Doppelganger NPCs [Level 17]
Doppelganger Battle Cleric [Level 17 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +12
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 30; Fortitude 29, Reflex 25, Will 31
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 11 damage, and one ally within 5 squares gains a +5 power bonus to melee attack rolls against the target
until the end of the doppelganger cleric’s next turn.
- ○ [M] Blinding Light (standard) ✦ Radiant, Weapon
- +21 vs. Fortitude; 2d10 + 11 radiant damage, and the target is blinded until the end of the doppelganger cleric’s next turn.
- □ [M] Holy Spark (standard) ✦ Lightning, Weapon
- +21 vs. Will; 2d10 + 11 lightning damage, and ongoing 10 lightning damage (save ends). While this power’s ongoing damage is
in effect, any ally of the target that starts its turn within 3 squares of the target takes 2d10 lightning damage. Miss:
Half damage, and no ongoing lightning damage.
- □ Divine Armor (standard) ✦ Healing
- The doppelganger cleric gains a +2 power bonus to AC. The doppelganger cleric and each ally within 3 squares gain resist 5
to all damage until the end of the encounter.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +17, Religion +14
Str 20 (+13); Dex 12 (+9); Wis 18 (+12);
Con 13 (+9); Int 13 (+9); Cha 16 (+11)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Devoted Cleric [Level 17 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +13
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 30; Fortitude 26, Reflex 25, Will 32
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +18 vs. AC; 1d10 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 8 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +19 vs. Reflex; 1d8 + 11 radiant damage, and one ally the doppelganger cleric can see gains a +2 power bonus to
his or her next attack roll against the target.
- ○ [C] Thunderous Word (standard) ✦ Thunder
- Close blast 5; targets enemies; +19 vs. Reflex; 3d6 + 11 thunder damage, and the target is pushed 8 squares. Hit or Miss:
Allies in the blast can shift 1 square.
- □ [C] Seal of Warding (standard) ✦ Radiant, Zone
- Close burst 3; targets enemies; +19 vs. Will; 4d10 + 11 radiant damage, and the target is slowed until the end of the doppelganger
cleric’s next turn. Miss: Half damage, and the target is not slowed. Hit or Miss: The burst creates a zone of
difficult terrain that grants cover to the doppelganger cleric and the doppelganger cleric’s allies against ranged attacks
until the end of the doppelganger cleric’s next turn. Sustain Minor: The zone persists.
- □ Hallowed Ground (standard) ✦ Zone
- Close burst 5. The burst creates a zone of hallowed ground. The doppelganger cleric and any allies gain the following benefits
while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack
rolls. The area remains hallowed until the end of the encounter.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger cleric can alter the doppelganger cleric’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Healing Word (minor) ✦ Healing
- The doppelganger cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The doppelganger cleric gains a +1 bonus to the doppelganger cleric’s next attack roll or saving throw before the end of the
doppelganger cleric’s next turn.
Skills Heal +18, Religion +14
Str 14 (+10); Dex 12 (+9); Wis 20 (+13);
Con 13 (+9); Int 13 (+9); Cha 20 (+13)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Doppelganger Greatweapon Fighter [Level 17 Soldier]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +10; Senses Perception +9
HP 162; Bloodied 81
Healing Surges (+40 hp) ○○
AC 31; Fortitude 31, Reflex 26, Will 27
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12). Miss: 5 damage.
- ○ [M] Mountain Breaking Blow (standard) ✦ Weapon
- +21 vs. AC; 3d12 + 11 damage (crit 47 + 2d12), and the target is pushed 3 squares. Hit or Miss: After the attack, the
doppelganger fighter can shift the same distance the doppelganger fighter pushed the target. The doppelganger fighter must
end the move adjacent to the target.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Unyielding Avalanche (minor) ✦ Healing, Stance, Weapon
- The doppelganger fighter gains regeneration 4, a +1 power bonus to AC, and a +1 power bonus to saving throws. Any enemy that
starts its turn adjacent to the doppelganger fighter takes 1d12 + 6 damage damage and is slowed until the end of its turn,
as long as the doppelganger fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the doppelganger fighter uses another stance power.
- □ Iron Warrior (minor) ✦ Healing
- The doppelganger fighter spends a healing surge, regaining an additional 2d6 + 4 hit points, and makes a saving throw against
one effect that a save can end.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +18, Intimidate +15
Str 20 (+13); Dex 14 (+10); Wis 13 (+9);
Con 18 (+12); Int 13 (+9); Cha 14 (+10)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Doppelganger Guardian Fighter [Level 17 Soldier]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +12; Senses Perception +9
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○
AC 33; Fortitude 31, Reflex 30, Will 27
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +22 vs. AC; 1d8 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+22 vs. AC; 1d8 + 11 damage, and the target is pushed 1 square if it is the doppelganger fighter’s size, smaller than the
doppelganger fighter, or one size category larger. The doppelganger fighter can shift into the space that the target occupied.
- ○ [M] Warrior’s Challenge (standard) ✦ Weapon
- +22 vs. AC; 3d8 + 11 damage, and the target is pushed 2 squares. All of the doppelganger fighter’s enemies within 2 squares
of the target are marked until the end of the doppelganger fighter’s next turn.
- □ [M] Dragon’s Fangs (standard) ✦ Weapon
- Two attacks against one or two creatures; +22 vs. AC; 3d8 + 11 damage. Miss: Half damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger fighter can alter the doppelganger fighter’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Interposing Shield (immediate interrupt)
- When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
- Combat Challenge
- Every time the doppelganger fighter attacks an enemy, the doppelganger fighter can mark that target, whether the attack hits
or misses. The mark lasts until the end of the doppelganger fighter’s next turn. If the marked creature makes an attack that
doesn’t include the doppelganger fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked
creature is adjacent to the doppelganger fighter and shifts or makes an attack that does not include the doppelganger fighter,
the doppelganger fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +14, Intimidate +15
Str 20 (+13); Dex 18 (+12); Wis 13 (+9);
Con 14 (+10); Int 13 (+9); Cha 14 (+10)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Avenging Paladin [Level 17 Soldier]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +10
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 32; Fortitude 30, Reflex 26, Will 31
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +22 vs. AC; 1d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +22 vs. AC; 1d10 + 11 radiant damage. If the doppelganger paladin has marked the target, the doppelganger paladin gains a
+2 bonus to the damage roll.
- ○ [M] Terrifying Smite (standard) ✦ Fear, Weapon
- +22 vs. AC; 3d10 + 11 damage, and the target is pushed 5 squares. The target can’t move nearer to the doppelganger paladin
on its next turn.
- □ [M] Bloodied Retribution (standard) ✦ Healing, Weapon
- Usable only while bloodied.
+22 vs. AC; 4d10 + 11 damage. Miss: Half damage. Hit or Miss: The doppelganger paladin can spend a healing surge.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 11 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Angelic Intercession (immediate interrupt) ✦ Teleportation
- When an ally within 5 squares of the doppelganger paladin is hit by an attack.
The doppelganger paladin teleports adjacent to the ally and is hit by the attack instead.
Skills Intimidate +18, Religion +14
Str 20 (+13); Dex 12 (+9); Wis 14 (+10);
Con 13 (+9); Int 13 (+9); Cha 20 (+13)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Doppelganger Protecting Paladin [Level 17 Soldier]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +10
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 34; Fortitude 29, Reflex 28, Will 32
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d6 + 10 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +23 vs. AC; 1d8 + 12 damage, and the doppelganger paladin gains 2 temporary hit points.
- ○ [M] Enervating Smite (standard) ✦ Weapon
- +23 vs. Will; 2d8 + 12 damage, and the target is weakened until the end of the doppelganger paladin’s next turn.
- □ [R] True Nemesis (standard)
- Ranged 5; +20 vs. Will; 2d10 + 12 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever
the target is within 5 squares of the doppelganger paladin and attacks the doppelganger paladin or an ally, the doppelganger
paladin can make a secondary attack against the target as an immediate reaction. Secondary Attack: +20 vs. Will; 2d10
+ 12 damage. Miss: Half damage.
- □ Death Ward (standard) ✦ Healing
- The doppelganger paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead,
the target regains hit points as if it had spent two healing surges. Add +6 to the hit points regained.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger paladin can alter the doppelganger paladin’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Divine Challenge (minor) ✦ Radiant
- The doppelganger paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the doppelganger paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it
makes such an attack, it takes 12 radiant damage. The doppelganger paladin must engage the target by attacking it or ending
the turn adjacent to it, or the mark ends. The mark also ends if the doppelganger paladin challenges another target. Divine
Challenge can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The doppelganger paladin spends a healing surge but regains no hit points. Instead, one creature touched by the doppelganger
paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +19, Religion +14
Str 18 (+12); Dex 12 (+9); Wis 14 (+10);
Con 13 (+9); Int 13 (+9); Cha 22 (+14)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Archer Ranger [Level 17 Skirmisher]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +13; Senses Perception +15
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 32; Fortitude 29, Reflex 30, Will 27
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 10 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +21 vs. AC; 1d6 + 10 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +21 vs. AC; 1d10 + 11 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +21/+21 vs. AC; 1d8 + 6 damage (main)/1d6 + 6 damage
(off-hand).
Longbow: Ranged 20/40; +21 vs. AC (twice); 1d10 + 6 damage.
- ○ [R] Triple Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one, two, or three creatures; +21 vs. AC; 1d10 + 11 damage per attack.
- □ [R] Confounding Arrows (standard) ✦ Weapon
- Ranged 20/40; three attacks against one, two, or three creatures; +21 vs. AC; 1d10 + 11 damage per attack. A target hit once
is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes
+2d10 damage. Miss: The target is dazed (save ends).
- □ Momentary Respite (standard)
- The doppelganger ranger shifts 2 squares and makes a saving throw. The doppelganger ranger is no longer marked by any enemy.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- Archer Fighting Style
- The doppelganger ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The doppelganger ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +15, Stealth +17
Str 18 (+12); Dex 20 (+13); Wis 14 (+10);
Con 13 (+9); Int 13 (+9); Cha 14 (+10)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Doppelganger Two-Blade Ranger [Level 17 Skirmisher]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +12; Senses Perception +15
HP 167; Bloodied 83
Healing Surges (+41 hp) ○○
AC 31; Fortitude 30, Reflex 29, Will 27
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +22 vs. AC; 1d8 + 11 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +22 vs. AC; 1d8 + 11 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +20 vs. AC; 1d10 + 10 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +22/+22 vs. AC; 1d8 + 6 damage (main)/1d8 + 6 damage
(off-hand).
Longbow: Ranged 20/40; +20 vs. AC (twice); 1d10 + 6 damage.
- ○ [C] Cheetah’s Rake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +22 vs. AC; 1d8 + 11 damage, and the target is immobilized and knocked prone until
the end of the doppelganger ranger’s next turn.
- □ [M] Blade Cascade (standard) ✦ Weapon
- Attack one or more creatures.
Longsword (main): +22 vs. AC; 2d8 + 11 damage.
Longsword (off hand):
+22 vs. AC; 2d8 + 11 damage.
Alternate main and off-hand weapon attacks until the doppelganger ranger misses or until
the doppelganger ranger makes five attacks. As soon as an attack misses, this attack ends.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger ranger can alter the doppelganger ranger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Hunter’s Quarry (minor)
- The doppelganger ranger can designate the nearest visible enemy as the doppelganger ranger’s quarry. Once per round when hitting
this quarry, the doppelganger ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter
or until the doppelganger ranger designates a different target as the quarry. The doppelganger ranger can only designate one
enemy as quarry at a time.
- □ Evade the Blow (immediate interrupt)
- When an enemy hits the doppelganger ranger with a melee attack.
Shift 1 square away from the enemy.
- Two-Blade Fighting Style
- The doppelganger ranger can wield a one-handed weapon in the doppelganger ranger’s off hand as if it were an off-hand weapon.
In addition, the doppelganger ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The doppelganger ranger gains an additional +10 hit points.
Skills Nature +15, Perception +15
Str 20 (+13); Dex 18 (+12); Wis 14 (+10);
Con 13 (+9); Int 13 (+9); Cha 14 (+10)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Doppelganger Brawny Rogue [Level 17 Skirmisher]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +13; Senses Perception +9
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 31; Fortitude 28, Reflex 31, Will 28
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +21 vs. AC; 1d6 + 10 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +22 vs. AC; 1d6 + 11 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +22 vs. Reflex; 1d6 + 11 damage.
- ○ [M/R] Dragon Tail Strike (standard) ✦ Weapon
- Short Sword: +22 vs. Fortitude; 3d6 + 11 damage.
Shuriken: Ranged 6/12; +22 vs. Fortitude; 3d6 + 11 damage.
Hit: If the target attacks the doppelganger rogue before the start of the doppelganger rogue’s next turn, the
doppelganger rogue can attack it again as an immediate interrupt.
Short Sword: +22 vs. Fortitude; 2d6 + 11 damage.
Shuriken: Ranged 6/12; +22 vs. Fortitude; 2d6 + 11 damage.
- □ [M] Garrote Grip (standard) ✦ Reliable, Weapon
- The doppelganger rogue can use this power as a minor action if the doppelganger rogue has already grabbed a creature. Doing
so requires no attack roll. +22 vs. Reflex; 2d6 + 11 damage, and the doppelganger rogue grabs the target. Until the target
escapes, the doppelganger rogue has cover, and any melee attack or ranged attack that misses the doppelganger rogue hits the
target instead. Sustain Minor: Sustain the grab for another round. The third time the doppelganger rogue sustains the
grab after using this power, the target falls unconscious. If an unconscious target takes any damage, it is no longer unconscious. Miss: The power is not expended.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Leaping Dodge (immediate interrupt)
- When an enemy targets the doppelganger rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 3d6 damage.
Skills Acrobatics +18, Thievery +18
Str 18 (+12); Dex 20 (+13); Wis 12 (+9);
Con 13 (+9); Int 13 (+9); Cha 16 (+11)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Doppelganger Trickster Rogue [Level 17 Skirmisher]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +13; Senses Perception +14
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 31; Fortitude 26, Reflex 31, Will 30
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +19 vs. AC; 1d6 + 8 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +22 vs. AC; 1d6 + 11 damage.
Hand Crossbow: Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
The doppelganger rogue can move 2 squares before the attack.
- ○ [M/R] Hounding Strike (standard) ✦ Weapon
- Short Sword: +22 vs. Will; 3d6 + 11 damage.
Hand Crossbow: Ranged 10/20; +21 vs. Will; 3d6 + 11 damage.
Hit: Until the end of the doppelganger rogue’s next turn, the doppelganger rogue gains combat advantage against
the target and a +1 power bonus to all defenses against its attacks.
- □ [M/R] Slaying Strike (standard) ✦ Weapon
- Short Sword: +22 vs. AC; 3d6 + 11 damage.
Hand Crossbow: Ranged 10/20; +21 vs. AC; 3d6 + 11 damage.
Miss: Half damage. Special: If the target is bloodied, this attack does 5d6 + 13 damage (short sword) or
5d6 + 13 damage (hand crossbow), half damage on a miss, and can score a critical hit on a roll of 17–20.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger rogue can alter the doppelganger rogue’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Hide in Plain Sight (minor)
- The doppelganger rogue must already be hidden to use this power. The doppelganger rogue is invisible until the doppelganger
rogue leaves the doppelganger rogue’s current square. No other action that the doppelganger rogue performs makes the doppelganger
rogue visible.
- First Strike
- At the start of an encounter, the doppelganger rogue has combat advantage against any creatures that have not yet acted in
that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the doppelganger rogue’s weapon damage die increases by one size. When wielding a dagger, the doppelganger
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the doppelganger rogue has combat advantage against an enemy and hits that enemy with an attack using
a rogue weapon, the doppelganger rogue deals an extra 3d6 damage.
Skills Stealth +18, Thievery +18
Str 14 (+10); Dex 20 (+13); Wis 12 (+9);
Con 13 (+9); Int 13 (+9); Cha 20 (+13)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Doppelganger Fey-Pact Warlock [Level 17 Skirmisher]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +9
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○
AC 31; Fortitude 26, Reflex 30, Will 32
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +20 vs. Reflex; 1d10 + 12 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +20 vs. Will; 1d6 + 12 psychic damage, and the doppelganger warlock is invisible to the target until the start
of the doppelganger warlock’s next turn.
- ○ [R] Thirsting Tendrils (standard) ✦ Healing
- Ranged 10; +20 vs. Fortitude; 3d6 + 12 damage, and the doppelganger warlock can spend a healing surge, regaining an additional
+5 hit points.
- □ [R] Curse of the Golden Mist (standard) ✦ Charm
- Ranged 10; +20 vs. Will; The target loses its next standard action. Sustain Standard: Make a +20 vs. Will attack against
the target. On a hit, the target loses its next standard action. On a miss, the power ends.
- ○ Infuriating Elusiveness (move) ✦ Illusion, Teleportation
- The doppelganger warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the doppelganger
warlock’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock can immediately teleport 3 squares.
Skills Arcana +18, Bluff +21
Str 11 (+8); Dex 12 (+9); Wis 13 (+9);
Con 14 (+10); Int 20 (+13); Cha 22 (+14)
Equipment leather armor, spear
-1 Level / +1 Level
Doppelganger Infernal-Pact Warlock [Level 17 Skirmisher]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +9
HP 164; Bloodied 82
Healing Surges (+41 hp) ○○
AC 31; Fortitude 29, Reflex 30, Will 29
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +19 vs. Reflex; 1d10 + 11 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +19 vs. Reflex; 1d6 + 11 fire damage. If the doppelganger warlock takes damage before the end of the doppelganger
warlock’s next turn, the target takes an extra 1d6 + 11 fire damage.
- ○ [R] Warlock’s Bargain (standard)
- Ranged 5; +19 vs. Fortitude; the doppelganger warlock takes 12 damage, and the target takes 3d10 + 19 damage.
- □ [R] Fireswarm (standard) ✦ Fire, Poison
- Ranged 10; +19 vs. Reflex; 4d10 + 11 fire and poison damage. Sustain Standard: Make a +19 vs. Fortitude attack against
the target. On a hit, the target and each creature adjacent to it takes 2d10 + 11 fire and poison damage. On a miss, the doppelganger
warlock deals half damage and the power ends.
- ○ Cloak of Shadow (move)
- The doppelganger warlock can fly a number of squares equal to the doppelganger warlock’s speed + 2. If the doppelganger warlock
doesn’t land at the end of this move, the doppelganger warlock falls. Until the end of the doppelganger warlock’s next turn,
the doppelganger warlock is insubstantial, and the doppelganger warlock cannot affect, attack, or use powers on creatures
or objects.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains 17 temporary hit points.
Skills Arcana +18, Intimidate +16
Str 11 (+8); Dex 13 (+9); Wis 12 (+9);
Con 20 (+13); Int 20 (+13); Cha 16 (+11)
Equipment leather armor, mace
-1 Level / +1 Level
Doppelganger Star-Pact Warlock [Level 17 Skirmisher]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +9
HP 164; Bloodied 82
Healing Surges (+41 hp) ○○
AC 29; Fortitude 29, Reflex 28, Will 31
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +16 vs. AC; 1d6 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +19 vs. Reflex; 1d10 + 11 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +19 vs. Fortitude; 1d6 + 11 radiant damage. If the target moves nearer to the doppelganger warlock on its next
turn, it takes an extra 1d6 + 11 damage.
- ○ [R] Strand of Fate (standard)
- Ranged 10; +19 vs. Reflex; 1d8 + 11 damage, and the target gains vulnerability 13 to all attacks until the end of the doppelganger
warlock’s next turn.
- □ [A] Tendrils of Thuban (standard) ✦ Cold, Zone
- Area burst 1 within 10; +19 vs. Fortitude; 4d10 + 11 cold damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of tendrils that lasts until the end of the doppelganger warlock’s next turn. Sustain Minor:
Make a +19 vs. Fortitude attack against all targets within the zone. On a hit, the target takes 1d10 + 11 cold damage and
is immobilized (save ends).
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlock can alter the doppelganger warlock’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Warlock’s Curse (minor)
- The doppelganger warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the doppelganger warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The doppelganger warlock can only curse one target per turn.
- □ Eye of the Warlock (minor)
- Ranged 10; the doppelganger warlock sees through the target’s eyes. The target is not aware that the doppelganger warlock
is doing so. The doppelganger warlock has line of sight and line of effect from the target for the doppelganger warlock’s
attacks. The doppelganger warlock’s warlock powers can originate in the target’s square. Each time the doppelganger warlock
uses a power through this link, a mystical third eye briefly appears upon the target’s brow (save ends).
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The doppelganger warlock gains a +1 bonus to a single d20 roll the doppelganger warlock makes during the doppelganger warlock’s
next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +16, Insight +16
Str 11 (+8); Dex 13 (+9); Wis 12 (+9);
Con 20 (+13); Int 16 (+11); Cha 20 (+13)
Equipment leather armor, sickle
-1 Level / +1 Level
Doppelganger Inspiring Warlord [Level 17 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +11; Senses Perception +8
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 30; Fortitude 30, Reflex 27, Will 31
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +21 vs. AC; 1d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +21 vs. Fortitude; 5 damage, and choose one ally adjacent to either the doppelganger warlord or the target. On his or her
next attack against the target, this ally gains a +5 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Battle On (standard) ✦ Weapon
- +21 vs. AC; 3d10 + 11 damage, and every ally within 5 squares of the doppelganger warlord makes a saving throw with a +5 bonus.
- □ [M] Renew the Troops (standard) ✦ Healing, Weapon
- +21 vs. AC; 3d10 + 11 damage, and each ally who has line of sight to the doppelganger warlord regains hit points as if he
or she had spent a healing surge, regaining an additional +5 extra hit points. Miss: Each ally who has line of sight
to the doppelganger warlord regains 15 hit points.
- ○ Warlord’s Banner (standard) ✦ Healing
- Each ally within 5 squares can spend a healing surge. Until the end of the doppelganger warlord’s next turn, each target gains
a +2 power bonus to attack rolls.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points.
This power can only be used once per round.
- Inspiring Presence
- When an ally who can see the doppelganger warlord spends an action point to take an extra action, that ally also regains 13
lost hit points.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +13, History +16
Str 20 (+13); Dex 12 (+9); Wis 11 (+8);
Con 13 (+9); Int 16 (+11); Cha 20 (+13)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Doppelganger Tactical Warlord [Level 17 Soldier (Leader)]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +11; Senses Perception +8
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 33; Fortitude 30, Reflex 30, Will 29
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +22 vs. AC; 1d8 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +22 vs. AC; 1d8 + 11 damage. Before the doppelganger warlord attacks, one ally adjacent to either the doppelganger warlord
or the target may shift 1 square as a free action.
- ○ [M] Thunderous Fury (standard) ✦ Weapon
- +22 vs. AC; 3d8 + 11 damage, and the target is dazed until the end of the doppelganger warlord’s next turn. Until the end
of the doppelganger warlord’s next turn, the doppelganger warlord’s allies gain a +5 power bonus to attack rolls against the
target.
- □ [M] Make Them Bleed (standard) ✦ Weapon
- +22 vs. AC; 3d8 + 11 damage, and ongoing 5 damage (save ends). Hit or Miss: Until the end of the encounter, when the
doppelganger warlord or an ally hits the target, that attack also deals ongoing 5 damage (save ends).
- □ White Raven Formation (standard)
- Each ally within 5 squares can take a move action.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warlord can alter the doppelganger warlord’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○○○ Inspiring Word (minor) ✦ Healing
- The doppelganger warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points.
This power can only be used once per round.
- Tactical Presence
- When an ally the doppelganger warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus to
the attack roll.
- Combat Leader
- The doppelganger warlord and each ally within 10 squares who can see and hear the doppelganger warlord gains a +2 power bonus
to initiative.
Skills Heal +13, History +18
Str 20 (+13); Dex 12 (+9); Wis 11 (+8);
Con 13 (+9); Int 20 (+13); Cha 16 (+11)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Doppelganger Control Wizard [Level 17 Artillery]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +10; Senses Perception +12
HP 121; Bloodied 60
Healing Surges (+30 hp) ○○
AC 30; Fortitude 25, Reflex 30, Will 31
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 6 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +20 vs. Fortitude; 1d6 + 12 cold damage, and the target is slowed until the end of the doppelganger wizard’s next
turn.
- ○ [A] Crushing Titan’s Fist (standard) ✦ Force
- Area burst 2 within 20; +20 vs. Reflex; 3d8 + 12 force damage, and the target is immobilized until the end of the doppelganger
wizard’s next turn. Hit or Miss: Entering a square within the power’s area costs 4 extra squares of movement. This
effect ends at the end of the doppelganger wizard’s next turn, and the doppelganger wizard can dismiss it as a minor action.
- □ [C] Prismatic Beams (standard) ✦ Fire, Poison
- Close burst 5; targets enemies; +20 vs. Fortitude, Reflex, Will. The doppelganger wizard makes only one attack per target,
but compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 2d6
+ 12 poison damage, and ongoing 5 poison damage (save ends).
Reflex: The target takes 2d6 + 12 fire damage,
and ongoing 5 fire damage (save ends).
Will: The target is dazed (save ends).
A target might be subject
to any, all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against
each ongoing effect separately.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Orb of Imposition (free)
- The doppelganger wizard can choose one creature suffering from one of the doppelganger wizard’s wizard spells whose effect
ends on a saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the doppelganger
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the doppelganger wizard’s current
turn, so that it lasts instead until the end of the doppelganger wizard’s next turn.
- ○ Displacement (immediate interrupt) ✦ Illusion
- When a ranged or a melee attack hits the doppelganger wizard or one ally within 5 squares.
The attacker must reroll the attack roll.
Skills Arcana +19, Insight +19
Str 11 (+8); Dex 14 (+10); Wis 18 (+12);
Con 13 (+9); Int 22 (+14); Cha 14 (+10)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Doppelganger War Wizard [Level 17 Artillery]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +12; Senses Perception +10
HP 121; Bloodied 60
Healing Surges (+30 hp) ○○
AC 30; Fortitude 25, Reflex 30, Will 29
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 6 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +20 vs. Reflex; 1d6 + 12 fire damage.
- ○ [R] Force Volley (standard) ✦ Force
- Ranged 20; targets one, two, or three creatures, one attack per target; +20 vs. Reflex; 3d6 + 12 force damage, and the target
is dazed until the end of the doppelganger wizard’s next turn. If the doppelganger wizard targets only one creature with
this power, the doppelganger wizard gains a +4 power bonus to the attack roll.
- □ [C] Blast of Cold (standard) ✦ Cold
- Close blast 5; targets enemies; +20 vs. Reflex; 6d6 + 12 cold damage, and the target is immobilized (save ends). Miss:
Half damage, and the target is slowed (save ends).
- □ Stoneskin (standard)
- The doppelganger wizard or one ally touched by the doppelganger wizard gains resist 10 to all damage until the end of the
encounter or for 5 minutes.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger wizard can alter the doppelganger wizard’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Wand of Accuracy (free)
- The doppelganger wizard gains a +4 bonus to a single attack roll.
Skills Arcana +19, History +19
Str 11 (+8); Dex 18 (+12); Wis 14 (+10);
Con 13 (+9); Int 22 (+14); Cha 14 (+10)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Doppelganger Isolating Avenger [Level 17 Skirmisher]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +13
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 32; Fortitude 27, Reflex 30, Will 31
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 8 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +22 vs. AC; 1d10 + 11 damage, and the doppelganger avenger shifts 1 square, sliding the target 1 square into the space the
doppelganger avenger occupied.
- ○ [M] Warding Blade (standard) ✦ Thunder, Weapon
- +22 vs. AC; 2d10 + 11 thunder damage, and the doppelganger avenger pushes any enemy within 2 squares of the doppelganger avenger,
other than the target, 2 squares. Until the end of the doppelganger avenger’s next turn, if any enemy other than the target
enters a square adjacent to the doppelganger avenger or hits or misses the doppelganger avenger from a square within the doppelganger
avenger’s reach, the doppelganger avenger can make a melee basic attack against that enemy as an opportunity action. The doppelganger
avenger gains a +5 power bonus to the attack roll of the melee basic attack.
- □ [M] Aspect of Fury (standard) ✦ Weapon
- +22 vs. AC; 3d10 + 11 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, any enemy that
starts its turn adjacent to the doppelganger avenger or that hits or misses the doppelganger avenger with a melee attack takes
5 damage.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- ○ Bulwark of Defiance (no action)
- When the doppelganger avenger fails a saving throw other than a death saving throw.
Until the end of the doppelganger avenger’s next turn, the effect the doppelganger avenger failed the saving throw against
doesn’t affect the doppelganger avenger, but the doppelganger avenger makes saving throws against it as normal.
- Censure of Retribution
- When any enemy other than the doppelganger avenger’s oath of enmity target hits the doppelganger avenger, the doppelganger
avenger gains a +5 bonus to damage rolls against the doppelganger avenger’s oath of enmity target until the end of the doppelganger
avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Athletics +15, Religion +18
Str 14 (+10); Dex 12 (+9); Wis 20 (+13);
Con 13 (+9); Int 20 (+13); Cha 13 (+9)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Doppelganger Pursuing Avenger [Level 17 Skirmisher]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +12; Senses Perception +13
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 31; Fortitude 27, Reflex 29, Will 31
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 8 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +20 vs. AC; 1d8 + 10 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +22 vs. AC; 1d10 + 11 damage, and if the target doesn’t end its next turn adjacent to the doppelganger avenger, the doppelganger
avenger can shift 5 squares as a free action. The doppelganger avenger must end that shift closer to the target.
- ○ [M] Ready the Final Blow (standard) ✦ Weapon
- +22 vs. AC; 2d10 + 11 damage, and the target is immobilized until the end of the doppelganger avenger’s next turn. The doppelganger
avenger gains a +6 bonus to the doppelganger avenger’s next attack roll against the target before the end of the doppelganger
avenger’s next turn.
- □ [R] Sigil of Carceri (standard) ✦ Force
- Ranged 10; +19 vs. Fortitude; 2d10 + 11 force damage. The target is immobilized, and its attacks against creatures more than
5 squares away from it automatically miss (save ends both). Miss: Half damage. Until the end of the doppelganger avenger’s
next turn, the target is immobilized, and its attacks against creatures more than 5 squares away from it automatically miss.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the doppelganger avenger can see in within 10 squares. When the doppelganger avenger makes a melee attack
against the target and the target is the only enemy adjacent to the doppelganger avenger, the doppelganger avenger makes two
attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points,
at which point the doppelganger avenger regains the use of this power.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger avenger can alter the doppelganger avenger’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Astral Cloak (minor) ✦ Illusion
- The doppelganger avenger becomes invisible until the end of the doppelganger avenger’s turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the doppelganger avenger makes an attack roll against the doppelganger avenger’s oath
of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the doppelganger avenger’s oath of enmity target moves away from the doppelganger avenger willingly, the doppelganger avenger
gains a +8 bonus to damage rolls against the target until the end of the doppelganger avenger’s next turn.
- Armor of Faith
- The favor of the doppelganger avenger’s deity wards the doppelganger avenger from harm. While the doppelganger avenger is
neither wearing heavy armor nor using a shield, the doppelganger avenger gains a +3 bonus to AC.
Skills Religion +15, Stealth +17
Str 14 (+10); Dex 18 (+12); Wis 20 (+13);
Con 13 (+9); Int 14 (+10); Cha 13 (+9)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Doppelganger Rageblood Barbarian [Level 17 Brute]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +14
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○
AC 30; Fortitude 31, Reflex 27, Will 28
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+21 vs. AC; 1d12 + 2d8 + 11 damage (crit 39 + 2d12). Hit or Miss: Until the start of the doppelganger barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the doppelganger barbarian. If the doppelganger barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Vigorous Strike (standard) ✦ Weapon
- +21 vs. AC; 3d12 + 11 damage (crit 47 + 2d12), and the doppelganger barbarian gains 12 temporary hit points.
- □ [M] Hunting Lion Rage (standard) ✦ Rage, Weapon
- +21 vs. AC; 4d12 + 11 damage (crit 59 + 2d12). Miss: Half damage. Hit or Miss: The doppelganger barbarian enters
the rage of the hunting lion. Until the rage ends, the doppelganger barbarian gains a +2 power bonus to attack rolls against
any target that is granting combat advantage to the doppelganger barbarian.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Primal Resistance (minor) ✦ Stance
- Until the stance ends, the doppelganger barbarian gains resist 10 against a damage type of the doppelganger barbarian’s choice:
acid, cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the doppelganger barbarian uses another stance power.
- ○ Swift Charge (free)
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
The doppelganger barbarian charges an enemy.
- Rageblood Vigor
- Whenever the doppelganger barbarian’s attack reduces an enemy to 0 hit points, the doppelganger barbarian gains 9 temporary
hit points.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +17, Perception +14
Str 20 (+13); Dex 13 (+9); Wis 12 (+9);
Con 18 (+12); Int 13 (+9); Cha 16 (+11)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Thaneborn Barbarian [Level 17 Brute]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +14
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○
AC 30; Fortitude 31, Reflex 27, Will 30
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+21 vs. AC; 1d12 + 2d6 + 11 damage (crit 35 + 2d12). When charging, the doppelganger barbarian can use this power in place
of a melee basic attack. If the doppelganger barbarian is raging, the doppelganger barbarian can move 2 extra squares as part
of the charge.
- ○ [M] Devastating Blow (standard) ✦ Weapon
- +21 vs. AC; 4d12 + 11 damage (crit 59 + 2d12), and the target takes a –5 penalty to AC until the end of the doppelganger barbarian’s
next turn.
- □ [M] Thunderfury Rage (standard) ✦ Rage, Weapon
- +21 vs. AC; 3d12 + 11 damage (crit 47 + 2d12), and the doppelganger barbarian knocks the target prone. Miss: Half damage.
Hit or Miss: The doppelganger barbarian enters the rage of the thunderfury boar. Until the rage ends, when any enemy
adjacent to the doppelganger barbarian hits or misses the doppelganger barbarian, the doppelganger barbarian can make a melee
basic attack against that enemy as an immediate reaction.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger barbarian can alter the doppelganger barbarian’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the doppelganger barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the doppelganger barbarian’s next turn.
- □ Spur the Cycle (free)
- When the doppelganger barbarian reducees an enemy to 0 hit points during the doppelganger barbarian’s turn.
The doppelganger barbarian takes a standard action.
- Thaneborn Triumph
- Whenever the doppelganger barbarian bloodies an enemy, the next attack by the doppelganger barbarian or an ally against that
enemy gains a +5 bonus to the attack roll.
- Barbarian Agility
- While the doppelganger barbarian is not wearing heavy armor, the doppelganger barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +17, Perception +14
Str 20 (+13); Dex 13 (+9); Wis 12 (+9);
Con 14 (+10); Int 13 (+9); Cha 20 (+13)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Doppelganger Cunning Bard [Level 17 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +13
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○
AC 33; Fortitude 26, Reflex 31, Will 32
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 7 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +20 vs. Will; 1d6 + 12 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the doppelganger
bard’s next turn.
- ○ [R] Shout of Evasion (standard) ✦ Thunder
- Ranged 10; +20 vs. Reflex; 2d8 + 12 thunder damage, and the doppelganger bard and each ally within 10 squares of the doppelganger
bard can shift 6 squares as a free action.
- □ [R] Confusing Chorus (standard) ✦ Charm, Psychic
- Ranged 10; +20 vs. Will; 3d6 + 12 psychic damage. As the first action of each of the target’s turns, the target makes a melee
basic attack against a creature of the doppelganger bard’s choice as a free action (save ends). Miss: Half damage.
As the first action of the target’s next turn, the target makes a melee basic attack against a creature of the doppelganger
bard’s choice as a free action.
- □ Blink Zone (standard) ✦ Teleportation, Zone
- Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the doppelganger bard’s
next turn. While within the zone, the doppelganger bard and any ally gains a +2 power bonus to AC and Reflex and can teleport
2 squares as a move action. Sustain Minor: The zone persists.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 6 hit points.
This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 10 squares of the doppelganger bard, the doppelganger bard can
slide that ally 1 square as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +18, Bluff +21
Str 13 (+9); Dex 12 (+9); Wis 11 (+8);
Con 14 (+10); Int 20 (+13); Cha 22 (+14)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Doppelganger Valorous Bard [Level 17 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +13
HP 162; Bloodied 81
Healing Surges (+40 hp) ○○
AC 31; Fortitude 28, Reflex 29, Will 32
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 7 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +23 vs. AC; 1d8 + 12 damage, and the target takes a –2 penalty to the defense of the doppelganger bard’s choice until the
end of the doppelganger bard’s next turn.
- ○ [M] Song of Summons (standard) ✦ Teleportation, Weapon
- +23 vs. AC; 2d8 + 12 damage, and the doppelganger bard teleports an ally within 10 squares of the doppelganger bard to a space
adjacent to the doppelganger bard and gains a +4 power bonus to attack rolls against the target.
- □ [M] Quick Steel Dance (standard) ✦ Weapon
- +23 vs. AC; 3d8 + 12 damage, and until the end of the doppelganger bard’s next turn, the target is marked by an ally within
10 squares of the doppelganger bard. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever
an enemy that is adjacent to any of the doppelganger bard’s allies shifts, those allies can each shift 1 square as an opportunity
action.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger bard can alter the doppelganger bard’s physical form to take on the appearance of any Medium humanoid, including
a unique individual.
- ○○○ Majestic Word (minor) ✦ Healing
- The doppelganger bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 6 hit points.
This power can only be used once per round. The doppelganger bard can also slide the target 1 square.
- □ Chorus of Recovery (minor)
- Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the doppelganger bard’s next turn. When
the doppelganger bard moves, the zone moves with the doppelganger bard, remaining centered on the doppelganger bard. Any ally
who starts his or her turn within the zone can make a saving throw. Sustain Minor: The zone persists.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the doppelganger bard reduces an enemy to 0 hit points or bloodies an enemy,
the doppelganger bard can grant 7 temporary hit points to that ally as a free action.
- Skill Versatility
- The doppelganger bard gains a +1 bonus to untrained skill checks.
Skills Arcana +16, Athletics +13
Str 13 (+9); Dex 12 (+9); Wis 11 (+8);
Con 18 (+12); Int 16 (+11); Cha 22 (+14)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Doppelganger Guardian Druid [Level 17 Controller]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +10; Senses Perception +13
HP 162; Bloodied 81
Healing Surges (+40 hp) ○○
AC 31; Fortitude 28, Reflex 27, Will 31
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +17 vs. AC; 2d4 + 7 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +19 vs. Reflex; 1d8 + 11 damage, and the target is slowed until the end of the doppelganger druid’s next turn. This power
can be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +19 vs. Fortitude; 1d6 + 6 cold damage, and the target slides 1 square.
- ○ [A] Windstorm (standard)
- Area burst 1 within 10; +19 vs. Fortitude; 3d6 + 11 damage, and the target slides 5 squares.
- □ [A] Call Lightning Storm (standard) ✦ Lightning, Zone
- Area burst 1 within 10; +19 vs. Reflex; 2d6 + 11 lightning damage. Hit or Miss: The burst creates a zone of wind and
lightning that lasts until the end of the doppelganger druid’s next turn. Any creature that enters the zone or starts its
turn there is slowed until the end of the doppelganger druid’s next turn. As a move action, the doppelganger druid can move
the zone 5 squares. Sustain Minor: The zone persists, and each creature within it takes 5 lightning damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- □ Howl of the Wild (minor) ✦ Beast Form, Healing
- The doppelganger druid and each ally within 5 squares can spend a healing surge, and each target regains 2d6 hit points.
- Primal Guardian
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid can use the doppelganger druid’s Constitution
modifier in place of the doppelganger druid’s Dexterity or Intelligence modifier to determine the doppelganger druid’s AC.
Skills Heal +18, Nature +18
Str 13 (+9); Dex 14 (+10); Wis 20 (+13);
Con 18 (+12); Int 14 (+10); Cha 13 (+9)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Predator Druid [Level 17 Controller]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +12; Senses Perception +18
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○
AC 31; Fortitude 26, Reflex 29, Will 31
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +17 vs. AC; 2d4 + 7 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +19 vs. Reflex; 1d8 + 11 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +19 vs. Reflex; 1d6 + 6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the doppelganger druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
- ○ [M] Scavenger’s Prize (standard) ✦ Beast Form
- +19 vs. Fortitude; 3d10 + 11 damage, the doppelganger druid grabs the target and shifts 4 squares, pulling the target with
the doppelganger druid.
- □ [M] Revitalizing Pounce (standard) ✦ Beast Form
- +19 vs. Reflex; 3d8 + 11 damage, and remove from the doppelganger druid every effect that a save can end. Miss: Half
damage, and the doppelganger druid makes a saving throw against each effect that a save can end.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger druid can alter the doppelganger druid’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Wild Shape (minor) ✦ Polymorph
- The doppelganger druid changes from the doppelganger druid’s humanoid form to beast form or vice versa. When the doppelganger
druid changes from beast form back to the doppelganger druid’s humanoid form, the doppelganger druid shifts 1 square. While
the doppelganger druid is in beast form, the doppelganger druid can’t use attack, utility, or feat powers that lack the beast
form keyword, although the doppelganger druid can sustain such powers. The doppelganger druid can use this power once per
round.
- □ Insect Plague (free)
- Until the end of the encounter, the doppelganger druid can use wild shape to assume the form of a cloud of insects. In this
form, the doppelganger druid gains a fly speed equal to the doppelganger druid’s speed, and the doppelganger druid can hover.
The doppelganger druid also becomes insubstantial. When the doppelganger druid squeezes, the doppelganger druid can move at
full speed instead of half speed and can fit through any opening large enough to accommodate even a single insect. The doppelganger
druid can’t attack, pick up anything, or manipulate objects. Until this power ends, the doppelganger druid can use wild shape
to change among this form, another beast form, and the doppelganger druid’s humanoid form.
- Primal Predator
- While the doppelganger druid is not wearing heavy armor, the doppelganger druid gains a +1 bonus to the doppelganger druid’s
speed.
Skills Nature +18, Perception +18
Str 13 (+9); Dex 18 (+12); Wis 20 (+13);
Con 14 (+10); Int 14 (+10); Cha 13 (+9)
Equipment hide armor, scythe
-1 Level / +1 Level
Doppelganger Preserving Invoker [Level 17 Artillery]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +13
HP 122; Bloodied 61
Healing Surges (+30 hp) ○○
AC 32; Fortitude 27, Reflex 30, Will 31
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 6 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +19 vs. Reflex; 1d8 + 11 radiant damage, and the doppelganger invoker slides the target 1 square. The doppelganger
invoker can use this power as a ranged basic attack.
- ○ [A] Glyph of Three Blades (standard)
- Area burst 1 within 10; +19 vs. Reflex; 2d8 + 11 damage. If the target moves more than 1 square before the end of the doppelganger
invoker’s next turn, the target takes 10 damage.
- □ [A] Three Beacons of Twilight (standard) ✦ Radiant, Zone
- Area burst 2 within 10; targets enemies; +19 vs. Will; 4d6 + 11 radiant damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of glimmering light that lasts until the end of the encounter. As a minor action, the doppelganger
invoker can teleport a creature within the zone 5 squares.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the doppelganger invoker hits the doppelganger invoker’s ally.
The doppelganger invoker gains a +5 bonus to the doppelganger invoker’s next attack roll against the triggering enemy if that
attack occurs before the end of the doppelganger invoker’s next turn.
- ○ Shield of Justice (immediate interrupt)
- When an enemy within 10 squares of the doppelganger invoker makes an attack roll against the doppelganger invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the doppelganger invoker’s next turn,
any attacker gains a +2 power bonus to attack rolls against the triggering enemy.
- Covenant of Preservation
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker can slide an ally within 10 squares of the doppelganger invoker 1 square.
Skills Arcana +18, Religion +18
Str 11 (+8); Dex 13 (+9); Wis 20 (+13);
Con 14 (+10); Int 20 (+13); Cha 14 (+10)
Equipment hide armor, morningstar
-1 Level / +1 Level
Doppelganger Wrathful Invoker [Level 17 Artillery]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +13
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 30; Fortitude 29, Reflex 28, Will 31
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 6 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +19 vs. Fortitude; 1d10 + 11 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +4 radiant damage. The doppelganger invoker can use this power as a ranged basic attack.
- ○ [R] Blood Debt (standard) ✦ Radiant
- Ranged 10; +19 vs. Will; 3d10 + 11 radiant damage, and until the end of the doppelganger invoker’s next turn, each creature
that the target attacks gains a +5 bonus to its next attack roll against the target.
- □ [A] Wall of Blades (standard) ✦ Conjuration, Radiant
- Area wall 8 within 20; the doppelganger invoker conjures a wall in unoccupied squares that consists of radiant blades. The
wall can be up to 4 squares high, and it lasts until the end of the doppelganger invoker’s next turn. The wall provides cover
to the doppelganger invoker and the doppelganger invoker’s allies. Any creature that enters the wall or starts its turn there
takes 2d10 + 11 radiant damage. While the doppelganger invoker is within 5 squares of the wall, the doppelganger invoker can
make the following attack as a standard action. Secondary Attack: Ranged 10; +19 vs. Reflex; 2d10 + 11 radiant damage.
Before the attack, remove a square of the wall. Sustain Minor: The wall persists.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger invoker can alter the doppelganger invoker’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Walk Between Worlds (minor)
- The doppelganger invoker or one ally within 10 squares gains phasing until the end of the doppelganger invoker’s next turn.
Sustain Minor: The effect persists.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the doppelganger invoker hits the doppelganger invoker.
The triggering enemy takes 1d6+4 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the doppelganger invoker uses a divine encounter or daily attack power on the doppelganger invoker’s turn, the doppelganger
invoker gains a bonus to the damage roll equal to 1 for each enemy the doppelganger invoker attacks with the power.
Skills Endurance +16, Religion +16
Str 11 (+8); Dex 13 (+9); Wis 20 (+13);
Con 18 (+12); Int 16 (+11); Cha 14 (+10)
Equipment chainmail, morningstar
-1 Level / +1 Level
Doppelganger Bear Shaman [Level 17 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +18
HP 162; Bloodied 81
Healing Surges (+40 hp) ○○
AC 29; Fortitude 29, Reflex 27, Will 31
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +17 vs. AC; 1d10 + 7 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +19 vs. Will; 1d8 + 11 damage, and each ally adjacent to the doppelganger shaman’s spirit companion gains
4 temporary hit points.
- ○ [R] Spirit of Spring’s Renewal (standard) ✦ Healing
- Ranged 10; +19 vs. Will; 3d6 + 11 damage, and each ally adjacent to the doppelganger shaman’s spirit companion can spend a
healing surge and regains an additional 8 hit points.
- □ [R] Storm Guardian Spirit (standard) ✦ Thunder
- Ranged 5; +19 vs. Reflex; 3d10 + 11 thunder damage. Miss: Half damage. Hit or Miss: Choose an ally within 5
squares of the target. Until the end of the encounter, when any enemy hits that ally, that enemy takes 5 thunder damage and
is pushed 1 square from the ally.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 18 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 13 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once
per round.
- ○ Fate Weaver’s Shield (minor)
- One ally within 5 squares gains a +5 bonus to all defenses until the end of the doppelganger shaman’s next turn or until it
attacks.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +19 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the doppelganger shaman’s
spirit companion regains 5 hit points.
- Protector Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion regains 4 additional hit points when he or she uses second
wind or when the doppelganger shaman uses a healing power on him or her.
Skills Nature +18, Perception +18
Str 12 (+9); Dex 13 (+9); Wis 20 (+13);
Con 18 (+12); Int 16 (+11); Cha 13 (+9)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Panther Shaman [Level 17 Controller (Leader)]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +18
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○
AC 31; Fortitude 27, Reflex 29, Will 31
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +17 vs. AC; 1d10 + 7 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +19 vs. Fortitude; 1d10 + 11 damage, and until the end of the doppelganger shaman’s next turn, the doppelganger
shaman’s spirit companion can flank with the doppelganger shaman and the doppelganger shaman’s allies. If the target is bloodied,
the doppelganger shaman gains a +2 bonus to the attack roll.
- ○ [R] Shackles of the Mountain (standard)
- Ranged 10; targets one or two creatures; +19 vs. Reflex; 2d10 + 11 damage. Until the end of the doppelganger shaman’s next
turn, any enemy uses the lower of its AC, Fortitude, and Reflex as its AC while adjacent to the doppelganger shaman’s spirit
companion.
- □ [C] Searing Wind of the South (standard) ✦ Fire
- Close blast 5; targets enemies; +19 vs. Fortitude; 4d6 + 11 fire damage. Miss: Half damage. Hit or Miss: The
doppelganger shaman slides each ally in the blast to another space in or adjacent to the blast.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger shaman can alter the doppelganger shaman’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The doppelganger shaman conjures the doppelganger shaman’s spirit companion in an unoccupied space within 20 squares. The
spirit lasts until the doppelganger shaman falls unconscious or until the doppelganger shaman dismisses it as a minor action.
The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the doppelganger shaman takes a
move action, the doppelganger shaman can also move the spirit a number of squares equal to the doppelganger shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack
deals 18 damage to the spirit, the spirit disappears, and the doppelganger shaman takes 13 damage. Otherwise, the spirit is
unaffected by the attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The doppelganger shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the doppelganger shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once
per round.
- □ Spirits of the Dancing Zephyr (minor) ✦ Zone
- Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the doppelganger
shaman or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a
move action, the doppelganger shaman can move the zone 5 squares.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the doppelganger shaman’s spirit companion without shifting.
Targets triggering enemy; +19 vs. Reflex; 1d10 + 11 damage.
- Stalker Spirit
- Any ally adjacent to the doppelganger shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.
Skills Nature +18, Perception +18
Str 12 (+9); Dex 13 (+9); Wis 20 (+13);
Con 14 (+10); Int 20 (+13); Cha 13 (+9)
Equipment leather armor, longspear
-1 Level / +1 Level
Doppelganger Chaos Sorcerer [Level 17 Artillery]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +12; Senses Perception +8
HP 121; Bloodied 60
Healing Surges (+30 hp) ○○
AC 28; Fortitude 26, Reflex 28, Will 33
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +21 vs. AC; 1d4 + 10 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +20 vs. Will; 1d10 + 18 psychic damage and if the doppelganger sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+20 vs. Will; 1d6 + 12 psychic damage. If the doppelganger sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The doppelganger sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Thunder Summons (standard) ✦ Teleportation, Thunder
- Ranged 10; targets one, two, or three creatures; +20 vs. Will; 3d8 + 18 thunder damage, and the doppelganger sorcerer teleports
the target to a space adjacent to the doppelganger sorcerer’s enemy that is nearest to it. If the doppelganger sorcerer rolled
an even number on the attack roll, the doppelganger sorcerer can teleport the target to a space adjacent to the doppelganger
sorcerer’s ally, not the doppelganger sorcerer’s enemy, who is nearest to it.
- □ [R] Hostility Charm (standard) ✦ Charm, Psychic
- Ranged 10; +20 vs. Will; 5d6 + 18 psychic damage, and as a free action, the target charges the doppelganger sorcerer’s enemy
nearest to it that it can charge and makes a melee basic attack. If the doppelganger sorcerer rolled an even number on the
attack roll, the doppelganger sorcerer’s enemies can provoke opportunity attacks from the target, and the target must make
any opportunity attack that they provoke (save ends). Miss: Half damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Chaos Echoes (immediate reaction)
- When the doppelganger sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
- Chaos Power
- The doppelganger sorcerer gains a +6 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the doppelganger sorcerer rolls a natural 20 on an attack roll for an arcane power, the doppelganger sorcerer slides
the target 1 square and knock it prone after applying the attack’s other effects. When the doppelganger sorcerer rolls a
natural 1 on an attack roll for an arcane power, the doppelganger sorcerer must push each creature within 5 squares of the
doppelganger sorcerer 1 square.
Skills Arcana +15, Bluff +21
Str 14 (+10); Dex 18 (+12); Wis 11 (+8);
Con 13 (+9); Int 14 (+10); Cha 22 (+14)
Equipment cloth armor, dagger
-1 Level / +1 Level
Doppelganger Dragon Sorcerer [Level 17 Skirmisher]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +10; Senses Perception +8
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 28; Fortitude 28, Reflex 26, Will 33
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +20 vs. Reflex; 1d8 + 18 fire damage. The next enemy that hits the doppelganger sorcerer with a melee attack
before the end of the doppelganger sorcerer’s next turn takes 4 fire damage.
- □ [C] Spitfire Furnace (standard) ✦ Fire
- Close blast 3; +20 vs. Reflex; 4d10 + 18 fire damage. Hit or Miss: Until the end of the encounter, any enemy that starts
its turn within 2 squares of the doppelganger sorcerer takes 6 fire damage.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger sorcerer can alter the doppelganger sorcerer’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- ○ Draconic Majesty (minor) ✦ Fear, Zone
- Close burst 3; the burst creates a zone of fear that lasts until the end of the doppelganger sorcerer’s next turn. When the
doppelganger sorcerer moves, the zone moves with the doppelganger sorcerer, remaining centered on the doppelganger sorcerer.
The zone is difficult terrain for the doppelganger sorcerer’s enemies. While within the zone, any enemy takes a -4 penalty
to attack rolls.
- ○ [M] Dragon Tail Meditation (immediate reaction) ✦ Lightning
- When an enemy moves into a space where it flanks the doppelganger sorcerer.
Targets the triggering creature; +20 vs. Reflex; 2d10 + 18 lightning damage and the doppelganger sorcerer pushes the target
4 squares.
- Draconic Power
- The doppelganger sorcerer gains a +6 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the doppelganger sorcerer is not wearing heavy armor, the doppelganger sorcerer can use the doppelganger sorcerer’s
Strength modifier in place of the doppelganger sorcerer’s Dexterity or Intelligence modifier to determine the doppelganger
sorcerer’s AC.
Skills Arcana +15, Athletics +17
Str 18 (+12); Dex 14 (+10); Wis 11 (+8);
Con 13 (+9); Int 14 (+10); Cha 22 (+14)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Doppelganger Earth Warden [Level 17 Brute]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +15
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○
AC 33; Fortitude 30, Reflex 27, Will 28
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 11 damage, and the doppelganger warden gains a +1 power bonus to AC until the end of the doppelganger warden’s
next turn.
- ○ [M] Eager Vine Strike (standard) ✦ Weapon
- +21 vs. AC; 2d10 + 11 damage. The target is immobilized and takes a -4 penalty to AC and Reflex until the end of the doppelganger
warden’s next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Form of the Rowan Sentinel (minor) ✦ Lightning, Polymorph
- The doppelganger warden assumes the guardian form of the rowan sentinel until the end of the encounter. While the doppelganger
warden is in this form, the doppelganger warden gains resist 10 lightning, and the doppelganger warden’s melee reach increases
by 1. In addition, if any enemy starts its turn within 3 squares of the doppelganger warden and the doppelganger warden is
able to take actions, that enemy is marked until the end of the doppelganger warden’s next turn. Once during this encounter,
the doppelganger warden can make the following attack while the doppelganger warden is in this form as a standard action.
Secondary Attack: +21 vs. AC; 2d10 + 11 lightning damage, and the target is dazed and takes ongoing 5 lightning
damage (save ends both). Miss: Half damage, and the target is dazed until the end of the doppelganger warden’s next
turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the doppelganger warden that is within 5 squares of the doppelganger warden makes an attack that
does not include the doppelganger warden as a target.
Targets the triggering enemy; The doppelganger warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- ○ Cleansing Earth (immediate reaction)
- When the doppelganger warden is subjected to an effect that a save can end.
The doppelganger warden makes a saving throw against the triggering effect, with a +5 power bonus.
- Earthstrength
- When the doppelganger warden uses the doppelganger warden’s second wind, the doppelganger warden gains an additional +4 bonus
to AC. The bonus lasts until the end of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +15, Perception +15
Str 20 (+13); Dex 13 (+9); Wis 14 (+10);
Con 18 (+12); Int 13 (+9); Cha 14 (+10)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Doppelganger Wild Warden [Level 17 Brute]
Medium natural humanoid (shapechanger) [XP 1600]
Initiative +9; Senses Perception +17
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○
AC 31; Fortitude 30, Reflex 25, Will 30
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12), and the target is slowed until the end of the doppelganger warden’s next turn.
- ○ [M] Razorleaf Cut (standard) ✦ Weapon
- +21 vs. Fortitude; 2d12 + 15 damage (crit 39 + 2d12), and the target is weakened until the end of the doppelganger warden’s
next turn.
- ● Change Shape (minor) ✦ Polymorph
- The doppelganger warden can alter the doppelganger warden’s physical form to take on the appearance of any Medium humanoid,
including a unique individual.
- □ Form of the Charging Boar (minor) ✦ Polymorph
- The doppelganger warden assumes the guardian form of the charging boar until the end of the encounter. While the doppelganger
warden is in this form, the doppelganger warden gains resist 5 to all damage and a +2 power bonus to Fortitude and Will. Once
during this encounter, the doppelganger warden can make the following attack while the doppelganger warden is in this form
as a standard action.
Secondary Attack: Before the attack, the doppelganger warden moves the doppelganger warden’s
speed; +21 vs. Reflex; 3d12 + 11 damage (crit 47 + 2d12), and the doppelganger warden slides the target 2 squares. Miss:
Half damage, and the doppelganger warden slides the target 1 square.
- □ Verdant Life (minor) ✦ Healing
- The doppelganger warden can spend two healing surges.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the doppelganger warden makes an attack that does not include the doppelganger warden as a target.
Targets the triggering enemy; +21 vs. Fortitude; 1d12 + 11 damage (crit 23 + 2d12), and the target grants combat advantage
to the doppelganger warden and the doppelganger warden’s allies until the end of the doppelganger warden’s next turn.
- Wildblood
- When the doppelganger warden uses the doppelganger warden’s second wind, each enemy marked by the doppelganger warden takes
an additional -4 penalty to attack rolls for attacks that don’t include the doppelganger warden as a target, until the end
of the doppelganger warden’s next turn.
- Font of Life
- At the start of the doppelganger warden’s turn, the doppelganger warden can make a saving throw against one effect that a
save can end. On a save, the effect immediately ends, preventing it from affecting the doppelganger warden on the doppelganger
warden’s current turn. If the doppelganger warden fails the saving throw, the doppelganger warden still makes a saving throw
against the effect at the end of the doppelganger warden’s turn.
- Nature’s Wrath
- Once during each of the doppelganger warden’s turns, the doppelganger warden can mark each adjacent enemy as a free action.
This mark lasts until the end of the doppelganger warden’s next turn.
Skills Athletics +17, Perception +17
Str 20 (+13); Dex 13 (+9); Wis 18 (+12);
Con 14 (+10); Int 13 (+9); Cha 14 (+10)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.