Shadar-kai NPCs [Level 19]

Shadar-kai Battle Cleric [Level 19 Controller (Leader)]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +13; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 32; Fortitude 32, Reflex 28, Will 32
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+23 vs. AC; 1d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +23 vs. AC; 1d6 + 12 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+23 vs. AC; 1d10 + 12 damage, and one ally within 5 squares gains a +5 power bonus to melee attack rolls against the target until the end of the shadar-kai cleric’s next turn.
○ [M] Blinding Light (standard) ✦ Radiant, Weapon
+23 vs. Fortitude; 2d10 + 12 radiant damage, and the target is blinded until the end of the shadar-kai cleric’s next turn.
□ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
+23 vs. AC; 3d10 + 12 damage. Miss: Half damage. Hit or Miss: The shadar-kai cleric and each ally within 5 squares of the shadar-kai cleric regains hit points as if the shadar-kai cleric had each spent a healing surge.
Divine Armor (standard) ✦ Healing
The shadar-kai cleric gains a +2 power bonus to AC. The shadar-kai cleric and each ally within 3 squares gain resist 5 to all damage until the end of the encounter.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai cleric teleports 3 squares and become insubstantial until the start of the shadar-kai cleric’s next turn.
○○○ Healing Word (minor) ✦ Healing
The shadar-kai cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The shadar-kai cleric gains a +1 bonus to the shadar-kai cleric’s next attack roll or saving throw before the end of the shadar-kai cleric’s next turn.

Skills Heal +18, Religion +15
Str 21 (+14); Dex 14 (+11); Wis 19 (+13);
Con 13 (+10); Int 13 (+10); Cha 14 (+11)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Shadar-kai Devoted Cleric [Level 19 Controller (Leader)]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +14; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 32; Fortitude 29, Reflex 28, Will 33
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+20 vs. AC; 1d10 + 9 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +20 vs. AC; 1d6 + 9 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +21 vs. Reflex; 1d8 + 12 radiant damage, and one ally the shadar-kai cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [C] Thunderous Word (standard) ✦ Thunder
Close blast 5; targets enemies; +21 vs. Reflex; 3d6 + 12 thunder damage, and the target is pushed 7 squares. Hit or Miss: Allies in the blast can shift 1 square.
□ [A] Fire Storm (standard) ✦ Fire, Zone
Area burst 5 within 10; targets enemies; +21 vs. Reflex; 5d10 + 12 fire damage. Miss: Half damage. Hit or Miss: The burst creates a zone of fire that lasts until the end of the shadar-kai cleric’s next turn. Enemies that start their turn in this zone take 1d10 + 12 fire damage. Sustain Minor: The zone persists.
Hallowed Ground (standard) ✦ Zone
Close burst 5. The burst creates a zone of hallowed ground. The shadar-kai cleric and any allies gain the following benefits while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack rolls. The area remains hallowed until the end of the encounter.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai cleric teleports 3 squares and become insubstantial until the start of the shadar-kai cleric’s next turn.
○○○ Healing Word (minor) ✦ Healing
The shadar-kai cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The shadar-kai cleric gains a +1 bonus to the shadar-kai cleric’s next attack roll or saving throw before the end of the shadar-kai cleric’s next turn.

Skills Heal +19, Religion +15
Str 14 (+11); Dex 14 (+11); Wis 21 (+14);
Con 13 (+10); Int 13 (+10); Cha 19 (+13)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Shadar-kai Greatweapon Fighter [Level 19 Soldier]

Medium shadow humanoid [XP 2400]

Initiative +12; Senses Perception +10; low-light
HP 179; Bloodied 89
Healing Surges (+44 hp) ○○
AC 33; Fortitude 34, Reflex 29, Will 27
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+23 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +23 vs. AC; 1d6 + 12 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+23 vs. AC; 1d12 + 12 damage (crit 24 + 2d12). Miss: 5 damage.
○ [M] Mountain Breaking Blow (standard) ✦ Weapon
+23 vs. AC; 3d12 + 12 damage (crit 48 + 2d12), and the target is pushed 3 squares. Hit or Miss: After the attack, the shadar-kai fighter can shift the same distance the shadar-kai fighter pushed the target. The shadar-kai fighter must end the move adjacent to the target.
□ [C] Devastation’s Wake (standard) ✦ Weapon
Close burst 1; targets visible enemies; +23 vs. AC; 3d12 + 12 damage (crit 48 + 2d12). Miss: Half damage. Hit or Miss: Until the start of the shadar-kai fighter’s next turn, the shadar-kai fighter can make a secondary attack as a free action against any enemy that starts its turn adjacent to the shadar-kai fighter. Secondary Attack: +23 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai fighter teleports 3 squares and become insubstantial until the start of the shadar-kai fighter’s next turn.
Iron Warrior (minor) ✦ Healing
The shadar-kai fighter spends a healing surge, regaining an additional 2d6 + 4 hit points, and makes a saving throw against one effect that a save can end.
Combat Challenge
Every time the shadar-kai fighter attacks an enemy, the shadar-kai fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the shadar-kai fighter’s next turn. If the marked creature makes an attack that doesn’t include the shadar-kai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the shadar-kai fighter and shifts or makes an attack that does not include the shadar-kai fighter, the shadar-kai fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +19, Intimidate +15
Str 21 (+14); Dex 16 (+12); Wis 13 (+10);
Con 19 (+13); Int 13 (+10); Cha 12 (+10)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Shadar-kai Guardian Fighter [Level 19 Soldier]

Medium shadow humanoid [XP 2400]

Initiative +14; Senses Perception +10; low-light
HP 174; Bloodied 87
Healing Surges (+43 hp) ○○
AC 35; Fortitude 34, Reflex 33, Will 27
Speed 5

● [m] Longsword (standard) ✦ Weapon
+24 vs. AC; 1d8 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +23 vs. AC; 1d6 + 12 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+24 vs. AC; 1d8 + 12 damage, and the target is pushed 1 square if it is the shadar-kai fighter’s size, smaller than the shadar-kai fighter, or one size category larger. The shadar-kai fighter can shift into the space that the target occupied.
○ [M] Warrior’s Challenge (standard) ✦ Weapon
+24 vs. AC; 3d8 + 12 damage, and the target is pushed 2 squares. All of the shadar-kai fighter’s enemies within 2 squares of the target are marked until the end of the shadar-kai fighter’s next turn.
□ [M] Strike of the Watchful Guard (standard) ✦ Weapon
+24 vs. AC; 4d8 + 12 damage. Hit or Miss: Until the end of the encounter, the shadar-kai fighter can make a melee basic attack against the target as a free action if the shadar-kai fighter is adjacent to it and it either shifts or attacks one of the shadar-kai fighter’s allies.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai fighter teleports 3 squares and become insubstantial until the start of the shadar-kai fighter’s next turn.
Interposing Shield (immediate interrupt)
When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
Combat Challenge
Every time the shadar-kai fighter attacks an enemy, the shadar-kai fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the shadar-kai fighter’s next turn. If the marked creature makes an attack that doesn’t include the shadar-kai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the shadar-kai fighter and shifts or makes an attack that does not include the shadar-kai fighter, the shadar-kai fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +15, Intimidate +15
Str 21 (+14); Dex 21 (+14); Wis 13 (+10);
Con 14 (+11); Int 13 (+10); Cha 12 (+10)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Shadar-kai Avenging Paladin [Level 19 Soldier]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +11; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 34; Fortitude 33, Reflex 29, Will 31
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+24 vs. AC; 1d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +23 vs. AC; 1d6 + 12 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+24 vs. AC; 1d10 + 12 radiant damage. If the shadar-kai paladin has marked the target, the shadar-kai paladin gains a +2 bonus to the damage roll.
○ [M] Terrifying Smite (standard) ✦ Fear, Weapon
+24 vs. AC; 3d10 + 12 damage, and the target is pushed 4 squares. The target can’t move nearer to the shadar-kai paladin on its next turn.
□ [M] Crusader’s Boon (standard) ✦ Weapon
+24 vs. AC; 4d10 + 12 damage. Miss: Half damage. Hit or Miss: The shadar-kai paladin and allies adjacent to the shadar-kai paladin gains a +1 power bonus to attack rolls until the end of the encounter.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai paladin teleports 3 squares and become insubstantial until the start of the shadar-kai paladin’s next turn.
Divine Challenge (minor) ✦ Radiant
The shadar-kai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the shadar-kai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 10 radiant damage. The shadar-kai paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the shadar-kai paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The shadar-kai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the shadar-kai paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Angelic Intercession (immediate interrupt) ✦ Teleportation
When an ally within 5 squares of the shadar-kai paladin is hit by an attack.
The shadar-kai paladin teleports adjacent to the ally and is hit by the attack instead.

Skills Intimidate +18, Religion +15
Str 21 (+14); Dex 14 (+11); Wis 14 (+11);
Con 13 (+10); Int 13 (+10); Cha 19 (+13)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Shadar-kai Protecting Paladin [Level 19 Soldier]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +11; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 36; Fortitude 32, Reflex 31, Will 32
Speed 5

● [m] Longsword (standard) ✦ Weapon
+23 vs. AC; 1d8 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 11 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+24 vs. AC; 1d8 + 12 damage, and the shadar-kai paladin gains 2 temporary hit points.
○ [M] Enervating Smite (standard) ✦ Weapon
+24 vs. Will; 2d8 + 12 damage, and the target is weakened until the end of the shadar-kai paladin’s next turn.
□ [A] Righteous Inferno (standard) ✦ Fire, Zone
Area burst 2 within 10; targets enemies; +21 vs. Reflex; 3d10 + 12 fire damage, and the target grants combat advantage to the shadar-kai paladin and the shadar-kai paladin’s allies until the end of the shadar-kai paladin’s next turn. Miss: Half damage, and the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts until the end of the shadar-kai paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 + 7 fire damage and grant combat advantage to the shadar-kai paladin and the shadar-kai paladin’s allies. Sustain Minor: The zone persists.
Death Ward (standard) ✦ Healing
The shadar-kai paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead, the target regains hit points as if it had spent two healing surges. Add +5 to the hit points regained.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai paladin teleports 3 squares and become insubstantial until the start of the shadar-kai paladin’s next turn.
Divine Challenge (minor) ✦ Radiant
The shadar-kai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the shadar-kai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 11 radiant damage. The shadar-kai paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the shadar-kai paladin challenges another target. Divine Challenge can only be used once per round.
□□ Lay on Hands (minor) ✦ Healing
The shadar-kai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the shadar-kai paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.

Skills Intimidate +19, Religion +15
Str 19 (+13); Dex 14 (+11); Wis 14 (+11);
Con 13 (+10); Int 13 (+10); Cha 21 (+14)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Shadar-kai Archer Ranger [Level 19 Skirmisher]

Medium shadow humanoid [XP 2400]

Initiative +15; Senses Perception +16; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 35; Fortitude 32, Reflex 33, Will 28
Speed 6

● [m] Longsword (standard) ✦ Weapon
+23 vs. AC; 1d8 + 11 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+23 vs. AC; 1d6 + 11 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +24 vs. AC; 1d10 + 13 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +23/+23 vs. AC; 1d8 + 7 damage (main)/1d6 + 7 damage (off-hand).
Longbow: Ranged 20/40; +24 vs. AC (twice); 1d10 + 7 damage.
○ [R] Triple Shot (standard) ✦ Weapon
Ranged 20/40; three attacks against one, two, or three creatures; +24 vs. AC; 1d10 + 13 damage per attack.
□ [R] Two-in-One Shot (standard) ✦ Weapon
Ranged 20/40; two attacks against one creature; +24 vs. AC; 2d10 + 13 damage per attack. If the first attack hits, the shadar-kai ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally. Miss: Half damage per attack.
Momentary Respite (standard)
The shadar-kai ranger shifts 2 squares and makes a saving throw. The shadar-kai ranger is no longer marked by any enemy.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai ranger teleports 3 squares and become insubstantial until the start of the shadar-kai ranger’s next turn.
Hunter’s Quarry (minor)
The shadar-kai ranger can designate the nearest visible enemy as the shadar-kai ranger’s quarry. Once per round when hitting this quarry, the shadar-kai ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the shadar-kai ranger designates a different target as the quarry. The shadar-kai ranger can only designate one enemy as quarry at a time.
Archer Fighting Style
The shadar-kai ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The shadar-kai ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +16, Stealth +21
Str 19 (+13); Dex 23 (+15); Wis 14 (+11);
Con 13 (+10); Int 13 (+10); Cha 12 (+10)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Shadar-kai Two-Blade Ranger [Level 19 Skirmisher]

Medium shadow humanoid [XP 2400]

Initiative +14; Senses Perception +16; low-light
HP 183; Bloodied 91
Healing Surges (+45 hp) ○○
AC 34; Fortitude 33, Reflex 32, Will 28
Speed 6

● [m] Longsword (standard) ✦ Weapon
+24 vs. AC; 1d8 + 12 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+24 vs. AC; 1d8 + 12 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +23 vs. AC; 1d10 + 12 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +24/+24 vs. AC; 1d8 + 7 damage (main)/1d8 + 7 damage (off-hand).
Longbow: Ranged 20/40; +23 vs. AC (twice); 1d10 + 7 damage.
○ [C] Cheetah’s Rake (standard) ✦ Weapon
Close burst 1; targets visible enemies; +24 vs. AC; 1d8 + 12 damage, and the target is immobilized and knocked prone until the end of the shadar-kai ranger’s next turn.
□ [M] Cruel Cage of Steel (standard) ✦ Weapon
Three attacks against one, two, or three creatures;
Longsword (first attack; main): +26 vs. AC; 2d8 + 12 damage.
Longsword (second attack; off hand): +26 vs. AC; 2d8 + 12 damage.
Longsword (third attack; main): +26 vs. AC; 1d8 + 12 damage.
A target hit once is dazed until the end of the shadar-kai ranger’s next turn. A target hit twice is stunned until the end of the shadar-kai ranger’s next turn. A target hit three times is weakened and stunned until the end of the shadar-kai ranger’s next turn. Miss: Half damage per attack, and the target is not dazed, stunned, or weakened. Hit or Miss: After the first attack and after the second attack, the shadar-kai ranger can shift 1 square.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai ranger teleports 3 squares and become insubstantial until the start of the shadar-kai ranger’s next turn.
Hunter’s Quarry (minor)
The shadar-kai ranger can designate the nearest visible enemy as the shadar-kai ranger’s quarry. Once per round when hitting this quarry, the shadar-kai ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the shadar-kai ranger designates a different target as the quarry. The shadar-kai ranger can only designate one enemy as quarry at a time.
Evade the Blow (immediate interrupt)
When an enemy hits the shadar-kai ranger with a melee attack.
Shift 1 square away from the enemy.
Two-Blade Fighting Style
The shadar-kai ranger can wield a one-handed weapon in the shadar-kai ranger’s off hand as if it were an off-hand weapon. In addition, the shadar-kai ranger gains Toughness as a bonus feat.
Toughness [Feat]
The shadar-kai ranger gains an additional +10 hit points.

Skills Nature +16, Perception +16
Str 21 (+14); Dex 21 (+14); Wis 14 (+11);
Con 13 (+10); Int 13 (+10); Cha 12 (+10)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Shadar-kai Brawny Rogue [Level 19 Skirmisher]

Medium shadow humanoid [XP 2400]

Initiative +15; Senses Perception +10; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 34; Fortitude 31, Reflex 34, Will 28
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+23 vs. AC; 1d6 + 11 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +25 vs. AC; 1d6 + 13 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+25 vs. Reflex; 1d6 + 13 damage.
○ [M/R] Dragon Tail Strike (standard) ✦ Weapon
Short Sword: +25 vs. Fortitude; 3d6 + 13 damage.
Shuriken: Ranged 6/12; +25 vs. Fortitude; 3d6 + 13 damage.
Hit: If the target attacks the shadar-kai rogue before the start of the shadar-kai rogue’s next turn, the shadar-kai rogue can attack it again as an immediate interrupt.
Short Sword: +25 vs. Fortitude; 2d6 + 13 damage.
Shuriken: Ranged 6/12; +25 vs. Fortitude; 2d6 + 13 damage.
□ [M] Flying Foe (standard) ✦ Weapon
+25 vs. Fortitude; 4d6 + 13 damage, and the shadar-kai rogue slides the target 4 squares. If an obstacle (including a creature) arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied before it collided with the obstacle. Miss: The shadar-kai rogue slides the target 4 squares, and no damage from obstacles.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai rogue teleports 3 squares and become insubstantial until the start of the shadar-kai rogue’s next turn.
Leaping Dodge (immediate interrupt)
When an enemy targets the shadar-kai rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
First Strike
At the start of an encounter, the shadar-kai rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the shadar-kai rogue’s weapon damage die increases by one size. When wielding a dagger, the shadar-kai rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the shadar-kai rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the shadar-kai rogue deals an extra 3d6 damage.

Skills Acrobatics +22, Thievery +20
Str 19 (+13); Dex 23 (+15); Wis 12 (+10);
Con 13 (+10); Int 13 (+10); Cha 14 (+11)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Shadar-kai Trickster Rogue [Level 19 Skirmisher]

Medium shadow humanoid [XP 2400]

Initiative +15; Senses Perception +15; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 34; Fortitude 29, Reflex 34, Will 30
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+21 vs. AC; 1d6 + 9 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +24 vs. AC; 1d6 + 13 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +25 vs. AC; 1d6 + 13 damage.
Hand Crossbow: Ranged 10/20; +24 vs. AC; 1d6 + 13 damage.
The shadar-kai rogue can move 2 squares before the attack.
○ [M/R] Hounding Strike (standard) ✦ Weapon
Short Sword: +25 vs. Will; 3d6 + 13 damage.
Hand Crossbow: Ranged 10/20; +24 vs. Will; 3d6 + 13 damage.
Hit: Until the end of the shadar-kai rogue’s next turn, the shadar-kai rogue gains combat advantage against the target and a +1 power bonus to all defenses against its attacks.
□ [M/R] Feinting Flurry (standard) ✦ Weapon
Short Sword: +25 vs. Will; 5d6 + 13 damage.
Hand Crossbow: Ranged 10/20; +24 vs. Will; 5d6 + 13 damage.
Hit or Miss: Until the end of the shadar-kai rogue’s next turn, all of the target’s defenses against the shadar-kai rogue’s attacks take a -4 penalty. Sustain Minor: Sustain the penalty for another round.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai rogue teleports 3 squares and become insubstantial until the start of the shadar-kai rogue’s next turn.
Hide in Plain Sight (minor)
The shadar-kai rogue must already be hidden to use this power. The shadar-kai rogue is invisible until the shadar-kai rogue leaves the shadar-kai rogue’s current square. No other action that the shadar-kai rogue performs makes the shadar-kai rogue visible.
First Strike
At the start of an encounter, the shadar-kai rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the shadar-kai rogue’s weapon damage die increases by one size. When wielding a dagger, the shadar-kai rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the shadar-kai rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the shadar-kai rogue deals an extra 3d6 damage.

Skills Stealth +22, Thievery +20
Str 14 (+11); Dex 23 (+15); Wis 12 (+10);
Con 13 (+10); Int 13 (+10); Cha 19 (+13)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Shadar-kai Fey-Pact Warlock [Level 19 Skirmisher]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +10; low-light
HP 174; Bloodied 87
Healing Surges (+43 hp) ○○
AC 33; Fortitude 29, Reflex 32, Will 32
Speed 6

● [m] Spear (standard) ✦ Weapon
+18 vs. AC; 1d8 + 7 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +21 vs. Reflex; 1d10 + 12 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +21 vs. Will; 1d6 + 12 psychic damage, and the shadar-kai warlock is invisible to the target until the start of the shadar-kai warlock’s next turn.
○ [R] Thirsting Tendrils (standard) ✦ Healing
Ranged 10; +21 vs. Fortitude; 3d6 + 12 damage, and the shadar-kai warlock can spend a healing surge, regaining an additional +5 hit points.
□ [R] Delusions of Loyalty (standard) ✦ Charm
Ranged 10; +21 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature to attack the shadar-kai warlock since the shadar-kai warlock’s last turn. If no one attacked the shadar-kai warlock since the shadar-kai warlock’s last turn or if the target is unable to attack, the target loses its standard action. Sustain Minor: When the shadar-kai warlock sustains this power, the shadar-kai warlock can repeat the attack against the target. If the shadar-kai warlock misses, the shadar-kai warlock can no longer sustain the power.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
Infuriating Elusiveness (move) ✦ Illusion, Teleportation
The shadar-kai warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the shadar-kai warlock’s next turn.
Warlock’s Curse (minor)
The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the shadar-kai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock can immediately teleport 3 squares.

Skills Arcana +19, Bluff +19
Str 11 (+9); Dex 14 (+11); Wis 13 (+10);
Con 14 (+11); Int 21 (+14); Cha 21 (+14)
Equipment leather armor, spear

-1 Level / +1 Level

Shadar-kai Infernal-Pact Warlock [Level 19 Skirmisher]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +10; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 33; Fortitude 32, Reflex 32, Will 29
Speed 6

● [m] Mace (standard) ✦ Weapon
+18 vs. AC; 1d8 + 7 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +21 vs. Reflex; 1d10 + 12 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +21 vs. Reflex; 1d6 + 12 fire damage. If the shadar-kai warlock takes damage before the end of the shadar-kai warlock’s next turn, the target takes an extra 1d6 + 12 fire damage.
○ [R] Warlock’s Bargain (standard)
Ranged 5; +21 vs. Fortitude; the shadar-kai warlock takes 14 damage, and the target takes 3d10 + 21 damage.
Minions of Malbolge (standard) ✦ Conjuration, Fire
The shadar-kai warlock conjures flames in the shape of diabolic imps that appear at the shadar-kai warlock’s feet. The shadar-kai warlock gains 25 temporary hit points. Any enemy that enters a square adjacent to the shadar-kai warlock takes 2d10 fire damage and is pushed 3 squares. This effect applies once per creature per round. It ends when the shadar-kai warlock has no temporary hit points remaining.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
Cloak of Shadow (move)
The shadar-kai warlock can fly a number of squares equal to the shadar-kai warlock’s speed + 2. If the shadar-kai warlock doesn’t land at the end of this move, the shadar-kai warlock falls. Until the end of the shadar-kai warlock’s next turn, the shadar-kai warlock is insubstantial, and the shadar-kai warlock cannot affect, attack, or use powers on creatures or objects.
Warlock’s Curse (minor)
The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the shadar-kai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock gains 19 temporary hit points.

Skills Arcana +19, Intimidate +16
Str 11 (+9); Dex 15 (+11); Wis 12 (+10);
Con 21 (+14); Int 21 (+14); Cha 14 (+11)
Equipment leather armor, mace

-1 Level / +1 Level

Shadar-kai Star-Pact Warlock [Level 19 Skirmisher]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +10; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 31; Fortitude 32, Reflex 30, Will 31
Speed 6

● [m] Sickle (standard) ✦ Weapon
+18 vs. AC; 1d6 + 7 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +21 vs. Reflex; 1d10 + 12 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +21 vs. Fortitude; 1d6 + 12 radiant damage. If the target moves nearer to the shadar-kai warlock on its next turn, it takes an extra 1d6 + 12 damage.
○ [R] Strand of Fate (standard)
Ranged 10; +20 vs. Reflex; 1d8 + 11 damage, and the target gains vulnerability 13 to all attacks until the end of the shadar-kai warlock’s next turn.
□ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
Ranged 10; +20 vs. Reflex; 4d10 + 11 necrotic damage, and the target disappears into a starry realm (save ends). While in the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 7 necrotic damage at the start of its turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied space of its choice.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
Warlock’s Curse (minor)
The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the shadar-kai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
Eye of the Warlock (minor)
Ranged 10; the shadar-kai warlock sees through the target’s eyes. The target is not aware that the shadar-kai warlock is doing so. The shadar-kai warlock has line of sight and line of effect from the target for the shadar-kai warlock’s attacks. The shadar-kai warlock’s warlock powers can originate in the target’s square. Each time the shadar-kai warlock uses a power through this link, a mystical third eye briefly appears upon the target’s brow (save ends).
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock gains a +1 bonus to a single d20 roll the shadar-kai warlock makes during the shadar-kai warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.

Skills Arcana +17, Insight +15
Str 11 (+9); Dex 15 (+11); Wis 12 (+10);
Con 21 (+14); Int 16 (+12); Cha 19 (+13)
Equipment leather armor, sickle

-1 Level / +1 Level

Shadar-kai Inspiring Warlord [Level 19 Soldier (Leader)]

Medium shadow humanoid [XP 2400]

Initiative +13; Senses Perception +9; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 32; Fortitude 33, Reflex 29, Will 31
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +23 vs. AC; 1d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +23 vs. AC; 1d6 + 12 damage.
● [M] Furious Smash (standard) ✦ Weapon
+23 vs. Fortitude; 5 damage, and choose one ally adjacent to either the shadar-kai warlord or the target. On his or her next attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Battle On (standard) ✦ Weapon
+23 vs. AC; 3d10 + 12 damage, and every ally within 5 squares of the shadar-kai warlord makes a saving throw with a +4 bonus.
□ [M] Victory Surge (standard) ✦ Weapon
+23 vs. AC; 2d10 + 12 damage. Until the start of the shadar-kai warlord’s next turn, every ally within 10 squares of the shadar-kai warlord can follow up a standard action with a basic attack made as a free action. Miss: Until the start of the shadar-kai warlord’s next turn, one ally of the shadar-kai warlord’s choice within 10 squares of the shadar-kai warlord can follow up a standard action with a basic attack made as a free action. Sustain Minor: Until the start of the shadar-kai warlord’s next turn, one ally of the shadar-kai warlord’s choice within 10 squares of the shadar-kai warlord can follow up a standard action with a basic attack made as a free action.
Warlord’s Banner (standard) ✦ Healing
Each ally within 5 squares can spend a healing surge. Until the end of the shadar-kai warlord’s next turn, each target gains a +2 power bonus to attack rolls.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlord teleports 3 squares and become insubstantial until the start of the shadar-kai warlord’s next turn.
○○○ Inspiring Word (minor) ✦ Healing
The shadar-kai warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Inspiring Presence
When an ally who can see the shadar-kai warlord spends an action point to take an extra action, that ally also regains 13 lost hit points.
Combat Leader
The shadar-kai warlord and each ally within 10 squares who can see and hear the shadar-kai warlord gains a +2 power bonus to initiative.

Skills Heal +14, History +17
Str 21 (+14); Dex 14 (+11); Wis 11 (+9);
Con 13 (+10); Int 16 (+12); Cha 19 (+13)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Shadar-kai Tactical Warlord [Level 19 Soldier (Leader)]

Medium shadow humanoid [XP 2400]

Initiative +13; Senses Perception +9; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 35; Fortitude 33, Reflex 32, Will 29
Speed 6

● [m] Longsword (standard) ✦ Weapon
+24 vs. AC; 1d8 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +23 vs. AC; 1d6 + 12 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+24 vs. AC; 1d8 + 12 damage. Before the shadar-kai warlord attacks, one ally adjacent to either the shadar-kai warlord or the target may shift 1 square as a free action.
○ [M] Thunderous Fury (standard) ✦ Weapon
+24 vs. AC; 3d8 + 12 damage, and the target is dazed until the end of the shadar-kai warlord’s next turn. Until the end of the shadar-kai warlord’s next turn, the shadar-kai warlord’s allies gain a +5 power bonus to attack rolls against the target.
□ [M] Break the Tempo (standard) ✦ Weapon
+24 vs. AC; 4d8 + 12 damage. Hit or Miss: If the target attacks before the end of the shadar-kai warlord’s next turn, the shadar-kai warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target. If the shadar-kai warlord deals damage, the target takes a -5 penalty to its attack roll. Sustain Minor: The effect continues until the end of the shadar-kai warlord’s next turn.
White Raven Formation (standard)
Each ally within 5 squares can take a move action.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warlord teleports 3 squares and become insubstantial until the start of the shadar-kai warlord’s next turn.
○○○ Inspiring Word (minor) ✦ Healing
The shadar-kai warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Tactical Presence
When an ally the shadar-kai warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus to the attack roll.
Combat Leader
The shadar-kai warlord and each ally within 10 squares who can see and hear the shadar-kai warlord gains a +2 power bonus to initiative.

Skills Heal +14, History +19
Str 21 (+14); Dex 14 (+11); Wis 11 (+9);
Con 13 (+10); Int 21 (+14); Cha 14 (+11)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Shadar-kai Control Wizard [Level 19 Artillery]

Medium shadow humanoid [XP 2400]

Initiative +12; Senses Perception +13; low-light
HP 133; Bloodied 66
Healing Surges (+33 hp) ○○
AC 32; Fortitude 28, Reflex 32, Will 32
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+18 vs. AC; 1d8 + 7 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +22 vs. Fortitude; 1d6 + 13 cold damage, and the target is slowed until the end of the shadar-kai wizard’s next turn.
○ [A] Crushing Titan’s Fist (standard) ✦ Force
Area burst 2 within 20; +22 vs. Reflex; 3d8 + 13 force damage, and the target is immobilized until the end of the shadar-kai wizard’s next turn. Hit or Miss: Entering a square within the power’s area costs 4 extra squares of movement. This effect ends at the end of the shadar-kai wizard’s next turn, and the shadar-kai wizard can dismiss it as a minor action.
□ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
Area burst 4 within 10; +22 vs. Reflex; 2d10 + 13 necrotic damage, and the target is immobilized (save ends). Hit or Miss: The burst creates a zone of difficult terrain that lasts until the end of the shadar-kai wizard’s next turn. Sustain Minor: When the shadar-kai wizard sustains the power, repeat the attack against any creature within the zone that is not immobilized, and deal 1d10 + 7 necrotic damage to creatures that are immobilized.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai wizard teleports 3 squares and become insubstantial until the start of the shadar-kai wizard’s next turn.
Orb of Imposition (free)
The shadar-kai wizard can choose one creature suffering from one of the shadar-kai wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the shadar-kai wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the shadar-kai wizard’s current turn, so that it lasts instead until the end of the shadar-kai wizard’s next turn.
Displacement (immediate interrupt) ✦ Illusion
When a ranged or a melee attack hits the shadar-kai wizard or one ally within 5 squares.
The attacker must reroll the attack roll.

Skills Arcana +20, Insight +18
Str 11 (+9); Dex 16 (+12); Wis 19 (+13);
Con 13 (+10); Int 23 (+15); Cha 12 (+10)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Shadar-kai War Wizard [Level 19 Artillery]

Medium shadow humanoid [XP 2400]

Initiative +14; Senses Perception +11; low-light
HP 133; Bloodied 66
Healing Surges (+33 hp) ○○
AC 32; Fortitude 28, Reflex 32, Will 30
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+18 vs. AC; 1d8 + 7 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +22 vs. Reflex; 1d6 + 13 fire damage.
○ [R] Force Volley (standard) ✦ Force
Ranged 20; targets one, two, or three creatures, one attack per target; +22 vs. Reflex; 3d6 + 13 force damage, and the target is dazed until the end of the shadar-kai wizard’s next turn. If the shadar-kai wizard targets only one creature with this power, the shadar-kai wizard gains a +4 power bonus to the attack roll.
□ [C] Acid Wave (standard) ✦ Acid
Close blast 5; +22 vs. Reflex; 5d6 + 13 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and ongoing 5 acid damage (save ends).
Stoneskin (standard)
The shadar-kai wizard or one ally touched by the shadar-kai wizard gains resist 10 to all damage until the end of the encounter or for 5 minutes.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai wizard teleports 3 squares and become insubstantial until the start of the shadar-kai wizard’s next turn.
Wand of Accuracy (free)
The shadar-kai wizard gains a +5 bonus to a single attack roll.

Skills Arcana +20, History +20
Str 11 (+9); Dex 21 (+14); Wis 14 (+11);
Con 13 (+10); Int 23 (+15); Cha 12 (+10)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Shadar-kai Isolating Avenger [Level 19 Skirmisher]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +14; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 34; Fortitude 30, Reflex 32, Will 32
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+21 vs. AC; 1d10 + 9 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +20 vs. AC; 1d6 + 9 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+24 vs. AC; 1d10 + 12 damage, and the shadar-kai avenger shifts 1 square, sliding the target 1 square into the space the shadar-kai avenger occupied.
○ [M] Warding Blade (standard) ✦ Thunder, Weapon
+24 vs. AC; 2d10 + 12 thunder damage, and the shadar-kai avenger pushes any enemy within 2 squares of the shadar-kai avenger, other than the target, 2 squares. Until the end of the shadar-kai avenger’s next turn, if any enemy other than the target enters a square adjacent to the shadar-kai avenger or hits or misses the shadar-kai avenger from a square within the shadar-kai avenger’s reach, the shadar-kai avenger can make a melee basic attack against that enemy as an opportunity action. The shadar-kai avenger gains a +5 power bonus to the attack roll of the melee basic attack.
□ [C] Aspect of Awe (standard) ✦ Charm, Psychic
Close burst 5; targets one creature in burst; +21 vs. Will; 4d8 + 12 psychic damage, and the target is pulled 3 squares. At the start of each of the shadar-kai avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage, and the target is pulled 2 squares. At the start of the shadar-kai avenger’s next turn, the target is pulled 3 squares.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai avenger teleports 3 squares and become insubstantial until the start of the shadar-kai avenger’s next turn.
○ [C] Oath of Enmity (minor)
Choose one enemy the shadar-kai avenger can see in within 10 squares. When the shadar-kai avenger makes a melee attack against the target and the target is the only enemy adjacent to the shadar-kai avenger, the shadar-kai avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the shadar-kai avenger regains the use of this power.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the shadar-kai avenger makes an attack roll against the shadar-kai avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Bulwark of Defiance (no action)
When the shadar-kai avenger fails a saving throw other than a death saving throw.
Until the end of the shadar-kai avenger’s next turn, the effect the shadar-kai avenger failed the saving throw against doesn’t affect the shadar-kai avenger, but the shadar-kai avenger makes saving throws against it as normal.
Censure of Retribution
When any enemy other than the shadar-kai avenger’s oath of enmity target hits the shadar-kai avenger, the shadar-kai avenger gains a +5 bonus to damage rolls against the shadar-kai avenger’s oath of enmity target until the end of the shadar-kai avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the shadar-kai avenger’s deity wards the shadar-kai avenger from harm. While the shadar-kai avenger is neither wearing heavy armor nor using a shield, the shadar-kai avenger gains a +3 bonus to AC.

Skills Athletics +16, Religion +19
Str 14 (+11); Dex 14 (+11); Wis 21 (+14);
Con 13 (+10); Int 21 (+14); Cha 11 (+9)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Shadar-kai Pursuing Avenger [Level 19 Skirmisher]

Medium shadow humanoid [XP 2400]

Initiative +14; Senses Perception +14; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 34; Fortitude 30, Reflex 32, Will 32
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+21 vs. AC; 1d10 + 9 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +23 vs. AC; 1d8 + 12 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+24 vs. AC; 1d10 + 12 damage, and if the target doesn’t end its next turn adjacent to the shadar-kai avenger, the shadar-kai avenger can shift 6 squares as a free action. The shadar-kai avenger must end that shift closer to the target.
○ [M] Ready the Final Blow (standard) ✦ Weapon
+24 vs. AC; 2d10 + 12 damage, and the target is immobilized until the end of the shadar-kai avenger’s next turn. The shadar-kai avenger gains a +7 bonus to the shadar-kai avenger’s next attack roll against the target before the end of the shadar-kai avenger’s next turn.
□ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
+24 vs. AC; 5d10 + 12 damage. Miss: Half damage. The shadar-kai avenger gains a +5 power bonus to the shadar-kai avenger’s next damage roll against the target before the end of the encounter, unless the shadar-kai avenger attacks another creature first.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai avenger teleports 3 squares and become insubstantial until the start of the shadar-kai avenger’s next turn.
○ [C] Oath of Enmity (minor)
Choose one enemy the shadar-kai avenger can see in within 10 squares. When the shadar-kai avenger makes a melee attack against the target and the target is the only enemy adjacent to the shadar-kai avenger, the shadar-kai avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the shadar-kai avenger regains the use of this power.
Astral Cloak (minor) ✦ Illusion
The shadar-kai avenger becomes invisible until the end of the shadar-kai avenger’s turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the shadar-kai avenger makes an attack roll against the shadar-kai avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Pursuit
If the shadar-kai avenger’s oath of enmity target moves away from the shadar-kai avenger willingly, the shadar-kai avenger gains a +9 bonus to damage rolls against the target until the end of the shadar-kai avenger’s next turn.
Armor of Faith
The favor of the shadar-kai avenger’s deity wards the shadar-kai avenger from harm. While the shadar-kai avenger is neither wearing heavy armor nor using a shield, the shadar-kai avenger gains a +3 bonus to AC.

Skills Religion +16, Stealth +21
Str 14 (+11); Dex 21 (+14); Wis 21 (+14);
Con 13 (+10); Int 14 (+11); Cha 11 (+9)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Shadar-kai Rageblood Barbarian [Level 19 Brute]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +15; low-light
HP 219; Bloodied 109
Healing Surges (+54 hp) ○○
AC 33; Fortitude 34, Reflex 30, Will 28
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+23 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +23 vs. AC; 1d6 + 12 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+23 vs. AC; 1d12 + 2d8 + 12 damage (crit 40 + 2d12). Hit or Miss: Until the start of the shadar-kai barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the shadar-kai barbarian. If the shadar-kai barbarian is raging, attackers do not gain this bonus.
○ [M] Vigorous Strike (standard) ✦ Weapon
+23 vs. AC; 3d12 + 12 damage (crit 48 + 2d12), and the shadar-kai barbarian gains 13 temporary hit points.
□ [M] Hydra Rage (standard) ✦ Rage, Weapon
+23 vs. AC; 4d12 + 12 damage (crit 60 + 2d12), and the target is dazed (save ends). Miss: Half damage. Hit or Miss: The shadar-kai barbarian enters the rage of the hydra. Until the rage ends, once per round when the shadar-kai barbarian makes an attack that misses, the shadar-kai barbarian can make a melee basic attack as a free action.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai barbarian teleports 3 squares and become insubstantial until the start of the shadar-kai barbarian’s next turn.
Primal Resistance (minor) ✦ Stance
Until the stance ends, the shadar-kai barbarian gains resist 10 against a damage type of the shadar-kai barbarian’s choice: acid, cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the shadar-kai barbarian uses another stance power.
Swift Charge (free)
When the shadar-kai barbarian’s attack reduces an enemy to 0 hit points.
The shadar-kai barbarian charges an enemy.
Rageblood Vigor
Whenever the shadar-kai barbarian’s attack reduces an enemy to 0 hit points, the shadar-kai barbarian gains 9 temporary hit points.
Barbarian Agility
While the shadar-kai barbarian is not wearing heavy armor, the shadar-kai barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +18, Perception +15
Str 21 (+14); Dex 15 (+11); Wis 12 (+10);
Con 19 (+13); Int 13 (+10); Cha 14 (+11)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Shadar-kai Thaneborn Barbarian [Level 19 Brute]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +15; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○
AC 33; Fortitude 34, Reflex 30, Will 30
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+23 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +23 vs. AC; 1d6 + 12 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+23 vs. AC; 1d12 + 2d6 + 12 damage (crit 36 + 2d12). When charging, the shadar-kai barbarian can use this power in place of a melee basic attack. If the shadar-kai barbarian is raging, the shadar-kai barbarian can move 2 extra squares as part of the charge.
○ [M] Devastating Blow (standard) ✦ Weapon
+23 vs. AC; 4d12 + 12 damage (crit 60 + 2d12), and the target takes a –4 penalty to AC until the end of the shadar-kai barbarian’s next turn.
□ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
+23 vs. AC; 3d12 + 12 damage (crit 48 + 2d12), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit or Miss: The shadar-kai barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its turn next to the shadar-kai barbarian grants combat advantage to the shadar-kai barbarian and the shadar-kai barbarian’s allies until the end of its next turn.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai barbarian teleports 3 squares and become insubstantial until the start of the shadar-kai barbarian’s next turn.
○ [C] Roar of Triumph (free) ✦ Fear
When the shadar-kai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the shadar-kai barbarian’s next turn.
Spur the Cycle (free)
When the shadar-kai barbarian reducees an enemy to 0 hit points during the shadar-kai barbarian’s turn.
The shadar-kai barbarian takes a standard action.
Thaneborn Triumph
Whenever the shadar-kai barbarian bloodies an enemy, the next attack by the shadar-kai barbarian or an ally against that enemy gains a +4 bonus to the attack roll.
Barbarian Agility
While the shadar-kai barbarian is not wearing heavy armor, the shadar-kai barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +18, Perception +15
Str 21 (+14); Dex 15 (+11); Wis 12 (+10);
Con 14 (+11); Int 13 (+10); Cha 19 (+13)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Shadar-kai Cunning Bard [Level 19 Controller (Leader)]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +14; low-light
HP 174; Bloodied 87
Healing Surges (+43 hp) ○○
AC 35; Fortitude 29, Reflex 33, Will 32
Speed 6

● [m] Longsword (standard) ✦ Weapon
+20 vs. AC; 1d8 + 8 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +21 vs. Will; 1d6 + 12 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the shadar-kai bard’s next turn.
○ [R] Shout of Evasion (standard) ✦ Thunder
Ranged 10; +21 vs. Reflex; 2d8 + 12 thunder damage, and the shadar-kai bard and each ally within 10 squares of the shadar-kai bard can shift 6 squares as a free action.
□ [R] Encircling Dance (standard) ✦ Radiant
Ranged 10; targets one or two creatures; +21 vs. Reflex; 3d8 + 12 radiant damage. Miss: Half damage. Hit or Miss: The shadar-kai bard and each ally within 10 squares of the shadar-kai bard can shift 5 squares as a free action.
Blink Zone (standard) ✦ Teleportation, Zone
Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the shadar-kai bard’s next turn. While within the zone, the shadar-kai bard and any ally gains a +2 power bonus to AC and Reflex and can teleport 2 squares as a move action. Sustain Minor: The zone persists.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai bard teleports 3 squares and become insubstantial until the start of the shadar-kai bard’s next turn.
○○○ Majestic Word (minor) ✦ Healing
The shadar-kai bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This power can only be used once per round. The shadar-kai bard can also slide the target 1 square.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 10 squares of the shadar-kai bard, the shadar-kai bard can slide that ally 1 square as a free action.
Skill Versatility
The shadar-kai bard gains a +1 bonus to untrained skill checks.

Skills Arcana +19, Bluff +19
Str 13 (+10); Dex 14 (+11); Wis 11 (+9);
Con 14 (+11); Int 21 (+14); Cha 21 (+14)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Shadar-kai Valorous Bard [Level 19 Controller (Leader)]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +14; low-light
HP 179; Bloodied 89
Healing Surges (+44 hp) ○○
AC 33; Fortitude 31, Reflex 31, Will 32
Speed 5

● [m] Longsword (standard) ✦ Weapon
+20 vs. AC; 1d8 + 8 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+24 vs. AC; 1d8 + 12 damage, and the target takes a –2 penalty to the defense of the shadar-kai bard’s choice until the end of the shadar-kai bard’s next turn.
○ [M] Song of Summons (standard) ✦ Teleportation, Weapon
+24 vs. AC; 2d8 + 12 damage, and the shadar-kai bard teleports an ally within 10 squares of the shadar-kai bard to a space adjacent to the shadar-kai bard and gains a +4 power bonus to attack rolls against the target.
Increasing the Tempo (standard)
One ally within 10 squares target makes four basic attacks as a free action.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai bard teleports 3 squares and become insubstantial until the start of the shadar-kai bard’s next turn.
○○○ Majestic Word (minor) ✦ Healing
The shadar-kai bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This power can only be used once per round. The shadar-kai bard can also slide the target 1 square.
Chorus of Recovery (minor)
Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the shadar-kai bard’s next turn. When the shadar-kai bard moves, the zone moves with the shadar-kai bard, remaining centered on the shadar-kai bard. Any ally who starts his or her turn within the zone can make a saving throw. Sustain Minor: The zone persists.
Virtue of Valor
Once per round, when any ally within 5 squares of the shadar-kai bard reduces an enemy to 0 hit points or bloodies an enemy, the shadar-kai bard can grant 7 temporary hit points to that ally as a free action.
Skill Versatility
The shadar-kai bard gains a +1 bonus to untrained skill checks.

Skills Arcana +17, Athletics +14
Str 13 (+10); Dex 14 (+11); Wis 11 (+9);
Con 19 (+13); Int 16 (+12); Cha 21 (+14)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Shadar-kai Guardian Druid [Level 19 Controller]

Medium shadow humanoid [XP 2400]

Initiative +12; Senses Perception +14; low-light
HP 179; Bloodied 89
Healing Surges (+44 hp) ○○
AC 33; Fortitude 31, Reflex 30, Will 32
Speed 6

● [m] Scythe (standard) ✦ Weapon
+19 vs. AC; 2d4 + 8 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+21 vs. Reflex; 1d8 + 12 damage, and the target is slowed until the end of the shadar-kai druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +21 vs. Fortitude; 1d6 + 7 cold damage, and the target slides 1 square.
○ [A] Windstorm (standard)
Area burst 1 within 10; +21 vs. Fortitude; 3d6 + 12 damage, and the target slides 5 squares.
□ [A] Entangling Thorns (standard)
Area burst 2 within 10; +21 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect: 2d6 + 12 damage. Miss: 1d6 + 12 damage, and the target is immobilized until the end of the shadar-kai druid’s next turn.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai druid teleports 3 squares and become insubstantial until the start of the shadar-kai druid’s next turn.
Wild Shape (minor) ✦ Polymorph
The shadar-kai druid changes from the shadar-kai druid’s humanoid form to beast form or vice versa. When the shadar-kai druid changes from beast form back to the shadar-kai druid’s humanoid form, the shadar-kai druid shifts 1 square. While the shadar-kai druid is in beast form, the shadar-kai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the shadar-kai druid can sustain such powers. The shadar-kai druid can use this power once per round.
Howl of the Wild (minor) ✦ Beast Form, Healing
The shadar-kai druid and each ally within 5 squares can spend a healing surge, and each target regains 2d6 hit points.
Primal Guardian
While the shadar-kai druid is not wearing heavy armor, the shadar-kai druid can use the shadar-kai druid’s Constitution modifier in place of the shadar-kai druid’s Dexterity or Intelligence modifier to determine the shadar-kai druid’s AC.

Skills Heal +19, Nature +19
Str 13 (+10); Dex 16 (+12); Wis 21 (+14);
Con 19 (+13); Int 14 (+11); Cha 11 (+9)
Equipment hide armor, scythe

-1 Level / +1 Level

Shadar-kai Predator Druid [Level 19 Controller]

Medium shadow humanoid [XP 2400]

Initiative +14; Senses Perception +19; low-light
HP 174; Bloodied 87
Healing Surges (+43 hp) ○○
AC 34; Fortitude 29, Reflex 32, Will 32
Speed 7

● [m] Scythe (standard) ✦ Weapon
+19 vs. AC; 2d4 + 8 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+21 vs. Reflex; 1d8 + 12 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +21 vs. Reflex; 1d6 + 7 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the shadar-kai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
○ [M] Scavenger’s Prize (standard) ✦ Beast Form
+21 vs. Fortitude; 3d10 + 12 damage, the shadar-kai druid grabs the target and shifts 5 squares, pulling the target with the shadar-kai druid.
□ [M] Primal Bear (standard) ✦ Beast Form, Healing
+21 vs. Fortitude; 3d10 + 12 damage, and the shadar-kai druid grabs the target. Until the grab ends, the target takes 10 damage at the start of the shadar-kai druid’s turn. Miss: Half damage, and the shadar-kai druid grabs the target. Hit or Miss: Until the end of the encounter, while the shadar-kai druid is in beast form, the shadar-kai druid gains a +2 bonus to AC and Fortitude.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai druid teleports 3 squares and become insubstantial until the start of the shadar-kai druid’s next turn.
Wild Shape (minor) ✦ Polymorph
The shadar-kai druid changes from the shadar-kai druid’s humanoid form to beast form or vice versa. When the shadar-kai druid changes from beast form back to the shadar-kai druid’s humanoid form, the shadar-kai druid shifts 1 square. While the shadar-kai druid is in beast form, the shadar-kai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the shadar-kai druid can sustain such powers. The shadar-kai druid can use this power once per round.
Insect Plague (free)
Until the end of the encounter, the shadar-kai druid can use wild shape to assume the form of a cloud of insects. In this form, the shadar-kai druid gains a fly speed equal to the shadar-kai druid’s speed, and the shadar-kai druid can hover. The shadar-kai druid also becomes insubstantial. When the shadar-kai druid squeezes, the shadar-kai druid can move at full speed instead of half speed and can fit through any opening large enough to accommodate even a single insect. The shadar-kai druid can’t attack, pick up anything, or manipulate objects. Until this power ends, the shadar-kai druid can use wild shape to change among this form, another beast form, and the shadar-kai druid’s humanoid form.
Primal Predator
While the shadar-kai druid is not wearing heavy armor, the shadar-kai druid gains a +1 bonus to the shadar-kai druid’s speed.

Skills Nature +19, Perception +19
Str 13 (+10); Dex 21 (+14); Wis 21 (+14);
Con 14 (+11); Int 14 (+11); Cha 11 (+9)
Equipment hide armor, scythe

-1 Level / +1 Level

Shadar-kai Preserving Invoker [Level 19 Artillery]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +14; low-light
HP 134; Bloodied 67
Healing Surges (+33 hp) ○○
AC 34; Fortitude 30, Reflex 32, Will 32
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+18 vs. AC; 1d10 + 7 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +21 vs. Reflex; 1d8 + 12 radiant damage, and the shadar-kai invoker slides the target 1 square. The shadar-kai invoker can use this power as a ranged basic attack.
○ [A] Glyph of Three Blades (standard)
Area burst 1 within 10; +21 vs. Reflex; 2d8 + 12 damage. If the target moves more than 1 square before the end of the shadar-kai invoker’s next turn, the target takes 10 damage.
□ [R] Malediction of Gartak (standard)
Ranged 10; +21 vs. Will; 5d6 + 12 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10 damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai invoker teleports 3 squares and become insubstantial until the start of the shadar-kai invoker’s next turn.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the shadar-kai invoker hits the shadar-kai invoker’s ally.
The shadar-kai invoker gains a +5 bonus to the shadar-kai invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the shadar-kai invoker’s next turn.
Shield of Justice (immediate interrupt)
When an enemy within 10 squares of the shadar-kai invoker makes an attack roll against the shadar-kai invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the shadar-kai invoker’s next turn, any attacker gains a +2 power bonus to attack rolls against the triggering enemy.
Covenant of Preservation
When the shadar-kai invoker uses a divine encounter or daily attack power on the shadar-kai invoker’s turn, the shadar-kai invoker can slide an ally within 10 squares of the shadar-kai invoker 1 square.

Skills Arcana +19, Religion +19
Str 11 (+9); Dex 15 (+11); Wis 21 (+14);
Con 14 (+11); Int 21 (+14); Cha 12 (+10)
Equipment hide armor, morningstar

-1 Level / +1 Level

Shadar-kai Wrathful Invoker [Level 19 Artillery]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +14; low-light
HP 139; Bloodied 69
Healing Surges (+34 hp) ○○
AC 32; Fortitude 32, Reflex 30, Will 32
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+18 vs. AC; 1d10 + 7 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +21 vs. Fortitude; 1d10 + 12 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +4 radiant damage. The shadar-kai invoker can use this power as a ranged basic attack.
○ [R] Blood Debt (standard) ✦ Radiant
Ranged 10; +21 vs. Will; 3d10 + 12 radiant damage, and until the end of the shadar-kai invoker’s next turn, each creature that the target attacks gains a +5 bonus to its next attack roll against the target.
□ [A] Astral Tempest (standard)
Area burst 2 within 10; +21 vs. Fortitude; 7d6 + 12 damage, and the shadar-kai invoker slides the target 5 squares and knock it prone. Miss: Half damage, and the shadar-kai invoker slides the target 3 squares and knock it prone.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai invoker teleports 3 squares and become insubstantial until the start of the shadar-kai invoker’s next turn.
Walk Between Worlds (minor)
The shadar-kai invoker or one ally within 10 squares gains phasing until the end of the shadar-kai invoker’s next turn. Sustain Minor: The effect persists.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the shadar-kai invoker hits the shadar-kai invoker.
The triggering enemy takes 1d6+4 radiant damage and is pushed 2 squares.
Covenant of Wrath
When the shadar-kai invoker uses a divine encounter or daily attack power on the shadar-kai invoker’s turn, the shadar-kai invoker gains a bonus to the damage roll equal to 1 for each enemy the shadar-kai invoker attacks with the power.

Skills Endurance +17, Religion +17
Str 11 (+9); Dex 15 (+11); Wis 21 (+14);
Con 19 (+13); Int 16 (+12); Cha 12 (+10)
Equipment chainmail, morningstar

-1 Level / +1 Level

Shadar-kai Bear Shaman [Level 19 Controller (Leader)]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +19; low-light
HP 179; Bloodied 89
Healing Surges (+44 hp) ○○
AC 31; Fortitude 32, Reflex 29, Will 32
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +19 vs. AC; 1d10 + 8 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +21 vs. Will; 1d8 + 12 damage, and each ally adjacent to the shadar-kai shaman’s spirit companion gains 4 temporary hit points.
○ [R] Spirit of Spring’s Renewal (standard) ✦ Healing
Ranged 10; +21 vs. Will; 3d6 + 12 damage, and each ally adjacent to the shadar-kai shaman’s spirit companion can spend a healing surge and regains an additional 8 hit points.
□ [R] Great Bear Guardian (standard) ✦ Conjuration
Ranged 10; +21 vs. Fortitude; 2d10 + 12 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage, and the target is pushed 1 square. Hit or Miss: The shadar-kai shaman conjures a bear spirit in an unoccupied square adjacent to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. As a move action, the shadar-kai shaman can move the spirit 5 squares.
The spirit can flank enemies with the shadar-kai shaman and the shadar-kai shaman’s allies, and it can make opportunity attacks against the shadar-kai shaman’s enemies: +21 vs. Reflex; 2d10 + 12 damage.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai shaman teleports 3 squares and become insubstantial until the start of the shadar-kai shaman’s next turn.
Call Spirit Companion (minor) ✦ Conjuration
The shadar-kai shaman conjures the shadar-kai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the shadar-kai shaman falls unconscious or until the shadar-kai shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the shadar-kai shaman takes a move action, the shadar-kai shaman can also move the spirit a number of squares equal to the shadar-kai shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 19 damage to the spirit, the spirit disappears, and the shadar-kai shaman takes 14 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The shadar-kai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the shadar-kai shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
Fate Weaver’s Shield (minor)
One ally within 5 squares gains a +5 bonus to all defenses until the end of the shadar-kai shaman’s next turn or until it attacks.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the shadar-kai shaman’s spirit companion without shifting.
Targets triggering enemy; +21 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the shadar-kai shaman’s spirit companion regains 5 hit points.
Protector Spirit
Any ally adjacent to the shadar-kai shaman’s spirit companion regains 4 additional hit points when he or she uses second wind or when the shadar-kai shaman uses a healing power on him or her.

Skills Nature +19, Perception +19
Str 12 (+10); Dex 15 (+11); Wis 21 (+14);
Con 19 (+13); Int 16 (+12); Cha 11 (+9)
Equipment leather armor, longspear

-1 Level / +1 Level

Shadar-kai Panther Shaman [Level 19 Controller (Leader)]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +19; low-light
HP 174; Bloodied 87
Healing Surges (+43 hp) ○○
AC 33; Fortitude 30, Reflex 31, Will 32
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +19 vs. AC; 1d10 + 8 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +21 vs. Fortitude; 1d10 + 12 damage, and until the end of the shadar-kai shaman’s next turn, the shadar-kai shaman’s spirit companion can flank with the shadar-kai shaman and the shadar-kai shaman’s allies. If the target is bloodied, the shadar-kai shaman gains a +2 bonus to the attack roll.
○ [R] Shackles of the Mountain (standard)
Ranged 10; targets one or two creatures; +21 vs. Reflex; 2d10 + 12 damage. Until the end of the shadar-kai shaman’s next turn, any enemy uses the lower of its AC, Fortitude, and Reflex as its AC while adjacent to the shadar-kai shaman’s spirit companion.
□ [R] Horns of the Undefeated Khan (standard)
Ranged 20; +21 vs. Reflex; 4d8 + 12 damage. Miss: Half damage. Hit or Miss: Until the end of the shadar-kai shaman’s next turn, the shadar-kai shaman and the shadar-kai shaman’s allies gain a +2 bonus to attack rolls and a +5 bonus to damage rolls against the target. As a free action before the shadar-kai shaman’s next turn, each ally within 20 squares of the target can make a saving throw and shift 3 squares as the first action of his or her turn.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai shaman teleports 3 squares and become insubstantial until the start of the shadar-kai shaman’s next turn.
Call Spirit Companion (minor) ✦ Conjuration
The shadar-kai shaman conjures the shadar-kai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the shadar-kai shaman falls unconscious or until the shadar-kai shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the shadar-kai shaman takes a move action, the shadar-kai shaman can also move the spirit a number of squares equal to the shadar-kai shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 19 damage to the spirit, the spirit disappears, and the shadar-kai shaman takes 14 damage. Otherwise, the spirit is unaffected by the attack.
○○○ Healing Spirit (minor) ✦ Healing
The shadar-kai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the shadar-kai shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
Spirits of the Dancing Zephyr (minor) ✦ Zone
Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the shadar-kai shaman or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a move action, the shadar-kai shaman can move the zone 5 squares.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the shadar-kai shaman’s spirit companion without shifting.
Targets triggering enemy; +21 vs. Reflex; 1d10 + 12 damage.
Stalker Spirit
Any ally adjacent to the shadar-kai shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.

Skills Nature +19, Perception +19
Str 12 (+10); Dex 15 (+11); Wis 21 (+14);
Con 14 (+11); Int 21 (+14); Cha 11 (+9)
Equipment leather armor, longspear

-1 Level / +1 Level

Shadar-kai Chaos Sorcerer [Level 19 Artillery]

Medium shadow humanoid [XP 2400]

Initiative +14; Senses Perception +9; low-light
HP 133; Bloodied 66
Healing Surges (+33 hp) ○○
AC 31; Fortitude 29, Reflex 31, Will 33
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +24 vs. AC; 1d4 + 12 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +21 vs. Will; 1d10 + 19 psychic damage and if the shadar-kai sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +21 vs. Will; 1d6 + 14 psychic damage. If the shadar-kai sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The shadar-kai sorcerer can attack a creature only once with a single use of this power.
○ [R] Thunder Summons (standard) ✦ Teleportation, Thunder
Ranged 10; targets one, two, or three creatures; +21 vs. Will; 3d8 + 19 thunder damage, and the shadar-kai sorcerer teleports the target to a space adjacent to the shadar-kai sorcerer’s enemy that is nearest to it. If the shadar-kai sorcerer rolled an even number on the attack roll, the shadar-kai sorcerer can teleport the target to a space adjacent to the shadar-kai sorcerer’s ally, not the shadar-kai sorcerer’s enemy, who is nearest to it.
□ [R] Split Strike (standard) ✦ Lightning
Ranged 10; targets one or two creatures; +21 vs. Reflex; 6d6 + 19 lightning damage. If the shadar-kai sorcerer rolled an even number on the attack roll, the target is immobilized (save ends). If the shadar-kai sorcerer rolled an odd number on the attack roll, the target is dazed (save ends). Miss: Half damage.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai sorcerer teleports 3 squares and become insubstantial until the start of the shadar-kai sorcerer’s next turn.
Chaos Echoes (immediate reaction)
When the shadar-kai sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
Chaos Power
The shadar-kai sorcerer gains a +7 bonus to the damage rolls of arcane powers.
Unfettered Power
When the shadar-kai sorcerer rolls a natural 20 on an attack roll for an arcane power, the shadar-kai sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the shadar-kai sorcerer rolls a natural 1 on an attack roll for an arcane power, the shadar-kai sorcerer must push each creature within 5 squares of the shadar-kai sorcerer 1 square.

Skills Arcana +16, Bluff +19
Str 14 (+11); Dex 21 (+14); Wis 11 (+9);
Con 13 (+10); Int 14 (+11); Cha 21 (+14)
Equipment cloth armor, dagger

-1 Level / +1 Level

Shadar-kai Dragon Sorcerer [Level 19 Skirmisher]

Medium shadow humanoid [XP 2400]

Initiative +12; Senses Perception +9; low-light
HP 173; Bloodied 86
Healing Surges (+43 hp) ○○
AC 30; Fortitude 31, Reflex 29, Will 33
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +21 vs. Reflex; 1d8 + 18 fire damage. The next enemy that hits the shadar-kai sorcerer with a melee attack before the end of the shadar-kai sorcerer’s next turn takes 4 fire damage.
□ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
Ranged 10; +21 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing 10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the shadar-kai sorcerer slides the target 4 squares.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai sorcerer teleports 3 squares and become insubstantial until the start of the shadar-kai sorcerer’s next turn.
Draconic Majesty (minor) ✦ Fear, Zone
Close burst 3; the burst creates a zone of fear that lasts until the end of the shadar-kai sorcerer’s next turn. When the shadar-kai sorcerer moves, the zone moves with the shadar-kai sorcerer, remaining centered on the shadar-kai sorcerer. The zone is difficult terrain for the shadar-kai sorcerer’s enemies. While within the zone, any enemy takes a -4 penalty to attack rolls.
○ [M] Dragon Tail Meditation (immediate reaction) ✦ Lightning
When an enemy moves into a space where it flanks the shadar-kai sorcerer.
Targets the triggering creature; +21 vs. Reflex; 2d10 + 18 lightning damage and the shadar-kai sorcerer pushes the target 4 squares.
Draconic Power
The shadar-kai sorcerer gains a +6 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the shadar-kai sorcerer is not wearing heavy armor, the shadar-kai sorcerer can use the shadar-kai sorcerer’s Strength modifier in place of the shadar-kai sorcerer’s Dexterity or Intelligence modifier to determine the shadar-kai sorcerer’s AC.

Skills Arcana +16, Athletics +18
Str 19 (+13); Dex 16 (+12); Wis 11 (+9);
Con 13 (+10); Int 14 (+11); Cha 21 (+14)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Shadar-kai Earth Warden [Level 19 Brute]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +16; low-light
HP 219; Bloodied 109
Healing Surges (+54 hp) ○○
AC 35; Fortitude 33, Reflex 30, Will 29
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+23 vs. AC; 1d10 + 12 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +23 vs. AC; 1d6 + 12 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+23 vs. AC; 1d10 + 12 damage, and the shadar-kai warden gains a +1 power bonus to AC until the end of the shadar-kai warden’s next turn.
○ [M] Eager Vine Strike (standard) ✦ Weapon
+23 vs. AC; 2d10 + 12 damage. The target is immobilized and takes a -4 penalty to AC and Reflex until the end of the shadar-kai warden’s next turn.
□ [M] Blizzard Strike (standard) ✦ Cold, Weapon
+23 vs. AC; 4d10 + 12 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss: Half damage, and the target is slowed until the end of the shadar-kai warden’s next turn. Hit or Miss: Each enemy within 3 squares of the shadar-kai warden, other than the target, is slowed until the end of the shadar-kai warden’s next turn.
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warden teleports 3 squares and become insubstantial until the start of the shadar-kai warden’s next turn.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the shadar-kai warden that is within 5 squares of the shadar-kai warden makes an attack that does not include the shadar-kai warden as a target.
Targets the triggering enemy; The shadar-kai warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Cleansing Earth (immediate reaction)
When the shadar-kai warden is subjected to an effect that a save can end.
The shadar-kai warden makes a saving throw against the triggering effect, with a +5 power bonus.
Earthstrength
When the shadar-kai warden uses the shadar-kai warden’s second wind, the shadar-kai warden gains an additional +4 bonus to AC. The bonus lasts until the end of the shadar-kai warden’s next turn.
Font of Life
At the start of the shadar-kai warden’s turn, the shadar-kai warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the shadar-kai warden on the shadar-kai warden’s current turn. If the shadar-kai warden fails the saving throw, the shadar-kai warden still makes a saving throw against the effect at the end of the shadar-kai warden’s turn.
Nature’s Wrath
Once during each of the shadar-kai warden’s turns, the shadar-kai warden can mark each adjacent enemy as a free action. This mark lasts until the end of the shadar-kai warden’s next turn.

Skills Athletics +16, Perception +16
Str 21 (+14); Dex 15 (+11); Wis 14 (+11);
Con 19 (+13); Int 13 (+10); Cha 12 (+10)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Shadar-kai Wild Warden [Level 19 Brute]

Medium shadow humanoid [XP 2400]

Initiative +11; Senses Perception +18; low-light
HP 214; Bloodied 107
Healing Surges (+53 hp) ○○
AC 33; Fortitude 33, Reflex 28, Will 31
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+23 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +23 vs. AC; 1d6 + 12 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+23 vs. AC; 1d12 + 12 damage (crit 24 + 2d12), and the target is slowed until the end of the shadar-kai warden’s next turn.
○ [M] Razorleaf Cut (standard) ✦ Weapon
+23 vs. Fortitude; 2d12 + 16 damage (crit 40 + 2d12), and the target is weakened until the end of the shadar-kai warden’s next turn.
□ [M] Dire Beast Assault (standard) ✦ Weapon
Before and after the attack, the shadar-kai warden shifts 1 square. +23 vs. AC; 3d12 + 12 damage (crit 48 + 2d12), and ongoing 10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
Shadow Jaunt (move) ✦ Teleportation
The shadar-kai warden teleports 3 squares and become insubstantial until the start of the shadar-kai warden’s next turn.
Verdant Life (minor) ✦ Healing
The shadar-kai warden can spend two healing surges.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the shadar-kai warden makes an attack that does not include the shadar-kai warden as a target.
Targets the triggering enemy; +23 vs. Fortitude; 1d12 + 12 damage (crit 24 + 2d12), and the target grants combat advantage to the shadar-kai warden and the shadar-kai warden’s allies until the end of the shadar-kai warden’s next turn.
Wildblood
When the shadar-kai warden uses the shadar-kai warden’s second wind, each enemy marked by the shadar-kai warden takes an additional -4 penalty to attack rolls for attacks that don’t include the shadar-kai warden as a target, until the end of the shadar-kai warden’s next turn.
Font of Life
At the start of the shadar-kai warden’s turn, the shadar-kai warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the shadar-kai warden on the shadar-kai warden’s current turn. If the shadar-kai warden fails the saving throw, the shadar-kai warden still makes a saving throw against the effect at the end of the shadar-kai warden’s turn.
Nature’s Wrath
Once during each of the shadar-kai warden’s turns, the shadar-kai warden can mark each adjacent enemy as a free action. This mark lasts until the end of the shadar-kai warden’s next turn.

Skills Athletics +18, Perception +18
Str 21 (+14); Dex 15 (+11); Wis 19 (+13);
Con 14 (+11); Int 13 (+10); Cha 12 (+10)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.