Shadar-kai NPCs [Level 20]
Shadar-kai Battle Cleric [Level 20 Controller (Leader)]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +14; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 33; Fortitude 33, Reflex 29, Will 33
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 12 damage, and one ally within 5 squares gains a +5 power bonus to melee attack rolls against the target
until the end of the shadar-kai cleric’s next turn.
- ○ [M] Blinding Light (standard) ✦ Radiant, Weapon
- +24 vs. Fortitude; 2d10 + 12 radiant damage, and the target is blinded until the end of the shadar-kai cleric’s next turn.
- □ [M] Indomitable Spirit (standard) ✦ Healing, Weapon
- +24 vs. AC; 3d10 + 12 damage. Miss: Half damage. Hit or Miss: The shadar-kai cleric and each ally within 5 squares
of the shadar-kai cleric regains hit points as if the shadar-kai cleric had each spent a healing surge.
- □ Divine Armor (standard) ✦ Healing
- The shadar-kai cleric gains a +2 power bonus to AC. The shadar-kai cleric and each ally within 3 squares gain resist 5 to
all damage until the end of the encounter.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai cleric teleports 3 squares and become insubstantial until the start of the shadar-kai cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The shadar-kai cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The shadar-kai cleric gains a +1 bonus to the shadar-kai cleric’s next attack roll or saving throw before the end of the shadar-kai
cleric’s next turn.
Skills Heal +19, Religion +16
Str 21 (+15); Dex 14 (+12); Wis 19 (+14);
Con 13 (+11); Int 13 (+11); Cha 14 (+12)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Shadar-kai Devoted Cleric [Level 20 Controller (Leader)]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +15; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 33; Fortitude 30, Reflex 29, Will 34
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 9 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +22 vs. Reflex; 1d8 + 12 radiant damage, and one ally the shadar-kai cleric can see gains a +2 power bonus to his
or her next attack roll against the target.
- ○ [C] Thunderous Word (standard) ✦ Thunder
- Close blast 5; targets enemies; +22 vs. Reflex; 3d6 + 12 thunder damage, and the target is pushed 7 squares. Hit or Miss:
Allies in the blast can shift 1 square.
- □ [A] Fire Storm (standard) ✦ Fire, Zone
- Area burst 5 within 10; targets enemies; +22 vs. Reflex; 5d10 + 12 fire damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of fire that lasts until the end of the shadar-kai cleric’s next turn. Enemies that start their turn
in this zone take 1d10 + 12 fire damage. Sustain Minor: The zone persists.
- □ Hallowed Ground (standard) ✦ Zone
- Close burst 5. The burst creates a zone of hallowed ground. The shadar-kai cleric and any allies gain the following benefits
while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack
rolls. The area remains hallowed until the end of the encounter.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai cleric teleports 3 squares and become insubstantial until the start of the shadar-kai cleric’s next turn.
- ○○○ Healing Word (minor) ✦ Healing
- The shadar-kai cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This
power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The shadar-kai cleric gains a +1 bonus to the shadar-kai cleric’s next attack roll or saving throw before the end of the shadar-kai
cleric’s next turn.
Skills Heal +20, Religion +16
Str 14 (+12); Dex 14 (+12); Wis 21 (+15);
Con 13 (+11); Int 13 (+11); Cha 19 (+14)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Shadar-kai Greatweapon Fighter [Level 20 Soldier]
Medium shadow humanoid [XP 2800]
Initiative +13; Senses Perception +11; low-light
HP 187; Bloodied 93
Healing Surges (+46 hp) ○○
AC 34; Fortitude 35, Reflex 30, Will 28
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 12 damage (crit 24 + 2d12). Miss: 5 damage.
- ○ [M] Mountain Breaking Blow (standard) ✦ Weapon
- +24 vs. AC; 3d12 + 12 damage (crit 48 + 2d12), and the target is pushed 3 squares. Hit or Miss: After the attack, the
shadar-kai fighter can shift the same distance the shadar-kai fighter pushed the target. The shadar-kai fighter must end the
move adjacent to the target.
- □ [C] Devastation’s Wake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +24 vs. AC; 3d12 + 12 damage (crit 48 + 2d12). Miss: Half damage. Hit or
Miss: Until the start of the shadar-kai fighter’s next turn, the shadar-kai fighter can make a secondary attack as a free
action against any enemy that starts its turn adjacent to the shadar-kai fighter. Secondary Attack: +24 vs. AC; 1d12
+ 12 damage (crit 24 + 2d12).
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai fighter teleports 3 squares and become insubstantial until the start of the shadar-kai fighter’s next turn.
- □ Iron Warrior (minor) ✦ Healing
- The shadar-kai fighter spends a healing surge, regaining an additional 2d6 + 4 hit points, and makes a saving throw against
one effect that a save can end.
- Combat Challenge
- Every time the shadar-kai fighter attacks an enemy, the shadar-kai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the shadar-kai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the shadar-kai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the shadar-kai fighter and shifts or makes an attack that does not include the shadar-kai fighter, the shadar-kai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Athletics +20, Intimidate +16
Str 21 (+15); Dex 16 (+13); Wis 13 (+11);
Con 19 (+14); Int 13 (+11); Cha 12 (+11)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Shadar-kai Guardian Fighter [Level 20 Soldier]
Medium shadow humanoid [XP 2800]
Initiative +15; Senses Perception +11; low-light
HP 182; Bloodied 91
Healing Surges (+45 hp) ○○
AC 36; Fortitude 35, Reflex 34, Will 28
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+25 vs. AC; 1d8 + 12 damage, and the target is pushed 1 square if it is the shadar-kai fighter’s size, smaller than the shadar-kai
fighter, or one size category larger. The shadar-kai fighter can shift into the space that the target occupied.
- ○ [M] Warrior’s Challenge (standard) ✦ Weapon
- +25 vs. AC; 3d8 + 12 damage, and the target is pushed 2 squares. All of the shadar-kai fighter’s enemies within 2 squares
of the target are marked until the end of the shadar-kai fighter’s next turn.
- □ [M] Strike of the Watchful Guard (standard) ✦ Weapon
- +25 vs. AC; 4d8 + 12 damage. Hit or Miss: Until the end of the encounter, the shadar-kai fighter can make a melee basic
attack against the target as a free action if the shadar-kai fighter is adjacent to it and it either shifts or attacks one
of the shadar-kai fighter’s allies.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai fighter teleports 3 squares and become insubstantial until the start of the shadar-kai fighter’s next turn.
- ○ Interposing Shield (immediate interrupt)
- When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
- Combat Challenge
- Every time the shadar-kai fighter attacks an enemy, the shadar-kai fighter can mark that target, whether the attack hits or
misses. The mark lasts until the end of the shadar-kai fighter’s next turn. If the marked creature makes an attack that doesn’t
include the shadar-kai fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature
is adjacent to the shadar-kai fighter and shifts or makes an attack that does not include the shadar-kai fighter, the shadar-kai
fighter can make a melee basic attack against that enemy as an immediate interrupt.
Skills Heal +16, Intimidate +16
Str 21 (+15); Dex 21 (+15); Wis 13 (+11);
Con 14 (+12); Int 13 (+11); Cha 12 (+11)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Shadar-kai Avenging Paladin [Level 20 Soldier]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +12; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 35; Fortitude 34, Reflex 30, Will 32
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +25 vs. AC; 1d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +25 vs. AC; 1d10 + 12 radiant damage. If the shadar-kai paladin has marked the target, the shadar-kai paladin gains a +2 bonus
to the damage roll.
- ○ [M] Terrifying Smite (standard) ✦ Fear, Weapon
- +25 vs. AC; 3d10 + 12 damage, and the target is pushed 4 squares. The target can’t move nearer to the shadar-kai paladin on
its next turn.
- □ [M] Crusader’s Boon (standard) ✦ Weapon
- +25 vs. AC; 4d10 + 12 damage. Miss: Half damage. Hit or Miss: The shadar-kai paladin and allies adjacent to
the shadar-kai paladin gains a +1 power bonus to attack rolls until the end of the encounter.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai paladin teleports 3 squares and become insubstantial until the start of the shadar-kai paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The shadar-kai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
shadar-kai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 10 radiant damage. The shadar-kai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the shadar-kai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The shadar-kai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the shadar-kai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Angelic Intercession (immediate interrupt) ✦ Teleportation
- When an ally within 5 squares of the shadar-kai paladin is hit by an attack.
The shadar-kai paladin teleports adjacent to the ally and is hit by the attack instead.
Skills Intimidate +19, Religion +16
Str 21 (+15); Dex 14 (+12); Wis 14 (+12);
Con 13 (+11); Int 13 (+11); Cha 19 (+14)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Shadar-kai Protecting Paladin [Level 20 Soldier]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +12; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 37; Fortitude 33, Reflex 32, Will 33
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +24 vs. AC; 1d8 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +23 vs. AC; 1d6 + 11 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 12 damage, and the shadar-kai paladin gains 2 temporary hit points.
- ○ [M] Enervating Smite (standard) ✦ Weapon
- +25 vs. Will; 2d8 + 12 damage, and the target is weakened until the end of the shadar-kai paladin’s next turn.
- □ [A] Righteous Inferno (standard) ✦ Fire, Zone
- Area burst 2 within 10; targets enemies; +22 vs. Reflex; 3d10 + 12 fire damage, and the target grants combat advantage to
the shadar-kai paladin and the shadar-kai paladin’s allies until the end of the shadar-kai paladin’s next turn. Miss:
Half damage, and the target does not grant combat advantage. Hit or Miss: The burst creates a zone of fire that lasts
until the end of the shadar-kai paladin’s next turn. Enemies that enter the zone or start their turns there take 1d10 + 7
fire damage and grant combat advantage to the shadar-kai paladin and the shadar-kai paladin’s allies. Sustain Minor:
The zone persists.
- □ Death Ward (standard) ✦ Healing
- The shadar-kai paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead, the
target regains hit points as if it had spent two healing surges. Add +5 to the hit points regained.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai paladin teleports 3 squares and become insubstantial until the start of the shadar-kai paladin’s next turn.
- ● Divine Challenge (minor) ✦ Radiant
- The shadar-kai paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the
shadar-kai paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes
such an attack, it takes 11 radiant damage. The shadar-kai paladin must engage the target by attacking it or ending the turn
adjacent to it, or the mark ends. The mark also ends if the shadar-kai paladin challenges another target. Divine Challenge
can only be used once per round.
- □□ Lay on Hands (minor) ✦ Healing
- The shadar-kai paladin spends a healing surge but regains no hit points. Instead, one creature touched by the shadar-kai paladin
regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +20, Religion +16
Str 19 (+14); Dex 14 (+12); Wis 14 (+12);
Con 13 (+11); Int 13 (+11); Cha 21 (+15)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Shadar-kai Archer Ranger [Level 20 Skirmisher]
Medium shadow humanoid [XP 2800]
Initiative +16; Senses Perception +17; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 36; Fortitude 33, Reflex 34, Will 29
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +24 vs. AC; 1d8 + 11 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +24 vs. AC; 1d6 + 11 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +25 vs. AC; 1d10 + 13 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +24/+24 vs. AC; 1d8 + 7 damage (main)/1d6 + 7 damage
(off-hand).
Longbow: Ranged 20/40; +25 vs. AC (twice); 1d10 + 7 damage.
- ○ [R] Triple Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one, two, or three creatures; +25 vs. AC; 1d10 + 13 damage per attack.
- □ [R] Two-in-One Shot (standard) ✦ Weapon
- Ranged 20/40; two attacks against one creature; +25 vs. AC; 2d10 + 13 damage per attack. If the first attack hits, the shadar-kai
ranger gains a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally.
Miss: Half damage per attack.
- □ Momentary Respite (standard)
- The shadar-kai ranger shifts 2 squares and makes a saving throw. The shadar-kai ranger is no longer marked by any enemy.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai ranger teleports 3 squares and become insubstantial until the start of the shadar-kai ranger’s next turn.
- ● Hunter’s Quarry (minor)
- The shadar-kai ranger can designate the nearest visible enemy as the shadar-kai ranger’s quarry. Once per round when hitting
this quarry, the shadar-kai ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter
or until the shadar-kai ranger designates a different target as the quarry. The shadar-kai ranger can only designate one enemy
as quarry at a time.
- Archer Fighting Style
- The shadar-kai ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The shadar-kai ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +17, Stealth +22
Str 19 (+14); Dex 23 (+16); Wis 14 (+12);
Con 13 (+11); Int 13 (+11); Cha 12 (+11)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Shadar-kai Two-Blade Ranger [Level 20 Skirmisher]
Medium shadow humanoid [XP 2800]
Initiative +15; Senses Perception +17; low-light
HP 191; Bloodied 95
Healing Surges (+47 hp) ○○
AC 35; Fortitude 34, Reflex 33, Will 29
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 12 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 12 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +24 vs. AC; 1d10 + 12 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +25/+25 vs. AC; 1d8 + 7 damage (main)/1d8 + 7 damage
(off-hand).
Longbow: Ranged 20/40; +24 vs. AC (twice); 1d10 + 7 damage.
- ○ [C] Cheetah’s Rake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +25 vs. AC; 1d8 + 12 damage, and the target is immobilized and knocked prone until
the end of the shadar-kai ranger’s next turn.
- □ [M] Cruel Cage of Steel (standard) ✦ Weapon
- Three attacks against one, two, or three creatures;
Longsword (first attack; main): +27 vs. AC; 2d8 + 12 damage.
Longsword (second attack; off hand): +27 vs. AC; 2d8 + 12 damage.
Longsword (third attack; main):
+27 vs. AC; 1d8 + 12 damage.
A target hit once is dazed until the end of the shadar-kai ranger’s next turn. A target
hit twice is stunned until the end of the shadar-kai ranger’s next turn. A target hit three times is weakened and stunned
until the end of the shadar-kai ranger’s next turn. Miss: Half damage per attack, and the target is not dazed, stunned,
or weakened. Hit or Miss: After the first attack and after the second attack, the shadar-kai ranger can shift 1 square.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai ranger teleports 3 squares and become insubstantial until the start of the shadar-kai ranger’s next turn.
- ● Hunter’s Quarry (minor)
- The shadar-kai ranger can designate the nearest visible enemy as the shadar-kai ranger’s quarry. Once per round when hitting
this quarry, the shadar-kai ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter
or until the shadar-kai ranger designates a different target as the quarry. The shadar-kai ranger can only designate one enemy
as quarry at a time.
- □ Evade the Blow (immediate interrupt)
- When an enemy hits the shadar-kai ranger with a melee attack.
Shift 1 square away from the enemy.
- Two-Blade Fighting Style
- The shadar-kai ranger can wield a one-handed weapon in the shadar-kai ranger’s off hand as if it were an off-hand weapon.
In addition, the shadar-kai ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The shadar-kai ranger gains an additional +10 hit points.
Skills Nature +17, Perception +17
Str 21 (+15); Dex 21 (+15); Wis 14 (+12);
Con 13 (+11); Int 13 (+11); Cha 12 (+11)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Shadar-kai Brawny Rogue [Level 20 Skirmisher]
Medium shadow humanoid [XP 2800]
Initiative +16; Senses Perception +11; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 35; Fortitude 32, Reflex 35, Will 29
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +24 vs. AC; 1d6 + 11 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +26 vs. AC; 1d6 + 13 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +26 vs. Reflex; 1d6 + 13 damage.
- ○ [M/R] Dragon Tail Strike (standard) ✦ Weapon
- Short Sword: +26 vs. Fortitude; 3d6 + 13 damage.
Shuriken: Ranged 6/12; +26 vs. Fortitude; 3d6 + 13 damage.
Hit: If the target attacks the shadar-kai rogue before the start of the shadar-kai rogue’s next turn, the shadar-kai
rogue can attack it again as an immediate interrupt.
Short Sword: +26 vs. Fortitude; 2d6 + 13 damage.
Shuriken: Ranged 6/12; +26 vs. Fortitude; 2d6 + 13 damage.
- □ [M] Flying Foe (standard) ✦ Weapon
- +26 vs. Fortitude; 4d6 + 13 damage, and the shadar-kai rogue slides the target 4 squares. If an obstacle (including a creature)
arrests the slide, both the target and the obstacle take 1d6 damage and the target ends its movement in the square it occupied
before it collided with the obstacle. Miss: The shadar-kai rogue slides the target 4 squares, and no damage from obstacles.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai rogue teleports 3 squares and become insubstantial until the start of the shadar-kai rogue’s next turn.
- ○ Leaping Dodge (immediate interrupt)
- When an enemy targets the shadar-kai rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
- First Strike
- At the start of an encounter, the shadar-kai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the shadar-kai rogue’s weapon damage die increases by one size. When wielding a dagger, the shadar-kai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the shadar-kai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the shadar-kai rogue deals an extra 3d6 damage.
Skills Acrobatics +23, Thievery +21
Str 19 (+14); Dex 23 (+16); Wis 12 (+11);
Con 13 (+11); Int 13 (+11); Cha 14 (+12)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Shadar-kai Trickster Rogue [Level 20 Skirmisher]
Medium shadow humanoid [XP 2800]
Initiative +16; Senses Perception +16; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 35; Fortitude 30, Reflex 35, Will 31
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +22 vs. AC; 1d6 + 9 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +25 vs. AC; 1d6 + 13 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +26 vs. AC; 1d6 + 13 damage.
Hand Crossbow: Ranged 10/20; +25 vs. AC; 1d6 + 13 damage.
The shadar-kai rogue can move 2 squares before the attack.
- ○ [M/R] Hounding Strike (standard) ✦ Weapon
- Short Sword: +26 vs. Will; 3d6 + 13 damage.
Hand Crossbow: Ranged 10/20; +25 vs. Will; 3d6 + 13 damage.
Hit: Until the end of the shadar-kai rogue’s next turn, the shadar-kai rogue gains combat advantage against
the target and a +1 power bonus to all defenses against its attacks.
- □ [M/R] Feinting Flurry (standard) ✦ Weapon
- Short Sword: +26 vs. Will; 5d6 + 13 damage.
Hand Crossbow: Ranged 10/20; +25 vs. Will; 5d6 + 13 damage.
Hit or Miss: Until the end of the shadar-kai rogue’s next turn, all of the target’s defenses against the shadar-kai
rogue’s attacks take a -4 penalty. Sustain Minor: Sustain the penalty for another round.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai rogue teleports 3 squares and become insubstantial until the start of the shadar-kai rogue’s next turn.
- ○ Hide in Plain Sight (minor)
- The shadar-kai rogue must already be hidden to use this power. The shadar-kai rogue is invisible until the shadar-kai rogue
leaves the shadar-kai rogue’s current square. No other action that the shadar-kai rogue performs makes the shadar-kai rogue
visible.
- First Strike
- At the start of an encounter, the shadar-kai rogue has combat advantage against any creatures that have not yet acted in that
encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the shadar-kai rogue’s weapon damage die increases by one size. When wielding a dagger, the shadar-kai
rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the shadar-kai rogue has combat advantage against an enemy and hits that enemy with an attack using a
rogue weapon, the shadar-kai rogue deals an extra 3d6 damage.
Skills Stealth +23, Thievery +21
Str 14 (+12); Dex 23 (+16); Wis 12 (+11);
Con 13 (+11); Int 13 (+11); Cha 19 (+14)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Shadar-kai Fey-Pact Warlock [Level 20 Skirmisher]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +11; low-light
HP 182; Bloodied 91
Healing Surges (+45 hp) ○○
AC 34; Fortitude 30, Reflex 33, Will 33
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 7 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +22 vs. Reflex; 1d10 + 12 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +22 vs. Will; 1d6 + 12 psychic damage, and the shadar-kai warlock is invisible to the target until the start of
the shadar-kai warlock’s next turn.
- ○ [R] Thirsting Tendrils (standard) ✦ Healing
- Ranged 10; +22 vs. Fortitude; 3d6 + 12 damage, and the shadar-kai warlock can spend a healing surge, regaining an additional
+5 hit points.
- □ [R] Delusions of Loyalty (standard) ✦ Charm
- Ranged 10; +22 vs. Will; on its next turn, the target uses its standard action to make a basic attack against the last creature
to attack the shadar-kai warlock since the shadar-kai warlock’s last turn. If no one attacked the shadar-kai warlock since
the shadar-kai warlock’s last turn or if the target is unable to attack, the target loses its standard action. Sustain
Minor: When the shadar-kai warlock sustains this power, the shadar-kai warlock can repeat the attack against the target.
If the shadar-kai warlock misses, the shadar-kai warlock can no longer sustain the power.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
- ○ Infuriating Elusiveness (move) ✦ Illusion, Teleportation
- The shadar-kai warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the shadar-kai
warlock’s next turn.
- ● Warlock’s Curse (minor)
- The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the shadar-kai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock can immediately teleport 3 squares.
Skills Arcana +20, Bluff +20
Str 11 (+10); Dex 14 (+12); Wis 13 (+11);
Con 14 (+12); Int 21 (+15); Cha 21 (+15)
Equipment leather armor, spear
-1 Level / +1 Level
Shadar-kai Infernal-Pact Warlock [Level 20 Skirmisher]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +11; low-light
HP 189; Bloodied 94
Healing Surges (+47 hp) ○○
AC 34; Fortitude 33, Reflex 33, Will 30
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 7 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +22 vs. Reflex; 1d10 + 12 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +22 vs. Reflex; 1d6 + 12 fire damage. If the shadar-kai warlock takes damage before the end of the shadar-kai warlock’s
next turn, the target takes an extra 1d6 + 12 fire damage.
- ○ [R] Warlock’s Bargain (standard)
- Ranged 5; +22 vs. Fortitude; the shadar-kai warlock takes 15 damage, and the target takes 3d10 + 22 damage.
- □ Minions of Malbolge (standard) ✦ Conjuration, Fire
- The shadar-kai warlock conjures flames in the shape of diabolic imps that appear at the shadar-kai warlock’s feet. The shadar-kai
warlock gains 25 temporary hit points. Any enemy that enters a square adjacent to the shadar-kai warlock takes 2d10 fire damage
and is pushed 3 squares. This effect applies once per creature per round. It ends when the shadar-kai warlock has no temporary
hit points remaining.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
- ○ Cloak of Shadow (move)
- The shadar-kai warlock can fly a number of squares equal to the shadar-kai warlock’s speed + 2. If the shadar-kai warlock
doesn’t land at the end of this move, the shadar-kai warlock falls. Until the end of the shadar-kai warlock’s next turn, the
shadar-kai warlock is insubstantial, and the shadar-kai warlock cannot affect, attack, or use powers on creatures or objects.
- ● Warlock’s Curse (minor)
- The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the shadar-kai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock gains 20 temporary hit points.
Skills Arcana +20, Intimidate +17
Str 11 (+10); Dex 15 (+12); Wis 12 (+11);
Con 21 (+15); Int 21 (+15); Cha 14 (+12)
Equipment leather armor, mace
-1 Level / +1 Level
Shadar-kai Star-Pact Warlock [Level 20 Skirmisher]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +11; low-light
HP 189; Bloodied 94
Healing Surges (+47 hp) ○○
AC 32; Fortitude 33, Reflex 31, Will 32
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +19 vs. AC; 1d6 + 7 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +22 vs. Reflex; 1d10 + 12 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +22 vs. Fortitude; 1d6 + 12 radiant damage. If the target moves nearer to the shadar-kai warlock on its next turn,
it takes an extra 1d6 + 12 damage.
- ○ [R] Strand of Fate (standard)
- Ranged 10; +21 vs. Reflex; 1d8 + 11 damage, and the target gains vulnerability 13 to all attacks until the end of the shadar-kai
warlock’s next turn.
- □ [R] Wrath of Acamar (standard) ✦ Necrotic, Teleportation
- Ranged 10; +21 vs. Reflex; 4d10 + 11 necrotic damage, and the target disappears into a starry realm (save ends). While in
the starry realm, the target cannot take actions, cannot be targeted, and takes 1d10 + 7 necrotic damage at the start of its
turn. On a save, it returns to the space it was last in. If that space is occupied, the target returns to the nearest unoccupied
space of its choice.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlock teleports 3 squares and become insubstantial until the start of the shadar-kai warlock’s next turn.
- ● Warlock’s Curse (minor)
- The shadar-kai warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy,
the shadar-kai warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter
or until the cursed enemy drops to 0 hit points or fewer. The shadar-kai warlock can only curse one target per turn.
- □ Eye of the Warlock (minor)
- Ranged 10; the shadar-kai warlock sees through the target’s eyes. The target is not aware that the shadar-kai warlock is doing
so. The shadar-kai warlock has line of sight and line of effect from the target for the shadar-kai warlock’s attacks. The
shadar-kai warlock’s warlock powers can originate in the target’s square. Each time the shadar-kai warlock uses a power through
this link, a mystical third eye briefly appears upon the target’s brow (save ends).
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The shadar-kai warlock gains a +1 bonus to a single d20 roll the shadar-kai warlock makes during the shadar-kai warlock’s
next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +18, Insight +16
Str 11 (+10); Dex 15 (+12); Wis 12 (+11);
Con 21 (+15); Int 16 (+13); Cha 19 (+14)
Equipment leather armor, sickle
-1 Level / +1 Level
Shadar-kai Inspiring Warlord [Level 20 Soldier (Leader)]
Medium shadow humanoid [XP 2800]
Initiative +14; Senses Perception +10; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 33; Fortitude 34, Reflex 30, Will 32
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +24 vs. AC; 1d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +24 vs. Fortitude; 5 damage, and choose one ally adjacent to either the shadar-kai warlord or the target. On his or her next
attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not attack
the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Battle On (standard) ✦ Weapon
- +24 vs. AC; 3d10 + 12 damage, and every ally within 5 squares of the shadar-kai warlord makes a saving throw with a +4 bonus.
- □ [M] Victory Surge (standard) ✦ Weapon
- +24 vs. AC; 2d10 + 12 damage. Until the start of the shadar-kai warlord’s next turn, every ally within 10 squares of the shadar-kai
warlord can follow up a standard action with a basic attack made as a free action. Miss: Until the start of the shadar-kai
warlord’s next turn, one ally of the shadar-kai warlord’s choice within 10 squares of the shadar-kai warlord can follow up
a standard action with a basic attack made as a free action. Sustain Minor: Until the start of the shadar-kai warlord’s
next turn, one ally of the shadar-kai warlord’s choice within 10 squares of the shadar-kai warlord can follow up a standard
action with a basic attack made as a free action.
- ○ Warlord’s Banner (standard) ✦ Healing
- Each ally within 5 squares can spend a healing surge. Until the end of the shadar-kai warlord’s next turn, each target gains
a +2 power bonus to attack rolls.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlord teleports 3 squares and become insubstantial until the start of the shadar-kai warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The shadar-kai warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This
power can only be used once per round.
- Inspiring Presence
- When an ally who can see the shadar-kai warlord spends an action point to take an extra action, that ally also regains 14
lost hit points.
- Combat Leader
- The shadar-kai warlord and each ally within 10 squares who can see and hear the shadar-kai warlord gains a +2 power bonus
to initiative.
Skills Heal +15, History +18
Str 21 (+15); Dex 14 (+12); Wis 11 (+10);
Con 13 (+11); Int 16 (+13); Cha 19 (+14)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Shadar-kai Tactical Warlord [Level 20 Soldier (Leader)]
Medium shadow humanoid [XP 2800]
Initiative +14; Senses Perception +10; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 36; Fortitude 34, Reflex 33, Will 30
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 12 damage. Before the shadar-kai warlord attacks, one ally adjacent to either the shadar-kai warlord or
the target may shift 1 square as a free action.
- ○ [M] Thunderous Fury (standard) ✦ Weapon
- +25 vs. AC; 3d8 + 12 damage, and the target is dazed until the end of the shadar-kai warlord’s next turn. Until the end of
the shadar-kai warlord’s next turn, the shadar-kai warlord’s allies gain a +5 power bonus to attack rolls against the target.
- □ [M] Break the Tempo (standard) ✦ Weapon
- +25 vs. AC; 4d8 + 12 damage. Hit or Miss: If the target attacks before the end of the shadar-kai warlord’s next turn,
the shadar-kai warlord can use an immediate interrupt to move 4 squares and make a melee basic attack against the target.
If the shadar-kai warlord deals damage, the target takes a -5 penalty to its attack roll. Sustain Minor: The effect
continues until the end of the shadar-kai warlord’s next turn.
- □ White Raven Formation (standard)
- Each ally within 5 squares can take a move action.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warlord teleports 3 squares and become insubstantial until the start of the shadar-kai warlord’s next turn.
- ○○○ Inspiring Word (minor) ✦ Healing
- The shadar-kai warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This
power can only be used once per round.
- Tactical Presence
- When an ally the shadar-kai warlord can see spends an action point to make an extra attack, the ally gains a +5 bonus to the
attack roll.
- Combat Leader
- The shadar-kai warlord and each ally within 10 squares who can see and hear the shadar-kai warlord gains a +2 power bonus
to initiative.
Skills Heal +15, History +20
Str 21 (+15); Dex 14 (+12); Wis 11 (+10);
Con 13 (+11); Int 21 (+15); Cha 14 (+12)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Shadar-kai Control Wizard [Level 20 Artillery]
Medium shadow humanoid [XP 2800]
Initiative +13; Senses Perception +14; low-light
HP 139; Bloodied 69
Healing Surges (+34 hp) ○○
AC 33; Fortitude 29, Reflex 33, Will 33
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 7 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +23 vs. Fortitude; 1d6 + 13 cold damage, and the target is slowed until the end of the shadar-kai wizard’s next
turn.
- ○ [A] Crushing Titan’s Fist (standard) ✦ Force
- Area burst 2 within 20; +23 vs. Reflex; 3d8 + 13 force damage, and the target is immobilized until the end of the shadar-kai
wizard’s next turn. Hit or Miss: Entering a square within the power’s area costs 4 extra squares of movement. This
effect ends at the end of the shadar-kai wizard’s next turn, and the shadar-kai wizard can dismiss it as a minor action.
- □ [A] Evard’s Black Tentacles (standard) ✦ Necrotic, Zone
- Area burst 4 within 10; +23 vs. Reflex; 2d10 + 13 necrotic damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of difficult terrain that lasts until the end of the shadar-kai wizard’s next turn. Sustain Minor:
When the shadar-kai wizard sustains the power, repeat the attack against any creature within the zone that is not immobilized,
and deal 1d10 + 7 necrotic damage to creatures that are immobilized.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai wizard teleports 3 squares and become insubstantial until the start of the shadar-kai wizard’s next turn.
- ○ Orb of Imposition (free)
- The shadar-kai wizard can choose one creature suffering from one of the shadar-kai wizard’s wizard spells whose effect ends
on a saving throw. That creature takes a -4 penalty to its saving throws against that effect. Alternatively, the shadar-kai
wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the shadar-kai wizard’s current
turn, so that it lasts instead until the end of the shadar-kai wizard’s next turn.
- ○ Displacement (immediate interrupt) ✦ Illusion
- When a ranged or a melee attack hits the shadar-kai wizard or one ally within 5 squares.
The attacker must reroll the attack roll.
Skills Arcana +21, Insight +19
Str 11 (+10); Dex 16 (+13); Wis 19 (+14);
Con 13 (+11); Int 23 (+16); Cha 12 (+11)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Shadar-kai War Wizard [Level 20 Artillery]
Medium shadow humanoid [XP 2800]
Initiative +15; Senses Perception +12; low-light
HP 139; Bloodied 69
Healing Surges (+34 hp) ○○
AC 33; Fortitude 29, Reflex 33, Will 31
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +19 vs. AC; 1d8 + 7 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +23 vs. Reflex; 1d6 + 13 fire damage.
- ○ [R] Force Volley (standard) ✦ Force
- Ranged 20; targets one, two, or three creatures, one attack per target; +23 vs. Reflex; 3d6 + 13 force damage, and the target
is dazed until the end of the shadar-kai wizard’s next turn. If the shadar-kai wizard targets only one creature with this
power, the shadar-kai wizard gains a +4 power bonus to the attack roll.
- □ [C] Acid Wave (standard) ✦ Acid
- Close blast 5; +23 vs. Reflex; 5d6 + 13 acid damage, and ongoing 10 acid damage (save ends). Miss: Half damage, and
ongoing 5 acid damage (save ends).
- □ Stoneskin (standard)
- The shadar-kai wizard or one ally touched by the shadar-kai wizard gains resist 10 to all damage until the end of the encounter
or for 5 minutes.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai wizard teleports 3 squares and become insubstantial until the start of the shadar-kai wizard’s next turn.
- ○ Wand of Accuracy (free)
- The shadar-kai wizard gains a +5 bonus to a single attack roll.
Skills Arcana +21, History +21
Str 11 (+10); Dex 21 (+15); Wis 14 (+12);
Con 13 (+11); Int 23 (+16); Cha 12 (+11)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Shadar-kai Isolating Avenger [Level 20 Skirmisher]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +15; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 35; Fortitude 31, Reflex 33, Will 33
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +22 vs. AC; 1d10 + 9 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 9 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +25 vs. AC; 1d10 + 12 damage, and the shadar-kai avenger shifts 1 square, sliding the target 1 square into the space the shadar-kai
avenger occupied.
- ○ [M] Warding Blade (standard) ✦ Thunder, Weapon
- +25 vs. AC; 2d10 + 12 thunder damage, and the shadar-kai avenger pushes any enemy within 2 squares of the shadar-kai avenger,
other than the target, 2 squares. Until the end of the shadar-kai avenger’s next turn, if any enemy other than the target
enters a square adjacent to the shadar-kai avenger or hits or misses the shadar-kai avenger from a square within the shadar-kai
avenger’s reach, the shadar-kai avenger can make a melee basic attack against that enemy as an opportunity action. The shadar-kai
avenger gains a +5 power bonus to the attack roll of the melee basic attack.
- □ [C] Aspect of Awe (standard) ✦ Charm, Psychic
- Close burst 5; targets one creature in burst; +22 vs. Will; 4d8 + 12 psychic damage, and the target is pulled 3 squares. At
the start of each of the shadar-kai avenger’s turns, the target is pulled 3 squares (save ends). Miss: Half damage,
and the target is pulled 2 squares. At the start of the shadar-kai avenger’s next turn, the target is pulled 3 squares.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai avenger teleports 3 squares and become insubstantial until the start of the shadar-kai avenger’s next turn.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the shadar-kai avenger can see in within 10 squares. When the shadar-kai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the shadar-kai avenger, the shadar-kai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the shadar-kai avenger regains the use of this power.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the shadar-kai avenger makes an attack roll against the shadar-kai avenger’s oath of
enmity target.
The ally makes a second attack roll and uses either result.
- ○ Bulwark of Defiance (no action)
- When the shadar-kai avenger fails a saving throw other than a death saving throw.
Until the end of the shadar-kai avenger’s next turn, the effect the shadar-kai avenger failed the saving throw against doesn’t
affect the shadar-kai avenger, but the shadar-kai avenger makes saving throws against it as normal.
- Censure of Retribution
- When any enemy other than the shadar-kai avenger’s oath of enmity target hits the shadar-kai avenger, the shadar-kai avenger
gains a +5 bonus to damage rolls against the shadar-kai avenger’s oath of enmity target until the end of the shadar-kai avenger’s
next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the shadar-kai avenger’s deity wards the shadar-kai avenger from harm. While the shadar-kai avenger is neither
wearing heavy armor nor using a shield, the shadar-kai avenger gains a +3 bonus to AC.
Skills Athletics +17, Religion +20
Str 14 (+12); Dex 14 (+12); Wis 21 (+15);
Con 13 (+11); Int 21 (+15); Cha 11 (+10)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Shadar-kai Pursuing Avenger [Level 20 Skirmisher]
Medium shadow humanoid [XP 2800]
Initiative +15; Senses Perception +15; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 35; Fortitude 31, Reflex 33, Will 33
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +22 vs. AC; 1d10 + 9 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +24 vs. AC; 1d8 + 12 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +25 vs. AC; 1d10 + 12 damage, and if the target doesn’t end its next turn adjacent to the shadar-kai avenger, the shadar-kai
avenger can shift 6 squares as a free action. The shadar-kai avenger must end that shift closer to the target.
- ○ [M] Ready the Final Blow (standard) ✦ Weapon
- +25 vs. AC; 2d10 + 12 damage, and the target is immobilized until the end of the shadar-kai avenger’s next turn. The shadar-kai
avenger gains a +7 bonus to the shadar-kai avenger’s next attack roll against the target before the end of the shadar-kai
avenger’s next turn.
- □ [M] Oath of the Inevitable Blade (standard) ✦ Weapon
- +25 vs. AC; 5d10 + 12 damage. Miss: Half damage. The shadar-kai avenger gains a +5 power bonus to the shadar-kai avenger’s
next damage roll against the target before the end of the encounter, unless the shadar-kai avenger attacks another creature
first.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai avenger teleports 3 squares and become insubstantial until the start of the shadar-kai avenger’s next turn.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the shadar-kai avenger can see in within 10 squares. When the shadar-kai avenger makes a melee attack against
the target and the target is the only enemy adjacent to the shadar-kai avenger, the shadar-kai avenger makes two attack rolls
and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which
point the shadar-kai avenger regains the use of this power.
- ○ Astral Cloak (minor) ✦ Illusion
- The shadar-kai avenger becomes invisible until the end of the shadar-kai avenger’s turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the shadar-kai avenger makes an attack roll against the shadar-kai avenger’s oath of
enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the shadar-kai avenger’s oath of enmity target moves away from the shadar-kai avenger willingly, the shadar-kai avenger
gains a +9 bonus to damage rolls against the target until the end of the shadar-kai avenger’s next turn.
- Armor of Faith
- The favor of the shadar-kai avenger’s deity wards the shadar-kai avenger from harm. While the shadar-kai avenger is neither
wearing heavy armor nor using a shield, the shadar-kai avenger gains a +3 bonus to AC.
Skills Religion +17, Stealth +22
Str 14 (+12); Dex 21 (+15); Wis 21 (+15);
Con 13 (+11); Int 14 (+12); Cha 11 (+10)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Shadar-kai Rageblood Barbarian [Level 20 Brute]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +16; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○
AC 34; Fortitude 35, Reflex 31, Will 29
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+24 vs. AC; 1d12 + 2d8 + 12 damage (crit 40 + 2d12). Hit or Miss: Until the start of the shadar-kai barbarian’s next
turn, any attacker gains a +2 bonus to attack rolls against the shadar-kai barbarian. If the shadar-kai barbarian is raging,
attackers do not gain this bonus.
- ○ [M] Vigorous Strike (standard) ✦ Weapon
- +24 vs. AC; 3d12 + 12 damage (crit 48 + 2d12), and the shadar-kai barbarian gains 14 temporary hit points.
- □ [M] Hydra Rage (standard) ✦ Rage, Weapon
- +24 vs. AC; 4d12 + 12 damage (crit 60 + 2d12), and the target is dazed (save ends). Miss: Half damage. Hit or Miss:
The shadar-kai barbarian enters the rage of the hydra. Until the rage ends, once per round when the shadar-kai barbarian makes
an attack that misses, the shadar-kai barbarian can make a melee basic attack as a free action.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai barbarian teleports 3 squares and become insubstantial until the start of the shadar-kai barbarian’s next turn.
- □ Primal Resistance (minor) ✦ Stance
- Until the stance ends, the shadar-kai barbarian gains resist 10 against a damage type of the shadar-kai barbarian’s choice:
acid, cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the shadar-kai barbarian uses another stance power.
- ○ Swift Charge (free)
- When the shadar-kai barbarian’s attack reduces an enemy to 0 hit points.
The shadar-kai barbarian charges an enemy.
- Rageblood Vigor
- Whenever the shadar-kai barbarian’s attack reduces an enemy to 0 hit points, the shadar-kai barbarian gains 9 temporary hit
points.
- Barbarian Agility
- While the shadar-kai barbarian is not wearing heavy armor, the shadar-kai barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +19, Perception +16
Str 21 (+15); Dex 15 (+12); Wis 12 (+11);
Con 19 (+14); Int 13 (+11); Cha 14 (+12)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Shadar-kai Thaneborn Barbarian [Level 20 Brute]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +16; low-light
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○
AC 34; Fortitude 35, Reflex 31, Will 31
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+24 vs. AC; 1d12 + 2d6 + 12 damage (crit 36 + 2d12). When charging, the shadar-kai barbarian can use this power in place of
a melee basic attack. If the shadar-kai barbarian is raging, the shadar-kai barbarian can move 2 extra squares as part of
the charge.
- ○ [M] Devastating Blow (standard) ✦ Weapon
- +24 vs. AC; 4d12 + 12 damage (crit 60 + 2d12), and the target takes a –4 penalty to AC until the end of the shadar-kai barbarian’s
next turn.
- □ [M] Ghost Viper Rage (standard) ✦ Poison, Rage, Weapon
- +24 vs. AC; 3d12 + 12 damage (crit 48 + 2d12), and ongoing 10 poison damage (save ends). Miss: Half damage. Hit
or Miss: The shadar-kai barbarian enters the rage of the ghost viper. Until the rage ends, any enemy that starts its turn
next to the shadar-kai barbarian grants combat advantage to the shadar-kai barbarian and the shadar-kai barbarian’s allies
until the end of its next turn.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai barbarian teleports 3 squares and become insubstantial until the start of the shadar-kai barbarian’s next turn.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the shadar-kai barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the shadar-kai barbarian’s next turn.
- □ Spur the Cycle (free)
- When the shadar-kai barbarian reducees an enemy to 0 hit points during the shadar-kai barbarian’s turn.
The shadar-kai barbarian takes a standard action.
- Thaneborn Triumph
- Whenever the shadar-kai barbarian bloodies an enemy, the next attack by the shadar-kai barbarian or an ally against that enemy
gains a +4 bonus to the attack roll.
- Barbarian Agility
- While the shadar-kai barbarian is not wearing heavy armor, the shadar-kai barbarian gains a +2 bonus to AC and Reflex.
Skills Athletics +19, Perception +16
Str 21 (+15); Dex 15 (+12); Wis 12 (+11);
Con 14 (+12); Int 13 (+11); Cha 19 (+14)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Shadar-kai Cunning Bard [Level 20 Controller (Leader)]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +15; low-light
HP 182; Bloodied 91
Healing Surges (+45 hp) ○○
AC 36; Fortitude 30, Reflex 34, Will 33
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 8 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +22 vs. Will; 1d6 + 12 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the shadar-kai
bard’s next turn.
- ○ [R] Shout of Evasion (standard) ✦ Thunder
- Ranged 10; +22 vs. Reflex; 2d8 + 12 thunder damage, and the shadar-kai bard and each ally within 10 squares of the shadar-kai
bard can shift 6 squares as a free action.
- □ [R] Encircling Dance (standard) ✦ Radiant
- Ranged 10; targets one or two creatures; +22 vs. Reflex; 3d8 + 12 radiant damage. Miss: Half damage. Hit or Miss:
The shadar-kai bard and each ally within 10 squares of the shadar-kai bard can shift 5 squares as a free action.
- □ Blink Zone (standard) ✦ Teleportation, Zone
- Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the shadar-kai bard’s next
turn. While within the zone, the shadar-kai bard and any ally gains a +2 power bonus to AC and Reflex and can teleport 2 squares
as a move action. Sustain Minor: The zone persists.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai bard teleports 3 squares and become insubstantial until the start of the shadar-kai bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The shadar-kai bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This
power can only be used once per round. The shadar-kai bard can also slide the target 1 square.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 10 squares of the shadar-kai bard, the shadar-kai bard can slide
that ally 1 square as a free action.
- Skill Versatility
- The shadar-kai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +20, Bluff +20
Str 13 (+11); Dex 14 (+12); Wis 11 (+10);
Con 14 (+12); Int 21 (+15); Cha 21 (+15)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Shadar-kai Valorous Bard [Level 20 Controller (Leader)]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +15; low-light
HP 187; Bloodied 93
Healing Surges (+46 hp) ○○
AC 34; Fortitude 32, Reflex 32, Will 33
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 8 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +25 vs. AC; 1d8 + 12 damage, and the target takes a –2 penalty to the defense of the shadar-kai bard’s choice until the end
of the shadar-kai bard’s next turn.
- ○ [M] Song of Summons (standard) ✦ Teleportation, Weapon
- +25 vs. AC; 2d8 + 12 damage, and the shadar-kai bard teleports an ally within 10 squares of the shadar-kai bard to a space
adjacent to the shadar-kai bard and gains a +4 power bonus to attack rolls against the target.
- □ Increasing the Tempo (standard)
- One ally within 10 squares target makes four basic attacks as a free action.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai bard teleports 3 squares and become insubstantial until the start of the shadar-kai bard’s next turn.
- ○○○ Majestic Word (minor) ✦ Healing
- The shadar-kai bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This
power can only be used once per round. The shadar-kai bard can also slide the target 1 square.
- □ Chorus of Recovery (minor)
- Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the shadar-kai bard’s next turn. When
the shadar-kai bard moves, the zone moves with the shadar-kai bard, remaining centered on the shadar-kai bard. Any ally who
starts his or her turn within the zone can make a saving throw. Sustain Minor: The zone persists.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the shadar-kai bard reduces an enemy to 0 hit points or bloodies an enemy,
the shadar-kai bard can grant 7 temporary hit points to that ally as a free action.
- Skill Versatility
- The shadar-kai bard gains a +1 bonus to untrained skill checks.
Skills Arcana +18, Athletics +15
Str 13 (+11); Dex 14 (+12); Wis 11 (+10);
Con 19 (+14); Int 16 (+13); Cha 21 (+15)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Shadar-kai Guardian Druid [Level 20 Controller]
Medium shadow humanoid [XP 2800]
Initiative +13; Senses Perception +15; low-light
HP 187; Bloodied 93
Healing Surges (+46 hp) ○○
AC 34; Fortitude 32, Reflex 31, Will 33
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +20 vs. AC; 2d4 + 8 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +22 vs. Reflex; 1d8 + 12 damage, and the target is slowed until the end of the shadar-kai druid’s next turn. This power can
be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +22 vs. Fortitude; 1d6 + 7 cold damage, and the target slides 1 square.
- ○ [A] Windstorm (standard)
- Area burst 1 within 10; +22 vs. Fortitude; 3d6 + 12 damage, and the target slides 5 squares.
- □ [A] Entangling Thorns (standard)
- Area burst 2 within 10; +22 vs. Reflex; the target is immobilized and takes ongoing 5 damage (save ends both). Aftereffect:
2d6 + 12 damage. Miss: 1d6 + 12 damage, and the target is immobilized until the end of the shadar-kai druid’s next
turn.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai druid teleports 3 squares and become insubstantial until the start of the shadar-kai druid’s next turn.
- ● Wild Shape (minor) ✦ Polymorph
- The shadar-kai druid changes from the shadar-kai druid’s humanoid form to beast form or vice versa. When the shadar-kai druid
changes from beast form back to the shadar-kai druid’s humanoid form, the shadar-kai druid shifts 1 square. While the shadar-kai
druid is in beast form, the shadar-kai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the shadar-kai druid can sustain such powers. The shadar-kai druid can use this power once per round.
- □ Howl of the Wild (minor) ✦ Beast Form, Healing
- The shadar-kai druid and each ally within 5 squares can spend a healing surge, and each target regains 2d6 hit points.
- Primal Guardian
- While the shadar-kai druid is not wearing heavy armor, the shadar-kai druid can use the shadar-kai druid’s Constitution modifier
in place of the shadar-kai druid’s Dexterity or Intelligence modifier to determine the shadar-kai druid’s AC.
Skills Heal +20, Nature +20
Str 13 (+11); Dex 16 (+13); Wis 21 (+15);
Con 19 (+14); Int 14 (+12); Cha 11 (+10)
Equipment hide armor, scythe
-1 Level / +1 Level
Shadar-kai Predator Druid [Level 20 Controller]
Medium shadow humanoid [XP 2800]
Initiative +15; Senses Perception +20; low-light
HP 182; Bloodied 91
Healing Surges (+45 hp) ○○
AC 35; Fortitude 30, Reflex 33, Will 33
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +20 vs. AC; 2d4 + 8 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +22 vs. Reflex; 1d8 + 12 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +22 vs. Reflex; 1d6 + 7 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the shadar-kai druid’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.
- ○ [M] Scavenger’s Prize (standard) ✦ Beast Form
- +22 vs. Fortitude; 3d10 + 12 damage, the shadar-kai druid grabs the target and shifts 5 squares, pulling the target with the
shadar-kai druid.
- □ [M] Primal Bear (standard) ✦ Beast Form, Healing
- +22 vs. Fortitude; 3d10 + 12 damage, and the shadar-kai druid grabs the target. Until the grab ends, the target takes 10 damage
at the start of the shadar-kai druid’s turn. Miss: Half damage, and the shadar-kai druid grabs the target. Hit or
Miss: Until the end of the encounter, while the shadar-kai druid is in beast form, the shadar-kai druid gains a +2 bonus
to AC and Fortitude.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai druid teleports 3 squares and become insubstantial until the start of the shadar-kai druid’s next turn.
- ● Wild Shape (minor) ✦ Polymorph
- The shadar-kai druid changes from the shadar-kai druid’s humanoid form to beast form or vice versa. When the shadar-kai druid
changes from beast form back to the shadar-kai druid’s humanoid form, the shadar-kai druid shifts 1 square. While the shadar-kai
druid is in beast form, the shadar-kai druid can’t use attack, utility, or feat powers that lack the beast form keyword, although
the shadar-kai druid can sustain such powers. The shadar-kai druid can use this power once per round.
- □ Insect Plague (free)
- Until the end of the encounter, the shadar-kai druid can use wild shape to assume the form of a cloud of insects. In this
form, the shadar-kai druid gains a fly speed equal to the shadar-kai druid’s speed, and the shadar-kai druid can hover. The
shadar-kai druid also becomes insubstantial. When the shadar-kai druid squeezes, the shadar-kai druid can move at full speed
instead of half speed and can fit through any opening large enough to accommodate even a single insect. The shadar-kai druid
can’t attack, pick up anything, or manipulate objects. Until this power ends, the shadar-kai druid can use wild shape to change
among this form, another beast form, and the shadar-kai druid’s humanoid form.
- Primal Predator
- While the shadar-kai druid is not wearing heavy armor, the shadar-kai druid gains a +1 bonus to the shadar-kai druid’s speed.
Skills Nature +20, Perception +20
Str 13 (+11); Dex 21 (+15); Wis 21 (+15);
Con 14 (+12); Int 14 (+12); Cha 11 (+10)
Equipment hide armor, scythe
-1 Level / +1 Level
Shadar-kai Preserving Invoker [Level 20 Artillery]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +15; low-light
HP 140; Bloodied 70
Healing Surges (+35 hp) ○○
AC 35; Fortitude 31, Reflex 33, Will 33
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 7 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +22 vs. Reflex; 1d8 + 12 radiant damage, and the shadar-kai invoker slides the target 1 square. The shadar-kai
invoker can use this power as a ranged basic attack.
- ○ [A] Glyph of Three Blades (standard)
- Area burst 1 within 10; +22 vs. Reflex; 2d8 + 12 damage. If the target moves more than 1 square before the end of the shadar-kai
invoker’s next turn, the target takes 10 damage.
- □ [R] Malediction of Gartak (standard)
- Ranged 10; +22 vs. Will; 5d6 + 12 damage. Hit or Miss: Whenever the target hits with an attack, the target takes 10
damage. This effect ends at the end of the target’s turn if it has not attacked since the end of its last turn.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai invoker teleports 3 squares and become insubstantial until the start of the shadar-kai invoker’s next turn.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the shadar-kai invoker hits the shadar-kai invoker’s ally.
The shadar-kai invoker gains a +5 bonus to the shadar-kai invoker’s next attack roll against the triggering enemy if that
attack occurs before the end of the shadar-kai invoker’s next turn.
- ○ Shield of Justice (immediate interrupt)
- When an enemy within 10 squares of the shadar-kai invoker makes an attack roll against the shadar-kai invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the shadar-kai invoker’s next turn,
any attacker gains a +2 power bonus to attack rolls against the triggering enemy.
- Covenant of Preservation
- When the shadar-kai invoker uses a divine encounter or daily attack power on the shadar-kai invoker’s turn, the shadar-kai
invoker can slide an ally within 10 squares of the shadar-kai invoker 1 square.
Skills Arcana +20, Religion +20
Str 11 (+10); Dex 15 (+12); Wis 21 (+15);
Con 14 (+12); Int 21 (+15); Cha 12 (+11)
Equipment hide armor, morningstar
-1 Level / +1 Level
Shadar-kai Wrathful Invoker [Level 20 Artillery]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +15; low-light
HP 145; Bloodied 72
Healing Surges (+36 hp) ○○
AC 33; Fortitude 33, Reflex 31, Will 33
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 7 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +22 vs. Fortitude; 1d10 + 12 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +4 radiant damage. The shadar-kai invoker can use this power as a ranged basic attack.
- ○ [R] Blood Debt (standard) ✦ Radiant
- Ranged 10; +22 vs. Will; 3d10 + 12 radiant damage, and until the end of the shadar-kai invoker’s next turn, each creature
that the target attacks gains a +5 bonus to its next attack roll against the target.
- □ [A] Astral Tempest (standard)
- Area burst 2 within 10; +22 vs. Fortitude; 7d6 + 12 damage, and the shadar-kai invoker slides the target 5 squares and knock
it prone. Miss: Half damage, and the shadar-kai invoker slides the target 3 squares and knock it prone.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai invoker teleports 3 squares and become insubstantial until the start of the shadar-kai invoker’s next turn.
- □ Walk Between Worlds (minor)
- The shadar-kai invoker or one ally within 10 squares gains phasing until the end of the shadar-kai invoker’s next turn. Sustain
Minor: The effect persists.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the shadar-kai invoker hits the shadar-kai invoker.
The triggering enemy takes 1d6+4 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the shadar-kai invoker uses a divine encounter or daily attack power on the shadar-kai invoker’s turn, the shadar-kai
invoker gains a bonus to the damage roll equal to 1 for each enemy the shadar-kai invoker attacks with the power.
Skills Endurance +18, Religion +18
Str 11 (+10); Dex 15 (+12); Wis 21 (+15);
Con 19 (+14); Int 16 (+13); Cha 12 (+11)
Equipment chainmail, morningstar
-1 Level / +1 Level
Shadar-kai Bear Shaman [Level 20 Controller (Leader)]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +20; low-light
HP 187; Bloodied 93
Healing Surges (+46 hp) ○○
AC 32; Fortitude 33, Reflex 30, Will 33
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +20 vs. AC; 1d10 + 8 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +22 vs. Will; 1d8 + 12 damage, and each ally adjacent to the shadar-kai shaman’s spirit companion gains 4
temporary hit points.
- ○ [R] Spirit of Spring’s Renewal (standard) ✦ Healing
- Ranged 10; +22 vs. Will; 3d6 + 12 damage, and each ally adjacent to the shadar-kai shaman’s spirit companion can spend a healing
surge and regains an additional 8 hit points.
- □ [R] Great Bear Guardian (standard) ✦ Conjuration
- Ranged 10; +22 vs. Fortitude; 2d10 + 12 damage, and the target is pushed 2 squares and knock it prone. Miss: Half damage,
and the target is pushed 1 square. Hit or Miss: The shadar-kai shaman conjures a bear spirit in an unoccupied square
adjacent to the target. The spirit lasts until the end of the encounter. The spirit occupies 1 square. Enemies cannot move
through its space, but allies can. As a move action, the shadar-kai shaman can move the spirit 5 squares.
The spirit
can flank enemies with the shadar-kai shaman and the shadar-kai shaman’s allies, and it can make opportunity attacks against
the shadar-kai shaman’s enemies: +22 vs. Reflex; 2d10 + 12 damage.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai shaman teleports 3 squares and become insubstantial until the start of the shadar-kai shaman’s next turn.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The shadar-kai shaman conjures the shadar-kai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the shadar-kai shaman falls unconscious or until the shadar-kai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the shadar-kai shaman takes a move action,
the shadar-kai shaman can also move the spirit a number of squares equal to the shadar-kai shaman’s speed.
The spirit
can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 20 damage
to the spirit, the spirit disappears, and the shadar-kai shaman takes 15 damage. Otherwise, the spirit is unaffected by the
attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The shadar-kai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the shadar-kai shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once
per round.
- ○ Fate Weaver’s Shield (minor)
- One ally within 5 squares gains a +5 bonus to all defenses until the end of the shadar-kai shaman’s next turn or until it
attacks.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the shadar-kai shaman’s spirit companion without shifting.
Targets triggering enemy; +22 vs. Reflex; 5 damage. Hit or Miss: One ally within 5 squares of the shadar-kai shaman’s
spirit companion regains 5 hit points.
- Protector Spirit
- Any ally adjacent to the shadar-kai shaman’s spirit companion regains 4 additional hit points when he or she uses second wind
or when the shadar-kai shaman uses a healing power on him or her.
Skills Nature +20, Perception +20
Str 12 (+11); Dex 15 (+12); Wis 21 (+15);
Con 19 (+14); Int 16 (+13); Cha 11 (+10)
Equipment leather armor, longspear
-1 Level / +1 Level
Shadar-kai Panther Shaman [Level 20 Controller (Leader)]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +20; low-light
HP 182; Bloodied 91
Healing Surges (+45 hp) ○○
AC 34; Fortitude 31, Reflex 32, Will 33
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +20 vs. AC; 1d10 + 8 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +22 vs. Fortitude; 1d10 + 12 damage, and until the end of the shadar-kai shaman’s next turn, the shadar-kai
shaman’s spirit companion can flank with the shadar-kai shaman and the shadar-kai shaman’s allies. If the target is bloodied,
the shadar-kai shaman gains a +2 bonus to the attack roll.
- ○ [R] Shackles of the Mountain (standard)
- Ranged 10; targets one or two creatures; +22 vs. Reflex; 2d10 + 12 damage. Until the end of the shadar-kai shaman’s next turn,
any enemy uses the lower of its AC, Fortitude, and Reflex as its AC while adjacent to the shadar-kai shaman’s spirit companion.
- □ [R] Horns of the Undefeated Khan (standard)
- Ranged 20; +22 vs. Reflex; 4d8 + 12 damage. Miss: Half damage. Hit or Miss: Until the end of the shadar-kai
shaman’s next turn, the shadar-kai shaman and the shadar-kai shaman’s allies gain a +2 bonus to attack rolls and a +5 bonus
to damage rolls against the target. As a free action before the shadar-kai shaman’s next turn, each ally within 20 squares
of the target can make a saving throw and shift 3 squares as the first action of his or her turn.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai shaman teleports 3 squares and become insubstantial until the start of the shadar-kai shaman’s next turn.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The shadar-kai shaman conjures the shadar-kai shaman’s spirit companion in an unoccupied space within 20 squares. The spirit
lasts until the shadar-kai shaman falls unconscious or until the shadar-kai shaman dismisses it as a minor action. The spirit
occupies 1 square. Enemies cannot move through its space, but allies can. When the shadar-kai shaman takes a move action,
the shadar-kai shaman can also move the spirit a number of squares equal to the shadar-kai shaman’s speed.
The spirit
can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 20 damage
to the spirit, the spirit disappears, and the shadar-kai shaman takes 15 damage. Otherwise, the spirit is unaffected by the
attack.
- ○○○ Healing Spirit (minor) ✦ Healing
- The shadar-kai shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to
the shadar-kai shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once
per round.
- □ Spirits of the Dancing Zephyr (minor) ✦ Zone
- Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the shadar-kai
shaman or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a
move action, the shadar-kai shaman can move the zone 5 squares.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the shadar-kai shaman’s spirit companion without shifting.
Targets triggering enemy; +22 vs. Reflex; 1d10 + 12 damage.
- Stalker Spirit
- Any ally adjacent to the shadar-kai shaman’s spirit companion gains a +5 bonus to damage rolls against bloodied enemies.
Skills Nature +20, Perception +20
Str 12 (+11); Dex 15 (+12); Wis 21 (+15);
Con 14 (+12); Int 21 (+15); Cha 11 (+10)
Equipment leather armor, longspear
-1 Level / +1 Level
Shadar-kai Chaos Sorcerer [Level 20 Artillery]
Medium shadow humanoid [XP 2800]
Initiative +15; Senses Perception +10; low-light
HP 139; Bloodied 69
Healing Surges (+34 hp) ○○
AC 32; Fortitude 30, Reflex 32, Will 34
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +25 vs. AC; 1d4 + 12 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +22 vs. Will; 1d10 + 19 psychic damage and if the shadar-kai sorcerer rolled an even number for the primary attack
roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack:
+22 vs. Will; 1d6 + 14 psychic damage. If the shadar-kai sorcerer rolled an even number for the secondary attack roll, repeat
the secondary attack. The shadar-kai sorcerer can attack a creature only once with a single use of this power.
- ○ [R] Thunder Summons (standard) ✦ Teleportation, Thunder
- Ranged 10; targets one, two, or three creatures; +22 vs. Will; 3d8 + 19 thunder damage, and the shadar-kai sorcerer teleports
the target to a space adjacent to the shadar-kai sorcerer’s enemy that is nearest to it. If the shadar-kai sorcerer rolled
an even number on the attack roll, the shadar-kai sorcerer can teleport the target to a space adjacent to the shadar-kai sorcerer’s
ally, not the shadar-kai sorcerer’s enemy, who is nearest to it.
- □ [R] Split Strike (standard) ✦ Lightning
- Ranged 10; targets one or two creatures; +22 vs. Reflex; 6d6 + 19 lightning damage. If the shadar-kai sorcerer rolled an even
number on the attack roll, the target is immobilized (save ends). If the shadar-kai sorcerer rolled an odd number on the attack
roll, the target is dazed (save ends). Miss: Half damage.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai sorcerer teleports 3 squares and become insubstantial until the start of the shadar-kai sorcerer’s next turn.
- □ Chaos Echoes (immediate reaction)
- When the shadar-kai sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
- Chaos Power
- The shadar-kai sorcerer gains a +7 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the shadar-kai sorcerer rolls a natural 20 on an attack roll for an arcane power, the shadar-kai sorcerer slides the
target 1 square and knock it prone after applying the attack’s other effects. When the shadar-kai sorcerer rolls a natural
1 on an attack roll for an arcane power, the shadar-kai sorcerer must push each creature within 5 squares of the shadar-kai
sorcerer 1 square.
Skills Arcana +17, Bluff +20
Str 14 (+12); Dex 21 (+15); Wis 11 (+10);
Con 13 (+11); Int 14 (+12); Cha 21 (+15)
Equipment cloth armor, dagger
-1 Level / +1 Level
Shadar-kai Dragon Sorcerer [Level 20 Skirmisher]
Medium shadow humanoid [XP 2800]
Initiative +13; Senses Perception +10; low-light
HP 181; Bloodied 90
Healing Surges (+45 hp) ○○
AC 31; Fortitude 32, Reflex 30, Will 34
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +23 vs. AC; 1d8 + 11 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +22 vs. Reflex; 1d8 + 18 fire damage. The next enemy that hits the shadar-kai sorcerer with a melee attack
before the end of the shadar-kai sorcerer’s next turn takes 4 fire damage.
- □ [R] Baleful Gaze of the Basilisk (standard) ✦ Fear, Poison
- Ranged 10; +22 vs. Fortitude; the target is stunned and takes ongoing 10 poison damage (save ends both). Miss: Ongoing
10 poison damage (save ends). Special: When the target saves against the ongoing poison damage, the shadar-kai sorcerer
slides the target 4 squares.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai sorcerer teleports 3 squares and become insubstantial until the start of the shadar-kai sorcerer’s next turn.
- ○ Draconic Majesty (minor) ✦ Fear, Zone
- Close burst 3; the burst creates a zone of fear that lasts until the end of the shadar-kai sorcerer’s next turn. When the
shadar-kai sorcerer moves, the zone moves with the shadar-kai sorcerer, remaining centered on the shadar-kai sorcerer. The
zone is difficult terrain for the shadar-kai sorcerer’s enemies. While within the zone, any enemy takes a -4 penalty to attack
rolls.
- ○ [M] Dragon Tail Meditation (immediate reaction) ✦ Lightning
- When an enemy moves into a space where it flanks the shadar-kai sorcerer.
Targets the triggering creature; +22 vs. Reflex; 2d10 + 18 lightning damage and the shadar-kai sorcerer pushes the target
4 squares.
- Draconic Power
- The shadar-kai sorcerer gains a +6 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the shadar-kai sorcerer is not wearing heavy armor, the shadar-kai sorcerer can use the shadar-kai sorcerer’s Strength
modifier in place of the shadar-kai sorcerer’s Dexterity or Intelligence modifier to determine the shadar-kai sorcerer’s AC.
Skills Arcana +17, Athletics +19
Str 19 (+14); Dex 16 (+13); Wis 11 (+10);
Con 13 (+11); Int 14 (+12); Cha 21 (+15)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Shadar-kai Earth Warden [Level 20 Brute]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +17; low-light
HP 229; Bloodied 114
Healing Surges (+57 hp) ○○
AC 36; Fortitude 34, Reflex 31, Will 30
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 12 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +24 vs. AC; 1d10 + 12 damage, and the shadar-kai warden gains a +1 power bonus to AC until the end of the shadar-kai warden’s
next turn.
- ○ [M] Eager Vine Strike (standard) ✦ Weapon
- +24 vs. AC; 2d10 + 12 damage. The target is immobilized and takes a -4 penalty to AC and Reflex until the end of the shadar-kai
warden’s next turn.
- □ [M] Blizzard Strike (standard) ✦ Cold, Weapon
- +24 vs. AC; 4d10 + 12 cold damage, and the target is slowed (save ends). First Failed Save: The target is immobilized
instead of slowed (save ends). Second Failed Save: The target is restrained instead of immobilized (save ends). Miss:
Half damage, and the target is slowed until the end of the shadar-kai warden’s next turn. Hit or Miss: Each enemy within
3 squares of the shadar-kai warden, other than the target, is slowed until the end of the shadar-kai warden’s next turn.
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warden teleports 3 squares and become insubstantial until the start of the shadar-kai warden’s next turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the shadar-kai warden that is within 5 squares of the shadar-kai warden makes an attack that does
not include the shadar-kai warden as a target.
Targets the triggering enemy; The shadar-kai warden slides the target 1 square. The target is slowed and cannot shift until
the end of its turn.
- ○ Cleansing Earth (immediate reaction)
- When the shadar-kai warden is subjected to an effect that a save can end.
The shadar-kai warden makes a saving throw against the triggering effect, with a +5 power bonus.
- Earthstrength
- When the shadar-kai warden uses the shadar-kai warden’s second wind, the shadar-kai warden gains an additional +4 bonus to
AC. The bonus lasts until the end of the shadar-kai warden’s next turn.
- Font of Life
- At the start of the shadar-kai warden’s turn, the shadar-kai warden can make a saving throw against one effect that a save
can end. On a save, the effect immediately ends, preventing it from affecting the shadar-kai warden on the shadar-kai warden’s
current turn. If the shadar-kai warden fails the saving throw, the shadar-kai warden still makes a saving throw against the
effect at the end of the shadar-kai warden’s turn.
- Nature’s Wrath
- Once during each of the shadar-kai warden’s turns, the shadar-kai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the shadar-kai warden’s next turn.
Skills Athletics +17, Perception +17
Str 21 (+15); Dex 15 (+12); Wis 14 (+12);
Con 19 (+14); Int 13 (+11); Cha 12 (+11)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Shadar-kai Wild Warden [Level 20 Brute]
Medium shadow humanoid [XP 2800]
Initiative +12; Senses Perception +19; low-light
HP 224; Bloodied 112
Healing Surges (+56 hp) ○○
AC 34; Fortitude 34, Reflex 29, Will 32
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 12 damage (crit 24 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +24 vs. AC; 1d6 + 12 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +24 vs. AC; 1d12 + 12 damage (crit 24 + 2d12), and the target is slowed until the end of the shadar-kai warden’s next turn.
- ○ [M] Razorleaf Cut (standard) ✦ Weapon
- +24 vs. Fortitude; 2d12 + 16 damage (crit 40 + 2d12), and the target is weakened until the end of the shadar-kai warden’s
next turn.
- □ [M] Dire Beast Assault (standard) ✦ Weapon
- Before and after the attack, the shadar-kai warden shifts 1 square. +24 vs. AC; 3d12 + 12 damage (crit 48 + 2d12), and ongoing
10 damage (save ends). Miss: Half damage, and ongoing 5 damage (save ends).
- ○ Shadow Jaunt (move) ✦ Teleportation
- The shadar-kai warden teleports 3 squares and become insubstantial until the start of the shadar-kai warden’s next turn.
- □ Verdant Life (minor) ✦ Healing
- The shadar-kai warden can spend two healing surges.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the shadar-kai warden makes an attack that does not include the shadar-kai warden as a target.
Targets the triggering enemy; +24 vs. Fortitude; 1d12 + 12 damage (crit 24 + 2d12), and the target grants combat advantage
to the shadar-kai warden and the shadar-kai warden’s allies until the end of the shadar-kai warden’s next turn.
- Wildblood
- When the shadar-kai warden uses the shadar-kai warden’s second wind, each enemy marked by the shadar-kai warden takes an additional
-4 penalty to attack rolls for attacks that don’t include the shadar-kai warden as a target, until the end of the shadar-kai
warden’s next turn.
- Font of Life
- At the start of the shadar-kai warden’s turn, the shadar-kai warden can make a saving throw against one effect that a save
can end. On a save, the effect immediately ends, preventing it from affecting the shadar-kai warden on the shadar-kai warden’s
current turn. If the shadar-kai warden fails the saving throw, the shadar-kai warden still makes a saving throw against the
effect at the end of the shadar-kai warden’s turn.
- Nature’s Wrath
- Once during each of the shadar-kai warden’s turns, the shadar-kai warden can mark each adjacent enemy as a free action. This
mark lasts until the end of the shadar-kai warden’s next turn.
Skills Athletics +19, Perception +19
Str 21 (+15); Dex 15 (+12); Wis 19 (+14);
Con 14 (+12); Int 13 (+11); Cha 12 (+11)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.