Razorclaw Shifter NPCs [Level 17]
Razorclaw Shifter Battle Cleric [Level 17 Controller (Leader)]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +13; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 30; Fortitude 29, Reflex 26, Will 31
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Righteous Brand (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 11 damage, and one ally within 5 squares gains a +5 power bonus to melee attack rolls against the target
until the end of the razorclaw shifter cleric’s next turn.
- ○ [M] Blinding Light (standard) ✦ Radiant, Weapon
- +21 vs. Fortitude; 2d10 + 11 radiant damage, and the target is blinded until the end of the razorclaw shifter cleric’s next
turn.
- □ [M] Holy Spark (standard) ✦ Lightning, Weapon
- +21 vs. Will; 2d10 + 11 lightning damage, and ongoing 10 lightning damage (save ends). While this power’s ongoing damage is
in effect, any ally of the target that starts its turn within 3 squares of the target takes 2d10 lightning damage. Miss:
Half damage, and no ongoing lightning damage.
- □ Divine Armor (standard) ✦ Healing
- The razorclaw shifter cleric gains a +2 power bonus to AC. The razorclaw shifter cleric and each ally within 3 squares gain
resist 5 to all damage until the end of the encounter.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter cleric’s speed increases by 2 and the
razorclaw shifter cleric gains a +1 bonus to AC and Reflex defense.
- ○○○ Healing Word (minor) ✦ Healing
- The razorclaw shifter cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The razorclaw shifter cleric gains a +1 bonus to the razorclaw shifter cleric’s next attack roll or saving throw before the
end of the razorclaw shifter cleric’s next turn.
Skills Heal +18, Religion +13
Str 20 (+13); Dex 14 (+10); Wis 20 (+13);
Con 13 (+9); Int 11 (+8); Cha 14 (+10)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Razorclaw Shifter Devoted Cleric [Level 17 Controller (Leader)]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +14; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 30; Fortitude 26, Reflex 26, Will 32
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +18 vs. AC; 1d10 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 8 damage.
- ● [R] Lance of Faith (standard) ✦ Radiant
- Ranged 5; +20 vs. Reflex; 1d8 + 12 radiant damage, and one ally the razorclaw shifter cleric can see gains a +2 power bonus
to his or her next attack roll against the target.
- ○ [C] Thunderous Word (standard) ✦ Thunder
- Close blast 5; targets enemies; +20 vs. Reflex; 3d6 + 12 thunder damage, and the target is pushed 7 squares. Hit or Miss:
Allies in the blast can shift 1 square.
- □ [C] Seal of Warding (standard) ✦ Radiant, Zone
- Close burst 3; targets enemies; +20 vs. Will; 4d10 + 12 radiant damage, and the target is slowed until the end of the razorclaw
shifter cleric’s next turn. Miss: Half damage, and the target is not slowed. Hit or Miss: The burst creates
a zone of difficult terrain that grants cover to the razorclaw shifter cleric and the razorclaw shifter cleric’s allies against
ranged attacks until the end of the razorclaw shifter cleric’s next turn. Sustain Minor: The zone persists.
- □ Hallowed Ground (standard) ✦ Zone
- Close burst 5. The burst creates a zone of hallowed ground. The razorclaw shifter cleric and any allies gain the following
benefits while within the zone: a +2 power bonus to saving throws, a +2 power bonus to all defenses, and a +2 power bonus
to attack rolls. The area remains hallowed until the end of the encounter.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter cleric’s speed increases by 2 and the
razorclaw shifter cleric gains a +1 bonus to AC and Reflex defense.
- ○○○ Healing Word (minor) ✦ Healing
- The razorclaw shifter cleric or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points.
This power can only be used once per round.
- ○ Divine Fortune (free) ✦ Channel Divinity
- The razorclaw shifter cleric gains a +1 bonus to the razorclaw shifter cleric’s next attack roll or saving throw before the
end of the razorclaw shifter cleric’s next turn.
Skills Heal +19, Religion +13
Str 14 (+10); Dex 14 (+10); Wis 22 (+14);
Con 13 (+9); Int 11 (+8); Cha 18 (+12)
Equipment chainmail, morningstar, javelin
-1 Level / +1 Level
Razorclaw Shifter Greatweapon Fighter [Level 17 Soldier]
Medium natural humanoid (shifter) [XP 1600]
Initiative +11; Senses Perception +10; low-light
HP 162; Bloodied 81
Healing Surges (+40 hp) ○○
AC 31; Fortitude 31, Reflex 27, Will 26
Speed 5
- ● [m] Greataxe (standard) ✦ Weapon
- +21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
- ● [r] Handaxe (standard) ✦ Weapon
- Ranged 5/10; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Reaping Strike (standard) ✦ Weapon
- +21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12). Miss: 5 damage.
- ○ [M] Mountain Breaking Blow (standard) ✦ Weapon
- +21 vs. AC; 3d12 + 11 damage (crit 47 + 2d12), and the target is pushed 3 squares. Hit or Miss: After the attack, the
razorclaw shifter fighter can shift the same distance the razorclaw shifter fighter pushed the target. The razorclaw shifter
fighter must end the move adjacent to the target.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter fighter’s speed increases by 2 and the
razorclaw shifter fighter gains a +1 bonus to AC and Reflex defense.
- □ Unyielding Avalanche (minor) ✦ Healing, Stance, Weapon
- The razorclaw shifter fighter gains regeneration 4, a +1 power bonus to AC, and a +1 power bonus to saving throws. Any enemy
that starts its turn adjacent to the razorclaw shifter fighter takes 1d12 + 6 damage damage and is slowed until the end of
its turn, as long as the razorclaw shifter fighter is able to make opportunity attacks. Stance: This power lasts until the end of the encounter or until the razorclaw shifter fighter uses another stance
power.
- □ Iron Warrior (minor) ✦ Healing
- The razorclaw shifter fighter spends a healing surge, regaining an additional 2d6 + 4 hit points, and makes a saving throw
against one effect that a save can end.
- Combat Challenge
- Every time the razorclaw shifter fighter attacks an enemy, the razorclaw shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the razorclaw shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the razorclaw shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the razorclaw shifter fighter and shifts or makes an attack that does not include
the razorclaw shifter fighter, the razorclaw shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Athletics +18, Intimidate +14
Str 20 (+13); Dex 16 (+11); Wis 15 (+10);
Con 18 (+12); Int 11 (+8); Cha 12 (+9)
Equipment scale armor, greataxe, handaxe
-1 Level / +1 Level
Razorclaw Shifter Guardian Fighter [Level 17 Soldier]
Medium natural humanoid (shifter) [XP 1600]
Initiative +13; Senses Perception +10; low-light
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○
AC 33; Fortitude 31, Reflex 31, Will 26
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +22 vs. AC; 1d8 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Tide of Iron (standard) ✦ Weapon
- Must be using a shield.
+22 vs. AC; 1d8 + 11 damage, and the target is pushed 1 square if it is the razorclaw shifter fighter’s size, smaller than
the razorclaw shifter fighter, or one size category larger. The razorclaw shifter fighter can shift into the space that the
target occupied.
- ○ [M] Warrior’s Challenge (standard) ✦ Weapon
- +22 vs. AC; 3d8 + 11 damage, and the target is pushed 2 squares. All of the razorclaw shifter fighter’s enemies within 2 squares
of the target are marked until the end of the razorclaw shifter fighter’s next turn.
- □ [M] Dragon’s Fangs (standard) ✦ Weapon
- Two attacks against one or two creatures; +22 vs. AC; 3d8 + 11 damage. Miss: Half damage.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter fighter’s speed increases by 2 and the
razorclaw shifter fighter gains a +1 bonus to AC and Reflex defense.
- ○ Interposing Shield (immediate interrupt)
- When an adjacent ally is hit by an attack.
The ally gains a +4 power bonus to AC and Reflex defense against the triggering attack.
- Combat Challenge
- Every time the razorclaw shifter fighter attacks an enemy, the razorclaw shifter fighter can mark that target, whether the
attack hits or misses. The mark lasts until the end of the razorclaw shifter fighter’s next turn. If the marked creature makes
an attack that doesn’t include the razorclaw shifter fighter as a target, the marked creature takes a –2 penalty on attack
rolls. If the marked creature is adjacent to the razorclaw shifter fighter and shifts or makes an attack that does not include
the razorclaw shifter fighter, the razorclaw shifter fighter can make a melee basic attack against that enemy as an immediate
interrupt.
Skills Heal +15, Intimidate +14
Str 20 (+13); Dex 20 (+13); Wis 15 (+10);
Con 14 (+10); Int 11 (+8); Cha 12 (+9)
Equipment scale armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Razorclaw Shifter Avenging Paladin [Level 17 Soldier]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +11; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 32; Fortitude 30, Reflex 27, Will 29
Speed 5
- ● [m] Greatsword (standard) ✦ Weapon
- +22 vs. AC; 1d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Holy Strike (standard) ✦ Radiant, Weapon
- +22 vs. AC; 1d10 + 11 radiant damage. If the razorclaw shifter paladin has marked the target, the razorclaw shifter paladin
gains a +3 bonus to the damage roll.
- ○ [M] Terrifying Smite (standard) ✦ Fear, Weapon
- +22 vs. AC; 3d10 + 11 damage, and the target is pushed 4 squares. The target can’t move nearer to the razorclaw shifter paladin
on its next turn.
- □ [M] Bloodied Retribution (standard) ✦ Healing, Weapon
- Usable only while bloodied.
+22 vs. AC; 4d10 + 11 damage. Miss: Half damage. Hit or Miss: The razorclaw shifter paladin can spend a healing
surge.
- ● Divine Challenge (minor) ✦ Radiant
- The razorclaw shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the razorclaw shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 10 radiant damage. The razorclaw shifter paladin must engage the target by attacking it
or ending the turn adjacent to it, or the mark ends. The mark also ends if the razorclaw shifter paladin challenges another
target. Divine Challenge can only be used once per round.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter paladin’s speed increases by 2 and the
razorclaw shifter paladin gains a +1 bonus to AC and Reflex defense.
- □□□ Lay on Hands (minor) ✦ Healing
- The razorclaw shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the razorclaw
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
- □ Angelic Intercession (immediate interrupt) ✦ Teleportation
- When an ally within 5 squares of the razorclaw shifter paladin is hit by an attack.
The razorclaw shifter paladin teleports adjacent to the ally and is hit by the attack instead.
Skills Intimidate +17, Religion +13
Str 20 (+13); Dex 14 (+10); Wis 16 (+11);
Con 13 (+9); Int 11 (+8); Cha 18 (+12)
Equipment plate armor, greatsword, javelin
-1 Level / +1 Level
Razorclaw Shifter Protecting Paladin [Level 17 Soldier]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +11; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 34; Fortitude 29, Reflex 29, Will 30
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 10 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +20 vs. AC; 1d6 + 10 damage.
- ● [M] Bolstering Strike (standard) ✦ Weapon
- +22 vs. AC; 1d8 + 11 damage, and the razorclaw shifter paladin gains 3 temporary hit points.
- ○ [M] Enervating Smite (standard) ✦ Weapon
- +22 vs. Will; 2d8 + 11 damage, and the target is weakened until the end of the razorclaw shifter paladin’s next turn.
- □ [R] True Nemesis (standard)
- Ranged 5; +19 vs. Will; 2d10 + 11 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, whenever
the target is within 5 squares of the razorclaw shifter paladin and attacks the razorclaw shifter paladin or an ally, the
razorclaw shifter paladin can make a secondary attack against the target as an immediate reaction. Secondary Attack:
+19 vs. Will; 2d10 + 11 damage. Miss: Half damage.
- □ Death Ward (standard) ✦ Healing
- The razorclaw shifter paladin touches one dying creature and spends a healing surge but regain no hit points from it. Instead,
the target regains hit points as if it had spent two healing surges. Add +5 to the hit points regained.
- ● Divine Challenge (minor) ✦ Radiant
- The razorclaw shifter paladin marks one creature within 5 squares. If the marked creature makes an attack that doesn’t include
the razorclaw shifter paladin as a target, the marked creature takes a –2 penalty on attack rolls. The first time each round
it makes such an attack, it takes 11 radiant damage. The razorclaw shifter paladin must engage the target by attacking it
or ending the turn adjacent to it, or the mark ends. The mark also ends if the razorclaw shifter paladin challenges another
target. Divine Challenge can only be used once per round.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter paladin’s speed increases by 2 and the
razorclaw shifter paladin gains a +1 bonus to AC and Reflex defense.
- □□□ Lay on Hands (minor) ✦ Healing
- The razorclaw shifter paladin spends a healing surge but regains no hit points. Instead, one creature touched by the razorclaw
shifter paladin regains hit points as if it had spent a healing surge. This power can only be used once per round.
Skills Intimidate +18, Religion +13
Str 18 (+12); Dex 14 (+10); Wis 16 (+11);
Con 13 (+9); Int 11 (+8); Cha 20 (+13)
Equipment plate armor, heavy shield, longsword, javelin
-1 Level / +1 Level
Razorclaw Shifter Archer Ranger [Level 17 Skirmisher]
Medium natural humanoid (shifter) [XP 1600]
Initiative +14; Senses Perception +16; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 33; Fortitude 29, Reflex 31, Will 27
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +21 vs. AC; 1d8 + 10 damage.
- ● [m] Off-hand Short Sword (standard) ✦ Weapon
- +21 vs. AC; 1d6 + 10 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +22 vs. AC; 1d10 + 12 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Short Sword: +21/+21 vs. AC; 1d8 + 6 damage (main)/1d6 + 6 damage
(off-hand).
Longbow: Ranged 20/40; +22 vs. AC (twice); 1d10 + 6 damage.
- ○ [R] Triple Shot (standard) ✦ Weapon
- Ranged 20/40; three attacks against one, two, or three creatures; +22 vs. AC; 1d10 + 12 damage per attack.
- □ [R] Confounding Arrows (standard) ✦ Weapon
- Ranged 20/40; three attacks against one, two, or three creatures; +22 vs. AC; 1d10 + 12 damage per attack. A target hit once
is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes
+2d10 damage. Miss: The target is dazed (save ends).
- □ Momentary Respite (standard)
- The razorclaw shifter ranger shifts 3 squares and makes a saving throw. The razorclaw shifter ranger is no longer marked by
any enemy.
- ● Hunter’s Quarry (minor)
- The razorclaw shifter ranger can designate the nearest visible enemy as the razorclaw shifter ranger’s quarry. Once per round
when hitting this quarry, the razorclaw shifter ranger can deal an extra 2d6 damage. This effect remains active until the
end of the encounter or until the razorclaw shifter ranger designates a different target as the quarry. The razorclaw shifter
ranger can only designate one enemy as quarry at a time.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter ranger’s speed increases by 2 and the
razorclaw shifter ranger gains a +1 bonus to AC and Reflex defense.
- Archer Fighting Style
- The razorclaw shifter ranger gains Defensive Mobility as a bonus feat.
- Defensive Mobility [Feat]
- The razorclaw shifter ranger gains a +2 bonus to AC against opportunity attacks.
Skills Nature +16, Stealth +20
Str 18 (+12); Dex 22 (+14); Wis 16 (+11);
Con 13 (+9); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, longsword, short sword, longbow
-1 Level / +1 Level
Razorclaw Shifter Two-Blade Ranger [Level 17 Skirmisher]
Medium natural humanoid (shifter) [XP 1600]
Initiative +13; Senses Perception +16; low-light
HP 167; Bloodied 83
Healing Surges (+41 hp) ○○
AC 32; Fortitude 30, Reflex 30, Will 27
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +22 vs. AC; 1d8 + 11 damage.
- ● [m] Off-hand Longsword (standard) ✦ Weapon
- +22 vs. AC; 1d8 + 11 damage.
- ● [r] Longbow (standard) ✦ Weapon
- Ranged 20/40; +21 vs. AC; 1d10 + 11 damage.
- ● [M/R] Twin Strike (standard) ✦ Weapon
- Two attacks on one or two creatures.
Longsword/Longsword: +22/+22 vs. AC; 1d8 + 6 damage (main)/1d8 + 6 damage
(off-hand).
Longbow: Ranged 20/40; +21 vs. AC (twice); 1d10 + 6 damage.
- ○ [C] Cheetah’s Rake (standard) ✦ Weapon
- Close burst 1; targets visible enemies; +22 vs. AC; 1d8 + 11 damage, and the target is immobilized and knocked prone until
the end of the razorclaw shifter ranger’s next turn.
- □ [M] Blade Cascade (standard) ✦ Weapon
- Attack one or more creatures.
Longsword (main): +22 vs. AC; 2d8 + 11 damage.
Longsword (off hand):
+22 vs. AC; 2d8 + 11 damage.
Alternate main and off-hand weapon attacks until the razorclaw shifter ranger misses or
until the razorclaw shifter ranger makes five attacks. As soon as an attack misses, this attack ends.
- ● Hunter’s Quarry (minor)
- The razorclaw shifter ranger can designate the nearest visible enemy as the razorclaw shifter ranger’s quarry. Once per round
when hitting this quarry, the razorclaw shifter ranger can deal an extra 2d6 damage. This effect remains active until the
end of the encounter or until the razorclaw shifter ranger designates a different target as the quarry. The razorclaw shifter
ranger can only designate one enemy as quarry at a time.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter ranger’s speed increases by 2 and the
razorclaw shifter ranger gains a +1 bonus to AC and Reflex defense.
- □ Evade the Blow (immediate interrupt)
- When an enemy hits the razorclaw shifter ranger with a melee attack.
Shift 1 square away from the enemy.
- Two-Blade Fighting Style
- The razorclaw shifter ranger can wield a one-handed weapon in the razorclaw shifter ranger’s off hand as if it were an off-hand
weapon. In addition, the razorclaw shifter ranger gains Toughness as a bonus feat.
- Toughness [Feat]
- The razorclaw shifter ranger gains an additional +10 hit points.
Skills Nature +16, Perception +16
Str 20 (+13); Dex 20 (+13); Wis 16 (+11);
Con 13 (+9); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, longsword, longsword, longbow
-1 Level / +1 Level
Razorclaw Shifter Brawny Rogue [Level 17 Skirmisher]
Medium natural humanoid (shifter) [XP 1600]
Initiative +14; Senses Perception +10; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 32; Fortitude 28, Reflex 32, Will 26
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +21 vs. AC; 1d6 + 10 damage.
- ● [r] Shuriken (standard) ✦ Weapon
- Ranged 6/12; +23 vs. AC; 1d6 + 12 damage.
- ● [M] Piercing Strike (standard) ✦ Weapon
- +23 vs. Reflex; 1d6 + 12 damage.
- ○ [M/R] Dragon Tail Strike (standard) ✦ Weapon
- Short Sword: +23 vs. Fortitude; 3d6 + 12 damage.
Shuriken: Ranged 6/12; +23 vs. Fortitude; 3d6 + 12 damage.
Hit: If the target attacks the razorclaw shifter rogue before the start of the razorclaw shifter rogue’s next
turn, the razorclaw shifter rogue can attack it again as an immediate interrupt.
Short Sword: +23 vs. Fortitude;
2d6 + 12 damage.
Shuriken: Ranged 6/12; +23 vs. Fortitude; 2d6 + 12 damage.
- □ [M] Garrote Grip (standard) ✦ Reliable, Weapon
- The razorclaw shifter rogue can use this power as a minor action if the razorclaw shifter rogue has already grabbed a creature.
Doing so requires no attack roll. +23 vs. Reflex; 2d6 + 12 damage, and the razorclaw shifter rogue grabs the target. Until
the target escapes, the razorclaw shifter rogue has cover, and any melee attack or ranged attack that misses the razorclaw
shifter rogue hits the target instead. Sustain Minor: Sustain the grab for another round. The third time the razorclaw
shifter rogue sustains the grab after using this power, the target falls unconscious. If an unconscious target takes any damage,
it is no longer unconscious. Miss: The power is not expended.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter rogue’s speed increases by 2 and the razorclaw
shifter rogue gains a +1 bonus to AC and Reflex defense.
- ○ Leaping Dodge (immediate interrupt)
- When an enemy targets the razorclaw shifter rogue with an attack.
Make an Athletics check to jump with a +5 power bonus and move the appropriate distance.
- First Strike
- At the start of an encounter, the razorclaw shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the razorclaw shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
razorclaw shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the razorclaw shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the razorclaw shifter rogue deals an extra 3d6 damage.
Skills Acrobatics +21, Thievery +19
Str 18 (+12); Dex 22 (+14); Wis 14 (+10);
Con 13 (+9); Int 11 (+8); Cha 14 (+10)
Equipment leather armor, short sword, shuriken
-1 Level / +1 Level
Razorclaw Shifter Trickster Rogue [Level 17 Skirmisher]
Medium natural humanoid (shifter) [XP 1600]
Initiative +14; Senses Perception +15; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 32; Fortitude 26, Reflex 32, Will 28
Speed 6
- ● [m] Short Sword (standard) ✦ Weapon
- +19 vs. AC; 1d6 + 8 damage.
- ● [r] Hand Crossbow (standard) ✦ Weapon
- Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
- ● [M/R] Deft Strike (standard) ✦ Weapon
- Short Sword: +23 vs. AC; 1d6 + 12 damage.
Hand Crossbow: Ranged 10/20; +22 vs. AC; 1d6 + 12 damage.
The razorclaw shifter rogue can move 2 squares before the attack.
- ○ [M/R] Hounding Strike (standard) ✦ Weapon
- Short Sword: +23 vs. Will; 3d6 + 12 damage.
Hand Crossbow: Ranged 10/20; +22 vs. Will; 3d6 + 12 damage.
Hit: Until the end of the razorclaw shifter rogue’s next turn, the razorclaw shifter rogue gains combat advantage
against the target and a +1 power bonus to all defenses against its attacks.
- □ [M/R] Slaying Strike (standard) ✦ Weapon
- Short Sword: +23 vs. AC; 3d6 + 12 damage.
Hand Crossbow: Ranged 10/20; +22 vs. AC; 3d6 + 12 damage.
Miss: Half damage. Special: If the target is bloodied, this attack does 5d6 + 14 damage (short sword) or
5d6 + 14 damage (hand crossbow), half damage on a miss, and can score a critical hit on a roll of 17–20.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter rogue’s speed increases by 2 and the razorclaw
shifter rogue gains a +1 bonus to AC and Reflex defense.
- ○ Hide in Plain Sight (minor)
- The razorclaw shifter rogue must already be hidden to use this power. The razorclaw shifter rogue is invisible until the razorclaw
shifter rogue leaves the razorclaw shifter rogue’s current square. No other action that the razorclaw shifter rogue performs
makes the razorclaw shifter rogue visible.
- First Strike
- At the start of an encounter, the razorclaw shifter rogue has combat advantage against any creatures that have not yet acted
in that encounter.
- Rogue Weapon Talent
- When wielding a shuriken, the razorclaw shifter rogue’s weapon damage die increases by one size. When wielding a dagger, the
razorclaw shifter rogue gains a +1 bonus to attack rolls.
- Sneak Attack
- Once per round, when the razorclaw shifter rogue has combat advantage against an enemy and hits that enemy with an attack
using a rogue weapon, the razorclaw shifter rogue deals an extra 3d6 damage.
Skills Stealth +21, Thievery +19
Str 14 (+10); Dex 22 (+14); Wis 14 (+10);
Con 13 (+9); Int 11 (+8); Cha 18 (+12)
Equipment leather armor, short sword, hand crossbow
-1 Level / +1 Level
Razorclaw Shifter Fey-Pact Warlock [Level 17 Skirmisher]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +10; low-light
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○
AC 30; Fortitude 26, Reflex 29, Will 30
Speed 6
- ● [m] Spear (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +19 vs. Reflex; 1d10 + 11 damage.
- ● [R] Eyebite (standard) ✦ Charm, Psychic
- Ranged 10; +19 vs. Will; 1d6 + 11 psychic damage, and the razorclaw shifter warlock is invisible to the target until the start
of the razorclaw shifter warlock’s next turn.
- ○ [R] Thirsting Tendrils (standard) ✦ Healing
- Ranged 10; +19 vs. Fortitude; 3d6 + 11 damage, and the razorclaw shifter warlock can spend a healing surge, regaining an additional
+4 hit points.
- □ [R] Curse of the Golden Mist (standard) ✦ Charm
- Ranged 10; +19 vs. Will; The target loses its next standard action. Sustain Standard: Make a +19 vs. Will attack against
the target. On a hit, the target loses its next standard action. On a miss, the power ends.
- ○ Infuriating Elusiveness (move) ✦ Illusion, Teleportation
- The razorclaw shifter warlock becomes invisible and then teleport 4 squares. The invisibility lasts until the start of the
razorclaw shifter warlock’s next turn.
- ● Warlock’s Curse (minor)
- The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the razorclaw shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target
per turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the
razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
- ● Misty Step (free)
- When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock can immediately teleport 3 squares.
Skills Arcana +17, Bluff +18
Str 11 (+8); Dex 14 (+10); Wis 15 (+10);
Con 14 (+10); Int 18 (+12); Cha 20 (+13)
Equipment leather armor, spear
-1 Level / +1 Level
Razorclaw Shifter Infernal-Pact Warlock [Level 17 Skirmisher]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +10; low-light
HP 164; Bloodied 82
Healing Surges (+41 hp) ○○
AC 30; Fortitude 29, Reflex 29, Will 27
Speed 6
- ● [m] Mace (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +19 vs. Reflex; 1d10 + 11 damage.
- ● [R] Hellish Rebuke (standard) ✦ Fire
- Ranged 10; +19 vs. Reflex; 1d6 + 11 fire damage. If the razorclaw shifter warlock takes damage before the end of the razorclaw
shifter warlock’s next turn, the target takes an extra 1d6 + 11 fire damage.
- ○ [R] Warlock’s Bargain (standard)
- Ranged 5; +19 vs. Fortitude; the razorclaw shifter warlock takes 13 damage, and the target takes 3d10 + 19 damage.
- □ [R] Fireswarm (standard) ✦ Fire, Poison
- Ranged 10; +19 vs. Reflex; 4d10 + 11 fire and poison damage. Sustain Standard: Make a +19 vs. Fortitude attack against
the target. On a hit, the target and each creature adjacent to it takes 2d10 + 11 fire and poison damage. On a miss, the razorclaw
shifter warlock deals half damage and the power ends.
- ○ Cloak of Shadow (move)
- The razorclaw shifter warlock can fly a number of squares equal to the razorclaw shifter warlock’s speed + 2. If the razorclaw
shifter warlock doesn’t land at the end of this move, the razorclaw shifter warlock falls. Until the end of the razorclaw
shifter warlock’s next turn, the razorclaw shifter warlock is insubstantial, and the razorclaw shifter warlock cannot affect,
attack, or use powers on creatures or objects.
- ● Warlock’s Curse (minor)
- The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the razorclaw shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target
per turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the
razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
- ● Dark One’s Blessing (free)
- When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock gains 17 temporary hit points.
Skills Arcana +17, Intimidate +15
Str 11 (+8); Dex 15 (+10); Wis 14 (+10);
Con 20 (+13); Int 18 (+12); Cha 14 (+10)
Equipment leather armor, mace
-1 Level / +1 Level
Razorclaw Shifter Star-Pact Warlock [Level 17 Skirmisher]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +10; low-light
HP 164; Bloodied 82
Healing Surges (+41 hp) ○○
AC 28; Fortitude 29, Reflex 27, Will 29
Speed 6
- ● [m] Sickle (standard) ✦ Weapon
- +16 vs. AC; 1d6 + 6 damage.
- ● [r] Eldritch Blast (standard)
- Ranged 10; +19 vs. Reflex; 1d10 + 11 damage.
- ● [R] Dire Radiance (standard) ✦ Fear, Radiant
- Ranged 10; +19 vs. Fortitude; 1d6 + 11 radiant damage. If the target moves nearer to the razorclaw shifter warlock on its
next turn, it takes an extra 1d6 + 11 damage.
- ○ [R] Strand of Fate (standard)
- Ranged 10; +18 vs. Reflex; 1d8 + 10 damage, and the target gains vulnerability 12 to all attacks until the end of the razorclaw
shifter warlock’s next turn.
- □ [A] Tendrils of Thuban (standard) ✦ Cold, Zone
- Area burst 1 within 10; +19 vs. Fortitude; 4d10 + 11 cold damage, and the target is immobilized (save ends). Hit or Miss:
The burst creates a zone of tendrils that lasts until the end of the razorclaw shifter warlock’s next turn. Sustain Minor:
Make a +19 vs. Fortitude attack against all targets within the zone. On a hit, the target takes 1d10 + 11 cold damage and
is immobilized (save ends).
- ● Warlock’s Curse (minor)
- The razorclaw shifter warlock places a Warlock’s Curse on the nearest visible enemy. Once per round when hitting a cursed
enemy, the razorclaw shifter warlock can deal an extra 2d6 damage. The Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit points or fewer. The razorclaw shifter warlock can only curse one target
per turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlock’s speed increases by 2 and the
razorclaw shifter warlock gains a +1 bonus to AC and Reflex defense.
- □ Eye of the Warlock (minor)
- Ranged 10; the razorclaw shifter warlock sees through the target’s eyes. The target is not aware that the razorclaw shifter
warlock is doing so. The razorclaw shifter warlock has line of sight and line of effect from the target for the razorclaw
shifter warlock’s attacks. The razorclaw shifter warlock’s warlock powers can originate in the target’s square. Each time
the razorclaw shifter warlock uses a power through this link, a mystical third eye briefly appears upon the target’s brow
(save ends).
- ● Fate of the Void (free)
- When a cursed enemy is reduced to 0 hit points or less.
The razorclaw shifter warlock gains a +1 bonus to a single d20 roll the razorclaw shifter warlock makes during the razorclaw
shifter warlock’s next turn. This bonus is cumulative; if three cursed enemies drop, the bonus increases to +3.
Skills Arcana +15, Insight +15
Str 11 (+8); Dex 15 (+10); Wis 14 (+10);
Con 20 (+13); Int 14 (+10); Cha 18 (+12)
Equipment leather armor, sickle
-1 Level / +1 Level
Razorclaw Shifter Inspiring Warlord [Level 17 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 1600]
Initiative +12; Senses Perception +9; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 30; Fortitude 30, Reflex 26, Will 29
Speed 5
- ● [m] Halberd (standard) ✦ Weapon
- Reach 1; +21 vs. AC; 1d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Furious Smash (standard) ✦ Weapon
- +21 vs. Fortitude; 5 damage, and choose one ally adjacent to either the razorclaw shifter warlord or the target. On his or
her next attack against the target, this ally gains a +4 bonus to the attack roll and the damage roll. If the ally does not
attack the target by the end of his or her next turn, the bonus is lost.
- ○ [M] Battle On (standard) ✦ Weapon
- +21 vs. AC; 3d10 + 11 damage, and every ally within 5 squares of the razorclaw shifter warlord makes a saving throw with a
+4 bonus.
- □ [M] Renew the Troops (standard) ✦ Healing, Weapon
- +21 vs. AC; 3d10 + 11 damage, and each ally who has line of sight to the razorclaw shifter warlord regains hit points as if
he or she had spent a healing surge, regaining an additional +4 extra hit points. Miss: Each ally who has line of sight
to the razorclaw shifter warlord regains 14 hit points.
- ○ Warlord’s Banner (standard) ✦ Healing
- Each ally within 5 squares can spend a healing surge. Until the end of the razorclaw shifter warlord’s next turn, each target
gains a +2 power bonus to attack rolls.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlord’s speed increases by 2 and the
razorclaw shifter warlord gains a +1 bonus to AC and Reflex defense.
- ○○○ Inspiring Word (minor) ✦ Healing
- The razorclaw shifter warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points.
This power can only be used once per round.
- Inspiring Presence
- When an ally who can see the razorclaw shifter warlord spends an action point to take an extra action, that ally also regains
12 lost hit points.
- Combat Leader
- The razorclaw shifter warlord and each ally within 10 squares who can see and hear the razorclaw shifter warlord gains a +2
power bonus to initiative.
Skills Heal +14, History +15
Str 20 (+13); Dex 14 (+10); Wis 13 (+9);
Con 13 (+9); Int 14 (+10); Cha 18 (+12)
Equipment chainmail, halberd, javelin
-1 Level / +1 Level
Razorclaw Shifter Tactical Warlord [Level 17 Soldier (Leader)]
Medium natural humanoid (shifter) [XP 1600]
Initiative +12; Senses Perception +9; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 32; Fortitude 30, Reflex 29, Will 27
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +22 vs. AC; 1d8 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Wolf Pack Tactics (standard) ✦ Weapon
- +22 vs. AC; 1d8 + 11 damage. Before the razorclaw shifter warlord attacks, one ally adjacent to either the razorclaw shifter
warlord or the target may shift 1 square as a free action.
- ○ [M] Thunderous Fury (standard) ✦ Weapon
- +22 vs. AC; 3d8 + 11 damage, and the target is dazed until the end of the razorclaw shifter warlord’s next turn. Until the
end of the razorclaw shifter warlord’s next turn, the razorclaw shifter warlord’s allies gain a +4 power bonus to attack rolls
against the target.
- □ [M] Make Them Bleed (standard) ✦ Weapon
- +22 vs. AC; 3d8 + 11 damage, and ongoing 5 damage (save ends). Hit or Miss: Until the end of the encounter, when the
razorclaw shifter warlord or an ally hits the target, that attack also deals ongoing 5 damage (save ends).
- □ White Raven Formation (standard)
- Each ally within 5 squares can take a move action.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warlord’s speed increases by 2 and the
razorclaw shifter warlord gains a +1 bonus to AC and Reflex defense.
- ○○○ Inspiring Word (minor) ✦ Healing
- The razorclaw shifter warlord or one ally within 10 squares can spend a healing surge and regain an additional 4d6 hit points.
This power can only be used once per round.
- Tactical Presence
- When an ally the razorclaw shifter warlord can see spends an action point to make an extra attack, the ally gains a +4 bonus
to the attack roll.
- Combat Leader
- The razorclaw shifter warlord and each ally within 10 squares who can see and hear the razorclaw shifter warlord gains a +2
power bonus to initiative.
Skills Heal +14, History +17
Str 20 (+13); Dex 14 (+10); Wis 13 (+9);
Con 13 (+9); Int 18 (+12); Cha 14 (+10)
Equipment hide armor, light shield, longsword, javelin
-1 Level / +1 Level
Razorclaw Shifter Control Wizard [Level 17 Artillery]
Medium natural humanoid (shifter) [XP 1600]
Initiative +11; Senses Perception +13; low-light
HP 121; Bloodied 60
Healing Surges (+30 hp) ○○
AC 29; Fortitude 25, Reflex 29, Will 31
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 6 damage.
- ● [R] Ray of Frost (standard) ✦ Cold
- Ranged 10; +19 vs. Fortitude; 1d6 + 11 cold damage, and the target is slowed until the end of the razorclaw shifter wizard’s
next turn.
- ○ [A] Crushing Titan’s Fist (standard) ✦ Force
- Area burst 2 within 20; +19 vs. Reflex; 3d8 + 11 force damage, and the target is immobilized until the end of the razorclaw
shifter wizard’s next turn. Hit or Miss: Entering a square within the power’s area costs 4 extra squares of movement.
This effect ends at the end of the razorclaw shifter wizard’s next turn, and the razorclaw shifter wizard can dismiss it as
a minor action.
- □ [C] Prismatic Beams (standard) ✦ Fire, Poison
- Close burst 5; targets enemies; +19 vs. Fortitude, Reflex, Will. The razorclaw shifter wizard makes only one attack per target,
but compare that attack result against all three defenses. If the attack hits:
Fortitude: The target takes 2d6
+ 11 poison damage, and ongoing 5 poison damage (save ends).
Reflex: The target takes 2d6 + 11 fire damage,
and ongoing 5 fire damage (save ends).
Will: The target is dazed (save ends).
A target might be subject
to any, all, or none of the effects depending on how many of its defenses were hit. The target must make a saving throw against
each ongoing effect separately.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter wizard’s speed increases by 2 and the
razorclaw shifter wizard gains a +1 bonus to AC and Reflex defense.
- ○ Orb of Imposition (free)
- The razorclaw shifter wizard can choose one creature suffering from one of the razorclaw shifter wizard’s wizard spells whose
effect ends on a saving throw. That creature takes a -5 penalty to its saving throws against that effect. Alternatively, the
razorclaw shifter wizard can extend the duration a wizard at-will spell whose effect is ending at the end of the razorclaw
shifter wizard’s current turn, so that it lasts instead until the end of the razorclaw shifter wizard’s next turn.
- ○ Displacement (immediate interrupt) ✦ Illusion
- When a ranged or a melee attack hits the razorclaw shifter wizard or one ally within 5 squares.
The attacker must reroll the attack roll.
Skills Arcana +18, Insight +18
Str 11 (+8); Dex 16 (+11); Wis 20 (+13);
Con 13 (+9); Int 20 (+13); Cha 12 (+9)
Equipment cloth armor, quarterstaff, orb
-1 Level / +1 Level
Razorclaw Shifter War Wizard [Level 17 Artillery]
Medium natural humanoid (shifter) [XP 1600]
Initiative +13; Senses Perception +11; low-light
HP 121; Bloodied 60
Healing Surges (+30 hp) ○○
AC 29; Fortitude 25, Reflex 29, Will 29
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +16 vs. AC; 1d8 + 6 damage.
- ● [A] Scorching Burst (standard) ✦ Fire
- Area burst 1 within 10; +19 vs. Reflex; 1d6 + 11 fire damage.
- ○ [R] Force Volley (standard) ✦ Force
- Ranged 20; targets one, two, or three creatures, one attack per target; +19 vs. Reflex; 3d6 + 11 force damage, and the target
is dazed until the end of the razorclaw shifter wizard’s next turn. If the razorclaw shifter wizard targets only one creature
with this power, the razorclaw shifter wizard gains a +4 power bonus to the attack roll.
- □ [C] Blast of Cold (standard) ✦ Cold
- Close blast 5; targets enemies; +19 vs. Reflex; 6d6 + 11 cold damage, and the target is immobilized (save ends). Miss:
Half damage, and the target is slowed (save ends).
- □ Stoneskin (standard)
- The razorclaw shifter wizard or one ally touched by the razorclaw shifter wizard gains resist 10 to all damage until the end
of the encounter or for 5 minutes.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter wizard’s speed increases by 2 and the
razorclaw shifter wizard gains a +1 bonus to AC and Reflex defense.
- ○ Wand of Accuracy (free)
- The razorclaw shifter wizard gains a +5 bonus to a single attack roll.
Skills Arcana +18, History +18
Str 11 (+8); Dex 20 (+13); Wis 16 (+11);
Con 13 (+9); Int 20 (+13); Cha 12 (+9)
Equipment cloth armor, quarterstaff, wand
-1 Level / +1 Level
Razorclaw Shifter Isolating Avenger [Level 17 Skirmisher]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +14; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 31; Fortitude 27, Reflex 29, Will 31
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 8 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +18 vs. AC; 1d6 + 8 damage.
- ● [M] Overwhelming Strike (standard) ✦ Weapon
- +23 vs. AC; 1d10 + 12 damage, and the razorclaw shifter avenger shifts 1 square, sliding the target 1 square into the space
the razorclaw shifter avenger occupied.
- ○ [M] Warding Blade (standard) ✦ Thunder, Weapon
- +23 vs. AC; 2d10 + 12 thunder damage, and the razorclaw shifter avenger pushes any enemy within 2 squares of the razorclaw
shifter avenger, other than the target, 2 squares. Until the end of the razorclaw shifter avenger’s next turn, if any enemy
other than the target enters a square adjacent to the razorclaw shifter avenger or hits or misses the razorclaw shifter avenger
from a square within the razorclaw shifter avenger’s reach, the razorclaw shifter avenger can make a melee basic attack against
that enemy as an opportunity action. The razorclaw shifter avenger gains a +4 power bonus to the attack roll of the melee
basic attack.
- □ [M] Aspect of Fury (standard) ✦ Weapon
- +23 vs. AC; 3d10 + 12 damage. Miss: Half damage. Hit or Miss: Until the end of the encounter, any enemy that
starts its turn adjacent to the razorclaw shifter avenger or that hits or misses the razorclaw shifter avenger with a melee
attack takes 5 damage.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the razorclaw shifter avenger can see in within 10 squares. When the razorclaw shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the razorclaw shifter avenger, the razorclaw shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the razorclaw shifter avenger regains the use of this power.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter avenger’s speed increases by 2 and the
razorclaw shifter avenger gains a +1 bonus to AC and Reflex defense.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the razorclaw shifter avenger makes an attack roll against the razorclaw shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- ○ Bulwark of Defiance (no action)
- When the razorclaw shifter avenger fails a saving throw other than a death saving throw.
Until the end of the razorclaw shifter avenger’s next turn, the effect the razorclaw shifter avenger failed the saving throw
against doesn’t affect the razorclaw shifter avenger, but the razorclaw shifter avenger makes saving throws against it as
normal.
- Censure of Retribution
- When any enemy other than the razorclaw shifter avenger’s oath of enmity target hits the razorclaw shifter avenger, the razorclaw
shifter avenger gains a +4 bonus to damage rolls against the razorclaw shifter avenger’s oath of enmity target until the end
of the razorclaw shifter avenger’s next turn. This bonus is cumulative.
- Armor of Faith
- The favor of the razorclaw shifter avenger’s deity wards the razorclaw shifter avenger from harm. While the razorclaw shifter
avenger is neither wearing heavy armor nor using a shield, the razorclaw shifter avenger gains a +3 bonus to AC.
Skills Athletics +15, Religion +17
Str 14 (+10); Dex 14 (+10); Wis 22 (+14);
Con 13 (+9); Int 18 (+12); Cha 11 (+8)
Equipment cloth armor, greatsword, javelin, holy symbol
-1 Level / +1 Level
Razorclaw Shifter Pursuing Avenger [Level 17 Skirmisher]
Medium natural humanoid (shifter) [XP 1600]
Initiative +13; Senses Perception +14; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 32; Fortitude 27, Reflex 30, Will 31
Speed 6
- ● [m] Greatsword (standard) ✦ Weapon
- +19 vs. AC; 1d10 + 8 damage.
- ● [r] Crossbow (standard) ✦ Weapon
- Ranged 15/30; +21 vs. AC; 1d8 + 11 damage.
- ● [M] Bond of Pursuit (standard) ✦ Weapon
- +23 vs. AC; 1d10 + 12 damage, and if the target doesn’t end its next turn adjacent to the razorclaw shifter avenger, the razorclaw
shifter avenger can shift 6 squares as a free action. The razorclaw shifter avenger must end that shift closer to the target.
- ○ [M] Ready the Final Blow (standard) ✦ Weapon
- +23 vs. AC; 2d10 + 12 damage, and the target is immobilized until the end of the razorclaw shifter avenger’s next turn. The
razorclaw shifter avenger gains a +7 bonus to the razorclaw shifter avenger’s next attack roll against the target before the
end of the razorclaw shifter avenger’s next turn.
- □ [R] Sigil of Carceri (standard) ✦ Force
- Ranged 10; +20 vs. Fortitude; 2d10 + 12 force damage. The target is immobilized, and its attacks against creatures more than
5 squares away from it automatically miss (save ends both). Miss: Half damage. Until the end of the razorclaw shifter
avenger’s next turn, the target is immobilized, and its attacks against creatures more than 5 squares away from it automatically
miss.
- ○ [C] Oath of Enmity (minor)
- Choose one enemy the razorclaw shifter avenger can see in within 10 squares. When the razorclaw shifter avenger makes a melee
attack against the target and the target is the only enemy adjacent to the razorclaw shifter avenger, the razorclaw shifter
avenger makes two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point the razorclaw shifter avenger regains the use of this power.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter avenger’s speed increases by 2 and the
razorclaw shifter avenger gains a +1 bonus to AC and Reflex defense.
- ○ Astral Cloak (minor) ✦ Illusion
- The razorclaw shifter avenger becomes invisible until the end of the razorclaw shifter avenger’s turn.
- ○ [C] Divine Guidance (immediate interrupt) ✦ Channel Divinity
- When an ally within 10 squares of the razorclaw shifter avenger makes an attack roll against the razorclaw shifter avenger’s
oath of enmity target.
The ally makes a second attack roll and uses either result.
- Censure of Pursuit
- If the razorclaw shifter avenger’s oath of enmity target moves away from the razorclaw shifter avenger willingly, the razorclaw
shifter avenger gains a +9 bonus to damage rolls against the target until the end of the razorclaw shifter avenger’s next
turn.
- Armor of Faith
- The favor of the razorclaw shifter avenger’s deity wards the razorclaw shifter avenger from harm. While the razorclaw shifter
avenger is neither wearing heavy armor nor using a shield, the razorclaw shifter avenger gains a +3 bonus to AC.
Skills Religion +14, Stealth +20
Str 14 (+10); Dex 20 (+13); Wis 22 (+14);
Con 13 (+9); Int 12 (+9); Cha 11 (+8)
Equipment cloth armor, greatsword, crossbow, holy symbol
-1 Level / +1 Level
Razorclaw Shifter Rageblood Barbarian [Level 17 Brute]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +15; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○
AC 31; Fortitude 31, Reflex 28, Will 26
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Devastating Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+21 vs. AC; 1d12 + 2d8 + 11 damage (crit 39 + 2d12). Hit or Miss: Until the start of the razorclaw shifter barbarian’s
next turn, any attacker gains a +2 bonus to attack rolls against the razorclaw shifter barbarian. If the razorclaw shifter
barbarian is raging, attackers do not gain this bonus.
- ○ [M] Vigorous Strike (standard) ✦ Weapon
- +21 vs. AC; 3d12 + 11 damage (crit 47 + 2d12), and the razorclaw shifter barbarian gains 12 temporary hit points.
- □ [M] Hunting Lion Rage (standard) ✦ Rage, Weapon
- +21 vs. AC; 4d12 + 11 damage (crit 59 + 2d12). Miss: Half damage. Hit or Miss: The razorclaw shifter barbarian
enters the rage of the hunting lion. Until the rage ends, the razorclaw shifter barbarian gains a +2 power bonus to attack
rolls against any target that is granting combat advantage to the razorclaw shifter barbarian.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter barbarian’s speed increases by 2 and the
razorclaw shifter barbarian gains a +1 bonus to AC and Reflex defense.
- □ Primal Resistance (minor) ✦ Stance
- Until the stance ends, the razorclaw shifter barbarian gains resist 10 against a damage type of the razorclaw shifter barbarian’s
choice: acid, cold, fire, lightning, or thunder. Stance: This power lasts until the end of the encounter or until the razorclaw shifter barbarian uses another stance
power.
- ○ Swift Charge (free)
- When the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points.
The razorclaw shifter barbarian charges an enemy.
- Rageblood Vigor
- Whenever the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points, the razorclaw shifter barbarian gains
9 temporary hit points.
- Barbarian Agility
- While the razorclaw shifter barbarian is not wearing heavy armor, the razorclaw shifter barbarian gains a +2 bonus to AC and
Reflex.
Skills Athletics +17, Perception +15
Str 20 (+13); Dex 15 (+10); Wis 14 (+10);
Con 18 (+12); Int 11 (+8); Cha 14 (+10)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Razorclaw Shifter Thaneborn Barbarian [Level 17 Brute]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +15; low-light
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○
AC 31; Fortitude 31, Reflex 28, Will 28
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Howling Strike (standard) ✦ Weapon
- Must be wielding a two-handed weapon.
+21 vs. AC; 1d12 + 2d6 + 11 damage (crit 35 + 2d12). When charging, the razorclaw shifter barbarian can use this power in
place of a melee basic attack. If the razorclaw shifter barbarian is raging, the razorclaw shifter barbarian can move 2 extra
squares as part of the charge.
- ○ [M] Devastating Blow (standard) ✦ Weapon
- +21 vs. AC; 4d12 + 11 damage (crit 59 + 2d12), and the target takes a –4 penalty to AC until the end of the razorclaw shifter
barbarian’s next turn.
- □ [M] Thunderfury Rage (standard) ✦ Rage, Weapon
- +21 vs. AC; 3d12 + 11 damage (crit 47 + 2d12), and the razorclaw shifter barbarian knocks the target prone. Miss: Half
damage. Hit or Miss: The razorclaw shifter barbarian enters the rage of the thunderfury boar. Until the rage ends,
when any enemy adjacent to the razorclaw shifter barbarian hits or misses the razorclaw shifter barbarian, the razorclaw shifter
barbarian can make a melee basic attack against that enemy as an immediate reaction.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter barbarian’s speed increases by 2 and the
razorclaw shifter barbarian gains a +1 bonus to AC and Reflex defense.
- ○ [C] Roar of Triumph (free) ✦ Fear
- When the razorclaw shifter barbarian’s attack reduces an enemy to 0 hit points.
Each enemy within 5 squares takes a –2 penalty to all defenses until the end of the razorclaw shifter barbarian’s next turn.
- □ Spur the Cycle (free)
- When the razorclaw shifter barbarian reducees an enemy to 0 hit points during the razorclaw shifter barbarian’s turn.
The razorclaw shifter barbarian takes a standard action.
- Thaneborn Triumph
- Whenever the razorclaw shifter barbarian bloodies an enemy, the next attack by the razorclaw shifter barbarian or an ally
against that enemy gains a +4 bonus to the attack roll.
- Barbarian Agility
- While the razorclaw shifter barbarian is not wearing heavy armor, the razorclaw shifter barbarian gains a +2 bonus to AC and
Reflex.
Skills Athletics +17, Perception +15
Str 20 (+13); Dex 15 (+10); Wis 14 (+10);
Con 14 (+10); Int 11 (+8); Cha 18 (+12)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Razorclaw Shifter Cunning Bard [Level 17 Controller (Leader)]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +14; low-light
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○
AC 32; Fortitude 26, Reflex 30, Will 30
Speed 6
- ● [m] Longsword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 7 damage.
- ● [R] Vicious Mockery (standard) ✦ Charm, Psychic
- Ranged 10; +19 vs. Will; 1d6 + 11 psychic damage, and the target takes a –2 penalty to attack rolls until the end of the razorclaw
shifter bard’s next turn.
- ○ [R] Shout of Evasion (standard) ✦ Thunder
- Ranged 10; +19 vs. Reflex; 2d8 + 11 thunder damage, and the razorclaw shifter bard and each ally within 10 squares of the
razorclaw shifter bard can shift 5 squares as a free action.
- □ [R] Confusing Chorus (standard) ✦ Charm, Psychic
- Ranged 10; +19 vs. Will; 3d6 + 11 psychic damage. As the first action of each of the target’s turns, the target makes a melee
basic attack against a creature of the razorclaw shifter bard’s choice as a free action (save ends). Miss: Half damage.
As the first action of the target’s next turn, the target makes a melee basic attack against a creature of the razorclaw shifter
bard’s choice as a free action.
- □ Blink Zone (standard) ✦ Teleportation, Zone
- Area burst 2 within 10; the burst creates a zone of planar instability that lasts until the end of the razorclaw shifter bard’s
next turn. While within the zone, the razorclaw shifter bard and any ally gains a +2 power bonus to AC and Reflex and can
teleport 2 squares as a move action. Sustain Minor: The zone persists.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter bard’s speed increases by 2 and the razorclaw
shifter bard gains a +1 bonus to AC and Reflex defense.
- ○○○ Majestic Word (minor) ✦ Healing
- The razorclaw shifter bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points.
This power can only be used once per round. The razorclaw shifter bard can also slide the target 1 square.
- Virtue of Cunning
- Once per round, when an enemy attack misses an ally within 9 squares of the razorclaw shifter bard, the razorclaw shifter
bard can slide that ally 1 square as a free action.
- Skill Versatility
- The razorclaw shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +17, Bluff +18
Str 13 (+9); Dex 14 (+10); Wis 13 (+9);
Con 14 (+10); Int 18 (+12); Cha 20 (+13)
Equipment hide armor, light shield, longsword
-1 Level / +1 Level
Razorclaw Shifter Valorous Bard [Level 17 Controller (Leader)]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +14; low-light
HP 162; Bloodied 81
Healing Surges (+40 hp) ○○
AC 31; Fortitude 28, Reflex 28, Will 30
Speed 5
- ● [m] Longsword (standard) ✦ Weapon
- +18 vs. AC; 1d8 + 7 damage.
- ● [M] Guiding Strike (standard) ✦ Weapon
- +22 vs. AC; 1d8 + 11 damage, and the target takes a –2 penalty to the defense of the razorclaw shifter bard’s choice until
the end of the razorclaw shifter bard’s next turn.
- ○ [M] Song of Summons (standard) ✦ Teleportation, Weapon
- +22 vs. AC; 2d8 + 11 damage, and the razorclaw shifter bard teleports an ally within 10 squares of the razorclaw shifter bard
to a space adjacent to the razorclaw shifter bard and gains a +4 power bonus to attack rolls against the target.
- □ [M] Quick Steel Dance (standard) ✦ Weapon
- +22 vs. AC; 3d8 + 11 damage, and until the end of the razorclaw shifter bard’s next turn, the target is marked by an ally
within 10 squares of the razorclaw shifter bard. Miss: Half damage. Hit or Miss: Until the end of the encounter,
whenever an enemy that is adjacent to any of the razorclaw shifter bard’s allies shifts, those allies can each shift 1 square
as an opportunity action.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter bard’s speed increases by 2 and the razorclaw
shifter bard gains a +1 bonus to AC and Reflex defense.
- ○○○ Majestic Word (minor) ✦ Healing
- The razorclaw shifter bard or one ally within 10 squares can spend a healing surge and regain an additional 3d6 + 5 hit points.
This power can only be used once per round. The razorclaw shifter bard can also slide the target 1 square.
- □ Chorus of Recovery (minor)
- Close burst 3; the burst creates a zone of rejuvenation that lasts until the end of the razorclaw shifter bard’s next turn.
When the razorclaw shifter bard moves, the zone moves with the razorclaw shifter bard, remaining centered on the razorclaw
shifter bard. Any ally who starts his or her turn within the zone can make a saving throw. Sustain Minor: The zone
persists.
- Virtue of Valor
- Once per round, when any ally within 5 squares of the razorclaw shifter bard reduces an enemy to 0 hit points or bloodies
an enemy, the razorclaw shifter bard can grant 7 temporary hit points to that ally as a free action.
- Skill Versatility
- The razorclaw shifter bard gains a +1 bonus to untrained skill checks.
Skills Arcana +15, Athletics +13
Str 13 (+9); Dex 14 (+10); Wis 13 (+9);
Con 18 (+12); Int 14 (+10); Cha 20 (+13)
Equipment chainmail, light shield, longsword
-1 Level / +1 Level
Razorclaw Shifter Guardian Druid [Level 17 Controller]
Medium natural humanoid (shifter) [XP 1600]
Initiative +11; Senses Perception +14; low-light
HP 162; Bloodied 81
Healing Surges (+40 hp) ○○
AC 31; Fortitude 28, Reflex 28, Will 31
Speed 6
- ● [m] Scythe (standard) ✦ Weapon
- +17 vs. AC; 2d4 + 7 damage.
- ● [M] Grasping Claws (standard) ✦ Beast Form
- +20 vs. Reflex; 1d8 + 12 damage, and the target is slowed until the end of the razorclaw shifter druid’s next turn. This power
can be used as a melee basic attack.
- ● [A] Chill Wind (standard) ✦ Cold
- Area burst 1 within 10; +20 vs. Fortitude; 1d6 + 6 cold damage, and the target slides 1 square.
- ○ [A] Windstorm (standard)
- Area burst 1 within 10; +20 vs. Fortitude; 3d6 + 12 damage, and the target slides 5 squares.
- □ [A] Call Lightning Storm (standard) ✦ Lightning, Zone
- Area burst 1 within 10; +20 vs. Reflex; 2d6 + 12 lightning damage. Hit or Miss: The burst creates a zone of wind and
lightning that lasts until the end of the razorclaw shifter druid’s next turn. Any creature that enters the zone or starts
its turn there is slowed until the end of the razorclaw shifter druid’s next turn. As a move action, the razorclaw shifter
druid can move the zone 5 squares. Sustain Minor: The zone persists, and each creature within it takes 5 lightning
damage.
- ● Wild Shape (minor) ✦ Polymorph
- The razorclaw shifter druid changes from the razorclaw shifter druid’s humanoid form to beast form or vice versa. When the
razorclaw shifter druid changes from beast form back to the razorclaw shifter druid’s humanoid form, the razorclaw shifter
druid shifts 1 square. While the razorclaw shifter druid is in beast form, the razorclaw shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the razorclaw shifter druid can sustain such powers. The razorclaw
shifter druid can use this power once per round.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter druid’s speed increases by 2 and the razorclaw
shifter druid gains a +1 bonus to AC and Reflex defense.
- □ Howl of the Wild (minor) ✦ Beast Form, Healing
- The razorclaw shifter druid and each ally within 5 squares can spend a healing surge, and each target regains 2d6 hit points.
- Primal Guardian
- While the razorclaw shifter druid is not wearing heavy armor, the razorclaw shifter druid can use the razorclaw shifter druid’s
Constitution modifier in place of the razorclaw shifter druid’s Dexterity or Intelligence modifier to determine the razorclaw
shifter druid’s AC.
Skills Heal +19, Nature +19
Str 13 (+9); Dex 16 (+11); Wis 22 (+14);
Con 18 (+12); Int 12 (+9); Cha 11 (+8)
Equipment hide armor, scythe
-1 Level / +1 Level
Razorclaw Shifter Predator Druid [Level 17 Controller]
Medium natural humanoid (shifter) [XP 1600]
Initiative +13; Senses Perception +19; low-light
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○
AC 32; Fortitude 26, Reflex 30, Will 31
Speed 7
- ● [m] Scythe (standard) ✦ Weapon
- +17 vs. AC; 2d4 + 7 damage.
- ● [M] Savage Rend (standard) ✦ Beast Form
- +20 vs. Reflex; 1d8 + 12 damage, and the target slides 1 square. This power can be used as a melee basic attack.
- ● [R] Flame Seed (standard) ✦ Fire, Zone
- Ranged 10; +20 vs. Reflex; 1d6 + 6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until
the end of the razorclaw shifter druid’s next turn. Any enemy that enters the zone or starts its turn there takes 6 fire damage.
- ○ [M] Scavenger’s Prize (standard) ✦ Beast Form
- +20 vs. Fortitude; 3d10 + 12 damage, the razorclaw shifter druid grabs the target and shifts 5 squares, pulling the target
with the razorclaw shifter druid.
- □ [M] Revitalizing Pounce (standard) ✦ Beast Form
- +20 vs. Reflex; 3d8 + 12 damage, and remove from the razorclaw shifter druid every effect that a save can end. Miss:
Half damage, and the razorclaw shifter druid makes a saving throw against each effect that a save can end.
- ● Wild Shape (minor) ✦ Polymorph
- The razorclaw shifter druid changes from the razorclaw shifter druid’s humanoid form to beast form or vice versa. When the
razorclaw shifter druid changes from beast form back to the razorclaw shifter druid’s humanoid form, the razorclaw shifter
druid shifts 1 square. While the razorclaw shifter druid is in beast form, the razorclaw shifter druid can’t use attack, utility,
or feat powers that lack the beast form keyword, although the razorclaw shifter druid can sustain such powers. The razorclaw
shifter druid can use this power once per round.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter druid’s speed increases by 2 and the razorclaw
shifter druid gains a +1 bonus to AC and Reflex defense.
- □ Insect Plague (free)
- Until the end of the encounter, the razorclaw shifter druid can use wild shape to assume the form of a cloud of insects. In
this form, the razorclaw shifter druid gains a fly speed equal to the razorclaw shifter druid’s speed, and the razorclaw shifter
druid can hover. The razorclaw shifter druid also becomes insubstantial. When the razorclaw shifter druid squeezes, the razorclaw
shifter druid can move at full speed instead of half speed and can fit through any opening large enough to accommodate even
a single insect. The razorclaw shifter druid can’t attack, pick up anything, or manipulate objects. Until this power ends,
the razorclaw shifter druid can use wild shape to change among this form, another beast form, and the razorclaw shifter druid’s
humanoid form.
- Primal Predator
- While the razorclaw shifter druid is not wearing heavy armor, the razorclaw shifter druid gains a +1 bonus to the razorclaw
shifter druid’s speed.
Skills Nature +19, Perception +19
Str 13 (+9); Dex 20 (+13); Wis 22 (+14);
Con 14 (+10); Int 12 (+9); Cha 11 (+8)
Equipment hide armor, scythe
-1 Level / +1 Level
Razorclaw Shifter Preserving Invoker [Level 17 Artillery]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +14; low-light
HP 122; Bloodied 61
Healing Surges (+30 hp) ○○
AC 31; Fortitude 27, Reflex 29, Will 31
Speed 6
- ● [m] Morningstar (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 6 damage.
- ● [R] Sun Strike (standard) ✦ Radiant
- Ranged 10; +20 vs. Reflex; 1d8 + 12 radiant damage, and the razorclaw shifter invoker slides the target 1 square. The razorclaw
shifter invoker can use this power as a ranged basic attack.
- ○ [A] Glyph of Three Blades (standard)
- Area burst 1 within 10; +20 vs. Reflex; 2d8 + 12 damage. If the target moves more than 1 square before the end of the razorclaw
shifter invoker’s next turn, the target takes 9 damage.
- □ [A] Three Beacons of Twilight (standard) ✦ Radiant, Zone
- Area burst 2 within 10; targets enemies; +20 vs. Will; 4d6 + 12 radiant damage. Miss: Half damage. Hit or Miss:
The burst creates a zone of glimmering light that lasts until the end of the encounter. As a minor action, the razorclaw shifter
invoker can teleport a creature within the zone 5 squares.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter invoker’s speed increases by 2 and the
razorclaw shifter invoker gains a +1 bonus to AC and Reflex defense.
- ○ Preserver’s Rebuke (immediate reaction) ✦ Channel Divinity
- When an enemy within 10 squares of the razorclaw shifter invoker hits the razorclaw shifter invoker’s ally.
The razorclaw shifter invoker gains a +4 bonus to the razorclaw shifter invoker’s next attack roll against the triggering
enemy if that attack occurs before the end of the razorclaw shifter invoker’s next turn.
- ○ Shield of Justice (immediate interrupt)
- When an enemy within 10 squares of the razorclaw shifter invoker makes an attack roll against the razorclaw shifter invoker’s
ally.
The triggering enemy takes a –4 penalty to the triggering attack roll. Until the end of the razorclaw shifter invoker’s next
turn, any attacker gains a +2 power bonus to attack rolls against the triggering enemy.
- Covenant of Preservation
- When the razorclaw shifter invoker uses a divine encounter or daily attack power on the razorclaw shifter invoker’s turn,
the razorclaw shifter invoker can slide an ally within 10 squares of the razorclaw shifter invoker 1 square.
Skills Arcana +17, Religion +17
Str 11 (+8); Dex 15 (+10); Wis 22 (+14);
Con 14 (+10); Int 18 (+12); Cha 12 (+9)
Equipment hide armor, morningstar
-1 Level / +1 Level
Razorclaw Shifter Wrathful Invoker [Level 17 Artillery]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +14; low-light
HP 126; Bloodied 63
Healing Surges (+31 hp) ○○
AC 30; Fortitude 29, Reflex 27, Will 31
Speed 5
- ● [m] Morningstar (standard) ✦ Weapon
- +16 vs. AC; 1d10 + 6 damage.
- ● [R] Avenging Light (standard) ✦ Radiant
- Ranged 10; +20 vs. Fortitude; 1d10 + 12 radiant damage. If a bloodied ally is adjacent to the target, the attack deals an
extra +4 radiant damage. The razorclaw shifter invoker can use this power as a ranged basic attack.
- ○ [R] Blood Debt (standard) ✦ Radiant
- Ranged 10; +20 vs. Will; 3d10 + 12 radiant damage, and until the end of the razorclaw shifter invoker’s next turn, each creature
that the target attacks gains a +5 bonus to its next attack roll against the target.
- □ [A] Wall of Blades (standard) ✦ Conjuration, Radiant
- Area wall 8 within 20; the razorclaw shifter invoker conjures a wall in unoccupied squares that consists of radiant blades.
The wall can be up to 4 squares high, and it lasts until the end of the razorclaw shifter invoker’s next turn. The wall provides
cover to the razorclaw shifter invoker and the razorclaw shifter invoker’s allies. Any creature that enters the wall or starts
its turn there takes 2d10 + 12 radiant damage. While the razorclaw shifter invoker is within 5 squares of the wall, the razorclaw
shifter invoker can make the following attack as a standard action. Secondary Attack: Ranged 10; +20 vs. Reflex; 2d10
+ 12 radiant damage. Before the attack, remove a square of the wall. Sustain Minor: The wall persists.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter invoker’s speed increases by 2 and the
razorclaw shifter invoker gains a +1 bonus to AC and Reflex defense.
- □ Walk Between Worlds (minor)
- The razorclaw shifter invoker or one ally within 10 squares gains phasing until the end of the razorclaw shifter invoker’s
next turn. Sustain Minor: The effect persists.
- ○ [C] Armor of Wrath (immediate reaction) ✦ Channel Divinity, Radiant
- When an enemy within 5 squares of the razorclaw shifter invoker hits the razorclaw shifter invoker.
The triggering enemy takes 1d6+4 radiant damage and is pushed 2 squares.
- Covenant of Wrath
- When the razorclaw shifter invoker uses a divine encounter or daily attack power on the razorclaw shifter invoker’s turn,
the razorclaw shifter invoker gains a bonus to the damage roll equal to 1 for each enemy the razorclaw shifter invoker attacks
with the power.
Skills Endurance +16, Religion +15
Str 11 (+8); Dex 15 (+10); Wis 22 (+14);
Con 18 (+12); Int 14 (+10); Cha 12 (+9)
Equipment chainmail, morningstar
-1 Level / +1 Level
Razorclaw Shifter Bear Shaman [Level 17 Controller (Leader)]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +19; low-light
HP 162; Bloodied 81
Healing Surges (+40 hp) ○○
AC 28; Fortitude 29, Reflex 26, Will 31
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +17 vs. AC; 1d10 + 7 damage.
- ● [M] Protecting Strike (standard) ✦ Spirit
- Spirit melee 1; +20 vs. Will; 1d8 + 12 damage, and each ally adjacent to the razorclaw shifter shaman’s spirit companion gains
4 temporary hit points.
- ○ [R] Spirit of Spring’s Renewal (standard) ✦ Healing
- Ranged 10; +20 vs. Will; 3d6 + 12 damage, and each ally adjacent to the razorclaw shifter shaman’s spirit companion can spend
a healing surge and regains an additional 8 hit points.
- □ [R] Storm Guardian Spirit (standard) ✦ Thunder
- Ranged 5; +20 vs. Reflex; 3d10 + 12 thunder damage. Miss: Half damage. Hit or Miss: Choose an ally within 5
squares of the target. Until the end of the encounter, when any enemy hits that ally, that enemy takes 5 thunder damage and
is pushed 1 square from the ally.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The razorclaw shifter shaman conjures the razorclaw shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the razorclaw shifter shaman falls unconscious or until the razorclaw shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the razorclaw shifter
shaman takes a move action, the razorclaw shifter shaman can also move the spirit a number of squares equal to the razorclaw
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 18 damage to the spirit, the spirit disappears, and the razorclaw shifter shaman takes 13 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter shaman’s speed increases by 2 and the
razorclaw shifter shaman gains a +1 bonus to AC and Reflex defense.
- ○○○ Healing Spirit (minor) ✦ Healing
- The razorclaw shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the razorclaw shifter shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be
used once per round.
- ○ Fate Weaver’s Shield (minor)
- One ally within 5 squares gains a +5 bonus to all defenses until the end of the razorclaw shifter shaman’s next turn or until
it attacks.
- ● [M] Spirit’s Shield (opportunity) ✦ Healing, Spirit
- When an enemy leaves a square adjacent to the razorclaw shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +20 vs. Reflex; 6 damage. Hit or Miss: One ally within 5 squares of the razorclaw shifter
shaman’s spirit companion regains 6 hit points.
- Protector Spirit
- Any ally adjacent to the razorclaw shifter shaman’s spirit companion regains 4 additional hit points when he or she uses second
wind or when the razorclaw shifter shaman uses a healing power on him or her.
Skills Nature +19, Perception +19
Str 12 (+9); Dex 15 (+10); Wis 22 (+14);
Con 18 (+12); Int 14 (+10); Cha 11 (+8)
Equipment leather armor, longspear
-1 Level / +1 Level
Razorclaw Shifter Panther Shaman [Level 17 Controller (Leader)]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +19; low-light
HP 158; Bloodied 79
Healing Surges (+39 hp) ○○
AC 30; Fortitude 27, Reflex 28, Will 31
Speed 6
- ● [m] Longspear (standard) ✦ Weapon
- Reach 1; +17 vs. AC; 1d10 + 7 damage.
- ● [M] Stalker’s Strike (standard) ✦ Spirit
- Spirit melee 1; +20 vs. Fortitude; 1d10 + 12 damage, and until the end of the razorclaw shifter shaman’s next turn, the razorclaw
shifter shaman’s spirit companion can flank with the razorclaw shifter shaman and the razorclaw shifter shaman’s allies. If
the target is bloodied, the razorclaw shifter shaman gains a +2 bonus to the attack roll.
- ○ [R] Shackles of the Mountain (standard)
- Ranged 10; targets one or two creatures; +20 vs. Reflex; 2d10 + 12 damage. Until the end of the razorclaw shifter shaman’s
next turn, any enemy uses the lower of its AC, Fortitude, and Reflex as its AC while adjacent to the razorclaw shifter shaman’s
spirit companion.
- □ [C] Searing Wind of the South (standard) ✦ Fire
- Close blast 5; targets enemies; +20 vs. Fortitude; 4d6 + 12 fire damage. Miss: Half damage. Hit or Miss: The
razorclaw shifter shaman slides each ally in the blast to another space in or adjacent to the blast.
- ● Call Spirit Companion (minor) ✦ Conjuration
- The razorclaw shifter shaman conjures the razorclaw shifter shaman’s spirit companion in an unoccupied space within 20 squares.
The spirit lasts until the razorclaw shifter shaman falls unconscious or until the razorclaw shifter shaman dismisses it as
a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When the razorclaw shifter
shaman takes a move action, the razorclaw shifter shaman can also move the spirit a number of squares equal to the razorclaw
shifter shaman’s speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single
melee or ranged attack deals 18 damage to the spirit, the spirit disappears, and the razorclaw shifter shaman takes 13 damage.
Otherwise, the spirit is unaffected by the attack.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter shaman’s speed increases by 2 and the
razorclaw shifter shaman gains a +1 bonus to AC and Reflex defense.
- ○○○ Healing Spirit (minor) ✦ Healing
- The razorclaw shifter shaman or one ally within 5 squares can spend a healing surge. If the target does so, one ally adjacent
to the razorclaw shifter shaman’s spirit companion, other than the target, regains 4d6 hit points. This power can only be
used once per round.
- □ Spirits of the Dancing Zephyr (minor) ✦ Zone
- Area burst 5 within 10; the burst creates a zone of wind that lasts until the end of the encounter. Whenever the razorclaw
shifter shaman or an ally is hit or missed while within the zone, that character can shift 1 square as an immediate reaction.
As a move action, the razorclaw shifter shaman can move the zone 5 squares.
- ● [M] Spirit’s Fangs (opportunity) ✦ Spirit
- When an enemy leaves a square adjacent to the razorclaw shifter shaman’s spirit companion without shifting.
Targets triggering enemy; +20 vs. Reflex; 1d10 + 12 damage.
- Stalker Spirit
- Any ally adjacent to the razorclaw shifter shaman’s spirit companion gains a +4 bonus to damage rolls against bloodied enemies.
Skills Nature +19, Perception +19
Str 12 (+9); Dex 15 (+10); Wis 22 (+14);
Con 14 (+10); Int 18 (+12); Cha 11 (+8)
Equipment leather armor, longspear
-1 Level / +1 Level
Razorclaw Shifter Chaos Sorcerer [Level 17 Artillery]
Medium natural humanoid (shifter) [XP 1600]
Initiative +13; Senses Perception +9; low-light
HP 121; Bloodied 60
Healing Surges (+30 hp) ○○
AC 29; Fortitude 26, Reflex 29, Will 31
Speed 6
- ● [r] Dagger (standard) ✦ Weapon
- Ranged 5/10; +22 vs. AC; 1d4 + 11 damage.
- ● [R] Chaos Bolt (standard) ✦ Psychic
- Ranged 10; +19 vs. Will; 1d10 + 18 psychic damage and if the razorclaw shifter sorcerer rolled an even number for the primary
attack roll, make a secondary attack against one creature within 5 squares of the target last hit by this power. Secondary
Attack: +19 vs. Will; 1d6 + 13 psychic damage. If the razorclaw shifter sorcerer rolled an even number for the secondary
attack roll, repeat the secondary attack. The razorclaw shifter sorcerer can attack a creature only once with a single use
of this power.
- ○ [R] Thunder Summons (standard) ✦ Teleportation, Thunder
- Ranged 10; targets one, two, or three creatures; +19 vs. Will; 3d8 + 18 thunder damage, and the razorclaw shifter sorcerer
teleports the target to a space adjacent to the razorclaw shifter sorcerer’s enemy that is nearest to it. If the razorclaw
shifter sorcerer rolled an even number on the attack roll, the razorclaw shifter sorcerer can teleport the target to a space
adjacent to the razorclaw shifter sorcerer’s ally, not the razorclaw shifter sorcerer’s enemy, who is nearest to it.
- □ [R] Hostility Charm (standard) ✦ Charm, Psychic
- Ranged 10; +19 vs. Will; 5d6 + 18 psychic damage, and as a free action, the target charges the razorclaw shifter sorcerer’s
enemy nearest to it that it can charge and makes a melee basic attack. If the razorclaw shifter sorcerer rolled an even number
on the attack roll, the razorclaw shifter sorcerer’s enemies can provoke opportunity attacks from the target, and the target
must make any opportunity attack that they provoke (save ends). Miss: Half damage.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter sorcerer’s speed increases by 2 and the
razorclaw shifter sorcerer gains a +1 bonus to AC and Reflex defense.
- □ Chaos Echoes (immediate reaction)
- When the razorclaw shifter sorcerer is hit or missed by an attack.
The triggering attack hits one enemy within 5 squares.
- Chaos Power
- The razorclaw shifter sorcerer gains a +7 bonus to the damage rolls of arcane powers.
- Unfettered Power
- When the razorclaw shifter sorcerer rolls a natural 20 on an attack roll for an arcane power, the razorclaw shifter sorcerer
slides the target 1 square and knock it prone after applying the attack’s other effects. When the razorclaw shifter sorcerer
rolls a natural 1 on an attack roll for an arcane power, the razorclaw shifter sorcerer must push each creature within 5 squares
of the razorclaw shifter sorcerer 1 square.
Skills Arcana +14, Bluff +18
Str 14 (+10); Dex 20 (+13); Wis 13 (+9);
Con 13 (+9); Int 12 (+9); Cha 20 (+13)
Equipment cloth armor, dagger
-1 Level / +1 Level
Razorclaw Shifter Dragon Sorcerer [Level 17 Skirmisher]
Medium natural humanoid (shifter) [XP 1600]
Initiative +11; Senses Perception +9; low-light
HP 157; Bloodied 78
Healing Surges (+39 hp) ○○
AC 28; Fortitude 28, Reflex 27, Will 31
Speed 6
- ● [m] Quarterstaff (standard) ✦ Weapon
- +20 vs. AC; 1d8 + 10 damage.
- ● [C] Burning Spray (standard) ✦ Fire
- Close blast 3; +19 vs. Reflex; 1d8 + 17 fire damage. The next enemy that hits the razorclaw shifter sorcerer with a melee
attack before the end of the razorclaw shifter sorcerer’s next turn takes 4 fire damage.
- □ [C] Spitfire Furnace (standard) ✦ Fire
- Close blast 3; +19 vs. Reflex; 4d10 + 17 fire damage. Hit or Miss: Until the end of the encounter, any enemy that starts
its turn within 2 squares of the razorclaw shifter sorcerer takes 6 fire damage.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter sorcerer’s speed increases by 2 and the
razorclaw shifter sorcerer gains a +1 bonus to AC and Reflex defense.
- ○ Draconic Majesty (minor) ✦ Fear, Zone
- Close burst 3; the burst creates a zone of fear that lasts until the end of the razorclaw shifter sorcerer’s next turn. When
the razorclaw shifter sorcerer moves, the zone moves with the razorclaw shifter sorcerer, remaining centered on the razorclaw
shifter sorcerer. The zone is difficult terrain for the razorclaw shifter sorcerer’s enemies. While within the zone, any enemy
takes a -4 penalty to attack rolls.
- ○ [M] Dragon Tail Meditation (immediate reaction) ✦ Lightning
- When an enemy moves into a space where it flanks the razorclaw shifter sorcerer.
Targets the triggering creature; +19 vs. Reflex; 2d10 + 17 lightning damage and the razorclaw shifter sorcerer pushes the
target 4 squares.
- Draconic Power
- The razorclaw shifter sorcerer gains a +6 bonus to the damage rolls of arcane powers.
- Draconic Resilience
- While the razorclaw shifter sorcerer is not wearing heavy armor, the razorclaw shifter sorcerer can use the razorclaw shifter
sorcerer’s Strength modifier in place of the razorclaw shifter sorcerer’s Dexterity or Intelligence modifier to determine
the razorclaw shifter sorcerer’s AC.
Skills Arcana +14, Athletics +17
Str 18 (+12); Dex 16 (+11); Wis 13 (+9);
Con 13 (+9); Int 12 (+9); Cha 20 (+13)
Equipment cloth armor, quarterstaff
-1 Level / +1 Level
Razorclaw Shifter Earth Warden [Level 17 Brute]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +16; low-light
HP 198; Bloodied 99
Healing Surges (+49 hp) ○○
AC 33; Fortitude 30, Reflex 28, Will 28
Speed 6
- ● [m] Battleaxe (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 11 damage.
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Earth Shield Strike (standard) ✦ Weapon
- +21 vs. AC; 1d10 + 11 damage, and the razorclaw shifter warden gains a +1 power bonus to AC until the end of the razorclaw
shifter warden’s next turn.
- ○ [M] Eager Vine Strike (standard) ✦ Weapon
- +21 vs. AC; 2d10 + 11 damage. The target is immobilized and takes a -4 penalty to AC and Reflex until the end of the razorclaw
shifter warden’s next turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warden’s speed increases by 2 and the
razorclaw shifter warden gains a +1 bonus to AC and Reflex defense.
- □ Form of the Rowan Sentinel (minor) ✦ Lightning, Polymorph
- The razorclaw shifter warden assumes the guardian form of the rowan sentinel until the end of the encounter. While the razorclaw
shifter warden is in this form, the razorclaw shifter warden gains resist 10 lightning, and the razorclaw shifter warden’s
melee reach increases by 1. In addition, if any enemy starts its turn within 3 squares of the razorclaw shifter warden and
the razorclaw shifter warden is able to take actions, that enemy is marked until the end of the razorclaw shifter warden’s
next turn. Once during this encounter, the razorclaw shifter warden can make the following attack while the razorclaw shifter
warden is in this form as a standard action.
Secondary Attack: +21 vs. AC; 2d10 + 11 lightning damage, and the
target is dazed and takes ongoing 5 lightning damage (save ends both). Miss: Half damage, and the target is dazed until
the end of the razorclaw shifter warden’s next turn.
- ● [C] Warden’s Grasp (immediate reaction)
- When an enemy marked by the razorclaw shifter warden that is within 5 squares of the razorclaw shifter warden makes an
attack that does not include the razorclaw shifter warden as a target.
Targets the triggering enemy; The razorclaw shifter warden slides the target 1 square. The target is slowed and cannot shift
until the end of its turn.
- ○ Cleansing Earth (immediate reaction)
- When the razorclaw shifter warden is subjected to an effect that a save can end.
The razorclaw shifter warden makes a saving throw against the triggering effect, with a +5 power bonus.
- Earthstrength
- When the razorclaw shifter warden uses the razorclaw shifter warden’s second wind, the razorclaw shifter warden gains an additional
+4 bonus to AC. The bonus lasts until the end of the razorclaw shifter warden’s next turn.
- Font of Life
- At the start of the razorclaw shifter warden’s turn, the razorclaw shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the razorclaw shifter warden on
the razorclaw shifter warden’s current turn. If the razorclaw shifter warden fails the saving throw, the razorclaw shifter
warden still makes a saving throw against the effect at the end of the razorclaw shifter warden’s turn.
- Nature’s Wrath
- Once during each of the razorclaw shifter warden’s turns, the razorclaw shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the razorclaw shifter warden’s next turn.
Skills Athletics +15, Perception +16
Str 20 (+13); Dex 15 (+10); Wis 16 (+11);
Con 18 (+12); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, heavy shield, battleaxe, javelin
-1 Level / +1 Level
Razorclaw Shifter Wild Warden [Level 17 Brute]
Medium natural humanoid (shifter) [XP 1600]
Initiative +10; Senses Perception +18; low-light
HP 194; Bloodied 97
Healing Surges (+48 hp) ○○
AC 32; Fortitude 30, Reflex 26, Will 30
Speed 6
- ● [m] Greataxe (standard) ✦ Weapon
- +21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12).
- ● [r] Javelin (standard) ✦ Weapon
- Ranged 10/20; +21 vs. AC; 1d6 + 11 damage.
- ● [M] Weight of Earth (standard) ✦ Weapon
- +21 vs. AC; 1d12 + 11 damage (crit 23 + 2d12), and the target is slowed until the end of the razorclaw shifter warden’s next
turn.
- ○ [M] Razorleaf Cut (standard) ✦ Weapon
- +21 vs. Fortitude; 2d12 + 16 damage (crit 40 + 2d12), and the target is weakened until the end of the razorclaw shifter warden’s
next turn.
- ○ Razorclaw Shifting (minor)
- Usable only while bloodied.
Until the end of the encounter or until rendered unconscious, the razorclaw shifter warden’s speed increases by 2 and the
razorclaw shifter warden gains a +1 bonus to AC and Reflex defense.
- □ Form of the Charging Boar (minor) ✦ Polymorph
- The razorclaw shifter warden assumes the guardian form of the charging boar until the end of the encounter. While the razorclaw
shifter warden is in this form, the razorclaw shifter warden gains resist 5 to all damage and a +2 power bonus to Fortitude
and Will. Once during this encounter, the razorclaw shifter warden can make the following attack while the razorclaw shifter
warden is in this form as a standard action.
Secondary Attack: Before the attack, the razorclaw shifter warden
moves the razorclaw shifter warden’s speed; +21 vs. Reflex; 3d12 + 11 damage (crit 47 + 2d12), and the razorclaw shifter warden
slides the target 2 squares. Miss: Half damage, and the razorclaw shifter warden slides the target 1 square.
- □ Verdant Life (minor) ✦ Healing
- The razorclaw shifter warden can spend two healing surges.
- ● [M] Warden’s Fury (immediate interrupt) ✦ Weapon
- When an enemy marked by the razorclaw shifter warden makes an attack that does not include the razorclaw shifter warden
as a target.
Targets the triggering enemy; +21 vs. Fortitude; 1d12 + 11 damage (crit 23 + 2d12), and the target grants combat advantage
to the razorclaw shifter warden and the razorclaw shifter warden’s allies until the end of the razorclaw shifter warden’s
next turn.
- Wildblood
- When the razorclaw shifter warden uses the razorclaw shifter warden’s second wind, each enemy marked by the razorclaw shifter
warden takes an additional -5 penalty to attack rolls for attacks that don’t include the razorclaw shifter warden as a target,
until the end of the razorclaw shifter warden’s next turn.
- Font of Life
- At the start of the razorclaw shifter warden’s turn, the razorclaw shifter warden can make a saving throw against one effect
that a save can end. On a save, the effect immediately ends, preventing it from affecting the razorclaw shifter warden on
the razorclaw shifter warden’s current turn. If the razorclaw shifter warden fails the saving throw, the razorclaw shifter
warden still makes a saving throw against the effect at the end of the razorclaw shifter warden’s turn.
- Nature’s Wrath
- Once during each of the razorclaw shifter warden’s turns, the razorclaw shifter warden can mark each adjacent enemy as a free
action. This mark lasts until the end of the razorclaw shifter warden’s next turn.
Skills Athletics +17, Perception +18
Str 20 (+13); Dex 15 (+10); Wis 20 (+13);
Con 14 (+10); Int 11 (+8); Cha 12 (+9)
Equipment hide armor, greataxe, javelin
-1 Level / +1 Level
Copyright 2009 by Paul Strack. The contents of this document may be used in
accordance with the Open Gaming License, version
1.0a. 100% of the document is open gaming content, as per section 8 of the
Open Gaming License.