Doppelganger NPCs [Level 16]

Doppelganger Battle Cleric [Level 16 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +12
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 30; Fortitude 29, Reflex 25, Will 31
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+21 vs. AC; 1d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+21 vs. AC; 1d10 + 11 damage, and one ally within 5 squares gains a +5 power bonus to melee attack rolls against the target until the end of the doppelganger cleric’s next turn.
○ [M] Arc of the Righteous (standard) ✦ Lightning, Weapon
+21 vs. AC; 2d10 + 11 lightning damage, and make a secondary attack against one creature within 3 squares. Secondary Attack: +21 vs. AC; 1d10 + 11 lightning damage.
□ [M] Holy Spark (standard) ✦ Lightning, Weapon
+21 vs. Will; 2d10 + 11 lightning damage, and ongoing 10 lightning damage (save ends). While this power’s ongoing damage is in effect, any ally of the target that starts its turn within 3 squares of the target takes 2d10 lightning damage. Miss: Half damage, and no ongoing lightning damage.
Divine Armor (standard) ✦ Healing
The doppelganger cleric gains a +2 power bonus to AC. The doppelganger cleric and each ally within 3 squares gain resist 5 to all damage until the end of the encounter.
Change Shape (minor) ✦ Polymorph
The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○○ Healing Word (minor) ✦ Healing
The doppelganger cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the doppelganger cleric’s next turn.

Skills Heal +17, Religion +14
Str 20 (+13); Dex 12 (+9); Wis 18 (+12);
Con 13 (+9); Int 13 (+9); Cha 16 (+11)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Doppelganger Devoted Cleric [Level 16 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +13
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 30; Fortitude 26, Reflex 25, Will 32
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+18 vs. AC; 1d10 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +18 vs. AC; 1d6 + 8 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +19 vs. Reflex; 1d8 + 11 radiant damage, and one ally the doppelganger cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [R] Plague of Doom (standard)
Ranged 10; +19 vs. Fortitude; 3d8 + 11 damage, and the target takes a -5 penalty to all defenses until the end of the doppelganger cleric’s next turn.
□ [C] Seal of Warding (standard) ✦ Radiant, Zone
Close burst 3; targets enemies; +19 vs. Will; 4d10 + 11 radiant damage, and the target is slowed until the end of the doppelganger cleric’s next turn. Miss: Half damage, and the target is not slowed. Hit or Miss: The burst creates a zone of difficult terrain that grants cover to the doppelganger cleric and the doppelganger cleric’s allies against ranged attacks until the end of the doppelganger cleric’s next turn. Sustain Minor: The zone persists.
Hallowed Ground (standard) ✦ Zone
Close burst 5. The burst creates a zone of hallowed ground. The doppelganger cleric and any allies gain the following benefits while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack rolls. The area remains hallowed until the end of the encounter.
Change Shape (minor) ✦ Polymorph
The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○○ Healing Word (minor) ✦ Healing
The doppelganger cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the doppelganger cleric’s next turn.

Skills Heal +18, Religion +14
Str 14 (+10); Dex 12 (+9); Wis 20 (+13);
Con 13 (+9); Int 13 (+9); Cha 20 (+13)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Doppelganger Greatweapon Fighter [Level 16 Soldier]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +10; Senses Perception +9
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 31; Fortitude 31, Reflex 26, Will 27
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +21 vs. AC; 1d6 + 11 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12). Miss: 5 damage.
○ [M] Giant’s Wake (standard) ✦ Weapon
+21 vs. AC; 2d12 + 15 damage (crit 39 + 2d12), and make a secondary attack against each enemy adjacent to the primary target and within the doppelganger fighter’s melee reach. Secondary Attack: +21 vs. AC; 1d12 + 15 damage (crit 27 + 2d12).
Change Shape (minor) ✦ Polymorph
The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Unyielding Avalanche (minor) ✦ Healing, Stance, Weapon
The doppelganger fighter gains regeneration 4, a +1 power bonus to AC, and a +1 power bonus to saving throws. Any enemy that starts its turn adjacent to the doppelganger fighter takes 1d12 + 6 damage damage and is slowed until the end of its turn, as long as the doppelganger fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the doppelganger fighter uses another stance power.
Iron Warrior (minor) ✦ Healing
The doppelganger fighter spends a healing surge, regaining an additional 2d6 + 4 hit points, and makes a saving throw against one effect that a save can end.
Combat Challenge
Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter, the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +18, Intimidate +15
Str 20 (+13); Dex 14 (+10); Wis 13 (+9);
Con 18 (+12); Int 13 (+9); Cha 14 (+10)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Doppelganger Guardian Fighter [Level 16 Soldier]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +12; Senses Perception +9
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 33; Fortitude 31, Reflex 30, Will 27
Speed 5

● [m] Longsword (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+22 vs. AC; 1d8 + 11 damage, and the target is pushed 1 square if it is the doppelganger fighter’s size, smaller than the doppelganger fighter, or one size category larger. The doppelganger fighter can shift into the space that the target occupied.
○ [M] Storm of Blows (standard) ✦ Weapon
+22 vs. AC; 1d8 + 15 damage. Hit or Miss: After the attack, the doppelganger fighter can shift 1 square and repeat the attack against another target within reach. The doppelganger fighter can then shift 1 square and repeat the attack against a third target within reach. After the final attack, the doppelganger fighter can shift 1 square.
□ [M] Dragon’s Fangs (standard) ✦ Weapon
Two attacks against one or two creatures; +22 vs. AC; 3d8 + 11 damage. Miss: Half damage.
Change Shape (minor) ✦ Polymorph
The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Interposing Shield (immediate interrupt)
When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
Combat Challenge
Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter, the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +14, Intimidate +15
Str 20 (+13); Dex 18 (+12); Wis 13 (+9);
Con 14 (+10); Int 13 (+9); Cha 14 (+10)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Doppelganger Avenging Paladin [Level 16 Soldier]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +10
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 32; Fortitude 30, Reflex 26, Will 31
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+22 vs. AC; 1d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+22 vs. AC; 1d10 + 11 radiant damage. If the doppelganger paladin has marked the target, the doppelganger paladin gains a +2 bonus to the damage roll.
○ [M] Radiant Charge (standard) ✦ Radiant, Weapon
+22 vs. AC; 3d10 + 11 radiant damage, and the target is marked until the end of the doppelganger paladin’s next turn. The doppelganger paladin can fly 2 squares and must charge as part of this attack.
□ [M] Bloodied Retribution (standard) ✦ Healing, Weapon
Usable only while bloodied.
+22 vs. AC; 4d10 + 11 damage. Miss: Half damage. Hit or Miss: The doppelganger paladin can spend a healing surge.
Change Shape (minor) ✦ Polymorph
The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Divine Challenge (minor) ✦ Radiant
The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 11 radiant damage. The doppelganger paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Angelic Intercession (immediate interrupt) ✦ Teleportation
When an ally within 5 squares of the doppelganger paladin is hit by an attack.
The doppelganger paladin teleports adjacent to the ally and is hit by the attack instead.

Skills Intimidate +18, Religion +14
Str 20 (+13); Dex 12 (+9); Wis 14 (+10);
Con 13 (+9); Int 13 (+9); Cha 20 (+13)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Doppelganger Protecting Paladin [Level 16 Soldier]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +10
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 34; Fortitude 29, Reflex 28, Will 32
Speed 5

● [m] Longsword (standard) ✦ Weapon
+21 vs. AC; 1d8 + 10 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +20 vs. AC; 1d6 + 10 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+23 vs. AC; 1d8 + 12 damage, and the doppelganger paladin gains 2 temporary hit points.
○ [M] Renewing Smite (standard) ✦ Healing, Weapon
+23 vs. AC; 2d8 + 12 damage, and one ally within 5 squares of the doppelganger paladin regains 12 hit points.
□ [R] True Nemesis (standard)
Ranged 5; +20 vs. Will; 2d10 + 12 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever the target is within 5 squares of the doppelganger paladin and attacks the doppelganger paladin or an ally, the doppelganger paladin can make a secondary attack against the target as an immediate reaction. Secondary Attack: +20 vs. Will; 2d10 + 12 damage. Miss: Half damage.
Death Ward (standard) ✦ Healing
The doppelganger paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead, the target regains hit points as if it had spent two healing surges. Add +6 to the hit points regained.
Change Shape (minor) ✦ Polymorph
The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Divine Challenge (minor) ✦ Radiant
The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 12 radiant damage. The doppelganger paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.

Skills Intimidate +19, Religion +14
Str 18 (+12); Dex 12 (+9); Wis 14 (+10);
Con 13 (+9); Int 13 (+9); Cha 22 (+14)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Doppelganger Archer Ranger [Level 16 Skirmisher]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +13; Senses Perception +15
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 32; Fortitude 29, Reflex 30, Will 27
Speed 6

● [m] Longsword (standard) ✦ Weapon
+21 vs. AC; 1d8 + 10 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+21 vs. AC; 1d6 + 10 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +21 vs. AC; 1d10 + 11 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +21/+21 vs. AC; 1d8 + 6 damage (main)/1d6 + 6 damage (off-hand).
Longbow: Ranged 20/40; +21 vs. AC (twice); 1d10 + 6 damage.
○ [M/R] Pinning Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +21/+21 vs. AC; 1d8 + 6 damage (main)/1d6 + 6 damage (off-hand).
Longbow: Ranged 20/40; +21 vs. AC (twice); 1d10 + 6 damage.
Hit: The target is immobilized until the start of the doppelganger ranger’s next turn.
□ [R] Confounding Arrows (standard) ✦ Weapon
Ranged 20/40; three attacks against one, two, or three creatures; +21 vs. AC; 1d10 + 11 damage per attack. A target hit once is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes +2d10 damage. Miss: The target is dazed (save ends).
Momentary Respite (standard)
The doppelganger ranger shifts 2 squares and makes a saving throw. The doppelganger ranger is no longer marked by any enemy.
Change Shape (minor) ✦ Polymorph
The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Hunter’s Quarry (minor)
The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting this quarry, the doppelganger ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one enemy as quarry at a time.
Archer Fighting Style
The doppelganger ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The doppelganger ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +15, Stealth +17
Str 18 (+12); Dex 20 (+13); Wis 14 (+10);
Con 13 (+9); Int 13 (+9); Cha 14 (+10)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Doppelganger Two-Blade Ranger [Level 16 Skirmisher]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +12; Senses Perception +15
HP 159; Bloodied 79
Healing Surges (+39 hp) ○○
AC 31; Fortitude 30, Reflex 29, Will 27
Speed 6

● [m] Longsword (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +20 vs. AC; 1d10 + 10 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +22/+22 vs. AC; 1d8 + 6 damage (main)/1d8 + 6 damage (off-hand).
Longbow: Ranged 20/40; +20 vs. AC (twice); 1d10 + 6 damage.
○ [M] Armor Splinter (standard) ✦ Weapon
Two attacks on one creature.
Longsword (main): +22 vs. AC; 1d8 + 11 damage.
Longsword (off hand): +22 vs. AC; 1d8 + 11 damage.
If one attack hits, the target takes a -2 penalty to AC until the end of the doppelganger ranger’s next turn. If both attacks hit, the target takes a -4 penalty to AC until the end of the doppelganger ranger’s next turn.
□ [M] Blade Cascade (standard) ✦ Weapon
Attack one or more creatures.
Longsword (main): +22 vs. AC; 2d8 + 11 damage.
Longsword (off hand): +22 vs. AC; 2d8 + 11 damage.
Alternate main and off-hand weapon attacks until the doppelganger ranger misses or until the doppelganger ranger makes five attacks. As soon as an attack misses, this attack ends.
Change Shape (minor) ✦ Polymorph
The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Hunter’s Quarry (minor)
The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting this quarry, the doppelganger ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one enemy as quarry at a time.
Evade the Blow (immediate interrupt)
When an enemy hits the doppelganger ranger with a melee attack.
Shift 1 square away from the enemy.
Two-Blade Fighting Style
The doppelganger ranger can wield a one-handed weapon in the doppelganger ranger’s off hand as if it were an off-hand weapon. In addition, the doppelganger ranger gains Toughness as a bonus feat.
Toughness [Feat]
The doppelganger ranger gains an additional +10 hit points.

Skills Nature +15, Perception +15
Str 20 (+13); Dex 18 (+12); Wis 14 (+10);
Con 13 (+9); Int 13 (+9); Cha 14 (+10)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Doppelganger Brawny Rogue [Level 16 Skirmisher]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +13; Senses Perception +9
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 31; Fortitude 28, Reflex 31, Will 28
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+21 vs. AC; 1d6 + 10 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +22 vs. AC; 1d6 + 11 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+22 vs. Reflex; 1d6 + 11 damage.
○ [M] Unbalancing Attack (standard) ✦ Weapon
+22 vs. AC; 3d6 + 11 damage, and the target cannot shift until the end of the doppelganger rogue’s next turn. If the target provokes an opportunity attack from the doppelganger rogue before the start of the doppelganger rogue’s next turn, the doppelganger rogue gains a +4 bonus to the attack roll and damage roll with the opportunity attack, and the target is knocked prone on a hit.
□ [M] Garrote Grip (standard) ✦ Reliable, Weapon
The doppelganger rogue can use this power as a minor action if the doppelganger rogue has already grabbed a creature. Doing so requires no attack roll. +22 vs. Reflex; 2d6 + 11 damage, and the doppelganger rogue grabs the target. Until the target escapes, the doppelganger rogue has cover, and any melee attack or ranged attack that misses the doppelganger rogue hits the target instead. Sustain Minor: Sustain the grab for another round. The third time the doppelganger rogue sustains the grab after using this power, the target falls unconscious. If an unconscious target takes any damage, it is no longer unconscious. Miss: The power is not expended.
Change Shape (minor) ✦ Polymorph
The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Leaping Dodge (immediate interrupt)
When an enemy targets the doppelganger rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
First Strike
At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the doppelganger rogue deals an extra 3d6 damage.

Skills Acrobatics +18, Thievery +18
Str 18 (+12); Dex 20 (+13); Wis 12 (+9);
Con 13 (+9); Int 13 (+9); Cha 16 (+11)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Doppelganger Trickster Rogue [Level 16 Skirmisher]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +13; Senses Perception +14
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 31; Fortitude 26, Reflex 31, Will 30
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+19 vs. AC; 1d6 + 8 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +22 vs. AC; 1d6 + 11 damage.
Hand Crossbow: Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
The doppelganger rogue can move 2 squares before the attack.
○ [M/R] Tornado Strike (standard) ✦ Weapon
Targets one or two creatures, one attack per target.
Short Sword: +22 vs. AC; 2d6 + 11 damage.
Hand Crossbow: Ranged 10/20; +21 vs. AC; 2d6 + 11 damage.
Hit: The target slides 2 squares. Hit or Miss: The doppelganger rogue can move 3 squares after making the attack.
□ [M/R] Slaying Strike (standard) ✦ Weapon
Short Sword: +22 vs. AC; 3d6 + 11 damage.
Hand Crossbow: Ranged 10/20; +21 vs. AC; 3d6 + 11 damage.
Miss: Half damage. Special: If the target is bloodied, this attack does 5d6 + 13 damage (short sword) or 5d6 + 13 damage (hand crossbow), half damage on a miss, and can score a critical hit on a roll of 17–20.
Change Shape (minor) ✦ Polymorph
The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Hide in Plain Sight (minor)
The doppelganger rogue must already be hidden to use this power. The doppelganger rogue is invisible until the doppelganger rogue leaves the doppelganger rogue’s current square. No other action that the doppelganger rogue performs makes the doppelganger rogue visible.
First Strike
At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the doppelganger rogue deals an extra 3d6 damage.

Skills Stealth +18, Thievery +18
Str 14 (+10); Dex 20 (+13); Wis 12 (+9);
Con 13 (+9); Int 13 (+9); Cha 20 (+13)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Doppelganger Fey-Pact Warlock [Level 16 Skirmisher]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +9
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 31; Fortitude 26, Reflex 30, Will 32
Speed 6

● [m] Spear (standard) ✦ Weapon
+16 vs. AC; 1d8 + 6 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +20 vs. Reflex; 1d10 + 12 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +20 vs. Will; 1d6 + 12 psychic damage, and the doppelganger warlock is invisible to the target until the start of the doppelganger warlock’s next turn.
○ [R] Bewitching Whispers (standard) ✦ Charm
Ranged 10; +20 vs. Will; until the end of the doppelganger warlock’s next turn, the target treats all creatures as enemies for the purpose of opportunity attacks and must take every opportunity attack possible. The target gains a +5 power bonus to these attack rolls.
□ [R] Curse of the Golden Mist (standard) ✦ Charm
Ranged 10; +20 vs. Will; The target loses its next standard action. Sustain Standard: Make a +20 vs. Will attack against the target. On a hit, the target loses its next standard action. On a miss, the power ends.
Infuriating Elusiveness (move) ✦ Illusion, Teleportation
The doppelganger warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the doppelganger warlock’s next turn.
Change Shape (minor) ✦ Polymorph
The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Warlock’s Curse (minor)
The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the doppelganger warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock can immediately teleport 3 squares.

Skills Arcana +18, Bluff +21
Str 11 (+8); Dex 12 (+9); Wis 13 (+9);
Con 14 (+10); Int 20 (+13); Cha 22 (+14)
Equipment leather armor, spear

-1 Level / +1 Level

Doppelganger Infernal-Pact Warlock [Level 16 Skirmisher]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +9
HP 156; Bloodied 78
Healing Surges (+39 hp) ○○
AC 31; Fortitude 29, Reflex 30, Will 29
Speed 6

● [m] Mace (standard) ✦ Weapon
+16 vs. AC; 1d8 + 6 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +19 vs. Reflex; 1d10 + 11 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +19 vs. Reflex; 1d6 + 11 fire damage. If the doppelganger warlock takes damage before the end of the doppelganger warlock’s next turn, the target takes an extra 1d6 + 11 fire damage.
○ [R] Soul Flaying (standard) ✦ Necrotic
Ranged 10; +19 vs. Will; 2d8 + 16 necrotic damage, and the target is weakened until the end of the doppelganger warlock’s next turn.
□ [R] Fireswarm (standard) ✦ Fire, Poison
Ranged 10; +19 vs. Reflex; 4d10 + 11 fire and poison damage. Sustain Standard: Make a +19 vs. Fortitude attack against the target. On a hit, the target and each creature adjacent to it takes 2d10 + 11 fire and poison damage. On a miss, the doppelganger warlock deals half damage and the power ends.
Cloak of Shadow (move)
The doppelganger warlock can fly a number of squares equal to the doppelganger warlock’s speed + 2. If the doppelganger warlock doesn’t land at the end of this move, the doppelganger warlock falls. Until the end of the doppelganger warlock’s next turn, the doppelganger warlock is insubstantial, and the doppelganger warlock cannot affect, attack, or use powers on creatures or objects.
Change Shape (minor) ✦ Polymorph
The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Warlock’s Curse (minor)
The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the doppelganger warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains 16 temporary hit points.

Skills Arcana +18, Intimidate +16
Str 11 (+8); Dex 13 (+9); Wis 12 (+9);
Con 20 (+13); Int 20 (+13); Cha 16 (+11)
Equipment leather armor, mace

-1 Level / +1 Level

Doppelganger Star-Pact Warlock [Level 16 Skirmisher]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +9
HP 156; Bloodied 78
Healing Surges (+39 hp) ○○
AC 29; Fortitude 29, Reflex 28, Will 31
Speed 6

● [m] Sickle (standard) ✦ Weapon
+16 vs. AC; 1d6 + 6 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +19 vs. Reflex; 1d10 + 11 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +19 vs. Fortitude; 1d6 + 11 radiant damage. If the target moves nearer to the doppelganger warlock on its next turn, it takes an extra 1d6 + 11 damage.
○ [R] Coldfire Vortex (standard) ✦ Cold or Radiant
Ranged 10; +19 vs. Fortitude; 2d10 + 11 damage (choose cold or radiant damage), and make a secondary attack against each creature adjacent to the primary target. Secondary Attack: +19 vs. Reflex; 1d10 + 14 damage (choose cold or radiant damage).
□ [A] Tendrils of Thuban (standard) ✦ Cold, Zone
Area burst 1 within 10; +19 vs. Fortitude; 4d10 + 11 cold damage, and the target is immobilized (save ends). Hit or Miss: The burst creates a zone of tendrils that lasts until the end of the doppelganger warlock’s next turn. Sustain Minor: Make a +19 vs. Fortitude attack against all targets within the zone. On a hit, the target takes 1d10 + 11 cold damage and is immobilized (save ends).
Change Shape (minor) ✦ Polymorph
The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Warlock’s Curse (minor)
The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the doppelganger warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
Eye of the Warlock (minor)
Ranged 10; the doppelganger warlock sees through the target’s eyes. The target is not aware that the doppelganger warlock is doing so. The doppelganger warlock has line of sight and line of effect from the target for the doppelganger warlock’s attacks. The doppelganger warlock’s warlock powers can originate in the target’s square. Each time the doppelganger warlock uses a power through this link, a mystical third eye briefly appears upon the target’s brow (save ends).
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains a +1 bonus to a single d20 roll the doppelganger warlock makes during the doppelganger warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.

Skills Arcana +16, Insight +16
Str 11 (+8); Dex 13 (+9); Wis 12 (+9);
Con 20 (+13); Int 16 (+11); Cha 20 (+13)
Equipment leather armor, sickle

-1 Level / +1 Level

Doppelganger Inspiring Warlord [Level 16 Soldier (Leader)]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +11; Senses Perception +8
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 30; Fortitude 30, Reflex 27, Will 31
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +21 vs. AC; 1d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Furious Smash (standard) ✦ Weapon
+21 vs. Fortitude; 5 damage, and choose one ally adjacent to either the doppelganger warlord or the target. On his or her next attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Bolstering Blow (standard) ✦ Weapon
+21 vs. AC; 3d10 + 11 damage, and the doppelganger warlord grants 15 temporary hit points to an ally within 5 squares.
□ [M] Renew the Troops (standard) ✦ Healing, Weapon
+21 vs. AC; 3d10 + 11 damage, and each ally who has line of sight to the doppelganger warlord regains hit points as if he or she had spent a healing surge, regaining an additional +5 extra hit points. Miss: Each ally who has line of sight to the doppelganger warlord regains 15 hit points.
Warlord’s Banner (standard) ✦ Healing
Each ally within 5 squares can spend a healing surge. Until the end of the doppelganger warlord’s next turn, each target gains a +2 power bonus to attack rolls.
Change Shape (minor) ✦ Polymorph
The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○○ Inspiring Word (minor) ✦ Healing
The doppelganger warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Inspiring Presence
When an ally who can see the doppelganger warlord spends an action point to take an extra action, that ally also regains 13 lost hit points.
Combat Leader
The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus to initiative.

Skills Heal +13, History +16
Str 20 (+13); Dex 12 (+9); Wis 11 (+8);
Con 13 (+9); Int 16 (+11); Cha 20 (+13)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Doppelganger Tactical Warlord [Level 16 Soldier (Leader)]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +11; Senses Perception +8
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 33; Fortitude 30, Reflex 30, Will 29
Speed 6

● [m] Longsword (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage. Before the doppelganger warlord attacks, one ally adjacent to either the doppelganger warlord or the target may shift 1 square as a free action.
○ [M] Beat Them into the Ground (standard) ✦ Weapon
+22 vs. Fortitude; 2d8 + 11 damage, the target is knocked prone, and every ally within 5 squares of the doppelganger warlord makes a basic attack on one target of his or her choice as a free action. These attacks deal no damage but knock a target prone on a hit. The doppelganger warlord’s allies have a +5 power bonus to these attack rolls.
□ [M] Make Them Bleed (standard) ✦ Weapon
+22 vs. AC; 3d8 + 11 damage, and ongoing 5 damage (save ends). Hit or Miss: Until the end of the encounter, when the doppelganger warlord or an ally hits the target, that attack also deals ongoing 5 damage (save ends).
White Raven Formation (standard)
Each ally within 5 squares can take a move action.
Change Shape (minor) ✦ Polymorph
The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○○ Inspiring Word (minor) ✦ Healing
The doppelganger warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Tactical Presence
When an ally the doppelganger warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus to the attack roll.
Combat Leader
The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus to initiative.

Skills Heal +13, History +18
Str 20 (+13); Dex 12 (+9); Wis 11 (+8);
Con 13 (+9); Int 20 (+13); Cha 16 (+11)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Doppelganger Control Wizard [Level 16 Artillery]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +10; Senses Perception +12
HP 115; Bloodied 57
Healing Surges (+28 hp) ○○
AC 30; Fortitude 25, Reflex 30, Will 31
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+16 vs. AC; 1d8 + 6 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +20 vs. Fortitude; 1d6 + 12 cold damage, and the target is slowed until the end of the doppelganger wizard’s next turn.
○ [R] Mesmeric Hold (standard) ✦ Charm, Psychic
Ranged 10; targets one, two, or three creatures, one attack per target; +20 vs. Will; 2d6 + 12 psychic damage, and the target is immobilized until the end of the doppelganger wizard’s next turn. If the doppelganger wizard targets only one creature with this power, the doppelganger wizard gains a +4 power bonus to the attack roll.
□ [C] Prismatic Beams (standard) ✦ Fire, Poison
Close burst 5; targets enemies; +20 vs. Fortitude, Reflex, Will. The doppelganger wizard makes only one attack per target, but compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 2d6 + 12 poison damage, and ongoing 5 poison damage (save ends).
Reflex: The target takes 2d6 + 12 fire damage, and ongoing 5 fire damage (save ends).
Will: The target is dazed (save ends).
A target might be subject to any, all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing effect separately.
Change Shape (minor) ✦ Polymorph
The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Orb of Imposition (free)
The doppelganger wizard can choose one creature suffering from one of the doppelganger wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the doppelganger wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the doppelganger wizard’s current turn, so that it lasts instead until the end of the doppelganger wizard’s next turn.
Displacement (immediate interrupt) ✦ Illusion
When a ranged or a melee attack hits the doppelganger wizard or one ally within 5 squares.
The attacker must reroll the attack roll.

Skills Arcana +19, Insight +19
Str 11 (+8); Dex 14 (+10); Wis 18 (+12);
Con 13 (+9); Int 22 (+14); Cha 14 (+10)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Doppelganger War Wizard [Level 16 Artillery]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +12; Senses Perception +10
HP 115; Bloodied 57
Healing Surges (+28 hp) ○○
AC 30; Fortitude 25, Reflex 30, Will 29
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+16 vs. AC; 1d8 + 6 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +20 vs. Reflex; 1d6 + 12 fire damage.
○ [C] Thunderlance (standard) ✦ Thunder
Close blast 5; +20 vs. Reflex; 4d6 + 12 thunder damage, and the target is pushed 4 squares.
□ [C] Blast of Cold (standard) ✦ Cold
Close blast 5; targets enemies; +20 vs. Reflex; 6d6 + 12 cold damage, and the target is immobilized (save ends). Miss: Half damage, and the target is slowed (save ends).
Stoneskin (standard)
The doppelganger wizard or one ally touched by the doppelganger wizard gains resist 10 to all damage until the end of the encounter or for 5 minutes.
Change Shape (minor) ✦ Polymorph
The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Wand of Accuracy (free)
The doppelganger wizard gains a +4 bonus to a single attack roll.

Skills Arcana +19, History +19
Str 11 (+8); Dex 18 (+12); Wis 14 (+10);
Con 13 (+9); Int 22 (+14); Cha 14 (+10)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Doppelganger Isolating Avenger [Level 16 Skirmisher]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +13
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 32; Fortitude 27, Reflex 30, Will 31
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+19 vs. AC; 1d10 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +18 vs. AC; 1d6 + 8 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+22 vs. AC; 1d10 + 11 damage, and the doppelganger avenger shifts 1 square, sliding the target 1 square into the space the doppelganger avenger occupied.
○ [M] Cloud of Souls (standard) ✦ Psychic, Weapon, Zone
+22 vs. Will; 2d10 + 11 psychic damage, and the attack creates a zone of shrieking souls in a close burst 1. The zone lasts until the end of the doppelganger avenger’s next turn or until the doppelganger avenger dismisses it as a minor action. Any enemy that enters the zone is dazed until the end of the doppelganger avenger’s next turn. Hit or Miss: Until the end of the doppelganger avenger’s next turn, the doppelganger avenger gains a +2 bonus to attack rolls against the target.
□ [M] Aspect of Fury (standard) ✦ Weapon
+22 vs. AC; 3d10 + 11 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, any enemy that starts its turn adjacent to the doppelganger avenger or that hits or misses the doppelganger avenger with a melee attack takes 5 damage.
○ [C] Oath of Enmity (minor)
Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the doppelganger avenger regains the use of this power.
Change Shape (minor) ✦ Polymorph
The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Bulwark of Defiance (no action)
When the doppelganger avenger fails a saving throw other than a death saving throw.
Until the end of the doppelganger avenger’s next turn, the effect the doppelganger avenger failed the saving throw against doesn’t affect the doppelganger avenger, but the doppelganger avenger makes saving throws against it as normal.
Censure of Retribution
When any enemy other than the doppelganger avenger’s oath of enmity target hits the doppelganger avenger, the doppelganger avenger gains a +5 bonus to damage rolls against the doppelganger avenger’s oath of enmity target until the end of the doppelganger avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.

Skills Athletics +15, Religion +18
Str 14 (+10); Dex 12 (+9); Wis 20 (+13);
Con 13 (+9); Int 20 (+13); Cha 13 (+9)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Doppelganger Pursuing Avenger [Level 16 Skirmisher]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +12; Senses Perception +13
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 31; Fortitude 27, Reflex 29, Will 31
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+19 vs. AC; 1d10 + 8 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +20 vs. AC; 1d8 + 10 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+22 vs. AC; 1d10 + 11 damage, and if the target doesn’t end its next turn adjacent to the doppelganger avenger, the doppelganger avenger can shift 5 squares as a free action. The doppelganger avenger must end that shift closer to the target.
○ [R] Sequestering Word (standard) ✦ Teleportation, Thunder
Ranged 10; +19 vs. Will; 2d8 + 11 thunder damage, and the doppelganger avenger teleports the target 5 squares. The doppelganger avenger then teleports to a space adjacent to the target. Until the end of the doppelganger avenger’s next turn, any enemy that ends its turn adjacent to the doppelganger avenger takes 4 thunder damage.
□ [R] Sigil of Carceri (standard) ✦ Force
Ranged 10; +19 vs. Fortitude; 2d10 + 11 force damage. The target is immobilized, and its attacks against creatures more than 5 squares away from it automatically miss (save ends both). Miss: Half damage. Until the end of the doppelganger avenger’s next turn, the target is immobilized, and its attacks against creatures more than 5 squares away from it automatically miss.
○ [C] Oath of Enmity (minor)
Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the doppelganger avenger regains the use of this power.
Change Shape (minor) ✦ Polymorph
The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Astral Cloak (minor) ✦ Illusion
The doppelganger avenger becomes invisible until the end of the doppelganger avenger’s turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Pursuit
If the doppelganger avenger’s oath of enmity target moves away from the doppelganger avenger willingly, the doppelganger avenger gains a +8 bonus to damage rolls against the target until the end of the doppelganger avenger’s next turn.
Armor of Faith
The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.

Skills Religion +15, Stealth +17
Str 14 (+10); Dex 18 (+12); Wis 20 (+13);
Con 13 (+9); Int 14 (+10); Cha 13 (+9)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Doppelganger Rageblood Barbarian [Level 16 Brute]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +14
HP 188; Bloodied 94
Healing Surges (+47 hp) ○○
AC 30; Fortitude 31, Reflex 27, Will 28
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+21 vs. AC; 1d12 + 2d8 + 11 damage (crit 39 + 2d12). Hit or Miss: Until the start of the doppelganger barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the doppelganger barbarian. If the doppelganger barbarian is raging, attackers do not gain this bonus.
○ [C] Blade Whirlwind (standard) ✦ Weapon
Close burst 1; targets visible enemies; +21 vs. AC; 2d12 + 11 damage (crit 35 + 2d12) and the target is pushed 1 square.
□ [M] Hunting Lion Rage (standard) ✦ Rage, Weapon
+21 vs. AC; 4d12 + 11 damage (crit 59 + 2d12). Miss: Half damage. Hit or Miss: The doppelganger barbarian enters the rage of the hunting lion. Until the rage ends, the doppelganger barbarian gains a +2 power bonus to attack rolls against any target that is granting combat advantage to the doppelganger barbarian.
Change Shape (minor) ✦ Polymorph
The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Primal Resistance (minor) ✦ Stance
Until the stance ends, the doppelganger barbarian gains resist 10 against a damage type of the doppelganger barbarian’s choice: acid, cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the doppelganger barbarian uses another stance power.
Swift Charge (free)
When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
The doppelganger barbarian charges an enemy.
Rageblood Vigor
Whenever the doppelganger barbarian’s attack reduces an enemy to 0 hit points, the doppelganger barbarian gains 9 temporary hit points.
Barbarian Agility
While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +17, Perception +14
Str 20 (+13); Dex 13 (+9); Wis 12 (+9);
Con 18 (+12); Int 13 (+9); Cha 16 (+11)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Doppelganger Thaneborn Barbarian [Level 16 Brute]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +14
HP 184; Bloodied 92
Healing Surges (+46 hp) ○○
AC 30; Fortitude 31, Reflex 27, Will 30
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+21 vs. AC; 1d12 + 2d6 + 11 damage (crit 35 + 2d12). When charging, the doppelganger barbarian can use this power in place of a melee basic attack. If the doppelganger barbarian is raging, the doppelganger barbarian can move 2 extra squares as part of the charge.
○ [M] Terror’s Cry (standard) ✦ Fear, Weapon
+21 vs. Fortitude; 3d12 + 11 damage (crit 47 + 2d12). Make a secondary attack against each adjacent enemy. Secondary Attack: +21 vs. Will; the secondary target moves 2 squares away from the doppelganger barbarian as a free action and takes a –5 penalty to attack rolls until the end of the doppelganger barbarian’s next turn.
□ [M] Thunderfury Rage (standard) ✦ Rage, Weapon
+21 vs. AC; 3d12 + 11 damage (crit 47 + 2d12), and the doppelganger barbarian knocks the target prone. Miss: Half damage. Hit or Miss: The doppelganger barbarian enters the rage of the thunderfury boar. Until the rage ends, when any enemy adjacent to the doppelganger barbarian hits or misses the doppelganger barbarian, the doppelganger barbarian can make a melee basic attack against that enemy as an immediate reaction.
Change Shape (minor) ✦ Polymorph
The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○ [C] Roar of Triumph (free) ✦ Fear
When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the doppelganger barbarian’s next turn.
Spur the Cycle (free)
When the doppelganger barbarian reducees an enemy to 0 hit points during the doppelganger barbarian’s turn.
The doppelganger barbarian takes a standard action.
Thaneborn Triumph
Whenever the doppelganger barbarian bloodies an enemy, the next attack by the doppelganger barbarian or an ally against that enemy gains a +5 bonus to the attack roll.
Barbarian Agility
While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +17, Perception +14
Str 20 (+13); Dex 13 (+9); Wis 12 (+9);
Con 14 (+10); Int 13 (+9); Cha 20 (+13)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Doppelganger Cunning Bard [Level 16 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +13
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 33; Fortitude 26, Reflex 31, Will 32
Speed 6

● [m] Longsword (standard) ✦ Weapon
+18 vs. AC; 1d8 + 7 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +20 vs. Will; 1d6 + 12 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the doppelganger bard’s next turn.
○ [R] Foolhardy Fighting (standard) ✦ Charm, Psychic
Ranged 10; +20 vs. Will; 1d10 + 12 psychic damage. Until the end of the doppelganger bard’s next turn, any attack the target makes provokes opportunity attacks and the target takes a -5 penalty to attack rolls.
□ [R] Confusing Chorus (standard) ✦ Charm, Psychic
Ranged 10; +20 vs. Will; 3d6 + 12 psychic damage. As the first action of each of the target’s turns, the target makes a melee basic attack against a creature of the doppelganger bard’s choice as a free action (save ends). Miss: Half damage. As the first action of the target’s next turn, the target makes a melee basic attack against a creature of the doppelganger bard’s choice as a free action.
Blink Zone (standard) ✦ Teleportation, Zone
Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the doppelganger bard’s next turn. While within the zone, the doppelganger bard and any ally gains a +2 power bonus to AC and Reflex and can teleport 2 squares as a move action. Sustain Minor: The zone persists.
Change Shape (minor) ✦ Polymorph
The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○○ Majestic Word (minor) ✦ Healing
The doppelganger bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 6 hit points. This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 10 squares of the doppelganger bard, the doppelganger bard can slide that ally 1 square as a free action.
Skill Versatility
The doppelganger bard gains a +1 bonus to untrained skill checks.

Skills Arcana +18, Bluff +21
Str 13 (+9); Dex 12 (+9); Wis 11 (+8);
Con 14 (+10); Int 20 (+13); Cha 22 (+14)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Doppelganger Valorous Bard [Level 16 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +13
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 31; Fortitude 28, Reflex 29, Will 32
Speed 5

● [m] Longsword (standard) ✦ Weapon
+18 vs. AC; 1d8 + 7 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+23 vs. AC; 1d8 + 12 damage, and the target takes a –2 penalty to the defense of the doppelganger bard’s choice until the end of the doppelganger bard’s next turn.
○ [M] Earthquake Strike (standard) ✦ Weapon
+23 vs. AC; 2d8 + 12 damage, and the doppelganger bard knocks the target prone. Until the end of the doppelganger bard’s next turn, each ally within 10 squares of the doppelganger bard can knock prone any creature he or she hits and gains a +4 bonus to damage rolls.
□ [M] Quick Steel Dance (standard) ✦ Weapon
+23 vs. AC; 3d8 + 12 damage, and until the end of the doppelganger bard’s next turn, the target is marked by an ally within 10 squares of the doppelganger bard. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever an enemy that is adjacent to any of the doppelganger bard’s allies shifts, those allies can each shift 1 square as an opportunity action.
Change Shape (minor) ✦ Polymorph
The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
○○○ Majestic Word (minor) ✦ Healing
The doppelganger bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 6 hit points. This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
Chorus of Recovery (minor)
Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the doppelganger bard’s next turn. When the doppelganger bard moves, the zone moves with the doppelganger bard, remaining centered on the doppelganger bard. Any ally who starts his or her turn within the zone can make a saving throw. Sustain Minor: The zone persists.
Virtue of Valor
Once per round, when any ally within 5 squares of the doppelganger bard reduces an enemy to 0 hit points or bloodies an enemy, the doppelganger bard can grant 7 temporary hit points to that ally as a free action.
Skill Versatility
The doppelganger bard gains a +1 bonus to untrained skill checks.

Skills Arcana +16, Athletics +13
Str 13 (+9); Dex 12 (+9); Wis 11 (+8);
Con 18 (+12); Int 16 (+11); Cha 22 (+14)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Doppelganger Guardian Druid [Level 16 Controller]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +10; Senses Perception +13
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 31; Fortitude 28, Reflex 27, Will 31
Speed 6

● [m] Scythe (standard) ✦ Weapon
+17 vs. AC; 2d4 + 7 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+19 vs. Reflex; 1d8 + 11 damage, and the target is slowed until the end of the doppelganger druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +19 vs. Fortitude; 1d6 + 6 cold damage, and the target slides 1 square.
○ [C] Tidal Surge (standard)
Close blast 5; +19 vs. Fortitude; 2d6 + 11 damage, and the doppelganger druid slides the target 3 squares.
□ [A] Call Lightning Storm (standard) ✦ Lightning, Zone
Area burst 1 within 10; +19 vs. Reflex; 2d6 + 11 lightning damage. Hit or Miss: The burst creates a zone of wind and lightning that lasts until the end of the doppelganger druid’s next turn. Any creature that enters the zone or starts its turn there is slowed until the end of the doppelganger druid’s next turn. As a move action, the doppelganger druid can move the zone 5 squares. Sustain Minor: The zone persists, and each creature within it takes 5 lightning damage.
Change Shape (minor) ✦ Polymorph
The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Wild Shape (minor) ✦ Polymorph
The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per round.
Howl of the Wild (minor) ✦ Beast Form, Healing
The doppelganger druid and each ally within 5 squares can spend a healing surge, and each target regains 2d6 hit points.
Primal Guardian
While the doppelganger druid is not wearing heavy armor, the doppelganger druid can use the doppelganger druid’s Constitution modifier in place of the doppelganger druid’s Dexterity or Intelligence modifier to determine the doppelganger druid’s AC.

Skills Heal +18, Nature +18
Str 13 (+9); Dex 14 (+10); Wis 20 (+13);
Con 18 (+12); Int 14 (+10); Cha 13 (+9)
Equipment hide armor, scythe

-1 Level / +1 Level

Doppelganger Predator Druid [Level 16 Controller]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +12; Senses Perception +18
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 31; Fortitude 26, Reflex 29, Will 31
Speed 7

● [m] Scythe (standard) ✦ Weapon
+17 vs. AC; 2d4 + 7 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+19 vs. Reflex; 1d8 + 11 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +19 vs. Reflex; 1d6 + 6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the doppelganger druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
○ [M] Claws of Retribution (standard) ✦ Beast Form
+19 vs. Reflex; 2d6 + 11 damage, and until the end of the doppelganger druid’s next turn, the doppelganger druid can make a melee basic attack with a +4 attack bonus as an opportunity action against any enemy adjacent to the doppelganger druid that hits or misses with an attack.
□ [M] Revitalizing Pounce (standard) ✦ Beast Form
+19 vs. Reflex; 3d8 + 11 damage, and remove from the doppelganger druid every effect that a save can end. Miss: Half damage, and the doppelganger druid makes a saving throw against each effect that a save can end.
Change Shape (minor) ✦ Polymorph
The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Wild Shape (minor) ✦ Polymorph
The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per round.
Insect Plague (free)
Until the end of the encounter, the doppelganger druid can use wild shape to assume the form of a cloud of insects. In this form, the doppelganger druid gains a fly speed equal to the doppelganger druid’s speed, and the doppelganger druid can hover. The doppelganger druid also becomes insubstantial. When the doppelganger druid squeezes, the doppelganger druid can move at full speed instead of half speed and can fit through any opening large enough to accommodate even a single insect. The doppelganger druid can’t attack, pick up anything, or manipulate objects. Until this power ends, the doppelganger druid can use wild shape to change among this form, another beast form, and the doppelganger druid’s humanoid form.
Primal Predator
While the doppelganger druid is not wearing heavy armor, the doppelganger druid gains a +1 bonus to the doppelganger druid’s speed.

Skills Nature +18, Perception +18
Str 13 (+9); Dex 18 (+12); Wis 20 (+13);
Con 14 (+10); Int 14 (+10); Cha 13 (+9)
Equipment hide armor, scythe

-1 Level / +1 Level

Doppelganger Preserving Invoker [Level 16 Artillery]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +13
HP 116; Bloodied 58
Healing Surges (+29 hp) ○○
AC 32; Fortitude 27, Reflex 30, Will 31
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+16 vs. AC; 1d10 + 6 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +19 vs. Reflex; 1d8 + 11 radiant damage, and the doppelganger invoker slides the target 1 square. The doppelganger invoker can use this power as a ranged basic attack.
○ [A] Winds of Celestia (standard)
Area burst 1 within 10; targets enemies; +19 vs. Fortitude; 3d6 + 11 damage, and the doppelganger invoker either slides the target 6 squares or the doppelganger invoker slides the target 1 square and knocks it prone.
□ [A] Three Beacons of Twilight (standard) ✦ Radiant, Zone
Area burst 2 within 10; targets enemies; +19 vs. Will; 4d6 + 11 radiant damage. Miss: Half damage. Hit or Miss: The burst creates a zone of glimmering light that lasts until the end of the encounter. As a minor action, the doppelganger invoker can teleport a creature within the zone 5 squares.
Change Shape (minor) ✦ Polymorph
The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the doppelganger invoker hits the doppelganger invoker’s ally.
The doppelganger invoker gains a +5 bonus to the doppelganger invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the doppelganger invoker’s next turn.
Shield of Justice (immediate interrupt)
When an enemy within 10 squares of the doppelganger invoker makes an attack roll against the doppelganger invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the doppelganger invoker’s next turn, any attacker gains a +2 power bonus to attack rolls against the triggering enemy.
Covenant of Preservation
When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger invoker can slide an ally within 10 squares of the doppelganger invoker 1 square.

Skills Arcana +18, Religion +18
Str 11 (+8); Dex 13 (+9); Wis 20 (+13);
Con 14 (+10); Int 20 (+13); Cha 14 (+10)
Equipment hide armor, morningstar

-1 Level / +1 Level

Doppelganger Wrathful Invoker [Level 16 Artillery]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +13
HP 120; Bloodied 60
Healing Surges (+30 hp) ○○
AC 30; Fortitude 29, Reflex 28, Will 31
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+16 vs. AC; 1d10 + 6 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +19 vs. Fortitude; 1d10 + 11 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +4 radiant damage. The doppelganger invoker can use this power as a ranged basic attack.
○ [R] Seal of the Heretic (standard)
Ranged 10; targets one, two, or three creatures; +19 vs. Will; 2d8 + 11 damage, or 3d8 + 11 damage if the doppelganger invoker targets only one creature. The target takes a –5 penalty to all saving throws until the end of the doppelganger invoker’s next turn.
□ [A] Wall of Blades (standard) ✦ Conjuration, Radiant
Area wall 8 within 20; the doppelganger invoker conjures a wall in unoccupied squares that consists of radiant blades. The wall can be up to 4 squares high, and it lasts until the end of the doppelganger invoker’s next turn. The wall provides cover to the doppelganger invoker and the doppelganger invoker’s allies. Any creature that enters the wall or starts its turn there takes 2d10 + 11 radiant damage. While the doppelganger invoker is within 5 squares of the wall, the doppelganger invoker can make the following attack as a standard action. Secondary Attack: Ranged 10; +19 vs. Reflex; 2d10 + 11 radiant damage. Before the attack, remove a square of the wall. Sustain Minor: The wall persists.
Change Shape (minor) ✦ Polymorph
The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Walk Between Worlds (minor)
The doppelganger invoker or one ally within 10 squares gains phasing until the end of the doppelganger invoker’s next turn. Sustain Minor: The effect persists.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the doppelganger invoker hits the doppelganger invoker.
The triggering enemy takes 1d6+4 radiant damage and is pushed 2 squares.
Covenant of Wrath
When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger invoker gains a bonus to the damage roll equal to 1 for each enemy the doppelganger invoker attacks with the power.

Skills Endurance +16, Religion +16
Str 11 (+8); Dex 13 (+9); Wis 20 (+13);
Con 18 (+12); Int 16 (+11); Cha 14 (+10)
Equipment chainmail, morningstar

-1 Level / +1 Level

Doppelganger Bear Shaman [Level 16 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +18
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 29; Fortitude 29, Reflex 27, Will 31
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +17 vs. AC; 1d10 + 7 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +19 vs. Will; 1d8 + 11 damage, and each ally adjacent to the doppelganger shaman’s spirit companion gains 4 temporary hit points.
○ [M] Call to the Indomitable Defender (standard) ✦ Spirit
Spirit melee 1; +19 vs. Fortitude; 2d6 + 11 damage. Until the end of the doppelganger shaman’s next turn, the doppelganger shaman and the doppelganger shaman’s allies gain resist 8 to all damage while adjacent to the doppelganger shaman’s spirit companion.
□ [R] Storm Guardian Spirit (standard) ✦ Thunder
Ranged 5; +19 vs. Reflex; 3d10 + 11 thunder damage. Miss: Half damage. Hit or Miss: Choose an ally within 5 squares of the target. Until the end of the encounter, when any enemy hits that ally, that enemy takes 5 thunder damage and is pushed 1 square from the ally.
Change Shape (minor) ✦ Polymorph
The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Call Spirit Companion (minor) ✦ Conjuration
The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 18 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 13 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the doppelganger shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
Fate Weaver’s Shield (minor)
One ally within 5 squares gains a +5 bonus to all defenses until the end of the doppelganger shaman’s next turn or until it attacks.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +19 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the doppelganger shaman’s spirit companion regains 5 hit points.
Protector Spirit
Any ally adjacent to the doppelganger shaman’s spirit companion regains 4 additional hit points when he or she uses second wind or when the doppelganger shaman uses a healing power on him or her.

Skills Nature +18, Perception +18
Str 12 (+9); Dex 13 (+9); Wis 20 (+13);
Con 18 (+12); Int 16 (+11); Cha 13 (+9)
Equipment leather armor, longspear

-1 Level / +1 Level

Doppelganger Panther Shaman [Level 16 Controller (Leader)]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +18
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 31; Fortitude 27, Reflex 29, Will 31
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +17 vs. AC; 1d10 + 7 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +19 vs. Fortitude; 1d10 + 11 damage, and until the end of the doppelganger shaman’s next turn, the doppelganger shaman’s spirit companion can flank with the doppelganger shaman and the doppelganger shaman’s allies. If the target is bloodied, the doppelganger shaman gains a +2 bonus to the attack roll.
○ [M] Call to the Laughing Fortune (standard) ✦ Spirit
Spirit melee 1; +19 vs. Reflex; 2d10 + 11 damage. Until the start of the doppelganger shaman’s next turn, if an ally adjacent to the doppelganger shaman’s spirit companion misses with an attack, the doppelganger shaman can use an immediate interrupt to allow that ally to reroll the attack with a +5 bonus to the attack roll.
□ [C] Searing Wind of the South (standard) ✦ Fire
Close blast 5; targets enemies; +19 vs. Fortitude; 4d6 + 11 fire damage. Miss: Half damage. Hit or Miss: The doppelganger shaman slides each ally in the blast to another space in or adjacent to the blast.
Change Shape (minor) ✦ Polymorph
The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Call Spirit Companion (minor) ✦ Conjuration
The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 18 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 13 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the doppelganger shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
Spirits of the Dancing Zephyr (minor) ✦ Zone
Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the doppelganger shaman or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a move action, the doppelganger shaman can move the zone 5 squares.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +19 vs. Reflex; 1d10 + 11 damage.
Stalker Spirit
Any ally adjacent to the doppelganger shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.

Skills Nature +18, Perception +18
Str 12 (+9); Dex 13 (+9); Wis 20 (+13);
Con 14 (+10); Int 20 (+13); Cha 13 (+9)
Equipment leather armor, longspear

-1 Level / +1 Level

Doppelganger Chaos Sorcerer [Level 16 Artillery]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +12; Senses Perception +8
HP 115; Bloodied 57
Healing Surges (+28 hp) ○○
AC 28; Fortitude 26, Reflex 28, Will 33
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +21 vs. AC; 1d4 + 10 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +20 vs. Will; 1d10 + 18 psychic damage and if the doppelganger sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +20 vs. Will; 1d6 + 12 psychic damage. If the doppelganger sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The doppelganger sorcerer can attack a creature only once with a single use of this power.
○ [R] Mind Hammer (standard) ✦ Psychic
Ranged 10; +20 vs. Will; 2d10 + 18 psychic damage, and the doppelganger sorcerer knocks the target prone. If the doppelganger sorcerer rolled an even number on the attack roll, the target can’t stand up until the end of the doppelganger sorcerer’s next turn. If the doppelganger sorcerer rolled an odd number on the attack roll, the doppelganger sorcerer slides the target 4 squares.
□ [R] Hostility Charm (standard) ✦ Charm, Psychic
Ranged 10; +20 vs. Will; 5d6 + 18 psychic damage, and as a free action, the target charges the doppelganger sorcerer’s enemy nearest to it that it can charge and makes a melee basic attack. If the doppelganger sorcerer rolled an even number on the attack roll, the doppelganger sorcerer’s enemies can provoke opportunity attacks from the target, and the target must make any opportunity attack that they provoke (save ends). Miss: Half damage.
Change Shape (minor) ✦ Polymorph
The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Chaos Echoes (immediate reaction)
When the doppelganger sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
Chaos Power
The doppelganger sorcerer gains a +6 bonus to the damage rolls of arcane powers.
Unfettered Power
When the doppelganger sorcerer rolls a natural 20 on an attack roll for an arcane power, the doppelganger sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the doppelganger sorcerer rolls a natural 1 on an attack roll for an arcane power, the doppelganger sorcerer must push each creature within 5 squares of the doppelganger sorcerer 1 square.

Skills Arcana +15, Bluff +21
Str 14 (+10); Dex 18 (+12); Wis 11 (+8);
Con 13 (+9); Int 14 (+10); Cha 22 (+14)
Equipment cloth armor, dagger

-1 Level / +1 Level

Doppelganger Dragon Sorcerer [Level 16 Skirmisher]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +10; Senses Perception +8
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 28; Fortitude 28, Reflex 26, Will 33
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+20 vs. AC; 1d8 + 10 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +20 vs. Reflex; 1d8 + 18 fire damage. The next enemy that hits the doppelganger sorcerer with a melee attack before the end of the doppelganger sorcerer’s next turn takes 4 fire damage.
○ [C] Thunder Breath (standard) ✦ Thunder
Close blast 3; +20 vs. Fortitude; 2d6 + 18 thunder damage, and the target is dazed and slowed until the end of the doppelganger sorcerer’s next turn.
□ [C] Spitfire Furnace (standard) ✦ Fire
Close blast 3; +20 vs. Reflex; 4d10 + 18 fire damage. Hit or Miss: Until the end of the encounter, any enemy that starts its turn within 2 squares of the doppelganger sorcerer takes 6 fire damage.
Change Shape (minor) ✦ Polymorph
The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Draconic Majesty (minor) ✦ Fear, Zone
Close burst 3; the burst creates a zone of fear that lasts until the end of the doppelganger sorcerer’s next turn. When the doppelganger sorcerer moves, the zone moves with the doppelganger sorcerer, remaining centered on the doppelganger sorcerer. The zone is difficult terrain for the doppelganger sorcerer’s enemies. While within the zone, any enemy takes a -4 penalty to attack rolls.
Draconic Power
The doppelganger sorcerer gains a +6 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the doppelganger sorcerer is not wearing heavy armor, the doppelganger sorcerer can use the doppelganger sorcerer’s Strength modifier in place of the doppelganger sorcerer’s Dexterity or Intelligence modifier to determine the doppelganger sorcerer’s AC.

Skills Arcana +15, Athletics +17
Str 18 (+12); Dex 14 (+10); Wis 11 (+8);
Con 13 (+9); Int 14 (+10); Cha 22 (+14)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Doppelganger Earth Warden [Level 16 Brute]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +15
HP 188; Bloodied 94
Healing Surges (+47 hp) ○○
AC 33; Fortitude 30, Reflex 27, Will 28
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+21 vs. AC; 1d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+21 vs. AC; 1d10 + 11 damage, and the doppelganger warden gains a +1 power bonus to AC until the end of the doppelganger warden’s next turn.
○ [M] Ponderous Strike (standard) ✦ Weapon
+21 vs. AC; 3d10 + 11 damage. Hit or Miss: The target provokes an opportunity attack from the doppelganger warden if it shifts before the end of the doppelganger warden’s next turn.
Change Shape (minor) ✦ Polymorph
The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Form of the Rowan Sentinel (minor) ✦ Lightning, Polymorph
The doppelganger warden assumes the guardian form of the rowan sentinel until the end of the encounter. While the doppelganger warden is in this form, the doppelganger warden gains resist 10 lightning, and the doppelganger warden’s melee reach increases by 1. In addition, if any enemy starts its turn within 3 squares of the doppelganger warden and the doppelganger warden is able to take actions, that enemy is marked until the end of the doppelganger warden’s next turn. Once during this encounter, the doppelganger warden can make the following attack while the doppelganger warden is in this form as a standard action.
Secondary Attack: +21 vs. AC; 2d10 + 11 lightning damage, and the target is dazed and takes ongoing 5 lightning damage (save ends both). Miss: Half damage, and the target is dazed until the end of the doppelganger warden’s next turn.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the doppelganger warden that is within 5 squares of the doppelganger warden makes an attack that does not include the doppelganger warden as a target.
Targets the triggering enemy; The doppelganger warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Cleansing Earth (immediate reaction)
When the doppelganger warden is subjected to an effect that a save can end.
The doppelganger warden makes a saving throw against the triggering effect, with a +5 power bonus.
Earthstrength
When the doppelganger warden uses the doppelganger warden’s second wind, the doppelganger warden gains an additional +4 bonus to AC. The bonus lasts until the end of the doppelganger warden’s next turn.
Font of Life
At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw against the effect at the end of the doppelganger warden’s turn.
Nature’s Wrath
Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action. This mark lasts until the end of the doppelganger warden’s next turn.

Skills Athletics +15, Perception +15
Str 20 (+13); Dex 13 (+9); Wis 14 (+10);
Con 18 (+12); Int 13 (+9); Cha 14 (+10)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Doppelganger Wild Warden [Level 16 Brute]

Medium natural humanoid (shapechanger) [XP 1400]

Initiative +9; Senses Perception +17
HP 184; Bloodied 92
Healing Surges (+46 hp) ○○
AC 31; Fortitude 30, Reflex 25, Will 30
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12), and the target is slowed until the end of the doppelganger warden’s next turn.
○ [M] Sunburst Strike (standard) ✦ Radiant, Weapon
+21 vs. AC; 1d12 + 11 radiant damage (crit 23 + 2d12), and the target is blinded until the end of the doppelganger warden’s next turn. If the target is bloodied, the doppelganger warden shifts 2 squares.
Change Shape (minor) ✦ Polymorph
The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid, including a unique individual.
Form of the Charging Boar (minor) ✦ Polymorph
The doppelganger warden assumes the guardian form of the charging boar until the end of the encounter. While the doppelganger warden is in this form, the doppelganger warden gains resist 5 to all damage and a +2 power bonus to Fortitude and Will. Once during this encounter, the doppelganger warden can make the following attack while the doppelganger warden is in this form as a standard action.
Secondary Attack: Before the attack, the doppelganger warden moves the doppelganger warden’s speed; +21 vs. Reflex; 3d12 + 11 damage (crit 47 + 2d12), and the doppelganger warden slides the target 2 squares. Miss: Half damage, and the doppelganger warden slides the target 1 square.
Verdant Life (minor) ✦ Healing
The doppelganger warden can spend two healing surges.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the doppelganger warden makes an attack that does not include the doppelganger warden as a target.
Targets the triggering enemy; +21 vs. Fortitude; 1d12 + 11 damage (crit 23 + 2d12), and the target grants combat advantage to the doppelganger warden and the doppelganger warden’s allies until the end of the doppelganger warden’s next turn.
Wildblood
When the doppelganger warden uses the doppelganger warden’s second wind, each enemy marked by the doppelganger warden takes an additional -4 penalty to attack rolls for attacks that don’t include the doppelganger warden as a target, until the end of the doppelganger warden’s next turn.
Font of Life
At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw against the effect at the end of the doppelganger warden’s turn.
Nature’s Wrath
Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action. This mark lasts until the end of the doppelganger warden’s next turn.

Skills Athletics +17, Perception +17
Str 20 (+13); Dex 13 (+9); Wis 18 (+12);
Con 14 (+10); Int 13 (+9); Cha 14 (+10)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.