Doppelganger NPCs [Level 4]

Doppelganger Battle Cleric [Level 4 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +2; Senses Perception +4
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 19; Fortitude 16, Reflex 14, Will 18
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage, and one ally within 5 squares gains a +3 power bonus to melee attack rolls against the target until the end of the doppelganger cleric’s next turn.
○ [M] Split the Sky (standard) ✦ Thunder, Weapon
+8 vs. Fortitude; 1d10 + 4 thunder damage, and the target is pushed 2 squares and knock it prone.
□ [M] Avenging Flame (standard) ✦ Fire, Weapon
+8 vs. AC; 2d10 + 4 damage, and ongoing 5 fire damage (save ends). Miss: Half damage, and no ongoing fire damage. If the target attacks on its turn, it can’t attempt a saving throw against the ongoing damage.
Bless (standard)
The doppelganger cleric and each ally within 20 squares gain a +1 power bonus to attack rolls until the end of the encounter.
Change Shape (minor) ✦ Polymorph
The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○ Healing Word (minor) ✦ Healing
The doppelganger cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the doppelganger cleric’s next turn.

Skills Heal +9, Religion +8
Str 17 (+5); Dex 11 (+2); Wis 15 (+4);
Con 12 (+3); Int 12 (+3); Cha 15 (+4)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Doppelganger Devoted Cleric [Level 4 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +2; Senses Perception +5
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 19; Fortitude 14, Reflex 14, Will 19
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+6 vs. AC; 1d10 + 2 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 2 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +6 vs. Reflex; 1d8 + 4 radiant damage, and one ally the doppelganger cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [R] Daunting Light (standard) ✦ Radiant
Ranged 10; +6 vs. Reflex; 2d10 + 4 radiant damage. Hit or Miss: One ally the doppelganger cleric can see gains combat advantage against the target until the end of the doppelganger cleric’s next turn.
□ [R] Cascade of Light (standard) ✦ Radiant
Ranged 10; +6 vs. Will; 3d8 + 4 radiant damage, and the target gains vulnerability 5 to all the doppelganger cleric’s attacks (save ends). Miss: Half damage, and the target gains no vulnerability.
Cure Light Wounds (standard) ✦ Healing
The doppelganger cleric or one creature touched by the doppelganger cleric regains hit points as if spending a healing surge.
Change Shape (minor) ✦ Polymorph
The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○ Healing Word (minor) ✦ Healing
The doppelganger cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the doppelganger cleric’s next turn.

Skills Heal +10, Religion +8
Str 13 (+3); Dex 11 (+2); Wis 17 (+5);
Con 12 (+3); Int 12 (+3); Cha 17 (+5)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Doppelganger Greatweapon Fighter [Level 4 Soldier]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +3; Senses Perception +3
HP 55; Bloodied 27
Healing Surges (+13 hp) ○
AC 20; Fortitude 18, Reflex 14, Will 15
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +8 vs. AC; 1d6 + 4 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12). Miss: 3 damage.
○ [M] Crushing Blow (standard) ✦ Weapon
+8 vs. AC; 2d12 + 6 damage (crit 30 + 1d12).
□ [M] Brute Strike (standard) ✦ Reliable, Weapon
+8 vs. AC; 3d12 + 4 damage (crit 40 + 1d12). Miss: The power is not expended.
Change Shape (minor) ✦ Polymorph
The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Unstoppable (minor) ✦ Healing
The doppelganger fighter gains 2d6 + 2 temporary hit points.
Combat Challenge
Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter, the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +10, Intimidate +8
Str 17 (+5); Dex 13 (+3); Wis 12 (+3);
Con 15 (+4); Int 12 (+3); Cha 13 (+3)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Doppelganger Guardian Fighter [Level 4 Soldier]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +4; Senses Perception +3
HP 53; Bloodied 26
Healing Surges (+13 hp) ○
AC 22; Fortitude 18, Reflex 17, Will 15
Speed 5

● [m] Longsword (standard) ✦ Weapon
+9 vs. AC; 1d8 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+9 vs. AC; 1d8 + 4 damage, and the target is pushed 1 square if it is the doppelganger fighter’s size, smaller than the doppelganger fighter, or one size category larger. The doppelganger fighter can shift into the space that the target occupied.
○ [M] Dance of Steel (standard) ✦ Weapon
+9 vs. AC; 2d8 + 4 damage, and the target is immobilized until the end of the doppelganger fighter’s next turn.
□ [M] Comeback Strike (standard) ✦ Healing, Reliable, Weapon
+9 vs. AC; 2d8 + 4 damage, and the doppelganger fighter can spend a healing surge. Miss: The power is not expended.
Get Over Here (move)
The doppelganger fighter slides one willing adjacent ally 2 squares to a square that is adjacent to the doppelganger fighter.
Change Shape (minor) ✦ Polymorph
The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Combat Challenge
Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter, the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +8, Intimidate +8
Str 17 (+5); Dex 15 (+4); Wis 12 (+3);
Con 13 (+3); Int 12 (+3); Cha 13 (+3)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Doppelganger Avenging Paladin [Level 4 Soldier]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +2; Senses Perception +3
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 21; Fortitude 17, Reflex 15, Will 18
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+9 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+9 vs. AC; 1d10 + 4 radiant damage. If the doppelganger paladin has marked the target, the doppelganger paladin gains a +1 bonus to the damage roll.
○ [M] Arcing Smite (standard) ✦ Weapon
+9 vs. AC against one or two targets; 1d10 + 4 damage, and the target is marked until the end of the doppelganger paladin’s next turn.
□ [M] Paladin’s Judgment (standard) ✦ Healing, Weapon
+9 vs. AC; 3d10 + 4 damage. Hit or Miss: One ally within 5 squares can spend a healing surge.
Sacred Circle (standard) ✦ Zone
Close burst 3. The burst creates a zone that, until the end of the encounter, gives the doppelganger paladin and allies within it a +1 power bonus to AC.
Change Shape (minor) ✦ Polymorph
The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Divine Challenge (minor) ✦ Radiant
The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 6 radiant damage. The doppelganger paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine Challenge can only be used once per round.
Lay on Hands (minor) ✦ Healing
The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.

Skills Intimidate +10, Religion +8
Str 17 (+5); Dex 11 (+2); Wis 13 (+3);
Con 12 (+3); Int 12 (+3); Cha 17 (+5)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Doppelganger Protecting Paladin [Level 4 Soldier]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +2; Senses Perception +3
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 23; Fortitude 16, Reflex 17, Will 19
Speed 5

● [m] Longsword (standard) ✦ Weapon
+8 vs. AC; 1d8 + 3 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 3 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+10 vs. AC; 1d8 + 5 damage, and the doppelganger paladin gains 1 temporary hit points.
○ [M] Invigorating Smite (standard) ✦ Healing, Weapon
+10 vs. Will; 2d8 + 5 damage. If the doppelganger paladin is bloodied, the doppelganger paladin regains 6 hit points. Bloodied allies within 5 squares of the doppelganger paladin also regain 6 hit points.
□ [R] Radiant Delirium (standard) ✦ Radiant
Ranged 5; +7 vs. Reflex; 3d8 + 5 radiant damage, and the target takes a –2 penalty to AC (save ends). Miss: Half damage. Hit or Miss: The target is dazed until the end of the doppelganger paladin’s next turn.
Change Shape (minor) ✦ Polymorph
The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Divine Challenge (minor) ✦ Radiant
The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 7 radiant damage. The doppelganger paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine Challenge can only be used once per round.
Lay on Hands (minor) ✦ Healing
The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Martyr’s Blessing (immediate interrupt)
When an adjacent ally is hit by a melee or a ranged attack.
The doppelganger paladin is hit by the attack instead.

Skills Intimidate +11, Religion +8
Str 15 (+4); Dex 11 (+2); Wis 13 (+3);
Con 12 (+3); Int 12 (+3); Cha 19 (+6)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Doppelganger Archer Ranger [Level 4 Skirmisher]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +5; Senses Perception +8
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 19; Fortitude 16, Reflex 17, Will 15
Speed 6

● [m] Longsword (standard) ✦ Weapon
+8 vs. AC; 1d8 + 3 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+8 vs. AC; 1d6 + 3 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +8 vs. AC; 1d10 + 4 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +8/+8 vs. AC; 1d8 + 1 damage (main)/1d6 + 1 damage (off-hand).
Longbow: Ranged 20/40; +8 vs. AC (twice); 1d10 + 1 damage.
□ [R] Split the Tree (standard) ✦ Weapon
Ranged 20/40; targets two creatures within 3 squares of each other; +8 vs. AC; 2d10 + 4 damage. Make two attack rolls, take the higher result, and apply it to both targets.
Change Shape (minor) ✦ Polymorph
The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Hunter’s Quarry (minor)
The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting this quarry, the doppelganger ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one enemy as quarry at a time.
○ [M/R] Disruptive Strike (immediate interrupt) ✦ Weapon
When the doppelganger ranger or an ally is attacked by a creature.
Targets the attacking creature.
Longsword: +8 vs. AC; 1d8 + 3 damage.
Longbow: Ranged 20/40; +8 vs. AC; 1d10 + 4 damage.
Hit: The target takes a -4 penalty to its attack roll for the triggering attack.
Yield Ground (immediate reaction)
When an enemy damages the doppelganger ranger with a melee attack.
The doppelganger ranger can shift 1 square. The doppelganger ranger gains a +2 power bonus to all defenses until the end of the doppelganger ranger’s next turn.
Archer Fighting Style
The doppelganger ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The doppelganger ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +8, Stealth +9
Str 15 (+4); Dex 17 (+5); Wis 13 (+3);
Con 12 (+3); Int 12 (+3); Cha 13 (+3)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Doppelganger Two-Blade Ranger [Level 4 Skirmisher]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +4; Senses Perception +8
HP 57; Bloodied 28
Healing Surges (+14 hp) ○
AC 18; Fortitude 17, Reflex 16, Will 15
Speed 6

● [m] Longsword (standard) ✦ Weapon
+9 vs. AC; 1d8 + 4 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+9 vs. AC; 1d8 + 4 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +7 vs. AC; 1d10 + 3 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +9/+9 vs. AC; 1d8 + 1 damage (main)/1d8 + 1 damage (off-hand).
Longbow: Ranged 20/40; +7 vs. AC (twice); 1d10 + 1 damage.
○ [M/R] Cut and Run (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +9/+9 vs. AC; 1d8 + 4 damage (main)/1d8 + 4 damage (off-hand).
Longbow: Ranged 20/40; +7 vs. AC (twice); 1d10 + 3 damage.
After the first or the second attack, the doppelganger ranger can shift 2 squares.
□ [M] Jaws of the Wolf (standard) ✦ Weapon
Two attacks on one creature.
Longsword (main): +9 vs. AC; 2d8 + 4 damage.
Longsword (off hand): +9 vs. AC; 2d8 + 4 damage.
Miss: Half damage per attack.
Change Shape (minor) ✦ Polymorph
The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Hunter’s Quarry (minor)
The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting this quarry, the doppelganger ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one enemy as quarry at a time.
Unbalancing Parry (immediate reaction) ✦ Weapon
When an adjacent enemy misses the doppelganger ranger with a melee attack.
The doppelganger ranger slides the enemy into a square adjacent to the doppelganger ranger and gain combat advantage against it until the end of the doppelganger ranger’s next turn.
Two-Blade Fighting Style
The doppelganger ranger can wield a one-handed weapon in the doppelganger ranger’s off hand as if it were an off-hand weapon. In addition, the doppelganger ranger gains Toughness as a bonus feat.
Toughness [Feat]
The doppelganger ranger gains an additional +5 hit points.

Skills Nature +8, Perception +8
Str 17 (+5); Dex 15 (+4); Wis 13 (+3);
Con 12 (+3); Int 12 (+3); Cha 13 (+3)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Doppelganger Brawny Rogue [Level 4 Skirmisher]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +5; Senses Perception +2
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 18; Fortitude 15, Reflex 18, Will 16
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+8 vs. AC; 1d6 + 3 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +9 vs. AC; 1d6 + 4 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+9 vs. Reflex; 1d6 + 4 damage.
○ [M] Setup Strike (standard) ✦ Weapon
+9 vs. AC; 2d6 + 4 damage, and the target grants combat advantage to the doppelganger rogue until the end of the doppelganger rogue’s next turn.
□ [M/R] Easy Target (standard) ✦ Weapon
Short Sword: +9 vs. AC; 2d6 + 4 damage.
Shuriken: Ranged 6/12; +9 vs. AC; 2d6 + 4 damage.
Hit: The target is slowed and grants combat advantage to the doppelganger rogue (save ends both). Miss: Half damage, and the target grants combat advantage to the doppelganger rogue until the end of the doppelganger rogue’s next turn.
Tumble (move)
The doppelganger rogue can shift a number of squares equal to one-half the doppelganger rogue’s speed.
Change Shape (minor) ✦ Polymorph
The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
First Strike
At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the doppelganger rogue deals an extra 2d6 damage.

Skills Acrobatics +10, Thievery +10
Str 15 (+4); Dex 17 (+5); Wis 11 (+2);
Con 12 (+3); Int 12 (+3); Cha 15 (+4)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Doppelganger Trickster Rogue [Level 4 Skirmisher]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +5; Senses Perception +7
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 18; Fortitude 14, Reflex 18, Will 17
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+7 vs. AC; 1d6 + 2 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +9 vs. AC; 1d6 + 4 damage.
Hand Crossbow: Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
The doppelganger rogue can move 2 squares before the attack.
○ [M/R] Trickster’s Blade (standard) ✦ Weapon
Short Sword: +9 vs. AC; 2d6 + 4 damage.
Hand Crossbow: Ranged 10/20; +8 vs. AC; 2d6 + 4 damage.
Hit: Add +3 to the doppelganger rogue’s AC until the start of the doppelganger rogue’s next turn.
□ [M/R] Trick Strike (standard) ✦ Weapon
Short Sword: +9 vs. AC; 3d6 + 4 damage.
Hand Crossbow: Ranged 10/20; +8 vs. AC; 3d6 + 4 damage.
Hit: The target slides 1 square. Hit or Miss: Until the end of the encounter, each time the doppelganger rogue hits the target the doppelganger rogue slides it 1 square.
Fleeting Ghost (move)
The doppelganger rogue can move at full speed and make a Stealth check without the normal penalty from movement.
Change Shape (minor) ✦ Polymorph
The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
First Strike
At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the doppelganger rogue deals an extra 2d6 damage.

Skills Stealth +10, Thievery +10
Str 13 (+3); Dex 17 (+5); Wis 11 (+2);
Con 12 (+3); Int 12 (+3); Cha 17 (+5)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Doppelganger Fey-Pact Warlock [Level 4 Skirmisher]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +2; Senses Perception +3
HP 53; Bloodied 26
Healing Surges (+13 hp) ○
AC 18; Fortitude 14, Reflex 17, Will 19
Speed 6

● [m] Spear (standard) ✦ Weapon
+5 vs. AC; 1d8 + 1 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +7 vs. Reflex; 1d10 + 5 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +7 vs. Will; 1d6 + 5 psychic damage, and the doppelganger warlock is invisible to the target until the start of the doppelganger warlock’s next turn.
○ [C] Otherwind Stride (standard) ✦ Teleportation
Close burst 1; +7 vs. Fortitude; 1d8 + 5 damage, and the target is immobilized until the end of the doppelganger warlock’s next turn. Hit or Miss: The doppelganger warlock teleports 8 squares.
□ [R] Curse of the Dark Dream (standard) ✦ Charm, Psychic
Ranged 10; +7 vs. Will; 3d8 + 5 psychic damage, and the target slides 3 squares. Hit or Miss, Sustain Minor: Slide the target 1 square (save ends).
Ethereal Stride (move) ✦ Teleportation
The doppelganger warlock can teleport 3 squares, and the doppelganger warlock gains a +2 power bonus to all defenses until the end of the doppelganger warlock’s next turn.
Change Shape (minor) ✦ Polymorph
The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Warlock’s Curse (minor)
The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock can immediately teleport 3 squares.

Skills Arcana +10, Bluff +13
Str 10 (+2); Dex 11 (+2); Wis 12 (+3);
Con 13 (+3); Int 17 (+5); Cha 19 (+6)
Equipment leather armor, spear

-1 Level / +1 Level

Doppelganger Infernal-Pact Warlock [Level 4 Skirmisher]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +3; Senses Perception +2
HP 57; Bloodied 28
Healing Surges (+14 hp) ○
AC 18; Fortitude 16, Reflex 17, Will 17
Speed 6

● [m] Mace (standard) ✦ Weapon
+5 vs. AC; 1d8 + 1 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +6 vs. Reflex; 1d10 + 4 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +6 vs. Reflex; 1d6 + 4 fire damage. If the doppelganger warlock takes damage before the end of the doppelganger warlock’s next turn, the target takes an extra 1d6 + 4 fire damage.
○ [R] Fiery Bolt (standard) ✦ Fire
Ranged 10; +6 vs. Reflex; 3d6 + 4 fire damage, and creatures adjacent to the target take 1d6 + 7 fire damage.
□ [R] Flames of Phlegethos (standard) ✦ Fire
Ranged 10; +6 vs. Reflex; 3d10 + 4 fire damage. Hit or Miss: The target takes ongoing 5 fire damage (save ends).
Change Shape (minor) ✦ Polymorph
The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Warlock’s Curse (minor)
The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
Fiendish Resilience (minor)
The doppelganger warlock gains 7 temporary hit points.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains 4 temporary hit points.

Skills Arcana +10, Intimidate +9
Str 10 (+2); Dex 12 (+3); Wis 11 (+2);
Con 17 (+5); Int 17 (+5); Cha 15 (+4)
Equipment leather armor, mace

-1 Level / +1 Level

Doppelganger Star-Pact Warlock [Level 4 Skirmisher]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +3; Senses Perception +2
HP 57; Bloodied 28
Healing Surges (+14 hp) ○
AC 17; Fortitude 16, Reflex 16, Will 18
Speed 6

● [m] Sickle (standard) ✦ Weapon
+5 vs. AC; 1d6 + 1 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +6 vs. Reflex; 1d10 + 4 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +6 vs. Fortitude; 1d6 + 4 radiant damage. If the target moves nearer to the doppelganger warlock on its next turn, it takes an extra 1d6 + 4 damage.
○ [R] Frigid Darkness (standard) ✦ Cold, Fear
Ranged 10; +6 vs. Fortitude; 2d8 + 4 cold damage, and the target grants combat advantage to the doppelganger warlock and any allies until the end of the doppelganger warlock’s next turn. Hit or Miss: The target takes a -2 penalty to AC until the end of the doppelganger warlock’s next turn.
□ [R] Dread Star (standard) ✦ Fear, Radiant
Ranged 10; +6 vs. Will; 3d6 + 4 radiant damage, and the target is immobilized until the end of the doppelganger warlock’s next turn. Hit or Miss: The target takes a –2 penalty to Will defense (save ends).
Ethereal Stride (move) ✦ Teleportation
The doppelganger warlock can teleport 3 squares, and the doppelganger warlock gains a +2 power bonus to all defenses until the end of the doppelganger warlock’s next turn.
Change Shape (minor) ✦ Polymorph
The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Warlock’s Curse (minor)
The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains a +1 bonus to a single d20 roll the doppelganger warlock makes during the doppelganger warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.

Skills Arcana +9, Insight +9
Str 10 (+2); Dex 12 (+3); Wis 11 (+2);
Con 17 (+5); Int 15 (+4); Cha 17 (+5)
Equipment leather armor, sickle

-1 Level / +1 Level

Doppelganger Inspiring Warlord [Level 4 Soldier (Leader)]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +4; Senses Perception +2
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 19; Fortitude 17, Reflex 15, Will 18
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +8 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Furious Smash (standard) ✦ Weapon
+8 vs. Fortitude; 3 damage, and choose one ally adjacent to either the doppelganger warlord or the target. On his or her next attack against the target, this ally gains a +3 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Warlord’s Strike (standard) ✦ Weapon
+8 vs. AC; 2d10 + 4 damage, and all of the doppelganger warlord’s allies gain a +4 bonus to damage rolls against the target until the end of the doppelganger warlord’s next turn.
□ [M] Bastion of Defense (standard) ✦ Weapon
+8 vs. AC; 3d10 + 4 damage, and allies within 5 squares of the doppelganger warlord gains a +1 power bonus to all defenses until the end of the encounter. Hit or Miss: Allies within 5 squares of the doppelganger warlord gains 8 temporary hit points.
Change Shape (minor) ✦ Polymorph
The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○ Inspiring Word (minor) ✦ Healing
The doppelganger warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Shake It Off (minor)
The doppelganger warlord or one ally within 10 squares makes a saving throw with a +3 power bonus.
Inspiring Presence
When an ally who can see the doppelganger warlord spends an action point to take an extra action, that ally also regains 5 lost hit points.
Combat Leader
The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus to initiative.

Skills Heal +7, History +9
Str 17 (+5); Dex 11 (+2); Wis 10 (+2);
Con 12 (+3); Int 15 (+4); Cha 17 (+5)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Doppelganger Tactical Warlord [Level 4 Soldier (Leader)]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +4; Senses Perception +2
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 20; Fortitude 17, Reflex 17, Will 17
Speed 6

● [m] Longsword (standard) ✦ Weapon
+9 vs. AC; 1d8 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+9 vs. AC; 1d8 + 4 damage. Before the doppelganger warlord attacks, one ally adjacent to either the doppelganger warlord or the target may shift 1 square as a free action.
○ [M] Steel Monsoon (standard) ✦ Weapon
+9 vs. AC; 2d8 + 4 damage, and 3 allies within 5 squares of the doppelganger warlord can shift 1 square.
□ [M] Lead the Attack (standard) ✦ Weapon
+9 vs. AC; 3d8 + 4 damage, and the doppelganger warlord and allies within 5 squares gain a +4 power bonus to attack rolls against the target until the end of the encounter. Miss: The power bonus to attack is only +1.
Knight’s Move (move)
One ally within 10 squares takes a move action as a free action.
Change Shape (minor) ✦ Polymorph
The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○ Inspiring Word (minor) ✦ Healing
The doppelganger warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Tactical Presence
When an ally the doppelganger warlord can see spends an action point to make an extra attack, the ally gains a +3 bonus to the attack roll.
Combat Leader
The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus to initiative.

Skills Heal +7, History +10
Str 17 (+5); Dex 11 (+2); Wis 10 (+2);
Con 12 (+3); Int 17 (+5); Cha 15 (+4)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Doppelganger Control Wizard [Level 4 Artillery]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +3; Senses Perception +4
HP 42; Bloodied 21
Healing Surges (+10 hp) ○
AC 17; Fortitude 14, Reflex 17, Will 18
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+5 vs. AC; 1d8 + 1 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +7 vs. Fortitude; 1d6 + 5 cold damage, and the target is slowed until the end of the doppelganger wizard’s next turn.
○ [C] Color Spray (standard) ✦ Radiant
Close blast 5; +7 vs. Will; 1d6 + 5 radiant damage, and the target is dazed until the end of the doppelganger wizard’s next turn.
□ [A] Sleep (standard) ✦ Sleep
Area burst 2 within 20; +7 vs. Will. Hit or Miss: The target is slowed (save ends). If the target was hit and fails its first saving throw against this power, the target becomes unconscious (save ends).
Change Shape (minor) ✦ Polymorph
The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Orb of Imposition (free)
The doppelganger wizard can choose one creature suffering from one of the doppelganger wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -2 penalty to its saving throws against that effect. Alternatively, the doppelganger wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the doppelganger wizard’s current turn, so that it lasts instead until the end of the doppelganger wizard’s next turn.
Shield (immediate interrupt) ✦ Force
When the doppelganger wizard is hit by an attack.
The doppelganger wizard gains a +4 power bonus to AC and Reflex defense until the end of the doppelganger wizard’s next turn.

Skills Arcana +11, Insight +11
Str 10 (+2); Dex 13 (+3); Wis 15 (+4);
Con 12 (+3); Int 19 (+6); Cha 13 (+3)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Doppelganger War Wizard [Level 4 Artillery]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +4; Senses Perception +3
HP 42; Bloodied 21
Healing Surges (+10 hp) ○
AC 17; Fortitude 14, Reflex 17, Will 17
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+5 vs. AC; 1d8 + 1 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +7 vs. Reflex; 1d6 + 5 fire damage.
○ [A] Shock Sphere (standard) ✦ Lightning
Area burst 2 within 10; +7 vs. Reflex; 2d6 + 5 lightning damage.
□ [R] Acid Arrow (standard) ✦ Acid
Ranged 20; +7 vs. Reflex; 2d8 + 5 acid damage, ongoing 5 acid damage (save ends) and make a secondary attack against each creature adjacent to the primary target. Secondary Attack: +7 vs. Reflex; 1d8 + 5 acid damage, and ongoing 5 acid damage (save ends). Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack.
Change Shape (minor) ✦ Polymorph
The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Wand of Accuracy (free)
The doppelganger wizard gains a +2 bonus to a single attack roll.
Shield (immediate interrupt) ✦ Force
When the doppelganger wizard is hit by an attack.
The doppelganger wizard gains a +4 power bonus to AC and Reflex defense until the end of the doppelganger wizard’s next turn.

Skills Arcana +11, History +11
Str 10 (+2); Dex 15 (+4); Wis 13 (+3);
Con 12 (+3); Int 19 (+6); Cha 13 (+3)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Doppelganger Isolating Avenger [Level 4 Skirmisher]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +2; Senses Perception +5
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 19; Fortitude 15, Reflex 17, Will 18
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+7 vs. AC; 1d10 + 2 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 2 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+9 vs. AC; 1d10 + 4 damage, and the doppelganger avenger shifts 1 square, sliding the target 1 square into the space the doppelganger avenger occupied.
○ [M] Halo of Fire (standard) ✦ Fire, Weapon
+9 vs. AC; 2d10 + 4 fire damage, and until the end of the doppelganger avenger’s next turn, any enemy that ends its turn adjacent to the target takes 8 fire damage.
□ [M] Temple of Light (standard) ✦ Radiant, Weapon, Zone
+9 vs. AC; 2d10 + 4 radiant damage. Hit or Miss: The attack creates a zone of radiant energy in a burst 2 centered on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered on it. Whenever the doppelganger avenger hits a creature that is within the zone, that attack deals 1d6 extra radiant damage.
○ [C] Oath of Enmity (minor)
Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the doppelganger avenger regains the use of this power.
Change Shape (minor) ✦ Polymorph
The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Refocus Enmity (minor)
Choose one creature the doppelganger avenger can see within 10 squares. The target becomes the target of the doppelganger avenger’s oath of enmity, replacing the current target.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Retribution
When any enemy other than the doppelganger avenger’s oath of enmity target hits the doppelganger avenger, the doppelganger avenger gains a +3 bonus to damage rolls against the doppelganger avenger’s oath of enmity target until the end of the doppelganger avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.

Skills Athletics +8, Religion +10
Str 13 (+3); Dex 11 (+2); Wis 17 (+5);
Con 12 (+3); Int 17 (+5); Cha 12 (+3)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Doppelganger Pursuing Avenger [Level 4 Skirmisher]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +4; Senses Perception +5
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 18
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+7 vs. AC; 1d10 + 2 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +7 vs. AC; 1d8 + 3 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+9 vs. AC; 1d10 + 4 damage, and if the target doesn’t end its next turn adjacent to the doppelganger avenger, the doppelganger avenger can shift 3 squares as a free action. The doppelganger avenger must end that shift closer to the target.
○ [M] Sequestering Strike (standard) ✦ Teleportation, Weapon
+9 vs. AC; 2d10 + 4 damage, and the doppelganger avenger teleports the target 3 squares. The doppelganger avenger then teleports to a space adjacent to the target.
□ [M] Oath of the Final Duel (standard) ✦ Teleportation, Weapon
+9 vs. AC; 2d10 + 4 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target is more than 3 squares away from the doppelganger avenger at the start of the doppelganger avenger’s turn, the doppelganger avenger can teleport to a space within 3 squares of it as a minor action. This effect ends if the doppelganger avenger ends the doppelganger avenger’s turn more than 3 squares away from the target.
Distracting Flare (move)
The doppelganger avenger becomes invisible and moves the doppelganger avenger’s speed. The doppelganger avenger is invisible until the end of the movement.
○ [C] Oath of Enmity (minor)
Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the doppelganger avenger regains the use of this power.
Change Shape (minor) ✦ Polymorph
The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Pursuit
If the doppelganger avenger’s oath of enmity target moves away from the doppelganger avenger willingly, the doppelganger avenger gains a +4 bonus to damage rolls against the target until the end of the doppelganger avenger’s next turn.
Armor of Faith
The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.

Skills Religion +8, Stealth +9
Str 13 (+3); Dex 15 (+4); Wis 17 (+5);
Con 12 (+3); Int 13 (+3); Cha 12 (+3)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Doppelganger Rageblood Barbarian [Level 4 Brute]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +3; Senses Perception +7
HP 65; Bloodied 32
Healing Surges (+16 hp) ○
AC 18; Fortitude 18, Reflex 15, Will 16
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+8 vs. AC; 1d12 + 1d8 + 4 damage (crit 24 + 1d12). Hit or Miss: Until the start of the doppelganger barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the doppelganger barbarian. If the doppelganger barbarian is raging, attackers do not gain this bonus.
○ [M] Blade Sweep (standard) ✦ Weapon
+8 vs. AC; 2d12 + 4 damage (crit 28 + 1d12), and each enemy adjacent to the doppelganger barbarian takes 2 damage.
□ [M] Bloodhunt Rage (standard) ✦ Rage, Weapon
+8 vs. AC; 3d12 + 4 damage (crit 40 + 1d12). Miss: Half damage. Hit or Miss: The doppelganger barbarian enters the rage of the bloodhunt. Until the rage ends, the doppelganger barbarian gains a +2 bonus to melee damage rolls if either the doppelganger barbarian or the doppelganger barbarian’s target is bloodied.
Change Shape (minor) ✦ Polymorph
The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Primal Vitality (minor)
The doppelganger barbarian gains 4 temporary hit points. If the doppelganger barbarian is raging, the doppelganger barbarian instead gains 6 temporary hit points.
Swift Charge (free)
When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
The doppelganger barbarian charges an enemy.
Rageblood Vigor
Whenever the doppelganger barbarian’s attack reduces an enemy to 0 hit points, the doppelganger barbarian gains 2 temporary hit points.
Barbarian Agility
While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +9, Perception +7
Str 17 (+5); Dex 12 (+3); Wis 11 (+2);
Con 15 (+4); Int 12 (+3); Cha 15 (+4)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Doppelganger Thaneborn Barbarian [Level 4 Brute]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +3; Senses Perception +7
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 18; Fortitude 18, Reflex 15, Will 17
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+8 vs. AC; 1d12 + 1d6 + 4 damage (crit 22 + 1d12). When charging, the doppelganger barbarian can use this power in place of a melee basic attack. If the doppelganger barbarian is raging, the doppelganger barbarian can move 2 extra squares as part of the charge.
○ [M] Daring Charge (standard) ✦ Weapon
+8 vs. AC; 2d12 + 4 damage (crit 28 + 1d12). When charging, the doppelganger barbarian can use this power in place of a melee basic attack. If the doppelganger barbarian charges, the doppelganger barbarian gains a +2 bonus to the attack roll and the damage roll for each opportunity attack made against the doppelganger barbarian while the doppelganger barbarian charges. The doppelganger barbarian gains a +3 bonus to AC against any opportunity attack the doppelganger barbarian provokes during the doppelganger barbarian’s charge.
□ [C] Macetail’s Rage (standard) ✦ Rage, Weapon
Close burst 1; targets visible enemies; +8 vs. Reflex; 1d12 + 4 damage (crit 16 + 1d12), and the doppelganger barbarian knocks the target prone. Miss: Half damage. Hit or Miss: The doppelganger barbarian enters the rage of the macetail behemoth. Until the rage ends, whenever the doppelganger barbarian hits, the doppelganger barbarian gains 3 temporary hit points.
Combat Sprint (move)
The doppelganger barbarian moves the doppelganger barbarian’s speed + 4. The doppelganger barbarian gains a +4 bonus to all defenses against any opportunity attack the doppelganger barbarian provoke with this movement.
Change Shape (minor) ✦ Polymorph
The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○ [C] Roar of Triumph (free) ✦ Fear
When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the doppelganger barbarian’s next turn.
Thaneborn Triumph
Whenever the doppelganger barbarian bloodies an enemy, the next attack by the doppelganger barbarian or an ally against that enemy gains a +3 bonus to the attack roll.
Barbarian Agility
While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +9, Perception +7
Str 17 (+5); Dex 12 (+3); Wis 11 (+2);
Con 13 (+3); Int 12 (+3); Cha 17 (+5)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Doppelganger Cunning Bard [Level 4 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +2; Senses Perception +7
HP 53; Bloodied 26
Healing Surges (+13 hp) ○
AC 20; Fortitude 14, Reflex 18, Will 19
Speed 6

● [m] Longsword (standard) ✦ Weapon
+7 vs. AC; 1d8 + 2 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +7 vs. Will; 1d6 + 5 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the doppelganger bard’s next turn.
○ [M] Cunning Ferocity (standard) ✦ Weapon
+10 vs. Reflex; 1d8 + 5 damage, and each ally within 5 squares of the doppelganger bard gains a +4 bonus to damage rolls against the target until the end of the doppelganger bard’s next turn.
□ [R] Stirring Shout (standard) ✦ Healing, Psychic
Ranged 10; +7 vs. Will; 2d6 + 5 psychic damage. Hit or Miss: Until the end of the encounter, whenever an ally hits the target, that ally regains 4 hit points.
Change Shape (minor) ✦ Polymorph
The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○ Majestic Word (minor) ✦ Healing
The doppelganger bard or one ally within 5 squares can spend a healing surge and regain an additional 4 hit points. This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
Song of Defense (minor) ✦ Zone
Close burst 5; the burst creates a zone of bolstering song that lasts until the end of the doppelganger bard’s next turn. When the doppelganger bard moves, the zone moves with the doppelganger bard, remaining centered on the doppelganger bard. While within the zone, any ally gains a +1 power bonus to AC. Sustain Minor: The zone persists.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 8 squares of the doppelganger bard, the doppelganger bard can slide that ally 1 square as a free action.
Skill Versatility
The doppelganger bard gains a +1 bonus to untrained skill checks.

Skills Arcana +10, Bluff +13
Str 12 (+3); Dex 11 (+2); Wis 10 (+2);
Con 13 (+3); Int 17 (+5); Cha 19 (+6)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Doppelganger Valorous Bard [Level 4 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +2; Senses Perception +7
HP 55; Bloodied 27
Healing Surges (+13 hp) ○
AC 20; Fortitude 15, Reflex 17, Will 19
Speed 5

● [m] Longsword (standard) ✦ Weapon
+7 vs. AC; 1d8 + 2 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+10 vs. AC; 1d8 + 5 damage, and the target takes a –2 penalty to the defense of the doppelganger bard’s choice until the end of the doppelganger bard’s next turn.
○ [M] Charger’s Call (standard) ✦ Weapon
+10 vs. AC; 2d8 + 5 damage, and each ally within 5 squares of the doppelganger bard gains a +3 bonus to attack rolls while charging until the end of the doppelganger bard’s next turn.
□ [M] Slayer’s Song (standard) ✦ Weapon
+10 vs. AC; 2d8 + 5 damage, and the target grants combat advantage to the doppelganger bard and the doppelganger bard’s allies (save ends). Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever the doppelganger bard hits an enemy, that enemy grants combat advantage to the doppelganger bard and the doppelganger bard’s allies until the end of the doppelganger bard’s next turn.
Change Shape (minor) ✦ Polymorph
The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○ Majestic Word (minor) ✦ Healing
The doppelganger bard or one ally within 5 squares can spend a healing surge and regain an additional 4 hit points. This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
Song of Courage (minor) ✦ Zone
Close burst 5; the burst creates a zone of inspirational shouts that lasts until the end of the doppelganger bard’s next turn. When the doppelganger bard moves, the zone moves with the doppelganger bard, remaining centered on the doppelganger bard. While within the zone, any ally gains a +1 power bonus to attack rolls. Sustain Minor: The zone persists.
Virtue of Valor
Once per round, when any ally within 5 squares of the doppelganger bard reduces an enemy to 0 hit points or bloodies an enemy, the doppelganger bard can grant 3 temporary hit points to that ally as a free action.
Skill Versatility
The doppelganger bard gains a +1 bonus to untrained skill checks.

Skills Arcana +9, Athletics +7
Str 12 (+3); Dex 11 (+2); Wis 10 (+2);
Con 15 (+4); Int 15 (+4); Cha 19 (+6)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Doppelganger Guardian Druid [Level 4 Controller]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +3; Senses Perception +5
HP 55; Bloodied 27
Healing Surges (+13 hp) ○
AC 18; Fortitude 15, Reflex 15, Will 18
Speed 6

● [m] Scythe (standard) ✦ Weapon
+6 vs. AC; 2d4 + 2 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+6 vs. Reflex; 1d8 + 4 damage, and the target is slowed until the end of the doppelganger druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +6 vs. Fortitude; 1d6 + 1 cold damage, and the target slides 1 square.
○ [C] Tundra Wind (standard) ✦ Cold
Close blast 3; +6 vs. Fortitude; 2d6 + 4 cold damage, the target is pushed 2 squares and is knocked prone.
□ [A] Fires of Life (standard) ✦ Fire, Healing
Area burst 1 within 10; targets enemies; +6 vs. Reflex; 1d6 + 4 fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of the doppelganger druid’s choice within 5 squares of the target regains 7 hit points. Aftereffect: One creature of the doppelganger druid’s choice within 5 squares of the target regains 2 hit points. Miss: Half damage.
Change Shape (minor) ✦ Polymorph
The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Wild Shape (minor) ✦ Polymorph
The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per round.
Barkskin (minor)
The doppelganger druid or one ally with 5 squares gains a +2 power bonus to AC until the end of the doppelganger druid’s next turn.
Primal Guardian
While the doppelganger druid is not wearing heavy armor, the doppelganger druid can use the doppelganger druid’s Constitution modifier in place of the doppelganger druid’s Dexterity or Intelligence modifier to determine the doppelganger druid’s AC.

Skills Heal +10, Nature +10
Str 12 (+3); Dex 13 (+3); Wis 17 (+5);
Con 15 (+4); Int 13 (+3); Cha 12 (+3)
Equipment hide armor, scythe

-1 Level / +1 Level

Doppelganger Predator Druid [Level 4 Controller]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +4; Senses Perception +10
HP 53; Bloodied 26
Healing Surges (+13 hp) ○
AC 18; Fortitude 14, Reflex 16, Will 18
Speed 7

● [m] Scythe (standard) ✦ Weapon
+6 vs. AC; 2d4 + 2 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+6 vs. Reflex; 1d8 + 4 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +6 vs. Reflex; 1d6 + 1 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the doppelganger druid’s next turn. Any enemy that enters the zone or starts its turn there takes 3 fire damage.
○ [M] Predator’s Flurry (standard) ✦ Beast Form
+6 vs. Reflex; 1d6 + 4 damage, and the primary target is dazed until the end of the doppelganger druid’s next turn. Hit or Miss: The doppelganger druid shifts 2 squares and then make a secondary attack against one creature other than the primary target. Secondary Attack: +6 vs. Reflex; 1d6 + 4 damage, and the secondary target is dazed until the end of the doppelganger druid’s next turn.
□ [C] Savage Frenzy (standard) ✦ Beast Form
Close burst 1; targets visible enemies; +6 vs. Reflex; 1d6 + 4 damage, and the target is dazed and slowed (save ends both). Miss: Half damage, and the target is slowed until the end of the doppelganger druid’s next turn.
Change Shape (minor) ✦ Polymorph
The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Wild Shape (minor) ✦ Polymorph
The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per round.
Fleet Pursuit (minor) ✦ Beast Form
Until the end of the encounter, the doppelganger druid gains a +2 power bonus to the doppelganger druid’s speed while the doppelganger druid is in beast form.
Primal Predator
While the doppelganger druid is not wearing heavy armor, the doppelganger druid gains a +1 bonus to the doppelganger druid’s speed.

Skills Nature +10, Perception +10
Str 12 (+3); Dex 15 (+4); Wis 17 (+5);
Con 13 (+3); Int 13 (+3); Cha 12 (+3)
Equipment hide armor, scythe

-1 Level / +1 Level

Doppelganger Preserving Invoker [Level 4 Artillery]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +3; Senses Perception +5
HP 43; Bloodied 21
Healing Surges (+10 hp) ○
AC 19; Fortitude 15, Reflex 17, Will 18
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+5 vs. AC; 1d10 + 1 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +6 vs. Reflex; 1d8 + 4 radiant damage, and the doppelganger invoker slides the target 1 square. The doppelganger invoker can use this power as a ranged basic attack.
○ [R] Offering of Justice (standard) ✦ Radiant
Ranged 10; if the target attacks the doppelganger invoker or the doppelganger invoker’s allies before the end of its next turn, the target takes 2d10 + 4 radiant damage at the end of that turn. If the target doesn’t attack the doppelganger invoker or the doppelganger invoker’s allies before the end of its next turn, the target instead gains 5 temporary hit points at the end of that turn.
□ [C] Binding Invocation of Chains (standard)
Close burst 10; targets enemies; +6 vs. Reflex; The target is slowed (save ends). Miss: The target is slowed until the end of the doppelganger invoker’s next turn.
Change Shape (minor) ✦ Polymorph
The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Divine Call (minor)
One or two allies within 10 squares are pulled 3 squares.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the doppelganger invoker hits the doppelganger invoker’s ally.
The doppelganger invoker gains a +3 bonus to the doppelganger invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the doppelganger invoker’s next turn.
Covenant of Preservation
When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger invoker can slide an ally within 10 squares of the doppelganger invoker 1 square.

Skills Arcana +10, Religion +10
Str 10 (+2); Dex 12 (+3); Wis 17 (+5);
Con 13 (+3); Int 17 (+5); Cha 13 (+3)
Equipment hide armor, morningstar

-1 Level / +1 Level

Doppelganger Wrathful Invoker [Level 4 Artillery]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +3; Senses Perception +5
HP 45; Bloodied 22
Healing Surges (+11 hp) ○
AC 19; Fortitude 16, Reflex 16, Will 18
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+5 vs. AC; 1d10 + 1 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +6 vs. Fortitude; 1d10 + 4 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +2 radiant damage. The doppelganger invoker can use this power as a ranged basic attack.
○ [A] Chains of Carceri (standard)
Area burst 1 within 10; +6 vs. Reflex; 2d8 + 4 damage, and the target is slowed until the end of the doppelganger invoker’s next turn.
□ [R] Purging Flame (standard) ✦ Fire
Ranged 10; +6 vs. Reflex; 1d10 + 4 fire damage, and ongoing 10 fire damage (save ends). Miss: Half damage, and ongoing 5 fire damage (save ends).
Change Shape (minor) ✦ Polymorph
The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the doppelganger invoker hits the doppelganger invoker.
The triggering enemy takes 2 radiant damage and is pushed 2 squares.
Shroud of Warning (no action)
When the doppelganger invoker and the doppelganger invoker’s allies roll initiative at the beginning of an encounter.
The doppelganger invoker and each ally in within 10 squares gains a +4 bonus to the initiative check.
Covenant of Wrath
When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger invoker gains a bonus to the damage roll equal to 1 for each enemy the doppelganger invoker attacks with the power.

Skills Endurance +8, Religion +9
Str 10 (+2); Dex 12 (+3); Wis 17 (+5);
Con 15 (+4); Int 15 (+4); Cha 13 (+3)
Equipment chainmail, morningstar

-1 Level / +1 Level

Doppelganger Bear Shaman [Level 4 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +3; Senses Perception +10
HP 55; Bloodied 27
Healing Surges (+13 hp) ○
AC 17; Fortitude 16, Reflex 15, Will 18
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +5 vs. AC; 1d10 + 1 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +6 vs. Will; 1d8 + 4 damage, and each ally adjacent to the doppelganger shaman’s spirit companion gains 2 temporary hit points.
○ [M] Spring Renewal Strike (standard) ✦ Healing, Spirit
Spirit melee 1; +6 vs. Fortitude; 2d8 + 4 damage, and one ally adjacent to the doppelganger shaman’s spirit companion can spend a healing surge and regains 2 additional hit points.
□ [C] Spirit of the Healing Flood (standard) ✦ Healing
Close burst 5; targets enemies; +6 vs. Fortitude; 1d8 + 4 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the doppelganger shaman and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.
Spirit of Life (standard) ✦ Healing
One ally within 10 squares regains hit points as if he or she had spent a healing surge.
Change Shape (minor) ✦ Polymorph
The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Call Spirit Companion (minor) ✦ Conjuration
The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 12 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 7 damage. Otherwise, the spirit is unaffected by the attack.
○○ Healing Spirit (minor) ✦ Healing
The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the doppelganger shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once per round.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +6 vs. Reflex; 3 damage. Hit or Miss: One ally within 5 squares of the doppelganger shaman’s spirit companion regains 3 hit points.
Protector Spirit
Any ally adjacent to the doppelganger shaman’s spirit companion regains 2 additional hit points when he or she uses second wind or when the doppelganger shaman uses a healing power on him or her.

Skills Nature +10, Perception +10
Str 11 (+2); Dex 12 (+3); Wis 17 (+5);
Con 15 (+4); Int 15 (+4); Cha 12 (+3)
Equipment leather armor, longspear

-1 Level / +1 Level

Doppelganger Panther Shaman [Level 4 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +3; Senses Perception +10
HP 53; Bloodied 26
Healing Surges (+13 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 18
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +5 vs. AC; 1d10 + 1 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +6 vs. Fortitude; 1d10 + 4 damage, and until the end of the doppelganger shaman’s next turn, the doppelganger shaman’s spirit companion can flank with the doppelganger shaman and the doppelganger shaman’s allies. If the target is bloodied, the doppelganger shaman gains a +1 bonus to the attack roll.
○ [R] Lightning Panther Spirit (standard) ✦ Lightning
Ranged 5; +6 vs. Reflex; 1d10 + 4 lightning damage, until the end of the doppelganger shaman’s next turn, any ally adjacent to the doppelganger shaman’s spirit companion can shift as a minor action. In addition, until the end of the doppelganger shaman’s next turn, any ally ignores difficult terrain in the doppelganger shaman’s spirit companion’s space and in squares adjacent to it.
□ [C] Wrath of the Spirit World (standard) ✦ Psychic
Close burst 2; targets enemies in burst and each enemy adjacent to the doppelganger shaman’s spirit companion; +6 vs. Will; 3d6 + 4 psychic damage, and the doppelganger shaman knocks the target prone. Miss: Half damage.
Change Shape (minor) ✦ Polymorph
The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Call Spirit Companion (minor) ✦ Conjuration
The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 12 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 7 damage. Otherwise, the spirit is unaffected by the attack.
○○ Healing Spirit (minor) ✦ Healing
The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the doppelganger shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once per round.
Spirits of Battle (minor) ✦ Zone
Area burst 5 within 10; the burst creates a zone filled with ancestral spirits that lasts until the end of the encounter. While within the zone, the doppelganger shaman’s allies gain a +1 bonus to attack rolls.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +6 vs. Reflex; 1d10 + 4 damage.
Stalker Spirit
Any ally adjacent to the doppelganger shaman’s spirit companion gains a +3 bonus to damage rolls against bloodied enemies.

Skills Nature +10, Perception +10
Str 11 (+2); Dex 12 (+3); Wis 17 (+5);
Con 13 (+3); Int 17 (+5); Cha 12 (+3)
Equipment leather armor, longspear

-1 Level / +1 Level

Doppelganger Chaos Sorcerer [Level 4 Artillery]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +4; Senses Perception +2
HP 42; Bloodied 21
Healing Surges (+10 hp) ○
AC 15; Fortitude 14, Reflex 15, Will 20
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +8 vs. AC; 1d4 + 3 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +7 vs. Will; 1d10 + 7 psychic damage and if the doppelganger sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +7 vs. Will; 1d6 + 3 psychic damage. If the doppelganger sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The doppelganger sorcerer can attack a creature only once with a single use of this power.
○ [R] Spectral Claw (standard) ✦ Force
Ranged 10; +7 vs. Fortitude; 1d8 + 7 force damage, and the target is immobilized until the end of the doppelganger sorcerer’s next turn. If the doppelganger sorcerer rolled an even number on the attack roll, the doppelganger sorcerer slides the target 2 squares.
□ [R] Dazzling Ray (standard) ✦ Radiant
Ranged 10; +7 vs. Will; 6d6 + 7 radiant damage and if the doppelganger sorcerer rolled an even number on the attack roll, the target takes a -2 penalty to attack rolls against the doppelganger sorcerer (save ends). Miss: Half damage.
Change Shape (minor) ✦ Polymorph
The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Stretch Spell (minor)
Until the end of the doppelganger sorcerer’s turn, add +2 to the range of the doppelganger sorcerer’s ranged arcane powers.
Chaos Power
The doppelganger sorcerer gains a +2 bonus to the damage rolls of arcane powers.
Unfettered Power
When the doppelganger sorcerer rolls a natural 20 on an attack roll for an arcane power, the doppelganger sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the doppelganger sorcerer rolls a natural 1 on an attack roll for an arcane power, the doppelganger sorcerer must push each creature within 5 squares of the doppelganger sorcerer 1 square.

Skills Arcana +8, Bluff +13
Str 13 (+3); Dex 15 (+4); Wis 10 (+2);
Con 12 (+3); Int 13 (+3); Cha 19 (+6)
Equipment cloth armor, dagger

-1 Level / +1 Level

Doppelganger Dragon Sorcerer [Level 4 Skirmisher]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +3; Senses Perception +2
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 15; Fortitude 15, Reflex 14, Will 20
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+7 vs. AC; 1d8 + 3 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +7 vs. Reflex; 1d8 + 7 fire damage. The next enemy that hits the doppelganger sorcerer with a melee attack before the end of the doppelganger sorcerer’s next turn takes 2 fire damage.
○ [C] Poisonous Exhalation (standard) ✦ Poison
Close blast 3; +7 vs. Fortitude; 2d8 + 7 poison damage, and the target takes a –2 penalty to Fortitude until the end of the doppelganger sorcerer’s next turn.
□ [C] Lightning Breath (standard) ✦ Lightning
Close blast 3; +7 vs. Reflex; 3d8 + 7 lightning damage. Miss: Half damage. Hit or Miss: Until the end of the doppelganger sorcerer’s next turn, whenever an enemy hits the doppelganger sorcerer with a melee attack, the doppelganger sorcerer pushes that enemy 1 square and the enemy takes 5 lightning damage. Sustain Minor: The effect persists.
Change Shape (minor) ✦ Polymorph
The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Dragonflame Mantle (immediate interrupt) ✦ Fire
When the doppelganger sorcerer is hit by an attack.
Until the end of the doppelganger sorcerer’s next turn, the doppelganger sorcerer gains a +1 power bonus to all defenses, and any creature that hits the doppelganger sorcerer with a melee attack takes 1d6 + 3 fire damage.
Draconic Power
The doppelganger sorcerer gains a +2 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the doppelganger sorcerer is not wearing heavy armor, the doppelganger sorcerer can use the doppelganger sorcerer’s Strength modifier in place of the doppelganger sorcerer’s Dexterity or Intelligence modifier to determine the doppelganger sorcerer’s AC.

Skills Arcana +8, Athletics +9
Str 15 (+4); Dex 13 (+3); Wis 10 (+2);
Con 12 (+3); Int 13 (+3); Cha 19 (+6)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Doppelganger Earth Warden [Level 4 Brute]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +3; Senses Perception +8
HP 65; Bloodied 32
Healing Surges (+16 hp) ○
AC 20; Fortitude 17, Reflex 16, Will 16
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage, and the doppelganger warden gains a +1 power bonus to AC until the end of the doppelganger warden’s next turn.
○ [M] Earthgrasp Strike (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage, and the doppelganger warden knocks the target prone. The target can’t stand up until the end of the doppelganger warden’s next turn, and the first time it stands up before the end of the encounter, it takes 1d10 + 4 damage.
Nature’s Abundance (standard) ✦ Zone
Close burst 3; the burst creates a zone of plants that lasts until the end of the encounter. The doppelganger warden and the doppelganger warden’s allies have cover while within the zone.
Change Shape (minor) ✦ Polymorph
The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Form of the Willow Sentinel (minor) ✦ Polymorph
The doppelganger warden assumes the guardian form of the willow sentinel until the end of the encounter. While the doppelganger warden is in this form, the doppelganger warden can negate being pulled, pushed, or slid. In addition, any ally gains a +2 power bonus to Fortitude while adjacent to the doppelganger warden. Once during this encounter, the doppelganger warden can make the following attack while the doppelganger warden is in this form as an immediate interrupt when an enemy adjacent to the doppelganger warden makes an attack roll against the doppelganger warden’s ally.
Secondary Attack: Targets the triggering enemy; +8 vs. AC; 1d10 + 4 damage, and the target takes a –4 penalty to the triggering attack roll. Miss: Half damage, and the target takes a –2 penalty to the triggering attack roll.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the doppelganger warden that is within 5 squares of the doppelganger warden makes an attack that does not include the doppelganger warden as a target.
Targets the triggering enemy; The doppelganger warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Earthstrength
When the doppelganger warden uses the doppelganger warden’s second wind, the doppelganger warden gains an additional +2 bonus to AC. The bonus lasts until the end of the doppelganger warden’s next turn.
Font of Life
At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw against the effect at the end of the doppelganger warden’s turn.
Nature’s Wrath
Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action. This mark lasts until the end of the doppelganger warden’s next turn.

Skills Athletics +7, Perception +8
Str 17 (+5); Dex 12 (+3); Wis 13 (+3);
Con 15 (+4); Int 12 (+3); Cha 13 (+3)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Doppelganger Wild Warden [Level 4 Brute]

Medium natural humanoid (shapechanger) [XP 175]

Initiative +3; Senses Perception +9
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 18; Fortitude 17, Reflex 14, Will 17
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12), and the target is slowed until the end of the doppelganger warden’s next turn.
○ [M] Predatory Guardian (standard) ✦ Weapon
+8 vs. AC; 2d12 + 4 damage (crit 28 + 1d12). If the target shifts before the start of the doppelganger warden’s next turn, the doppelganger warden shifts 3 squares as an immediate reaction.
Change Shape (minor) ✦ Polymorph
The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Eyes of the Hawk (minor)
The doppelganger warden makes a Perception check with a +10 power bonus.
Form of the Relentless Panther (minor) ✦ Polymorph
The doppelganger warden assumes the guardian form of the relentless panther until the end of the encounter. While the doppelganger warden is in this form, the doppelganger warden gains a +2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by the doppelganger warden. In addition, the doppelganger warden can shift 2 squares as a move action. Once during this encounter, the doppelganger warden can make the following attack while the doppelganger warden is in this form as a standard action.
Secondary Attack: Before the attack, the doppelganger warden shifts the doppelganger warden’s speed; +8 vs. Reflex; 2d12 + 4 damage (crit 28 + 1d12), and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2 damage (save ends).
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the doppelganger warden makes an attack that does not include the doppelganger warden as a target.
Targets the triggering enemy; +8 vs. Fortitude; 1d12 + 4 damage (crit 16 + 1d12), and the target grants combat advantage to the doppelganger warden and the doppelganger warden’s allies until the end of the doppelganger warden’s next turn.
Wildblood
When the doppelganger warden uses the doppelganger warden’s second wind, each enemy marked by the doppelganger warden takes an additional -2 penalty to attack rolls for attacks that don’t include the doppelganger warden as a target, until the end of the doppelganger warden’s next turn.
Font of Life
At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw against the effect at the end of the doppelganger warden’s turn.
Nature’s Wrath
Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action. This mark lasts until the end of the doppelganger warden’s next turn.

Skills Athletics +9, Perception +9
Str 17 (+5); Dex 12 (+3); Wis 15 (+4);
Con 13 (+3); Int 12 (+3); Cha 13 (+3)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.