Doppelganger NPCs [Level 5]
Doppelganger Battle Cleric [Level 5 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +2; Senses Perception +4
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 16, Reflex 14, Will 18
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +8 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +8 vs. AC; 1d10 + 4 damage, and one ally within 5 squares gains a +3 power bonus to melee attack rolls against the target
until the end of the doppelganger cleric’s next turn.
- ○ [M] Split the Sky (standard) ✦ Thunder, Weapon
- +8 vs. Fortitude; 1d10 + 4 thunder damage, and the target is pushed 2 squares and knock it prone.
- □ Bless (standard)
- The doppelganger cleric and each ally within 20 squares gain a +1 power bonus to attack rolls until the end of the encounter.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This
power can only be used once per round.
- □ Weapon of the Gods (minor) ✦ Radiant, Weapon
- One weapon touched by the doppelganger cleric is blessed. Until the end of the encounter, all attacks made with the weapon
deal an extra 1d6 radiant damage. When the weapon hits an enemy, the enemy takes a –2 penalty to AC until the end of the weapon
wielder’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +9, Religion +8
Str 17 (+5); Dex 11 (+2); Wis 15 (+4);
Con 12 (+3); Int 12 (+3); Cha 15 (+4)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Devoted Cleric [Level 5 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +2; Senses Perception +5
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 14, Reflex 14, Will 19
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +6 vs. AC; 1d10 + 2 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +6 vs. AC; 1d6 + 2 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +6 vs. Reflex; 1d8 + 4 radiant damage, and one ally the doppelganger cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [R] Daunting Light (standard) ✦ Radiant
- Ranged 10; +6 vs. Reflex; 2d10 + 4 radiant damage. Hit or Miss: One ally the doppelganger cleric can see gains combat
advantage against the target until the end of the doppelganger cleric’s next turn.
- □ [R] Spiritual Weapon (standard) ✦ Conjuration
- Ranged 10; +6 vs. AC; 1d10 + 4 damage. The doppelganger cleric conjures a weapon that appears in the target’s square and attacks.
Hit or Miss: The doppelganger cleric’s allies gain combat advantage against the target. The doppelganger cleric can
move the weapon up to 10 squares to another enemy’s square as a move action. The weapon lasts until the end of the doppelganger
cleric’s next turn. Sustain Minor: Repeat the attack. The doppelganger cleric’s allies continue to gain combat advantage
against the weapon’s target.
- □ Cure Light Wounds (standard) ✦ Healing
- The doppelganger cleric or one creature touched by the doppelganger cleric regains hit points as if spending a healing surge.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +10, Religion +8
Str 13 (+3); Dex 11 (+2); Wis 17 (+5);
Con 12 (+3); Int 12 (+3); Cha 17 (+5)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Greatweapon Fighter [Level 5 Soldier]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +3; Senses Perception +3
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 20; Fortitude 18, Reflex 14, Will 15
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12). Miss: 3 damage.
- ○ [M] Crushing Blow (standard) ✦ Weapon
- +8 vs. AC; 2d12 + 6 damage (crit 30 + 1d12).
- □ [M] Dizzying Blow (standard) ✦ Reliable, Weapon
- +8 vs. AC; 3d12 + 4 damage (crit 40 + 1d12), and the target is immobilized (save ends). Miss: The power is not expended.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Unstoppable (minor) ✦ Healing
- The doppelganger fighter gains 2d6 + 2 temporary hit points.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +10, Intimidate +8
Str 17 (+5); Dex 13 (+3); Wis 12 (+3);
Con 15 (+4); Int 12 (+3); Cha 13 (+3)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Doppelganger Guardian Fighter [Level 5 Soldier]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +4; Senses Perception +3
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 22; Fortitude 18, Reflex 17, Will 15
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+9 vs. AC; 1d8 + 4 damage, and the target is pushed 1 square if it is the doppelganger fighter’s size, smaller than the doppelganger
fighter, or one size category larger. The doppelganger fighter can shift into the space that the target occupied.
- ○ [M] Dance of Steel (standard) ✦ Weapon
- +9 vs. AC; 2d8 + 4 damage, and the target is immobilized until the end of the doppelganger fighter’s next turn.
- □ [M] Crack the Shell (standard) ✦ Reliable, Weapon
- +9 vs. AC; 2d8 + 4 damage, and the target takes ongoing 5 damage and a –2 penalty to AC (save ends both). Miss: The power is not expended.
- ○ Get Over Here (move)
- The doppelganger fighter slides one willing adjacent ally 2 squares to a square that is adjacent to the doppelganger fighter.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +8, Intimidate +8
Str 17 (+5); Dex 15 (+4); Wis 12 (+3);
Con 13 (+3); Int 12 (+3); Cha 13 (+3)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Avenging Paladin [Level 5 Soldier]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +2; Senses Perception +3
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 21; Fortitude 17, Reflex 15, Will 18
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +9 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +9 vs. AC; 1d10 + 4 radiant damage. If the doppelganger paladin has marked the target, the doppelganger paladin gains a +1
bonus to the damage roll.
- ○ [M] Arcing Smite (standard) ✦ Weapon
- +9 vs. AC against one or two targets; 1d10 + 4 damage, and the target is marked until the end of the doppelganger paladin’s
next turn.
- □ [M] Martyr’s Retribution (standard) ✦ Radiant, Weapon
- The doppelganger paladin must spend a healing surge without regaining any hit points.
+9 vs. AC; 4d10 + 4 radiant damage. Miss: Half damage.
- □ Sacred Circle (standard) ✦ Zone
- Close burst 3. The burst creates a zone that, until the end of the encounter, gives the doppelganger paladin and allies within
it a +1 power bonus to AC.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 6 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +10, Religion +8
Str 17 (+5); Dex 11 (+2); Wis 13 (+3);
Con 12 (+3); Int 12 (+3); Cha 17 (+5)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Doppelganger Protecting Paladin [Level 5 Soldier]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +2; Senses Perception +3
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 23; Fortitude 16, Reflex 17, Will 19
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +8 vs. AC; 1d8 + 3 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +7 vs. AC; 1d6 + 3 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +10 vs. AC; 1d8 + 5 damage, and the doppelganger paladin gains 1 temporary hit points.
- ○ [M] Invigorating Smite (standard) ✦ Healing, Weapon
- +10 vs. Will; 2d8 + 5 damage. If the doppelganger paladin is bloodied, the doppelganger paladin regains 6 hit points. Bloodied
allies within 5 squares of the doppelganger paladin also regain 6 hit points.
- □ [C] Hallowed Circle (standard) ✦ Zone
- Close burst 3; targets enemies; +7 vs. Reflex; 2d6 + 5 damage. Hit or Miss: The burst creates a zone of bright light
that lasts until the end of the encounter. The doppelganger paladin and the doppelganger paladin’s allies gain a +1 power
bonus to all defenses while within the zone.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 7 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Martyr’s Blessing (immediate interrupt)
- When an adjacent ally is hit by a melee or a ranged attack.
The doppelganger paladin is hit by the attack instead.
Skills Intimidate +11, Religion +8
Str 15 (+4); Dex 11 (+2); Wis 13 (+3);
Con 12 (+3); Int 12 (+3); Cha 19 (+6)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Archer Ranger [Level 5 Skirmisher]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +5; Senses Perception +8
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 16, Reflex 17, Will 15
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +8 vs. AC; 1d8 + 3 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +8 vs. AC; 1d6 + 3 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +8 vs. AC; 1d10 + 4 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +8/+8 vs. AC; 1d8 + 1 damage (main)/1d6 + 1 damage
(off-hand).
Longbow: Ranged 20/40; +8 vs. AC (twice); 1d10 + 1 damage.
- □ [R] Splintering Shot (standard) ✦ Weapon
- Ranged 20/40; +8 vs. AC; 3d10 + 4 damage, and the target takes a –2 penalty to attack rolls until the end of the encounter.
Miss: Half damage, and the target takes a –1 penalty to attack rolls until the end of the encounter.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- ○ [M/R] Disruptive Strike (immediate interrupt) ✦ Weapon
- When the doppelganger ranger or an ally is attacked by a creature.
Targets the attacking creature.
Longsword: +8 vs. AC; 1d8 + 3 damage.
Longbow: Ranged 20/40; +8
vs. AC; 1d10 + 4 damage.
Hit: The target takes a -4 penalty to its attack roll for the triggering attack.
- ○ Yield Ground (immediate reaction)
- When an enemy damages the doppelganger ranger with a melee attack.
The doppelganger ranger can shift 1 square. The doppelganger ranger gains a +2 power bonus to all defenses until the end of
the doppelganger ranger’s next turn.
- Archer Fighting Style
- The doppelganger ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The doppelganger ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +8, Stealth +9
Str 15 (+4); Dex 17 (+5); Wis 13 (+3);
Con 12 (+3); Int 12 (+3); Cha 13 (+3)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Doppelganger Two-Blade Ranger [Level 5 Skirmisher]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +4; Senses Perception +8
HP 65; Bloodied 32
Healing Surges (+16 hp) ○
AC 18; Fortitude 17, Reflex 16, Will 15
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 4 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 4 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +7 vs. AC; 1d10 + 3 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +9/+9 vs. AC; 1d8 + 1 damage (main)/1d8 + 1 damage
(off-hand).
Longbow: Ranged 20/40; +7 vs. AC (twice); 1d10 + 1 damage.
- ○ [M/R] Cut and Run (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +9/+9 vs. AC; 1d8 + 4 damage (main)/1d8 + 4 damage
(off-hand).
Longbow: Ranged 20/40; +7 vs. AC (twice); 1d10 + 3 damage.
After the first or the second
attack, the doppelganger ranger can shift 2 squares.
- □ [M] Two-Wolf Pounce (standard) ✦ Weapon
- The doppelganger ranger can shift 2 squares before making this attack. Two attacks on one creature.
Longsword (main):
+9 vs. AC; 2d8 + 4 damage.
Longsword (off hand): +9 vs. AC; 1d8 + 4 damage.
Hit or Miss: After
attacking the primary target, the doppelganger ranger can shift 2 squares and make a secondary attack against a different
creature. Secondary Attack: +9 vs. AC; 1d8 + 4 damage (off-hand).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- ○ Unbalancing Parry (immediate reaction) ✦ Weapon
- When an adjacent enemy misses the doppelganger ranger with a melee attack.
The doppelganger ranger slides the enemy into a square adjacent to the doppelganger ranger and gain combat advantage against
it until the end of the doppelganger ranger’s next turn.
- Two-Blade Fighting Style
- The doppelganger ranger can wield a one-handed weapon in the doppelganger ranger’s off hand as if it were an off-hand weapon.
In addition, the doppelganger ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The doppelganger ranger gains an additional +5 hit points.
Skills Nature +8, Perception +8
Str 17 (+5); Dex 15 (+4); Wis 13 (+3);
Con 12 (+3); Int 12 (+3); Cha 13 (+3)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Doppelganger Brawny Rogue [Level 5 Skirmisher]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +5; Senses Perception +2
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 18; Fortitude 15, Reflex 18, Will 16
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +8 vs. AC; 1d6 + 3 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +9 vs. AC; 1d6 + 4 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +9 vs. Reflex; 1d6 + 4 damage.
- ○ [M] Setup Strike (standard) ✦ Weapon
- +9 vs. AC; 2d6 + 4 damage, and the target grants combat advantage to the doppelganger rogue until the end of the doppelganger
rogue’s next turn.
- □ [M] Deep Cut (standard) ✦ Weapon
- +9 vs. Fortitude; 2d6 + 4 damage, and ongoing 7 damage (save ends). Miss: Half damage, and no ongoing damage.
- ○ Tumble (move)
- The doppelganger rogue can shift a number of squares equal to one-half the doppelganger rogue’s speed.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 2d6 damage.
Skills Acrobatics +10, Thievery +10
Str 15 (+4); Dex 17 (+5); Wis 11 (+2);
Con 12 (+3); Int 12 (+3); Cha 15 (+4)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Doppelganger Trickster Rogue [Level 5 Skirmisher]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +5; Senses Perception +7
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 18; Fortitude 14, Reflex 18, Will 17
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +7 vs. AC; 1d6 + 2 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +9 vs. AC; 1d6 + 4 damage.
Hand Crossbow: Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
The doppelganger rogue can move 2 squares before the attack.
- ○ [M/R] Trickster’s Blade (standard) ✦ Weapon
- Short Sword: +9 vs. AC; 2d6 + 4 damage.
Hand Crossbow: Ranged 10/20; +8 vs. AC; 2d6 + 4 damage.
Hit: Add +3 to the doppelganger rogue’s AC until the start of the doppelganger rogue’s next turn.
- □ [M/R] Walking Wounded (standard) ✦ Weapon
- Short Sword: +9 vs. Fortitude; 2d6 + 4 damage.
Hand Crossbow: Ranged 10/20; +8 vs. Fortitude; 2d6 + 4
damage.
Hit: The target is knocked prone. Until the end of the encounter, if the target moves more than half
its speed in a single action, it falls prone at the end of its movement. Miss: Half damage, and the target is not knocked
prone.
- ● Fleeting Ghost (move)
- The doppelganger rogue can move at full speed and make a Stealth check without the normal penalty from movement.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 2d6 damage.
Skills Stealth +10, Thievery +10
Str 13 (+3); Dex 17 (+5); Wis 11 (+2);
Con 12 (+3); Int 12 (+3); Cha 17 (+5)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Doppelganger Fey-Pact Warlock [Level 5 Skirmisher]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +2; Senses Perception +3
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 18; Fortitude 14, Reflex 17, Will 19
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +5 vs. AC; 1d8 + 1 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +7 vs. Reflex; 1d10 + 5 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +7 vs. Will; 1d6 + 5 psychic damage, and the doppelganger warlock is invisible to the target until the start of
the doppelganger warlock’s next turn.
- ○ [C] Otherwind Stride (standard) ✦ Teleportation
- Close burst 1; +7 vs. Fortitude; 1d8 + 5 damage, and the target is immobilized until the end of the doppelganger warlock’s
next turn. Hit or Miss: The doppelganger warlock teleports 8 squares.
- □ [R] Crown of Madness (standard) ✦ Charm, Psychic
- Ranged 10; +7 vs. Will; 2d6 + 5 psychic damage. Miss: Half damage. Hit or Miss, Sustain Minor: The target makes
a melee basic attack against one of its adjacent allies of the doppelganger warlock’s choice (save ends).
- ○ Ethereal Stride (move) ✦ Teleportation
- The doppelganger warlock can teleport 3 squares, and the doppelganger warlock gains a +2 power bonus to all defenses until
the end of the doppelganger warlock’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock can immediately teleport 3 squares.
Skills Arcana +10, Bluff +13
Str 10 (+2); Dex 11 (+2); Wis 12 (+3);
Con 13 (+3); Int 17 (+5); Cha 19 (+6)
Equipment leather armor, spear
-1 Level / +1 Level
Doppelganger Infernal-Pact Warlock [Level 5 Skirmisher]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +3; Senses Perception +2
HP 65; Bloodied 32
Healing Surges (+16 hp) ○
AC 18; Fortitude 16, Reflex 17, Will 17
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +5 vs. AC; 1d8 + 1 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +6 vs. Reflex; 1d10 + 4 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +6 vs. Reflex; 1d6 + 4 fire damage. If the doppelganger warlock takes damage before the end of the doppelganger
warlock’s next turn, the target takes an extra 1d6 + 4 fire damage.
- ○ [R] Fiery Bolt (standard) ✦ Fire
- Ranged 10; +6 vs. Reflex; 3d6 + 4 fire damage, and creatures adjacent to the target take 1d6 + 7 fire damage.
- □ [A] Avernian Eruption (standard) ✦ Fire
- Area burst 1 within 10; +6 vs. Reflex; 2d10 + 4 fire damage. Hit or Miss: The targets take ongoing 5 fire damage (save
ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- □ Fiendish Resilience (minor)
- The doppelganger warlock gains 7 temporary hit points.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains 5 temporary hit points.
Skills Arcana +10, Intimidate +9
Str 10 (+2); Dex 12 (+3); Wis 11 (+2);
Con 17 (+5); Int 17 (+5); Cha 15 (+4)
Equipment leather armor, mace
-1 Level / +1 Level
Doppelganger Star-Pact Warlock [Level 5 Skirmisher]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +3; Senses Perception +2
HP 65; Bloodied 32
Healing Surges (+16 hp) ○
AC 17; Fortitude 16, Reflex 16, Will 18
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +5 vs. AC; 1d6 + 1 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +6 vs. Reflex; 1d10 + 4 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +6 vs. Fortitude; 1d6 + 4 radiant damage. If the target moves nearer to the doppelganger warlock on its next turn,
it takes an extra 1d6 + 4 damage.
- ○ [R] Frigid Darkness (standard) ✦ Cold, Fear
- Ranged 10; +6 vs. Fortitude; 2d8 + 4 cold damage, and the target grants combat advantage to the doppelganger warlock and any
allies until the end of the doppelganger warlock’s next turn. Hit or Miss: The target takes a -2 penalty to AC until
the end of the doppelganger warlock’s next turn.
- □ [A] Hunger of Hadar (standard) ✦ Necrotic, Zone
- Area burst 1 within 10. The burst creates a zone of darkness until the end of the doppelganger warlock’s next turn, blocking
line of sight. Creatures that enter the zone or start their turns there take 2d10 + 1 necrotic damage. Sustain Minor:
Make a secondary attack against each creature within the zone. Secondary Attack: +6 vs. Fortitude; 1d6 + 4 necrotic
damage.
- ○ Ethereal Stride (move) ✦ Teleportation
- The doppelganger warlock can teleport 3 squares, and the doppelganger warlock gains a +2 power bonus to all defenses until
the end of the doppelganger warlock’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains a +1 bonus to a single d20 roll the doppelganger warlock makes during the doppelganger warlock’s
next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +9, Insight +9
Str 10 (+2); Dex 12 (+3); Wis 11 (+2);
Con 17 (+5); Int 15 (+4); Cha 17 (+5)
Equipment leather armor, sickle
-1 Level / +1 Level
Doppelganger Inspiring Warlord [Level 5 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +4; Senses Perception +2
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 17, Reflex 15, Will 18
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +8 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +8 vs. Fortitude; 3 damage, and choose one ally adjacent to either the doppelganger warlord or the target. On his or her next
attack against the target, this ally gains a +3 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Warlord’s Strike (standard) ✦ Weapon
- +8 vs. AC; 2d10 + 4 damage, and all of the doppelganger warlord’s allies gain a +4 bonus to damage rolls against the target
until the end of the doppelganger warlord’s next turn.
- □ [M] Stand the Fallen (standard) ✦ Healing, Weapon
- +8 vs. AC; 3d10 + 4 damage. Hit or Miss: Each ally within 10 squares can spend a healing surge and regains additional
3 hit points.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This
power can only be used once per round.
- ○ Shake It Off (minor)
- The doppelganger warlord or one ally within 10 squares makes a saving throw with a +3 power bonus.
- Inspiring Presence
- When an ally who can see the doppelganger warlord spends an action point to take an extra action, that ally also regains 5
lost hit points.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +7, History +9
Str 17 (+5); Dex 11 (+2); Wis 10 (+2);
Con 12 (+3); Int 15 (+4); Cha 17 (+5)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Doppelganger Tactical Warlord [Level 5 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +4; Senses Perception +2
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 20; Fortitude 17, Reflex 17, Will 17
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 4 damage. Before the doppelganger warlord attacks, one ally adjacent to either the doppelganger warlord or
the target may shift 1 square as a free action.
- ○ [M] Steel Monsoon (standard) ✦ Weapon
- +9 vs. AC; 2d8 + 4 damage, and 3 allies within 5 squares of the doppelganger warlord can shift 1 square.
- □ [M] Villain’s Nightmare (standard) ✦ Weapon
- +9 vs. Reflex; 3d8 + 4 damage. Hit or Miss: Until the end of the encounter, when the doppelganger warlord is adjacent
to the target and it walks or runs, the doppelganger warlord can cancel that movement as an immediate interrupt.
- ○ Knight’s Move (move)
- One ally within 10 squares takes a move action as a free action.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This
power can only be used once per round.
- Tactical Presence
- When an ally the doppelganger warlord can see spends an action point to make an extra attack, the ally gains a +3 bonus to
the attack roll.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +7, History +10
Str 17 (+5); Dex 11 (+2); Wis 10 (+2);
Con 12 (+3); Int 17 (+5); Cha 15 (+4)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Control Wizard [Level 5 Artillery]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +3; Senses Perception +4
HP 48; Bloodied 24
Healing Surges (+12 hp) ○
AC 17; Fortitude 14, Reflex 17, Will 18
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +5 vs. AC; 1d8 + 1 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +7 vs. Fortitude; 1d6 + 5 cold damage, and the target is slowed until the end of the doppelganger wizard’s next
turn.
- ○ [C] Color Spray (standard) ✦ Radiant
- Close blast 5; +7 vs. Will; 1d6 + 5 radiant damage, and the target is dazed until the end of the doppelganger wizard’s next
turn.
- □ [A] Stinking Cloud (standard) ✦ Poison, Zone
- Area burst 2 within 20; +7 vs. Fortitude; 1d10 + 5 poison damage. Hit or Miss: The burst creates a zone of poisonous
vapor that blocks line of sight until the end of the doppelganger wizard’s next turn. Creatures that enter the zone or start
their turns there take 1d10 + 5 poison damage. As a move action, the doppelganger wizard can move the zone up to 6 squares.
Sustain Minor: The zone persists.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Orb of Imposition (free)
- The doppelganger wizard can choose one creature suffering from one of the doppelganger wizard’s wizard spells whose effect
ends on a saving throw. That creature takes a -2 penalty to its saving throws against that effect. Alternatively, the doppelganger
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the doppelganger wizard’s current
turn, so that it lasts instead until the end of the doppelganger wizard’s next turn.
- ○ Shield (immediate interrupt) ✦ Force
- When the doppelganger wizard is hit by an attack.
The doppelganger wizard gains a +4 power bonus to AC and Reflex defense until the end of the doppelganger wizard’s next turn.
Skills Arcana +11, Insight +11
Str 10 (+2); Dex 13 (+3); Wis 15 (+4);
Con 12 (+3); Int 19 (+6); Cha 13 (+3)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Doppelganger War Wizard [Level 5 Artillery]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +4; Senses Perception +3
HP 48; Bloodied 24
Healing Surges (+12 hp) ○
AC 17; Fortitude 14, Reflex 17, Will 17
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +5 vs. AC; 1d8 + 1 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +7 vs. Reflex; 1d6 + 5 fire damage.
- ○ [A] Shock Sphere (standard) ✦ Lightning
- Area burst 2 within 10; +7 vs. Reflex; 2d6 + 5 lightning damage.
- □ [A] Fireball (standard) ✦ Fire
- Area burst 3 within 20; +7 vs. Reflex; 3d6 + 5 fire damage. Miss: Half damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Wand of Accuracy (free)
- The doppelganger wizard gains a +2 bonus to a single attack roll.
- ○ Shield (immediate interrupt) ✦ Force
- When the doppelganger wizard is hit by an attack.
The doppelganger wizard gains a +4 power bonus to AC and Reflex defense until the end of the doppelganger wizard’s next turn.
Skills Arcana +11, History +11
Str 10 (+2); Dex 15 (+4); Wis 13 (+3);
Con 12 (+3); Int 19 (+6); Cha 13 (+3)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Doppelganger Isolating Avenger [Level 5 Skirmisher]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +2; Senses Perception +5
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 15, Reflex 17, Will 18
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +7 vs. AC; 1d10 + 2 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +6 vs. AC; 1d6 + 2 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +9 vs. AC; 1d10 + 4 damage, and the doppelganger avenger shifts 1 square, sliding the target 1 square into the space the doppelganger
avenger occupied.
- ○ [M] Halo of Fire (standard) ✦ Fire, Weapon
- +9 vs. AC; 2d10 + 4 fire damage, and until the end of the doppelganger avenger’s next turn, any enemy that ends its turn adjacent
to the target takes 8 fire damage.
- □ [M] Executioner’s Cloak (standard) ✦ Illusion, Weapon
- +9 vs. AC; 2d10 + 4 damage, and the doppelganger avenger is invisible to the target (save ends). Aftereffect: The doppelganger
avenger is invisible to the target until the end of the doppelganger avenger’s next turn. Miss: Half damage, and the
doppelganger avenger is invisible to the target until the end of the doppelganger avenger’s next turn.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Refocus Enmity (minor)
- Choose one creature the doppelganger avenger can see within 10 squares. The target becomes the target of the doppelganger
avenger’s oath of enmity, replacing the current target.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Retribution
- When any enemy other than the doppelganger avenger’s oath of enmity target hits the doppelganger avenger, the doppelganger
avenger gains a +3 bonus to damage rolls against the doppelganger avenger’s oath of enmity target until the end of the doppelganger
avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Athletics +8, Religion +10
Str 13 (+3); Dex 11 (+2); Wis 17 (+5);
Con 12 (+3); Int 17 (+5); Cha 12 (+3)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Doppelganger Pursuing Avenger [Level 5 Skirmisher]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +4; Senses Perception +5
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 18
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +7 vs. AC; 1d10 + 2 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +7 vs. AC; 1d8 + 3 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +9 vs. AC; 1d10 + 4 damage, and if the target doesn’t end its next turn adjacent to the doppelganger avenger, the doppelganger
avenger can shift 3 squares as a free action. The doppelganger avenger must end that shift closer to the target.
- ○ [M] Sequestering Strike (standard) ✦ Teleportation, Weapon
- +9 vs. AC; 2d10 + 4 damage, and the doppelganger avenger teleports the target 3 squares. The doppelganger avenger then teleports
to a space adjacent to the target.
- □ [R] Oath of Consuming Light (standard) ✦ Radiant
- Ranged 10; +6 vs. Reflex; 2d10 + Wisdom radiant damage. Whenever the doppelganger avenger hits the target with a divine power,
the target takes 1d6 extra radiant damage (save ends). Aftereffect: Whenever the doppelganger avenger hits the target
with a divine power, the target takes 1d4 extra radiant damage (save ends). Miss: Half damage. Whenever the doppelganger
avenger hits the target with a divine power, the target takes 1d4 extra radiant damage (save ends).
- ○ Distracting Flare (move)
- The doppelganger avenger becomes invisible and moves the doppelganger avenger’s speed. The doppelganger avenger is invisible
until the end of the movement.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the doppelganger avenger’s oath of enmity target moves away from the doppelganger avenger willingly, the doppelganger avenger
gains a +4 bonus to damage rolls against the target until the end of the doppelganger avenger’s next turn.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Religion +8, Stealth +9
Str 13 (+3); Dex 15 (+4); Wis 17 (+5);
Con 12 (+3); Int 13 (+3); Cha 12 (+3)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Doppelganger Rageblood Barbarian [Level 5 Brute]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +3; Senses Perception +7
HP 75; Bloodied 37
Healing Surges (+18 hp) ○
AC 18; Fortitude 18, Reflex 15, Will 16
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+8 vs. AC; 1d12 + 1d8 + 4 damage (crit 24 + 1d12). Hit or Miss: Until the start of the doppelganger barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the doppelganger barbarian. If the doppelganger barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Blade Sweep (standard) ✦ Weapon
- +8 vs. AC; 2d12 + 4 damage (crit 28 + 1d12), and each enemy adjacent to the doppelganger barbarian takes 2 damage.
- □ [M] Silver Phoenix Rage (standard) ✦ Fire, Healing, Rage, Weapon
- +8 vs. AC; 2d12 + 4 fire damage (crit 28 + 1d12), and ongoing 5 fire damage (save ends). Miss: Half damage. Hit
or Miss: The doppelganger barbarian enters the rage of the silver phoenix. Until the rage ends, the doppelganger barbarian
gains regeneration 3. In addition, the first time the doppelganger barbarian drops to 0 hit points or fewer, the doppelganger
barbarian can spend a healing surge as an immediate interrupt.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Primal Vitality (minor)
- The doppelganger barbarian gains 4 temporary hit points. If the doppelganger barbarian is raging, the doppelganger barbarian
instead gains 6 temporary hit points.
- ○ Swift Charge (free)
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
The doppelganger barbarian charges an enemy.
- Rageblood Vigor
- Whenever the doppelganger barbarian’s attack reduces an enemy to 0 hit points, the doppelganger barbarian gains 2 temporary
hit points.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +1 bonus to AC and Reflex.
Skills Athletics +9, Perception +7
Str 17 (+5); Dex 12 (+3); Wis 11 (+2);
Con 15 (+4); Int 12 (+3); Cha 15 (+4)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Thaneborn Barbarian [Level 5 Brute]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +3; Senses Perception +7
HP 73; Bloodied 36
Healing Surges (+18 hp) ○
AC 18; Fortitude 18, Reflex 15, Will 17
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+8 vs. AC; 1d12 + 1d6 + 4 damage (crit 22 + 1d12). When charging, the doppelganger barbarian can use this power in place of
a melee basic attack. If the doppelganger barbarian is raging, the doppelganger barbarian can move 2 extra squares as part
of the charge.
- ○ [M] Daring Charge (standard) ✦ Weapon
- +8 vs. AC; 2d12 + 4 damage (crit 28 + 1d12). When charging, the doppelganger barbarian can use this power in place of a melee
basic attack. If the doppelganger barbarian charges, the doppelganger barbarian gains a +2 bonus to the attack roll and the
damage roll for each opportunity attack made against the doppelganger barbarian while the doppelganger barbarian charges.
The doppelganger barbarian gains a +3 bonus to AC against any opportunity attack the doppelganger barbarian provokes during
the doppelganger barbarian’s charge.
- □ [M] Frost Wolf Rage (standard) ✦ Cold, Rage, Weapon
- Before the attack, the target can make a melee basic attack against the doppelganger barbarian as a free action. If it does
so, the doppelganger barbarian’s attack deals 1d12 damage extra cold damage.
+8 vs. AC; 3d12 + 4 cold damage (crit 40
+ 1d12). Miss: Half damage. Hit or Miss: The doppelganger barbarian enters the rage of the frost wolf. Until
the rage ends, any enemy that hits the doppelganger barbarian with a melee attack takes 6 cold damage.
- ○ Combat Sprint (move)
- The doppelganger barbarian moves the doppelganger barbarian’s speed + 4. The doppelganger barbarian gains a +4 bonus to all
defenses against any opportunity attack the doppelganger barbarian provoke with this movement.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the doppelganger barbarian’s next turn.
- Thaneborn Triumph
- Whenever the doppelganger barbarian bloodies an enemy, the next attack by the doppelganger barbarian or an ally against that
enemy gains a +3 bonus to the attack roll.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +1 bonus to AC and Reflex.
Skills Athletics +9, Perception +7
Str 17 (+5); Dex 12 (+3); Wis 11 (+2);
Con 13 (+3); Int 12 (+3); Cha 17 (+5)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Cunning Bard [Level 5 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +2; Senses Perception +7
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 20; Fortitude 14, Reflex 18, Will 19
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +7 vs. AC; 1d8 + 2 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +7 vs. Will; 1d6 + 5 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the doppelganger
bard’s next turn.
- ○ [M] Cunning Ferocity (standard) ✦ Weapon
- +10 vs. Reflex; 1d8 + 5 damage, and each ally within 5 squares of the doppelganger bard gains a +4 bonus to damage rolls against
the target until the end of the doppelganger bard’s next turn.
- □ [R] Song of Discord (standard) ✦ Charm
- Ranged 10; +7 vs. Will; the target is dominated until the end of the doppelganger bard’s next turn. Hit or Miss: The
target makes a basic attack against an enemy of the doppelganger bard’s choice as a free action.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 5 squares can spend a healing surge and regain an additional 4 hit points. This
power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- □ Song of Defense (minor) ✦ Zone
- Close burst 5; the burst creates a zone of bolstering song that lasts until the end of the doppelganger bard’s next turn.
When the doppelganger bard moves, the zone moves with the doppelganger bard, remaining centered on the doppelganger bard.
While within the zone, any ally gains a +1 power bonus to AC. Sustain Minor: The zone persists.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 8 squares of the doppelganger bard, the doppelganger bard can slide
that ally 1 square as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +10, Bluff +13
Str 12 (+3); Dex 11 (+2); Wis 10 (+2);
Con 13 (+3); Int 17 (+5); Cha 19 (+6)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Doppelganger Valorous Bard [Level 5 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +2; Senses Perception +7
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 20; Fortitude 15, Reflex 17, Will 19
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +7 vs. AC; 1d8 + 2 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +10 vs. AC; 1d8 + 5 damage, and the target takes a –2 penalty to the defense of the doppelganger bard’s choice until the end
of the doppelganger bard’s next turn.
- ○ [M] Charger’s Call (standard) ✦ Weapon
- +10 vs. AC; 2d8 + 5 damage, and each ally within 5 squares of the doppelganger bard gains a +3 bonus to attack rolls while
charging until the end of the doppelganger bard’s next turn.
- □ [C] Satire of Bravery (standard) ✦ Psychic
- Close blast 3; targets enemies; +7 vs. Will; 2d6 + 5 psychic damage, and the target is affected by the doppelganger bard’s
satire of bravery (save ends). While the target is affected by the satire, if the target ends its turn closer to the doppelganger
bard than where it started its turn, the target takes 1d6 + 5 psychic damage and is dazed until the end of its next turn.
Miss: Half damage. Hit or Miss: The doppelganger bard pushes the target 3 squares.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 5 squares can spend a healing surge and regain an additional 4 hit points. This
power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- □ Song of Courage (minor) ✦ Zone
- Close burst 5; the burst creates a zone of inspirational shouts that lasts until the end of the doppelganger bard’s next turn.
When the doppelganger bard moves, the zone moves with the doppelganger bard, remaining centered on the doppelganger bard.
While within the zone, any ally gains a +1 power bonus to attack rolls. Sustain Minor: The zone persists.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the doppelganger bard reduces an enemy to 0 hit points or bloodies an enemy,
the doppelganger bard can grant 3 temporary hit points to that ally as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +9, Athletics +7
Str 12 (+3); Dex 11 (+2); Wis 10 (+2);
Con 15 (+4); Int 15 (+4); Cha 19 (+6)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Doppelganger Guardian Druid [Level 5 Controller]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +3; Senses Perception +5
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 18; Fortitude 15, Reflex 15, Will 18
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +6 vs. AC; 2d4 + 2 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +6 vs. Reflex; 1d8 + 4 damage, and the target is slowed until the end of the doppelganger druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +6 vs. Fortitude; 1d6 + 1 cold damage, and the target slides 1 square.
- ○ [C] Tundra Wind (standard) ✦ Cold
- Close blast 3; +6 vs. Fortitude; 2d6 + 4 cold damage, the target is pushed 2 squares and is knocked prone.
- □ [A] Wall of Thorns (standard) ✦ Conjuration
- Area wall 8 within 10. The doppelganger druid conjures a wall of thorny, writhing vines. The wall can be up to 4 squares high
and must be on a solid surface, and it lasts until the end of the doppelganger druid’s next turn. The wall provides cover.
A creature’s line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall
square costs 3 extra squares of movement. If a creature enters the wall’s space or starts its turn there, that creature takes
1d10 + 4 damage and ongoing 5 damage (save ends). Sustain Minor: The wall persists.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- ○ Barkskin (minor)
- The doppelganger druid or one ally with 5 squares gains a +2 power bonus to AC until the end of the doppelganger druid’s next
turn.
- Primal Guardian
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid can use the doppelganger druid’s Constitution
modifier in place of the doppelganger druid’s Dexterity or Intelligence modifier to determine the doppelganger druid’s AC.
Skills Heal +10, Nature +10
Str 12 (+3); Dex 13 (+3); Wis 17 (+5);
Con 15 (+4); Int 13 (+3); Cha 12 (+3)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Predator Druid [Level 5 Controller]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +4; Senses Perception +10
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 18; Fortitude 14, Reflex 16, Will 18
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +6 vs. AC; 2d4 + 2 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +6 vs. Reflex; 1d8 + 4 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +6 vs. Reflex; 1d6 + 1 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the doppelganger druid’s next turn. Any enemy that enters the zone or starts its turn there takes 3 fire damage.
- ○ [M] Predator’s Flurry (standard) ✦ Beast Form
- +6 vs. Reflex; 1d6 + 4 damage, and the primary target is dazed until the end of the doppelganger druid’s next turn. Hit
or Miss: The doppelganger druid shifts 2 squares and then make a secondary attack against one creature other than the
primary target. Secondary Attack: +6 vs. Reflex; 1d6 + 4 damage, and the secondary target is dazed until the end of
the doppelganger druid’s next turn.
- □ [C] Roar of Terror (standard) ✦ Beast Form, Fear, Psychic
- Close blast 5; +6 vs. Will; 2d6 + 4 psychic damage, and the target is dazed (save ends). Miss: Half damage, and the
target is dazed until the end of the doppelganger druid’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- □ Fleet Pursuit (minor) ✦ Beast Form
- Until the end of the encounter, the doppelganger druid gains a +2 power bonus to the doppelganger druid’s speed while the
doppelganger druid is in beast form.
- Primal Predator
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid gains a +1 bonus to the doppelganger druid’s
speed.
Skills Nature +10, Perception +10
Str 12 (+3); Dex 15 (+4); Wis 17 (+5);
Con 13 (+3); Int 13 (+3); Cha 12 (+3)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Preserving Invoker [Level 5 Artillery]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +3; Senses Perception +5
HP 49; Bloodied 24
Healing Surges (+12 hp) ○
AC 19; Fortitude 15, Reflex 17, Will 18
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +5 vs. AC; 1d10 + 1 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +6 vs. Reflex; 1d8 + 4 radiant damage, and the doppelganger invoker slides the target 1 square. The doppelganger
invoker can use this power as a ranged basic attack.
- ○ [R] Offering of Justice (standard) ✦ Radiant
- Ranged 10; if the target attacks the doppelganger invoker or the doppelganger invoker’s allies before the end of its next
turn, the target takes 2d10 + 4 radiant damage at the end of that turn. If the target doesn’t attack the doppelganger invoker
or the doppelganger invoker’s allies before the end of its next turn, the target instead gains 5 temporary hit points at the
end of that turn.
- □ [A] Searing Orb (standard) ✦ Radiant
- Area burst 1 within 10; +6 vs. Fortitude; 1d8 + 4 radiant damage, and the target is blinded (save ends). The target is also
dazed until the end of the doppelganger invoker’s next turn. Miss: Half damage, and the target is blinded until the
end of the doppelganger invoker’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Divine Call (minor)
- One or two allies within 10 squares are pulled 3 squares.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the doppelganger invoker hits the doppelganger invoker’s ally.
The doppelganger invoker gains a +3 bonus to the doppelganger invoker’s next attack roll against the triggering enemy if that
attack occurs before the end of the doppelganger invoker’s next turn.
- Covenant of Preservation
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker can slide an ally within 10 squares of the doppelganger invoker 1 square.
Skills Arcana +10, Religion +10
Str 10 (+2); Dex 12 (+3); Wis 17 (+5);
Con 13 (+3); Int 17 (+5); Cha 13 (+3)
Equipment hide armor, morningstar
-1 Level / +1 Level
Doppelganger Wrathful Invoker [Level 5 Artillery]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +3; Senses Perception +5
HP 51; Bloodied 25
Healing Surges (+12 hp) ○
AC 19; Fortitude 16, Reflex 16, Will 18
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +5 vs. AC; 1d10 + 1 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +6 vs. Fortitude; 1d10 + 4 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra
+2 radiant damage. The doppelganger invoker can use this power as a ranged basic attack.
- ○ [A] Chains of Carceri (standard)
- Area burst 1 within 10; +6 vs. Reflex; 2d8 + 4 damage, and the target is slowed until the end of the doppelganger invoker’s
next turn.
- □ [C] Icon of Terror (standard) ✦ Fear, Psychic
- Close blast 5; +6 vs. Will; 2d6 + 4 psychic damage, and the target is pushed 2 squares. Miss: Half damage, and the
target is pushed 1 square.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the doppelganger invoker hits the doppelganger invoker.
The triggering enemy takes 2 radiant damage and is pushed 2 squares.
- □ Shroud of Warning (no action)
- When the doppelganger invoker and the doppelganger invoker’s allies roll initiative at the beginning of an encounter.
The doppelganger invoker and each ally in within 10 squares gains a +4 bonus to the initiative check.
- Covenant of Wrath
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker gains a bonus to the damage roll equal to 1 for each enemy the doppelganger invoker attacks with the power.
Skills Endurance +8, Religion +9
Str 10 (+2); Dex 12 (+3); Wis 17 (+5);
Con 15 (+4); Int 15 (+4); Cha 13 (+3)
Equipment chainmail, morningstar
-1 Level / +1 Level
Doppelganger Bear Shaman [Level 5 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +3; Senses Perception +10
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 17; Fortitude 16, Reflex 15, Will 18
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +5 vs. AC; 1d10 + 1 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +6 vs. Will; 1d8 + 4 damage, and each ally adjacent to the doppelganger shaman’s spirit companion gains 2
temporary hit points.
- ○ [M] Spring Renewal Strike (standard) ✦ Healing, Spirit
- Spirit melee 1; +6 vs. Fortitude; 2d8 + 4 damage, and one ally adjacent to the doppelganger shaman’s spirit companion can
spend a healing surge and regains 2 additional hit points.
- □ [R] War Chieftain’s Blessing (standard)
- Ranged 10; +6 vs. Will; 2d10 + 4 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the
doppelganger shaman and the doppelganger shaman’s allies gain a +2 bonus to attack rolls against the target.
- □ Spirit of Life (standard) ✦ Healing
- One ally within 10 squares regains hit points as if he or she had spent a healing surge.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 12 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 7 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once
per round.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +6 vs. Reflex; 3 damage. Hit or Miss: One ally within 5 squares of the doppelganger shaman’s
spirit companion regains 3 hit points.
- Protector Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion regains 2 additional hit points when he or she uses second
wind or when the doppelganger shaman uses a healing power on him or her.
Skills Nature +10, Perception +10
Str 11 (+2); Dex 12 (+3); Wis 17 (+5);
Con 15 (+4); Int 15 (+4); Cha 12 (+3)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Panther Shaman [Level 5 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +3; Senses Perception +10
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 18
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +5 vs. AC; 1d10 + 1 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +6 vs. Fortitude; 1d10 + 4 damage, and until the end of the doppelganger shaman’s next turn, the doppelganger
shaman’s spirit companion can flank with the doppelganger shaman and the doppelganger shaman’s allies. If the target is bloodied,
the doppelganger shaman gains a +1 bonus to the attack roll.
- ○ [R] Lightning Panther Spirit (standard) ✦ Lightning
- Ranged 5; +6 vs. Reflex; 1d10 + 4 lightning damage, until the end of the doppelganger shaman’s next turn, any ally adjacent
to the doppelganger shaman’s spirit companion can shift as a minor action. In addition, until the end of the doppelganger
shaman’s next turn, any ally ignores difficult terrain in the doppelganger shaman’s spirit companion’s space and in squares
adjacent to it.
- □ [C] Earthrage Spirit (standard)
- Close blast 5; targets enemies; +6 vs. Reflex; 2d6 + 4 damage, and the doppelganger shaman knocks the target prone. Miss:
Half damage. Hit or Miss: Each target drops prone whenever it is hit by an attack (save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 12 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 7 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once
per round.
- □ Spirits of Battle (minor) ✦ Zone
- Area burst 5 within 10; the burst creates a zone filled with ancestral spirits that lasts until the end of the encounter.
While within the zone, the doppelganger shaman’s allies gain a +1 bonus to attack rolls.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +6 vs. Reflex; 1d10 + 4 damage.
- Stalker Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion gains a +3 bonus to damage rolls against bloodied enemies.
Skills Nature +10, Perception +10
Str 11 (+2); Dex 12 (+3); Wis 17 (+5);
Con 13 (+3); Int 17 (+5); Cha 12 (+3)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Chaos Sorcerer [Level 5 Artillery]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +4; Senses Perception +2
HP 48; Bloodied 24
Healing Surges (+12 hp) ○
AC 15; Fortitude 14, Reflex 15, Will 20
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +8 vs. AC; 1d4 + 3 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +7 vs. Will; 1d10 + 7 psychic damage and if the doppelganger sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+7 vs. Will; 1d6 + 3 psychic damage. If the doppelganger sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The doppelganger sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Spectral Claw (standard) ✦ Force
- Ranged 10; +7 vs. Fortitude; 1d8 + 7 force damage, and the target is immobilized until the end of the doppelganger sorcerer’s
next turn. If the doppelganger sorcerer rolled an even number on the attack roll, the doppelganger sorcerer slides the target
2 squares.
- □ [R] Serpentine Blast (standard) ✦ Lightning
- Ranged 10; +7 vs. Reflex; 3d10 + 7 lightning damage. Miss: Half damage. The attack ignores cover and concealment, but
not superior cover or total concealment.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Stretch Spell (minor)
- Until the end of the doppelganger sorcerer’s turn, add +2 to the range of the doppelganger sorcerer’s ranged arcane powers.
- Chaos Power
- The doppelganger sorcerer gains a +2 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the doppelganger sorcerer rolls a natural 20 on an attack roll for an arcane power, the doppelganger sorcerer slides
the target 1 square and knock it prone after applying the attack’s other effects. When the doppelganger sorcerer rolls a
natural 1 on an attack roll for an arcane power, the doppelganger sorcerer must push each creature within 5 squares of the
doppelganger sorcerer 1 square.
Skills Arcana +8, Bluff +13
Str 13 (+3); Dex 15 (+4); Wis 10 (+2);
Con 12 (+3); Int 13 (+3); Cha 19 (+6)
Equipment cloth armor, dagger
-1 Level / +1 Level
Doppelganger Dragon Sorcerer [Level 5 Skirmisher]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +3; Senses Perception +2
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 15; Fortitude 15, Reflex 14, Will 20
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +7 vs. AC; 1d8 + 3 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +7 vs. Reflex; 1d8 + 7 fire damage. The next enemy that hits the doppelganger sorcerer with a melee attack
before the end of the doppelganger sorcerer’s next turn takes 2 fire damage.
- ○ [C] Poisonous Exhalation (standard) ✦ Poison
- Close blast 3; +7 vs. Fortitude; 2d8 + 7 poison damage, and the target takes a –2 penalty to Fortitude until the end of the
doppelganger sorcerer’s next turn.
- □ [C] Thunder Leap (standard) ✦ Thunder
- Close burst 1; +7 vs. Fortitude; 2d6 + 7 thunder damage. Hit or Miss: The doppelganger sorcerer jumps a number of squares
equal to the doppelganger sorcerer’s speed + 4. This movement does not provoke opportunity attacks. Then make a secondary
attack against each creature in the burst. Secondary Attack: +7 vs. Fortitude; 2d6 + 3 thunder damage, and the doppelganger
sorcerer pushes the secondary target 1 square.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Dragonflame Mantle (immediate interrupt) ✦ Fire
- When the doppelganger sorcerer is hit by an attack.
Until the end of the doppelganger sorcerer’s next turn, the doppelganger sorcerer gains a +1 power bonus to all defenses,
and any creature that hits the doppelganger sorcerer with a melee attack takes 1d6 + 3 fire damage.
- Draconic Power
- The doppelganger sorcerer gains a +2 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the doppelganger sorcerer is not wearing heavy armor, the doppelganger sorcerer can use the doppelganger sorcerer’s
Strength modifier in place of the doppelganger sorcerer’s Dexterity or Intelligence modifier to determine the doppelganger
sorcerer’s AC.
Skills Arcana +8, Athletics +9
Str 15 (+4); Dex 13 (+3); Wis 10 (+2);
Con 12 (+3); Int 13 (+3); Cha 19 (+6)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Doppelganger Earth Warden [Level 5 Brute]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +3; Senses Perception +8
HP 75; Bloodied 37
Healing Surges (+18 hp) ○
AC 20; Fortitude 17, Reflex 16, Will 16
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +8 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +8 vs. AC; 1d10 + 4 damage, and the doppelganger warden gains a +1 power bonus to AC until the end of the doppelganger warden’s
next turn.
- ○ [M] Earthgrasp Strike (standard) ✦ Weapon
- +8 vs. AC; 1d10 + 4 damage, and the doppelganger warden knocks the target prone. The target can’t stand up until the end of
the doppelganger warden’s next turn, and the first time it stands up before the end of the encounter, it takes 1d10 + 4 damage.
- □ [M] Thunder Step (standard) ✦ Teleportation, Thunder, Weapon
- Before the attack, the doppelganger warden teleports 5 squares. +8 vs. Reflex; 2d10 + 4 thunder damage, and the target is
dazed (save ends). Miss: Half damage, and the target is dazed until the end of the doppelganger warden’s next turn.
- □ Nature’s Abundance (standard) ✦ Zone
- Close burst 3; the burst creates a zone of plants that lasts until the end of the encounter. The doppelganger warden and the
doppelganger warden’s allies have cover while within the zone.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the doppelganger warden that is within 5 squares of the doppelganger warden makes an attack that
does not include the doppelganger warden as a target.
Targets the triggering enemy; The doppelganger warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- Earthstrength
- When the doppelganger warden uses the doppelganger warden’s second wind, the doppelganger warden gains an additional +2 bonus
to AC. The bonus lasts until the end of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +7, Perception +8
Str 17 (+5); Dex 12 (+3); Wis 13 (+3);
Con 15 (+4); Int 12 (+3); Cha 13 (+3)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Doppelganger Wild Warden [Level 5 Brute]
Medium natural humanoid (shapechanger) [XP 200]
Initiative +3; Senses Perception +9
HP 73; Bloodied 36
Healing Surges (+18 hp) ○
AC 18; Fortitude 17, Reflex 14, Will 17
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12), and the target is slowed until the end of the doppelganger warden’s next turn.
- ○ [M] Predatory Guardian (standard) ✦ Weapon
- +8 vs. AC; 2d12 + 4 damage (crit 28 + 1d12). If the target shifts before the start of the doppelganger warden’s next turn,
the doppelganger warden shifts 3 squares as an immediate reaction.
- □ [C] Hail of Thorns (standard) ✦ Poison, Weapon
- Close blast 3; targets creatures the doppelganger warden can see; +8 vs. Reflex; 1d12 + 4 poison damage (crit 16 + 1d12),
and the target takes ongoing 5 poison damage and is slowed (save ends both). Miss: Half damage, and the target is slowed
(save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Eyes of the Hawk (minor)
- The doppelganger warden makes a Perception check with a +10 power bonus.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the doppelganger warden makes an attack that does not include the doppelganger warden as a target.
Targets the triggering enemy; +8 vs. Fortitude; 1d12 + 4 damage (crit 16 + 1d12), and the target grants combat advantage to
the doppelganger warden and the doppelganger warden’s allies until the end of the doppelganger warden’s next turn.
- Wildblood
- When the doppelganger warden uses the doppelganger warden’s second wind, each enemy marked by the doppelganger warden takes
an additional -2 penalty to attack rolls for attacks that don’t include the doppelganger warden as a target, until the end
of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +9, Perception +9
Str 17 (+5); Dex 12 (+3); Wis 15 (+4);
Con 13 (+3); Int 12 (+3); Cha 13 (+3)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.