Doppelganger NPCs [Level 10]

Doppelganger Battle Cleric [Level 10 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +5; Senses Perception +8
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 22, Reflex 19, Will 24
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+14 vs. AC; 1d10 + 7 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+14 vs. AC; 1d10 + 7 damage, and one ally within 5 squares gains a +4 power bonus to melee attack rolls against the target until the end of the doppelganger cleric’s next turn.
○ [M] Awe Strike (standard) ✦ Fear, Weapon
+14 vs. Will; 1d10 + 7 damage, and the target is immobilized until the end of the doppelganger cleric’s next turn.
□ [C] Divine Power (standard) ✦ Healing, Radiant, Weapon
Close burst 2; targets visible enemies; +14 vs. Fortitude; 2d10 + 7 radiant damage, and the target is pushed 1 square. Hit or Miss: Until the end of the encounter, the doppelganger cleric gains regeneration 5, and the doppelganger cleric and each ally within the burst gain a +2 power bonus to AC.
Mass Cure Light Wounds (standard) ✦ Healing
The doppelganger cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional +2 hit points.
Change Shape (minor) ✦ Polymorph
The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○ Healing Word (minor) ✦ Healing
The doppelganger cleric or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the doppelganger cleric’s next turn.

Skills Heal +13, Religion +11
Str 18 (+9); Dex 11 (+5); Wis 16 (+8);
Con 12 (+6); Int 12 (+6); Cha 15 (+7)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Doppelganger Devoted Cleric [Level 10 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +5; Senses Perception +9
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 19, Reflex 19, Will 25
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+11 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +11 vs. AC; 1d6 + 4 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +12 vs. Reflex; 1d8 + 7 radiant damage, and one ally the doppelganger cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [R] Break the Spirit (standard) ✦ Charm, Radiant
Ranged 10; +12 vs. Will; 2d8 + 7 radiant damage, and the target takes a -4 penalty to attack rolls until the end of the doppelganger cleric’s next turn.
□ [A] Flame Strike (standard) ✦ Fire
Area burst 2 within 10; targets enemies; +12 vs. Reflex; 2d10 + 7 fire damage, and ongoing 9 fire damage (save ends). Miss: Half damage, and no ongoing fire damage.
Mass Cure Light Wounds (standard) ✦ Healing
The doppelganger cleric and each ally in within 5 squares regain hit points as if they had spent a healing surge, plus an additional +4 hit points.
Change Shape (minor) ✦ Polymorph
The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○ Healing Word (minor) ✦ Healing
The doppelganger cleric or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the doppelganger cleric’s next turn.

Skills Heal +14, Religion +11
Str 13 (+6); Dex 11 (+5); Wis 18 (+9);
Con 12 (+6); Int 12 (+6); Cha 18 (+9)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Doppelganger Greatweapon Fighter [Level 10 Soldier]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +6; Senses Perception +6
HP 104; Bloodied 52
Healing Surges (+26 hp) ○
AC 25; Fortitude 24, Reflex 19, Will 20
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+14 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +14 vs. AC; 1d6 + 7 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+14 vs. AC; 1d12 + 7 damage (crit 19 + 1d12). Miss: 4 damage.
○ [C] Come and Get It (standard) ✦ Weapon
Close burst 3; targets visible enemies. Each target is pulled 2 squares to a space adjacent to the doppelganger fighter. A target that cannot end adjacent to the doppelganger fighter is not pulled. The doppelganger fighter then makes a close attack targeting each adjacent enemy: +14 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
□ [C] Shift the Battlefield (standard) ✦ Weapon
Close burst 1; targets visible enemies; +14 vs. AC; 2d12 + 7 damage (crit 31 + 1d12), and the doppelganger fighter slides the target 1 square. Miss: Half damage.
Change Shape (minor) ✦ Polymorph
The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Into the Fray (minor)
The doppelganger fighter can move 3 squares, as long as the move ends adjacent to an enemy.
Combat Challenge
Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter, the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +14, Intimidate +11
Str 18 (+9); Dex 13 (+6); Wis 12 (+6);
Con 16 (+8); Int 12 (+6); Cha 13 (+6)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Doppelganger Guardian Fighter [Level 10 Soldier]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +8; Senses Perception +6
HP 101; Bloodied 50
Healing Surges (+25 hp) ○
AC 27; Fortitude 24, Reflex 23, Will 20
Speed 5

● [m] Longsword (standard) ✦ Weapon
+15 vs. AC; 1d8 + 7 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+15 vs. AC; 1d8 + 7 damage, and the target is pushed 1 square if it is the doppelganger fighter’s size, smaller than the doppelganger fighter, or one size category larger. The doppelganger fighter can shift into the space that the target occupied.
○ [M] Iron Bulwark (standard) ✦ Weapon
+15 vs. AC; 2d8 + 7 damage. Hit or Miss: The doppelganger fighter gains a +2 power bonus to AC until the end of the doppelganger fighter’s next turn.
□ [C] Thicket of Blades (standard) ✦ Reliable, Weapon
Close burst 1; targets visible enemies; +15 vs. AC; 3d8 + 7 damage, and the target is slowed (save ends). Miss: The power is not expended.
Change Shape (minor) ✦ Polymorph
The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Stalwart Guard (minor) ✦ Stance
Any ally gains a +2 shield bonus to AC and Reflex while adjacent to the doppelganger fighter. Stance: This power lasts until the end of the encounter or until the doppelganger fighter uses another stance power.
Combat Challenge
Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter, the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +11, Intimidate +11
Str 18 (+9); Dex 16 (+8); Wis 12 (+6);
Con 13 (+6); Int 12 (+6); Cha 13 (+6)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Doppelganger Avenging Paladin [Level 10 Soldier]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +5; Senses Perception +6
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 26; Fortitude 23, Reflex 20, Will 24
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+15 vs. AC; 1d10 + 7 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+15 vs. AC; 1d10 + 7 radiant damage. If the doppelganger paladin has marked the target, the doppelganger paladin gains a +1 bonus to the damage roll.
○ [M] Thunder Smite (standard) ✦ Thunder, Weapon
+15 vs. AC; 2d10 + 7 thunder damage, and the target is knocked prone. If the target is marked by the doppelganger paladin, the attack can score a critical hit on a roll of 19–20.
□ [C] One Stands Alone (standard) ✦ Radiant
Useable only if no allies are within 5 squares.
Close burst 1; targets enemies; +12 vs. Will; 2d8 + 7 radiant damage. Hit or Miss: The targets are weakened (save ends).
Change Shape (minor) ✦ Polymorph
The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Divine Challenge (minor) ✦ Radiant
The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 7 radiant damage. The doppelganger paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine Challenge can only be used once per round.
Cleansing Spirit (minor)
The doppelganger paladin or one ally within 5 squares makes a saving throw with a +2 bonus.
Lay on Hands (minor) ✦ Healing
The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.

Skills Intimidate +14, Religion +11
Str 18 (+9); Dex 11 (+5); Wis 13 (+6);
Con 12 (+6); Int 12 (+6); Cha 18 (+9)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Doppelganger Protecting Paladin [Level 10 Soldier]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +5; Senses Perception +6
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 28; Fortitude 22, Reflex 22, Will 25
Speed 5

● [m] Longsword (standard) ✦ Weapon
+14 vs. AC; 1d8 + 6 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +13 vs. AC; 1d6 + 6 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+16 vs. AC; 1d8 + 8 damage, and the doppelganger paladin gains 1 temporary hit points.
○ [R] Beckon Foe (standard)
Ranged 5; +13 vs. Will; 2d10 + 8 damage, and the target is pulled 1 square.
□ [R] Radiant Pulse (standard) ✦ Radiant
Ranged 10; +13 vs. Fortitude; 1d10 + 8 radiant damage, and make a secondary against each enemy adjacent to the primary target. Secondary Attack: +13 vs. Fortitude; 1d10 + 8 radiant damage, and the target is pushed 3 squares. Sustain Minor: Repeat the secondary attack (the primary target is the same each time). Miss: Half damage, and no secondary attack.
Turn the Tide (standard)
The doppelganger paladin and each ally within 3 squares can make saving throws against every effect that a save can end.
Change Shape (minor) ✦ Polymorph
The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Divine Challenge (minor) ✦ Radiant
The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 8 radiant damage. The doppelganger paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine Challenge can only be used once per round.
Lay on Hands (minor) ✦ Healing
The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.

Skills Intimidate +15, Religion +11
Str 16 (+8); Dex 11 (+5); Wis 13 (+6);
Con 12 (+6); Int 12 (+6); Cha 20 (+10)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Doppelganger Archer Ranger [Level 10 Skirmisher]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +9; Senses Perception +11
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 25; Fortitude 22, Reflex 23, Will 20
Speed 6

● [m] Longsword (standard) ✦ Weapon
+14 vs. AC; 1d8 + 6 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+14 vs. AC; 1d6 + 6 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +14 vs. AC; 1d10 + 7 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +14/+14 vs. AC; 1d8 + 3 damage (main)/1d6 + 3 damage (off-hand).
Longbow: Ranged 20/40; +14 vs. AC (twice); 1d10 + 3 damage.
○ [R] Spikes of the Manticore (standard) ✦ Weapon
Ranged 20/40; one attack each on one or two creatures; +14 vs. AC; 2d10 + 7 damage (first shot) and 1d10 + 7 damage (second shot).
□ [M/R] Attacks on the Run (standard) ✦ Weapon
The doppelganger ranger can move at full speed. At any point during the move, the doppelganger ranger can make two attacks.
Longsword: +14 vs. AC; 3d8 + 6 damage.
Longbow: Ranged 20/40; +14 vs. AC; 3d10 + 7 damage.
Miss: Half damage per attack.
Change Shape (minor) ✦ Polymorph
The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Hunter’s Quarry (minor)
The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting this quarry, the doppelganger ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one enemy as quarry at a time.
Open the Range (immediate interrupt)
When an enemy moves adjacent to the doppelganger ranger.
The doppelganger ranger can shift 1 square and then move 2 squares. The doppelganger ranger cannot end the move adjacent to the triggering enemy.
Archer Fighting Style
The doppelganger ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The doppelganger ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +11, Stealth +13
Str 16 (+8); Dex 18 (+9); Wis 13 (+6);
Con 12 (+6); Int 12 (+6); Cha 13 (+6)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Doppelganger Two-Blade Ranger [Level 10 Skirmisher]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +8; Senses Perception +11
HP 105; Bloodied 52
Healing Surges (+26 hp) ○
AC 24; Fortitude 23, Reflex 22, Will 20
Speed 6

● [m] Longsword (standard) ✦ Weapon
+15 vs. AC; 1d8 + 7 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+15 vs. AC; 1d8 + 7 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +13 vs. AC; 1d10 + 6 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +15/+15 vs. AC; 1d8 + 3 damage (main)/1d8 + 3 damage (off-hand).
Longbow: Ranged 20/40; +13 vs. AC (twice); 1d10 + 3 damage.
○ [M] Claws of the Griffon (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword (main): +15 vs. AC; 2d8 + 7 damage.
Longsword (off hand): +15 vs. AC; 1d8 + 7 damage.
□ [C] Swirling Leaves of Steel (standard) ✦ Weapon
Close burst 1; targets visible enemies; +15 vs. AC; 2d8 + 7 damage. Miss: Half damage.
Change Shape (minor) ✦ Polymorph
The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Hunter’s Quarry (minor)
The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting this quarry, the doppelganger ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one enemy as quarry at a time.
Expeditious Stride (minor)
Until the end of the doppelganger ranger’s next turn, the doppelganger ranger’s speed increases by 4, and the doppelganger ranger can shift 1 additional square when shifting.
Two-Blade Fighting Style
The doppelganger ranger can wield a one-handed weapon in the doppelganger ranger’s off hand as if it were an off-hand weapon. In addition, the doppelganger ranger gains Toughness as a bonus feat.
Toughness [Feat]
The doppelganger ranger gains an additional +5 hit points.

Skills Nature +11, Perception +11
Str 18 (+9); Dex 16 (+8); Wis 13 (+6);
Con 12 (+6); Int 12 (+6); Cha 13 (+6)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Doppelganger Brawny Rogue [Level 10 Skirmisher]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +9; Senses Perception +5
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 21, Reflex 24, Will 21
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+14 vs. AC; 1d6 + 6 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +15 vs. AC; 1d6 + 7 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+15 vs. Reflex; 1d6 + 7 damage.
○ [M] Imperiling Strike (standard) ✦ Weapon
+15 vs. Fortitude; 1d6 + 7 damage, and the target takes a –1 penalty to AC and Reflex defense until the end of the doppelganger rogue’s next turn.
□ [M] Crimson Edge (standard) ✦ Weapon
+15 vs. Fortitude; 2d6 + 7 damage, and the target takes ongoing 8 damage and grants combat advantage to the doppelganger rogue (save ends both). Miss: Half damage, and no ongoing damage.
Certain Freedom (move)
The doppelganger rogue automatically succeeds on an Acrobatics check to escape from a grab or to escape from restraints.
Change Shape (minor) ✦ Polymorph
The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
First Strike
At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the doppelganger rogue deals an extra 2d6 damage.

Skills Acrobatics +14, Thievery +14
Str 16 (+8); Dex 18 (+9); Wis 11 (+5);
Con 12 (+6); Int 12 (+6); Cha 15 (+7)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Doppelganger Trickster Rogue [Level 10 Skirmisher]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +9; Senses Perception +10
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 19, Reflex 24, Will 23
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+12 vs. AC; 1d6 + 4 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +15 vs. AC; 1d6 + 7 damage.
Hand Crossbow: Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
The doppelganger rogue can move 2 squares before the attack.
○ [M/R] Rogue’s Luck (standard) ✦ Weapon
Short Sword: +15 vs. AC; 2d6 + 7 damage.
Hand Crossbow: Ranged 10/20; +14 vs. AC; 2d6 + 7 damage.
Miss: Make a secondary attack against the target.
Short Sword: +15 vs. AC; 1d6 + 7 damage.
Hand Crossbow: Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
□ [M] Knockout (standard) ✦ Weapon
+15 vs. Fortitude; 2d6 + 7 damage, and the target is knocked unconscious (save ends). If the unconscious target takes any damage, it is no longer unconscious. Miss: Half damage, and the target is dazed until the end of the doppelganger rogue’s next turn.
Shadow Stride (move)
The doppelganger rogue must be hidden to use this power. The doppelganger rogue can move at full speed and must end the movement in a space where the doppelganger rogue can remain hidden. Then make a Stealth check with no penalty for moving. If the Stealth check is successful, the doppelganger rogue remains during the movement, even if the doppelganger rogue has no cover or concealment during it.
Change Shape (minor) ✦ Polymorph
The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
First Strike
At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the doppelganger rogue deals an extra 2d6 damage.

Skills Stealth +14, Thievery +14
Str 13 (+6); Dex 18 (+9); Wis 11 (+5);
Con 12 (+6); Int 12 (+6); Cha 18 (+9)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Doppelganger Fey-Pact Warlock [Level 10 Skirmisher]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +5; Senses Perception +6
HP 101; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 19, Reflex 23, Will 25
Speed 6

● [m] Spear (standard) ✦ Weapon
+10 vs. AC; 1d8 + 3 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +13 vs. Reflex; 1d10 + 8 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +13 vs. Will; 1d6 + 8 psychic damage, and the doppelganger warlock is invisible to the target until the start of the doppelganger warlock’s next turn.
○ [R] Mire the Mind (standard) ✦ Illusion, Psychic
Ranged 10; +13 vs. Will; 1d10 + 8 psychic damage, and the doppelganger warlock and all allies in range are invisible to the target until the end of the doppelganger warlock’s next turn. Hit or Miss: The doppelganger warlock gains a +4 power bonus to Stealth checks until the end of the encounter.
□ [R] Curse of the Black Frost (standard) ✦ Cold
Ranged 10; +13 vs. Reflex; 2d8 + 8 cold damage. Hit or Miss: If the target moves for any reason, it takes 1d8 + 3 cold damage (save ends). Sustain Minor: The target takes 2d8 + 3 cold damage. If the target saves, the doppelganger warlock can no longer sustain this power.
Warlock’s Leap (move) ✦ Teleportation
The doppelganger warlock can teleport 6 squares, even without a line of sight to the destination. If the doppelganger warlock attempts to teleport to a space the doppelganger warlock can’t occupy, the power fails.
Change Shape (minor) ✦ Polymorph
The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Warlock’s Curse (minor)
The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock can immediately teleport 3 squares.

Skills Arcana +14, Bluff +17
Str 10 (+5); Dex 11 (+5); Wis 12 (+6);
Con 13 (+6); Int 18 (+9); Cha 20 (+10)
Equipment leather armor, spear

-1 Level / +1 Level

Doppelganger Infernal-Pact Warlock [Level 10 Skirmisher]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +6; Senses Perception +5
HP 106; Bloodied 53
Healing Surges (+26 hp) ○
AC 24; Fortitude 22, Reflex 23, Will 22
Speed 6

● [m] Mace (standard) ✦ Weapon
+10 vs. AC; 1d8 + 3 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +12 vs. Reflex; 1d10 + 7 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +12 vs. Reflex; 1d6 + 7 fire damage. If the doppelganger warlock takes damage before the end of the doppelganger warlock’s next turn, the target takes an extra 1d6 + 7 fire damage.
○ [C] Howl of Doom (standard) ✦ Fear, Thunder
Close blast 3; +12 vs. Fortitude; 2d6 + 7 thunder damage, and the target is pushed 5 squares.
□ [R] Iron Spike of Dis (standard)
Ranged 10; +12 vs. Reflex; 3d10 + 7 damage, and the target is immobilized (save ends). Miss: Half damage, and the target is not immobilized.
Change Shape (minor) ✦ Polymorph
The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Warlock’s Curse (minor)
The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains 10 temporary hit points.
Shielding Shades (immediate reaction)
When the doppelganger warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.

Skills Arcana +14, Intimidate +12
Str 10 (+5); Dex 12 (+6); Wis 11 (+5);
Con 18 (+9); Int 18 (+9); Cha 15 (+7)
Equipment leather armor, mace

-1 Level / +1 Level

Doppelganger Star-Pact Warlock [Level 10 Skirmisher]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +6; Senses Perception +5
HP 106; Bloodied 53
Healing Surges (+26 hp) ○
AC 22; Fortitude 22, Reflex 21, Will 24
Speed 6

● [m] Sickle (standard) ✦ Weapon
+10 vs. AC; 1d6 + 3 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +12 vs. Reflex; 1d10 + 7 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +12 vs. Fortitude; 1d6 + 7 radiant damage. If the target moves nearer to the doppelganger warlock on its next turn, it takes an extra 1d6 + 7 damage.
○ [R] Sign of Ill Omen (standard)
Ranged 10; +12 vs. Will; 2d6 + 7 damage, and the target must roll twice for its next attack and use the lower of the two rolls. When the target rolls twice, it takes a -2 penalty to both rolls.
□ [R] Summons of Khirad (standard) ✦ Psychic, Teleportation
Ranged 10; +12 vs. Will; 2d10 + 7 psychic damage, and the doppelganger warlock teleports the target to an unoccupied square within 3 squares of the doppelganger warlock. Sustain Minor: Make a +12 vs. Will attack against the target. On a hit, the doppelganger warlock teleports the target to an unoccupied square within 3 squares of the doppelganger warlock. On a miss, the effect ends.
Change Shape (minor) ✦ Polymorph
The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Warlock’s Curse (minor)
The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the doppelganger warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains a +1 bonus to a single d20 roll the doppelganger warlock makes during the doppelganger warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Shielding Shades (immediate reaction)
When the doppelganger warlock is hit by an attack.
Reduce the attack’s damage to 0. If the attack targets other creatures, they take damage as normal.

Skills Arcana +12, Insight +12
Str 10 (+5); Dex 12 (+6); Wis 11 (+5);
Con 18 (+9); Int 15 (+7); Cha 18 (+9)
Equipment leather armor, sickle

-1 Level / +1 Level

Doppelganger Inspiring Warlord [Level 10 Soldier (Leader)]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +7; Senses Perception +5
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 23, Reflex 20, Will 24
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +14 vs. AC; 1d10 + 7 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
● [M] Furious Smash (standard) ✦ Weapon
+14 vs. Fortitude; 4 damage, and choose one ally adjacent to either the doppelganger warlord or the target. On his or her next attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Sunder Armor (standard) ✦ Weapon
+14 vs. AC; 2d10 + 7 damage. Until the end of the doppelganger warlord’s next turn, any attack roll against the target can score a critical hit on a roll of 18–20.
□ [M] White Raven Strike (standard) ✦ Weapon
+14 vs. AC; 3d10 + 7 damage. Hit or Miss: One or two allies within 10 squares gain 15 temporary hit points. If the doppelganger warlord dropped the target to 0 hit points or fewer with this attack, add +4 to the temporary hit points the doppelganger warlord’s allies gain.
Defensive Rally (standard) ✦ Healing
Each ally with 5 squares can spend a healing surge and make a saving throw against any single effect that a save can end. In addition, all targets gain a +2 power bonus to all defenses until the end of the doppelganger warlord’s next turn.
Change Shape (minor) ✦ Polymorph
The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○ Inspiring Word (minor) ✦ Healing
The doppelganger warlord or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This power can only be used once per round.
Inspiring Presence
When an ally who can see the doppelganger warlord spends an action point to take an extra action, that ally also regains 9 lost hit points.
Combat Leader
The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus to initiative.

Skills Heal +10, History +12
Str 18 (+9); Dex 11 (+5); Wis 10 (+5);
Con 12 (+6); Int 15 (+7); Cha 18 (+9)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Doppelganger Tactical Warlord [Level 10 Soldier (Leader)]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +7; Senses Perception +5
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 26; Fortitude 23, Reflex 23, Will 22
Speed 6

● [m] Longsword (standard) ✦ Weapon
+15 vs. AC; 1d8 + 7 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+15 vs. AC; 1d8 + 7 damage. Before the doppelganger warlord attacks, one ally adjacent to either the doppelganger warlord or the target may shift 1 square as a free action.
○ [M] Surprise Attack (standard) ✦ Weapon
+15 vs. AC; 1d8 + 7 damage, and an ally within 5 squares of the doppelganger warlord makes a basic attack with combat advantage as a free action against a target of his or her choice. The ally gains a +4 bonus to the attack roll.
□ [M] Knock Them Down (standard) ✦ Weapon
+15 vs. AC; 3d8 + 7 damage, and the target is knocked prone. Every ally within 10 squares of the doppelganger warlord can move 3 squares and make a melee basic attack against one target of his or her choice as a free action. These attacks deal no damage but knock a target prone on a hit. Miss: Half damage, and the target is knocked prone.
Change Shape (minor) ✦ Polymorph
The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○ Inspiring Word (minor) ✦ Healing
The doppelganger warlord or one ally within 5 squares can spend a healing surge and regain an additional 2d6 hit points. This power can only be used once per round.
Tactical Shift (immediate interrupt)
When a creature hits an ally within 10 squares with a melee or a ranged attack.
The ally can shift 5 squares.
Tactical Presence
When an ally the doppelganger warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus to the attack roll.
Combat Leader
The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus to initiative.

Skills Heal +10, History +14
Str 18 (+9); Dex 11 (+5); Wis 10 (+5);
Con 12 (+6); Int 18 (+9); Cha 15 (+7)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Doppelganger Control Wizard [Level 10 Artillery]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +6; Senses Perception +8
HP 78; Bloodied 39
Healing Surges (+19 hp) ○
AC 23; Fortitude 19, Reflex 23, Will 24
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+10 vs. AC; 1d8 + 3 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +13 vs. Fortitude; 1d6 + 8 cold damage, and the target is slowed until the end of the doppelganger wizard’s next turn.
○ [R] Spectral Ram (standard) ✦ Force
Ranged 10; +13 vs. Fortitude; 2d10 + 8 force damage, and the target is pushed 3 squares and it is knocked prone.
□ [R] Lightning Serpent (standard) ✦ Lightning, Poison
Ranged 10; +13 vs. Reflex; 2d12 + 8 lightning damage, and the target takes ongoing 5 poison damage and is slowed (save ends both). Miss: Half damage, and the target is slowed (save ends).
Change Shape (minor) ✦ Polymorph
The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Mirror Image (minor) ✦ Illusion
Three duplicate images appear in the doppelganger wizard’s space, and the doppelganger wizard gains a +6 power bonus to AC. Each time an attack misses the doppelganger wizard, one of the duplicate images disappears and the bonus granted by this power decreases by 2. When the bonus reaches 0, all the doppelganger wizard’s images are gone and the power ends. Otherwise, the effect lasts for 1 hour.
Orb of Imposition (free)
The doppelganger wizard can choose one creature suffering from one of the doppelganger wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -3 penalty to its saving throws against that effect. Alternatively, the doppelganger wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the doppelganger wizard’s current turn, so that it lasts instead until the end of the doppelganger wizard’s next turn.

Skills Arcana +15, Insight +15
Str 10 (+5); Dex 13 (+6); Wis 16 (+8);
Con 12 (+6); Int 20 (+10); Cha 13 (+6)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Doppelganger War Wizard [Level 10 Artillery]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +8; Senses Perception +6
HP 78; Bloodied 39
Healing Surges (+19 hp) ○
AC 23; Fortitude 19, Reflex 23, Will 22
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+10 vs. AC; 1d8 + 3 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +13 vs. Reflex; 1d6 + 8 fire damage.
○ [R] Lightning Bolt (standard) ✦ Lightning
Ranged 10; +13 vs. Reflex; 2d6 + 8 lightning damage. Also make a secondary attack against two creatures within 10 squares of the primary target. Secondary Attack: +13 vs. Reflex; 1d6 + 8 lightning damage.
□ [A] Ice Storm (standard) ✦ Cold, Zone
Area burst 3 within 20; +13 vs. Fortitude; 2d8 + 8 cold damage, and the target is immobilized (save ends). Miss: Half damage, and the target is slowed (save ends). Hit or Miss: The burst creates a zone of ice. The zone is difficult terrain until the end of the encounter or for 5 minutes.
Change Shape (minor) ✦ Polymorph
The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Blur (minor) ✦ Illusion
Until the end of the encounter, the doppelganger wizard gains a +2 power bonus to all defenses, and enemies 5 or more squares away from the doppelganger wizard cannot see the doppelganger wizard.
Wand of Accuracy (free)
The doppelganger wizard gains a +3 bonus to a single attack roll.

Skills Arcana +15, History +15
Str 10 (+5); Dex 16 (+8); Wis 13 (+6);
Con 12 (+6); Int 20 (+10); Cha 13 (+6)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Doppelganger Isolating Avenger [Level 10 Skirmisher]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +5; Senses Perception +9
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 25; Fortitude 20, Reflex 23, Will 24
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+12 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +11 vs. AC; 1d6 + 4 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+15 vs. AC; 1d10 + 7 damage, and the doppelganger avenger shifts 1 square, sliding the target 1 square into the space the doppelganger avenger occupied.
○ [M] Splinter the Formation (standard) ✦ Teleportation, Weapon
+15 vs. AC; 1d10 + 7 damage, and the doppelganger avenger teleports each enemy within 2 squares of the target 5 squares.
□ [M] Enduring Strike (standard) ✦ Weapon
+15 vs. AC; 3d10 + 7 damage, and the doppelganger avenger makes a saving throw with a +5 bonus. Miss: Half damage, and the doppelganger avenger makes a saving throw.
○ [C] Oath of Enmity (minor)
Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the doppelganger avenger regains the use of this power.
Change Shape (minor) ✦ Polymorph
The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
River of Life (minor) ✦ Healing
The doppelganger avenger gains regeneration 5 until the end of the encounter.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Retribution
When any enemy other than the doppelganger avenger’s oath of enmity target hits the doppelganger avenger, the doppelganger avenger gains a +4 bonus to damage rolls against the doppelganger avenger’s oath of enmity target until the end of the doppelganger avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.

Skills Athletics +11, Religion +14
Str 13 (+6); Dex 11 (+5); Wis 18 (+9);
Con 12 (+6); Int 18 (+9); Cha 12 (+6)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Doppelganger Pursuing Avenger [Level 10 Skirmisher]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +8; Senses Perception +9
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 20, Reflex 22, Will 24
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+12 vs. AC; 1d10 + 4 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +13 vs. AC; 1d8 + 6 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+15 vs. AC; 1d10 + 7 damage, and if the target doesn’t end its next turn adjacent to the doppelganger avenger, the doppelganger avenger can shift 4 squares as a free action. The doppelganger avenger must end that shift closer to the target.
○ [M] Inexorable Pursuit (standard) ✦ Weapon
+15 vs. AC; 2d10 + 7 damage. Before the attack, the doppelganger avenger gains phasing until the end of the doppelganger avenger’s turn, and the doppelganger avenger shifts 5 squares.
□ [M] Oath of Pursuit (standard) ✦ Weapon
+15 vs. AC; 2d10 + 7 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target moves on its turn, the doppelganger avenger can shift 3 squares at the end of the target’s turn as an opportunity action. The doppelganger avenger must end this movement closer to the target.
○ [C] Oath of Enmity (minor)
Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the doppelganger avenger regains the use of this power.
Change Shape (minor) ✦ Polymorph
The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Avenger’s Readiness (no action)
When the doppelganger avenger rolls initiative at the beginning of an encounter.
The doppelganger avenger gains a +5 power bonus to the initiative check. The doppelganger avenger shifts 3 squares as a free action when the first creature in the initiative order starts its turn, even if the doppelganger avenger is surprised.
Censure of Pursuit
If the doppelganger avenger’s oath of enmity target moves away from the doppelganger avenger willingly, the doppelganger avenger gains a +5 bonus to damage rolls against the target until the end of the doppelganger avenger’s next turn.
Armor of Faith
The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.

Skills Religion +11, Stealth +13
Str 13 (+6); Dex 16 (+8); Wis 18 (+9);
Con 12 (+6); Int 13 (+6); Cha 12 (+6)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Doppelganger Rageblood Barbarian [Level 10 Brute]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +6; Senses Perception +10
HP 126; Bloodied 63
Healing Surges (+31 hp) ○
AC 23; Fortitude 24, Reflex 20, Will 21
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+14 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+14 vs. AC; 1d12 + 1d8 + 7 damage (crit 27 + 1d12). Hit or Miss: Until the start of the doppelganger barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the doppelganger barbarian. If the doppelganger barbarian is raging, attackers do not gain this bonus.
○ [M] Tide of Blood (standard) ✦ Weapon
+14 vs. AC; 2d12 + 7 damage (crit 31 + 1d12). The attack deals 1 extra damage for each enemy within 3 squares of the doppelganger barbarian.
□ [M] Oak Hammer Rage (standard) ✦ Rage, Weapon
+14 vs. AC; 3d12 + 7 damage (crit 43 + 1d12), and the target is knocked prone. Miss: Half damage. Hit or Miss: The doppelganger barbarian enters the rage of the oak hammer. Until the rage ends, whenever the doppelganger barbarian hits a target with a melee attack, the doppelganger barbarian knocks that target prone. If that target is already prone, the attack instead deals an extra +3 damage.
Change Shape (minor) ✦ Polymorph
The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Swift Charge (free)
When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
The doppelganger barbarian charges an enemy.
Deny Death (immediate interrupt)
When the doppelganger barbarian drops to 0 hit points or fewer and doesn’t die.
The doppelganger barbarian is dying but don’t fall unconscious because of that condition. At the end of the doppelganger barbarian’s next turn, the doppelganger barbarian falls unconscious if the doppelganger barbarian is still dying.
Rageblood Vigor
Whenever the doppelganger barbarian’s attack reduces an enemy to 0 hit points, the doppelganger barbarian gains 3 temporary hit points.
Barbarian Agility
While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +13, Perception +10
Str 18 (+9); Dex 12 (+6); Wis 11 (+5);
Con 16 (+8); Int 12 (+6); Cha 15 (+7)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Doppelganger Thaneborn Barbarian [Level 10 Brute]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +6; Senses Perception +10
HP 123; Bloodied 61
Healing Surges (+30 hp) ○
AC 23; Fortitude 24, Reflex 20, Will 23
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+14 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+14 vs. AC; 1d12 + 1d6 + 7 damage (crit 25 + 1d12). When charging, the doppelganger barbarian can use this power in place of a melee basic attack. If the doppelganger barbarian is raging, the doppelganger barbarian can move 2 extra squares as part of the charge.
□ [M] Black Dragon Rage (standard) ✦ Acid, Rage, Weapon
+14 vs. AC; 2d12 + 7 acid damage (crit 31 + 1d12), and ongoing 5 acid damage (save ends). Miss: Half damage. Hit or Miss: The doppelganger barbarian enters the rage of the black dragon. Until the rage ends, at the start of each of the doppelganger barbarian’s turns, each enemy adjacent to the doppelganger barbarian is blinded until the end of the doppelganger barbarian’s turn.
Change Shape (minor) ✦ Polymorph
The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○ [C] Roar of Triumph (free) ✦ Fear
When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the doppelganger barbarian’s next turn.
○ [M] Curtain of Steel (immediate reaction) ✦ Weapon
When an enemy adjacent to the doppelganger barbarian hits or misses the doppelganger barbarian.
Targets the triggering enemy; +18 vs. AC; 3d12 + 7 damage (crit 43 + 1d12).
Mountain Roots (immediate interrupt) ✦ Stance
When the doppelganger barbarian is pulled, pushed, or slid.
The doppelganger barbarian negates the forced movement. Until the stance ends, the doppelganger barbarian can negate forced movement against the doppelganger barbarian. Stance: This power lasts until the end of the encounter or until the doppelganger barbarian uses another stance power.
Thaneborn Triumph
Whenever the doppelganger barbarian bloodies an enemy, the next attack by the doppelganger barbarian or an ally against that enemy gains a +4 bonus to the attack roll.
Barbarian Agility
While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +13, Perception +10
Str 18 (+9); Dex 12 (+6); Wis 11 (+5);
Con 13 (+6); Int 12 (+6); Cha 18 (+9)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Doppelganger Cunning Bard [Level 10 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +5; Senses Perception +10
HP 101; Bloodied 50
Healing Surges (+25 hp) ○
AC 26; Fortitude 19, Reflex 24, Will 25
Speed 6

● [m] Longsword (standard) ✦ Weapon
+12 vs. AC; 1d8 + 4 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +13 vs. Will; 1d6 + 8 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the doppelganger bard’s next turn.
○ [R] Distracting Shout (standard) ✦ Thunder
Ranged 10; +13 vs. Will; 2d8 + 8 thunder damage, and the target takes a –8 penalty to opportunity attack rolls until the end of the doppelganger bard’s next turn.
□ [R] Hideous Laughter (standard) ✦ Charm, Psychic
Ranged 10; +13 vs. Will; 3d8 + 8 psychic damage, and the target can’t take opportunity actions and takes a –2 penalty to attack rolls (save ends both). Aftereffect: The target can’t take opportunity actions (save ends). Miss: Half damage, and the target can’t take opportunity actions until the end of the doppelganger bard’s next turn.
Change Shape (minor) ✦ Polymorph
The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○ Majestic Word (minor) ✦ Healing
The doppelganger bard or one ally within 5 squares can spend a healing surge and regain an additional 1d6 + 5 hit points. This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
Illusory Erasure (minor) ✦ Illusion
One ally within 10 squares becomes invisible until the end of the doppelganger bard’s next turn, and the doppelganger bard slides the target 2 squares.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 9 squares of the doppelganger bard, the doppelganger bard can slide that ally 1 square as a free action.
Skill Versatility
The doppelganger bard gains a +1 bonus to untrained skill checks.

Skills Arcana +14, Bluff +17
Str 12 (+6); Dex 11 (+5); Wis 10 (+5);
Con 13 (+6); Int 18 (+9); Cha 20 (+10)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Doppelganger Valorous Bard [Level 10 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +5; Senses Perception +10
HP 104; Bloodied 52
Healing Surges (+26 hp) ○
AC 25; Fortitude 21, Reflex 22, Will 25
Speed 5

● [m] Longsword (standard) ✦ Weapon
+12 vs. AC; 1d8 + 4 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+16 vs. AC; 1d8 + 8 damage, and the target takes a –2 penalty to the defense of the doppelganger bard’s choice until the end of the doppelganger bard’s next turn.
○ [M] Scorpion’s Claw Strike (standard) ✦ Weapon
+16 vs. AC; 2d8 + 8 damage, and the doppelganger bard slides an ally who is adjacent to the target to another space adjacent to it. Until the end of the doppelganger bard’s next turn, the ally also gains a +3 power bonus to AC.
□ [M] Thunder Blade (standard) ✦ Thunder, Weapon
+16 vs. AC; 3d8 + 8 thunder damage, and the doppelganger bard slides the target 2 squares. Hit or Miss: Until the end of the encounter, whenever the doppelganger bard hits a target with an at-will attack power, the doppelganger bard slides the target 2 squares to a space that must be adjacent to at least one of the doppelganger bard’s allies.
Change Shape (minor) ✦ Polymorph
The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○ Majestic Word (minor) ✦ Healing
The doppelganger bard or one ally within 5 squares can spend a healing surge and regain an additional 1d6 + 5 hit points. This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
Word of Life (immediate reaction) ✦ Healing
When an enemy attack reduces an ally within 20 squares of the doppelganger bard to 0 hit points or fewer.
The ally can spend a healing surge. In addition, the attacking enemy takes a –5 penalty to all defenses until the end of the doppelganger bard’s next turn.
Virtue of Valor
Once per round, when any ally within 5 squares of the doppelganger bard reduces an enemy to 0 hit points or bloodies an enemy, the doppelganger bard can grant 4 temporary hit points to that ally as a free action.
Skill Versatility
The doppelganger bard gains a +1 bonus to untrained skill checks.

Skills Arcana +12, Athletics +10
Str 12 (+6); Dex 11 (+5); Wis 10 (+5);
Con 16 (+8); Int 15 (+7); Cha 20 (+10)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Doppelganger Guardian Druid [Level 10 Controller]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +6; Senses Perception +9
HP 104; Bloodied 52
Healing Surges (+26 hp) ○
AC 24; Fortitude 21, Reflex 20, Will 24
Speed 6

● [m] Scythe (standard) ✦ Weapon
+11 vs. AC; 2d4 + 4 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+12 vs. Reflex; 1d8 + 7 damage, and the target is slowed until the end of the doppelganger druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +12 vs. Fortitude; 1d6 + 3 cold damage, and the target slides 1 square.
○ [R] Swirling Winds (standard)
Ranged 10; +12 vs. Reflex; 1d10 + 7 damage, and the doppelganger druid pulls each creature within 3 squares of the target 1 square. If the doppelganger druid pulls pull one or more creatures that are adjacent to the target, the target takes an extra 3 damage.
□ [A] Sunbeam (standard) ✦ Radiant
Area burst 1 within 10; targets enemies; +12 vs. Will; the target is blinded (save ends). Aftereffect: 1d10 + 7 radiant damage. Miss: 1d10 + 7 radiant damage.
Feywild Sojourn (move) ✦ Teleportation
The doppelganger druid teleports to a safe place in the Feywild. While the doppelganger druid is there, the doppelganger druid can’t take any actions other than using the doppelganger druid’s second wind and wild shape. At the end of the doppelganger druid’s next turn or as a move action before then, the doppelganger druid reappears in an unoccupied space within 10 squares of the space the doppelganger druid left.
Change Shape (minor) ✦ Polymorph
The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Wild Shape (minor) ✦ Polymorph
The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per round.
Primal Guardian
While the doppelganger druid is not wearing heavy armor, the doppelganger druid can use the doppelganger druid’s Constitution modifier in place of the doppelganger druid’s Dexterity or Intelligence modifier to determine the doppelganger druid’s AC.

Skills Heal +14, Nature +14
Str 12 (+6); Dex 13 (+6); Wis 18 (+9);
Con 16 (+8); Int 13 (+6); Cha 12 (+6)
Equipment hide armor, scythe

-1 Level / +1 Level

Doppelganger Predator Druid [Level 10 Controller]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +8; Senses Perception +14
HP 101; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 19, Reflex 22, Will 24
Speed 7

● [m] Scythe (standard) ✦ Weapon
+11 vs. AC; 2d4 + 4 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+12 vs. Reflex; 1d8 + 7 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +12 vs. Reflex; 1d6 + 3 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the doppelganger druid’s next turn. Any enemy that enters the zone or starts its turn there takes 4 fire damage.
○ [M] Latch On (standard) ✦ Beast Form
+12 vs. Reflex; 2d10 + 7 damage, and the doppelganger druid grabs the target. The target takes a -3 penalty to checks to escape the grab.
□ [M] Primal Wolf (standard) ✦ Beast Form
+12 vs. Reflex; 2d8 + 7 damage, the doppelganger druid knocks the target prone, and it can’t stand up (save ends). Miss: Half damage, and the target is knocked prone. Hit or Miss: Until the end of the encounter, the doppelganger druid gains a +2 bonus to attack rolls against prone targets. In addition, whenever the doppelganger druid hits an enemy with a melee attack while the doppelganger druid is in beast form, the doppelganger druid can knock that enemy prone.
Change Shape (minor) ✦ Polymorph
The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Wild Shape (minor) ✦ Polymorph
The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per round.
Armor of the Wild (minor) ✦ Beast Form
Until the end of the encounter, while the doppelganger druid is in beast form, the doppelganger druid gains resist 1 to all damage.
Primal Predator
While the doppelganger druid is not wearing heavy armor, the doppelganger druid gains a +1 bonus to the doppelganger druid’s speed.

Skills Nature +14, Perception +14
Str 12 (+6); Dex 16 (+8); Wis 18 (+9);
Con 13 (+6); Int 13 (+6); Cha 12 (+6)
Equipment hide armor, scythe

-1 Level / +1 Level

Doppelganger Preserving Invoker [Level 10 Artillery]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +6; Senses Perception +9
HP 79; Bloodied 39
Healing Surges (+19 hp) ○
AC 25; Fortitude 20, Reflex 23, Will 24
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+10 vs. AC; 1d10 + 3 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +12 vs. Reflex; 1d8 + 7 radiant damage, and the doppelganger invoker slides the target 1 square. The doppelganger invoker can use this power as a ranged basic attack.
○ [A] Thunderbolt of the Heavens (standard) ✦ Thunder
Area burst 1 within 10; +12 vs. Fortitude; 2d8 + 7 thunder damage, and the target is pushed 5 squares.
□ [C] Fourfold Invocation of Doom (standard) ✦ Fear, Psychic
Close burst 10; targets enemies; +12 vs. Will; the target is dazed (save ends). Miss: The target is dazed until the end of the doppelganger invoker’s next turn. Hit or Miss: Until the end of the encounter, any creature that hits or misses the doppelganger invoker takes 5 psychic damage.
Change Shape (minor) ✦ Polymorph
The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the doppelganger invoker hits the doppelganger invoker’s ally.
The doppelganger invoker gains a +4 bonus to the doppelganger invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the doppelganger invoker’s next turn.
Angelic Visage (immediate interrupt) ✦ Fear
When an enemy within 5 squares of the doppelganger invoker makes an attack roll against the doppelganger invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed 3 squares.
Covenant of Preservation
When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger invoker can slide an ally within 10 squares of the doppelganger invoker 1 square.

Skills Arcana +14, Religion +14
Str 10 (+5); Dex 12 (+6); Wis 18 (+9);
Con 13 (+6); Int 18 (+9); Cha 13 (+6)
Equipment hide armor, morningstar

-1 Level / +1 Level

Doppelganger Wrathful Invoker [Level 10 Artillery]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +6; Senses Perception +9
HP 82; Bloodied 41
Healing Surges (+20 hp) ○
AC 24; Fortitude 22, Reflex 21, Will 24
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+10 vs. AC; 1d10 + 3 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +12 vs. Fortitude; 1d10 + 7 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +3 radiant damage. The doppelganger invoker can use this power as a ranged basic attack.
○ [A] Invoke Obedience (standard) ✦ Psychic
Area burst 1 within 10; +17 vs. Will; 2d6 + 7 psychic damage. Before the attack, each target can fall prone as a free action. Each prone target takes 1d6 + 3 psychic damage.
□ [A] Cerulean Flames (standard) ✦ Radiant, Zone
Area burst 1 within 10; +12 vs. Reflex; 3d6 + 7 radiant damage. Miss: Half damage. Hit or Miss: The burst creates a zone of cerulean light that lasts until the end of the doppelganger invoker’s next turn. Any creature that starts its turn within the zone and leaves it is blinded (save ends). Sustain Minor: The zone persists.
Change Shape (minor) ✦ Polymorph
The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the doppelganger invoker hits the doppelganger invoker.
The triggering enemy takes 3 radiant damage and is pushed 2 squares.
Angelic Visage (immediate interrupt) ✦ Fear
When an enemy within 5 squares of the doppelganger invoker makes an attack roll against the doppelganger invoker.
The triggering enemy takes a –2 penalty to the triggering attack roll. After the attack is resolved, the target is pushed 3 squares.
Covenant of Wrath
When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger invoker gains a bonus to the damage roll equal to 1 for each enemy the doppelganger invoker attacks with the power.

Skills Endurance +12, Religion +12
Str 10 (+5); Dex 12 (+6); Wis 18 (+9);
Con 16 (+8); Int 15 (+7); Cha 13 (+6)
Equipment chainmail, morningstar

-1 Level / +1 Level

Doppelganger Bear Shaman [Level 10 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +6; Senses Perception +14
HP 104; Bloodied 52
Healing Surges (+26 hp) ○
AC 22; Fortitude 22, Reflex 20, Will 24
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +10 vs. AC; 1d10 + 3 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +12 vs. Will; 1d8 + 7 damage, and each ally adjacent to the doppelganger shaman’s spirit companion gains 3 temporary hit points.
○ [R] Winter Wind Spirit (standard) ✦ Cold
Ranged 5; +12 vs. Fortitude; 1d10 + 7 cold damage, and before the end of the doppelganger shaman’s next turn, as an immediate interrupt, the doppelganger shaman can grant an ally adjacent to the doppelganger shaman’s spirit companion a +6 bonus to AC against an attack that hits.
□ [R] Clever Trickster Spirit (standard) ✦ Psychic
Ranged 10; +12 vs. Will; 2d8 + 7 psychic damage. Miss: Half damage. Hit or Miss: The target is slowed and grants combat advantage (save ends both). Aftereffect: The enemy nearest to the target is slowed and grants combat advantage (save ends both).
Change Shape (minor) ✦ Polymorph
The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Call Spirit Companion (minor) ✦ Conjuration
The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 15 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 10 damage. Otherwise, the spirit is unaffected by the attack.
○○ Healing Spirit (minor) ✦ Healing
The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the doppelganger shaman’s spirit companion, other than the target, regains 2d6 hit points. This power can only be used once per round.
Rock Shield Spirits (minor) ✦ Zone
Area burst 1 within 5; the burst creates a zone filled with rock spirits that lasts until the end of the encounter. While within the zone, any ally gains a +2 power bonus to AC and Fortitude. As a move action, the doppelganger shaman can move the zone 5 squares.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +12 vs. Reflex; 4 damage. Hit or Miss: One ally within 5 squares of the doppelganger shaman’s spirit companion regains 4 hit points.
Protector Spirit
Any ally adjacent to the doppelganger shaman’s spirit companion regains 3 additional hit points when he or she uses second wind or when the doppelganger shaman uses a healing power on him or her.

Skills Nature +14, Perception +14
Str 11 (+5); Dex 12 (+6); Wis 18 (+9);
Con 16 (+8); Int 15 (+7); Cha 12 (+6)
Equipment leather armor, longspear

-1 Level / +1 Level

Doppelganger Panther Shaman [Level 10 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +6; Senses Perception +14
HP 101; Bloodied 50
Healing Surges (+25 hp) ○
AC 24; Fortitude 20, Reflex 22, Will 24
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +10 vs. AC; 1d10 + 3 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +12 vs. Fortitude; 1d10 + 7 damage, and until the end of the doppelganger shaman’s next turn, the doppelganger shaman’s spirit companion can flank with the doppelganger shaman and the doppelganger shaman’s allies. If the target is bloodied, the doppelganger shaman gains a +2 bonus to the attack roll.
○ [M] Call to the Blood Dancer (standard) ✦ Spirit
Spirit melee 1; +12 vs. Will; 2d10 + 7 damage, and until the end of the doppelganger shaman’s next turn, any ally adjacent to the doppelganger shaman’s spirit companion can score a critical hit on a roll of 18–20 and gains a +4 bonus to damage rolls.
□ [R] Spirit of Autumn’s Reaping (standard) ✦ Healing, Necrotic
Ranged 10; +12 vs. Fortitude; 3d6 + 7 necrotic damage, and the target gains vulnerable 5 to all damage (save ends). Miss: Half damage, and the target gains vulnerable 2 to all damage (save ends). Hit or Miss: The doppelganger shaman and each ally within 10 squares of the doppelganger shaman regains 5 hit points.
Change Shape (minor) ✦ Polymorph
The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Call Spirit Companion (minor) ✦ Conjuration
The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 15 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 10 damage. Otherwise, the spirit is unaffected by the attack.
○○ Healing Spirit (minor) ✦ Healing
The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the doppelganger shaman’s spirit companion, other than the target, regains 2d6 hit points. This power can only be used once per round.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +12 vs. Reflex; 1d10 + 7 damage.
Spirit Summons (free)
Until the end of the encounter, the doppelganger shaman can use the doppelganger shaman’s call spirit companion power to conjure a second spirit companion. When the doppelganger shaman attacks with a spirit power, the doppelganger shaman chooses which spirit companion to use for the attack. When an effect applies to creatures adjacent to the doppelganger shaman’s spirit companion, that effect applies to creatures adjacent to both spirit companions. The second spirit companion disappears at the end of the encounter.
Stalker Spirit
Any ally adjacent to the doppelganger shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.

Skills Nature +14, Perception +14
Str 11 (+5); Dex 12 (+6); Wis 18 (+9);
Con 13 (+6); Int 18 (+9); Cha 12 (+6)
Equipment leather armor, longspear

-1 Level / +1 Level

Doppelganger Chaos Sorcerer [Level 10 Artillery]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +8; Senses Perception +5
HP 78; Bloodied 39
Healing Surges (+19 hp) ○
AC 21; Fortitude 19, Reflex 21, Will 26
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +14 vs. AC; 1d4 + 6 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +13 vs. Will; 1d10 + 11 psychic damage and if the doppelganger sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +13 vs. Will; 1d6 + 6 psychic damage. If the doppelganger sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The doppelganger sorcerer can attack a creature only once with a single use of this power.
○ [A] Chaos Storm (standard) ✦ Lightning, Teleportation
Area burst 1 within 10; +13 vs. Reflex; 2d6 + 11 lightning damage. Hit or Miss: The doppelganger sorcerer teleports each target hit by the attack to any other space within the burst.
□ [R] Contagious Curse (standard) ✦ Poison
Ranged 10; +13 vs. Fortitude; 2d10 + 11 poison damage. Hit or Miss: The doppelganger sorcerer slides the target 5 squares. The target is poisonous to the doppelganger sorcerer’s enemies (save ends). While the target is poisonous, any enemy that starts its turn adjacent to the target takes 1d10 + 6 poison damage. If the doppelganger sorcerer rolled an even number on the attack roll, any enemy that starts its turn within 2 squares of the poisonous target takes 1d10 + 6 poison damage.
Change Shape (minor) ✦ Polymorph
The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Chaos Link (immediate reaction)
When the doppelganger sorcerer is hit by an area or a close attack.
Choose one creature within 5 squares. The triggering attack also hits that creature.
Chaos Power
The doppelganger sorcerer gains a +3 bonus to the damage rolls of arcane powers.
Unfettered Power
When the doppelganger sorcerer rolls a natural 20 on an attack roll for an arcane power, the doppelganger sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the doppelganger sorcerer rolls a natural 1 on an attack roll for an arcane power, the doppelganger sorcerer must push each creature within 5 squares of the doppelganger sorcerer 1 square.

Skills Arcana +11, Bluff +17
Str 13 (+6); Dex 16 (+8); Wis 10 (+5);
Con 12 (+6); Int 13 (+6); Cha 20 (+10)
Equipment cloth armor, dagger

-1 Level / +1 Level

Doppelganger Dragon Sorcerer [Level 10 Skirmisher]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +6; Senses Perception +5
HP 100; Bloodied 50
Healing Surges (+25 hp) ○
AC 21; Fortitude 21, Reflex 19, Will 26
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+13 vs. AC; 1d8 + 6 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +13 vs. Reflex; 1d8 + 11 fire damage. The next enemy that hits the doppelganger sorcerer with a melee attack before the end of the doppelganger sorcerer’s next turn takes 3 fire damage.
○ [C] Rimestorm (standard) ✦ Cold
Close blast 3; targets enemies; +13 vs. Fortitude; 2d8 + 11 cold damage, and the doppelganger sorcerer knocks the target prone. The target also takes a –2 penalty to Fortitude until the end of the doppelganger sorcerer’s next turn.
□ [C] Adamantine Echo (standard) ✦ Thunder
Close blast 3; +13 vs. Fortitude; 2d6 + 11 thunder damage, and ongoing 5 thunder damage (save ends). Miss: Ongoing 5 thunder damage (save ends). Hit or Miss: The doppelganger sorcerer gains a +3 power bonus to AC until the end of the encounter.
Change Shape (minor) ✦ Polymorph
The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Invert Resistance (minor)
Close burst 5; targets enemies; each target loses its resistances and gains vulnerable 5 to the damage types it had resistance against (save ends both).
Draconic Power
The doppelganger sorcerer gains a +3 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the doppelganger sorcerer is not wearing heavy armor, the doppelganger sorcerer can use the doppelganger sorcerer’s Strength modifier in place of the doppelganger sorcerer’s Dexterity or Intelligence modifier to determine the doppelganger sorcerer’s AC.

Skills Arcana +11, Athletics +13
Str 16 (+8); Dex 13 (+6); Wis 10 (+5);
Con 12 (+6); Int 13 (+6); Cha 20 (+10)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Doppelganger Earth Warden [Level 10 Brute]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +6; Senses Perception +11
HP 126; Bloodied 63
Healing Surges (+31 hp) ○
AC 26; Fortitude 23, Reflex 21, Will 21
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+14 vs. AC; 1d10 + 7 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+14 vs. AC; 1d10 + 7 damage, and the doppelganger warden gains a +1 power bonus to AC until the end of the doppelganger warden’s next turn.
○ [M] Mountain Hammer (standard) ✦ Weapon
+14 vs. Fortitude; 2d10 + 7 damage, and the target takes a –4 penalty to melee attack rolls until the end of the doppelganger warden’s next turn.
Change Shape (minor) ✦ Polymorph
The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Shield of Stone (minor)
The doppelganger warden slides one ally within 5 squares by 5 squares. Until the end of the doppelganger warden’s next turn, that ally gains resist 5 to all damage and a +2 power bonus to all defenses.
Form of the Oak Sentinel (minor) ✦ Polymorph
The doppelganger warden assumes the guardian form of the oak sentinel until the end of the encounter. While the doppelganger warden is in this form, the doppelganger warden’s melee reach increases by 1. In addition, any enemy that hits the doppelganger warden with a melee attack takes 4 damage. Once during this encounter, the doppelganger warden can make the following attack while the doppelganger warden is in this form as an immediate interrupt when an enemy within the doppelganger warden’s reach makes a melee attack against the doppelganger warden’s ally.
Secondary Attack: targets the triggering enemy; +14 vs. AC; 2d10 + 7 damage. Miss: Half damage. Hit or Miss: The doppelganger warden becomes the target of the triggering attack, even if the doppelganger warden is not within that attack’s range.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the doppelganger warden that is within 5 squares of the doppelganger warden makes an attack that does not include the doppelganger warden as a target.
Targets the triggering enemy; The doppelganger warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Earthstrength
When the doppelganger warden uses the doppelganger warden’s second wind, the doppelganger warden gains an additional +3 bonus to AC. The bonus lasts until the end of the doppelganger warden’s next turn.
Font of Life
At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw against the effect at the end of the doppelganger warden’s turn.
Nature’s Wrath
Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action. This mark lasts until the end of the doppelganger warden’s next turn.

Skills Athletics +11, Perception +11
Str 18 (+9); Dex 12 (+6); Wis 13 (+6);
Con 16 (+8); Int 12 (+6); Cha 13 (+6)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Doppelganger Wild Warden [Level 10 Brute]

Medium natural humanoid (shapechanger) [XP 500]

Initiative +6; Senses Perception +13
HP 123; Bloodied 61
Healing Surges (+30 hp) ○
AC 24; Fortitude 23, Reflex 19, Will 23
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+14 vs. AC; 1d12 + 7 damage (crit 19 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +14 vs. AC; 1d6 + 7 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+14 vs. AC; 1d12 + 7 damage (crit 19 + 1d12), and the target is slowed until the end of the doppelganger warden’s next turn.
○ [M] Stalker’s Positioning (standard) ✦ Fear, Psychic, Weapon
+14 vs. AC; 2d12 + 7 damage (crit 31 + 1d12), and the doppelganger warden slides the target 1 square. The doppelganger warden can slide the target into a second creature’s space and then slide the second creature 1 square. Both the target and the second creature take 3 psychic damage.
Change Shape (minor) ✦ Polymorph
The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Returning Strength (minor) ✦ Healing
The doppelganger warden spends a healing surge and regains +4 additional hit points.
Form of the Frenzied Wolverine (minor) ✦ Polymorph
The doppelganger warden assumes the guardian form of the frenzied wolverine until the end of the encounter. While the doppelganger warden is in this form, the doppelganger warden gains a +2 bonus to attack rolls against any enemy that is bloodied or taking ongoing damage. In addition, the doppelganger warden can use the doppelganger warden’s second wind as a minor action. Once during this encounter, the doppelganger warden can make the following attack while the doppelganger warden is in this form as a standard action.
Secondary Attack: +14 vs. AC; 1d12 + 7 damage (crit 19 + 1d12), and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2 damage (save ends).
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the doppelganger warden makes an attack that does not include the doppelganger warden as a target.
Targets the triggering enemy; +14 vs. Fortitude; 1d12 + 7 damage (crit 19 + 1d12), and the target grants combat advantage to the doppelganger warden and the doppelganger warden’s allies until the end of the doppelganger warden’s next turn.
Wildblood
When the doppelganger warden uses the doppelganger warden’s second wind, each enemy marked by the doppelganger warden takes an additional -3 penalty to attack rolls for attacks that don’t include the doppelganger warden as a target, until the end of the doppelganger warden’s next turn.
Font of Life
At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw against the effect at the end of the doppelganger warden’s turn.
Nature’s Wrath
Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action. This mark lasts until the end of the doppelganger warden’s next turn.

Skills Athletics +13, Perception +13
Str 18 (+9); Dex 12 (+6); Wis 16 (+8);
Con 13 (+6); Int 12 (+6); Cha 13 (+6)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.