Githzerai NPCs [Level 5]

Githzerai Battle Cleric [Level 5 Controller (Leader)]

Medium natural humanoid [XP 200]

Initiative +5; Senses Perception +5
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 16, Reflex 14, Will 18
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage, and one ally within 5 squares gains a +3 power bonus to melee attack rolls against the target until the end of the githzerai cleric’s next turn.
○ [M] Split the Sky (standard) ✦ Thunder, Weapon
+8 vs. Fortitude; 1d10 + 4 thunder damage, and the target is pushed 2 squares and knock it prone.
Bless (standard)
The githzerai cleric and each ally within 20 squares gain a +1 power bonus to attack rolls until the end of the encounter.
○○ Healing Word (minor) ✦ Healing
The githzerai cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Weapon of the Gods (minor) ✦ Radiant, Weapon
One weapon touched by the githzerai cleric is blessed. Until the end of the encounter, all attacks made with the weapon deal an extra 1d6 radiant damage. When the weapon hits an enemy, the enemy takes a –2 penalty to AC until the end of the weapon wielder’s next turn.
Iron Mind (immediate interrupt)
When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
Divine Fortune (free) ✦ Channel Divinity
The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai cleric’s next turn.

Skills Heal +10, Religion +7
Str 17 (+5); Dex 13 (+3); Wis 17 (+5);
Con 12 (+3); Int 10 (+2); Cha 13 (+3)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Githzerai Devoted Cleric [Level 5 Controller (Leader)]

Medium natural humanoid [XP 200]

Initiative +5; Senses Perception +6
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 14, Reflex 14, Will 19
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+6 vs. AC; 1d10 + 2 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 2 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +7 vs. Reflex; 1d8 + 5 radiant damage, and one ally the githzerai cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [R] Daunting Light (standard) ✦ Radiant
Ranged 10; +7 vs. Reflex; 2d10 + 5 radiant damage. Hit or Miss: One ally the githzerai cleric can see gains combat advantage against the target until the end of the githzerai cleric’s next turn.
□ [R] Spiritual Weapon (standard) ✦ Conjuration
Ranged 10; +7 vs. AC; 1d10 + 5 damage. The githzerai cleric conjures a weapon that appears in the target’s square and attacks. Hit or Miss: The githzerai cleric’s allies gain combat advantage against the target. The githzerai cleric can move the weapon up to 10 squares to another enemy’s square as a move action. The weapon lasts until the end of the githzerai cleric’s next turn. Sustain Minor: Repeat the attack. The githzerai cleric’s allies continue to gain combat advantage against the weapon’s target.
Cure Light Wounds (standard) ✦ Healing
The githzerai cleric or one creature touched by the githzerai cleric regains hit points as if spending a healing surge.
○○ Healing Word (minor) ✦ Healing
The githzerai cleric or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Iron Mind (immediate interrupt)
When the githzerai cleric would be hit by an attack.
The githzerai cleric gains a +2 bonus to all defenses until the end of the githzerai cleric’s next turn.
Divine Fortune (free) ✦ Channel Divinity
The githzerai cleric gains a +1 bonus to the githzerai cleric’s next attack roll or saving throw before the end of the githzerai cleric’s next turn.

Skills Heal +11, Religion +7
Str 13 (+3); Dex 13 (+3); Wis 19 (+6);
Con 12 (+3); Int 10 (+2); Cha 15 (+4)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Githzerai Greatweapon Fighter [Level 5 Soldier]

Medium natural humanoid [XP 200]

Initiative +6; Senses Perception +4
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 20; Fortitude 18, Reflex 15, Will 15
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +8 vs. AC; 1d6 + 4 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12). Miss: 3 damage.
○ [M] Crushing Blow (standard) ✦ Weapon
+8 vs. AC; 2d12 + 6 damage (crit 30 + 1d12).
□ [M] Dizzying Blow (standard) ✦ Reliable, Weapon
+8 vs. AC; 3d12 + 4 damage (crit 40 + 1d12), and the target is immobilized (save ends). Miss: The power is not expended.
Unstoppable (minor) ✦ Healing
The githzerai fighter gains 2d6 + 2 temporary hit points.
Iron Mind (immediate interrupt)
When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
Combat Challenge
Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +12, Intimidate +7
Str 17 (+5); Dex 15 (+4); Wis 14 (+4);
Con 15 (+4); Int 10 (+2); Cha 11 (+2)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Githzerai Guardian Fighter [Level 5 Soldier]

Medium natural humanoid [XP 200]

Initiative +7; Senses Perception +4
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 22; Fortitude 18, Reflex 18, Will 15
Speed 5

● [m] Longsword (standard) ✦ Weapon
+9 vs. AC; 1d8 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+9 vs. AC; 1d8 + 4 damage, and the target is pushed 1 square if it is the githzerai fighter’s size, smaller than the githzerai fighter, or one size category larger. The githzerai fighter can shift into the space that the target occupied.
○ [M] Dance of Steel (standard) ✦ Weapon
+9 vs. AC; 2d8 + 4 damage, and the target is immobilized until the end of the githzerai fighter’s next turn.
□ [M] Crack the Shell (standard) ✦ Reliable, Weapon
+9 vs. AC; 2d8 + 4 damage, and the target takes ongoing 5 damage and a –2 penalty to AC (save ends both). Miss: The power is not expended.
Get Over Here (move)
The githzerai fighter slides one willing adjacent ally 2 squares to a square that is adjacent to the githzerai fighter.
Iron Mind (immediate interrupt)
When the githzerai fighter would be hit by an attack.
The githzerai fighter gains a +2 bonus to all defenses until the end of the githzerai fighter’s next turn.
Combat Challenge
Every time the githzerai fighter attacks an enemy, the githzerai fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the githzerai fighter’s next turn. If the marked creature makes an attack that doesn’t include the githzerai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the githzerai fighter and shifts or makes an attack that does not include the githzerai fighter, the githzerai fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +9, Intimidate +7
Str 17 (+5); Dex 17 (+5); Wis 14 (+4);
Con 13 (+3); Int 10 (+2); Cha 11 (+2)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Githzerai Avenging Paladin [Level 5 Soldier]

Medium natural humanoid [XP 200]

Initiative +5; Senses Perception +4
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 21; Fortitude 17, Reflex 15, Will 16
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+9 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+9 vs. AC; 1d10 + 4 radiant damage. If the githzerai paladin has marked the target, the githzerai paladin gains a +2 bonus to the damage roll.
○ [M] Arcing Smite (standard) ✦ Weapon
+9 vs. AC against one or two targets; 1d10 + 4 damage, and the target is marked until the end of the githzerai paladin’s next turn.
□ [M] Martyr’s Retribution (standard) ✦ Radiant, Weapon
The githzerai paladin must spend a healing surge without regaining any hit points.
+9 vs. AC; 4d10 + 4 radiant damage. Miss: Half damage.
Sacred Circle (standard) ✦ Zone
Close burst 3. The burst creates a zone that, until the end of the encounter, gives the githzerai paladin and allies within it a +1 power bonus to AC.
Divine Challenge (minor) ✦ Radiant
The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 5 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Iron Mind (immediate interrupt)
When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.

Skills Intimidate +9, Religion +7
Str 17 (+5); Dex 13 (+3); Wis 15 (+4);
Con 12 (+3); Int 10 (+2); Cha 15 (+4)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Githzerai Protecting Paladin [Level 5 Soldier]

Medium natural humanoid [XP 200]

Initiative +5; Senses Perception +4
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 23; Fortitude 16, Reflex 17, Will 17
Speed 5

● [m] Longsword (standard) ✦ Weapon
+8 vs. AC; 1d8 + 3 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +7 vs. AC; 1d6 + 3 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+9 vs. AC; 1d8 + 4 damage, and the githzerai paladin gains 2 temporary hit points.
○ [M] Invigorating Smite (standard) ✦ Healing, Weapon
+9 vs. Will; 2d8 + 4 damage. If the githzerai paladin is bloodied, the githzerai paladin regains 7 hit points. Bloodied allies within 5 squares of the githzerai paladin also regain 7 hit points.
□ [C] Hallowed Circle (standard) ✦ Zone
Close burst 3; targets enemies; +6 vs. Reflex; 2d6 + 4 damage. Hit or Miss: The burst creates a zone of bright light that lasts until the end of the encounter. The githzerai paladin and the githzerai paladin’s allies gain a +1 power bonus to all defenses while within the zone.
Divine Challenge (minor) ✦ Radiant
The githzerai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the githzerai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 6 radiant damage. The githzerai paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the githzerai paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The githzerai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the githzerai paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Iron Mind (immediate interrupt)
When the githzerai paladin would be hit by an attack.
The githzerai paladin gains a +2 bonus to all defenses until the end of the githzerai paladin’s next turn.
Martyr’s Blessing (immediate interrupt)
When an adjacent ally is hit by a melee or a ranged attack.
The githzerai paladin is hit by the attack instead.

Skills Intimidate +10, Religion +7
Str 15 (+4); Dex 13 (+3); Wis 15 (+4);
Con 12 (+3); Int 10 (+2); Cha 17 (+5)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Githzerai Archer Ranger [Level 5 Skirmisher]

Medium natural humanoid [XP 200]

Initiative +8; Senses Perception +9
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 20; Fortitude 16, Reflex 18, Will 15
Speed 6

● [m] Longsword (standard) ✦ Weapon
+8 vs. AC; 1d8 + 3 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+8 vs. AC; 1d6 + 3 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +9 vs. AC; 1d10 + 5 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +8/+8 vs. AC; 1d8 + 1 damage (main)/1d6 + 1 damage (off-hand).
Longbow: Ranged 20/40; +9 vs. AC (twice); 1d10 + 1 damage.
□ [R] Splintering Shot (standard) ✦ Weapon
Ranged 20/40; +9 vs. AC; 3d10 + 5 damage, and the target takes a –2 penalty to attack rolls until the end of the encounter. Miss: Half damage, and the target takes a –1 penalty to attack rolls until the end of the encounter.
Hunter’s Quarry (minor)
The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting this quarry, the githzerai ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy as quarry at a time.
○ [M/R] Disruptive Strike (immediate interrupt) ✦ Weapon
When the githzerai ranger or an ally is attacked by a creature.
Targets the attacking creature.
Longsword: +8 vs. AC; 1d8 + 3 damage.
Longbow: Ranged 20/40; +9 vs. AC; 1d10 + 5 damage.
Hit: The target takes a -5 penalty to its attack roll for the triggering attack.
Iron Mind (immediate interrupt)
When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
Yield Ground (immediate reaction)
When an enemy damages the githzerai ranger with a melee attack.
The githzerai ranger can shift 2 squares. The githzerai ranger gains a +2 power bonus to all defenses until the end of the githzerai ranger’s next turn.
Archer Fighting Style
The githzerai ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The githzerai ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +9, Stealth +10
Str 15 (+4); Dex 19 (+6); Wis 15 (+4);
Con 12 (+3); Int 10 (+2); Cha 11 (+2)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Githzerai Two-Blade Ranger [Level 5 Skirmisher]

Medium natural humanoid [XP 200]

Initiative +7; Senses Perception +9
HP 65; Bloodied 32
Healing Surges (+16 hp) ○
AC 19; Fortitude 17, Reflex 17, Will 15
Speed 6

● [m] Longsword (standard) ✦ Weapon
+9 vs. AC; 1d8 + 4 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+9 vs. AC; 1d8 + 4 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +8 vs. AC; 1d10 + 4 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +9/+9 vs. AC; 1d8 + 1 damage (main)/1d8 + 1 damage (off-hand).
Longbow: Ranged 20/40; +8 vs. AC (twice); 1d10 + 1 damage.
○ [M/R] Cut and Run (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +9/+9 vs. AC; 1d8 + 4 damage (main)/1d8 + 4 damage (off-hand).
Longbow: Ranged 20/40; +8 vs. AC (twice); 1d10 + 4 damage.
After the first or the second attack, the githzerai ranger can shift 3 squares.
□ [M] Two-Wolf Pounce (standard) ✦ Weapon
The githzerai ranger can shift 2 squares before making this attack. Two attacks on one creature.
Longsword (main): +9 vs. AC; 2d8 + 4 damage.
Longsword (off hand): +9 vs. AC; 1d8 + 4 damage.
Hit or Miss: After attacking the primary target, the githzerai ranger can shift 2 squares and make a secondary attack against a different creature. Secondary Attack: +9 vs. AC; 1d8 + 4 damage (off-hand).
Hunter’s Quarry (minor)
The githzerai ranger can designate the nearest visible enemy as the githzerai ranger’s quarry. Once per round when hitting this quarry, the githzerai ranger can deal an extra 1d6 damage. This effect remains active until the end of the encounter or until the githzerai ranger designates a different target as the quarry. The githzerai ranger can only designate one enemy as quarry at a time.
Iron Mind (immediate interrupt)
When the githzerai ranger would be hit by an attack.
The githzerai ranger gains a +2 bonus to all defenses until the end of the githzerai ranger’s next turn.
Unbalancing Parry (immediate reaction) ✦ Weapon
When an adjacent enemy misses the githzerai ranger with a melee attack.
The githzerai ranger slides the enemy into a square adjacent to the githzerai ranger and gain combat advantage against it until the end of the githzerai ranger’s next turn.
Two-Blade Fighting Style
The githzerai ranger can wield a one-handed weapon in the githzerai ranger’s off hand as if it were an off-hand weapon. In addition, the githzerai ranger gains Toughness as a bonus feat.
Toughness [Feat]
The githzerai ranger gains an additional +5 hit points.

Skills Nature +9, Perception +9
Str 17 (+5); Dex 17 (+5); Wis 15 (+4);
Con 12 (+3); Int 10 (+2); Cha 11 (+2)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Githzerai Brawny Rogue [Level 5 Skirmisher]

Medium natural humanoid [XP 200]

Initiative +8; Senses Perception +3
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 15, Reflex 19, Will 14
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+8 vs. AC; 1d6 + 3 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +10 vs. AC; 1d6 + 5 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+10 vs. Reflex; 1d6 + 5 damage.
○ [M] Setup Strike (standard) ✦ Weapon
+10 vs. AC; 2d6 + 5 damage, and the target grants combat advantage to the githzerai rogue until the end of the githzerai rogue’s next turn.
□ [M] Deep Cut (standard) ✦ Weapon
+10 vs. Fortitude; 2d6 + 5 damage, and ongoing 7 damage (save ends). Miss: Half damage, and no ongoing damage.
Tumble (move)
The githzerai rogue can shift a number of squares equal to one-half the githzerai rogue’s speed.
Iron Mind (immediate interrupt)
When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
First Strike
At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the githzerai rogue deals an extra 2d6 damage.

Skills Acrobatics +13, Thievery +11
Str 15 (+4); Dex 19 (+6); Wis 13 (+3);
Con 12 (+3); Int 10 (+2); Cha 13 (+3)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Githzerai Trickster Rogue [Level 5 Skirmisher]

Medium natural humanoid [XP 200]

Initiative +8; Senses Perception +8
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 14, Reflex 19, Will 15
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+7 vs. AC; 1d6 + 2 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d6 + 5 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +10 vs. AC; 1d6 + 5 damage.
Hand Crossbow: Ranged 10/20; +9 vs. AC; 1d6 + 5 damage.
The githzerai rogue can move 2 squares before the attack.
○ [M/R] Trickster’s Blade (standard) ✦ Weapon
Short Sword: +10 vs. AC; 2d6 + 5 damage.
Hand Crossbow: Ranged 10/20; +9 vs. AC; 2d6 + 5 damage.
Hit: Add +2 to the githzerai rogue’s AC until the start of the githzerai rogue’s next turn.
□ [M/R] Walking Wounded (standard) ✦ Weapon
Short Sword: +10 vs. Fortitude; 2d6 + 5 damage.
Hand Crossbow: Ranged 10/20; +9 vs. Fortitude; 2d6 + 5 damage.
Hit: The target is knocked prone. Until the end of the encounter, if the target moves more than half its speed in a single action, it falls prone at the end of its movement. Miss: Half damage, and the target is not knocked prone.
Fleeting Ghost (move)
The githzerai rogue can move at full speed and make a Stealth check without the normal penalty from movement.
Iron Mind (immediate interrupt)
When the githzerai rogue would be hit by an attack.
The githzerai rogue gains a +2 bonus to all defenses until the end of the githzerai rogue’s next turn.
First Strike
At the start of an encounter, the githzerai rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the githzerai rogue’s weapon damage die increases by one size. When wielding a dagger, the githzerai rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the githzerai rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the githzerai rogue deals an extra 2d6 damage.

Skills Stealth +11, Thievery +11
Str 13 (+3); Dex 19 (+6); Wis 13 (+3);
Con 12 (+3); Int 10 (+2); Cha 15 (+4)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Githzerai Fey-Pact Warlock [Level 5 Skirmisher]

Medium natural humanoid [XP 200]

Initiative +5; Senses Perception +4
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 17; Fortitude 14, Reflex 16, Will 17
Speed 6

● [m] Spear (standard) ✦ Weapon
+5 vs. AC; 1d8 + 1 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +6 vs. Reflex; 1d10 + 4 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +6 vs. Will; 1d6 + 4 psychic damage, and the githzerai warlock is invisible to the target until the start of the githzerai warlock’s next turn.
○ [C] Otherwind Stride (standard) ✦ Teleportation
Close burst 1; +6 vs. Fortitude; 1d8 + 4 damage, and the target is immobilized until the end of the githzerai warlock’s next turn. Hit or Miss: The githzerai warlock teleports 7 squares.
□ [R] Crown of Madness (standard) ✦ Charm, Psychic
Ranged 10; +6 vs. Will; 2d6 + 4 psychic damage. Miss: Half damage. Hit or Miss, Sustain Minor: The target makes a melee basic attack against one of its adjacent allies of the githzerai warlock’s choice (save ends).
Ethereal Stride (move) ✦ Teleportation
The githzerai warlock can teleport 3 squares, and the githzerai warlock gains a +2 power bonus to all defenses until the end of the githzerai warlock’s next turn.
Warlock’s Curse (minor)
The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githzerai warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock can immediately teleport 3 squares.
Iron Mind (immediate interrupt)
When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.

Skills Arcana +9, Bluff +10
Str 10 (+2); Dex 13 (+3); Wis 14 (+4);
Con 13 (+3); Int 15 (+4); Cha 17 (+5)
Equipment leather armor, spear

-1 Level / +1 Level

Githzerai Infernal-Pact Warlock [Level 5 Skirmisher]

Medium natural humanoid [XP 200]

Initiative +6; Senses Perception +3
HP 65; Bloodied 32
Healing Surges (+16 hp) ○
AC 17; Fortitude 16, Reflex 16, Will 15
Speed 6

● [m] Mace (standard) ✦ Weapon
+5 vs. AC; 1d8 + 1 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +6 vs. Reflex; 1d10 + 4 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +6 vs. Reflex; 1d6 + 4 fire damage. If the githzerai warlock takes damage before the end of the githzerai warlock’s next turn, the target takes an extra 1d6 + 4 fire damage.
○ [R] Fiery Bolt (standard) ✦ Fire
Ranged 10; +6 vs. Reflex; 3d6 + 4 fire damage, and creatures adjacent to the target take 1d6 + 6 fire damage.
□ [A] Avernian Eruption (standard) ✦ Fire
Area burst 1 within 10; +6 vs. Reflex; 2d10 + 4 fire damage. Hit or Miss: The targets take ongoing 5 fire damage (save ends).
Warlock’s Curse (minor)
The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githzerai warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
Fiendish Resilience (minor)
The githzerai warlock gains 6 temporary hit points.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains 5 temporary hit points.
Iron Mind (immediate interrupt)
When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.

Skills Arcana +9, Intimidate +8
Str 10 (+2); Dex 14 (+4); Wis 13 (+3);
Con 17 (+5); Int 15 (+4); Cha 13 (+3)
Equipment leather armor, mace

-1 Level / +1 Level

Githzerai Star-Pact Warlock [Level 5 Skirmisher]

Medium natural humanoid [XP 200]

Initiative +6; Senses Perception +3
HP 65; Bloodied 32
Healing Surges (+16 hp) ○
AC 17; Fortitude 16, Reflex 16, Will 16
Speed 6

● [m] Sickle (standard) ✦ Weapon
+5 vs. AC; 1d6 + 1 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +6 vs. Reflex; 1d10 + 4 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +6 vs. Fortitude; 1d6 + 4 radiant damage. If the target moves nearer to the githzerai warlock on its next turn, it takes an extra 1d6 + 4 damage.
○ [R] Frigid Darkness (standard) ✦ Cold, Fear
Ranged 10; +6 vs. Fortitude; 2d8 + 4 cold damage, and the target grants combat advantage to the githzerai warlock and any allies until the end of the githzerai warlock’s next turn. Hit or Miss: The target takes a -1 penalty to AC until the end of the githzerai warlock’s next turn.
□ [A] Hunger of Hadar (standard) ✦ Necrotic, Zone
Area burst 1 within 10. The burst creates a zone of darkness until the end of the githzerai warlock’s next turn, blocking line of sight. Creatures that enter the zone or start their turns there take 2d10 + 1 necrotic damage. Sustain Minor: Make a secondary attack against each creature within the zone. Secondary Attack: +6 vs. Fortitude; 1d6 + 4 necrotic damage.
Ethereal Stride (move) ✦ Teleportation
The githzerai warlock can teleport 3 squares, and the githzerai warlock gains a +2 power bonus to all defenses until the end of the githzerai warlock’s next turn.
Warlock’s Curse (minor)
The githzerai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the githzerai warlock can deal an extra 1d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The githzerai warlock can only curse one target per turn.
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The githzerai warlock gains a +1 bonus to a single d20 roll the githzerai warlock makes during the githzerai warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Iron Mind (immediate interrupt)
When the githzerai warlock would be hit by an attack.
The githzerai warlock gains a +2 bonus to all defenses until the end of the githzerai warlock’s next turn.

Skills Arcana +8, Insight +8
Str 10 (+2); Dex 14 (+4); Wis 13 (+3);
Con 17 (+5); Int 13 (+3); Cha 15 (+4)
Equipment leather armor, sickle

-1 Level / +1 Level

Githzerai Inspiring Warlord [Level 5 Soldier (Leader)]

Medium natural humanoid [XP 200]

Initiative +7; Senses Perception +3
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 17, Reflex 14, Will 16
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +8 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Furious Smash (standard) ✦ Weapon
+8 vs. Fortitude; 3 damage, and choose one ally adjacent to either the githzerai warlord or the target. On his or her next attack against the target, this ally gains a +2 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Warlord’s Strike (standard) ✦ Weapon
+8 vs. AC; 2d10 + 4 damage, and all of the githzerai warlord’s allies gain a +3 bonus to damage rolls against the target until the end of the githzerai warlord’s next turn.
□ [M] Stand the Fallen (standard) ✦ Healing, Weapon
+8 vs. AC; 3d10 + 4 damage. Hit or Miss: Each ally within 10 squares can spend a healing surge and regains additional 2 hit points.
○○ Inspiring Word (minor) ✦ Healing
The githzerai warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Shake It Off (minor)
The githzerai warlord or one ally within 10 squares makes a saving throw with a +2 power bonus.
Iron Mind (immediate interrupt)
When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
Inspiring Presence
When an ally who can see the githzerai warlord spends an action point to take an extra action, that ally also regains 4 lost hit points.
Combat Leader
The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to initiative.

Skills Heal +8, History +8
Str 17 (+5); Dex 13 (+3); Wis 12 (+3);
Con 12 (+3); Int 13 (+3); Cha 15 (+4)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Githzerai Tactical Warlord [Level 5 Soldier (Leader)]

Medium natural humanoid [XP 200]

Initiative +7; Senses Perception +3
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 17, Reflex 16, Will 15
Speed 6

● [m] Longsword (standard) ✦ Weapon
+9 vs. AC; 1d8 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+9 vs. AC; 1d8 + 4 damage. Before the githzerai warlord attacks, one ally adjacent to either the githzerai warlord or the target may shift 1 square as a free action.
○ [M] Steel Monsoon (standard) ✦ Weapon
+9 vs. AC; 2d8 + 4 damage, and 2 allies within 5 squares of the githzerai warlord can shift 1 square.
□ [M] Villain’s Nightmare (standard) ✦ Weapon
+9 vs. Reflex; 3d8 + 4 damage. Hit or Miss: Until the end of the encounter, when the githzerai warlord is adjacent to the target and it walks or runs, the githzerai warlord can cancel that movement as an immediate interrupt.
Knight’s Move (move)
One ally within 10 squares takes a move action as a free action.
○○ Inspiring Word (minor) ✦ Healing
The githzerai warlord or one ally within 5 squares can spend a healing surge and regain an additional 1d6 hit points. This power can only be used once per round.
Iron Mind (immediate interrupt)
When the githzerai warlord would be hit by an attack.
The githzerai warlord gains a +2 bonus to all defenses until the end of the githzerai warlord’s next turn.
Tactical Presence
When an ally the githzerai warlord can see spends an action point to make an extra attack, the ally gains a +2 bonus to the attack roll.
Combat Leader
The githzerai warlord and each ally within 10 squares who can see and hear the githzerai warlord gains a +2 power bonus to initiative.

Skills Heal +8, History +9
Str 17 (+5); Dex 13 (+3); Wis 12 (+3);
Con 12 (+3); Int 15 (+4); Cha 13 (+3)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Githzerai Control Wizard [Level 5 Artillery]

Medium natural humanoid [XP 200]

Initiative +6; Senses Perception +5
HP 48; Bloodied 24
Healing Surges (+12 hp) ○
AC 16; Fortitude 14, Reflex 16, Will 18
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+5 vs. AC; 1d8 + 1 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +6 vs. Fortitude; 1d6 + 4 cold damage, and the target is slowed until the end of the githzerai wizard’s next turn.
○ [C] Color Spray (standard) ✦ Radiant
Close blast 5; +6 vs. Will; 1d6 + 4 radiant damage, and the target is dazed until the end of the githzerai wizard’s next turn.
□ [A] Stinking Cloud (standard) ✦ Poison, Zone
Area burst 2 within 20; +6 vs. Fortitude; 1d10 + 4 poison damage. Hit or Miss: The burst creates a zone of poisonous vapor that blocks line of sight until the end of the githzerai wizard’s next turn. Creatures that enter the zone or start their turns there take 1d10 + 4 poison damage. As a move action, the githzerai wizard can move the zone up to 6 squares. Sustain Minor: The zone persists.
Iron Mind (immediate interrupt)
When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
Orb of Imposition (free)
The githzerai wizard can choose one creature suffering from one of the githzerai wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -3 penalty to its saving throws against that effect. Alternatively, the githzerai wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the githzerai wizard’s current turn, so that it lasts instead until the end of the githzerai wizard’s next turn.
Shield (immediate interrupt) ✦ Force
When the githzerai wizard is hit by an attack.
The githzerai wizard gains a +4 power bonus to AC and Reflex defense until the end of the githzerai wizard’s next turn.

Skills Arcana +10, Insight +10
Str 10 (+2); Dex 15 (+4); Wis 17 (+5);
Con 12 (+3); Int 17 (+5); Cha 11 (+2)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Githzerai War Wizard [Level 5 Artillery]

Medium natural humanoid [XP 200]

Initiative +7; Senses Perception +4
HP 48; Bloodied 24
Healing Surges (+12 hp) ○
AC 16; Fortitude 14, Reflex 16, Will 17
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+5 vs. AC; 1d8 + 1 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +6 vs. Reflex; 1d6 + 4 fire damage.
○ [A] Shock Sphere (standard) ✦ Lightning
Area burst 2 within 10; +6 vs. Reflex; 2d6 + 4 lightning damage.
□ [A] Fireball (standard) ✦ Fire
Area burst 3 within 20; +6 vs. Reflex; 3d6 + 4 fire damage. Miss: Half damage.
Iron Mind (immediate interrupt)
When the githzerai wizard would be hit by an attack.
The githzerai wizard gains a +2 bonus to all defenses until the end of the githzerai wizard’s next turn.
Wand of Accuracy (free)
The githzerai wizard gains a +3 bonus to a single attack roll.
Shield (immediate interrupt) ✦ Force
When the githzerai wizard is hit by an attack.
The githzerai wizard gains a +4 power bonus to AC and Reflex defense until the end of the githzerai wizard’s next turn.

Skills Arcana +10, History +10
Str 10 (+2); Dex 17 (+5); Wis 15 (+4);
Con 12 (+3); Int 17 (+5); Cha 11 (+2)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Githzerai Isolating Avenger [Level 5 Skirmisher]

Medium natural humanoid [XP 200]

Initiative +5; Senses Perception +6
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 18
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+7 vs. AC; 1d10 + 2 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 2 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+10 vs. AC; 1d10 + 5 damage, and the githzerai avenger shifts 1 square, sliding the target 1 square into the space the githzerai avenger occupied.
○ [M] Halo of Fire (standard) ✦ Fire, Weapon
+10 vs. AC; 2d10 + 5 fire damage, and until the end of the githzerai avenger’s next turn, any enemy that ends its turn adjacent to the target takes 7 fire damage.
□ [M] Executioner’s Cloak (standard) ✦ Illusion, Weapon
+10 vs. AC; 2d10 + 5 damage, and the githzerai avenger is invisible to the target (save ends). Aftereffect: The githzerai avenger is invisible to the target until the end of the githzerai avenger’s next turn. Miss: Half damage, and the githzerai avenger is invisible to the target until the end of the githzerai avenger’s next turn.
○ [C] Oath of Enmity (minor)
Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the githzerai avenger regains the use of this power.
Refocus Enmity (minor)
Choose one creature the githzerai avenger can see within 10 squares. The target becomes the target of the githzerai avenger’s oath of enmity, replacing the current target.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Iron Mind (immediate interrupt)
When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
Censure of Retribution
When any enemy other than the githzerai avenger’s oath of enmity target hits the githzerai avenger, the githzerai avenger gains a +2 bonus to damage rolls against the githzerai avenger’s oath of enmity target until the end of the githzerai avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.

Skills Athletics +10, Religion +9
Str 13 (+3); Dex 13 (+3); Wis 19 (+6);
Con 12 (+3); Int 15 (+4); Cha 10 (+2)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Githzerai Pursuing Avenger [Level 5 Skirmisher]

Medium natural humanoid [XP 200]

Initiative +7; Senses Perception +6
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 15, Reflex 17, Will 18
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+7 vs. AC; 1d10 + 2 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +8 vs. AC; 1d8 + 4 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+10 vs. AC; 1d10 + 5 damage, and if the target doesn’t end its next turn adjacent to the githzerai avenger, the githzerai avenger can shift 4 squares as a free action. The githzerai avenger must end that shift closer to the target.
○ [M] Sequestering Strike (standard) ✦ Teleportation, Weapon
+10 vs. AC; 2d10 + 5 damage, and the githzerai avenger teleports the target 4 squares. The githzerai avenger then teleports to a space adjacent to the target.
□ [R] Oath of Consuming Light (standard) ✦ Radiant
Ranged 10; +7 vs. Reflex; 2d10 + Wisdom radiant damage. Whenever the githzerai avenger hits the target with a divine power, the target takes 1d6 extra radiant damage (save ends). Aftereffect: Whenever the githzerai avenger hits the target with a divine power, the target takes 1d4 extra radiant damage (save ends). Miss: Half damage. Whenever the githzerai avenger hits the target with a divine power, the target takes 1d4 extra radiant damage (save ends).
Distracting Flare (move)
The githzerai avenger becomes invisible and moves the githzerai avenger’s speed. The githzerai avenger is invisible until the end of the movement.
○ [C] Oath of Enmity (minor)
Choose one enemy the githzerai avenger can see in within 10 squares. When the githzerai avenger makes a melee attack against the target and the target is the only enemy adjacent to the githzerai avenger, the githzerai avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the githzerai avenger regains the use of this power.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the githzerai avenger makes an attack roll against the githzerai avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Iron Mind (immediate interrupt)
When the githzerai avenger would be hit by an attack.
The githzerai avenger gains a +2 bonus to all defenses until the end of the githzerai avenger’s next turn.
Censure of Pursuit
If the githzerai avenger’s oath of enmity target moves away from the githzerai avenger willingly, the githzerai avenger gains a +5 bonus to damage rolls against the target until the end of the githzerai avenger’s next turn.
Armor of Faith
The favor of the githzerai avenger’s deity wards the githzerai avenger from harm. While the githzerai avenger is neither wearing heavy armor nor using a shield, the githzerai avenger gains a +3 bonus to AC.

Skills Religion +7, Stealth +10
Str 13 (+3); Dex 17 (+5); Wis 19 (+6);
Con 12 (+3); Int 11 (+2); Cha 10 (+2)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Githzerai Rageblood Barbarian [Level 5 Brute]

Medium natural humanoid [XP 200]

Initiative +6; Senses Perception +8
HP 75; Bloodied 37
Healing Surges (+18 hp) ○
AC 19; Fortitude 18, Reflex 16, Will 14
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+8 vs. AC; 1d12 + 1d8 + 4 damage (crit 24 + 1d12). Hit or Miss: Until the start of the githzerai barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the githzerai barbarian. If the githzerai barbarian is raging, attackers do not gain this bonus.
○ [M] Blade Sweep (standard) ✦ Weapon
+8 vs. AC; 2d12 + 4 damage (crit 28 + 1d12), and each enemy adjacent to the githzerai barbarian takes 2 damage.
□ [M] Silver Phoenix Rage (standard) ✦ Fire, Healing, Rage, Weapon
+8 vs. AC; 2d12 + 4 fire damage (crit 28 + 1d12), and ongoing 5 fire damage (save ends). Miss: Half damage. Hit or Miss: The githzerai barbarian enters the rage of the silver phoenix. Until the rage ends, the githzerai barbarian gains regeneration 3. In addition, the first time the githzerai barbarian drops to 0 hit points or fewer, the githzerai barbarian can spend a healing surge as an immediate interrupt.
Primal Vitality (minor)
The githzerai barbarian gains 4 temporary hit points. If the githzerai barbarian is raging, the githzerai barbarian instead gains 6 temporary hit points.
Iron Mind (immediate interrupt)
When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
Swift Charge (free)
When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
The githzerai barbarian charges an enemy.
Rageblood Vigor
Whenever the githzerai barbarian’s attack reduces an enemy to 0 hit points, the githzerai barbarian gains 2 temporary hit points.
Barbarian Agility
While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +11, Perception +8
Str 17 (+5); Dex 14 (+4); Wis 13 (+3);
Con 15 (+4); Int 10 (+2); Cha 13 (+3)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Githzerai Thaneborn Barbarian [Level 5 Brute]

Medium natural humanoid [XP 200]

Initiative +6; Senses Perception +8
HP 73; Bloodied 36
Healing Surges (+18 hp) ○
AC 19; Fortitude 18, Reflex 16, Will 15
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+8 vs. AC; 1d12 + 1d6 + 4 damage (crit 22 + 1d12). When charging, the githzerai barbarian can use this power in place of a melee basic attack. If the githzerai barbarian is raging, the githzerai barbarian can move 2 extra squares as part of the charge.
○ [M] Daring Charge (standard) ✦ Weapon
+8 vs. AC; 2d12 + 4 damage (crit 28 + 1d12). When charging, the githzerai barbarian can use this power in place of a melee basic attack. If the githzerai barbarian charges, the githzerai barbarian gains a +2 bonus to the attack roll and the damage roll for each opportunity attack made against the githzerai barbarian while the githzerai barbarian charges. The githzerai barbarian gains a +2 bonus to AC against any opportunity attack the githzerai barbarian provokes during the githzerai barbarian’s charge.
□ [M] Frost Wolf Rage (standard) ✦ Cold, Rage, Weapon
Before the attack, the target can make a melee basic attack against the githzerai barbarian as a free action. If it does so, the githzerai barbarian’s attack deals 1d12 damage extra cold damage.
+8 vs. AC; 3d12 + 4 cold damage (crit 40 + 1d12). Miss: Half damage. Hit or Miss: The githzerai barbarian enters the rage of the frost wolf. Until the rage ends, any enemy that hits the githzerai barbarian with a melee attack takes 5 cold damage.
Combat Sprint (move)
The githzerai barbarian moves the githzerai barbarian’s speed + 4. The githzerai barbarian gains a +4 bonus to all defenses against any opportunity attack the githzerai barbarian provoke with this movement.
○ [C] Roar of Triumph (free) ✦ Fear
When the githzerai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the githzerai barbarian’s next turn.
Iron Mind (immediate interrupt)
When the githzerai barbarian would be hit by an attack.
The githzerai barbarian gains a +2 bonus to all defenses until the end of the githzerai barbarian’s next turn.
Thaneborn Triumph
Whenever the githzerai barbarian bloodies an enemy, the next attack by the githzerai barbarian or an ally against that enemy gains a +2 bonus to the attack roll.
Barbarian Agility
While the githzerai barbarian is not wearing heavy armor, the githzerai barbarian gains a +1 bonus to AC and Reflex.

Skills Athletics +11, Perception +8
Str 17 (+5); Dex 14 (+4); Wis 13 (+3);
Con 13 (+3); Int 10 (+2); Cha 15 (+4)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Githzerai Cunning Bard [Level 5 Controller (Leader)]

Medium natural humanoid [XP 200]

Initiative +5; Senses Perception +8
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 14, Reflex 17, Will 17
Speed 6

● [m] Longsword (standard) ✦ Weapon
+7 vs. AC; 1d8 + 2 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +6 vs. Will; 1d6 + 4 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the githzerai bard’s next turn.
○ [M] Cunning Ferocity (standard) ✦ Weapon
+9 vs. Reflex; 1d8 + 4 damage, and each ally within 5 squares of the githzerai bard gains a +3 bonus to damage rolls against the target until the end of the githzerai bard’s next turn.
□ [R] Song of Discord (standard) ✦ Charm
Ranged 10; +6 vs. Will; the target is dominated until the end of the githzerai bard’s next turn. Hit or Miss: The target makes a basic attack against an enemy of the githzerai bard’s choice as a free action.
○○ Majestic Word (minor) ✦ Healing
The githzerai bard or one ally within 5 squares can spend a healing surge and regain an additional 3 hit points. This power can only be used once per round. The githzerai bard can also slide the target 1 square.
Song of Defense (minor) ✦ Zone
Close burst 5; the burst creates a zone of bolstering song that lasts until the end of the githzerai bard’s next turn. When the githzerai bard moves, the zone moves with the githzerai bard, remaining centered on the githzerai bard. While within the zone, any ally gains a +1 power bonus to AC. Sustain Minor: The zone persists.
Iron Mind (immediate interrupt)
When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 7 squares of the githzerai bard, the githzerai bard can slide that ally 1 square as a free action.
Skill Versatility
The githzerai bard gains a +1 bonus to untrained skill checks.

Skills Arcana +9, Bluff +10
Str 12 (+3); Dex 13 (+3); Wis 12 (+3);
Con 13 (+3); Int 15 (+4); Cha 17 (+5)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Githzerai Valorous Bard [Level 5 Controller (Leader)]

Medium natural humanoid [XP 200]

Initiative +5; Senses Perception +8
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 20; Fortitude 15, Reflex 16, Will 17
Speed 5

● [m] Longsword (standard) ✦ Weapon
+7 vs. AC; 1d8 + 2 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+9 vs. AC; 1d8 + 4 damage, and the target takes a –2 penalty to the defense of the githzerai bard’s choice until the end of the githzerai bard’s next turn.
○ [M] Charger’s Call (standard) ✦ Weapon
+9 vs. AC; 2d8 + 4 damage, and each ally within 5 squares of the githzerai bard gains a +3 bonus to attack rolls while charging until the end of the githzerai bard’s next turn.
□ [C] Satire of Bravery (standard) ✦ Psychic
Close blast 3; targets enemies; +6 vs. Will; 2d6 + 4 psychic damage, and the target is affected by the githzerai bard’s satire of bravery (save ends). While the target is affected by the satire, if the target ends its turn closer to the githzerai bard than where it started its turn, the target takes 1d6 + 4 psychic damage and is dazed until the end of its next turn. Miss: Half damage. Hit or Miss: The githzerai bard pushes the target 3 squares.
○○ Majestic Word (minor) ✦ Healing
The githzerai bard or one ally within 5 squares can spend a healing surge and regain an additional 3 hit points. This power can only be used once per round. The githzerai bard can also slide the target 1 square.
Song of Courage (minor) ✦ Zone
Close burst 5; the burst creates a zone of inspirational shouts that lasts until the end of the githzerai bard’s next turn. When the githzerai bard moves, the zone moves with the githzerai bard, remaining centered on the githzerai bard. While within the zone, any ally gains a +1 power bonus to attack rolls. Sustain Minor: The zone persists.
Iron Mind (immediate interrupt)
When the githzerai bard would be hit by an attack.
The githzerai bard gains a +2 bonus to all defenses until the end of the githzerai bard’s next turn.
Virtue of Valor
Once per round, when any ally within 5 squares of the githzerai bard reduces an enemy to 0 hit points or bloodies an enemy, the githzerai bard can grant 3 temporary hit points to that ally as a free action.
Skill Versatility
The githzerai bard gains a +1 bonus to untrained skill checks.

Skills Arcana +8, Athletics +9
Str 12 (+3); Dex 13 (+3); Wis 12 (+3);
Con 15 (+4); Int 13 (+3); Cha 17 (+5)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Githzerai Guardian Druid [Level 5 Controller]

Medium natural humanoid [XP 200]

Initiative +6; Senses Perception +6
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 18
Speed 6

● [m] Scythe (standard) ✦ Weapon
+6 vs. AC; 2d4 + 2 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+7 vs. Reflex; 1d8 + 5 damage, and the target is slowed until the end of the githzerai druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +7 vs. Fortitude; 1d6 + 1 cold damage, and the target slides 1 square.
○ [C] Tundra Wind (standard) ✦ Cold
Close blast 3; +7 vs. Fortitude; 2d6 + 5 cold damage, the target is pushed 2 squares and is knocked prone.
□ [A] Wall of Thorns (standard) ✦ Conjuration
Area wall 8 within 10. The githzerai druid conjures a wall of thorny, writhing vines. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of the githzerai druid’s next turn. The wall provides cover. A creature’s line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square costs 3 extra squares of movement. If a creature enters the wall’s space or starts its turn there, that creature takes 1d10 + 5 damage and ongoing 5 damage (save ends). Sustain Minor: The wall persists.
Wild Shape (minor) ✦ Polymorph
The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
Barkskin (minor)
The githzerai druid or one ally with 5 squares gains a +2 power bonus to AC until the end of the githzerai druid’s next turn.
Iron Mind (immediate interrupt)
When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
Primal Guardian
While the githzerai druid is not wearing heavy armor, the githzerai druid can use the githzerai druid’s Constitution modifier in place of the githzerai druid’s Dexterity or Intelligence modifier to determine the githzerai druid’s AC.

Skills Heal +11, Nature +11
Str 12 (+3); Dex 15 (+4); Wis 19 (+6);
Con 15 (+4); Int 11 (+2); Cha 10 (+2)
Equipment hide armor, scythe

-1 Level / +1 Level

Githzerai Predator Druid [Level 5 Controller]

Medium natural humanoid [XP 200]

Initiative +7; Senses Perception +11
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 19; Fortitude 14, Reflex 17, Will 18
Speed 7

● [m] Scythe (standard) ✦ Weapon
+6 vs. AC; 2d4 + 2 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+7 vs. Reflex; 1d8 + 5 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +7 vs. Reflex; 1d6 + 1 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the githzerai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 4 fire damage.
○ [M] Predator’s Flurry (standard) ✦ Beast Form
+7 vs. Reflex; 1d6 + 5 damage, and the primary target is dazed until the end of the githzerai druid’s next turn. Hit or Miss: The githzerai druid shifts 3 squares and then make a secondary attack against one creature other than the primary target. Secondary Attack: +7 vs. Reflex; 1d6 + 5 damage, and the secondary target is dazed until the end of the githzerai druid’s next turn.
□ [C] Roar of Terror (standard) ✦ Beast Form, Fear, Psychic
Close blast 5; +7 vs. Will; 2d6 + 5 psychic damage, and the target is dazed (save ends). Miss: Half damage, and the target is dazed until the end of the githzerai druid’s next turn.
Wild Shape (minor) ✦ Polymorph
The githzerai druid changes from the githzerai druid’s humanoid form to beast form or vice versa. When the githzerai druid changes from beast form back to the githzerai druid’s humanoid form, the githzerai druid shifts 1 square. While the githzerai druid is in beast form, the githzerai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the githzerai druid can sustain such powers. The githzerai druid can use this power once per round.
Fleet Pursuit (minor) ✦ Beast Form
Until the end of the encounter, the githzerai druid gains a +3 power bonus to the githzerai druid’s speed while the githzerai druid is in beast form.
Iron Mind (immediate interrupt)
When the githzerai druid would be hit by an attack.
The githzerai druid gains a +2 bonus to all defenses until the end of the githzerai druid’s next turn.
Primal Predator
While the githzerai druid is not wearing heavy armor, the githzerai druid gains a +1 bonus to the githzerai druid’s speed.

Skills Nature +11, Perception +11
Str 12 (+3); Dex 17 (+5); Wis 19 (+6);
Con 13 (+3); Int 11 (+2); Cha 10 (+2)
Equipment hide armor, scythe

-1 Level / +1 Level

Githzerai Preserving Invoker [Level 5 Artillery]

Medium natural humanoid [XP 200]

Initiative +6; Senses Perception +6
HP 49; Bloodied 24
Healing Surges (+12 hp) ○
AC 18; Fortitude 15, Reflex 16, Will 18
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+5 vs. AC; 1d10 + 1 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +7 vs. Reflex; 1d8 + 5 radiant damage, and the githzerai invoker slides the target 1 square. The githzerai invoker can use this power as a ranged basic attack.
○ [R] Offering of Justice (standard) ✦ Radiant
Ranged 10; if the target attacks the githzerai invoker or the githzerai invoker’s allies before the end of its next turn, the target takes 2d10 + 5 radiant damage at the end of that turn. If the target doesn’t attack the githzerai invoker or the githzerai invoker’s allies before the end of its next turn, the target instead gains 5 temporary hit points at the end of that turn.
□ [A] Searing Orb (standard) ✦ Radiant
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 5 radiant damage, and the target is blinded (save ends). The target is also dazed until the end of the githzerai invoker’s next turn. Miss: Half damage, and the target is blinded until the end of the githzerai invoker’s next turn.
Divine Call (minor)
One or two allies within 10 squares are pulled 3 squares.
Iron Mind (immediate interrupt)
When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the githzerai invoker hits the githzerai invoker’s ally.
The githzerai invoker gains a +2 bonus to the githzerai invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the githzerai invoker’s next turn.
Covenant of Preservation
When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker can slide an ally within 10 squares of the githzerai invoker 1 square.

Skills Arcana +9, Religion +9
Str 10 (+2); Dex 14 (+4); Wis 19 (+6);
Con 13 (+3); Int 15 (+4); Cha 11 (+2)
Equipment hide armor, morningstar

-1 Level / +1 Level

Githzerai Wrathful Invoker [Level 5 Artillery]

Medium natural humanoid [XP 200]

Initiative +6; Senses Perception +6
HP 51; Bloodied 25
Healing Surges (+12 hp) ○
AC 19; Fortitude 16, Reflex 16, Will 18
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+5 vs. AC; 1d10 + 1 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +7 vs. Fortitude; 1d10 + 5 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +2 radiant damage. The githzerai invoker can use this power as a ranged basic attack.
○ [A] Chains of Carceri (standard)
Area burst 1 within 10; +7 vs. Reflex; 2d8 + 5 damage, and the target is slowed until the end of the githzerai invoker’s next turn.
□ [C] Icon of Terror (standard) ✦ Fear, Psychic
Close blast 5; +7 vs. Will; 2d6 + 5 psychic damage, and the target is pushed 2 squares. Miss: Half damage, and the target is pushed 1 square.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the githzerai invoker hits the githzerai invoker.
The triggering enemy takes 2 radiant damage and is pushed 2 squares.
Iron Mind (immediate interrupt)
When the githzerai invoker would be hit by an attack.
The githzerai invoker gains a +2 bonus to all defenses until the end of the githzerai invoker’s next turn.
Shroud of Warning (no action)
When the githzerai invoker and the githzerai invoker’s allies roll initiative at the beginning of an encounter.
The githzerai invoker and each ally in within 10 squares gains a +3 bonus to the initiative check.
Covenant of Wrath
When the githzerai invoker uses a divine encounter or daily attack power on the githzerai invoker’s turn, the githzerai invoker gains a bonus to the damage roll equal to 1 for each enemy the githzerai invoker attacks with the power.

Skills Endurance +8, Religion +8
Str 10 (+2); Dex 14 (+4); Wis 19 (+6);
Con 15 (+4); Int 13 (+3); Cha 11 (+2)
Equipment chainmail, morningstar

-1 Level / +1 Level

Githzerai Bear Shaman [Level 5 Controller (Leader)]

Medium natural humanoid [XP 200]

Initiative +6; Senses Perception +11
HP 63; Bloodied 31
Healing Surges (+15 hp) ○
AC 17; Fortitude 16, Reflex 15, Will 18
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +5 vs. AC; 1d10 + 1 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +7 vs. Will; 1d8 + 5 damage, and each ally adjacent to the githzerai shaman’s spirit companion gains 2 temporary hit points.
○ [M] Spring Renewal Strike (standard) ✦ Healing, Spirit
Spirit melee 1; +7 vs. Fortitude; 2d8 + 5 damage, and one ally adjacent to the githzerai shaman’s spirit companion can spend a healing surge and regains 2 additional hit points.
□ [R] War Chieftain’s Blessing (standard)
Ranged 10; +7 vs. Will; 2d10 + 5 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, the githzerai shaman and the githzerai shaman’s allies gain a +2 bonus to attack rolls against the target.
Spirit of Life (standard) ✦ Healing
One ally within 10 squares regains hit points as if he or she had spent a healing surge.
Call Spirit Companion (minor) ✦ Conjuration
The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 12 damage to the spirit, the spirit disappears, and the githzerai shaman takes 7 damage. Otherwise, the spirit is unaffected by the attack.
○○ Healing Spirit (minor) ✦ Healing
The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the githzerai shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once per round.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +7 vs. Reflex; 4 damage. Hit or Miss: One ally within 5 squares of the githzerai shaman’s spirit companion regains 4 hit points.
Iron Mind (immediate interrupt)
When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
Protector Spirit
Any ally adjacent to the githzerai shaman’s spirit companion regains 2 additional hit points when he or she uses second wind or when the githzerai shaman uses a healing power on him or her.

Skills Nature +11, Perception +11
Str 11 (+2); Dex 14 (+4); Wis 19 (+6);
Con 15 (+4); Int 13 (+3); Cha 10 (+2)
Equipment leather armor, longspear

-1 Level / +1 Level

Githzerai Panther Shaman [Level 5 Controller (Leader)]

Medium natural humanoid [XP 200]

Initiative +6; Senses Perception +11
HP 61; Bloodied 30
Healing Surges (+15 hp) ○
AC 17; Fortitude 15, Reflex 15, Will 18
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +5 vs. AC; 1d10 + 1 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +7 vs. Fortitude; 1d10 + 5 damage, and until the end of the githzerai shaman’s next turn, the githzerai shaman’s spirit companion can flank with the githzerai shaman and the githzerai shaman’s allies. If the target is bloodied, the githzerai shaman gains a +1 bonus to the attack roll.
○ [R] Lightning Panther Spirit (standard) ✦ Lightning
Ranged 5; +7 vs. Reflex; 1d10 + 5 lightning damage, until the end of the githzerai shaman’s next turn, any ally adjacent to the githzerai shaman’s spirit companion can shift as a minor action. In addition, until the end of the githzerai shaman’s next turn, any ally ignores difficult terrain in the githzerai shaman’s spirit companion’s space and in squares adjacent to it.
□ [C] Earthrage Spirit (standard)
Close blast 5; targets enemies; +7 vs. Reflex; 2d6 + 5 damage, and the githzerai shaman knocks the target prone. Miss: Half damage. Hit or Miss: Each target drops prone whenever it is hit by an attack (save ends).
Call Spirit Companion (minor) ✦ Conjuration
The githzerai shaman conjures the githzerai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the githzerai shaman falls unconscious or until the githzerai shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the githzerai shaman takes a move action, the githzerai shaman can also move the spirit a number of squares equal to the githzerai shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 12 damage to the spirit, the spirit disappears, and the githzerai shaman takes 7 damage. Otherwise, the spirit is unaffected by the attack.
○○ Healing Spirit (minor) ✦ Healing
The githzerai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the githzerai shaman’s spirit companion, other than the target, regains 1d6 hit points. This power can only be used once per round.
Spirits of Battle (minor) ✦ Zone
Area burst 5 within 10; the burst creates a zone filled with ancestral spirits that lasts until the end of the encounter. While within the zone, the githzerai shaman’s allies gain a +1 bonus to attack rolls.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the githzerai shaman’s spirit companion without shifting.
Targets triggering enemy; +7 vs. Reflex; 1d10 + 5 damage.
Iron Mind (immediate interrupt)
When the githzerai shaman would be hit by an attack.
The githzerai shaman gains a +2 bonus to all defenses until the end of the githzerai shaman’s next turn.
Stalker Spirit
Any ally adjacent to the githzerai shaman’s spirit companion gains a +2 bonus to damage rolls against bloodied enemies.

Skills Nature +11, Perception +11
Str 11 (+2); Dex 14 (+4); Wis 19 (+6);
Con 13 (+3); Int 15 (+4); Cha 10 (+2)
Equipment leather armor, longspear

-1 Level / +1 Level

Githzerai Chaos Sorcerer [Level 5 Artillery]

Medium natural humanoid [XP 200]

Initiative +7; Senses Perception +3
HP 48; Bloodied 24
Healing Surges (+12 hp) ○
AC 16; Fortitude 14, Reflex 16, Will 18
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +9 vs. AC; 1d4 + 4 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +6 vs. Will; 1d10 + 7 psychic damage and if the githzerai sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +6 vs. Will; 1d6 + 4 psychic damage. If the githzerai sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The githzerai sorcerer can attack a creature only once with a single use of this power.
○ [R] Spectral Claw (standard) ✦ Force
Ranged 10; +6 vs. Fortitude; 1d8 + 7 force damage, and the target is immobilized until the end of the githzerai sorcerer’s next turn. If the githzerai sorcerer rolled an even number on the attack roll, the githzerai sorcerer slides the target 3 squares.
□ [R] Serpentine Blast (standard) ✦ Lightning
Ranged 10; +6 vs. Reflex; 3d10 + 7 lightning damage. Miss: Half damage. The attack ignores cover and concealment, but not superior cover or total concealment.
Stretch Spell (minor)
Until the end of the githzerai sorcerer’s turn, add +3 to the range of the githzerai sorcerer’s ranged arcane powers.
Iron Mind (immediate interrupt)
When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
Chaos Power
The githzerai sorcerer gains a +3 bonus to the damage rolls of arcane powers.
Unfettered Power
When the githzerai sorcerer rolls a natural 20 on an attack roll for an arcane power, the githzerai sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the githzerai sorcerer rolls a natural 1 on an attack roll for an arcane power, the githzerai sorcerer must push each creature within 5 squares of the githzerai sorcerer 1 square.

Skills Arcana +7, Bluff +10
Str 13 (+3); Dex 17 (+5); Wis 12 (+3);
Con 12 (+3); Int 11 (+2); Cha 17 (+5)
Equipment cloth armor, dagger

-1 Level / +1 Level

Githzerai Dragon Sorcerer [Level 5 Skirmisher]

Medium natural humanoid [XP 200]

Initiative +6; Senses Perception +3
HP 60; Bloodied 30
Healing Surges (+15 hp) ○
AC 15; Fortitude 15, Reflex 15, Will 18
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+7 vs. AC; 1d8 + 3 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +6 vs. Reflex; 1d8 + 6 fire damage. The next enemy that hits the githzerai sorcerer with a melee attack before the end of the githzerai sorcerer’s next turn takes 2 fire damage.
○ [C] Poisonous Exhalation (standard) ✦ Poison
Close blast 3; +6 vs. Fortitude; 2d8 + 6 poison damage, and the target takes a –2 penalty to Fortitude until the end of the githzerai sorcerer’s next turn.
□ [C] Thunder Leap (standard) ✦ Thunder
Close burst 1; +6 vs. Fortitude; 2d6 + 6 thunder damage. Hit or Miss: The githzerai sorcerer jumps a number of squares equal to the githzerai sorcerer’s speed + 3. This movement does not provoke opportunity attacks. Then make a secondary attack against each creature in the burst. Secondary Attack: +6 vs. Fortitude; 2d6 + 3 thunder damage, and the githzerai sorcerer pushes the secondary target 1 square.
Iron Mind (immediate interrupt)
When the githzerai sorcerer would be hit by an attack.
The githzerai sorcerer gains a +2 bonus to all defenses until the end of the githzerai sorcerer’s next turn.
Dragonflame Mantle (immediate interrupt) ✦ Fire
When the githzerai sorcerer is hit by an attack.
Until the end of the githzerai sorcerer’s next turn, the githzerai sorcerer gains a +1 power bonus to all defenses, and any creature that hits the githzerai sorcerer with a melee attack takes 1d6 + 3 fire damage.
Draconic Power
The githzerai sorcerer gains a +2 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the githzerai sorcerer is not wearing heavy armor, the githzerai sorcerer can use the githzerai sorcerer’s Strength modifier in place of the githzerai sorcerer’s Dexterity or Intelligence modifier to determine the githzerai sorcerer’s AC.

Skills Arcana +7, Athletics +11
Str 15 (+4); Dex 15 (+4); Wis 12 (+3);
Con 12 (+3); Int 11 (+2); Cha 17 (+5)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Githzerai Earth Warden [Level 5 Brute]

Medium natural humanoid [XP 200]

Initiative +6; Senses Perception +9
HP 75; Bloodied 37
Healing Surges (+18 hp) ○
AC 20; Fortitude 17, Reflex 17, Will 16
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage, and the githzerai warden gains a +1 power bonus to AC until the end of the githzerai warden’s next turn.
○ [M] Earthgrasp Strike (standard) ✦ Weapon
+8 vs. AC; 1d10 + 4 damage, and the githzerai warden knocks the target prone. The target can’t stand up until the end of the githzerai warden’s next turn, and the first time it stands up before the end of the encounter, it takes 1d10 + 4 damage.
□ [M] Thunder Step (standard) ✦ Teleportation, Thunder, Weapon
Before the attack, the githzerai warden teleports 5 squares. +8 vs. Reflex; 2d10 + 4 thunder damage, and the target is dazed (save ends). Miss: Half damage, and the target is dazed until the end of the githzerai warden’s next turn.
Nature’s Abundance (standard) ✦ Zone
Close burst 3; the burst creates a zone of plants that lasts until the end of the encounter. The githzerai warden and the githzerai warden’s allies have cover while within the zone.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the githzerai warden that is within 5 squares of the githzerai warden makes an attack that does not include the githzerai warden as a target.
Targets the triggering enemy; The githzerai warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Iron Mind (immediate interrupt)
When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
Earthstrength
When the githzerai warden uses the githzerai warden’s second wind, the githzerai warden gains an additional +2 bonus to AC. The bonus lasts until the end of the githzerai warden’s next turn.
Font of Life
At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at the end of the githzerai warden’s turn.
Nature’s Wrath
Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This mark lasts until the end of the githzerai warden’s next turn.

Skills Athletics +9, Perception +9
Str 17 (+5); Dex 14 (+4); Wis 15 (+4);
Con 15 (+4); Int 10 (+2); Cha 11 (+2)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Githzerai Wild Warden [Level 5 Brute]

Medium natural humanoid [XP 200]

Initiative +6; Senses Perception +10
HP 73; Bloodied 36
Healing Surges (+18 hp) ○
AC 19; Fortitude 17, Reflex 15, Will 17
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +8 vs. AC; 1d6 + 4 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+8 vs. AC; 1d12 + 4 damage (crit 16 + 1d12), and the target is slowed until the end of the githzerai warden’s next turn.
○ [M] Predatory Guardian (standard) ✦ Weapon
+8 vs. AC; 2d12 + 4 damage (crit 28 + 1d12). If the target shifts before the start of the githzerai warden’s next turn, the githzerai warden shifts 4 squares as an immediate reaction.
□ [C] Hail of Thorns (standard) ✦ Poison, Weapon
Close blast 3; targets creatures the githzerai warden can see; +8 vs. Reflex; 1d12 + 4 poison damage (crit 16 + 1d12), and the target takes ongoing 5 poison damage and is slowed (save ends both). Miss: Half damage, and the target is slowed (save ends).
Eyes of the Hawk (minor)
The githzerai warden makes a Perception check with a +10 power bonus.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the githzerai warden makes an attack that does not include the githzerai warden as a target.
Targets the triggering enemy; +8 vs. Fortitude; 1d12 + 4 damage (crit 16 + 1d12), and the target grants combat advantage to the githzerai warden and the githzerai warden’s allies until the end of the githzerai warden’s next turn.
Iron Mind (immediate interrupt)
When the githzerai warden would be hit by an attack.
The githzerai warden gains a +2 bonus to all defenses until the end of the githzerai warden’s next turn.
Wildblood
When the githzerai warden uses the githzerai warden’s second wind, each enemy marked by the githzerai warden takes an additional -3 penalty to attack rolls for attacks that don’t include the githzerai warden as a target, until the end of the githzerai warden’s next turn.
Font of Life
At the start of the githzerai warden’s turn, the githzerai warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the githzerai warden on the githzerai warden’s current turn. If the githzerai warden fails the saving throw, the githzerai warden still makes a saving throw against the effect at the end of the githzerai warden’s turn.
Nature’s Wrath
Once during each of the githzerai warden’s turns, the githzerai warden can mark each adjacent enemy as a free action. This mark lasts until the end of the githzerai warden’s next turn.

Skills Athletics +11, Perception +10
Str 17 (+5); Dex 14 (+4); Wis 17 (+5);
Con 13 (+3); Int 10 (+2); Cha 11 (+2)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.