Categories
Game Group

Last minute breakthrough

We’re on for gaming Friday night, 6:30 pm. Be there or be a quadrilateral with 4 equal angles and 4 sides of equal length. Both a rectangle and a parallelagram man!

(Seriously, if you can’t make it, call as soon as you know.)

Categories
Roleplaying

My Roleplaying History

I don’t know if I’ve ever written out my roleplaying history– in terms of number of systems, it’s quite extensive. I am such a system monkey.

The early years (5th through 8th grade): It started at lunch hour in classrooms. With a fun, random, wildly silly Dungeon Crawl. Over time it led to lots of late night, often incoherent gaming. A few times around Zoran’s pool at night. Many good times.

  • AD&D (1e) [both player and GM; started both in 5th grade]
  • Various “Game Simulations” for history and english classes.
  • Car Wars [player v. player]

High School: A whole new crowd. I got in to gaming quickly, using my mad AD&D skillz. (And happening to share the same first name as a player in German I). I got labeled as a dwarven cleric from the get go.

  • Battletech (3025 mostly) [Mostly PvP, but some GMed linked scenarios.]
  • Shadowrun (1 & 2e) [Mostly as a player.]
  • Some Car Wars [though mostly design, with little play]
  • Champions [GMed it. Wow it was time consuming to make villians by the rules!]
  • Freeform [played]: Dad GMed some cool freeform games, usually because he didn’t want to bother with learning a system.
  • More AD&D, by far the dominant game. [GMed a year+ campaign, played in many others]
  • Teenage Mutant Ninja Turtles (and other miscellaneous Pallidium games.)
  • One-shots of other systems.

College: I joined an ongoing game on my Dorm floor pretty early in my first semester. Other games (and new gaming passions) began here too…

  • AD&D. (I played Sython, who wandered from a homebrew world, into a Spell Jammer ship, was later dumped in the Forgotten Realms, and was drawn into (and finished in) Ravenloft. This was a rotating GM game.
  • Amber Diceless as GM. (My memories of it are pretty vague, though it went reasonably well.)
  • Amber Diceless, played with my roommate Pat and (some guy as GM) who had the two of us wander around and get nearly killed by Shadow Dwellers every week. Interesting characterization came out of it… but it was a frustating campaign.
  • Mage: the Ascension (1st edition). [GM]. A short campaign, filled with a lot of fun episodes. Ender Peskins was a great, ghostbusters style, Son of Ether who still comes to mind quickly.
  • Amber PbeM, [co-GMed]. Fell apart due to poor posting rate matches in the first few months. The campaign was going to be “The Path to Conflict”, with “the Path” as Corwin’s pattern, which manifested more in mental states and domination. Didn’t get far.
  • Amber PbeMs [as a player]. While they weren’t long lasting, I got to try on lots of different hats. Tarayon was a twisted, chaosian blood sorcerer; others were less shocking but quite significant departures for me.

Post College: I returned home, where Magic: the Gathering was the rage. Lots of one-shots and character building for campaigns, but nothing really took off. I tried making & extensively tweaking a few systems, but they rarely lasted. I was casually exposed to other systems, and started reading RPGs as reading material. (Most other people were getting their gaming fix elsewhere, played Magic enough to scratch the roleplaying itch, or had pushed gaming to the background.)

  • Mage: The Ascension [GM]. Very short. Played it with high school friend, who created extremist PCs that didn’t group very well.
  • Mage: The Ascension [player]. I met Chris through this game he ran. It was mostly set after a trip through a portal to a Horizon Realm established by some Order of Hermes (and a few others), many many years before. Kind of a dark-parallel universe and a lot of fun. I played a lay-Chorister, who was attracted paradox by championing Charity in a world where the idea didn’t exist. Lots of complex, good character development.
  • A few short successor games with largely the same mix of people. Settlers of Catan (the boardgame) also started around here.
  • Some online roleplaying on the Compuserve boards. [Champions and MERP]
  • I also tried out a local Vampire larp for a few sessions.

On my own: After I moved into an apartment with Chris, we became game space central. I also met Will and Jen, who introduced me to lots of White Wolf, especially Vampire. I later met Zack through Will & Jen, and Dave and Dusty through Chris. Our gaming grew more regular, with a few long campaigns in parallel.

  • Vampire: the Masquerade [player]. The Fresno Chronicles. Will’s game about the politics and capers of various vampire coteries. Lots of short series, with cool off the cuff plotting.
  • Mage: The Ascension [GM]. To Sway the Stones chronicle; a very successful long running game. Jimmy and Ethan’s rivalry is classic.
  • AD&D, Skellwoods Campaign [player]: I played Alanora, a bard originally modeled on Rune from Lackey’s Free Bard’s books. She deviated quickly given that she was sent to boot camp and then into a lengthy fight against undead. She was an interesting character, totally out of her depth– comic relief as often as anything else. (This was the campaign when I met Wes.)

The Lull: After the Mage and AD&D games dried up, there was a lull. I wanted to play right away, so I went to the game store and played with new people. While it wasn’t the best campaign ever, I did meet people, learn the new d20 system, and made it through the rough spot. When my games per week load climbed to three, the gamestore game was the first to go… but I’m happy it was there when I needed it. Board games have blossomed and compete for gaming time.

  • D&D 3.0 [player]: The gameshop Nesme campaign. Characters were old school roll-in-order and keep the results; the GM keeps your sheets to prevent cheating. There were lots of cross-game sessions for big battles and the like. Mission oriented, with the goal being a return to base at the end of each session.
  • D&D 3.5 [player]. Strife and Pride. Dad’s GMing debut in our group– tough, since we started a bit before 3.5 came out. We didn’t want to waste money on soon-to-be obsolete books, so he GMed by SRD and player’s handbook for a couple of months, before I bought all the new 3.5 stuff for the game. I was the “local expert”, so I helped out with monsters and systems wonkery, but never really rose to co-GM. My character, Hrsai, tended to fade into the background– initially valuable, when I was helping run monsters, later it was somewhat sad.
  • Lots of shorter games: Ben and Wes each ran Star Wars. Wes ran Traitors to Empire, a game about turncoats that didn’t work out because the characters we made weren’t the characters the game demanded. Our Smugglers and Criminals game had good characterization, but fell apart due to distraction.
  • I ran an educational “3-shot” to teach Mage, then launched In the Face of Darkness, where I fell victim to the geek fallacies and burned out on GMing for a long time.
  • In parallel, Will’s games were going strong with a different dynamic. I tended to play in his games, and we played a lot of different systems: lots of Vampire, Shadowrun (as Graal, a racist Orc), and our Wheel of Time homebrew as Takender Wholesbane.
  • I ran two games for this group: My Life With Master, and Dogs in the Vineyard.
  • Online, I was playing a series of Universalis games.

That brings us up to now. I’m currently playing in Dad’s D&D3.5 campaign. Our group has slimmed down– there are four players plus the GM. This campaign has been going strong for just over a year. Friday January 7th, 2005 was the day we started our current campaign.

This game’s faster paced; we’ve quickly pushed to the low teen levels. The situation was developed to develop characters in play– we started out with vague thoughts of a Mercenary company and came together pretty quickly. I had burned out on keeping logs, so there aren’t coherent tales of our exploits. I still keep resource links and do game coordination by blog and phone. Jennifer and I are currently reading through Burning Wheel, deciding if we’re interested in running it. (So far, I think we are.)

Categories
Game Group Roleplaying

Because I’m foolish

I understand that there’s some interest in how the In the Face of Darkness campaign ended, where I lay the blame, and the like.

Quite simply, I put most of the blame on me. I should have noticed that two characters had very similar core competencies: Hand-to-Hand butt kicking, and should have encouraged differentiation– or at least discussion– about that overlap. I was also pissed by Mike’s willful slanting of every action to try to harm/ kill/ distrust Wes’s PC based on real world player conflicts.

Over the years I’ve babbled on many sites about the experience.
Defining moments as a GM (see points F&G), Gm’s responsibility in Player v. Player conflict, Breaking Characters, and Character Death. My earliest reaction was here, where Ginger asked “Name one lesson you learned in gaming that you will (hopefully) never have to learn again.”

Plus, I answered a GameWISH abou my opinion on bitching in general, which is a different pet peeve I had.

Categories
Misc

Hilzoy appreciation

I greatly appreciate Hilzoy’s writings at Obisidan Wings. Her posts are bracing– the make me think about issues in ways I’ve never considered before.

The Blame Game was my favorite Hilzoy post of the year. About real contrition; the key to living a moral life.

Hared is a Poison is a classic, brilliant, Hilzoy post that springboards from C.S. Lewis’s Mere Christiaity.

The responsibility to get it right, an upbraiding of those who refuse to take responsiblities for the wrongs they encourage.

Together with Katherine, they tackled torture this year. Her posts cut to the heart of the matter; in general, her call to examine torture clearly is a great introduction to complex thought on the topic. Working with Katherine she details our abuses and shady dealings. Maher Arar is the category that deals with torture– it has far too many posts for a shining city on the hill.

Categories
Game Group

Next Game: Friday Jan 6th

As far as I know, the stars have aligned for a January 6th game night. Let me know if I need to brush up on my astrology.

If I remember correctly, we left off in the basement of ther tower, shortly after Erisorn laid the smack down on the Blood Mother. Oh yeah, something about Kelmvor being pleased– maybe a vision.

So, any idea what we’re up to next?

UPDATE: (from another post) — WotC cross book Indexes
Prestige Class Index, Class Index, Feat Index, Spell Index

Categories
Misc

Yay, my computer survived

This was a messy weekend for the computer– I logged on Friday night to find that I’d been invaded by a combination of viruses and a pair of nasty spyware programs. Despite my best efforts I couldn’t wipe out the infestation, even using several programs in series. So I created a new windows installation and managed to burn much of my old data off to CD.

Yesterday, I thought I’d continue the reinstallation, since most programs require the Windows directory to work. The first reinstallation of WoW didn’t work… probably a conflict with the old version. So I’m looking at reinstalling it again… and running many, many MB of patches to get up to current.

On the other hand, upgrading to Movable Type 3.2 didn’t go too badly at all. Each step of the way there was a little problem, but the documentation was good enough that I could debug it and move on. It’s working very well so far– let me know if you see any problems. (I’m really looking forward to the improved comment and trackback control– even trackbacks were getting badly spammed before the update.)

Categories
Misc Roleplaying

Stuff

On not leaving the house, a poetess speaks.

WOTC Indexes:
Prestige Class Index, Class Index, Feat Index, Spell Index

Disquisition on Government by John C. Calhoun. I hadn’t heard of this, but after hearing it called the anti-constution, anti-declaration of independence, I’m curious. It looks dense.

Wikipedia Fictional Materials Good inspiration, via Roger Wilcox’s homepage. Wilcox’s homepage has lots of interesting stuff, including links to a Star Database, SF analysis, an anti-vegetable polemic and more.

An interesting looking D&D supplement: Hobgoblins.

Categories
Game Group

Friday December 30th Cancelled

Tonya’s working a half day Friday, so we’ll spend Friday night with family. The following week (Friday January 6th) should be a go– our Sacramento visit has been rescheduled for later in the month.

Happy New Year!

Categories
Game Group Roleplaying

For your spell casting ease

Wizard’s has an index with the location of all spells in the Spell Compendium and Player’s Handbook. Spell Index. Among the cool features: you can sort by school, class & level of the spell, type of target, and more.

Though, double checking, sorting by caster class/level doesn’t work very well.

Categories
Game Group

Next week on: The Dragon’s Talons

After a complex missed teleport, the Dragon’s Talons strive to reorient themselves and track the kidnappers before they can vanish into the night.

Next game MAY be Friday the 23rd. Let us know if that’d be OK with you.