Categories
Books

Perdido Street Station by China Mieville

After hearing about this book for so long, I was glad to finally dig in and try it out. It’s a solid book, with a lot of fantastic elements and near-steampunk technology. The main characters are very well drawn, and his non-humans do a good job of being truly alien. That’s aided by their non-conventional forms– no dwarves and elves, he uses birdmen and ant-headed people instead.

I enjoyed the book and look forward to reading more by China Mieville. The book didn’t encourage swiftly reading it and setting it aside, but instead encouraged lingering and inhabiting the world.

Categories
Books

The Postman by David Brin

A very quick book– I gobbled it up in a few long stretches over the weekend. It has an interesting protagonist– a college student when the war broke out sixteen years ago. It’s an interesting world– several times the narrator mentions that it wasn’t the war that broke the world, it was the crazies that took advantage of the situation.

I noticed myself comparing it to Warday as I read it, noting the differing devastation from each world’s limited war. One big question missing from the Postman was “what about the rest of the world”? At least in Oregon (and the rest of his travels), no other has nation swooped in to pluck the carcass. It looks like devastation was more evenly distributed in Postman world. [Some of the biological warfare is specifically mentioned as targeting East Asia, etc., so it makes sense.]

I liked the characters and the narrow focus of the world. In some ways it seems like “the Postman” has it too easy… but it’s clear that there is a strong interest in the rest of the nation that was just lying untapped. The sci-fi element of the super soldiers was a quirky twist– not really necessary to the book, but it doesn’t detract either. In the end, I enjoyed it– it was another good David Brin novel.

Categories
Roleplaying

Amagi games

While many of the cool things amagi games created aren’t back in blog format, several are preserved in pdf format here.

Categories
Game Group

Next Game: Friday May 8th

The upcoming session will be a belated return to our D&D Game, resuming shortly after your week of recovery and setting up the freed city for survival. It currently looks like we’ll head to a birthday Brunch/Movie on Saturday, which is particularly good given the difficulty in rescheduling away from Friday. Can everyone make it Friday night?

Serenity’s character creation night ran really well– especially for juggling one book. I like the assortment of characters that we’ve assembled and look forward to seeing how our characters interact and see what flaws everyone secretly picked. I’m looking forward to seeing them in action soon. (The additional material that wasn’t in the core rulebook, Kev, is in the Firefly Fanbook.)

I’ve started a quick wiki for our Serenity game here.

Categories
Food

Recent dishes, plated up and ready to eat

IMG_0441 Chicken chalupas, green salad with orange, roasted baby artichoke and asparagus.

IMG_0444 Carrot Muffins, fresh from the oven. Lots of carrots and exceptionally tasty. I added extra cinnamon, a good choice.

IMG_0449 Swiss Chard Frittata, Spring Pasta Salad with Walnuts & Feta Cheese, and chicken (for the Salad).

Taco Salad Taco Salad, rice, and beans. Quick and easy– used up lots of lettuce.

Categories
Game Group

New Game: Serenity, Friday May 1st

We’re looking at creating characters for the upcoming Serenity game, run by Dad, on Friday. If you’re not going to be able to make it, please let us know! Ben plans on bringing Emily; Kev can you arrange for Christian’s evening?

If you have ideas for character concepts, please share them in comments. So far, Mike mentioned an interest in playing a “Jayne like” character– which part interests you Mike? Are you looking to be the gun bunny with a love of grenades, or are there other aspects of the character that you’d like to bring over too? [Obviously, all of the concepts we offer up– particularly for me– are subject to change to fit the group.]

More Notes: Jennifer is looking at playing the Captain, probably with an ex-military, the bed should have hospital corners, type personality. I think it’ll be fun to have one of our quieter people step out and lead in the new game.

Dad is talking about looking for more complex backgrounds and characterization this game. Be ready to spin outlandish stories about your past… we’ll obviously help if you’re stuck on place details or something. Another change Dad mentioned is that we’ll play a little less “open table”– Advantages and Complications will be separate from your character sheet and only known to you and the GM. (Though some, like quick draw, will be obvious the first time a fight brews…) We’ll also try to spend more time in character, even when we’re discussing a job and how to deal with opposition.

All in all, it sounds like a very different game than our current D&D game– with great variety between the two.

Categories
Game Group Roleplaying

Firefly Resources

Listings:
Fireflywiki.org
John Kim’s list

Cortex System Forums Lots of useful threads, requires registration.

Sites:
Fireflyrpg.com, a great site with lots of useful information. Fan ships, vehicles, quick references and more.
Dragonlairdgaming.com, site of Jim Davenport, a Serenity RPG designer.

Waves in the Black: Cargo Hold (Lots of useful downloads– character sheets, sample crews, plots, etc.)
Scott Metz’s link page, with links for Serenity, D&D, and more.
Serenity themes and premises, an investigation/discussion.
Ki_Ryn’s ships
Peracles RPG, several scenarios and extensive campaign logs.
Serenity RPG 101 Links, merchandise, and info.
Sean’s Gallery, lots of ship pictures.

Brightwater Castle
Wydraz

34 Firefly plot ideas
Serenity RPG Yahoo group

Categories
Game Group Roleplaying

“Challenge Me” or making your own Firefly

Last night we were discussing Firefly and flaws that affect the group. One example was Jayne, and his motivation to sell the group out. We were discussing how a flaw like that would work– how do you have someone with a group destroying flaw and how can they bring it into the story without destroying the game.

I had an epiphany, and it really centers the show around Mal. From here on, I’m going to use the initial letter to indicate the player of the character. So Mal’s player is M, Jayne’s J, Inara I, etc.

So the group is sitting around the table, and they’ve sketched out their characters to each other. K says she’s going to play Kaylee the group’s Mechanic, M has talked about playing a businessman type ship’s captain, J says Jayne’s going to be good at blowing stuff up.

So around the table, they’re ready to pick out Merits and Flaws. (Or whatever Serenity system calls them.) They are throwing around ideas– maybe the ship is always short on cash, maybe they’re all outcasts from society, etc. Then M (playing Mal) says: “I’m going to be all about loyalty to my crew. Challenge me.”

Everyone around the table gets excited and thinks up ways to challenge this Merit/Flaw. J says, “Well, I was thinking that Jayne’s awfully mercenary– maybe the loyalty Mal feels toward Jayne isn’t really reciprocated. So I’ll challenge you by betraying you every once in a while.”

M thinks for a minute and says “Awesome, give me more.”

D says, “Well, Doctor and his sister could be in trouble with the law and start off outside the crew. So we’ll challenge you to stick with us even though we’re outsiders and cause you trouble.”

R chimes in, “And we’re talking about the Doctor being very protective of River, so he’ll want to protect River first, so our loyalty is to each other.”

Z says, “Well, Wash and Zoe are married, so our loyalty’s going to be to each other.”

I says, “What if Inara and Mal are in love? And she’ll get in trouble away from the ship, so you’ll have to debate risking everyone for me personally? Let’s keep our relationship stormy and conflicted, so I’m often doing other stuff.”

Later, J is looking at the flaws he’s debating taking for Jayne. He says, “Jayne’s very mercenary– how do we want to challenge that?”

R says, “Well, there could be a big reward for the capture and return of River. Maybe even payouts for information about me.”

M says, “Let’s make the business really marginal– Mal won’t be able to pay Jayne much, and when things go wrong, he won’t be able to pay at all for a while.”

K chimes in, “And the ship’s old and always seems to need new parts to stay running, so Mal has to pay for repairs first, or we don’t go anywhere.”

This is still sketchy– I’ll come back after some sleep– but this is the insight that woke me up last night. Basically, the insight is that flaws that challenge the group’s stability only come about in response to another player saying “Challenge me”. Jayne’s mercenary behavior is a bad flaw for the group unless it responds to someone else’s Challenge. If no one was playing Mal, then the debates about loyalty to the group shouldn’t be brought up.

Jayne’s mercenary flaw accents the challenge, and encourages players to twist their character’s problems or challenges in ways that will tempt Jayne. That will help make Jayne’s flaw and Mal’s come into conflict more, making them both happy.

Categories
Books

Planet of Exile by Ursula K. LeGuin

This was my first time reading this book; a chance find at a local used book store. It’s from early in her career, 1966, but has beautiful prose and spare lines. It’s a part of the Hanish Cycle— her space anthropology series.

I liked the characters, and as always their interactions, quirks, and hesitations felt authentic. I’m very happy to have found and read this one.

Categories
Books

Heat Signature by Lisa Teasley

This was a reread; while I didn’t recognize it by title, I suspected it was a reread as soon as I saw the cover. It took about a half a chapter to be sure, but memory was hazy and I remembered enjoying it, so I continued.

It’s a good book, slightly mystical, but all in entirely discountable ways if you want to cling to rational explanations. The star of the book is Sam, who is being a shit to the people he loves. He drives off to drive up the coast and get out of the sun. In alternating chapters, we see snippets of his mother July’s life (and eventual death).

Both POV characters are sympathetic, even when they’re being terrible. The author did a great job of writing them as engaging, very flawed but very human. Along the way, the minor characters are all interesting and slightly skewed from normal. Haley and Sam finish the novel in a potentially good place, but their history makes me wonder if they can last.