Doppelganger NPCs [Level 9]
Doppelganger Battle Cleric [Level 9 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +4; Senses Perception +7
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 23; Fortitude 21, Reflex 18, Will 23
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +13 vs. AC; 1d10 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +13 vs. AC; 1d10 + 7 damage, and one ally within 5 squares gains a +4 power bonus to melee attack rolls against the target
until the end of the doppelganger cleric’s next turn.
- ○ [M] Awe Strike (standard) ✦ Fear, Weapon
- +13 vs. Will; 1d10 + 7 damage, and the target is immobilized until the end of the doppelganger cleric’s next turn.
- □ [C] Divine Power (standard) ✦ Healing, Radiant, Weapon
- Close burst 2; targets visible enemies; +13 vs. Fortitude; 2d10 + 7 radiant damage, and the target is pushed 1 square. Hit
or Miss: Until the end of the encounter, the doppelganger cleric gains regeneration 5, and the doppelganger cleric and
each ally within the burst gain a +2 power bonus to AC.
- □ Cure Serious Wounds (standard) ✦ Healing
- The doppelganger cleric or one creature touched by the doppelganger cleric regains hit points as if spending two healing surges.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +12, Religion +10
Str 18 (+8); Dex 11 (+4); Wis 16 (+7);
Con 12 (+5); Int 12 (+5); Cha 15 (+6)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Devoted Cleric [Level 9 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +4; Senses Perception +8
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 23; Fortitude 18, Reflex 18, Will 24
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +10 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +10 vs. AC; 1d6 + 4 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +11 vs. Reflex; 1d8 + 7 radiant damage, and one ally the doppelganger cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [R] Break the Spirit (standard) ✦ Charm, Radiant
- Ranged 10; +11 vs. Will; 2d8 + 7 radiant damage, and the target takes a -4 penalty to attack rolls until the end of the doppelganger
cleric’s next turn.
- □ [A] Flame Strike (standard) ✦ Fire
- Area burst 2 within 10; targets enemies; +11 vs. Reflex; 2d10 + 7 fire damage, and ongoing 9 fire damage (save ends). Miss:
Half damage, and no ongoing fire damage.
- □ Cure Serious Wounds (standard) ✦ Healing
- The doppelganger cleric or one creature touched by the doppelganger cleric regains hit points as if spending two healing surges.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +13, Religion +10
Str 13 (+5); Dex 11 (+4); Wis 18 (+8);
Con 12 (+5); Int 12 (+5); Cha 18 (+8)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Greatweapon Fighter [Level 9 Soldier]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +5; Senses Perception +5
HP 96; Bloodied 48
Healing Surges (+24 hp) ○
AC 24; Fortitude 23, Reflex 18, Will 19
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12). Miss: 4 damage.
- ○ [C] Come and Get It (standard) ✦ Weapon
- Close burst 3; targets visible enemies. Each target is pulled 2 squares to a space adjacent to the doppelganger fighter. A
target that cannot end adjacent to the doppelganger fighter is not pulled. The doppelganger fighter then makes a close attack
targeting each adjacent enemy: +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
- □ [C] Shift the Battlefield (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +13 vs. AC; 2d12 + 7 damage (crit 31 + 1d12), and the doppelganger fighter slides
the target 1 square. Miss: Half damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Defensive Training (minor) ✦ Stance
- The doppelganger fighter gains a +2 power bonus to the doppelganger fighter’s Fortitude, Reflex, or Will defense. Stance: This power lasts until the end of the encounter or until the doppelganger fighter uses another stance power.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +13, Intimidate +10
Str 18 (+8); Dex 13 (+5); Wis 12 (+5);
Con 16 (+7); Int 12 (+5); Cha 13 (+5)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Doppelganger Guardian Fighter [Level 9 Soldier]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +7; Senses Perception +5
HP 93; Bloodied 46
Healing Surges (+23 hp) ○
AC 26; Fortitude 23, Reflex 22, Will 19
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+14 vs. AC; 1d8 + 7 damage, and the target is pushed 1 square if it is the doppelganger fighter’s size, smaller than the doppelganger
fighter, or one size category larger. The doppelganger fighter can shift into the space that the target occupied.
- ○ [M] Iron Bulwark (standard) ✦ Weapon
- +14 vs. AC; 2d8 + 7 damage. Hit or Miss: The doppelganger fighter gains a +2 power bonus to AC until the end of the
doppelganger fighter’s next turn.
- □ [C] Thicket of Blades (standard) ✦ Reliable, Weapon
- Close burst 1; targets visible enemies; +14 vs. AC; 3d8 + 7 damage, and the target is slowed (save ends). Miss: The power is not expended.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Unbreakable (immediate reaction)
- When the doppelganger fighter is hit by an attack.
Reduce the damage from the attack by 6.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +10, Intimidate +10
Str 18 (+8); Dex 16 (+7); Wis 12 (+5);
Con 13 (+5); Int 12 (+5); Cha 13 (+5)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Avenging Paladin [Level 9 Soldier]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +4; Senses Perception +5
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 25; Fortitude 22, Reflex 19, Will 23
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +14 vs. AC; 1d10 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +14 vs. AC; 1d10 + 7 radiant damage. If the doppelganger paladin has marked the target, the doppelganger paladin gains a +1
bonus to the damage roll.
- ○ [M] Thunder Smite (standard) ✦ Thunder, Weapon
- +14 vs. AC; 2d10 + 7 thunder damage, and the target is knocked prone. If the target is marked by the doppelganger paladin,
the attack can score a critical hit on a roll of 19–20.
- □ [C] One Stands Alone (standard) ✦ Radiant
- Useable only if no allies are within 5 squares.
Close burst 1; targets enemies; +11 vs. Will; 2d8 + 7 radiant damage. Hit or Miss: The targets are weakened (save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 7 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Wrath of the Gods (minor)
- The doppelganger paladin and each adjacent ally add +4 to damage rolls until the end of the encounter.
Skills Intimidate +13, Religion +10
Str 18 (+8); Dex 11 (+4); Wis 13 (+5);
Con 12 (+5); Int 12 (+5); Cha 18 (+8)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Doppelganger Protecting Paladin [Level 9 Soldier]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +4; Senses Perception +5
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 27; Fortitude 21, Reflex 21, Will 24
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +13 vs. AC; 1d8 + 6 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +12 vs. AC; 1d6 + 6 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 8 damage, and the doppelganger paladin gains 1 temporary hit points.
- ○ [R] Beckon Foe (standard)
- Ranged 5; +12 vs. Will; 2d10 + 8 damage, and the target is pulled 1 square.
- □ [R] Radiant Pulse (standard) ✦ Radiant
- Ranged 10; +12 vs. Fortitude; 1d10 + 8 radiant damage, and make a secondary against each enemy adjacent to the primary target.
Secondary Attack: +12 vs. Fortitude; 1d10 + 8 radiant damage, and the target is pushed 3 squares. Sustain Minor:
Repeat the secondary attack (the primary target is the same each time). Miss: Half damage, and no secondary attack.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 8 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Divine Bodyguard (minor)
- Choose an ally within 5 squares. The doppelganger paladin takes half that ally’s damage until the end of the encounter or
until the doppelganger paladin ends the effect as a free action. No power or effect can reduce the damage the doppelganger
paladin takes from this power.
Skills Intimidate +14, Religion +10
Str 16 (+7); Dex 11 (+4); Wis 13 (+5);
Con 12 (+5); Int 12 (+5); Cha 20 (+9)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Archer Ranger [Level 9 Skirmisher]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +8; Senses Perception +10
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 24; Fortitude 21, Reflex 22, Will 19
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +13 vs. AC; 1d8 + 6 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +13 vs. AC; 1d6 + 6 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +13 vs. AC; 1d10 + 7 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +13/+13 vs. AC; 1d8 + 3 damage (main)/1d6 + 3 damage
(off-hand).
Longbow: Ranged 20/40; +13 vs. AC (twice); 1d10 + 3 damage.
- ○ [R] Spikes of the Manticore (standard) ✦ Weapon
- Ranged 20/40; one attack each on one or two creatures; +13 vs. AC; 2d10 + 7 damage (first shot) and 1d10 + 7 damage (second
shot).
- □ [M/R] Attacks on the Run (standard) ✦ Weapon
- The doppelganger ranger can move at full speed. At any point during the move, the doppelganger ranger can make two attacks.
Longsword: +13 vs. AC; 3d8 + 6 damage.
Longbow: Ranged 20/40; +13 vs. AC; 3d10 + 7 damage.
Miss: Half damage per attack.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- ○ Weave through the Fray (immediate interrupt)
- When an enemy moves adjacent to the doppelganger ranger.
The doppelganger ranger can shift 1 square.
- Archer Fighting Style
- The doppelganger ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The doppelganger ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +10, Stealth +12
Str 16 (+7); Dex 18 (+8); Wis 13 (+5);
Con 12 (+5); Int 12 (+5); Cha 13 (+5)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Doppelganger Two-Blade Ranger [Level 9 Skirmisher]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +7; Senses Perception +10
HP 97; Bloodied 48
Healing Surges (+24 hp) ○
AC 23; Fortitude 22, Reflex 21, Will 19
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +12 vs. AC; 1d10 + 6 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +14/+14 vs. AC; 1d8 + 3 damage (main)/1d8 + 3 damage
(off-hand).
Longbow: Ranged 20/40; +12 vs. AC (twice); 1d10 + 3 damage.
- ○ [M] Claws of the Griffon (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword (main): +14 vs. AC; 2d8 + 7 damage.
Longsword (off
hand): +14 vs. AC; 1d8 + 7 damage.
- □ [C] Swirling Leaves of Steel (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +14 vs. AC; 2d8 + 7 damage. Miss: Half damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- □ Evade Ambush (no action)
- At the start of a surprise round in which any allies are surprised, the doppelganger ranger can use this power to allow one
ally to avoid being surprised.
- Two-Blade Fighting Style
- The doppelganger ranger can wield a one-handed weapon in the doppelganger ranger’s off hand as if it were an off-hand weapon.
In addition, the doppelganger ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The doppelganger ranger gains an additional +5 hit points.
Skills Nature +10, Perception +10
Str 18 (+8); Dex 16 (+7); Wis 13 (+5);
Con 12 (+5); Int 12 (+5); Cha 13 (+5)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Doppelganger Brawny Rogue [Level 9 Skirmisher]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +8; Senses Perception +4
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 23; Fortitude 20, Reflex 23, Will 20
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +13 vs. AC; 1d6 + 6 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +14 vs. AC; 1d6 + 7 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +14 vs. Reflex; 1d6 + 7 damage.
- ○ [M] Imperiling Strike (standard) ✦ Weapon
- +14 vs. Fortitude; 1d6 + 7 damage, and the target takes a –1 penalty to AC and Reflex defense until the end of the doppelganger
rogue’s next turn.
- □ [M] Crimson Edge (standard) ✦ Weapon
- +14 vs. Fortitude; 2d6 + 7 damage, and the target takes ongoing 8 damage and grants combat advantage to the doppelganger rogue
(save ends both). Miss: Half damage, and no ongoing damage.
- ○ Ignoble Escape (move)
- If the doppelganger rogue is marked, end that condition. The doppelganger rogue can shift a number of squares equal to the
doppelganger rogue’s speed.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 2d6 damage.
Skills Acrobatics +13, Thievery +13
Str 16 (+7); Dex 18 (+8); Wis 11 (+4);
Con 12 (+5); Int 12 (+5); Cha 15 (+6)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Doppelganger Trickster Rogue [Level 9 Skirmisher]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +8; Senses Perception +9
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 23; Fortitude 18, Reflex 23, Will 22
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +11 vs. AC; 1d6 + 4 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +14 vs. AC; 1d6 + 7 damage.
Hand Crossbow: Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
The doppelganger rogue can move 2 squares before the attack.
- ○ [M/R] Rogue’s Luck (standard) ✦ Weapon
- Short Sword: +14 vs. AC; 2d6 + 7 damage.
Hand Crossbow: Ranged 10/20; +13 vs. AC; 2d6 + 7 damage.
Miss: Make a secondary attack against the target.
Short Sword: +14 vs. AC; 1d6 + 7 damage.
Hand Crossbow: Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- □ [M] Knockout (standard) ✦ Weapon
- +14 vs. Fortitude; 2d6 + 7 damage, and the target is knocked unconscious (save ends). If the unconscious target takes any
damage, it is no longer unconscious. Miss: Half damage, and the target is dazed until the end of the doppelganger rogue’s
next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Chameleon (immediate interrupt)
- When the doppelganger rogue is hidden and loses cover or concealment against an opponent.
The doppelganger rogue makes a Stealth check. Until the end of the doppelganger rogue’s next turn, the doppelganger rogue
remains hidden from a creature with a clear line of sight to the doppelganger rogue if that creature does not beat the doppelganger
rogue’s check result with its Perception check. If at the end of the doppelganger rogue’s next turn, the doppelganger rogue
is not behind cover or concealment against a creature, that creature automatically notices the doppelganger rogue.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 2d6 damage.
Skills Stealth +13, Thievery +13
Str 13 (+5); Dex 18 (+8); Wis 11 (+4);
Con 12 (+5); Int 12 (+5); Cha 18 (+8)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Doppelganger Fey-Pact Warlock [Level 9 Skirmisher]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +4; Senses Perception +5
HP 93; Bloodied 46
Healing Surges (+23 hp) ○
AC 23; Fortitude 18, Reflex 22, Will 24
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 3 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +12 vs. Reflex; 1d10 + 8 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +12 vs. Will; 1d6 + 8 psychic damage, and the doppelganger warlock is invisible to the target until the start of
the doppelganger warlock’s next turn.
- ○ [R] Mire the Mind (standard) ✦ Illusion, Psychic
- Ranged 10; +12 vs. Will; 1d10 + 8 psychic damage, and the doppelganger warlock and all allies in range are invisible to the
target until the end of the doppelganger warlock’s next turn. Hit or Miss: The doppelganger warlock gains a +4 power
bonus to Stealth checks until the end of the encounter.
- □ [R] Curse of the Black Frost (standard) ✦ Cold
- Ranged 10; +12 vs. Reflex; 2d8 + 8 cold damage. Hit or Miss: If the target moves for any reason, it takes 1d8 + 3 cold
damage (save ends). Sustain Minor: The target takes 2d8 + 3 cold damage. If the target saves, the doppelganger warlock
can no longer sustain this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock can immediately teleport 3 squares.
- □ Dark One’s Own Luck (free)
- Reroll one attack roll, skill check, ability check, or saving throw, using the higher of the two results.
Skills Arcana +13, Bluff +16
Str 10 (+4); Dex 11 (+4); Wis 12 (+5);
Con 13 (+5); Int 18 (+8); Cha 20 (+9)
Equipment leather armor, spear
-1 Level / +1 Level
Doppelganger Infernal-Pact Warlock [Level 9 Skirmisher]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +5; Senses Perception +4
HP 98; Bloodied 49
Healing Surges (+24 hp) ○
AC 23; Fortitude 21, Reflex 22, Will 21
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 3 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +11 vs. Reflex; 1d10 + 7 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +11 vs. Reflex; 1d6 + 7 fire damage. If the doppelganger warlock takes damage before the end of the doppelganger
warlock’s next turn, the target takes an extra 1d6 + 7 fire damage.
- ○ [C] Howl of Doom (standard) ✦ Fear, Thunder
- Close blast 3; +11 vs. Fortitude; 2d6 + 7 thunder damage, and the target is pushed 5 squares.
- □ [R] Iron Spike of Dis (standard)
- Ranged 10; +11 vs. Reflex; 3d10 + 7 damage, and the target is immobilized (save ends). Miss: Half damage, and the target
is not immobilized.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- □ Shroud of Black Steel (minor) ✦ Polymorph
- The doppelganger warlock’s skin changes into living steel. The doppelganger warlock gains a +2 power bonus to AC and Fortitude
defense but take a –2 penalty to speed until the end of the encounter. The doppelganger warlock can end this effect as a minor
action.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains 9 temporary hit points.
Skills Arcana +13, Intimidate +11
Str 10 (+4); Dex 12 (+5); Wis 11 (+4);
Con 18 (+8); Int 18 (+8); Cha 15 (+6)
Equipment leather armor, mace
-1 Level / +1 Level
Doppelganger Star-Pact Warlock [Level 9 Skirmisher]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +5; Senses Perception +4
HP 98; Bloodied 49
Healing Surges (+24 hp) ○
AC 21; Fortitude 21, Reflex 20, Will 23
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +9 vs. AC; 1d6 + 3 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +11 vs. Reflex; 1d10 + 7 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +11 vs. Fortitude; 1d6 + 7 radiant damage. If the target moves nearer to the doppelganger warlock on its next turn,
it takes an extra 1d6 + 7 damage.
- ○ [R] Sign of Ill Omen (standard)
- Ranged 10; +11 vs. Will; 2d6 + 7 damage, and the target must roll twice for its next attack and use the lower of the two rolls.
When the target rolls twice, it takes a -2 penalty to both rolls.
- □ [R] Summons of Khirad (standard) ✦ Psychic, Teleportation
- Ranged 10; +11 vs. Will; 2d10 + 7 psychic damage, and the doppelganger warlock teleports the target to an unoccupied square
within 3 squares of the doppelganger warlock. Sustain Minor: Make a +11 vs. Will attack against the target. On a hit,
the doppelganger warlock teleports the target to an unoccupied square within 3 squares of the doppelganger warlock. On a miss,
the effect ends.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains a +1 bonus to a single d20 roll the doppelganger warlock makes during the doppelganger warlock’s
next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- □ Dark One’s Own Luck (free)
- Reroll one attack roll, skill check, ability check, or saving throw, using the higher of the two results.
Skills Arcana +11, Insight +11
Str 10 (+4); Dex 12 (+5); Wis 11 (+4);
Con 18 (+8); Int 15 (+6); Cha 18 (+8)
Equipment leather armor, sickle
-1 Level / +1 Level
Doppelganger Inspiring Warlord [Level 9 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +6; Senses Perception +4
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 23; Fortitude 22, Reflex 19, Will 23
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +13 vs. AC; 1d10 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +13 vs. Fortitude; 4 damage, and choose one ally adjacent to either the doppelganger warlord or the target. On his or her
next attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Sunder Armor (standard) ✦ Weapon
- +13 vs. AC; 2d10 + 7 damage. Until the end of the doppelganger warlord’s next turn, any attack roll against the target can
score a critical hit on a roll of 18–20.
- □ [M] White Raven Strike (standard) ✦ Weapon
- +13 vs. AC; 3d10 + 7 damage. Hit or Miss: One or two allies within 10 squares gain 15 temporary hit points. If the
doppelganger warlord dropped the target to 0 hit points or fewer with this attack, add +4 to the temporary hit points the
doppelganger warlord’s allies gain.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This
power can only be used once per round.
- □ Stand Tough (minor) ✦ Healing
- The doppelganger warlord and each ally within 5 squares regain 14 hit points.
- Inspiring Presence
- When an ally who can see the doppelganger warlord spends an action point to take an extra action, that ally also regains 8
lost hit points.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +9, History +11
Str 18 (+8); Dex 11 (+4); Wis 10 (+4);
Con 12 (+5); Int 15 (+6); Cha 18 (+8)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Doppelganger Tactical Warlord [Level 9 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +6; Senses Perception +4
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 25; Fortitude 22, Reflex 22, Will 21
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage. Before the doppelganger warlord attacks, one ally adjacent to either the doppelganger warlord
or the target may shift 1 square as a free action.
- ○ [M] Surprise Attack (standard) ✦ Weapon
- +14 vs. AC; 1d8 + 7 damage, and an ally within 5 squares of the doppelganger warlord makes a basic attack with combat advantage
as a free action against a target of his or her choice. The ally gains a +4 bonus to the attack roll.
- □ [M] Knock Them Down (standard) ✦ Weapon
- +14 vs. AC; 3d8 + 7 damage, and the target is knocked prone. Every ally within 10 squares of the doppelganger warlord can
move 3 squares and make a melee basic attack against one target of his or her choice as a free action. These attacks deal
no damage but knock a target prone on a hit. Miss: Half damage, and the target is knocked prone.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This
power can only be used once per round.
- ○ Guide the Charge (immediate interrupt)
- When an ally within 10 squares charges.
If the ally hits, he or she adds +4 to the damage roll and pushes the attack’s target 2 squares. The ally can shift 2 squares
to remain adjacent to the target.
- Tactical Presence
- When an ally the doppelganger warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus to
the attack roll.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +9, History +13
Str 18 (+8); Dex 11 (+4); Wis 10 (+4);
Con 12 (+5); Int 18 (+8); Cha 15 (+6)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Control Wizard [Level 9 Artillery]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +5; Senses Perception +7
HP 72; Bloodied 36
Healing Surges (+18 hp) ○
AC 22; Fortitude 18, Reflex 22, Will 23
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 3 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +12 vs. Fortitude; 1d6 + 8 cold damage, and the target is slowed until the end of the doppelganger wizard’s next
turn.
- ○ [R] Spectral Ram (standard) ✦ Force
- Ranged 10; +12 vs. Fortitude; 2d10 + 8 force damage, and the target is pushed 3 squares and it is knocked prone.
- □ [R] Lightning Serpent (standard) ✦ Lightning, Poison
- Ranged 10; +12 vs. Reflex; 2d12 + 8 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends
both). Miss: Half damage, and the target is slowed (save ends).
- □ Invisibility (standard) ✦ Illusion
- The doppelganger wizard or one creature with 5 squares becomes invisible until the end of the doppelganger wizard’s next turn.
If the target attacks, the target becomes visible. Sustain Standard: If the target is within 5 squares, the doppelganger
wizard can sustain the effect.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Orb of Imposition (free)
- The doppelganger wizard can choose one creature suffering from one of the doppelganger wizard’s wizard spells whose effect
ends on a saving throw. That creature takes a -3 penalty to its saving throws against that effect. Alternatively, the doppelganger
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the doppelganger wizard’s current
turn, so that it lasts instead until the end of the doppelganger wizard’s next turn.
Skills Arcana +14, Insight +14
Str 10 (+4); Dex 13 (+5); Wis 16 (+7);
Con 12 (+5); Int 20 (+9); Cha 13 (+5)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Doppelganger War Wizard [Level 9 Artillery]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +7; Senses Perception +5
HP 72; Bloodied 36
Healing Surges (+18 hp) ○
AC 22; Fortitude 18, Reflex 22, Will 21
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 3 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +12 vs. Reflex; 1d6 + 8 fire damage.
- ○ [R] Lightning Bolt (standard) ✦ Lightning
- Ranged 10; +12 vs. Reflex; 2d6 + 8 lightning damage. Also make a secondary attack against two creatures within 10 squares
of the primary target. Secondary Attack: +12 vs. Reflex; 1d6 + 8 lightning damage.
- □ [A] Ice Storm (standard) ✦ Cold, Zone
- Area burst 3 within 20; +12 vs. Fortitude; 2d8 + 8 cold damage, and the target is immobilized (save ends). Miss: Half
damage, and the target is slowed (save ends). Hit or Miss: The burst creates a zone of ice. The zone is difficult terrain
until the end of the encounter or for 5 minutes.
- □ Dimension Door (move) ✦ Teleportation
- The doppelganger wizard teleports 10 squares.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Wand of Accuracy (free)
- The doppelganger wizard gains a +3 bonus to a single attack roll.
Skills Arcana +14, History +14
Str 10 (+4); Dex 16 (+7); Wis 13 (+5);
Con 12 (+5); Int 20 (+9); Cha 13 (+5)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Doppelganger Isolating Avenger [Level 9 Skirmisher]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +4; Senses Perception +8
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 24; Fortitude 19, Reflex 22, Will 23
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +11 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +10 vs. AC; 1d6 + 4 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +14 vs. AC; 1d10 + 7 damage, and the doppelganger avenger shifts 1 square, sliding the target 1 square into the space the
doppelganger avenger occupied.
- ○ [M] Splinter the Formation (standard) ✦ Teleportation, Weapon
- +14 vs. AC; 1d10 + 7 damage, and the doppelganger avenger teleports each enemy within 2 squares of the target 5 squares.
- □ [M] Enduring Strike (standard) ✦ Weapon
- +14 vs. AC; 3d10 + 7 damage, and the doppelganger avenger makes a saving throw with a +5 bonus. Miss: Half damage,
and the doppelganger avenger makes a saving throw.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- □ Wrath of the Divine (immediate reaction) ✦ Radiant
- When an enemy scores a critical hit against the doppelganger avenger.
If the doppelganger avenger’s oath of enmity target is within 10 squares, the target takes radiant damage equal to the critical
hit’s damage.
- Censure of Retribution
- When any enemy other than the doppelganger avenger’s oath of enmity target hits the doppelganger avenger, the doppelganger
avenger gains a +4 bonus to damage rolls against the doppelganger avenger’s oath of enmity target until the end of the doppelganger
avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Athletics +10, Religion +13
Str 13 (+5); Dex 11 (+4); Wis 18 (+8);
Con 12 (+5); Int 18 (+8); Cha 12 (+5)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Doppelganger Pursuing Avenger [Level 9 Skirmisher]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +7; Senses Perception +8
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 23; Fortitude 19, Reflex 21, Will 23
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +11 vs. AC; 1d10 + 4 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +12 vs. AC; 1d8 + 6 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +14 vs. AC; 1d10 + 7 damage, and if the target doesn’t end its next turn adjacent to the doppelganger avenger, the doppelganger
avenger can shift 4 squares as a free action. The doppelganger avenger must end that shift closer to the target.
- ○ [M] Inexorable Pursuit (standard) ✦ Weapon
- +14 vs. AC; 2d10 + 7 damage. Before the attack, the doppelganger avenger gains phasing until the end of the doppelganger avenger’s
turn, and the doppelganger avenger shifts 5 squares.
- □ [M] Oath of Pursuit (standard) ✦ Weapon
- +14 vs. AC; 2d10 + 7 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target moves
on its turn, the doppelganger avenger can shift 3 squares at the end of the target’s turn as an opportunity action. The doppelganger
avenger must end this movement closer to the target.
- ○ Aspect of Agility (move)
- The doppelganger avenger shifts 5 squares, and the doppelganger avenger gains a +2 bonus to AC and Reflex until the end of
the doppelganger avenger’s next turn.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the doppelganger avenger’s oath of enmity target moves away from the doppelganger avenger willingly, the doppelganger avenger
gains a +5 bonus to damage rolls against the target until the end of the doppelganger avenger’s next turn.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Religion +10, Stealth +12
Str 13 (+5); Dex 16 (+7); Wis 18 (+8);
Con 12 (+5); Int 13 (+5); Cha 12 (+5)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Doppelganger Rageblood Barbarian [Level 9 Brute]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +5; Senses Perception +9
HP 116; Bloodied 58
Healing Surges (+29 hp) ○
AC 22; Fortitude 23, Reflex 19, Will 20
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+13 vs. AC; 1d12 + 1d8 + 7 damage (crit 27 + 1d12). Hit or Miss: Until the start of the doppelganger barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the doppelganger barbarian. If the doppelganger barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Tide of Blood (standard) ✦ Weapon
- +13 vs. AC; 2d12 + 7 damage (crit 31 + 1d12). The attack deals 1 extra damage for each enemy within 3 squares of the doppelganger
barbarian.
- □ [M] Oak Hammer Rage (standard) ✦ Rage, Weapon
- +13 vs. AC; 3d12 + 7 damage (crit 43 + 1d12), and the target is knocked prone. Miss: Half damage. Hit or Miss:
The doppelganger barbarian enters the rage of the oak hammer. Until the rage ends, whenever the doppelganger barbarian hits
a target with a melee attack, the doppelganger barbarian knocks that target prone. If that target is already prone, the attack
instead deals an extra +3 damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Swift Charge (free)
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
The doppelganger barbarian charges an enemy.
- □ Combat Surge (free)
- When the doppelganger barbarian misses with an attack.
Must be raging.
The doppelganger barbarian rerolls the attack.
- Rageblood Vigor
- Whenever the doppelganger barbarian’s attack reduces an enemy to 0 hit points, the doppelganger barbarian gains 3 temporary
hit points.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +1 bonus to AC and Reflex.
Skills Athletics +12, Perception +9
Str 18 (+8); Dex 12 (+5); Wis 11 (+4);
Con 16 (+7); Int 12 (+5); Cha 15 (+6)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Thaneborn Barbarian [Level 9 Brute]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +5; Senses Perception +9
HP 113; Bloodied 56
Healing Surges (+28 hp) ○
AC 22; Fortitude 23, Reflex 19, Will 22
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+13 vs. AC; 1d12 + 1d6 + 7 damage (crit 25 + 1d12). When charging, the doppelganger barbarian can use this power in place
of a melee basic attack. If the doppelganger barbarian is raging, the doppelganger barbarian can move 2 extra squares as part
of the charge.
- □ [M] Black Dragon Rage (standard) ✦ Acid, Rage, Weapon
- +13 vs. AC; 2d12 + 7 acid damage (crit 31 + 1d12), and ongoing 5 acid damage (save ends). Miss: Half damage. Hit
or Miss: The doppelganger barbarian enters the rage of the black dragon. Until the rage ends, at the start of each of
the doppelganger barbarian’s turns, each enemy adjacent to the doppelganger barbarian is blinded until the end of the doppelganger
barbarian’s turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the doppelganger barbarian’s next turn.
- ○ [M] Curtain of Steel (immediate reaction) ✦ Weapon
- When an enemy adjacent to the doppelganger barbarian hits or misses the doppelganger barbarian.
Targets the triggering enemy; +17 vs. AC; 3d12 + 7 damage (crit 43 + 1d12).
- □ Instinctive Charge (no action)
- When the doppelganger barbarian rolls initiative at the beginning of an encounter.
The doppelganger barbarian gains a +5 power bonus to the doppelganger barbarian’s initiative. The doppelganger barbarian also
gains a +2 power bonus to the doppelganger barbarian’s first attack roll during the encounter.
- Thaneborn Triumph
- Whenever the doppelganger barbarian bloodies an enemy, the next attack by the doppelganger barbarian or an ally against that
enemy gains a +4 bonus to the attack roll.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +1 bonus to AC and Reflex.
Skills Athletics +12, Perception +9
Str 18 (+8); Dex 12 (+5); Wis 11 (+4);
Con 13 (+5); Int 12 (+5); Cha 18 (+8)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Cunning Bard [Level 9 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +4; Senses Perception +9
HP 93; Bloodied 46
Healing Surges (+23 hp) ○
AC 25; Fortitude 18, Reflex 23, Will 24
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +11 vs. AC; 1d8 + 4 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +12 vs. Will; 1d6 + 8 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the doppelganger
bard’s next turn.
- ○ [R] Distracting Shout (standard) ✦ Thunder
- Ranged 10; +12 vs. Will; 2d8 + 8 thunder damage, and the target takes a –8 penalty to opportunity attack rolls until the end
of the doppelganger bard’s next turn.
- □ [R] Hideous Laughter (standard) ✦ Charm, Psychic
- Ranged 10; +12 vs. Will; 3d8 + 8 psychic damage, and the target can’t take opportunity actions and takes a –2 penalty to attack
rolls (save ends both). Aftereffect: The target can’t take opportunity actions (save ends). Miss: Half damage,
and the target can’t take opportunity actions until the end of the doppelganger bard’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 5 squares can spend a healing surge and regain an additional 1d6 + 5 hit points.
This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- □ Trickster’s Healing (immediate reaction) ✦ Healing
- When an attack misses an ally within 10 squares of the doppelganger bard.
Each ally within 10 squares missed by the triggering attack regains 8 hit points.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 9 squares of the doppelganger bard, the doppelganger bard can slide
that ally 1 square as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +13, Bluff +16
Str 12 (+5); Dex 11 (+4); Wis 10 (+4);
Con 13 (+5); Int 18 (+8); Cha 20 (+9)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Doppelganger Valorous Bard [Level 9 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +4; Senses Perception +9
HP 96; Bloodied 48
Healing Surges (+24 hp) ○
AC 24; Fortitude 20, Reflex 21, Will 24
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +11 vs. AC; 1d8 + 4 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +15 vs. AC; 1d8 + 8 damage, and the target takes a –2 penalty to the defense of the doppelganger bard’s choice until the end
of the doppelganger bard’s next turn.
- ○ [M] Scorpion’s Claw Strike (standard) ✦ Weapon
- +15 vs. AC; 2d8 + 8 damage, and the doppelganger bard slides an ally who is adjacent to the target to another space adjacent
to it. Until the end of the doppelganger bard’s next turn, the ally also gains a +3 power bonus to AC.
- □ [M] Thunder Blade (standard) ✦ Thunder, Weapon
- +15 vs. AC; 3d8 + 8 thunder damage, and the doppelganger bard slides the target 2 squares. Hit or Miss: Until the end
of the encounter, whenever the doppelganger bard hits a target with an at-will attack power, the doppelganger bard slides
the target 2 squares to a space that must be adjacent to at least one of the doppelganger bard’s allies.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 5 squares can spend a healing surge and regain an additional 1d6 + 5 hit points.
This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- ○ Ode to Sacrifice (minor)
- Choose one ally within 5 squares. The doppelganger bard transfers one effect on the target that a save can end to the doppelganger
bard or to another ally with 5 squares. The new subject of the effect gains a +3 power bonus to saving throws against that
effect.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the doppelganger bard reduces an enemy to 0 hit points or bloodies an enemy,
the doppelganger bard can grant 4 temporary hit points to that ally as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +11, Athletics +9
Str 12 (+5); Dex 11 (+4); Wis 10 (+4);
Con 16 (+7); Int 15 (+6); Cha 20 (+9)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Doppelganger Guardian Druid [Level 9 Controller]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +5; Senses Perception +8
HP 96; Bloodied 48
Healing Surges (+24 hp) ○
AC 23; Fortitude 20, Reflex 19, Will 23
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +10 vs. AC; 2d4 + 4 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +11 vs. Reflex; 1d8 + 7 damage, and the target is slowed until the end of the doppelganger druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +11 vs. Fortitude; 1d6 + 3 cold damage, and the target slides 1 square.
- ○ [R] Swirling Winds (standard)
- Ranged 10; +11 vs. Reflex; 1d10 + 7 damage, and the doppelganger druid pulls each creature within 3 squares of the target
1 square. If the doppelganger druid pulls pull one or more creatures that are adjacent to the target, the target takes an
extra 3 damage.
- □ [A] Sunbeam (standard) ✦ Radiant
- Area burst 1 within 10; targets enemies; +11 vs. Will; the target is blinded (save ends). Aftereffect: 1d10 + 7 radiant
damage. Miss: 1d10 + 7 radiant damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- ○ Camouflage Cloak (minor)
- The doppelganger druid or one ally within 5 squares becomes invisible until moving or until the end of the doppelganger druid’s
next turn.
- Primal Guardian
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid can use the doppelganger druid’s Constitution
modifier in place of the doppelganger druid’s Dexterity or Intelligence modifier to determine the doppelganger druid’s AC.
Skills Heal +13, Nature +13
Str 12 (+5); Dex 13 (+5); Wis 18 (+8);
Con 16 (+7); Int 13 (+5); Cha 12 (+5)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Predator Druid [Level 9 Controller]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +7; Senses Perception +13
HP 93; Bloodied 46
Healing Surges (+23 hp) ○
AC 23; Fortitude 18, Reflex 21, Will 23
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +10 vs. AC; 2d4 + 4 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +11 vs. Reflex; 1d8 + 7 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +11 vs. Reflex; 1d6 + 3 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the doppelganger druid’s next turn. Any enemy that enters the zone or starts its turn there takes 4 fire damage.
- ○ [M] Latch On (standard) ✦ Beast Form
- +11 vs. Reflex; 2d10 + 7 damage, and the doppelganger druid grabs the target. The target takes a -3 penalty to checks to escape
the grab.
- □ [M] Primal Wolf (standard) ✦ Beast Form
- +11 vs. Reflex; 2d8 + 7 damage, the doppelganger druid knocks the target prone, and it can’t stand up (save ends). Miss:
Half damage, and the target is knocked prone. Hit or Miss: Until the end of the encounter, the doppelganger druid gains
a +2 bonus to attack rolls against prone targets. In addition, whenever the doppelganger druid hits an enemy with a melee
attack while the doppelganger druid is in beast form, the doppelganger druid can knock that enemy prone.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- □ Stalker’s Eyes (minor)
- The doppelganger druid gains low-light vision and a +4 bonus to Perception checks until the end of the encounter.
- Primal Predator
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid gains a +1 bonus to the doppelganger druid’s
speed.
Skills Nature +13, Perception +13
Str 12 (+5); Dex 16 (+7); Wis 18 (+8);
Con 13 (+5); Int 13 (+5); Cha 12 (+5)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Preserving Invoker [Level 9 Artillery]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +5; Senses Perception +8
HP 73; Bloodied 36
Healing Surges (+18 hp) ○
AC 24; Fortitude 19, Reflex 22, Will 23
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +9 vs. AC; 1d10 + 3 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +11 vs. Reflex; 1d8 + 7 radiant damage, and the doppelganger invoker slides the target 1 square. The doppelganger
invoker can use this power as a ranged basic attack.
- ○ [A] Thunderbolt of the Heavens (standard) ✦ Thunder
- Area burst 1 within 10; +11 vs. Fortitude; 2d8 + 7 thunder damage, and the target is pushed 5 squares.
- □ [C] Fourfold Invocation of Doom (standard) ✦ Fear, Psychic
- Close burst 10; targets enemies; +11 vs. Will; the target is dazed (save ends). Miss: The target is dazed until the
end of the doppelganger invoker’s next turn. Hit or Miss: Until the end of the encounter, any creature that hits or
misses the doppelganger invoker takes 5 psychic damage.
- □ Astral Step (move) ✦ Teleportation
- The doppelganger invoker and each ally within 5 squares teleports 7 squares.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the doppelganger invoker hits the doppelganger invoker’s ally.
The doppelganger invoker gains a +4 bonus to the doppelganger invoker’s next attack roll against the triggering enemy if that
attack occurs before the end of the doppelganger invoker’s next turn.
- Covenant of Preservation
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker can slide an ally within 10 squares of the doppelganger invoker 1 square.
Skills Arcana +13, Religion +13
Str 10 (+4); Dex 12 (+5); Wis 18 (+8);
Con 13 (+5); Int 18 (+8); Cha 13 (+5)
Equipment hide armor, morningstar
-1 Level / +1 Level
Doppelganger Wrathful Invoker [Level 9 Artillery]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +5; Senses Perception +8
HP 76; Bloodied 38
Healing Surges (+19 hp) ○
AC 23; Fortitude 21, Reflex 20, Will 23
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +9 vs. AC; 1d10 + 3 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +11 vs. Fortitude; 1d10 + 7 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra
+3 radiant damage. The doppelganger invoker can use this power as a ranged basic attack.
- ○ [A] Invoke Obedience (standard) ✦ Psychic
- Area burst 1 within 10; +16 vs. Will; 2d6 + 7 psychic damage. Before the attack, each target can fall prone as a free action.
Each prone target takes 1d6 + 3 psychic damage.
- □ [A] Cerulean Flames (standard) ✦ Radiant, Zone
- Area burst 1 within 10; +11 vs. Reflex; 3d6 + 7 radiant damage. Miss: Half damage. Hit or Miss: The burst creates
a zone of cerulean light that lasts until the end of the doppelganger invoker’s next turn. Any creature that starts its turn
within the zone and leaves it is blinded (save ends). Sustain Minor: The zone persists.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the doppelganger invoker hits the doppelganger invoker.
The triggering enemy takes 3 radiant damage and is pushed 2 squares.
- ○ Demand Justice (immediate interrupt)
- When a creature within 10 squares of the doppelganger invoker makes a saving throw.
The triggering creature rerolls the saving throw and must use the new result.
- Covenant of Wrath
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker gains a bonus to the damage roll equal to 1 for each enemy the doppelganger invoker attacks with the power.
Skills Endurance +11, Religion +11
Str 10 (+4); Dex 12 (+5); Wis 18 (+8);
Con 16 (+7); Int 15 (+6); Cha 13 (+5)
Equipment chainmail, morningstar
-1 Level / +1 Level
Doppelganger Bear Shaman [Level 9 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +5; Senses Perception +13
HP 96; Bloodied 48
Healing Surges (+24 hp) ○
AC 21; Fortitude 21, Reflex 19, Will 23
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +9 vs. AC; 1d10 + 3 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +11 vs. Will; 1d8 + 7 damage, and each ally adjacent to the doppelganger shaman’s spirit companion gains 3
temporary hit points.
- ○ [R] Winter Wind Spirit (standard) ✦ Cold
- Ranged 5; +11 vs. Fortitude; 1d10 + 7 cold damage, and before the end of the doppelganger shaman’s next turn, as an immediate
interrupt, the doppelganger shaman can grant an ally adjacent to the doppelganger shaman’s spirit companion a +6 bonus to
AC against an attack that hits.
- □ [R] Clever Trickster Spirit (standard) ✦ Psychic
- Ranged 10; +11 vs. Will; 2d8 + 7 psychic damage. Miss: Half damage. Hit or Miss: The target is slowed and grants
combat advantage (save ends both). Aftereffect: The enemy nearest to the target is slowed and grants combat advantage
(save ends both).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 14 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 9 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 2d6 hit points. This power can only be used once
per round.
- □ Spirit of the Keeper (minor) ✦ Healing
- One creature within 5 squares can spend a healing surge and regains 1d6 additional hit points. Until the end of the encounter,
any ally adjacent to the doppelganger shaman’s spirit companion doesn’t grant combat advantage.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +11 vs. Reflex; 4 damage. Hit or Miss: One ally within 5 squares of the doppelganger shaman’s
spirit companion regains 4 hit points.
- Protector Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion regains 3 additional hit points when he or she uses second
wind or when the doppelganger shaman uses a healing power on him or her.
Skills Nature +13, Perception +13
Str 11 (+4); Dex 12 (+5); Wis 18 (+8);
Con 16 (+7); Int 15 (+6); Cha 12 (+5)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Panther Shaman [Level 9 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +5; Senses Perception +13
HP 93; Bloodied 46
Healing Surges (+23 hp) ○
AC 23; Fortitude 19, Reflex 21, Will 23
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +9 vs. AC; 1d10 + 3 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +11 vs. Fortitude; 1d10 + 7 damage, and until the end of the doppelganger shaman’s next turn, the doppelganger
shaman’s spirit companion can flank with the doppelganger shaman and the doppelganger shaman’s allies. If the target is bloodied,
the doppelganger shaman gains a +2 bonus to the attack roll.
- ○ [M] Call to the Blood Dancer (standard) ✦ Spirit
- Spirit melee 1; +11 vs. Will; 2d10 + 7 damage, and until the end of the doppelganger shaman’s next turn, any ally adjacent
to the doppelganger shaman’s spirit companion can score a critical hit on a roll of 18–20 and gains a +4 bonus to damage rolls.
- □ [R] Spirit of Autumn’s Reaping (standard) ✦ Healing, Necrotic
- Ranged 10; +11 vs. Fortitude; 3d6 + 7 necrotic damage, and the target gains vulnerable 5 to all damage (save ends). Miss:
Half damage, and the target gains vulnerable 2 to all damage (save ends). Hit or Miss: The doppelganger shaman and
each ally within 10 squares of the doppelganger shaman regains 5 hit points.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 14 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 9 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 2d6 hit points. This power can only be used once
per round.
- ○ Sudden Restoration (minor)
- One or two allies within 10 squares make a saving throw.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +11 vs. Reflex; 1d10 + 7 damage.
- Stalker Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.
Skills Nature +13, Perception +13
Str 11 (+4); Dex 12 (+5); Wis 18 (+8);
Con 13 (+5); Int 18 (+8); Cha 12 (+5)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Chaos Sorcerer [Level 9 Artillery]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +7; Senses Perception +4
HP 72; Bloodied 36
Healing Surges (+18 hp) ○
AC 20; Fortitude 18, Reflex 20, Will 25
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +13 vs. AC; 1d4 + 6 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +12 vs. Will; 1d10 + 11 psychic damage and if the doppelganger sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+12 vs. Will; 1d6 + 6 psychic damage. If the doppelganger sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The doppelganger sorcerer can attack a creature only once with a single use of this power.
- ○ [A] Chaos Storm (standard) ✦ Lightning, Teleportation
- Area burst 1 within 10; +12 vs. Reflex; 2d6 + 11 lightning damage. Hit or Miss: The doppelganger sorcerer teleports
each target hit by the attack to any other space within the burst.
- □ [R] Contagious Curse (standard) ✦ Poison
- Ranged 10; +12 vs. Fortitude; 2d10 + 11 poison damage. Hit or Miss: The doppelganger sorcerer slides the target 5 squares.
The target is poisonous to the doppelganger sorcerer’s enemies (save ends). While the target is poisonous, any enemy that
starts its turn adjacent to the target takes 1d10 + 6 poison damage. If the doppelganger sorcerer rolled an even number on
the attack roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 + 6 poison damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Swift Escape (immediate interrupt) ✦ Teleportation
- When the doppelganger sorcerer is hit by an area or a close attack.
The doppelganger sorcerer teleports 5 squares.
- Chaos Power
- The doppelganger sorcerer gains a +3 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the doppelganger sorcerer rolls a natural 20 on an attack roll for an arcane power, the doppelganger sorcerer slides
the target 1 square and knock it prone after applying the attack’s other effects. When the doppelganger sorcerer rolls a
natural 1 on an attack roll for an arcane power, the doppelganger sorcerer must push each creature within 5 squares of the
doppelganger sorcerer 1 square.
Skills Arcana +10, Bluff +16
Str 13 (+5); Dex 16 (+7); Wis 10 (+4);
Con 12 (+5); Int 13 (+5); Cha 20 (+9)
Equipment cloth armor, dagger
-1 Level / +1 Level
Doppelganger Dragon Sorcerer [Level 9 Skirmisher]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +5; Senses Perception +4
HP 92; Bloodied 46
Healing Surges (+23 hp) ○
AC 20; Fortitude 20, Reflex 18, Will 25
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +12 vs. AC; 1d8 + 6 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +12 vs. Reflex; 1d8 + 11 fire damage. The next enemy that hits the doppelganger sorcerer with a melee attack
before the end of the doppelganger sorcerer’s next turn takes 3 fire damage.
- ○ [C] Rimestorm (standard) ✦ Cold
- Close blast 3; targets enemies; +12 vs. Fortitude; 2d8 + 11 cold damage, and the doppelganger sorcerer knocks the target prone.
The target also takes a –2 penalty to Fortitude until the end of the doppelganger sorcerer’s next turn.
- □ [C] Adamantine Echo (standard) ✦ Thunder
- Close blast 3; +12 vs. Fortitude; 2d6 + 11 thunder damage, and ongoing 5 thunder damage (save ends). Miss: Ongoing
5 thunder damage (save ends). Hit or Miss: The doppelganger sorcerer gains a +3 power bonus to AC until the end of
the encounter.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Sudden Scales (immediate interrupt)
- When the doppelganger sorcerer is hit by an attack.
The doppelganger sorcerer gains a +6 bonus to all defenses against the triggering attack.
- Draconic Power
- The doppelganger sorcerer gains a +3 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the doppelganger sorcerer is not wearing heavy armor, the doppelganger sorcerer can use the doppelganger sorcerer’s
Strength modifier in place of the doppelganger sorcerer’s Dexterity or Intelligence modifier to determine the doppelganger
sorcerer’s AC.
Skills Arcana +10, Athletics +12
Str 16 (+7); Dex 13 (+5); Wis 10 (+4);
Con 12 (+5); Int 13 (+5); Cha 20 (+9)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Doppelganger Earth Warden [Level 9 Brute]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +5; Senses Perception +10
HP 116; Bloodied 58
Healing Surges (+29 hp) ○
AC 25; Fortitude 22, Reflex 20, Will 20
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +13 vs. AC; 1d10 + 7 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +13 vs. AC; 1d10 + 7 damage, and the doppelganger warden gains a +1 power bonus to AC until the end of the doppelganger warden’s
next turn.
- ○ [M] Mountain Hammer (standard) ✦ Weapon
- +13 vs. Fortitude; 2d10 + 7 damage, and the target takes a –4 penalty to melee attack rolls until the end of the doppelganger
warden’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Earthguard (minor) ✦ Stance
- Until the stance ends, the doppelganger warden gains a +1 power bonus to all defenses. Stance: This power lasts until the end of the encounter or until the doppelganger warden uses another stance power.
- □ Form of the Oak Sentinel (minor) ✦ Polymorph
- The doppelganger warden assumes the guardian form of the oak sentinel until the end of the encounter. While the doppelganger
warden is in this form, the doppelganger warden’s melee reach increases by 1. In addition, any enemy that hits the doppelganger
warden with a melee attack takes 4 damage. Once during this encounter, the doppelganger warden can make the following attack
while the doppelganger warden is in this form as an immediate interrupt when an enemy within the doppelganger warden’s reach
makes a melee attack against the doppelganger warden’s ally.
Secondary Attack: targets the triggering enemy;
+13 vs. AC; 2d10 + 7 damage. Miss: Half damage. Hit or Miss: The doppelganger warden becomes the target of the
triggering attack, even if the doppelganger warden is not within that attack’s range.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the doppelganger warden that is within 5 squares of the doppelganger warden makes an attack that
does not include the doppelganger warden as a target.
Targets the triggering enemy; The doppelganger warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- Earthstrength
- When the doppelganger warden uses the doppelganger warden’s second wind, the doppelganger warden gains an additional +3 bonus
to AC. The bonus lasts until the end of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +10, Perception +10
Str 18 (+8); Dex 12 (+5); Wis 13 (+5);
Con 16 (+7); Int 12 (+5); Cha 13 (+5)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Doppelganger Wild Warden [Level 9 Brute]
Medium natural humanoid (shapechanger) [XP 400]
Initiative +5; Senses Perception +12
HP 113; Bloodied 56
Healing Surges (+28 hp) ○
AC 23; Fortitude 22, Reflex 18, Will 22
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +13 vs. AC; 1d6 + 7 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12), and the target is slowed until the end of the doppelganger warden’s next turn.
- ○ [M] Stalker’s Positioning (standard) ✦ Fear, Psychic, Weapon
- +13 vs. AC; 2d12 + 7 damage (crit 31 + 1d12), and the doppelganger warden slides the target 1 square. The doppelganger warden
can slide the target into a second creature’s space and then slide the second creature 1 square. Both the target and the second
creature take 3 psychic damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Form of the Frenzied Wolverine (minor) ✦ Polymorph
- The doppelganger warden assumes the guardian form of the frenzied wolverine until the end of the encounter. While the doppelganger
warden is in this form, the doppelganger warden gains a +2 bonus to attack rolls against any enemy that is bloodied or taking
ongoing damage. In addition, the doppelganger warden can use the doppelganger warden’s second wind as a minor action. Once
during this encounter, the doppelganger warden can make the following attack while the doppelganger warden is in this form
as a standard action.
Secondary Attack: +13 vs. AC; 1d12 + 7 damage (crit 19 + 1d12), and ongoing 5 damage (save
ends). Miss: Half damage, and ongoing 2 damage (save ends).
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the doppelganger warden makes an attack that does not include the doppelganger warden as a target.
Targets the triggering enemy; +13 vs. Fortitude; 1d12 + 7 damage (crit 19 + 1d12), and the target grants combat advantage
to the doppelganger warden and the doppelganger warden’s allies until the end of the doppelganger warden’s next turn.
- □ Bear’s Endurance (immediate interrupt) ✦ Healing
- When the doppelganger warden drops to 0 hit points or fewer.
The doppelganger warden regains hit points as if the doppelganger warden had spent a healing surge.
- Wildblood
- When the doppelganger warden uses the doppelganger warden’s second wind, each enemy marked by the doppelganger warden takes
an additional -3 penalty to attack rolls for attacks that don’t include the doppelganger warden as a target, until the end
of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +12, Perception +12
Str 18 (+8); Dex 12 (+5); Wis 16 (+7);
Con 13 (+5); Int 12 (+5); Cha 13 (+5)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.