦ Weapon
- Oversized Short Sword: +33 vs. AC; 4d8 + 17 damage.
Oversized Hand Crossbow: Ranged 10/20; +32 vs. AC;
4d8 + 17 damage.
Miss: The target makes a melee basic attack as a free action against an adjacent target other
than the bugbear rogue. The bugbear rogue chooses the target of its attack.
- □ [M/R] Hamstring (standard) ✦ Weapon
- Oversized Short Sword: +33 vs. AC; 4d8 + 17 damage.
Oversized Hand Crossbow: Ranged 10/20; +32 vs. AC;
4d8 + 17 damage.
Hit: The target takes ongoing 10 damage and is slowed (save ends both). Miss: Half damage,
and the target takes ongoing 5 damage and is slowed (save ends both).
- ○ Predatory Eye (minor)
- If the bugbear rogue has combat advantage against a target, the bugbear rogue deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear rogue’s next turn.
- □ Hide from the Light (minor)
- The bugbear rogue must already be hidden to use this power. The bugbear rogue is invisible until the end of the encounter
or until the bugbear rogue ends the effect by moving more than 2 squares in a turn or by making any attack other than a basic
attack or an at-will attack.
- First Strike
- At the start of an encounter, the bugbear rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the bugbear rogue’s weapon damage die increases by one size. When wielding a dagger, the bugbear
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the bugbear rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue
weapon, the bugbear rogue deals an extra 5d6 damage.
Skills Stealth +27, Thievery +25
Str 17 (+16); Dex 25 (+20); Wis 13 (+14);
Con 14 (+15); Int 12 (+14); Cha 21 (+18)
Equipment leather armor, oversized short sword, oversized hand crossbow
-1 Level / +1 Level
Bugbear Fey-Pact Warlock [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +15; Senses Perception +15; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 40; Fortitude 35, Reflex 39, Will 40
Speed 6
- ● [m] Oversized Spear (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 2d6 + 16 psychic damage, and the bugbear warlock is invisible to the target until the start of the
bugbear warlock’s next turn.
- ○ [R] Thorns of Venom (standard) ✦ Poison
- Ranged 10; +29 vs. Fortitude; 3d8 + 16 poison damage, and the target is immobilized and takes a –6 penalty to AC and Reflex
defense until the end of the bugbear warlock’s next turn.
- □ [R] Curse of the Twin Princes (standard) ✦ Illusion, Psychic
- Ranged 5; +29 vs. Will; 4d10 + 16 psychic damage. Until the end of the encounter, every time the bugbear warlock takes damage,
the bugbear warlock makes a +29 vs. Will attack against the target; if the attack hits, the bugbear warlock takes half damage
and the target takes the other half. Hit or Miss: Until the end of the encounter, whenever the bugbear warlock is adjacent
to the target, the images of the bugbear warlock both begin to flow together, such that anyone who attacks one has a 50% chance
of accidentally hitting the other instead.
- □ Raven’s Glamor (move) ✦ Illusion, Teleportation
- The bugbear warlock becomes invisible until the start of the bugbear warlock’s next turn and teleports 20 squares. The bugbear
warlock leaves behind an illusory image of the bugbear warlock that persists as long as the bugbear warlock is invisible.
This image stands in place, takes no actions, and uses the bugbear warlock’s defenses if it is attacked. If the illusion is
touched or takes any damage, it dissolves into a pile of dead leaves. If the bugbear warlock makes an attack, the bugbear
warlock becomes visible. Sustain Standard: The bugbear warlock remains invisible as long as the bugbear warlock doesn’t
make an attack.
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock can immediately teleport 3 squares.
Skills Arcana +23, Bluff +24
Str 14 (+15); Dex 15 (+15); Wis 14 (+15);
Con 15 (+15); Int 21 (+18); Cha 23 (+19)
Equipment leather armor, oversized spear
-1 Level / +1 Level
Bugbear Infernal-Pact Warlock [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +16; Senses Perception +14; low-light
HP 239; Bloodied 119
Healing Surges (+59 hp) ○○○
AC 40; Fortitude 39, Reflex 39, Will 36
Speed 6
- ● [m] Oversized Mace (standard) ✦ Weapon
- +27 vs. AC; 2d10 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +29 vs. Reflex; 2d6 + 16 fire damage. If the bugbear warlock takes damage before the end of the bugbear warlock’s
next turn, the target takes an extra 2d6 + 16 fire damage.
- ○ [C] Spiteful Darts (standard)
- Close blast 5; +29 vs. Reflex; 4d8 + 16 damage, and the target is pushed 8 squares.
- □ [R] Tartarean Tomb (standard)
- Ranged 10; +29 vs. Reflex; 5d10 + 16 damage, and the target is entombed (save ends). An entombed target is immobilized and
lacks line of sight and line of effect to any space other than its own. All creatures other than the bugbear warlock cannot
gain line of sight or line of effect to the target. Miss: Half damage, and the target is immobilized (save ends).
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- □ Wings of the Fiend (minor) ✦ Polymorph
- The bugbear warlock grows wings and gains a fly speed equal to the bugbear warlock’s speed until the end of the encounter
or for 5 minutes.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains 26 temporary hit points.
Skills Arcana +23, Intimidate +22
Str 14 (+15); Dex 16 (+16); Wis 13 (+14);
Con 23 (+19); Int 21 (+18); Cha 15 (+15)
Equipment leather armor, oversized mace
-1 Level / +1 Level
Bugbear Star-Pact Warlock [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +16; Senses Perception +14; low-light
HP 239; Bloodied 119
Healing Surges (+59 hp) ○○○
AC 38; Fortitude 39, Reflex 37, Will 39
Speed 6
- ● [m] Oversized Sickle (standard) ✦ Weapon
- +27 vs. AC; 2d8 + 12 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +29 vs. Reflex; 2d10 + 16 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +29 vs. Fortitude; 2d6 + 16 radiant damage. If the target moves nearer to the bugbear warlock on its next turn,
it takes an extra 2d6 + 16 damage.
- ○ [R] Dark Transport (standard) ✦ Teleportation
- Ranged 10; +28 vs. Will; 4d10 + 15 damage, and the bugbear warlock can swap places with the target. After swapping places
with the target, the bugbear warlock can teleport 2 squares..
- □ [R] Thirteen Baleful Stars (standard) ✦ Fear, Fire, Psychic
- Ranged 10; +29 vs. Will; 5d10 + 16 fire and psychic damage, and the target is stunned until the end of the bugbear warlock’s
next turn. Miss: Half damage, and the target is dazed until the end of the bugbear warlock’s next turn.
- ● Warlock’s Curse (minor)
- The bugbear warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
bugbear warlock can deal an extra 3d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The bugbear warlock can only curse one target per turn.
- ○ Predatory Eye (minor)
- If the bugbear warlock has combat advantage against a target, the bugbear warlock deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlock’s next turn.
- ○ Entropic Ward (minor)
- Until the end of the bugbear warlock’s next turn, anyone who attacks the bugbear warlock must roll two dice and take the lower
result. Each time an attack misses due to this effect, the bugbear warlock gains a cumulative +1 power bonus to the bugbear
warlock’s next attack roll.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The bugbear warlock gains a +1 bonus to a single d20 roll the bugbear warlock makes during the bugbear warlock’s next turn.
This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +20, Insight +19
Str 14 (+15); Dex 16 (+16); Wis 13 (+14);
Con 23 (+19); Int 15 (+15); Cha 21 (+18)
Equipment leather armor, oversized sickle
-1 Level / +1 Level
Bugbear Inspiring Warlord [Level 26 Soldier (Leader)]
Medium natural humanoid [XP 9000]
Initiative +17; Senses Perception +14; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 41, Reflex 35, Will 39
Speed 5
- ● [m] Oversized Halberd (standard) ✦ Weapon
- Reach 1; +32 vs. AC; 2d12 + 17 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d8 + 17 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +32 vs. Fortitude; 7 damage, and choose one ally adjacent to either the bugbear warlord or the target. On his or her next
attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Great Dragon War Cry (standard) ✦ Fear, Weapon
- +32 vs. AC; 3d12 + 17 damage, and the target is weakened until the end of the bugbear warlord’s next turn. Until the end of
the encounter, the bugbear warlord’s allies gain a +5 power bonus to their attack rolls against weakened enemies.
- □ [M] White Raven’s Call (standard) ✦ Weapon
- +32 vs. AC; 6d12 + 17 damage, and the bugbear warlord and all of the bugbear warlord’s allies within 10 squares of the bugbear
warlord makes saving throws against any single effect that a save can end. Miss: Each of the bugbear warlord’s allies
within 10 squares of the bugbear warlord makes a saving throw against any effect that the target caused and that a save can
end.
- □ Heart of the Titan (standard)
- The bugbear warlord or one ally within 10 squares gains temporary hit points equal to his or her healing surge value + 5.
Until the target loses as many temporary hit points as he or she gained from this power, the target adds +5 to damage rolls
and can’t be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
- ○ Predatory Eye (minor)
- If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The bugbear warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- Inspiring Presence
- When an ally who can see the bugbear warlord spends an action point to take an extra action, that ally also regains 18 lost
hit points.
- Combat Leader
- The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.
Skills Heal +19, History +20
Str 25 (+20); Dex 15 (+15); Wis 12 (+14);
Con 14 (+15); Int 15 (+15); Cha 21 (+18)
Equipment chainmail, oversized halberd, oversized javelin
-1 Level / +1 Level
Bugbear Tactical Warlord [Level 26 Soldier (Leader)]
Medium natural humanoid [XP 9000]
Initiative +17; Senses Perception +14; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 41, Reflex 39, Will 36
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +33 vs. AC; 2d10 + 17 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d8 + 17 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +33 vs. AC; 2d10 + 17 damage. Before the bugbear warlord attacks, one ally adjacent to either the bugbear warlord or the target
may shift 1 square as a free action.
- ○ [M] Sudden Assault (standard) ✦ Weapon
- +33 vs. AC; 1d10 + 17 damage, and an ally of the bugbear warlord’s choice within 5 squares of the bugbear warlord takes a
standard action. The bugbear warlord’s ally gains a +5 power bonus to attack rolls against targets adjacent to the bugbear
warlord for attacks made with this extra standard action.
- □ [R] Stir the Hornet’s Nest (standard) ✦ Weapon
- Must be wielding a heavy thrown weapon.
Ranged 10/20; +32 vs. AC; 6d8 + 17 damage. Until the end of the encounter, the bugbear warlord’s allies add +5 to attack rolls
and damage rolls when making ranged attacks against the target. Miss: Each ally makes a ranged basic attack against
the target as a free action, with a +5 bonus to the attack roll and the damage.
- □ Own the Battlefield (standard)
- Close burst 10; targets visible enemies; the bugbear warlord slides each target 5 squares.
- ○ Predatory Eye (minor)
- If the bugbear warlord has combat advantage against a target, the bugbear warlord deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The bugbear warlord or one ally within 15 squares can spend a healing surge and regain an additional 6d6 hit points. This
power can only be used once per round.
- Tactical Presence
- When an ally the bugbear warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus to the
attack roll.
- Combat Leader
- The bugbear warlord and each ally within 10 squares who can see and hear the bugbear warlord gains a +2 power bonus to initiative.
Skills Heal +19, History +23
Str 25 (+20); Dex 15 (+15); Wis 12 (+14);
Con 14 (+15); Int 21 (+18); Cha 15 (+15)
Equipment hide armor, light shield, oversized longsword, oversized javelin
-1 Level / +1 Level
Bugbear Control Wizard [Level 26 Artillery]
Medium natural humanoid [XP 9000]
Initiative +16; Senses Perception +18; low-light
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 39; Fortitude 35, Reflex 39, Will 40
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +27 vs. AC; 4d4 + 12 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +29 vs. Fortitude; 2d6 + 16 cold damage, and the target is slowed until the end of the bugbear wizard’s next turn.
- ○ [A] Acid Storm (standard) ✦ Acid
- Area burst 4 within 10; +29 vs. Fortitude; 4d6 + 16 acid damage. Hit or Miss: The cloud blocks line of sight, providing
total concealment to creatures inside it. Any creature that enters the cloud or starts its turn there takes 10 acid damage.
The cloud lasts until the end of the bugbear wizard’s next turn, or the bugbear wizard can dismiss it as a minor action.
- □ [A] Necrotic Web (standard) ✦ Necrotic, Zone
- Area burst 3 within 20; +29 vs. Reflex; 4d6 + 16 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a web-filled zone until the end of the encounter or for 5 minutes. The zone is difficult terrain. Any creature
in the web at the start of its turn takes 4d6 necrotic damage. Any creature that ends its move in the web is immobilized (save
ends).
- ○ Predatory Eye (minor)
- If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
- □ Time Stop (minor)
- The bugbear wizard gains two extra standard actions, which the bugbear wizard can’t use to attack other creatures.
- ○ Orb of Imposition (free)
- The bugbear wizard can choose one creature suffering from one of the bugbear wizard’s wizard spells whose effect ends on a
saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the bugbear wizard
can extend the duration a wizard at-will spell whose effect is ending at the end of the bugbear wizard’s current turn, so
that it lasts instead until the end of the bugbear wizard’s next turn.
Skills Arcana +24, Insight +23
Str 14 (+15); Dex 17 (+16); Wis 21 (+18);
Con 14 (+15); Int 23 (+19); Cha 13 (+14)
Equipment cloth armor, oversized quarterstaff, orb
-1 Level / +1 Level
Bugbear War Wizard [Level 26 Artillery]
Medium natural humanoid [XP 9000]
Initiative +19; Senses Perception +15; low-light
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 39; Fortitude 35, Reflex 39, Will 37
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +27 vs. AC; 4d4 + 12 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +29 vs. Reflex; 2d6 + 16 fire damage.
- ○ [R] Chain Lightning (standard) ✦ Lightning
- Ranged 20; +29 vs. Reflex; 4d6 + 16 lightning damage. Hit or Miss: Make a secondary attack against two creatures within
5 squares of the primary target and a tertiary attack against other enemies within 20 squares. Secondary Attack: +29
vs. Reflex; 2d6 + 16 lightning damage. Tertiary Attack: +29 vs. Reflex; 1d6 + 16 lightning damage.
- □ [C] Prismatic Spray (standard) ✦ Fear, Fire, Poison
- Close burst 5; targets enemies; +29 vs. Fortitude, Reflex, Will. The bugbear wizard makes only one attack per target, but
compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 3d6 +
16 poison damage, and is slowed (save ends).
Reflex: The target takes 3d6 + 16 fire damage, and ongoing 15 fire
damage (save ends).
Will: The target is stunned (save ends).
A target might be subject to any, all,
or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing
effect separately.
- □ Mass Fly (standard)
- The bugbear wizard and each ally within 5 squares gain a speed of fly 8 until the end of the bugbear wizard’s next turn. Sustain
Minor: The bugbear wizard can sustain this power until the end of the encounter or for 5 minutes. If the bugbear wizard
does not sustain this power, all targets float to the ground without taking falling damage.
- ○ Predatory Eye (minor)
- If the bugbear wizard has combat advantage against a target, the bugbear wizard deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear wizard’s next turn.
- ○ Wand of Accuracy (free)
- The bugbear wizard gains a +6 bonus to a single attack roll.
Skills Arcana +24, History +24
Str 14 (+15); Dex 23 (+19); Wis 15 (+15);
Con 14 (+15); Int 23 (+19); Cha 13 (+14)
Equipment cloth armor, oversized quarterstaff, wand
-1 Level / +1 Level
Bugbear Isolating Avenger [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +15; Senses Perception +19; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 41; Fortitude 37, Reflex 39, Will 40
Speed 6
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 13 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +28 vs. AC; 2d8 + 13 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +32 vs. AC; 2d12 + 16 damage, and the bugbear avenger shifts 1 square, sliding the target 1 square into the space the bugbear
avenger occupied.
- ○ [M] Phase Duel (standard) ✦ Weapon
- +32 vs. AC; 3d12 + 16 damage, and until the end of the bugbear avenger’s next turn, the bugbear avenger and the target are
immobilized. In addition, no other creature has line of sight or line of effect to either the target or the bugbear avenger,
both of whom have line of sight and line of effect only to each other. This effect ends if the immobilized condition ends
on either the target or the bugbear avenger before the end of the bugbear avenger’s next turn. Hit or Miss: Until the
end of the bugbear avenger’s next turn, the bugbear avenger gains a +5 bonus to all defenses against the target’s attacks.
- □ [M] Aspect of Death (standard) ✦ Weapon
- +32 vs. Fortitude; 6d12 + 16 damage, and the target takes 10 damage at the start of its turn if the bugbear avenger is within
5 squares of it (save ends). Miss: Half damage, and the target takes 5 damage at the start of its turn if the bugbear
avenger is within 5 squares of it (save ends).
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the
target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the bugbear avenger regains the use of this power.
- ○ Predatory Eye (minor)
- If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- □ Oath of the Final Strike (immediate interrupt)
- When an attack reduces the bugbear avenger to 0 hit points or fewer and doesn’t kill you.
The bugbear avenger is dying but doesn’t fall unconscious. Until the end of the bugbear avenger’s next turn, the bugbear avenger
doesn’t take any damage after the triggering attack, and the bugbear avenger gains a +4 bonus to attack rolls. At the end
of the bugbear avenger’s next turn, the bugbear avenger falls unconscious if the bugbear avenger is still dying.
- Censure of Retribution
- When any enemy other than the bugbear avenger’s oath of enmity target hits the bugbear avenger, the bugbear avenger gains
a +5 bonus to damage rolls against the bugbear avenger’s oath of enmity target until the end of the bugbear avenger’s next
turn. This bonus is cumulative.
- Armor of Faith
- The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing
heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.
Skills Athletics +21, Religion +23
Str 17 (+16); Dex 15 (+15); Wis 23 (+19);
Con 14 (+15); Int 21 (+18); Cha 12 (+14)
Equipment cloth armor, oversized greatsword, oversized javelin, holy symbol
-1 Level / +1 Level
Bugbear Pursuing Avenger [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +19; Senses Perception +19; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 37, Reflex 40, Will 40
Speed 6
- ● [m] Oversized Greatsword (standard) ✦ Weapon
- +29 vs. AC; 2d12 + 13 damage.
- ● [r] Oversized Crossbow (standard) ✦ Weapon
- Ranged 15/30; +31 vs. AC; 4d4 + 16 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +32 vs. AC; 2d12 + 16 damage, and if the target doesn’t end its next turn adjacent to the bugbear avenger, the bugbear avenger
can shift 7 squares as a free action. The bugbear avenger must end that shift closer to the target.
- ○ [M] Bond of Justice (standard) ✦ Radiant, Teleportation, Weapon
- +32 vs. AC; 4d12 + 16 radiant damage, and if the target is not adjacent to the bugbear avenger at the start of the bugbear
avenger’s next turn, the bugbear avenger gains a +4 bonus to attack rolls against it until the end of that turn. During that
turn, the bugbear avenger can teleport to a space adjacent to the target as a move action, doing 11 radiant damage to the
target.
- □ [R] Bond of Destiny (standard) ✦ Psychic, Teleportation
- Ranged 20; +29 vs. Will; 6d8 + 16 psychic damage. Miss: Half damage. Hit or Miss: The target suffers a bond
of destiny (save ends). Until the bond ends, the bugbear avenger can teleport to a space adjacent to the target as a minor
action. The bugbear avenger doesn’t need line of sight to the destination space. Aftereffect: The bugbear avenger can
teleport to a space adjacent to the target as a free action once. The bugbear avenger doesn’t need line of sight to the destination
space.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the bugbear avenger can see in within 10 squares. When the bugbear avenger makes a melee attack against the
target and the target is the only enemy adjacent to the bugbear avenger, the bugbear avenger makes two attack rolls and use
either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point
the bugbear avenger regains the use of this power.
- ○ Predatory Eye (minor)
- If the bugbear avenger has combat advantage against a target, the bugbear avenger deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear avenger’s next turn.
- □ Ghostly Vengeance (minor)
- Until the end of the encounter, the bugbear avenger gains phasing, and the bugbear avenger takes half damage from opportunity
attacks.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the bugbear avenger makes an attack roll against the bugbear avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the bugbear avenger’s oath of enmity target moves away from the bugbear avenger willingly, the bugbear avenger gains a
+12 bonus to damage rolls against the target until the end of the bugbear avenger’s next turn.
- Armor of Faith
- The favor of the bugbear avenger’s deity wards the bugbear avenger from harm. While the bugbear avenger is neither wearing
heavy armor nor using a shield, the bugbear avenger gains a +3 bonus to AC.
Skills Religion +19, Stealth +26
Str 17 (+16); Dex 23 (+19); Wis 23 (+19);
Con 14 (+15); Int 13 (+14); Cha 12 (+14)
Equipment cloth armor, oversized greatsword, oversized crossbow, holy symbol
-1 Level / +1 Level
Bugbear Rageblood Barbarian [Level 26 Brute]
Medium natural humanoid [XP 9000]
Initiative +16; Senses Perception +19; low-light
HP 291; Bloodied 145
Healing Surges (+72 hp) ○○○
AC 42; Fortitude 42, Reflex 39, Will 35
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +32 vs. AC; 4d6 + 17 damage (crit 41 + 6d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d8 + 17 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+32 vs. AC; 4d6 + 3d8 + 17 damage (crit 65 + 6d6). Hit or Miss: Until the start of the bugbear barbarian’s next turn,
any attacker gains a +2 bonus to attack rolls against the bugbear barbarian. If the bugbear barbarian is raging, attackers
do not gain this bonus.
- ○ [M] Fatal Strike (standard) ✦ Weapon
- +32 vs. AC; 8d6 + 22 damage (crit 70 + 6d6), and the target cannot regain hit points until the start of the bugbear barbarian’s
next turn.
- □ [M] Ash Hammer Rage (standard) ✦ Rage, Weapon
- +32 vs. AC; 14d6 + 17 damage (crit 101 + 6d6), and the target is pushed 5 squares. Miss: Half damage, and the target
is pushed 1 square. Hit or Miss: The bugbear barbarian enters the rage of the ash hammer. Until the rage ends, whenever
the bugbear barbarian hits with an attack, the bugbear barbarian gains 12 temporary hit points. If that attack already grants
temporary hit points to the bugbear barbarian, add +2 to the number of temporary hit points the bugbear barbarian gains.
- ○ Predatory Eye (minor)
- If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +3d6 damage on the next attack
against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
- ○ Swift Charge (free)
- When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
The bugbear barbarian charges an enemy.
- □ Primal Vigor (immediate interrupt)
- When the bugbear barbarian is hit by an attack.
Until the end of the bugbear barbarian’s next turn, the bugbear barbarian gains resist 18 to all damage.
- Rageblood Vigor
- Whenever the bugbear barbarian’s attack reduces an enemy to 0 hit points, the bugbear barbarian gains 15 temporary hit points.
- Barbarian Agility
- While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +24, Perception +19
Str 25 (+20); Dex 16 (+16); Wis 13 (+14);
Con 21 (+18); Int 12 (+14); Cha 15 (+15)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Bugbear Thaneborn Barbarian [Level 26 Brute]
Medium natural humanoid [XP 9000]
Initiative +16; Senses Perception +19; low-light
HP 285; Bloodied 142
Healing Surges (+71 hp) ○○○
AC 42; Fortitude 42, Reflex 39, Will 38
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +32 vs. AC; 4d6 + 17 damage (crit 41 + 6d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d8 + 17 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+32 vs. AC; 4d6 + 3d6 + 17 damage (crit 59 + 6d6). When charging, the bugbear barbarian can use this power in place of a melee
basic attack. If the bugbear barbarian is raging, the bugbear barbarian can move 2 extra squares as part of the charge.
- ○ [M] Berserker’s Shout (standard) ✦ Fear, Weapon
- +32 vs. AC; 10d6 + 17 damage (crit 77 + 6d6), and each enemy adjacent to the bugbear barbarian takes a –5 penalty to attack
rolls until the end of the bugbear barbarian’s next turn.
- □ [M] Stone Tempest Rage (standard) ✦ Rage, Thunder, Weapon
- +32 vs. AC; 14d6 + 17 thunder damage (crit 101 + 6d6), and the bugbear barbarian knocks the target prone. Miss: Half
damage. Hit or Miss: The bugbear barbarian enters the rage of the stone tempest. Until the rage ends, the bugbear barbarian
can score a critical hit on a roll of 18–20.
- ○ Predatory Eye (minor)
- If the bugbear barbarian has combat advantage against a target, the bugbear barbarian deals +3d6 damage on the next attack
against that target. This bonus must be applied before the end of the bugbear barbarian’s next turn.
- □ Untouched (minor)
- The bugbear barbarian makes a saving throw against each effect on the bugbear barbarian that a save can end. The bugbear barbarian
gains a +2 bonus to each saving throw.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the bugbear barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the bugbear barbarian’s next turn.
- Thaneborn Triumph
- Whenever the bugbear barbarian bloodies an enemy, the next attack by the bugbear barbarian or an ally against that enemy gains
a +5 bonus to the attack roll.
- Barbarian Agility
- While the bugbear barbarian is not wearing heavy armor, the bugbear barbarian gains a +3 bonus to AC and Reflex.
Skills Athletics +24, Perception +19
Str 25 (+20); Dex 16 (+16); Wis 13 (+14);
Con 15 (+15); Int 12 (+14); Cha 21 (+18)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Bugbear Cunning Bard [Level 26 Controller (Leader)]
Medium natural humanoid [XP 9000]
Initiative +15; Senses Perception +19; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 36, Reflex 40, Will 40
Speed 6
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 13 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 2d6 + 16 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the bugbear
bard’s next turn.
- ○ [R] Echoes in Time (standard) ✦ Force, Teleportation
- Ranged 10; +29 vs. Reflex; 3d8 + 16 force damage. Each ally within 10 squares of the bugbear bard, as the last action of his
or her next turn, can teleport as a free action back to the space where he or she started that turn. Until the start of the
bugbear bard’s next turn, an ally who teleports using this power also gains a +5 power bonus to all defenses.
- □ [C] Frenzied Rhythm (standard) ✦ Charm
- Close burst 5; targets enemies; +29 vs. Will; the bugbear bard slides the target 5 squares, the target makes a basic attack
as a free action against a creature of the bugbear bard’s choice, and the target is then stunned until the end of the bugbear
bard’s next turn. Miss: The target is dazed until the end of the bugbear bard’s next turn.
- ○ Predatory Eye (minor)
- If the bugbear bard has combat advantage against a target, the bugbear bard deals +3d6 damage on the next attack against that
target. This bonus must be applied before the end of the bugbear bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The bugbear bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 6 hit points. This
power can only be used once per round. The bugbear bard can also slide the target 1 square.
- □ Mirrored Entourage (minor) ✦ Illusion
- Each ally within 20 squares gains two illusory duplicates that last until the end of the encounter. Until the duplicates disappear,
the duplicates share the target’s space and move with him or her. In addition, the target gains a +4 power bonus to AC. When
an attack against AC misses the target, one of that target’s duplicates disappears, and the power bonus to AC decreases by
2.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 10 squares of the bugbear bard, the bugbear bard can slide that
ally 1 square as a free action.
- Skill Versatility
- The bugbear bard gains a +1 bonus to untrained skill checks.
Skills Arcana +23, Bluff +24
Str 16 (+16); Dex 15 (+15); Wis 12 (+14);
Con 15 (+15); Int 21 (+18); Cha 23 (+19)
Equipment hide armor, light shield, oversized longsword
-1 Level / +1 Level
Bugbear Valorous Bard [Level 26 Controller (Leader)]
Medium natural humanoid [XP 9000]
Initiative +15; Senses Perception +19; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 40; Fortitude 38, Reflex 37, Will 40
Speed 5
- ● [m] Oversized Longsword (standard) ✦ Weapon
- +29 vs. AC; 2d10 + 13 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +32 vs. AC; 2d10 + 16 damage, and the target takes a –2 penalty to the defense of the bugbear bard’s choice until the end
of the bugbear bard’s next turn.
- ○ [M] Weal and Woe (standard) ✦ Weapon
- +32 vs. AC; 3d10 + 16 damage, and one ally adjacent to the target makes a saving throw with a +5 power bonus and gains a +5
power bonus to his or her next attack roll against the target.
- □ [R] Adversarial Song (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 3d10 + 16 psychic damage. Miss: Half damage. Hit or Miss: Choose an ally within 10
squares of the bugbear bard. The target deals half damage to any of the bugbear bard’s allies except the chosen ally (save
ends). In addition, that ally deals 1d10 extra damage on a hit against the target until the end of the encounter.
- ○ Predatory Eye (minor)
- If the bugbear bard has combat advantage against a target, the bugbear bard deals +3d6 damage on the next attack against that
target. This bonus must be applied before the end of the bugbear bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The bugbear bard or one ally within 15 squares can spend a healing surge and regain an additional 5d6 + 6 hit points. This
power can only be used once per round. The bugbear bard can also slide the target 1 square.
- □ Elegy Unwritten (immediate interrupt) ✦ Healing
- When an ally within 5 squares of the bugbear bard dies.
The ally regains hit points as if he or she had spent a healing surge. In addition, the ally can stand up and shift 2 squares
as a free action.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the bugbear bard reduces an enemy to 0 hit points or bloodies an enemy,
the bugbear bard can grant 10 temporary hit points to that ally as a free action.
- Skill Versatility
- The bugbear bard gains a +1 bonus to untrained skill checks.
Skills Arcana +20, Athletics +20
Str 16 (+16); Dex 15 (+15); Wis 12 (+14);
Con 21 (+18); Int 15 (+15); Cha 23 (+19)
Equipment chainmail, light shield, oversized longsword
-1 Level / +1 Level
Bugbear Guardian Druid [Level 26 Controller]
Medium natural humanoid [XP 9000]
Initiative +16; Senses Perception +19; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 41; Fortitude 38, Reflex 37, Will 40
Speed 6
- ● [m] Oversized Scythe (standard) ✦ Weapon
- +28 vs. AC; 4d4 + 13 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +29 vs. Reflex; 2d8 + 16 damage, and the target is slowed until the end of the bugbear druid’s next turn. This power can be
used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +29 vs. Fortitude; 2d6 + 10 cold damage, and the target slides 1 square.
- ○ [A] Stormburst (standard) ✦ Lightning
- Area burst 2 within 20; +29 vs. Reflex; 2d6 + 16 lightning damage, and the target is slowed until the end of the bugbear druid’s
next turn. Hit or Miss: Until the end of the bugbear druid’s next turn, any creature that enters the area of the burst
or starts its turn there takes 5 lightning damage.
- □ [A] Primal Storm (standard) ✦ Fire, Lightning, Zone
- Area burst 4 within 20; targets enemies; +29 vs. Fortitude; 4d6 + 16 fire and lightning damage, and the primary target is
knocked prone. Miss: Half damage. Hit or Miss: The burst creates a zone of raging wind that lasts until the
end of the bugbear druid’s next turn. While the zone persists, the bugbear druid can make the following secondary attack,
using a square within the zone as the attack’s origin square. Secondary attack: Close burst 1; +29 vs. Reflex; the
target cannot stand up during its current turn. Triggered when a prone enemy within the zone stands up. Sustain Minor:
The zone persists.
- □ Unyielding Roots (standard) ✦ Healing
- The bugbear druid and each ally with 5 squares grows revitalizing roots. Until the end of the bugbear druid’s next turn, each
target can negate being pulled, pushed, or slid. In addition, if a target is bloodied at the start of his or her turn, he
or she regains 5 hit points. Sustain Minor: The effect persists.
- ● Wild Shape (minor) ✦ Polymorph
- The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes
from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in
beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear
druid can sustain such powers. The bugbear druid can use this power once per round.
- ○ Predatory Eye (minor)
- If the bugbear druid has combat advantage against a target, the bugbear druid deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear druid’s next turn.
- Primal Guardian
- While the bugbear druid is not wearing heavy armor, the bugbear druid can use the bugbear druid’s Constitution modifier in
place of the bugbear druid’s Dexterity or Intelligence modifier to determine the bugbear druid’s AC.
Skills Heal +24, Nature +24
Str 16 (+16); Dex 17 (+16); Wis 23 (+19);
Con 21 (+18); Int 13 (+14); Cha 12 (+14)
Equipment hide armor, oversized scythe
-1 Level / +1 Level
Bugbear Predator Druid [Level 26 Controller]
Medium natural humanoid [XP 9000]
Initiative +19; Senses Perception +24; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 42; Fortitude 36, Reflex 40, Will 40
Speed 7
- ● [m] Oversized Scythe (standard) ✦ Weapon
- +28 vs. AC; 4d4 + 13 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +29 vs. Reflex; 2d8 + 16 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +29 vs. Reflex; 2d6 + 10 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the bugbear druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
- ○ [C] Primal Roar (standard) ✦ Beast Form, Psychic
- Close blast 5; targets enemies; +29 vs. Will; 2d8 + 16 psychic damage, and the target is knocked prone and deafened until
the end of the bugbear druid’s next turn.
- □ [C] Primal Tiger (standard) ✦ Beast Form
- Close burst 1; targets visible enemies; +29 vs. Reflex; 6d6 + 16 damage. If the attack hits at least once, the bugbear druid
shifts 6 squares. Hit or Miss: Until the end of the encounter, while the bugbear druid is in beast form the bugbear
druid can make a melee basic attack as an opportunity action against any enemy that enters a square adjacent to the bugbear
druid.
- ● Wild Shape (minor) ✦ Polymorph
- The bugbear druid changes from the bugbear druid’s humanoid form to beast form or vice versa. When the bugbear druid changes
from beast form back to the bugbear druid’s humanoid form, the bugbear druid shifts 1 square. While the bugbear druid is in
beast form, the bugbear druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the bugbear
druid can sustain such powers. The bugbear druid can use this power once per round.
- ○ Predatory Eye (minor)
- If the bugbear druid has combat advantage against a target, the bugbear druid deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear druid’s next turn.
- □ Phantom Beast (minor) ✦ Beast Form
- Until the end of the encounter, whenever the bugbear druid uses wild shape to change into beast form, the bugbear druid becomes
insubstantial and gain phasing until the end of the bugbear druid’s turn.
- Primal Predator
- While the bugbear druid is not wearing heavy armor, the bugbear druid gains a +1 bonus to the bugbear druid’s speed.
Skills Nature +24, Perception +24
Str 16 (+16); Dex 23 (+19); Wis 23 (+19);
Con 15 (+15); Int 13 (+14); Cha 12 (+14)
Equipment hide armor, oversized scythe
-1 Level / +1 Level
Bugbear Preserving Invoker [Level 26 Artillery]
Medium natural humanoid [XP 9000]
Initiative +16; Senses Perception +19; low-light
HP 177; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 41; Fortitude 36, Reflex 39, Will 40
Speed 6
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +27 vs. AC; 2d12 + 12 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +29 vs. Reflex; 2d8 + 16 radiant damage, and the bugbear invoker slides the target 1 square. The bugbear invoker
can use this power as a ranged basic attack.
- ○ [R] Word of Rebuke (standard)
- Ranged 10; +29 vs. Will; 5d6 + 16 damage, and the target is dazed until the end of the bugbear invoker’s next turn. Until
the end of the bugbear invoker’s next turn, the target also takes a -5 penalty to attack rolls.
- □ [C] Anthem of the First Dawn (standard) ✦ Healing, Radiant
- Close burst 10; targets enemies; +29 vs. Will; 6d6 + 16 radiant damage. Miss: Half damage. Hit or Miss: Each
ally in the burst can spend a healing surge.
- ○ Predatory Eye (minor)
- If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
- □ Covenant of Vengeance (minor)
- Choose either the bugbear invoker or one ally within 10 squares. All of the target’s marks end. Until the end of the encounter
or until the target marks a creature, if a creature attacks the target, the bugbear invoker and the bugbear invoker’s allies
gain a +4 power bonus to attack rolls against that creature until the end of the bugbear invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the bugbear invoker hits the bugbear invoker’s ally.
The bugbear invoker gains a +5 bonus to the bugbear invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the bugbear invoker’s next turn.
- Covenant of Preservation
- When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker
can slide an ally within 10 squares of the bugbear invoker 1 square.
Skills Arcana +23, Religion +23
Str 14 (+15); Dex 16 (+16); Wis 23 (+19);
Con 15 (+15); Int 21 (+18); Cha 13 (+14)
Equipment hide armor, oversized morningstar
-1 Level / +1 Level
Bugbear Wrathful Invoker [Level 26 Artillery]
Medium natural humanoid [XP 9000]
Initiative +16; Senses Perception +19; low-light
HP 183; Bloodied 91
Healing Surges (+45 hp) ○○○
AC 39; Fortitude 39, Reflex 37, Will 40
Speed 5
- ● [m] Oversized Morningstar (standard) ✦ Weapon
- +27 vs. AC; 2d12 + 12 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +29 vs. Fortitude; 2d10 + 16 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +5 radiant damage. The bugbear invoker can use this power as a ranged basic attack.
- ○ [A] Vindicating Flames (standard) ✦ Fire
- Area burst 2 within 10; +29 vs. Reflex; 2d6 + 16 fire damage, and if the target moves before the end of the bugbear invoker’s
next turn, it takes 15 fire damage.
- □ [A] Racking Invocation of Pain (standard)
- Area burst 2 within 20; +29 vs. Fortitude; 4d8 + 16 damage, and the target is dazed and takes 10 extra damage whenever it
is hit by a melee attack (save ends both). Miss: Half damage, and the target is dazed (save ends).
- ○ Predatory Eye (minor)
- If the bugbear invoker has combat advantage against a target, the bugbear invoker deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear invoker’s next turn.
- □ Invoke Heroism (minor)
- One ally within 10 squares can take an extra standard action during his or her next turn.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the bugbear invoker hits the bugbear invoker.
The triggering enemy takes 2d6+5 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the bugbear invoker uses a divine encounter or daily attack power on the bugbear invoker’s turn, the bugbear invoker
gains a bonus to the damage roll equal to 1 for each enemy the bugbear invoker attacks with the power.
Skills Endurance +22, Religion +20
Str 14 (+15); Dex 16 (+16); Wis 23 (+19);
Con 21 (+18); Int 15 (+15); Cha 13 (+14)
Equipment chainmail, oversized morningstar
-1 Level / +1 Level
Bugbear Bear Shaman [Level 26 Controller (Leader)]
Medium natural humanoid [XP 9000]
Initiative +16; Senses Perception +24; low-light
HP 237; Bloodied 118
Healing Surges (+59 hp) ○○○
AC 38; Fortitude 39, Reflex 36, Will 40
Speed 6
- ● [m] Oversized Longspear (standard) ✦ Weapon
- Reach 1; +27 vs. AC; 2d12 + 12 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +29 vs. Will; 2d8 + 16 damage, and each ally adjacent to the bugbear shaman’s spirit companion gains 5 temporary
hit points.
- ○ [M] Call to the Primal Protector (standard) ✦ Spirit
- Spirit melee 1; +29 vs. Reflex; 2d10 + 16 damage. Until the end of the bugbear shaman’s next turn, any ally takes half damage
from any source while adjacent to the bugbear shaman’s spirit companion. Each ally adjacent to the bugbear shaman’s spirit
companion gains 6 temporary hit points.
- □ [C] Western Wind of Storms (standard) ✦ Lightning, Teleportation
- Close blast 5; targets enemies; +29 vs. Reflex; 3d6 + 16 lightning damage, and the bugbear shaman teleports the target 10
squares. Miss: Half damage, and the bugbear shaman teleports the target 5 squares. Hit or Miss: The bugbear
shaman teleports each ally in the blast 10 squares.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear
shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 23 damage to the spirit,
the spirit disappears, and the bugbear shaman takes 18 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Predatory Eye (minor)
- If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
- ○○○ Healing Spirit (minor) ✦ Healing
- The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
bugbear shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
- □ Doorway to the Spirit World (minor) ✦ Zone
- Area burst 1 within 10; the burst creates a zone of primal energy that lasts until the end of the encounter. While within
the zone, the bugbear shaman and the bugbear shaman’s allies are insubstantial.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +29 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the bugbear shaman’s
spirit companion regains 6 hit points.
- Protector Spirit
- Any ally adjacent to the bugbear shaman’s spirit companion regains 5 additional hit points when he or she uses second wind
or when the bugbear shaman uses a healing power on him or her.
Skills Nature +24, Perception +24
Str 15 (+15); Dex 16 (+16); Wis 23 (+19);
Con 21 (+18); Int 15 (+15); Cha 12 (+14)
Equipment leather armor, oversized longspear
-1 Level / +1 Level
Bugbear Panther Shaman [Level 26 Controller (Leader)]
Medium natural humanoid [XP 9000]
Initiative +16; Senses Perception +24; low-light
HP 231; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 40; Fortitude 36, Reflex 38, Will 40
Speed 6
- ● [m] Oversized Longspear (standard) ✦ Weapon
- Reach 1; +27 vs. AC; 2d12 + 12 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +29 vs. Fortitude; 2d10 + 16 damage, and until the end of the bugbear shaman’s next turn, the bugbear shaman’s
spirit companion can flank with the bugbear shaman and the bugbear shaman’s allies. If the target is bloodied, the bugbear
shaman gains a +2 bonus to the attack roll.
- ○ [M] Call to the Relentless Hunter (standard) ✦ Spirit
- Spirit melee 1; +29 vs. Fortitude; 4d6 + 16 damage. Until the end of the bugbear shaman’s next turn, when any ally adjacent
to the bugbear shaman’s spirit companion misses with an at-will or an encounter attack power, that attack deals 1d10 + 5 damage.
- □ [R] Spirit of the Laughing Wanderer (standard) ✦ Psychic
- Ranged 10; +29 vs. Will; 3d10 + 16 psychic damage, and the target is stunned (save ends). Aftereffect: The enemy nearest
to the target is stunned (save ends). Miss: Half damage, and the target is dazed and slowed (save ends both). Aftereffect:
The enemy nearest to the target is dazed and slowed (save ends both).
- □ Call the Dead (standard) ✦ Healing
- Each dead ally within 5 squares returns to life and spends a healing surge. Each target is also considered to have failed
no death saving throws during this encounter.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The bugbear shaman conjures the bugbear shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts
until the bugbear shaman falls unconscious or until the bugbear shaman dismisses it as a minor action. The spirit occupies
1 square. Enemies cannot move through its space, but allies can. When the bugbear shaman takes a move action, the bugbear
shaman can also move the spirit a number of squares equal to the bugbear shaman’s speed.
The spirit can be targeted
by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 23 damage to the spirit,
the spirit disappears, and the bugbear shaman takes 18 damage. Otherwise, the spirit is unaffected by the attack.
- ○ Predatory Eye (minor)
- If the bugbear shaman has combat advantage against a target, the bugbear shaman deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear shaman’s next turn.
- ○○○ Healing Spirit (minor) ✦ Healing
- The bugbear shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
bugbear shaman’s spirit companion, other than the target, regains 6d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the bugbear shaman’s spirit companion without shifting.
Targets triggering enemy; +29 vs. Reflex; 2d10 + 16 damage.
- Stalker Spirit
- Any ally adjacent to the bugbear shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.
Skills Nature +24, Perception +24
Str 15 (+15); Dex 16 (+16); Wis 23 (+19);
Con 15 (+15); Int 21 (+18); Cha 12 (+14)
Equipment leather armor, oversized longspear
-1 Level / +1 Level
Bugbear Chaos Sorcerer [Level 26 Artillery]
Medium natural humanoid [XP 9000]
Initiative +19; Senses Perception +14; low-light
HP 176; Bloodied 88
Healing Surges (+44 hp) ○○○
AC 39; Fortitude 36, Reflex 39, Will 41
Speed 6
- ● [r] Oversized Dagger (standard) ✦ Weapon
- Ranged 5/10; +32 vs. AC; 2d6 + 16 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +29 vs. Will; 2d10 + 26 psychic damage and if the bugbear sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+29 vs. Will; 1d6 + 20 psychic damage. If the bugbear sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The bugbear sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Plates of Ice (standard) ✦ Cold
- Ranged 20; +29 vs. Fortitude; 4d6 + 26 cold damage, and the target is weakened until the end of the bugbear sorcerer’s next
turn. If the bugbear sorcerer rolled an even number on the attack roll, each creature adjacent to the target takes 1d6 + 20
cold damage.
- □ [R] Words of Chaos (standard) ✦ Charm, Psychic
- Ranged 10; +29 vs. Will; 4d12 + 26 psychic damage. Hit or Miss: When the target makes an attack roll for a melee or
a ranged attack, the bugbear sorcerer can make a secondary attack against the target if it is within 10 squares of the bugbear
sorcerer (save ends): +29 vs. Will; the target must choose a different creature to target with its attack if it can. Otherwise,
its attack is unaffected by this secondary attack. If the bugbear sorcerer rolled an even number on the secondary attack roll,
the bugbear sorcerer chooses the creature that the target attacks.
- ○ Predatory Eye (minor)
- If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
- ○ Wind Shape (minor) ✦ Polymorph
- Until the end of the bugbear sorcerer’s next turn, the bugbear sorcerer becomes insubstantial, the bugbear sorcerer gains
a fly speed equal to the bugbear sorcerer’s speed, and the bugbear sorcerer can hover.
- Chaos Power
- The bugbear sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the bugbear sorcerer rolls a natural 20 on an attack roll for an arcane power, the bugbear sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the bugbear sorcerer rolls a natural 1 on an
attack roll for an arcane power, the bugbear sorcerer must push each creature within 5 squares of the bugbear sorcerer 1 square.
Skills Arcana +19, Bluff +24
Str 17 (+16); Dex 23 (+19); Wis 12 (+14);
Con 14 (+15); Int 13 (+14); Cha 23 (+19)
Equipment cloth armor, oversized dagger
-1 Level / +1 Level
Bugbear Dragon Sorcerer [Level 26 Skirmisher]
Medium natural humanoid [XP 9000]
Initiative +16; Senses Perception +14; low-light
HP 230; Bloodied 115
Healing Surges (+57 hp) ○○○
AC 39; Fortitude 39, Reflex 36, Will 41
Speed 6
- ● [m] Oversized Quarterstaff (standard) ✦ Weapon
- +31 vs. AC; 4d4 + 16 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +29 vs. Reflex; 2d8 + 26 fire damage. The next enemy that hits the bugbear sorcerer with a melee attack before
the end of the bugbear sorcerer’s next turn takes 6 fire damage.
- ○ [C] Black Breath (standard) ✦ Acid
- Close blast 3; +29 vs. Reflex; 5d6 + 26 acid damage. Until the end of the bugbear sorcerer’s next turn, the target doesn’t
have line of sight to any creature more than 3 squares away from it.
- □ [C] Draconic Incarnation (standard)
- Close blast 5; +29 vs. Reflex; 7d6 + 26 damage. Choose a damage type: acid, cold, fire, lightning, poison, or thunder. The
attack deals damage of this type to each target. Miss: Half damage. Hit or Miss: Until the end of the encounter,
once during each of the bugbear sorcerer’s turns, the bugbear sorcerer can slide one enemy within 3 squares of the bugbear
sorcerer 2 squares as a free action.
- ○ Predatory Eye (minor)
- If the bugbear sorcerer has combat advantage against a target, the bugbear sorcerer deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear sorcerer’s next turn.
- □ Platinum Scales (immediate interrupt)
- When the bugbear sorcerer is hit by an attack.
Until the end of the encounter, the bugbear sorcerer gains a +6 power bonus to all defenses.
- Draconic Power
- The bugbear sorcerer gains a +10 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the bugbear sorcerer is not wearing heavy armor, the bugbear sorcerer can use the bugbear sorcerer’s Strength modifier
in place of the bugbear sorcerer’s Dexterity or Intelligence modifier to determine the bugbear sorcerer’s AC.
Skills Arcana +19, Athletics +24
Str 23 (+19); Dex 17 (+16); Wis 12 (+14);
Con 14 (+15); Int 13 (+14); Cha 23 (+19)
Equipment cloth armor, oversized quarterstaff
-1 Level / +1 Level
Bugbear Earth Warden [Level 26 Brute]
Medium natural humanoid [XP 9000]
Initiative +16; Senses Perception +20; low-light
HP 291; Bloodied 145
Healing Surges (+72 hp) ○○○
AC 43; Fortitude 41, Reflex 38, Will 36
Speed 6
- ● [m] Oversized Battleaxe (standard) ✦ Weapon
- +32 vs. AC; 2d12 + 17 damage.
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d8 + 17 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +32 vs. AC; 2d12 + 17 damage, and the bugbear warden gains a +1 power bonus to AC until the end of the bugbear warden’s next
turn.
- ○ [C] Nature’s Ally (standard) ✦ Weapon
- Close burst 3; targets one creature in burst; +32 vs. Reflex; the bugbear warden pulls the target 2 squares to a space that
must be adjacent to the bugbear warden. Make a secondary attack against the target. Secondary Attack: +34 vs. AC; 3d12
+ 17 damage. Special: If either attack hits, the target is also slowed until the start of the bugbear warden’s next
turn.
- ○ Predatory Eye (minor)
- If the bugbear warden has combat advantage against a target, the bugbear warden deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warden’s next turn.
- □ Panacea (minor)
- The bugbear warden makes a saving throw with a +4 power bonus. The bugbear warden also gains a +4 power bonus to saving throws
until the end of the encounter.
- □ Form of the Jungle Lord (minor) ✦ Polymorph
- The bugbear warden assumes the guardian form of the jungle lord until the end of the encounter. While the bugbear warden is
in this form, the bugbear warden gains a climb speed equal to the bugbear warden’s speed and a +2 bonus to Reflex. In addition,
whenever the bugbear warden hits a target with a melee attack, the bugbear warden slides the target 2 squares. If that attack
already pulls, pushes, or slides the target, the bugbear warden slides the target 2 squares after that forced movement. Once
during this encounter, the bugbear warden can make the following attack while the bugbear warden is in this form as a standard
action.
Secondary Attack: +32 vs. AC; 4d12 + 17 damage, and the bugbear warden slides the target 1 square. Miss:
Half damage.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the bugbear warden that is within 5 squares of the bugbear warden makes an attack that does not
include the bugbear warden as a target.
Targets the triggering enemy; The bugbear warden slides the target 1 square. The target is slowed and cannot shift until the
end of its turn.
- Earthstrength
- When the bugbear warden uses the bugbear warden’s second wind, the bugbear warden gains an additional +5 bonus to AC. The
bonus lasts until the end of the bugbear warden’s next turn.
- Font of Life
- At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn.
If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end
of the bugbear warden’s turn.
- Nature’s Wrath
- Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the bugbear warden’s next turn.
Skills Athletics +22, Perception +20
Str 25 (+20); Dex 16 (+16); Wis 15 (+15);
Con 21 (+18); Int 12 (+14); Cha 13 (+14)
Equipment hide armor, heavy shield, oversized battleaxe, oversized javelin
-1 Level / +1 Level
Bugbear Wild Warden [Level 26 Brute]
Medium natural humanoid [XP 9000]
Initiative +16; Senses Perception +23; low-light
HP 285; Bloodied 142
Healing Surges (+71 hp) ○○○
AC 41; Fortitude 41, Reflex 36, Will 39
Speed 6
- ● [m] Oversized Greataxe (standard) ✦ Weapon
- +32 vs. AC; 4d6 + 17 damage (crit 41 + 6d6).
- ● [r] Oversized Javelin (standard) ✦ Weapon
- Ranged 10/20; +32 vs. AC; 2d8 + 17 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +32 vs. AC; 4d6 + 17 damage (crit 41 + 6d6), and the target is slowed until the end of the bugbear warden’s next turn.
- ○ [M] Startling Savagery (standard) ✦ Weapon
- +32 vs. AC; 6d6 + 17 damage (crit 53 + 6d6), and the target is dazed until the end of the bugbear warden’s next turn. Until
the end of the bugbear warden’s next turn, the bugbear warden gains a +5 power bonus to attack rolls.
- ○ Predatory Eye (minor)
- If the bugbear warden has combat advantage against a target, the bugbear warden deals +3d6 damage on the next attack against
that target. This bonus must be applied before the end of the bugbear warden’s next turn.
- □ Renewal (minor) ✦ Healing
- The bugbear warden spends a healing surge. In addition, the bugbear warden regains the use of an encounter attack power the
bugbear warden has already used during this encounter.
- □ Form of the Blood Wolf (minor) ✦ Polymorph
- The bugbear warden assumes the guardian form of the blood wolf until the end of the encounter. While the bugbear warden is
in this form, the bugbear warden gains a +2 bonus to speed and a +4 bonus to damage rolls for melee attacks against bloodied
targets. In addition, if the bugbear warden has combat advantage against a target that the bugbear warden hits with a melee
attack, the bugbear warden can knock that target prone. Once during this encounter, the bugbear warden can make the following
attack while the bugbear warden is in this form as a standard action.
Secondary Attack: +32 vs. AC; 10d6 + 17
damage (crit 77 + 6d6), and the target grants combat advantage to the bugbear warden (save ends). Miss: Half damage,
and the target grants combat advantage to the bugbear warden until the end of the bugbear warden’s next turn.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the bugbear warden makes an attack that does not include the bugbear warden as a target.
Targets the triggering enemy; +32 vs. Fortitude; 4d6 + 17 damage (crit 41 + 6d6), and the target grants combat advantage to
the bugbear warden and the bugbear warden’s allies until the end of the bugbear warden’s next turn.
- Wildblood
- When the bugbear warden uses the bugbear warden’s second wind, each enemy marked by the bugbear warden takes an additional
-5 penalty to attack rolls for attacks that don’t include the bugbear warden as a target, until the end of the bugbear warden’s
next turn.
- Font of Life
- At the start of the bugbear warden’s turn, the bugbear warden can make a saving throw against one effect that a save can end.
On a save, the effect immediately ends, preventing it from affecting the bugbear warden on the bugbear warden’s current turn.
If the bugbear warden fails the saving throw, the bugbear warden still makes a saving throw against the effect at the end
of the bugbear warden’s turn.
- Nature’s Wrath
- Once during each of the bugbear warden’s turns, the bugbear warden can mark each adjacent enemy as a free action. This mark
lasts until the end of the bugbear warden’s next turn.
Skills Athletics +24, Perception +23
Str 25 (+20); Dex 16 (+16); Wis 21 (+18);
Con 15 (+15); Int 12 (+14); Cha 13 (+14)
Equipment hide armor, oversized greataxe, oversized javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.