Githzerai NPCs [Level 4]
Githzerai Battle Cleric [Level 4 Controller (Leader)]
Medium natural humanoid [XP 175]
Initiative +5; Senses Perception +5
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 19; Fortitude 16, Reflex 14, Will 18
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +8 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +8 vs. AC; 1d10 + 4 damage, and one ally within 5 squares gains a +3 power bonus to melee attack rolls against the target
until the end of the githzerai cleric’s next turn.
- ○ [M] Split the Sky (standard) ✦ Thunder, Weapon
- +8 vs. Fortitude; 1d10 + 4 thunder damage, and the target is pushed 2 squares and knock it prone.
- □ [M] Avenging Flame (standard) ✦ Fire, Weapon
- +8 vs. AC; 2d10 + 4 damage, and ongoing 5 fire damage (save ends). Miss: Half damage, and no ongoing fire damage. If
the target attacks on its turn, it can’t attempt a saving throw against the ongoing damage.
- □ Bless (standard)
- The githzerai cleric and each ally within 20 squares gain a +1 power bonus to attack rolls until the end of the encounter.
- ○○ Healing Word (minor) ✦ Healing
- The githzerai cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai
cleric’s next turn.
Skills Heal +10, Religion +7
Str 17 (+5); Dex 13 (+3); Wis 17 (+5);
Con 12 (+3); Int 10 (+2); Cha 13 (+3)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githzerai Devoted Cleric [Level 4 Controller (Leader)]
Medium natural humanoid [XP 175]
Initiative +5; Senses Perception +6
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 19; Fortitude 14, Reflex 14, Will 19
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +6 vs. AC; 1d10 + 2 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +6 vs. AC; 1d6 + 2 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +7 vs. Reflex; 1d8 + 5 radiant damage, and one ally the githzerai cleric can see gains a +2 power bonus to his or
her next attack roll against the target.
- ○ [R] Daunting Light (standard) ✦ Radiant
- Ranged 10; +7 vs. Reflex; 2d10 + 5 radiant damage. Hit or Miss: One ally the githzerai cleric can see gains combat
advantage against the target until the end of the githzerai cleric’s next turn.
- □ [R] Cascade of Light (standard) ✦ Radiant
- Ranged 10; +7 vs. Will; 3d8 + 5 radiant damage, and the target gains vulnerability 5 to all the githzerai cleric’s attacks
(save ends). Miss: Half damage, and the target gains no vulnerability.
- □ Cure Light Wounds (standard) ✦ Healing
- The githzerai cleric or one creature touched by the githzerai cleric regains hit points as if spending a healing surge.
- ○○ Healing Word (minor) ✦ Healing
- The githzerai cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai
cleric’s next turn.
Skills Heal +11, Religion +7
Str 13 (+3); Dex 13 (+3); Wis 19 (+6);
Con 12 (+3); Int 10 (+2); Cha 15 (+4)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Githzerai Greatweapon Fighter [Level 4 Soldier]
Medium natural humanoid [XP 175]
Initiative +6; Senses Perception +4
HP 55; Bloodied 27
Healing Surges (+13 hp) ○
AC 20; Fortitude 18, Reflex 15, Will 15
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12). Miss: 3 damage.
- ○ [M] Crushing Blow (standard) ✦ Weapon
- +8 vs. AC; 2d12 + 6 damage (crit 30 + 1d12).
- □ [M] Brute Strike (standard) ✦ Reliable, Weapon
- +8 vs. AC; 3d12 + 4 damage (crit 40 + 1d12). Miss: The power is not expended.
- □ Unstoppable (minor) ✦ Healing
- The githzerai fighter gains 2d6 + 2 temporary hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
- Combat Challenge
- Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +12, Intimidate +7
Str 17 (+5); Dex 15 (+4); Wis 14 (+4);
Con 15 (+4); Int 10 (+2); Cha 11 (+2)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Githzerai Guardian Fighter [Level 4 Soldier]
Medium natural humanoid [XP 175]
Initiative +7; Senses Perception +4
HP 53; Bloodied 26
Healing Surges (+13 hp) ○
AC 22; Fortitude 18, Reflex 18, Will 15
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+9 vs. AC; 1d8 + 4 damage, and the target is pushed 1 square if it is the githzerai fighter’s size, smaller than the githzerai
fighter, or one size category larger. The githzerai fighter can shift into the space that the target occupied.
- ○ [M] Dance of Steel (standard) ✦ Weapon
- +9 vs. AC; 2d8 + 4 damage, and the target is immobilized until the end of the githzerai fighter’s next turn.
- □ [M] Comeback Strike (standard) ✦ Healing, Reliable, Weapon
- +9 vs. AC; 2d8 + 4 damage, and the githzerai fighter can spend a healing surge. Miss: The power is not expended.
- ○ Get Over Here (move)
- The githzerai fighter slides one willing adjacent ally 2 squares to a square that is adjacent to the githzerai fighter.
- ○ Iron Mind (immediate interrupt)
- When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
- Combat Challenge
- Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +9, Intimidate +7
Str 17 (+5); Dex 17 (+5); Wis 14 (+4);
Con 13 (+3); Int 10 (+2); Cha 11 (+2)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githzerai Avenging Paladin [Level 4 Soldier]
Medium natural humanoid [XP 175]
Initiative +5; Senses Perception +4
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 21; Fortitude 17, Reflex 15, Will 16
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +9 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +9 vs. AC; 1d10 + 4 radiant damage. If the githzerai paladin has marked the target, the githzerai paladin gains a +2 bonus
to the damage roll.
- ○ [M] Arcing Smite (standard) ✦ Weapon
- +9 vs. AC against one or two targets; 1d10 + 4 damage, and the target is marked until the end of the githzerai paladin’s next
turn.
- □ [M] Paladin’s Judgment (standard) ✦ Healing, Weapon
- +9 vs. AC; 3d10 + 4 damage. Hit or Miss: One ally within 5 squares can spend a healing surge.
- □ Sacred Circle (standard) ✦ Zone
- Close burst 3. The burst creates a zone that, until the end of the encounter, gives the githzerai paladin and allies within
it a +1 power bonus to AC.
- ● Divine Challenge (minor) ✦ Radiant
- The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 5 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
Skills Intimidate +9, Religion +7
Str 17 (+5); Dex 13 (+3); Wis 15 (+4);
Con 12 (+3); Int 10 (+2); Cha 15 (+4)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Githzerai Protecting Paladin [Level 4 Soldier]
Medium natural humanoid [XP 175]
Initiative +5; Senses Perception +4
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 23; Fortitude 16, Reflex 17, Will 17
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +8 vs. AC; 1d8 + 3 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +7 vs. AC; 1d6 + 3 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 4 damage, and the githzerai paladin gains 2 temporary hit points.
- ○ [M] Invigorating Smite (standard) ✦ Healing, Weapon
- +9 vs. Will; 2d8 + 4 damage. If the githzerai paladin is bloodied, the githzerai paladin regains 7 hit points. Bloodied allies
within 5 squares of the githzerai paladin also regain 7 hit points.
- □ [R] Radiant Delirium (standard) ✦ Radiant
- Ranged 5; +6 vs. Reflex; 3d8 + 4 radiant damage, and the target takes a –2 penalty to AC (save ends). Miss: Half damage.
Hit or Miss: The target is dazed until the end of the githzerai paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 6 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
- □ Martyr’s Blessing (immediate interrupt)
- When an adjacent ally is hit by a melee or a ranged attack.
The githzerai paladin is hit by the attack instead.
Skills Intimidate +10, Religion +7
Str 15 (+4); Dex 13 (+3); Wis 15 (+4);
Con 12 (+3); Int 10 (+2); Cha 17 (+5)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Githzerai Archer Ranger [Level 4 Skirmisher]
Medium natural humanoid [XP 175]
Initiative +8; Senses Perception +9
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 20; Fortitude 16, Reflex 18, Will 15
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +8 vs. AC; 1d8 + 3 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +8 vs. AC; 1d6 + 3 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +9 vs. AC; 1d10 + 5 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +8/+8 vs. AC; 1d8 + 1 damage (main)/1d6 + 1 damage
(off-hand).
Longbow: Ranged 20/40; +9 vs. AC (twice); 1d10 + 1 damage.
- □ [R] Split the Tree (standard) ✦ Weapon
- Ranged 20/40; targets two creatures within 3 squares of each other; +9 vs. AC; 2d10 + 5 damage. Make two attack rolls, take
the higher result, and apply it to both targets.
- ● Hunter’s Quarry (minor)
- The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting
this quarry, the githzerai ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter
or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy
as quarry at a time.
- ○ [M/R] Disruptive Strike (immediate interrupt) ✦ Weapon
- When the githzerai ranger or an ally is attacked by a creature.
Targets the attacking creature.
Longsword: +8 vs. AC; 1d8 + 3 damage.
Longbow: Ranged 20/40; +9
vs. AC; 1d10 + 5 damage.
Hit: The target takes a -5 penalty to its attack roll for the triggering attack.
- ○ Iron Mind (immediate interrupt)
- When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
- ○ Yield Ground (immediate reaction)
- When an enemy damages the githzerai ranger with a melee attack.
The githzerai ranger can shift 2 squares. The githzerai ranger gains a +2 power bonus to all defenses until the end of the
githzerai ranger’s next turn.
- Archer Fighting Style
- The githzerai ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The githzerai ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +9, Stealth +10
Str 15 (+4); Dex 19 (+6); Wis 15 (+4);
Con 12 (+3); Int 10 (+2); Cha 11 (+2)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Githzerai Two-Blade Ranger [Level 4 Skirmisher]
Medium natural humanoid [XP 175]
Initiative +7; Senses Perception +9
HP 57; Bloodied 28
Healing Surges (+14 hp) ○
AC 19; Fortitude 17, Reflex 17, Will 15
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 4 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 4 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +8 vs. AC; 1d10 + 4 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +9/+9 vs. AC; 1d8 + 1 damage (main)/1d8 + 1 damage
(off-hand).
Longbow: Ranged 20/40; +8 vs. AC (twice); 1d10 + 1 damage.
- ○ [M/R] Cut and Run (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +9/+9 vs. AC; 1d8 + 4 damage (main)/1d8 + 4 damage
(off-hand).
Longbow: Ranged 20/40; +8 vs. AC (twice); 1d10 + 4 damage.
After the first or the second
attack, the githzerai ranger can shift 3 squares.
- □ [M] Jaws of the Wolf (standard) ✦ Weapon
- Two attacks on one creature.
Longsword (main): +9 vs. AC; 2d8 + 4 damage.
Longsword (off hand):
+9 vs. AC; 2d8 + 4 damage.
Miss: Half damage per attack.
- ● Hunter’s Quarry (minor)
- The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting
this quarry, the githzerai ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter
or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy
as quarry at a time.
- ○ Iron Mind (immediate interrupt)
- When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
- ○ Unbalancing Parry (immediate reaction) ✦ Weapon
- When an adjacent enemy misses the githzerai ranger with a melee attack.
The githzerai ranger slides the enemy into a square adjacent to the githzerai ranger and gain combat advantage against it
until the end of the githzerai ranger’s next turn.
- Two-Blade Fighting Style
- The githzerai ranger can wield a one-handed weapon in the githzerai ranger’s off hand as if it were an off-hand weapon. In
addition, the githzerai ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The githzerai ranger gains an additional +5 hit points.
Skills Nature +9, Perception +9
Str 17 (+5); Dex 17 (+5); Wis 15 (+4);
Con 12 (+3); Int 10 (+2); Cha 11 (+2)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Githzerai Brawny Rogue [Level 4 Skirmisher]
Medium natural humanoid [XP 175]
Initiative +8; Senses Perception +3
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 19; Fortitude 15, Reflex 19, Will 14
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +8 vs. AC; 1d6 + 3 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +10 vs. AC; 1d6 + 5 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +10 vs. Reflex; 1d6 + 5 damage.
- ○ [M] Setup Strike (standard) ✦ Weapon
- +10 vs. AC; 2d6 + 5 damage, and the target grants combat advantage to the githzerai rogue until the end of the githzerai rogue’s
next turn.
- □ [M/R] Easy Target (standard) ✦ Weapon
- Short Sword: +10 vs. AC; 2d6 + 5 damage.
Shuriken: Ranged 6/12; +10 vs. AC; 2d6 + 5 damage.
Hit:
The target is slowed and grants combat advantage to the githzerai rogue (save ends both). Miss: Half damage, and the
target grants combat advantage to the githzerai rogue until the end of the githzerai rogue’s next turn.
- ○ Tumble (move)
- The githzerai rogue can shift a number of squares equal to one-half the githzerai rogue’s speed.
- ○ Iron Mind (immediate interrupt)
- When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
- First Strike
- At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githzerai rogue deals an extra 2d6 damage.
Skills Acrobatics +13, Thievery +11
Str 15 (+4); Dex 19 (+6); Wis 13 (+3);
Con 12 (+3); Int 10 (+2); Cha 13 (+3)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Githzerai Trickster Rogue [Level 4 Skirmisher]
Medium natural humanoid [XP 175]
Initiative +8; Senses Perception +8
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 19; Fortitude 14, Reflex 19, Will 15
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +7 vs. AC; 1d6 + 2 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +9 vs. AC; 1d6 + 5 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +10 vs. AC; 1d6 + 5 damage.
Hand Crossbow: Ranged 10/20; +9 vs. AC; 1d6 + 5 damage.
The githzerai rogue can move 2 squares before the attack.
- ○ [M/R] Trickster’s Blade (standard) ✦ Weapon
- Short Sword: +10 vs. AC; 2d6 + 5 damage.
Hand Crossbow: Ranged 10/20; +9 vs. AC; 2d6 + 5 damage.
Hit: Add +2 to the githzerai rogue’s AC until the start of the githzerai rogue’s next turn.
- □ [M/R] Trick Strike (standard) ✦ Weapon
- Short Sword: +10 vs. AC; 3d6 + 5 damage.
Hand Crossbow: Ranged 10/20; +9 vs. AC; 3d6 + 5 damage.
Hit: The target slides 1 square. Hit or Miss: Until the end of the encounter, each time the githzerai rogue
hits the target the githzerai rogue slides it 1 square.
- ● Fleeting Ghost (move)
- The githzerai rogue can move at full speed and make a Stealth check without the normal penalty from movement.
- ○ Iron Mind (immediate interrupt)
- When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
- First Strike
- At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the githzerai rogue deals an extra 2d6 damage.
Skills Stealth +11, Thievery +11
Str 13 (+3); Dex 19 (+6); Wis 13 (+3);
Con 12 (+3); Int 10 (+2); Cha 15 (+4)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Githzerai Fey-Pact Warlock [Level 4 Skirmisher]
Medium natural humanoid [XP 175]
Initiative +5; Senses Perception +4
HP 53; Bloodied 26
Healing Surges (+13 hp) ○
AC 17; Fortitude 14, Reflex 16, Will 17
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +5 vs. AC; 1d8 + 1 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +6 vs. Reflex; 1d10 + 4 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +6 vs. Will; 1d6 + 4 psychic damage, and the githzerai warlock is invisible to the target until the start of the
githzerai warlock’s next turn.
- ○ [C] Otherwind Stride (standard) ✦ Teleportation
- Close burst 1; +6 vs. Fortitude; 1d8 + 4 damage, and the target is immobilized until the end of the githzerai warlock’s next
turn. Hit or Miss: The githzerai warlock teleports 7 squares.
- □ [R] Curse of the Dark Dream (standard) ✦ Charm, Psychic
- Ranged 10; +6 vs. Will; 3d8 + 4 psychic damage, and the target slides 3 squares. Hit or Miss, Sustain Minor: Slide
the target 1 square (save ends).
- ○ Ethereal Stride (move) ✦ Teleportation
- The githzerai warlock can teleport 3 squares, and the githzerai warlock gains a +2 power bonus to all defenses until the end
of the githzerai warlock’s next turn.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock can immediately teleport 3 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +9, Bluff +10
Str 10 (+2); Dex 13 (+3); Wis 14 (+4);
Con 13 (+3); Int 15 (+4); Cha 17 (+5)
Equipment leather armor, spear
-1 Level / +1 Level
Githzerai Infernal-Pact Warlock [Level 4 Skirmisher]
Medium natural humanoid [XP 175]
Initiative +6; Senses Perception +3
HP 57; Bloodied 28
Healing Surges (+14 hp) ○
AC 17; Fortitude 16, Reflex 16, Will 15
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +5 vs. AC; 1d8 + 1 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +6 vs. Reflex; 1d10 + 4 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +6 vs. Reflex; 1d6 + 4 fire damage. If the githzerai warlock takes damage before the end of the githzerai warlock’s
next turn, the target takes an extra 1d6 + 4 fire damage.
- ○ [R] Fiery Bolt (standard) ✦ Fire
- Ranged 10; +6 vs. Reflex; 3d6 + 4 fire damage, and creatures adjacent to the target take 1d6 + 6 fire damage.
- □ [R] Flames of Phlegethos (standard) ✦ Fire
- Ranged 10; +6 vs. Reflex; 3d10 + 4 fire damage. Hit or Miss: The target takes ongoing 5 fire damage (save ends).
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- □ Fiendish Resilience (minor)
- The githzerai warlock gains 6 temporary hit points.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains 4 temporary hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +9, Intimidate +8
Str 10 (+2); Dex 14 (+4); Wis 13 (+3);
Con 17 (+5); Int 15 (+4); Cha 13 (+3)
Equipment leather armor, mace
-1 Level / +1 Level
Githzerai Star-Pact Warlock [Level 4 Skirmisher]
Medium natural humanoid [XP 175]
Initiative +6; Senses Perception +3
HP 57; Bloodied 28
Healing Surges (+14 hp) ○
AC 17; Fortitude 16, Reflex 16, Will 16
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +5 vs. AC; 1d6 + 1 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +6 vs. Reflex; 1d10 + 4 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +6 vs. Fortitude; 1d6 + 4 radiant damage. If the target moves nearer to the githzerai warlock on its next turn,
it takes an extra 1d6 + 4 damage.
- ○ [R] Frigid Darkness (standard) ✦ Cold, Fear
- Ranged 10; +6 vs. Fortitude; 2d8 + 4 cold damage, and the target grants combat advantage to the githzerai warlock and any
allies until the end of the githzerai warlock’s next turn. Hit or Miss: The target takes a -1 penalty to AC until
the end of the githzerai warlock’s next turn.
- □ [R] Dread Star (standard) ✦ Fear, Radiant
- Ranged 10; +5 vs. Will; 3d6 + 3 radiant damage, and the target is immobilized until the end of the githzerai warlock’s next
turn. Hit or Miss: The target takes a –2 penalty to Will defense (save ends).
- ○ Ethereal Stride (move) ✦ Teleportation
- The githzerai warlock can teleport 3 squares, and the githzerai warlock gains a +2 power bonus to all defenses until the end
of the githzerai warlock’s next turn.
- ● Warlock’s Curse (minor)
- The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the
githzerai warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until
the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains a +1 bonus to a single d20 roll the githzerai warlock makes during the githzerai warlock’s next
turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.
Skills Arcana +8, Insight +8
Str 10 (+2); Dex 14 (+4); Wis 13 (+3);
Con 17 (+5); Int 13 (+3); Cha 15 (+4)
Equipment leather armor, sickle
-1 Level / +1 Level
Githzerai Inspiring Warlord [Level 4 Soldier (Leader)]
Medium natural humanoid [XP 175]
Initiative +7; Senses Perception +3
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 19; Fortitude 17, Reflex 14, Will 16
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +8 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +8 vs. Fortitude; 3 damage, and choose one ally adjacent to either the githzerai warlord or the target. On his or her next
attack against the target, this ally gains a +2 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Warlord’s Strike (standard) ✦ Weapon
- +8 vs. AC; 2d10 + 4 damage, and all of the githzerai warlord’s allies gain a +3 bonus to damage rolls against the target until
the end of the githzerai warlord’s next turn.
- □ [M] Bastion of Defense (standard) ✦ Weapon
- +8 vs. AC; 3d10 + 4 damage, and allies within 5 squares of the githzerai warlord gains a +1 power bonus to all defenses until
the end of the encounter. Hit or Miss: Allies within 5 squares of the githzerai warlord gains 7 temporary hit points.
- ○○ Inspiring Word (minor) ✦ Healing
- The githzerai warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This
power can only be used once per round.
- ○ Shake It Off (minor)
- The githzerai warlord or one ally within 10 squares makes a saving throw with a +2 power bonus.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
- Inspiring Presence
- When an ally who can see the githzerai warlord spends an action point to take an extra action, that ally also regains 4 lost
hit points.
- Combat Leader
- The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to
initiative.
Skills Heal +8, History +8
Str 17 (+5); Dex 13 (+3); Wis 12 (+3);
Con 12 (+3); Int 13 (+3); Cha 15 (+4)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Githzerai Tactical Warlord [Level 4 Soldier (Leader)]
Medium natural humanoid [XP 175]
Initiative +7; Senses Perception +3
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 19; Fortitude 17, Reflex 16, Will 15
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 4 damage. Before the githzerai warlord attacks, one ally adjacent to either the githzerai warlord or the
target may shift 1 square as a free action.
- ○ [M] Steel Monsoon (standard) ✦ Weapon
- +9 vs. AC; 2d8 + 4 damage, and 2 allies within 5 squares of the githzerai warlord can shift 1 square.
- □ [M] Lead the Attack (standard) ✦ Weapon
- +9 vs. AC; 3d8 + 4 damage, and the githzerai warlord and allies within 5 squares gain a +3 power bonus to attack rolls against
the target until the end of the encounter. Miss: The power bonus to attack is only +1.
- ○ Knight’s Move (move)
- One ally within 10 squares takes a move action as a free action.
- ○○ Inspiring Word (minor) ✦ Healing
- The githzerai warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This
power can only be used once per round.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
- Tactical Presence
- When an ally the githzerai warlord can see spends an action point to make an extra attack, the ally gains a +2 bonus to the
attack roll.
- Combat Leader
- The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to
initiative.
Skills Heal +8, History +9
Str 17 (+5); Dex 13 (+3); Wis 12 (+3);
Con 12 (+3); Int 15 (+4); Cha 13 (+3)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Githzerai Control Wizard [Level 4 Artillery]
Medium natural humanoid [XP 175]
Initiative +6; Senses Perception +5
HP 42; Bloodied 21
Healing Surges (+10 hp) ○
AC 16; Fortitude 14, Reflex 16, Will 18
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +5 vs. AC; 1d8 + 1 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +6 vs. Fortitude; 1d6 + 4 cold damage, and the target is slowed until the end of the githzerai wizard’s next turn.
- ○ [C] Color Spray (standard) ✦ Radiant
- Close blast 5; +6 vs. Will; 1d6 + 4 radiant damage, and the target is dazed until the end of the githzerai wizard’s next turn.
- □ [A] Sleep (standard) ✦ Sleep
- Area burst 2 within 20; +6 vs. Will. Hit or Miss: The target is slowed (save ends). If the target was hit and fails
its first saving throw against this power, the target becomes unconscious (save ends).
- ○ Iron Mind (immediate interrupt)
- When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
- ○ Orb of Imposition (free)
- The githzerai wizard can choose one creature suffering from one of the githzerai wizard’s wizard spells whose effect ends
on a saving throw. That creature takes a -3 penalty to its saving throws against that effect. Alternatively, the githzerai
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githzerai wizard’s current
turn, so that it lasts instead until the end of the githzerai wizard’s next turn.
- ○ Shield (immediate interrupt) ✦ Force
- When the githzerai wizard is hit by an attack.
The githzerai wizard gains a +4 power bonus to AC and Reflex defense until the end of the githzerai wizard’s next turn.
Skills Arcana +10, Insight +10
Str 10 (+2); Dex 15 (+4); Wis 17 (+5);
Con 12 (+3); Int 17 (+5); Cha 11 (+2)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Githzerai War Wizard [Level 4 Artillery]
Medium natural humanoid [XP 175]
Initiative +7; Senses Perception +4
HP 42; Bloodied 21
Healing Surges (+10 hp) ○
AC 16; Fortitude 14, Reflex 16, Will 17
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +5 vs. AC; 1d8 + 1 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +6 vs. Reflex; 1d6 + 4 fire damage.
- ○ [A] Shock Sphere (standard) ✦ Lightning
- Area burst 2 within 10; +6 vs. Reflex; 2d6 + 4 lightning damage.
- □ [R] Acid Arrow (standard) ✦ Acid
- Ranged 20; +6 vs. Reflex; 2d8 + 4 acid damage, ongoing 5 acid damage (save ends) and make a secondary attack against each
creature adjacent to the primary target. Secondary Attack: +6 vs. Reflex; 1d8 + 4 acid damage, and ongoing 5 acid damage
(save ends). Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack.
- ○ Iron Mind (immediate interrupt)
- When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
- ○ Wand of Accuracy (free)
- The githzerai wizard gains a +3 bonus to a single attack roll.
- ○ Shield (immediate interrupt) ✦ Force
- When the githzerai wizard is hit by an attack.
The githzerai wizard gains a +4 power bonus to AC and Reflex defense until the end of the githzerai wizard’s next turn.
Skills Arcana +10, History +10
Str 10 (+2); Dex 17 (+5); Wis 15 (+4);
Con 12 (+3); Int 17 (+5); Cha 11 (+2)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Githzerai Isolating Avenger [Level 4 Skirmisher]
Medium natural humanoid [XP 175]
Initiative +5; Senses Perception +6
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 18
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +7 vs. AC; 1d10 + 2 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +6 vs. AC; 1d6 + 2 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +10 vs. AC; 1d10 + 5 damage, and the githzerai avenger shifts 1 square, sliding the target 1 square into the space the githzerai
avenger occupied.
- ○ [M] Halo of Fire (standard) ✦ Fire, Weapon
- +10 vs. AC; 2d10 + 5 fire damage, and until the end of the githzerai avenger’s next turn, any enemy that ends its turn adjacent
to the target takes 7 fire damage.
- □ [M] Temple of Light (standard) ✦ Radiant, Weapon, Zone
- +10 vs. AC; 2d10 + 5 radiant damage. Hit or Miss: The attack creates a zone of radiant energy in a burst 2 centered
on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered
on it. Whenever the githzerai avenger hits a creature that is within the zone, that attack deals 1d6 extra radiant damage.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githzerai avenger regains the use of this power.
- ○ Refocus Enmity (minor)
- Choose one creature the githzerai avenger can see within 10 squares. The target becomes the target of the githzerai avenger’s
oath of enmity, replacing the current target.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Iron Mind (immediate interrupt)
- When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
- Censure of Retribution
- When any enemy other than the githzerai avenger’s oath of enmity target hits the githzerai avenger, the githzerai avenger
gains a +2 bonus to damage rolls against the githzerai avenger’s oath of enmity target until the end of the githzerai avenger’s
next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing
heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.
Skills Athletics +10, Religion +9
Str 13 (+3); Dex 13 (+3); Wis 19 (+6);
Con 12 (+3); Int 15 (+4); Cha 10 (+2)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Githzerai Pursuing Avenger [Level 4 Skirmisher]
Medium natural humanoid [XP 175]
Initiative +7; Senses Perception +6
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 19; Fortitude 15, Reflex 17, Will 18
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +7 vs. AC; 1d10 + 2 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +8 vs. AC; 1d8 + 4 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +10 vs. AC; 1d10 + 5 damage, and if the target doesn’t end its next turn adjacent to the githzerai avenger, the githzerai
avenger can shift 4 squares as a free action. The githzerai avenger must end that shift closer to the target.
- ○ [M] Sequestering Strike (standard) ✦ Teleportation, Weapon
- +10 vs. AC; 2d10 + 5 damage, and the githzerai avenger teleports the target 4 squares. The githzerai avenger then teleports
to a space adjacent to the target.
- □ [M] Oath of the Final Duel (standard) ✦ Teleportation, Weapon
- +10 vs. AC; 2d10 + 5 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, if the target is
more than 3 squares away from the githzerai avenger at the start of the githzerai avenger’s turn, the githzerai avenger can
teleport to a space within 3 squares of it as a minor action. This effect ends if the githzerai avenger ends the githzerai
avenger’s turn more than 3 squares away from the target.
- ○ Distracting Flare (move)
- The githzerai avenger becomes invisible and moves the githzerai avenger’s speed. The githzerai avenger is invisible until
the end of the movement.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the githzerai avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity
target.
The ally makes a second attack roll and uses either result.
- ○ Iron Mind (immediate interrupt)
- When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
- Censure of Pursuit
- If the githzerai avenger’s oath of enmity target moves away from the githzerai avenger willingly, the githzerai avenger gains
a +5 bonus to damage rolls against the target until the end of the githzerai avenger’s next turn.
- Armor of Faith
- The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing
heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.
Skills Religion +7, Stealth +10
Str 13 (+3); Dex 17 (+5); Wis 19 (+6);
Con 12 (+3); Int 11 (+2); Cha 10 (+2)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Githzerai Rageblood Barbarian [Level 4 Brute]
Medium natural humanoid [XP 175]
Initiative +6; Senses Perception +8
HP 65; Bloodied 32
Healing Surges (+16 hp) ○
AC 19; Fortitude 18, Reflex 16, Will 14
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+8 vs. AC; 1d12 + 1d8 + 4 damage (crit 24 + 1d12). Hit or Miss: Until the start of the githzerai barbarian’s next turn,
any attacker gains a +2 bonus to attack rolls against the githzerai barbarian. If the githzerai barbarian is raging, attackers
do not gain this bonus.
- ○ [M] Blade Sweep (standard) ✦ Weapon
- +8 vs. AC; 2d12 + 4 damage (crit 28 + 1d12), and each enemy adjacent to the githzerai barbarian takes 2 damage.
- □ [M] Bloodhunt Rage (standard) ✦ Rage, Weapon
- +8 vs. AC; 3d12 + 4 damage (crit 40 + 1d12). Miss: Half damage. Hit or Miss: The githzerai barbarian enters
the rage of the bloodhunt. Until the rage ends, the githzerai barbarian gains a +2 bonus to melee damage rolls if either the
githzerai barbarian or the githzerai barbarian’s target is bloodied.
- □ Primal Vitality (minor)
- The githzerai barbarian gains 4 temporary hit points. If the githzerai barbarian is raging, the githzerai barbarian instead
gains 6 temporary hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
- ○ Swift Charge (free)
- When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
The githzerai barbarian charges an enemy.
- Rageblood Vigor
- Whenever the githzerai barbarian’s attack reduces an enemy to 0 hit points, the githzerai barbarian gains 2 temporary hit
points.
- Barbarian Agility
- While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +1 bonus to AC and Reflex.
Skills Athletics +11, Perception +8
Str 17 (+5); Dex 14 (+4); Wis 13 (+3);
Con 15 (+4); Int 10 (+2); Cha 13 (+3)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githzerai Thaneborn Barbarian [Level 4 Brute]
Medium natural humanoid [XP 175]
Initiative +6; Senses Perception +8
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 19; Fortitude 18, Reflex 16, Will 15
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+8 vs. AC; 1d12 + 1d6 + 4 damage (crit 22 + 1d12). When charging, the githzerai barbarian can use this power in place of a
melee basic attack. If the githzerai barbarian is raging, the githzerai barbarian can move 2 extra squares as part of the
charge.
- ○ [M] Daring Charge (standard) ✦ Weapon
- +8 vs. AC; 2d12 + 4 damage (crit 28 + 1d12). When charging, the githzerai barbarian can use this power in place of a melee
basic attack. If the githzerai barbarian charges, the githzerai barbarian gains a +2 bonus to the attack roll and the damage
roll for each opportunity attack made against the githzerai barbarian while the githzerai barbarian charges. The githzerai
barbarian gains a +2 bonus to AC against any opportunity attack the githzerai barbarian provokes during the githzerai barbarian’s
charge.
- □ [C] Macetail’s Rage (standard) ✦ Rage, Weapon
- Close burst 1; targets visible enemies; +8 vs. Reflex; 1d12 + 4 damage (crit 16 + 1d12), and the githzerai barbarian knocks
the target prone. Miss: Half damage. Hit or Miss: The githzerai barbarian enters the rage of the macetail behemoth.
Until the rage ends, whenever the githzerai barbarian hits, the githzerai barbarian gains 3 temporary hit points.
- ○ Combat Sprint (move)
- The githzerai barbarian moves the githzerai barbarian’s speed + 4. The githzerai barbarian gains a +4 bonus to all defenses
against any opportunity attack the githzerai barbarian provoke with this movement.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githzerai barbarian’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
- Thaneborn Triumph
- Whenever the githzerai barbarian bloodies an enemy, the next attack by the githzerai barbarian or an ally against that enemy
gains a +2 bonus to the attack roll.
- Barbarian Agility
- While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +1 bonus to AC and Reflex.
Skills Athletics +11, Perception +8
Str 17 (+5); Dex 14 (+4); Wis 13 (+3);
Con 13 (+3); Int 10 (+2); Cha 15 (+4)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Githzerai Cunning Bard [Level 4 Controller (Leader)]
Medium natural humanoid [XP 175]
Initiative +5; Senses Perception +8
HP 53; Bloodied 26
Healing Surges (+13 hp) ○
AC 19; Fortitude 14, Reflex 17, Will 17
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +7 vs. AC; 1d8 + 2 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +6 vs. Will; 1d6 + 4 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githzerai
bard’s next turn.
- ○ [M] Cunning Ferocity (standard) ✦ Weapon
- +9 vs. Reflex; 1d8 + 4 damage, and each ally within 5 squares of the githzerai bard gains a +3 bonus to damage rolls against
the target until the end of the githzerai bard’s next turn.
- □ [R] Stirring Shout (standard) ✦ Healing, Psychic
- Ranged 10; +6 vs. Will; 2d6 + 4 psychic damage. Hit or Miss: Until the end of the encounter, whenever an ally hits
the target, that ally regains 3 hit points.
- ○○ Majestic Word (minor) ✦ Healing
- The githzerai bard or one ally within 5 squares can spend a healing surge and regain an additional 3 hit points. This power
can only be used once per round. The githzerai bard can also slide the target 1 square.
- □ Song of Defense (minor) ✦ Zone
- Close burst 5; the burst creates a zone of bolstering song that lasts until the end of the githzerai bard’s next turn. When
the githzerai bard moves, the zone moves with the githzerai bard, remaining centered on the githzerai bard. While within the
zone, any ally gains a +1 power bonus to AC. Sustain Minor: The zone persists.
- ○ Iron Mind (immediate interrupt)
- When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 7 squares of the githzerai bard, the githzerai bard can slide that
ally 1 square as a free action.
- Skill Versatility
- The githzerai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +9, Bluff +10
Str 12 (+3); Dex 13 (+3); Wis 12 (+3);
Con 13 (+3); Int 15 (+4); Cha 17 (+5)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Githzerai Valorous Bard [Level 4 Controller (Leader)]
Medium natural humanoid [XP 175]
Initiative +5; Senses Perception +8
HP 55; Bloodied 27
Healing Surges (+13 hp) ○
AC 20; Fortitude 15, Reflex 16, Will 17
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +7 vs. AC; 1d8 + 2 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +9 vs. AC; 1d8 + 4 damage, and the target takes a –2 penalty to the defense of the githzerai bard’s choice until the end of
the githzerai bard’s next turn.
- ○ [M] Charger’s Call (standard) ✦ Weapon
- +9 vs. AC; 2d8 + 4 damage, and each ally within 5 squares of the githzerai bard gains a +3 bonus to attack rolls while charging
until the end of the githzerai bard’s next turn.
- □ [M] Slayer’s Song (standard) ✦ Weapon
- +9 vs. AC; 2d8 + 4 damage, and the target grants combat advantage to the githzerai bard and the githzerai bard’s allies (save
ends). Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever the githzerai bard hits an enemy,
that enemy grants combat advantage to the githzerai bard and the githzerai bard’s allies until the end of the githzerai bard’s
next turn.
- ○○ Majestic Word (minor) ✦ Healing
- The githzerai bard or one ally within 5 squares can spend a healing surge and regain an additional 3 hit points. This power
can only be used once per round. The githzerai bard can also slide the target 1 square.
- □ Song of Courage (minor) ✦ Zone
- Close burst 5; the burst creates a zone of inspirational shouts that lasts until the end of the githzerai bard’s next turn.
When the githzerai bard moves, the zone moves with the githzerai bard, remaining centered on the githzerai bard. While within
the zone, any ally gains a +1 power bonus to attack rolls. Sustain Minor: The zone persists.
- ○ Iron Mind (immediate interrupt)
- When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the githzerai bard reduces an enemy to 0 hit points or bloodies an enemy,
the githzerai bard can grant 3 temporary hit points to that ally as a free action.
- Skill Versatility
- The githzerai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +8, Athletics +9
Str 12 (+3); Dex 13 (+3); Wis 12 (+3);
Con 15 (+4); Int 13 (+3); Cha 17 (+5)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Githzerai Guardian Druid [Level 4 Controller]
Medium natural humanoid [XP 175]
Initiative +6; Senses Perception +6
HP 55; Bloodied 27
Healing Surges (+13 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 18
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +6 vs. AC; 2d4 + 2 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +7 vs. Reflex; 1d8 + 5 damage, and the target is slowed until the end of the githzerai druid’s next turn. This power can be
used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +7 vs. Fortitude; 1d6 + 1 cold damage, and the target slides 1 square.
- ○ [C] Tundra Wind (standard) ✦ Cold
- Close blast 3; +7 vs. Fortitude; 2d6 + 5 cold damage, the target is pushed 2 squares and is knocked prone.
- □ [A] Fires of Life (standard) ✦ Fire, Healing
- Area burst 1 within 10; targets enemies; +7 vs. Reflex; 1d6 + 5 fire damage, and ongoing 5 fire damage (save ends). If the
target drops to 0 hit points before it saves against the ongoing damage, one creature of the githzerai druid’s choice within
5 squares of the target regains 7 hit points. Aftereffect: One creature of the githzerai druid’s choice within 5 squares
of the target regains 2 hit points. Miss: Half damage.
- ● Wild Shape (minor) ✦ Polymorph
- The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid
changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai
druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
- ○ Barkskin (minor)
- The githzerai druid or one ally with 5 squares gains a +2 power bonus to AC until the end of the githzerai druid’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
- Primal Guardian
- While the githzerai druid is not wearing heavy armor, the githzerai druid can use the githzerai druid’s Constitution modifier
in place of the githzerai druid’s Dexterity or Intelligence modifier to determine the githzerai druid’s AC.
Skills Heal +11, Nature +11
Str 12 (+3); Dex 15 (+4); Wis 19 (+6);
Con 15 (+4); Int 11 (+2); Cha 10 (+2)
Equipment hide armor, scythe
-1 Level / +1 Level
Githzerai Predator Druid [Level 4 Controller]
Medium natural humanoid [XP 175]
Initiative +7; Senses Perception +11
HP 53; Bloodied 26
Healing Surges (+13 hp) ○
AC 19; Fortitude 14, Reflex 17, Will 18
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +6 vs. AC; 2d4 + 2 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +7 vs. Reflex; 1d8 + 5 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +7 vs. Reflex; 1d6 + 1 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the githzerai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 4 fire damage.
- ○ [M] Predator’s Flurry (standard) ✦ Beast Form
- +7 vs. Reflex; 1d6 + 5 damage, and the primary target is dazed until the end of the githzerai druid’s next turn. Hit or
Miss: The githzerai druid shifts 3 squares and then make a secondary attack against one creature other than the primary
target. Secondary Attack: +7 vs. Reflex; 1d6 + 5 damage, and the secondary target is dazed until the end of the githzerai
druid’s next turn.
- □ [C] Savage Frenzy (standard) ✦ Beast Form
- Close burst 1; targets visible enemies; +7 vs. Reflex; 1d6 + 5 damage, and the target is dazed and slowed (save ends both).
Miss: Half damage, and the target is slowed until the end of the githzerai druid’s next turn.
- ● Wild Shape (minor) ✦ Polymorph
- The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid
changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai
druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
- □ Fleet Pursuit (minor) ✦ Beast Form
- Until the end of the encounter, the githzerai druid gains a +3 power bonus to the githzerai druid’s speed while the githzerai
druid is in beast form.
- ○ Iron Mind (immediate interrupt)
- When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
- Primal Predator
- While the githzerai druid is not wearing heavy armor, the githzerai druid gains a +1 bonus to the githzerai druid’s speed.
Skills Nature +11, Perception +11
Str 12 (+3); Dex 17 (+5); Wis 19 (+6);
Con 13 (+3); Int 11 (+2); Cha 10 (+2)
Equipment hide armor, scythe
-1 Level / +1 Level
Githzerai Preserving Invoker [Level 4 Artillery]
Medium natural humanoid [XP 175]
Initiative +6; Senses Perception +6
HP 43; Bloodied 21
Healing Surges (+10 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 18
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +5 vs. AC; 1d10 + 1 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +7 vs. Reflex; 1d8 + 5 radiant damage, and the githzerai invoker slides the target 1 square. The githzerai invoker
can use this power as a ranged basic attack.
- ○ [R] Offering of Justice (standard) ✦ Radiant
- Ranged 10; if the target attacks the githzerai invoker or the githzerai invoker’s allies before the end of its next turn,
the target takes 2d10 + 5 radiant damage at the end of that turn. If the target doesn’t attack the githzerai invoker or the
githzerai invoker’s allies before the end of its next turn, the target instead gains 5 temporary hit points at the end of
that turn.
- □ [C] Binding Invocation of Chains (standard)
- Close burst 10; targets enemies; +7 vs. Reflex; The target is slowed (save ends). Miss: The target is slowed until
the end of the githzerai invoker’s next turn.
- ○ Divine Call (minor)
- One or two allies within 10 squares are pulled 3 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the githzerai invoker hits the githzerai invoker’s ally.
The githzerai invoker gains a +2 bonus to the githzerai invoker’s next attack roll against the triggering enemy if that attack
occurs before the end of the githzerai invoker’s next turn.
- Covenant of Preservation
- When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker
can slide an ally within 10 squares of the githzerai invoker 1 square.
Skills Arcana +9, Religion +9
Str 10 (+2); Dex 14 (+4); Wis 19 (+6);
Con 13 (+3); Int 15 (+4); Cha 11 (+2)
Equipment hide armor, morningstar
-1 Level / +1 Level
Githzerai Wrathful Invoker [Level 4 Artillery]
Medium natural humanoid [XP 175]
Initiative +6; Senses Perception +6
HP 45; Bloodied 22
Healing Surges (+11 hp) ○
AC 19; Fortitude 16, Reflex 16, Will 18
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +5 vs. AC; 1d10 + 1 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +7 vs. Fortitude; 1d10 + 5 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra
+2 radiant damage. The githzerai invoker can use this power as a ranged basic attack.
- ○ [A] Chains of Carceri (standard)
- Area burst 1 within 10; +7 vs. Reflex; 2d8 + 5 damage, and the target is slowed until the end of the githzerai invoker’s next
turn.
- □ [R] Purging Flame (standard) ✦ Fire
- Ranged 10; +7 vs. Reflex; 1d10 + 5 fire damage, and ongoing 10 fire damage (save ends). Miss: Half damage, and ongoing
5 fire damage (save ends).
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the githzerai invoker hits the githzerai invoker.
The triggering enemy takes 2 radiant damage and is pushed 2 squares.
- ○ Iron Mind (immediate interrupt)
- When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
- □ Shroud of Warning (no action)
- When the githzerai invoker and the githzerai invoker’s allies roll initiative at the beginning of an encounter.
The githzerai invoker and each ally in within 10 squares gains a +3 bonus to the initiative check.
- Covenant of Wrath
- When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker
gains a bonus to the damage roll equal to 1 for each enemy the githzerai invoker attacks with the power.
Skills Endurance +8, Religion +8
Str 10 (+2); Dex 14 (+4); Wis 19 (+6);
Con 15 (+4); Int 13 (+3); Cha 11 (+2)
Equipment chainmail, morningstar
-1 Level / +1 Level
Githzerai Bear Shaman [Level 4 Controller (Leader)]
Medium natural humanoid [XP 175]
Initiative +6; Senses Perception +11
HP 55; Bloodied 27
Healing Surges (+13 hp) ○
AC 17; Fortitude 16, Reflex 15, Will 18
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +5 vs. AC; 1d10 + 1 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +7 vs. Will; 1d8 + 5 damage, and each ally adjacent to the githzerai shaman’s spirit companion gains 2 temporary
hit points.
- ○ [M] Spring Renewal Strike (standard) ✦ Healing, Spirit
- Spirit melee 1; +7 vs. Fortitude; 2d8 + 5 damage, and one ally adjacent to the githzerai shaman’s spirit companion can spend
a healing surge and regains 2 additional hit points.
- □ [C] Spirit of the Healing Flood (standard) ✦ Healing
- Close burst 5; targets enemies; +7 vs. Fortitude; 1d8 + 5 damage. Miss: Half damage. Hit or Miss: Until the
end of the encounter, the githzerai shaman and each ally in the burst gain regeneration 2 while bloodied. As a minor action,
a character can end this effect on himself or herself to regain 10 hit points.
- □ Spirit of Life (standard) ✦ Healing
- One ally within 10 squares regains hit points as if he or she had spent a healing surge.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the
githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 12 damage to
the spirit, the spirit disappears, and the githzerai shaman takes 7 damage. Otherwise, the spirit is unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githzerai shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once per round.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +7 vs. Reflex; 4 damage. Hit or Miss: One ally within 5 squares of the githzerai shaman’s
spirit companion regains 4 hit points.
- ○ Iron Mind (immediate interrupt)
- When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
- Protector Spirit
- Any ally adjacent to the githzerai shaman’s spirit companion regains 2 additional hit points when he or she uses second wind
or when the githzerai shaman uses a healing power on him or her.
Skills Nature +11, Perception +11
Str 11 (+2); Dex 14 (+4); Wis 19 (+6);
Con 15 (+4); Int 13 (+3); Cha 10 (+2)
Equipment leather armor, longspear
-1 Level / +1 Level
Githzerai Panther Shaman [Level 4 Controller (Leader)]
Medium natural humanoid [XP 175]
Initiative +6; Senses Perception +11
HP 53; Bloodied 26
Healing Surges (+13 hp) ○
AC 17; Fortitude 15, Reflex 15, Will 18
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +5 vs. AC; 1d10 + 1 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +7 vs. Fortitude; 1d10 + 5 damage, and until the end of the githzerai shaman’s next turn, the githzerai shaman’s
spirit companion can flank with the githzerai shaman and the githzerai shaman’s allies. If the target is bloodied, the githzerai
shaman gains a +1 bonus to the attack roll.
- ○ [R] Lightning Panther Spirit (standard) ✦ Lightning
- Ranged 5; +7 vs. Reflex; 1d10 + 5 lightning damage, until the end of the githzerai shaman’s next turn, any ally adjacent to
the githzerai shaman’s spirit companion can shift as a minor action. In addition, until the end of the githzerai shaman’s
next turn, any ally ignores difficult terrain in the githzerai shaman’s spirit companion’s space and in squares adjacent to
it.
- □ [C] Wrath of the Spirit World (standard) ✦ Psychic
- Close burst 2; targets enemies in burst and each enemy adjacent to the githzerai shaman’s spirit companion; +7 vs. Will; 3d6
+ 5 psychic damage, and the githzerai shaman knocks the target prone. Miss: Half damage.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the
githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can
be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 12 damage to
the spirit, the spirit disappears, and the githzerai shaman takes 7 damage. Otherwise, the spirit is unaffected by the attack.
- ○○ Healing Spirit (minor) ✦ Healing
- The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the
githzerai shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once per round.
- □ Spirits of Battle (minor) ✦ Zone
- Area burst 5 within 10; the burst creates a zone filled with ancestral spirits that lasts until the end of the encounter.
While within the zone, the githzerai shaman’s allies gain a +1 bonus to attack rolls.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +7 vs. Reflex; 1d10 + 5 damage.
- ○ Iron Mind (immediate interrupt)
- When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
- Stalker Spirit
- Any ally adjacent to the githzerai shaman’s spirit companion gains a +2 bonus to damage rolls against bloodied enemies.
Skills Nature +11, Perception +11
Str 11 (+2); Dex 14 (+4); Wis 19 (+6);
Con 13 (+3); Int 15 (+4); Cha 10 (+2)
Equipment leather armor, longspear
-1 Level / +1 Level
Githzerai Chaos Sorcerer [Level 4 Artillery]
Medium natural humanoid [XP 175]
Initiative +7; Senses Perception +3
HP 42; Bloodied 21
Healing Surges (+10 hp) ○
AC 16; Fortitude 14, Reflex 16, Will 18
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +9 vs. AC; 1d4 + 4 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +6 vs. Will; 1d10 + 7 psychic damage and if the githzerai sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+6 vs. Will; 1d6 + 4 psychic damage. If the githzerai sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The githzerai sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Spectral Claw (standard) ✦ Force
- Ranged 10; +6 vs. Fortitude; 1d8 + 7 force damage, and the target is immobilized until the end of the githzerai sorcerer’s
next turn. If the githzerai sorcerer rolled an even number on the attack roll, the githzerai sorcerer slides the target 3
squares.
- □ [R] Dazzling Ray (standard) ✦ Radiant
- Ranged 10; +6 vs. Will; 6d6 + 7 radiant damage and if the githzerai sorcerer rolled an even number on the attack roll, the
target takes a -3 penalty to attack rolls against the githzerai sorcerer (save ends). Miss: Half damage.
- ○ Stretch Spell (minor)
- Until the end of the githzerai sorcerer’s turn, add +3 to the range of the githzerai sorcerer’s ranged arcane powers.
- ○ Iron Mind (immediate interrupt)
- When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
- Chaos Power
- The githzerai sorcerer gains a +3 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the githzerai sorcerer rolls a natural 20 on an attack roll for an arcane power, the githzerai sorcerer slides the target
1 square and knock it prone after applying the attack’s other effects. When the githzerai sorcerer rolls a natural 1 on
an attack roll for an arcane power, the githzerai sorcerer must push each creature within 5 squares of the githzerai sorcerer
1 square.
Skills Arcana +7, Bluff +10
Str 13 (+3); Dex 17 (+5); Wis 12 (+3);
Con 12 (+3); Int 11 (+2); Cha 17 (+5)
Equipment cloth armor, dagger
-1 Level / +1 Level
Githzerai Dragon Sorcerer [Level 4 Skirmisher]
Medium natural humanoid [XP 175]
Initiative +6; Senses Perception +3
HP 52; Bloodied 26
Healing Surges (+13 hp) ○
AC 15; Fortitude 15, Reflex 15, Will 18
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +7 vs. AC; 1d8 + 3 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +6 vs. Reflex; 1d8 + 6 fire damage. The next enemy that hits the githzerai sorcerer with a melee attack before
the end of the githzerai sorcerer’s next turn takes 2 fire damage.
- ○ [C] Poisonous Exhalation (standard) ✦ Poison
- Close blast 3; +6 vs. Fortitude; 2d8 + 6 poison damage, and the target takes a –2 penalty to Fortitude until the end of the
githzerai sorcerer’s next turn.
- □ [C] Lightning Breath (standard) ✦ Lightning
- Close blast 3; +6 vs. Reflex; 3d8 + 6 lightning damage. Miss: Half damage. Hit or Miss: Until the end of the
githzerai sorcerer’s next turn, whenever an enemy hits the githzerai sorcerer with a melee attack, the githzerai sorcerer
pushes that enemy 1 square and the enemy takes 5 lightning damage. Sustain Minor: The effect persists.
- ○ Iron Mind (immediate interrupt)
- When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
- ○ Dragonflame Mantle (immediate interrupt) ✦ Fire
- When the githzerai sorcerer is hit by an attack.
Until the end of the githzerai sorcerer’s next turn, the githzerai sorcerer gains a +1 power bonus to all defenses, and any
creature that hits the githzerai sorcerer with a melee attack takes 1d6 + 3 fire damage.
- Draconic Power
- The githzerai sorcerer gains a +2 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the githzerai sorcerer is not wearing heavy armor, the githzerai sorcerer can use the githzerai sorcerer’s Strength
modifier in place of the githzerai sorcerer’s Dexterity or Intelligence modifier to determine the githzerai sorcerer’s AC.
Skills Arcana +7, Athletics +11
Str 15 (+4); Dex 15 (+4); Wis 12 (+3);
Con 12 (+3); Int 11 (+2); Cha 17 (+5)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Githzerai Earth Warden [Level 4 Brute]
Medium natural humanoid [XP 175]
Initiative +6; Senses Perception +9
HP 65; Bloodied 32
Healing Surges (+16 hp) ○
AC 20; Fortitude 17, Reflex 17, Will 16
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +8 vs. AC; 1d10 + 4 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +8 vs. AC; 1d10 + 4 damage, and the githzerai warden gains a +1 power bonus to AC until the end of the githzerai warden’s
next turn.
- ○ [M] Earthgrasp Strike (standard) ✦ Weapon
- +8 vs. AC; 1d10 + 4 damage, and the githzerai warden knocks the target prone. The target can’t stand up until the end of the
githzerai warden’s next turn, and the first time it stands up before the end of the encounter, it takes 1d10 + 4 damage.
- □ Nature’s Abundance (standard) ✦ Zone
- Close burst 3; the burst creates a zone of plants that lasts until the end of the encounter. The githzerai warden and the
githzerai warden’s allies have cover while within the zone.
- □ Form of the Willow Sentinel (minor) ✦ Polymorph
- The githzerai warden assumes the guardian form of the willow sentinel until the end of the encounter. While the githzerai
warden is in this form, the githzerai warden can negate being pulled, pushed, or slid. In addition, any ally gains a +2 power
bonus to Fortitude while adjacent to the githzerai warden. Once during this encounter, the githzerai warden can make the following
attack while the githzerai warden is in this form as an immediate interrupt when an enemy adjacent to the githzerai warden
makes an attack roll against the githzerai warden’s ally.
Secondary Attack: Targets the triggering enemy; +8
vs. AC; 1d10 + 4 damage, and the target takes a –4 penalty to the triggering attack roll. Miss: Half damage, and the
target takes a –2 penalty to the triggering attack roll.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the githzerai warden that is within 5 squares of the githzerai warden makes an attack that does
not include the githzerai warden as a target.
Targets the triggering enemy; The githzerai warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
- Earthstrength
- When the githzerai warden uses the githzerai warden’s second wind, the githzerai warden gains an additional +2 bonus to AC.
The bonus lasts until the end of the githzerai warden’s next turn.
- Font of Life
- At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current
turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at
the end of the githzerai warden’s turn.
- Nature’s Wrath
- Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githzerai warden’s next turn.
Skills Athletics +9, Perception +9
Str 17 (+5); Dex 14 (+4); Wis 15 (+4);
Con 15 (+4); Int 10 (+2); Cha 11 (+2)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Githzerai Wild Warden [Level 4 Brute]
Medium natural humanoid [XP 175]
Initiative +6; Senses Perception +10
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 19; Fortitude 17, Reflex 15, Will 17
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12), and the target is slowed until the end of the githzerai warden’s next turn.
- ○ [M] Predatory Guardian (standard) ✦ Weapon
- +8 vs. AC; 2d12 + 4 damage (crit 28 + 1d12). If the target shifts before the start of the githzerai warden’s next turn, the
githzerai warden shifts 4 squares as an immediate reaction.
- ○ Eyes of the Hawk (minor)
- The githzerai warden makes a Perception check with a +10 power bonus.
- □ Form of the Relentless Panther (minor) ✦ Polymorph
- The githzerai warden assumes the guardian form of the relentless panther until the end of the encounter. While the githzerai
warden is in this form, the githzerai warden gains a +2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked
by the githzerai warden. In addition, the githzerai warden can shift 2 squares as a move action. Once during this encounter,
the githzerai warden can make the following attack while the githzerai warden is in this form as a standard action.
Secondary Attack: Before the attack, the githzerai warden shifts the githzerai warden’s speed; +8 vs. Reflex; 2d12
+ 4 damage (crit 28 + 1d12), and ongoing 5 damage (save ends). Miss: Half damage, and ongoing 2 damage (save ends).
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the githzerai warden makes an attack that does not include the githzerai warden as a target.
Targets the triggering enemy; +8 vs. Fortitude; 1d12 + 4 damage (crit 16 + 1d12), and the target grants combat advantage to
the githzerai warden and the githzerai warden’s allies until the end of the githzerai warden’s next turn.
- ○ Iron Mind (immediate interrupt)
- When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
- Wildblood
- When the githzerai warden uses the githzerai warden’s second wind, each enemy marked by the githzerai warden takes an additional
-3 penalty to attack rolls for attacks that don’t include the githzerai warden as a target, until the end of the githzerai
warden’s next turn.
- Font of Life
- At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can
end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current
turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at
the end of the githzerai warden’s turn.
- Nature’s Wrath
- Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the githzerai warden’s next turn.
Skills Athletics +11, Perception +10
Str 17 (+5); Dex 14 (+4); Wis 17 (+5);
Con 13 (+3); Int 10 (+2); Cha 11 (+2)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.