Razorclaw Shifter NPCs [Level 16]

Razorclaw Shifter Battle Cleric [Level 16 Controller (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +13; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 30; Fortitude 29, Reflex 26, Will 31
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+21 vs. AC; 1d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Righteous Brand (standard) ✦ Weapon
+21 vs. AC; 1d10 + 11 damage, and one ally within 5 squares gains a +5 power bonus to melee attack rolls against the target until the end of the razorclaw shifter cleric’s next turn.
○ [M] Arc of the Righteous (standard) ✦ Lightning, Weapon
+21 vs. AC; 2d10 + 11 lightning damage, and make a secondary attack against one creature within 3 squares. Secondary Attack: +21 vs. AC; 1d10 + 11 lightning damage.
□ [M] Holy Spark (standard) ✦ Lightning, Weapon
+21 vs. Will; 2d10 + 11 lightning damage, and ongoing 10 lightning damage (save ends). While this power’s ongoing damage is in effect, any ally of the target that starts its turn within 3 squares of the target takes 2d10 lightning damage. Miss: Half damage, and no ongoing lightning damage.
Divine Armor (standard) ✦ Healing
The razorclaw shifter cleric gains a +2 power bonus to AC. The razorclaw shifter cleric and each ally within 3 squares gain resist 5 to all damage until the end of the encounter.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter cleric’s speed increases by 2 and the razorclaw shifter cleric gains a +1 bonus to AC and Reflex defense.
○○○ Healing Word (minor) ✦ Healing
The razorclaw shifter cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The razorclaw shifter cleric gains a +1 bonus to the razorclaw shifter cleric’s next attack roll or saving throw before the end of the razorclaw shifter cleric’s next turn.

Skills Heal +18, Religion +13
Str 20 (+13); Dex 14 (+10); Wis 20 (+13);
Con 13 (+9); Int 11 (+8); Cha 14 (+10)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Razorclaw Shifter Devoted Cleric [Level 16 Controller (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +14; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 30; Fortitude 26, Reflex 26, Will 32
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+18 vs. AC; 1d10 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +18 vs. AC; 1d6 + 8 damage.
● [R] Lance of Faith (standard) ✦ Radiant
Ranged 5; +20 vs. Reflex; 1d8 + 12 radiant damage, and one ally the razorclaw shifter cleric can see gains a +2 power bonus to his or her next attack roll against the target.
○ [R] Plague of Doom (standard)
Ranged 10; +20 vs. Fortitude; 3d8 + 12 damage, and the target takes a -4 penalty to all defenses until the end of the razorclaw shifter cleric’s next turn.
□ [C] Seal of Warding (standard) ✦ Radiant, Zone
Close burst 3; targets enemies; +20 vs. Will; 4d10 + 12 radiant damage, and the target is slowed until the end of the razorclaw shifter cleric’s next turn. Miss: Half damage, and the target is not slowed. Hit or Miss: The burst creates a zone of difficult terrain that grants cover to the razorclaw shifter cleric and the razorclaw shifter cleric’s allies against ranged attacks until the end of the razorclaw shifter cleric’s next turn. Sustain Minor: The zone persists.
Hallowed Ground (standard) ✦ Zone
Close burst 5. The burst creates a zone of hallowed ground. The razorclaw shifter cleric and any allies gain the following benefits while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus to attack rolls. The area remains hallowed until the end of the encounter.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter cleric’s speed increases by 2 and the razorclaw shifter cleric gains a +1 bonus to AC and Reflex defense.
○○○ Healing Word (minor) ✦ Healing
The razorclaw shifter cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Divine Fortune (free) ✦ Channel Divinity
The razorclaw shifter cleric gains a +1 bonus to the razorclaw shifter cleric’s next attack roll or saving throw before the end of the razorclaw shifter cleric’s next turn.

Skills Heal +19, Religion +13
Str 14 (+10); Dex 14 (+10); Wis 22 (+14);
Con 13 (+9); Int 11 (+8); Cha 18 (+12)
Equipment chainmail, morningstar, javelin

-1 Level / +1 Level

Razorclaw Shifter Greatweapon Fighter [Level 16 Soldier]

Medium natural humanoid (shifter) [XP 1400]

Initiative +11; Senses Perception +10; low-light
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 31; Fortitude 31, Reflex 27, Will 26
Speed 5

● [m] Greataxe (standard) ✦ Weapon
+21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
● [r] Handaxe (standard) ✦ Weapon
Ranged 5/10; +21 vs. AC; 1d6 + 11 damage.
● [M] Reaping Strike (standard) ✦ Weapon
+21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12). Miss: 5 damage.
○ [M] Giant’s Wake (standard) ✦ Weapon
+21 vs. AC; 2d12 + 15 damage (crit 39 + 2d12), and make a secondary attack against each enemy adjacent to the primary target and within the razorclaw shifter fighter’s melee reach. Secondary Attack: +21 vs. AC; 1d12 + 15 damage (crit 27 + 2d12).
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter fighter’s speed increases by 2 and the razorclaw shifter fighter gains a +1 bonus to AC and Reflex defense.
Unyielding Avalanche (minor) ✦ Healing, Stance, Weapon
The razorclaw shifter fighter gains regeneration 4, a +1 power bonus to AC, and a +1 power bonus to saving throws. Any enemy that starts its turn adjacent to the razorclaw shifter fighter takes 1d12 + 6 damage damage and is slowed until the end of its turn, as long as the razorclaw shifter fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the razorclaw shifter fighter uses another stance power.
Iron Warrior (minor) ✦ Healing
The razorclaw shifter fighter spends a healing surge, regaining an additional 2d6 + 4 hit points, and makes a saving throw against one effect that a save can end.
Combat Challenge
Every time the razorclaw shifter fighter attacks an enemy, the razorclaw shifter fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the razorclaw shifter fighter’s next turn. If the marked creature makes an attack that doesn’t include the razorclaw shifter fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the razorclaw shifter fighter and shifts or makes an attack that does not include the razorclaw shifter fighter, the razorclaw shifter fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Athletics +18, Intimidate +14
Str 20 (+13); Dex 16 (+11); Wis 15 (+10);
Con 18 (+12); Int 11 (+8); Cha 12 (+9)
Equipment scale armor, greataxe, handaxe

-1 Level / +1 Level

Razorclaw Shifter Guardian Fighter [Level 16 Soldier]

Medium natural humanoid (shifter) [XP 1400]

Initiative +13; Senses Perception +10; low-light
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 33; Fortitude 31, Reflex 31, Will 26
Speed 5

● [m] Longsword (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Tide of Iron (standard) ✦ Weapon
Must be using a shield.
+22 vs. AC; 1d8 + 11 damage, and the target is pushed 1 square if it is the razorclaw shifter fighter’s size, smaller than the razorclaw shifter fighter, or one size category larger. The razorclaw shifter fighter can shift into the space that the target occupied.
○ [M] Storm of Blows (standard) ✦ Weapon
+22 vs. AC; 1d8 + 16 damage. Hit or Miss: After the attack, the razorclaw shifter fighter can shift 1 square and repeat the attack against another target within reach. The razorclaw shifter fighter can then shift 1 square and repeat the attack against a third target within reach. After the final attack, the razorclaw shifter fighter can shift 1 square.
□ [M] Dragon’s Fangs (standard) ✦ Weapon
Two attacks against one or two creatures; +22 vs. AC; 3d8 + 11 damage. Miss: Half damage.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter fighter’s speed increases by 2 and the razorclaw shifter fighter gains a +1 bonus to AC and Reflex defense.
Interposing Shield (immediate interrupt)
When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
Combat Challenge
Every time the razorclaw shifter fighter attacks an enemy, the razorclaw shifter fighter can mark that target, whether the attack hits or misses. The mark lasts until the end of the razorclaw shifter fighter’s next turn. If the marked creature makes an attack that doesn’t include the razorclaw shifter fighter as a target, the marked creature takes a –2 penalty on attack rolls. If the marked creature is adjacent to the razorclaw shifter fighter and shifts or makes an attack that does not include the razorclaw shifter fighter, the razorclaw shifter fighter can make a melee basic attack against that enemy as an immediate interrupt.

Skills Heal +15, Intimidate +14
Str 20 (+13); Dex 20 (+13); Wis 15 (+10);
Con 14 (+10); Int 11 (+8); Cha 12 (+9)
Equipment scale armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Razorclaw Shifter Avenging Paladin [Level 16 Soldier]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +11; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 32; Fortitude 30, Reflex 27, Will 29
Speed 5

● [m] Greatsword (standard) ✦ Weapon
+22 vs. AC; 1d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Holy Strike (standard) ✦ Radiant, Weapon
+22 vs. AC; 1d10 + 11 radiant damage. If the razorclaw shifter paladin has marked the target, the razorclaw shifter paladin gains a +3 bonus to the damage roll.
○ [M] Radiant Charge (standard) ✦ Radiant, Weapon
+22 vs. AC; 3d10 + 11 radiant damage, and the target is marked until the end of the razorclaw shifter paladin’s next turn. The razorclaw shifter paladin can fly 3 squares and must charge as part of this attack.
□ [M] Bloodied Retribution (standard) ✦ Healing, Weapon
Usable only while bloodied.
+22 vs. AC; 4d10 + 11 damage. Miss: Half damage. Hit or Miss: The razorclaw shifter paladin can spend a healing surge.
Divine Challenge (minor) ✦ Radiant
The razorclaw shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the razorclaw shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 10 radiant damage. The razorclaw shifter paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the razorclaw shifter paladin challenges another target. Divine Challenge can only be used once per round.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter paladin’s speed increases by 2 and the razorclaw shifter paladin gains a +1 bonus to AC and Reflex defense.
□□□ Lay on Hands (minor) ✦ Healing
The razorclaw shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the razorclaw shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Angelic Intercession (immediate interrupt) ✦ Teleportation
When an ally within 5 squares of the razorclaw shifter paladin is hit by an attack.
The razorclaw shifter paladin teleports adjacent to the ally and is hit by the attack instead.

Skills Intimidate +17, Religion +13
Str 20 (+13); Dex 14 (+10); Wis 16 (+11);
Con 13 (+9); Int 11 (+8); Cha 18 (+12)
Equipment plate armor, greatsword, javelin

-1 Level / +1 Level

Razorclaw Shifter Protecting Paladin [Level 16 Soldier]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +11; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 34; Fortitude 29, Reflex 29, Will 30
Speed 5

● [m] Longsword (standard) ✦ Weapon
+21 vs. AC; 1d8 + 10 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +20 vs. AC; 1d6 + 10 damage.
● [M] Bolstering Strike (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage, and the razorclaw shifter paladin gains 3 temporary hit points.
○ [M] Renewing Smite (standard) ✦ Healing, Weapon
+22 vs. AC; 2d8 + 11 damage, and one ally within 5 squares of the razorclaw shifter paladin regains 13 hit points.
□ [R] True Nemesis (standard)
Ranged 5; +19 vs. Will; 2d10 + 11 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever the target is within 5 squares of the razorclaw shifter paladin and attacks the razorclaw shifter paladin or an ally, the razorclaw shifter paladin can make a secondary attack against the target as an immediate reaction. Secondary Attack: +19 vs. Will; 2d10 + 11 damage. Miss: Half damage.
Death Ward (standard) ✦ Healing
The razorclaw shifter paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead, the target regains hit points as if it had spent two healing surges. Add +5 to the hit points regained.
Divine Challenge (minor) ✦ Radiant
The razorclaw shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include the razorclaw shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round it makes such an attack, it takes 11 radiant damage. The razorclaw shifter paladin must engage the target by attacking it or ending the turn adjacent to it, or the mark ends. The mark also ends if the razorclaw shifter paladin challenges another target. Divine Challenge can only be used once per round.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter paladin’s speed increases by 2 and the razorclaw shifter paladin gains a +1 bonus to AC and Reflex defense.
□□□ Lay on Hands (minor) ✦ Healing
The razorclaw shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the razorclaw shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.

Skills Intimidate +18, Religion +13
Str 18 (+12); Dex 14 (+10); Wis 16 (+11);
Con 13 (+9); Int 11 (+8); Cha 20 (+13)
Equipment plate armor, heavy shield, longsword, javelin

-1 Level / +1 Level

Razorclaw Shifter Archer Ranger [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +14; Senses Perception +16; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 33; Fortitude 29, Reflex 31, Will 27
Speed 6

● [m] Longsword (standard) ✦ Weapon
+21 vs. AC; 1d8 + 10 damage.
● [m] Off-hand Short Sword (standard) ✦ Weapon
+21 vs. AC; 1d6 + 10 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +22 vs. AC; 1d10 + 12 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +21/+21 vs. AC; 1d8 + 6 damage (main)/1d6 + 6 damage (off-hand).
Longbow: Ranged 20/40; +22 vs. AC (twice); 1d10 + 6 damage.
○ [M/R] Pinning Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Short Sword: +21/+21 vs. AC; 1d8 + 6 damage (main)/1d6 + 6 damage (off-hand).
Longbow: Ranged 20/40; +22 vs. AC (twice); 1d10 + 6 damage.
Hit: The target is immobilized until the start of the razorclaw shifter ranger’s next turn.
□ [R] Confounding Arrows (standard) ✦ Weapon
Ranged 20/40; three attacks against one, two, or three creatures; +22 vs. AC; 1d10 + 12 damage per attack. A target hit once is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes +2d10 damage. Miss: The target is dazed (save ends).
Momentary Respite (standard)
The razorclaw shifter ranger shifts 3 squares and makes a saving throw. The razorclaw shifter ranger is no longer marked by any enemy.
Hunter’s Quarry (minor)
The razorclaw shifter ranger can designate the nearest visible enemy as the razorclaw shifter ranger’s quarry. Once per round when hitting this quarry, the razorclaw shifter ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the razorclaw shifter ranger designates a different target as the quarry. The razorclaw shifter ranger can only designate one enemy as quarry at a time.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter ranger’s speed increases by 2 and the razorclaw shifter ranger gains a +1 bonus to AC and Reflex defense.
Archer Fighting Style
The razorclaw shifter ranger gains Defensive Mobility as a bonus feat.
Defensive Mobility [Feat]
The razorclaw shifter ranger gains a +2 bonus to AC against opportunity attacks.

Skills Nature +16, Stealth +20
Str 18 (+12); Dex 22 (+14); Wis 16 (+11);
Con 13 (+9); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, longsword, short sword, longbow

-1 Level / +1 Level

Razorclaw Shifter Two-Blade Ranger [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +13; Senses Perception +16; low-light
HP 159; Bloodied 79
Healing Surges (+39 hp) ○○
AC 32; Fortitude 30, Reflex 30, Will 27
Speed 6

● [m] Longsword (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage.
● [m] Off-hand Longsword (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage.
● [r] Longbow (standard) ✦ Weapon
Ranged 20/40; +21 vs. AC; 1d10 + 11 damage.
● [M/R] Twin Strike (standard) ✦ Weapon
Two attacks on one or two creatures.
Longsword/Longsword: +22/+22 vs. AC; 1d8 + 6 damage (main)/1d8 + 6 damage (off-hand).
Longbow: Ranged 20/40; +21 vs. AC (twice); 1d10 + 6 damage.
○ [M] Armor Splinter (standard) ✦ Weapon
Two attacks on one creature.
Longsword (main): +22 vs. AC; 1d8 + 11 damage.
Longsword (off hand): +22 vs. AC; 1d8 + 11 damage.
If one attack hits, the target takes a -3 penalty to AC until the end of the razorclaw shifter ranger’s next turn. If both attacks hit, the target takes a -5 penalty to AC until the end of the razorclaw shifter ranger’s next turn.
□ [M] Blade Cascade (standard) ✦ Weapon
Attack one or more creatures.
Longsword (main): +22 vs. AC; 2d8 + 11 damage.
Longsword (off hand): +22 vs. AC; 2d8 + 11 damage.
Alternate main and off-hand weapon attacks until the razorclaw shifter ranger misses or until the razorclaw shifter ranger makes five attacks. As soon as an attack misses, this attack ends.
Hunter’s Quarry (minor)
The razorclaw shifter ranger can designate the nearest visible enemy as the razorclaw shifter ranger’s quarry. Once per round when hitting this quarry, the razorclaw shifter ranger can deal an extra 2d6 damage. This effect remains active until the end of the encounter or until the razorclaw shifter ranger designates a different target as the quarry. The razorclaw shifter ranger can only designate one enemy as quarry at a time.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter ranger’s speed increases by 2 and the razorclaw shifter ranger gains a +1 bonus to AC and Reflex defense.
Evade the Blow (immediate interrupt)
When an enemy hits the razorclaw shifter ranger with a melee attack.
Shift 1 square away from the enemy.
Two-Blade Fighting Style
The razorclaw shifter ranger can wield a one-handed weapon in the razorclaw shifter ranger’s off hand as if it were an off-hand weapon. In addition, the razorclaw shifter ranger gains Toughness as a bonus feat.
Toughness [Feat]
The razorclaw shifter ranger gains an additional +10 hit points.

Skills Nature +16, Perception +16
Str 20 (+13); Dex 20 (+13); Wis 16 (+11);
Con 13 (+9); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, longsword, longsword, longbow

-1 Level / +1 Level

Razorclaw Shifter Brawny Rogue [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +14; Senses Perception +10; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 32; Fortitude 28, Reflex 32, Will 26
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+21 vs. AC; 1d6 + 10 damage.
● [r] Shuriken (standard) ✦ Weapon
Ranged 6/12; +23 vs. AC; 1d6 + 12 damage.
● [M] Piercing Strike (standard) ✦ Weapon
+23 vs. Reflex; 1d6 + 12 damage.
○ [M] Unbalancing Attack (standard) ✦ Weapon
+23 vs. AC; 3d6 + 12 damage, and the target cannot shift until the end of the razorclaw shifter rogue’s next turn. If the target provokes an opportunity attack from the razorclaw shifter rogue before the start of the razorclaw shifter rogue’s next turn, the razorclaw shifter rogue gains a +4 bonus to the attack roll and damage roll with the opportunity attack, and the target is knocked prone on a hit.
□ [M] Garrote Grip (standard) ✦ Reliable, Weapon
The razorclaw shifter rogue can use this power as a minor action if the razorclaw shifter rogue has already grabbed a creature. Doing so requires no attack roll. +23 vs. Reflex; 2d6 + 12 damage, and the razorclaw shifter rogue grabs the target. Until the target escapes, the razorclaw shifter rogue has cover, and any melee attack or ranged attack that misses the razorclaw shifter rogue hits the target instead. Sustain Minor: Sustain the grab for another round. The third time the razorclaw shifter rogue sustains the grab after using this power, the target falls unconscious. If an unconscious target takes any damage, it is no longer unconscious. Miss: The power is not expended.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter rogue’s speed increases by 2 and the razorclaw shifter rogue gains a +1 bonus to AC and Reflex defense.
Leaping Dodge (immediate interrupt)
When an enemy targets the razorclaw shifter rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
First Strike
At the start of an encounter, the razorclaw shifter rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the razorclaw shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the razorclaw shifter rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the razorclaw shifter rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the razorclaw shifter rogue deals an extra 3d6 damage.

Skills Acrobatics +21, Thievery +19
Str 18 (+12); Dex 22 (+14); Wis 14 (+10);
Con 13 (+9); Int 11 (+8); Cha 14 (+10)
Equipment leather armor, short sword, shuriken

-1 Level / +1 Level

Razorclaw Shifter Trickster Rogue [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +14; Senses Perception +15; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 32; Fortitude 26, Reflex 32, Will 28
Speed 6

● [m] Short Sword (standard) ✦ Weapon
+19 vs. AC; 1d6 + 8 damage.
● [r] Hand Crossbow (standard) ✦ Weapon
Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
● [M/R] Deft Strike (standard) ✦ Weapon
Short Sword: +23 vs. AC; 1d6 + 12 damage.
Hand Crossbow: Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
The razorclaw shifter rogue can move 2 squares before the attack.
○ [M/R] Tornado Strike (standard) ✦ Weapon
Targets one or two creatures, one attack per target.
Short Sword: +23 vs. AC; 2d6 + 12 damage.
Hand Crossbow: Ranged 10/20; +22 vs. AC; 2d6 + 12 damage.
Hit: The target slides 2 squares. Hit or Miss: The razorclaw shifter rogue can move 3 squares after making the attack.
□ [M/R] Slaying Strike (standard) ✦ Weapon
Short Sword: +23 vs. AC; 3d6 + 12 damage.
Hand Crossbow: Ranged 10/20; +22 vs. AC; 3d6 + 12 damage.
Miss: Half damage. Special: If the target is bloodied, this attack does 5d6 + 14 damage (short sword) or 5d6 + 14 damage (hand crossbow), half damage on a miss, and can score a critical hit on a roll of 17–20.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter rogue’s speed increases by 2 and the razorclaw shifter rogue gains a +1 bonus to AC and Reflex defense.
Hide in Plain Sight (minor)
The razorclaw shifter rogue must already be hidden to use this power. The razorclaw shifter rogue is invisible until the razorclaw shifter rogue leaves the razorclaw shifter rogue’s current square. No other action that the razorclaw shifter rogue performs makes the razorclaw shifter rogue visible.
First Strike
At the start of an encounter, the razorclaw shifter rogue has combat advantage against any creatures that have not yet acted in that encounter.
Rogue Weapon Talent
When wielding a shuriken, the razorclaw shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the razorclaw shifter rogue gains a +1 bonus to attack rolls.
Sneak Attack
Once per round, when the razorclaw shifter rogue has combat advantage against an enemy and hits that enemy with an attack using a rogue weapon, the razorclaw shifter rogue deals an extra 3d6 damage.

Skills Stealth +21, Thievery +19
Str 14 (+10); Dex 22 (+14); Wis 14 (+10);
Con 13 (+9); Int 11 (+8); Cha 18 (+12)
Equipment leather armor, short sword, hand crossbow

-1 Level / +1 Level

Razorclaw Shifter Fey-Pact Warlock [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +10; low-light
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 30; Fortitude 26, Reflex 29, Will 30
Speed 6

● [m] Spear (standard) ✦ Weapon
+16 vs. AC; 1d8 + 6 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +19 vs. Reflex; 1d10 + 11 damage.
● [R] Eyebite (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 1d6 + 11 psychic damage, and the razorclaw shifter warlock is invisible to the target until the start of the razorclaw shifter warlock’s next turn.
○ [R] Bewitching Whispers (standard) ✦ Charm
Ranged 10; +19 vs. Will; until the end of the razorclaw shifter warlock’s next turn, the target treats all creatures as enemies for the purpose of opportunity attacks and must take every opportunity attack possible. The target gains a +4 power bonus to these attack rolls.
□ [R] Curse of the Golden Mist (standard) ✦ Charm
Ranged 10; +19 vs. Will; The target loses its next standard action. Sustain Standard: Make a +19 vs. Will attack against the target. On a hit, the target loses its next standard action. On a miss, the power ends.
Infuriating Elusiveness (move) ✦ Illusion, Teleportation
The razorclaw shifter warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the razorclaw shifter warlock’s next turn.
Warlock’s Curse (minor)
The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the razorclaw shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target per turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
Misty Step (free)
When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock can immediately teleport 3 squares.

Skills Arcana +17, Bluff +18
Str 11 (+8); Dex 14 (+10); Wis 15 (+10);
Con 14 (+10); Int 18 (+12); Cha 20 (+13)
Equipment leather armor, spear

-1 Level / +1 Level

Razorclaw Shifter Infernal-Pact Warlock [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +10; low-light
HP 156; Bloodied 78
Healing Surges (+39 hp) ○○
AC 30; Fortitude 29, Reflex 29, Will 27
Speed 6

● [m] Mace (standard) ✦ Weapon
+16 vs. AC; 1d8 + 6 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +19 vs. Reflex; 1d10 + 11 damage.
● [R] Hellish Rebuke (standard) ✦ Fire
Ranged 10; +19 vs. Reflex; 1d6 + 11 fire damage. If the razorclaw shifter warlock takes damage before the end of the razorclaw shifter warlock’s next turn, the target takes an extra 1d6 + 11 fire damage.
○ [R] Soul Flaying (standard) ✦ Necrotic
Ranged 10; +19 vs. Will; 2d8 + 15 necrotic damage, and the target is weakened until the end of the razorclaw shifter warlock’s next turn.
□ [R] Fireswarm (standard) ✦ Fire, Poison
Ranged 10; +19 vs. Reflex; 4d10 + 11 fire and poison damage. Sustain Standard: Make a +19 vs. Fortitude attack against the target. On a hit, the target and each creature adjacent to it takes 2d10 + 11 fire and poison damage. On a miss, the razorclaw shifter warlock deals half damage and the power ends.
Cloak of Shadow (move)
The razorclaw shifter warlock can fly a number of squares equal to the razorclaw shifter warlock’s speed + 2. If the razorclaw shifter warlock doesn’t land at the end of this move, the razorclaw shifter warlock falls. Until the end of the razorclaw shifter warlock’s next turn, the razorclaw shifter warlock is insubstantial, and the razorclaw shifter warlock cannot affect, attack, or use powers on creatures or objects.
Warlock’s Curse (minor)
The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the razorclaw shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target per turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
Dark One’s Blessing (free)
When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock gains 16 temporary hit points.

Skills Arcana +17, Intimidate +15
Str 11 (+8); Dex 15 (+10); Wis 14 (+10);
Con 20 (+13); Int 18 (+12); Cha 14 (+10)
Equipment leather armor, mace

-1 Level / +1 Level

Razorclaw Shifter Star-Pact Warlock [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +10; low-light
HP 156; Bloodied 78
Healing Surges (+39 hp) ○○
AC 28; Fortitude 29, Reflex 27, Will 29
Speed 6

● [m] Sickle (standard) ✦ Weapon
+16 vs. AC; 1d6 + 6 damage.
● [r] Eldritch Blast (standard)
Ranged 10; +19 vs. Reflex; 1d10 + 11 damage.
● [R] Dire Radiance (standard) ✦ Fear, Radiant
Ranged 10; +19 vs. Fortitude; 1d6 + 11 radiant damage. If the target moves nearer to the razorclaw shifter warlock on its next turn, it takes an extra 1d6 + 11 damage.
○ [R] Coldfire Vortex (standard) ✦ Cold or Radiant
Ranged 10; +19 vs. Fortitude; 2d10 + 11 damage (choose cold or radiant damage), and make a secondary attack against each creature adjacent to the primary target. Secondary Attack: +19 vs. Reflex; 1d10 + 13 damage (choose cold or radiant damage).
□ [A] Tendrils of Thuban (standard) ✦ Cold, Zone
Area burst 1 within 10; +19 vs. Fortitude; 4d10 + 11 cold damage, and the target is immobilized (save ends). Hit or Miss: The burst creates a zone of tendrils that lasts until the end of the razorclaw shifter warlock’s next turn. Sustain Minor: Make a +19 vs. Fortitude attack against all targets within the zone. On a hit, the target takes 1d10 + 11 cold damage and is immobilized (save ends).
Warlock’s Curse (minor)
The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed enemy, the razorclaw shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target per turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
Eye of the Warlock (minor)
Ranged 10; the razorclaw shifter warlock sees through the target’s eyes. The target is not aware that the razorclaw shifter warlock is doing so. The razorclaw shifter warlock has line of sight and line of effect from the target for the razorclaw shifter warlock’s attacks. The razorclaw shifter warlock’s warlock powers can originate in the target’s square. Each time the razorclaw shifter warlock uses a power through this link, a mystical third eye briefly appears upon the target’s brow (save ends).
Fate of the Void (free)
When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock gains a +1 bonus to a single d20 roll the razorclaw shifter warlock makes during the razorclaw shifter warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.

Skills Arcana +15, Insight +15
Str 11 (+8); Dex 15 (+10); Wis 14 (+10);
Con 20 (+13); Int 14 (+10); Cha 18 (+12)
Equipment leather armor, sickle

-1 Level / +1 Level

Razorclaw Shifter Inspiring Warlord [Level 16 Soldier (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +12; Senses Perception +9; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 30; Fortitude 30, Reflex 26, Will 29
Speed 5

● [m] Halberd (standard) ✦ Weapon
Reach 1; +21 vs. AC; 1d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Furious Smash (standard) ✦ Weapon
+21 vs. Fortitude; 5 damage, and choose one ally adjacent to either the razorclaw shifter warlord or the target. On his or her next attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
○ [M] Bolstering Blow (standard) ✦ Weapon
+21 vs. AC; 3d10 + 11 damage, and the razorclaw shifter warlord grants 14 temporary hit points to an ally within 5 squares.
□ [M] Renew the Troops (standard) ✦ Healing, Weapon
+21 vs. AC; 3d10 + 11 damage, and each ally who has line of sight to the razorclaw shifter warlord regains hit points as if he or she had spent a healing surge, regaining an additional +4 extra hit points. Miss: Each ally who has line of sight to the razorclaw shifter warlord regains 14 hit points.
Warlord’s Banner (standard) ✦ Healing
Each ally within 5 squares can spend a healing surge. Until the end of the razorclaw shifter warlord’s next turn, each target gains a +2 power bonus to attack rolls.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlord’s speed increases by 2 and the razorclaw shifter warlord gains a +1 bonus to AC and Reflex defense.
○○○ Inspiring Word (minor) ✦ Healing
The razorclaw shifter warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Inspiring Presence
When an ally who can see the razorclaw shifter warlord spends an action point to take an extra action, that ally also regains 12 lost hit points.
Combat Leader
The razorclaw shifter warlord and each ally within 10 squares who can see and hear the razorclaw shifter warlord gains a +2 power bonus to initiative.

Skills Heal +14, History +15
Str 20 (+13); Dex 14 (+10); Wis 13 (+9);
Con 13 (+9); Int 14 (+10); Cha 18 (+12)
Equipment chainmail, halberd, javelin

-1 Level / +1 Level

Razorclaw Shifter Tactical Warlord [Level 16 Soldier (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +12; Senses Perception +9; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 32; Fortitude 30, Reflex 29, Will 27
Speed 6

● [m] Longsword (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Wolf Pack Tactics (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage. Before the razorclaw shifter warlord attacks, one ally adjacent to either the razorclaw shifter warlord or the target may shift 1 square as a free action.
○ [M] Beat Them into the Ground (standard) ✦ Weapon
+22 vs. Fortitude; 2d8 + 11 damage, the target is knocked prone, and every ally within 5 squares of the razorclaw shifter warlord makes a basic attack on one target of his or her choice as a free action. These attacks deal no damage but knock a target prone on a hit. The razorclaw shifter warlord’s allies have a +4 power bonus to these attack rolls.
□ [M] Make Them Bleed (standard) ✦ Weapon
+22 vs. AC; 3d8 + 11 damage, and ongoing 5 damage (save ends). Hit or Miss: Until the end of the encounter, when the razorclaw shifter warlord or an ally hits the target, that attack also deals ongoing 5 damage (save ends).
White Raven Formation (standard)
Each ally within 5 squares can take a move action.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlord’s speed increases by 2 and the razorclaw shifter warlord gains a +1 bonus to AC and Reflex defense.
○○○ Inspiring Word (minor) ✦ Healing
The razorclaw shifter warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points. This power can only be used once per round.
Tactical Presence
When an ally the razorclaw shifter warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus to the attack roll.
Combat Leader
The razorclaw shifter warlord and each ally within 10 squares who can see and hear the razorclaw shifter warlord gains a +2 power bonus to initiative.

Skills Heal +14, History +17
Str 20 (+13); Dex 14 (+10); Wis 13 (+9);
Con 13 (+9); Int 18 (+12); Cha 14 (+10)
Equipment hide armor, light shield, longsword, javelin

-1 Level / +1 Level

Razorclaw Shifter Control Wizard [Level 16 Artillery]

Medium natural humanoid (shifter) [XP 1400]

Initiative +11; Senses Perception +13; low-light
HP 115; Bloodied 57
Healing Surges (+28 hp) ○○
AC 29; Fortitude 25, Reflex 29, Will 31
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+16 vs. AC; 1d8 + 6 damage.
● [R] Ray of Frost (standard) ✦ Cold
Ranged 10; +19 vs. Fortitude; 1d6 + 11 cold damage, and the target is slowed until the end of the razorclaw shifter wizard’s next turn.
○ [R] Mesmeric Hold (standard) ✦ Charm, Psychic
Ranged 10; targets one, two, or three creatures, one attack per target; +19 vs. Will; 2d6 + 11 psychic damage, and the target is immobilized until the end of the razorclaw shifter wizard’s next turn. If the razorclaw shifter wizard targets only one creature with this power, the razorclaw shifter wizard gains a +4 power bonus to the attack roll.
□ [C] Prismatic Beams (standard) ✦ Fire, Poison
Close burst 5; targets enemies; +19 vs. Fortitude, Reflex, Will. The razorclaw shifter wizard makes only one attack per target, but compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 2d6 + 11 poison damage, and ongoing 5 poison damage (save ends).
Reflex: The target takes 2d6 + 11 fire damage, and ongoing 5 fire damage (save ends).
Will: The target is dazed (save ends).
A target might be subject to any, all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against each ongoing effect separately.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter wizard’s speed increases by 2 and the razorclaw shifter wizard gains a +1 bonus to AC and Reflex defense.
Orb of Imposition (free)
The razorclaw shifter wizard can choose one creature suffering from one of the razorclaw shifter wizard’s wizard spells whose effect ends on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the razorclaw shifter wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the razorclaw shifter wizard’s current turn, so that it lasts instead until the end of the razorclaw shifter wizard’s next turn.
Displacement (immediate interrupt) ✦ Illusion
When a ranged or a melee attack hits the razorclaw shifter wizard or one ally within 5 squares.
The attacker must reroll the attack roll.

Skills Arcana +18, Insight +18
Str 11 (+8); Dex 16 (+11); Wis 20 (+13);
Con 13 (+9); Int 20 (+13); Cha 12 (+9)
Equipment cloth armor, quarterstaff, orb

-1 Level / +1 Level

Razorclaw Shifter War Wizard [Level 16 Artillery]

Medium natural humanoid (shifter) [XP 1400]

Initiative +13; Senses Perception +11; low-light
HP 115; Bloodied 57
Healing Surges (+28 hp) ○○
AC 29; Fortitude 25, Reflex 29, Will 29
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+16 vs. AC; 1d8 + 6 damage.
● [A] Scorching Burst (standard) ✦ Fire
Area burst 1 within 10; +19 vs. Reflex; 1d6 + 11 fire damage.
○ [C] Thunderlance (standard) ✦ Thunder
Close blast 5; +19 vs. Reflex; 4d6 + 11 thunder damage, and the target is pushed 4 squares.
□ [C] Blast of Cold (standard) ✦ Cold
Close blast 5; targets enemies; +19 vs. Reflex; 6d6 + 11 cold damage, and the target is immobilized (save ends). Miss: Half damage, and the target is slowed (save ends).
Stoneskin (standard)
The razorclaw shifter wizard or one ally touched by the razorclaw shifter wizard gains resist 10 to all damage until the end of the encounter or for 5 minutes.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter wizard’s speed increases by 2 and the razorclaw shifter wizard gains a +1 bonus to AC and Reflex defense.
Wand of Accuracy (free)
The razorclaw shifter wizard gains a +5 bonus to a single attack roll.

Skills Arcana +18, History +18
Str 11 (+8); Dex 20 (+13); Wis 16 (+11);
Con 13 (+9); Int 20 (+13); Cha 12 (+9)
Equipment cloth armor, quarterstaff, wand

-1 Level / +1 Level

Razorclaw Shifter Isolating Avenger [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +14; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 31; Fortitude 27, Reflex 29, Will 31
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+19 vs. AC; 1d10 + 8 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +18 vs. AC; 1d6 + 8 damage.
● [M] Overwhelming Strike (standard) ✦ Weapon
+23 vs. AC; 1d10 + 12 damage, and the razorclaw shifter avenger shifts 1 square, sliding the target 1 square into the space the razorclaw shifter avenger occupied.
○ [M] Cloud of Souls (standard) ✦ Psychic, Weapon, Zone
+23 vs. Will; 2d10 + 12 psychic damage, and the attack creates a zone of shrieking souls in a close burst 1. The zone lasts until the end of the razorclaw shifter avenger’s next turn or until the razorclaw shifter avenger dismisses it as a minor action. Any enemy that enters the zone is dazed until the end of the razorclaw shifter avenger’s next turn. Hit or Miss: Until the end of the razorclaw shifter avenger’s next turn, the razorclaw shifter avenger gains a +2 bonus to attack rolls against the target.
□ [M] Aspect of Fury (standard) ✦ Weapon
+23 vs. AC; 3d10 + 12 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, any enemy that starts its turn adjacent to the razorclaw shifter avenger or that hits or misses the razorclaw shifter avenger with a melee attack takes 5 damage.
○ [C] Oath of Enmity (minor)
Choose one enemy the razorclaw shifter avenger can see in within 10 squares. When the razorclaw shifter avenger makes a melee attack against the target and the target is the only enemy adjacent to the razorclaw shifter avenger, the razorclaw shifter avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the razorclaw shifter avenger regains the use of this power.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter avenger’s speed increases by 2 and the razorclaw shifter avenger gains a +1 bonus to AC and Reflex defense.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the razorclaw shifter avenger makes an attack roll against the razorclaw shifter avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Bulwark of Defiance (no action)
When the razorclaw shifter avenger fails a saving throw other than a death saving throw.
Until the end of the razorclaw shifter avenger’s next turn, the effect the razorclaw shifter avenger failed the saving throw against doesn’t affect the razorclaw shifter avenger, but the razorclaw shifter avenger makes saving throws against it as normal.
Censure of Retribution
When any enemy other than the razorclaw shifter avenger’s oath of enmity target hits the razorclaw shifter avenger, the razorclaw shifter avenger gains a +4 bonus to damage rolls against the razorclaw shifter avenger’s oath of enmity target until the end of the razorclaw shifter avenger’s next turn. This bonus is cumulative.
Armor of Faith
The favor of the razorclaw shifter avenger’s deity wards the razorclaw shifter avenger from harm. While the razorclaw shifter avenger is neither wearing heavy armor nor using a shield, the razorclaw shifter avenger gains a +3 bonus to AC.

Skills Athletics +15, Religion +17
Str 14 (+10); Dex 14 (+10); Wis 22 (+14);
Con 13 (+9); Int 18 (+12); Cha 11 (+8)
Equipment cloth armor, greatsword, javelin, holy symbol

-1 Level / +1 Level

Razorclaw Shifter Pursuing Avenger [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +13; Senses Perception +14; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 32; Fortitude 27, Reflex 30, Will 31
Speed 6

● [m] Greatsword (standard) ✦ Weapon
+19 vs. AC; 1d10 + 8 damage.
● [r] Crossbow (standard) ✦ Weapon
Ranged 15/30; +21 vs. AC; 1d8 + 11 damage.
● [M] Bond of Pursuit (standard) ✦ Weapon
+23 vs. AC; 1d10 + 12 damage, and if the target doesn’t end its next turn adjacent to the razorclaw shifter avenger, the razorclaw shifter avenger can shift 6 squares as a free action. The razorclaw shifter avenger must end that shift closer to the target.
○ [R] Sequestering Word (standard) ✦ Teleportation, Thunder
Ranged 10; +20 vs. Will; 2d8 + 12 thunder damage, and the razorclaw shifter avenger teleports the target 5 squares. The razorclaw shifter avenger then teleports to a space adjacent to the target. Until the end of the razorclaw shifter avenger’s next turn, any enemy that ends its turn adjacent to the razorclaw shifter avenger takes 5 thunder damage.
□ [R] Sigil of Carceri (standard) ✦ Force
Ranged 10; +20 vs. Fortitude; 2d10 + 12 force damage. The target is immobilized, and its attacks against creatures more than 5 squares away from it automatically miss (save ends both). Miss: Half damage. Until the end of the razorclaw shifter avenger’s next turn, the target is immobilized, and its attacks against creatures more than 5 squares away from it automatically miss.
○ [C] Oath of Enmity (minor)
Choose one enemy the razorclaw shifter avenger can see in within 10 squares. When the razorclaw shifter avenger makes a melee attack against the target and the target is the only enemy adjacent to the razorclaw shifter avenger, the razorclaw shifter avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point the razorclaw shifter avenger regains the use of this power.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter avenger’s speed increases by 2 and the razorclaw shifter avenger gains a +1 bonus to AC and Reflex defense.
Astral Cloak (minor) ✦ Illusion
The razorclaw shifter avenger becomes invisible until the end of the razorclaw shifter avenger’s turn.
○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
When an ally within 10 squares of the razorclaw shifter avenger makes an attack roll against the razorclaw shifter avenger’s oath of enmity target.
The ally makes a second attack roll and uses either result.
Censure of Pursuit
If the razorclaw shifter avenger’s oath of enmity target moves away from the razorclaw shifter avenger willingly, the razorclaw shifter avenger gains a +9 bonus to damage rolls against the target until the end of the razorclaw shifter avenger’s next turn.
Armor of Faith
The favor of the razorclaw shifter avenger’s deity wards the razorclaw shifter avenger from harm. While the razorclaw shifter avenger is neither wearing heavy armor nor using a shield, the razorclaw shifter avenger gains a +3 bonus to AC.

Skills Religion +14, Stealth +20
Str 14 (+10); Dex 20 (+13); Wis 22 (+14);
Con 13 (+9); Int 12 (+9); Cha 11 (+8)
Equipment cloth armor, greatsword, crossbow, holy symbol

-1 Level / +1 Level

Razorclaw Shifter Rageblood Barbarian [Level 16 Brute]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +15; low-light
HP 188; Bloodied 94
Healing Surges (+47 hp) ○○
AC 31; Fortitude 31, Reflex 28, Will 26
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Devastating Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+21 vs. AC; 1d12 + 2d8 + 11 damage (crit 39 + 2d12). Hit or Miss: Until the start of the razorclaw shifter barbarian’s next turn, any attacker gains a +2 bonus to attack rolls against the razorclaw shifter barbarian. If the razorclaw shifter barbarian is raging, attackers do not gain this bonus.
○ [C] Blade Whirlwind (standard) ✦ Weapon
Close burst 1; targets visible enemies; +21 vs. AC; 2d12 + 11 damage (crit 35 + 2d12) and the target is pushed 1 square.
□ [M] Hunting Lion Rage (standard) ✦ Rage, Weapon
+21 vs. AC; 4d12 + 11 damage (crit 59 + 2d12). Miss: Half damage. Hit or Miss: The razorclaw shifter barbarian enters the rage of the hunting lion. Until the rage ends, the razorclaw shifter barbarian gains a +2 power bonus to attack rolls against any target that is granting combat advantage to the razorclaw shifter barbarian.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter barbarian’s speed increases by 2 and the razorclaw shifter barbarian gains a +1 bonus to AC and Reflex defense.
Primal Resistance (minor) ✦ Stance
Until the stance ends, the razorclaw shifter barbarian gains resist 10 against a damage type of the razorclaw shifter barbarian’s choice: acid, cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the razorclaw shifter barbarian uses another stance power.
Swift Charge (free)
When the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points.
The razorclaw shifter barbarian charges an enemy.
Rageblood Vigor
Whenever the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points, the razorclaw shifter barbarian gains 9 temporary hit points.
Barbarian Agility
While the razorclaw shifter barbarian is not wearing heavy armor, the razorclaw shifter barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +17, Perception +15
Str 20 (+13); Dex 15 (+10); Wis 14 (+10);
Con 18 (+12); Int 11 (+8); Cha 14 (+10)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Razorclaw Shifter Thaneborn Barbarian [Level 16 Brute]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +15; low-light
HP 184; Bloodied 92
Healing Surges (+46 hp) ○○
AC 31; Fortitude 31, Reflex 28, Will 28
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Howling Strike (standard) ✦ Weapon
Must be wielding a two-handed weapon.
+21 vs. AC; 1d12 + 2d6 + 11 damage (crit 35 + 2d12). When charging, the razorclaw shifter barbarian can use this power in place of a melee basic attack. If the razorclaw shifter barbarian is raging, the razorclaw shifter barbarian can move 2 extra squares as part of the charge.
○ [M] Terror’s Cry (standard) ✦ Fear, Weapon
+21 vs. Fortitude; 3d12 + 11 damage (crit 47 + 2d12). Make a secondary attack against each adjacent enemy. Secondary Attack: +20 vs. Will; the secondary target moves 2 squares away from the razorclaw shifter barbarian as a free action and takes a –4 penalty to attack rolls until the end of the razorclaw shifter barbarian’s next turn.
□ [M] Thunderfury Rage (standard) ✦ Rage, Weapon
+21 vs. AC; 3d12 + 11 damage (crit 47 + 2d12), and the razorclaw shifter barbarian knocks the target prone. Miss: Half damage. Hit or Miss: The razorclaw shifter barbarian enters the rage of the thunderfury boar. Until the rage ends, when any enemy adjacent to the razorclaw shifter barbarian hits or misses the razorclaw shifter barbarian, the razorclaw shifter barbarian can make a melee basic attack against that enemy as an immediate reaction.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter barbarian’s speed increases by 2 and the razorclaw shifter barbarian gains a +1 bonus to AC and Reflex defense.
○ [C] Roar of Triumph (free) ✦ Fear
When the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the razorclaw shifter barbarian’s next turn.
Spur the Cycle (free)
When the razorclaw shifter barbarian reducees an enemy to 0 hit points during the razorclaw shifter barbarian’s turn.
The razorclaw shifter barbarian takes a standard action.
Thaneborn Triumph
Whenever the razorclaw shifter barbarian bloodies an enemy, the next attack by the razorclaw shifter barbarian or an ally against that enemy gains a +4 bonus to the attack roll.
Barbarian Agility
While the razorclaw shifter barbarian is not wearing heavy armor, the razorclaw shifter barbarian gains a +2 bonus to AC and Reflex.

Skills Athletics +17, Perception +15
Str 20 (+13); Dex 15 (+10); Wis 14 (+10);
Con 14 (+10); Int 11 (+8); Cha 18 (+12)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Razorclaw Shifter Cunning Bard [Level 16 Controller (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +14; low-light
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 32; Fortitude 26, Reflex 30, Will 30
Speed 6

● [m] Longsword (standard) ✦ Weapon
+18 vs. AC; 1d8 + 7 damage.
● [R] Vicious Mockery (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 1d6 + 11 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the razorclaw shifter bard’s next turn.
○ [R] Foolhardy Fighting (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 1d10 + 11 psychic damage. Until the end of the razorclaw shifter bard’s next turn, any attack the target makes provokes opportunity attacks and the target takes a -4 penalty to attack rolls.
□ [R] Confusing Chorus (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 3d6 + 11 psychic damage. As the first action of each of the target’s turns, the target makes a melee basic attack against a creature of the razorclaw shifter bard’s choice as a free action (save ends). Miss: Half damage. As the first action of the target’s next turn, the target makes a melee basic attack against a creature of the razorclaw shifter bard’s choice as a free action.
Blink Zone (standard) ✦ Teleportation, Zone
Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the razorclaw shifter bard’s next turn. While within the zone, the razorclaw shifter bard and any ally gains a +2 power bonus to AC and Reflex and can teleport 2 squares as a move action. Sustain Minor: The zone persists.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter bard’s speed increases by 2 and the razorclaw shifter bard gains a +1 bonus to AC and Reflex defense.
○○○ Majestic Word (minor) ✦ Healing
The razorclaw shifter bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This power can only be used once per round. The razorclaw shifter bard can also slide the target 1 square.
Virtue of Cunning
Once per round, when an enemy attack misses an ally within 9 squares of the razorclaw shifter bard, the razorclaw shifter bard can slide that ally 1 square as a free action.
Skill Versatility
The razorclaw shifter bard gains a +1 bonus to untrained skill checks.

Skills Arcana +17, Bluff +18
Str 13 (+9); Dex 14 (+10); Wis 13 (+9);
Con 14 (+10); Int 18 (+12); Cha 20 (+13)
Equipment hide armor, light shield, longsword

-1 Level / +1 Level

Razorclaw Shifter Valorous Bard [Level 16 Controller (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +14; low-light
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 31; Fortitude 28, Reflex 28, Will 30
Speed 5

● [m] Longsword (standard) ✦ Weapon
+18 vs. AC; 1d8 + 7 damage.
● [M] Guiding Strike (standard) ✦ Weapon
+22 vs. AC; 1d8 + 11 damage, and the target takes a –2 penalty to the defense of the razorclaw shifter bard’s choice until the end of the razorclaw shifter bard’s next turn.
○ [M] Earthquake Strike (standard) ✦ Weapon
+22 vs. AC; 2d8 + 11 damage, and the razorclaw shifter bard knocks the target prone. Until the end of the razorclaw shifter bard’s next turn, each ally within 10 squares of the razorclaw shifter bard can knock prone any creature he or she hits and gains a +4 bonus to damage rolls.
□ [M] Quick Steel Dance (standard) ✦ Weapon
+22 vs. AC; 3d8 + 11 damage, and until the end of the razorclaw shifter bard’s next turn, the target is marked by an ally within 10 squares of the razorclaw shifter bard. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever an enemy that is adjacent to any of the razorclaw shifter bard’s allies shifts, those allies can each shift 1 square as an opportunity action.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter bard’s speed increases by 2 and the razorclaw shifter bard gains a +1 bonus to AC and Reflex defense.
○○○ Majestic Word (minor) ✦ Healing
The razorclaw shifter bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points. This power can only be used once per round. The razorclaw shifter bard can also slide the target 1 square.
Chorus of Recovery (minor)
Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the razorclaw shifter bard’s next turn. When the razorclaw shifter bard moves, the zone moves with the razorclaw shifter bard, remaining centered on the razorclaw shifter bard. Any ally who starts his or her turn within the zone can make a saving throw. Sustain Minor: The zone persists.
Virtue of Valor
Once per round, when any ally within 5 squares of the razorclaw shifter bard reduces an enemy to 0 hit points or bloodies an enemy, the razorclaw shifter bard can grant 7 temporary hit points to that ally as a free action.
Skill Versatility
The razorclaw shifter bard gains a +1 bonus to untrained skill checks.

Skills Arcana +15, Athletics +13
Str 13 (+9); Dex 14 (+10); Wis 13 (+9);
Con 18 (+12); Int 14 (+10); Cha 20 (+13)
Equipment chainmail, light shield, longsword

-1 Level / +1 Level

Razorclaw Shifter Guardian Druid [Level 16 Controller]

Medium natural humanoid (shifter) [XP 1400]

Initiative +11; Senses Perception +14; low-light
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 31; Fortitude 28, Reflex 28, Will 31
Speed 6

● [m] Scythe (standard) ✦ Weapon
+17 vs. AC; 2d4 + 7 damage.
● [M] Grasping Claws (standard) ✦ Beast Form
+20 vs. Reflex; 1d8 + 12 damage, and the target is slowed until the end of the razorclaw shifter druid’s next turn. This power can be used as a melee basic attack.
● [A] Chill Wind (standard) ✦ Cold
Area burst 1 within 10; +20 vs. Fortitude; 1d6 + 6 cold damage, and the target slides 1 square.
○ [C] Tidal Surge (standard)
Close blast 5; +20 vs. Fortitude; 2d6 + 12 damage, and the razorclaw shifter druid slides the target 3 squares.
□ [A] Call Lightning Storm (standard) ✦ Lightning, Zone
Area burst 1 within 10; +20 vs. Reflex; 2d6 + 12 lightning damage. Hit or Miss: The burst creates a zone of wind and lightning that lasts until the end of the razorclaw shifter druid’s next turn. Any creature that enters the zone or starts its turn there is slowed until the end of the razorclaw shifter druid’s next turn. As a move action, the razorclaw shifter druid can move the zone 5 squares. Sustain Minor: The zone persists, and each creature within it takes 5 lightning damage.
Wild Shape (minor) ✦ Polymorph
The razorclaw shifter druid changes from the razorclaw shifter druid’s humanoid form to beast form or vice versa. When the razorclaw shifter druid changes from beast form back to the razorclaw shifter druid’s humanoid form, the razorclaw shifter druid shifts 1 square. While the razorclaw shifter druid is in beast form, the razorclaw shifter druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the razorclaw shifter druid can sustain such powers. The razorclaw shifter druid can use this power once per round.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter druid’s speed increases by 2 and the razorclaw shifter druid gains a +1 bonus to AC and Reflex defense.
Howl of the Wild (minor) ✦ Beast Form, Healing
The razorclaw shifter druid and each ally within 5 squares can spend a healing surge, and each target regains 2d6 hit points.
Primal Guardian
While the razorclaw shifter druid is not wearing heavy armor, the razorclaw shifter druid can use the razorclaw shifter druid’s Constitution modifier in place of the razorclaw shifter druid’s Dexterity or Intelligence modifier to determine the razorclaw shifter druid’s AC.

Skills Heal +19, Nature +19
Str 13 (+9); Dex 16 (+11); Wis 22 (+14);
Con 18 (+12); Int 12 (+9); Cha 11 (+8)
Equipment hide armor, scythe

-1 Level / +1 Level

Razorclaw Shifter Predator Druid [Level 16 Controller]

Medium natural humanoid (shifter) [XP 1400]

Initiative +13; Senses Perception +19; low-light
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 32; Fortitude 26, Reflex 30, Will 31
Speed 7

● [m] Scythe (standard) ✦ Weapon
+17 vs. AC; 2d4 + 7 damage.
● [M] Savage Rend (standard) ✦ Beast Form
+20 vs. Reflex; 1d8 + 12 damage, and the target slides 1 square. This power can be used as a melee basic attack.
● [R] Flame Seed (standard) ✦ Fire, Zone
Ranged 10; +20 vs. Reflex; 1d6 + 6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of the razorclaw shifter druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
○ [M] Claws of Retribution (standard) ✦ Beast Form
+20 vs. Reflex; 2d6 + 12 damage, and until the end of the razorclaw shifter druid’s next turn, the razorclaw shifter druid can make a melee basic attack with a +5 attack bonus as an opportunity action against any enemy adjacent to the razorclaw shifter druid that hits or misses with an attack.
□ [M] Revitalizing Pounce (standard) ✦ Beast Form
+20 vs. Reflex; 3d8 + 12 damage, and remove from the razorclaw shifter druid every effect that a save can end. Miss: Half damage, and the razorclaw shifter druid makes a saving throw against each effect that a save can end.
Wild Shape (minor) ✦ Polymorph
The razorclaw shifter druid changes from the razorclaw shifter druid’s humanoid form to beast form or vice versa. When the razorclaw shifter druid changes from beast form back to the razorclaw shifter druid’s humanoid form, the razorclaw shifter druid shifts 1 square. While the razorclaw shifter druid is in beast form, the razorclaw shifter druid can’t use attack, utility, or feat powers that lack the beast form keyword, although the razorclaw shifter druid can sustain such powers. The razorclaw shifter druid can use this power once per round.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter druid’s speed increases by 2 and the razorclaw shifter druid gains a +1 bonus to AC and Reflex defense.
Insect Plague (free)
Until the end of the encounter, the razorclaw shifter druid can use wild shape to assume the form of a cloud of insects. In this form, the razorclaw shifter druid gains a fly speed equal to the razorclaw shifter druid’s speed, and the razorclaw shifter druid can hover. The razorclaw shifter druid also becomes insubstantial. When the razorclaw shifter druid squeezes, the razorclaw shifter druid can move at full speed instead of half speed and can fit through any opening large enough to accommodate even a single insect. The razorclaw shifter druid can’t attack, pick up anything, or manipulate objects. Until this power ends, the razorclaw shifter druid can use wild shape to change among this form, another beast form, and the razorclaw shifter druid’s humanoid form.
Primal Predator
While the razorclaw shifter druid is not wearing heavy armor, the razorclaw shifter druid gains a +1 bonus to the razorclaw shifter druid’s speed.

Skills Nature +19, Perception +19
Str 13 (+9); Dex 20 (+13); Wis 22 (+14);
Con 14 (+10); Int 12 (+9); Cha 11 (+8)
Equipment hide armor, scythe

-1 Level / +1 Level

Razorclaw Shifter Preserving Invoker [Level 16 Artillery]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +14; low-light
HP 116; Bloodied 58
Healing Surges (+29 hp) ○○
AC 31; Fortitude 27, Reflex 29, Will 31
Speed 6

● [m] Morningstar (standard) ✦ Weapon
+16 vs. AC; 1d10 + 6 damage.
● [R] Sun Strike (standard) ✦ Radiant
Ranged 10; +20 vs. Reflex; 1d8 + 12 radiant damage, and the razorclaw shifter invoker slides the target 1 square. The razorclaw shifter invoker can use this power as a ranged basic attack.
○ [A] Winds of Celestia (standard)
Area burst 1 within 10; targets enemies; +20 vs. Fortitude; 3d6 + 12 damage, and the razorclaw shifter invoker either slides the target 5 squares or the razorclaw shifter invoker slides the target 1 square and knocks it prone.
□ [A] Three Beacons of Twilight (standard) ✦ Radiant, Zone
Area burst 2 within 10; targets enemies; +20 vs. Will; 4d6 + 12 radiant damage. Miss: Half damage. Hit or Miss: The burst creates a zone of glimmering light that lasts until the end of the encounter. As a minor action, the razorclaw shifter invoker can teleport a creature within the zone 5 squares.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter invoker’s speed increases by 2 and the razorclaw shifter invoker gains a +1 bonus to AC and Reflex defense.
Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
When an enemy within 10 squares of the razorclaw shifter invoker hits the razorclaw shifter invoker’s ally.
The razorclaw shifter invoker gains a +4 bonus to the razorclaw shifter invoker’s next attack roll against the triggering enemy if that attack occurs before the end of the razorclaw shifter invoker’s next turn.
Shield of Justice (immediate interrupt)
When an enemy within 10 squares of the razorclaw shifter invoker makes an attack roll against the razorclaw shifter invoker’s ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the razorclaw shifter invoker’s next turn, any attacker gains a +2 power bonus to attack rolls against the triggering enemy.
Covenant of Preservation
When the razorclaw shifter invoker uses a divine encounter or daily attack power on the razorclaw shifter invoker’s turn, the razorclaw shifter invoker can slide an ally within 10 squares of the razorclaw shifter invoker 1 square.

Skills Arcana +17, Religion +17
Str 11 (+8); Dex 15 (+10); Wis 22 (+14);
Con 14 (+10); Int 18 (+12); Cha 12 (+9)
Equipment hide armor, morningstar

-1 Level / +1 Level

Razorclaw Shifter Wrathful Invoker [Level 16 Artillery]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +14; low-light
HP 120; Bloodied 60
Healing Surges (+30 hp) ○○
AC 30; Fortitude 29, Reflex 27, Will 31
Speed 5

● [m] Morningstar (standard) ✦ Weapon
+16 vs. AC; 1d10 + 6 damage.
● [R] Avenging Light (standard) ✦ Radiant
Ranged 10; +20 vs. Fortitude; 1d10 + 12 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an extra +4 radiant damage. The razorclaw shifter invoker can use this power as a ranged basic attack.
○ [R] Seal of the Heretic (standard)
Ranged 10; targets one, two, or three creatures; +20 vs. Will; 2d8 + 12 damage, or 3d8 + 12 damage if the razorclaw shifter invoker targets only one creature. The target takes a –5 penalty to all saving throws until the end of the razorclaw shifter invoker’s next turn.
□ [A] Wall of Blades (standard) ✦ Conjuration, Radiant
Area wall 8 within 20; the razorclaw shifter invoker conjures a wall in unoccupied squares that consists of radiant blades. The wall can be up to 4 squares high, and it lasts until the end of the razorclaw shifter invoker’s next turn. The wall provides cover to the razorclaw shifter invoker and the razorclaw shifter invoker’s allies. Any creature that enters the wall or starts its turn there takes 2d10 + 12 radiant damage. While the razorclaw shifter invoker is within 5 squares of the wall, the razorclaw shifter invoker can make the following attack as a standard action. Secondary Attack: Ranged 10; +20 vs. Reflex; 2d10 + 12 radiant damage. Before the attack, remove a square of the wall. Sustain Minor: The wall persists.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter invoker’s speed increases by 2 and the razorclaw shifter invoker gains a +1 bonus to AC and Reflex defense.
Walk Between Worlds (minor)
The razorclaw shifter invoker or one ally within 10 squares gains phasing until the end of the razorclaw shifter invoker’s next turn. Sustain Minor: The effect persists.
○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
When an enemy within 5 squares of the razorclaw shifter invoker hits the razorclaw shifter invoker.
The triggering enemy takes 1d6+4 radiant damage and is pushed 2 squares.
Covenant of Wrath
When the razorclaw shifter invoker uses a divine encounter or daily attack power on the razorclaw shifter invoker’s turn, the razorclaw shifter invoker gains a bonus to the damage roll equal to 1 for each enemy the razorclaw shifter invoker attacks with the power.

Skills Endurance +16, Religion +15
Str 11 (+8); Dex 15 (+10); Wis 22 (+14);
Con 18 (+12); Int 14 (+10); Cha 12 (+9)
Equipment chainmail, morningstar

-1 Level / +1 Level

Razorclaw Shifter Bear Shaman [Level 16 Controller (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +19; low-light
HP 154; Bloodied 77
Healing Surges (+38 hp) ○○
AC 28; Fortitude 29, Reflex 26, Will 31
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +17 vs. AC; 1d10 + 7 damage.
● [M] Protecting Strike (standard) ✦ Spirit
Spirit melee 1; +20 vs. Will; 1d8 + 12 damage, and each ally adjacent to the razorclaw shifter shaman’s spirit companion gains 4 temporary hit points.
○ [M] Call to the Indomitable Defender (standard) ✦ Spirit
Spirit melee 1; +20 vs. Fortitude; 2d6 + 12 damage. Until the end of the razorclaw shifter shaman’s next turn, the razorclaw shifter shaman and the razorclaw shifter shaman’s allies gain resist 8 to all damage while adjacent to the razorclaw shifter shaman’s spirit companion.
□ [R] Storm Guardian Spirit (standard) ✦ Thunder
Ranged 5; +20 vs. Reflex; 3d10 + 12 thunder damage. Miss: Half damage. Hit or Miss: Choose an ally within 5 squares of the target. Until the end of the encounter, when any enemy hits that ally, that enemy takes 5 thunder damage and is pushed 1 square from the ally.
Call Spirit Companion (minor) ✦ Conjuration
The razorclaw shifter shaman conjures the razorclaw shifter shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the razorclaw shifter shaman falls unconscious or until the razorclaw shifter shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the razorclaw shifter shaman takes a move action, the razorclaw shifter shaman can also move the spirit a number of squares equal to the razorclaw shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 18 damage to the spirit, the spirit disappears, and the razorclaw shifter shaman takes 13 damage. Otherwise, the spirit is unaffected by the attack.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter shaman’s speed increases by 2 and the razorclaw shifter shaman gains a +1 bonus to AC and Reflex defense.
○○○ Healing Spirit (minor) ✦ Healing
The razorclaw shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the razorclaw shifter shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
Fate Weaver’s Shield (minor)
One ally within 5 squares gains a +5 bonus to all defenses until the end of the razorclaw shifter shaman’s next turn or until it attacks.
● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
When an enemy leaves a square adjacent to the razorclaw shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +20 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the razorclaw shifter shaman’s spirit companion regains 6 hit points.
Protector Spirit
Any ally adjacent to the razorclaw shifter shaman’s spirit companion regains 4 additional hit points when he or she uses second wind or when the razorclaw shifter shaman uses a healing power on him or her.

Skills Nature +19, Perception +19
Str 12 (+9); Dex 15 (+10); Wis 22 (+14);
Con 18 (+12); Int 14 (+10); Cha 11 (+8)
Equipment leather armor, longspear

-1 Level / +1 Level

Razorclaw Shifter Panther Shaman [Level 16 Controller (Leader)]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +19; low-light
HP 150; Bloodied 75
Healing Surges (+37 hp) ○○
AC 30; Fortitude 27, Reflex 28, Will 31
Speed 6

● [m] Longspear (standard) ✦ Weapon
Reach 1; +17 vs. AC; 1d10 + 7 damage.
● [M] Stalker’s Strike (standard) ✦ Spirit
Spirit melee 1; +20 vs. Fortitude; 1d10 + 12 damage, and until the end of the razorclaw shifter shaman’s next turn, the razorclaw shifter shaman’s spirit companion can flank with the razorclaw shifter shaman and the razorclaw shifter shaman’s allies. If the target is bloodied, the razorclaw shifter shaman gains a +2 bonus to the attack roll.
○ [M] Call to the Laughing Fortune (standard) ✦ Spirit
Spirit melee 1; +20 vs. Reflex; 2d10 + 12 damage. Until the start of the razorclaw shifter shaman’s next turn, if an ally adjacent to the razorclaw shifter shaman’s spirit companion misses with an attack, the razorclaw shifter shaman can use an immediate interrupt to allow that ally to reroll the attack with a +4 bonus to the attack roll.
□ [C] Searing Wind of the South (standard) ✦ Fire
Close blast 5; targets enemies; +20 vs. Fortitude; 4d6 + 12 fire damage. Miss: Half damage. Hit or Miss: The razorclaw shifter shaman slides each ally in the blast to another space in or adjacent to the blast.
Call Spirit Companion (minor) ✦ Conjuration
The razorclaw shifter shaman conjures the razorclaw shifter shaman’s spirit companion in an unoccupied space within 20 squares. The spirit lasts until the razorclaw shifter shaman falls unconscious or until the razorclaw shifter shaman dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the razorclaw shifter shaman takes a move action, the razorclaw shifter shaman can also move the spirit a number of squares equal to the razorclaw shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 18 damage to the spirit, the spirit disappears, and the razorclaw shifter shaman takes 13 damage. Otherwise, the spirit is unaffected by the attack.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter shaman’s speed increases by 2 and the razorclaw shifter shaman gains a +1 bonus to AC and Reflex defense.
○○○ Healing Spirit (minor) ✦ Healing
The razorclaw shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent to the razorclaw shifter shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be used once per round.
Spirits of the Dancing Zephyr (minor) ✦ Zone
Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the razorclaw shifter shaman or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction. As a move action, the razorclaw shifter shaman can move the zone 5 squares.
● [M] Spirit’s Fangs (opportunity) ✦ Spirit
When an enemy leaves a square adjacent to the razorclaw shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +20 vs. Reflex; 1d10 + 12 damage.
Stalker Spirit
Any ally adjacent to the razorclaw shifter shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.

Skills Nature +19, Perception +19
Str 12 (+9); Dex 15 (+10); Wis 22 (+14);
Con 14 (+10); Int 18 (+12); Cha 11 (+8)
Equipment leather armor, longspear

-1 Level / +1 Level

Razorclaw Shifter Chaos Sorcerer [Level 16 Artillery]

Medium natural humanoid (shifter) [XP 1400]

Initiative +13; Senses Perception +9; low-light
HP 115; Bloodied 57
Healing Surges (+28 hp) ○○
AC 29; Fortitude 26, Reflex 29, Will 31
Speed 6

● [r] Dagger (standard) ✦ Weapon
Ranged 5/10; +22 vs. AC; 1d4 + 11 damage.
● [R] Chaos Bolt (standard) ✦ Psychic
Ranged 10; +19 vs. Will; 1d10 + 18 psychic damage and if the razorclaw shifter sorcerer rolled an even number for the primary attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary Attack: +19 vs. Will; 1d6 + 13 psychic damage. If the razorclaw shifter sorcerer rolled an even number for the secondary attack roll, repeat the secondary attack. The razorclaw shifter sorcerer can attack a creature only once with a single use of this power.
○ [R] Mind Hammer (standard) ✦ Psychic
Ranged 10; +19 vs. Will; 2d10 + 18 psychic damage, and the razorclaw shifter sorcerer knocks the target prone. If the razorclaw shifter sorcerer rolled an even number on the attack roll, the target can’t stand up until the end of the razorclaw shifter sorcerer’s next turn. If the razorclaw shifter sorcerer rolled an odd number on the attack roll, the razorclaw shifter sorcerer slides the target 5 squares.
□ [R] Hostility Charm (standard) ✦ Charm, Psychic
Ranged 10; +19 vs. Will; 5d6 + 18 psychic damage, and as a free action, the target charges the razorclaw shifter sorcerer’s enemy nearest to it that it can charge and makes a melee basic attack. If the razorclaw shifter sorcerer rolled an even number on the attack roll, the razorclaw shifter sorcerer’s enemies can provoke opportunity attacks from the target, and the target must make any opportunity attack that they provoke (save ends). Miss: Half damage.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter sorcerer’s speed increases by 2 and the razorclaw shifter sorcerer gains a +1 bonus to AC and Reflex defense.
Chaos Echoes (immediate reaction)
When the razorclaw shifter sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
Chaos Power
The razorclaw shifter sorcerer gains a +7 bonus to the damage rolls of arcane powers.
Unfettered Power
When the razorclaw shifter sorcerer rolls a natural 20 on an attack roll for an arcane power, the razorclaw shifter sorcerer slides the target 1 square and knock it prone after applying the attack’s other effects. When the razorclaw shifter sorcerer rolls a natural 1 on an attack roll for an arcane power, the razorclaw shifter sorcerer must push each creature within 5 squares of the razorclaw shifter sorcerer 1 square.

Skills Arcana +14, Bluff +18
Str 14 (+10); Dex 20 (+13); Wis 13 (+9);
Con 13 (+9); Int 12 (+9); Cha 20 (+13)
Equipment cloth armor, dagger

-1 Level / +1 Level

Razorclaw Shifter Dragon Sorcerer [Level 16 Skirmisher]

Medium natural humanoid (shifter) [XP 1400]

Initiative +11; Senses Perception +9; low-light
HP 149; Bloodied 74
Healing Surges (+37 hp) ○○
AC 28; Fortitude 28, Reflex 27, Will 31
Speed 6

● [m] Quarterstaff (standard) ✦ Weapon
+20 vs. AC; 1d8 + 10 damage.
● [C] Burning Spray (standard) ✦ Fire
Close blast 3; +19 vs. Reflex; 1d8 + 17 fire damage. The next enemy that hits the razorclaw shifter sorcerer with a melee attack before the end of the razorclaw shifter sorcerer’s next turn takes 4 fire damage.
○ [C] Thunder Breath (standard) ✦ Thunder
Close blast 3; +19 vs. Fortitude; 2d6 + 17 thunder damage, and the target is dazed and slowed until the end of the razorclaw shifter sorcerer’s next turn.
□ [C] Spitfire Furnace (standard) ✦ Fire
Close blast 3; +19 vs. Reflex; 4d10 + 17 fire damage. Hit or Miss: Until the end of the encounter, any enemy that starts its turn within 2 squares of the razorclaw shifter sorcerer takes 6 fire damage.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter sorcerer’s speed increases by 2 and the razorclaw shifter sorcerer gains a +1 bonus to AC and Reflex defense.
Draconic Majesty (minor) ✦ Fear, Zone
Close burst 3; the burst creates a zone of fear that lasts until the end of the razorclaw shifter sorcerer’s next turn. When the razorclaw shifter sorcerer moves, the zone moves with the razorclaw shifter sorcerer, remaining centered on the razorclaw shifter sorcerer. The zone is difficult terrain for the razorclaw shifter sorcerer’s enemies. While within the zone, any enemy takes a -4 penalty to attack rolls.
Draconic Power
The razorclaw shifter sorcerer gains a +6 bonus to the damage rolls of arcane powers.
Draconic Resilience
While the razorclaw shifter sorcerer is not wearing heavy armor, the razorclaw shifter sorcerer can use the razorclaw shifter sorcerer’s Strength modifier in place of the razorclaw shifter sorcerer’s Dexterity or Intelligence modifier to determine the razorclaw shifter sorcerer’s AC.

Skills Arcana +14, Athletics +17
Str 18 (+12); Dex 16 (+11); Wis 13 (+9);
Con 13 (+9); Int 12 (+9); Cha 20 (+13)
Equipment cloth armor, quarterstaff

-1 Level / +1 Level

Razorclaw Shifter Earth Warden [Level 16 Brute]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +16; low-light
HP 188; Bloodied 94
Healing Surges (+47 hp) ○○
AC 33; Fortitude 30, Reflex 28, Will 28
Speed 6

● [m] Battleaxe (standard) ✦ Weapon
+21 vs. AC; 1d10 + 11 damage.
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Earth Shield Strike (standard) ✦ Weapon
+21 vs. AC; 1d10 + 11 damage, and the razorclaw shifter warden gains a +1 power bonus to AC until the end of the razorclaw shifter warden’s next turn.
○ [M] Ponderous Strike (standard) ✦ Weapon
+21 vs. AC; 3d10 + 11 damage. Hit or Miss: The target provokes an opportunity attack from the razorclaw shifter warden if it shifts before the end of the razorclaw shifter warden’s next turn.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warden’s speed increases by 2 and the razorclaw shifter warden gains a +1 bonus to AC and Reflex defense.
Form of the Rowan Sentinel (minor) ✦ Lightning, Polymorph
The razorclaw shifter warden assumes the guardian form of the rowan sentinel until the end of the encounter. While the razorclaw shifter warden is in this form, the razorclaw shifter warden gains resist 10 lightning, and the razorclaw shifter warden’s melee reach increases by 1. In addition, if any enemy starts its turn within 3 squares of the razorclaw shifter warden and the razorclaw shifter warden is able to take actions, that enemy is marked until the end of the razorclaw shifter warden’s next turn. Once during this encounter, the razorclaw shifter warden can make the following attack while the razorclaw shifter warden is in this form as a standard action.
Secondary Attack: +21 vs. AC; 2d10 + 11 lightning damage, and the target is dazed and takes ongoing 5 lightning damage (save ends both). Miss: Half damage, and the target is dazed until the end of the razorclaw shifter warden’s next turn.
● [C] Warden’s Grasp (immediate reaction)
When an enemy marked by the razorclaw shifter warden that is within 5 squares of the razorclaw shifter warden makes an attack that does not include the razorclaw shifter warden as a target.
Targets the triggering enemy; The razorclaw shifter warden slides the target 1 square. The target is slowed and cannot shift until the end of its turn.
Cleansing Earth (immediate reaction)
When the razorclaw shifter warden is subjected to an effect that a save can end.
The razorclaw shifter warden makes a saving throw against the triggering effect, with a +5 power bonus.
Earthstrength
When the razorclaw shifter warden uses the razorclaw shifter warden’s second wind, the razorclaw shifter warden gains an additional +4 bonus to AC. The bonus lasts until the end of the razorclaw shifter warden’s next turn.
Font of Life
At the start of the razorclaw shifter warden’s turn, the razorclaw shifter warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the razorclaw shifter warden on the razorclaw shifter warden’s current turn. If the razorclaw shifter warden fails the saving throw, the razorclaw shifter warden still makes a saving throw against the effect at the end of the razorclaw shifter warden’s turn.
Nature’s Wrath
Once during each of the razorclaw shifter warden’s turns, the razorclaw shifter warden can mark each adjacent enemy as a free action. This mark lasts until the end of the razorclaw shifter warden’s next turn.

Skills Athletics +15, Perception +16
Str 20 (+13); Dex 15 (+10); Wis 16 (+11);
Con 18 (+12); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, heavy shield, battleaxe, javelin

-1 Level / +1 Level

Razorclaw Shifter Wild Warden [Level 16 Brute]

Medium natural humanoid (shifter) [XP 1400]

Initiative +10; Senses Perception +18; low-light
HP 184; Bloodied 92
Healing Surges (+46 hp) ○○
AC 32; Fortitude 30, Reflex 26, Will 30
Speed 6

● [m] Greataxe (standard) ✦ Weapon
+21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
● [r] Javelin (standard) ✦ Weapon
Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
● [M] Weight of Earth (standard) ✦ Weapon
+21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12), and the target is slowed until the end of the razorclaw shifter warden’s next turn.
○ [M] Sunburst Strike (standard) ✦ Radiant, Weapon
+21 vs. AC; 1d12 + 11 radiant damage (crit 23 + 2d12), and the target is blinded until the end of the razorclaw shifter warden’s next turn. If the target is bloodied, the razorclaw shifter warden shifts 2 squares.
Razorclaw Shifting (minor)
Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warden’s speed increases by 2 and the razorclaw shifter warden gains a +1 bonus to AC and Reflex defense.
Form of the Charging Boar (minor) ✦ Polymorph
The razorclaw shifter warden assumes the guardian form of the charging boar until the end of the encounter. While the razorclaw shifter warden is in this form, the razorclaw shifter warden gains resist 5 to all damage and a +2 power bonus to Fortitude and Will. Once during this encounter, the razorclaw shifter warden can make the following attack while the razorclaw shifter warden is in this form as a standard action.
Secondary Attack: Before the attack, the razorclaw shifter warden moves the razorclaw shifter warden’s speed; +21 vs. Reflex; 3d12 + 11 damage (crit 47 + 2d12), and the razorclaw shifter warden slides the target 2 squares. Miss: Half damage, and the razorclaw shifter warden slides the target 1 square.
Verdant Life (minor) ✦ Healing
The razorclaw shifter warden can spend two healing surges.
● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
When an enemy marked by the razorclaw shifter warden makes an attack that does not include the razorclaw shifter warden as a target.
Targets the triggering enemy; +21 vs. Fortitude; 1d12 + 11 damage (crit 23 + 2d12), and the target grants combat advantage to the razorclaw shifter warden and the razorclaw shifter warden’s allies until the end of the razorclaw shifter warden’s next turn.
Wildblood
When the razorclaw shifter warden uses the razorclaw shifter warden’s second wind, each enemy marked by the razorclaw shifter warden takes an additional -5 penalty to attack rolls for attacks that don’t include the razorclaw shifter warden as a target, until the end of the razorclaw shifter warden’s next turn.
Font of Life
At the start of the razorclaw shifter warden’s turn, the razorclaw shifter warden can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting the razorclaw shifter warden on the razorclaw shifter warden’s current turn. If the razorclaw shifter warden fails the saving throw, the razorclaw shifter warden still makes a saving throw against the effect at the end of the razorclaw shifter warden’s turn.
Nature’s Wrath
Once during each of the razorclaw shifter warden’s turns, the razorclaw shifter warden can mark each adjacent enemy as a free action. This mark lasts until the end of the razorclaw shifter warden’s next turn.

Skills Athletics +17, Perception +18
Str 20 (+13); Dex 15 (+10); Wis 20 (+13);
Con 14 (+10); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, greataxe, javelin

-1 Level / +1 Level

Copyright 2009 by Paul Strack. The contents of this document may be used in accordance with the Open Gaming License, version 1.0a. 100% of the document is open gaming content, as per section 8 of the Open Gaming License.