We’re on for gaming Friday night, 6:30 pm. Be there or be a quadrilateral with 4 equal angles and 4 sides of equal length. Both a rectangle and a parallelagram man!
(Seriously, if you can’t make it, call as soon as you know.)
We’re on for gaming Friday night, 6:30 pm. Be there or be a quadrilateral with 4 equal angles and 4 sides of equal length. Both a rectangle and a parallelagram man!
(Seriously, if you can’t make it, call as soon as you know.)
I don’t know if I’ve ever written out my roleplaying history– in terms of number of systems, it’s quite extensive. I am such a system monkey.
The early years (5th through 8th grade): It started at lunch hour in classrooms. With a fun, random, wildly silly Dungeon Crawl. Over time it led to lots of late night, often incoherent gaming. A few times around Zoran’s pool at night. Many good times.
High School: A whole new crowd. I got in to gaming quickly, using my mad AD&D skillz. (And happening to share the same first name as a player in German I). I got labeled as a dwarven cleric from the get go.
College: I joined an ongoing game on my Dorm floor pretty early in my first semester. Other games (and new gaming passions) began here too…
Post College: I returned home, where Magic: the Gathering was the rage. Lots of one-shots and character building for campaigns, but nothing really took off. I tried making & extensively tweaking a few systems, but they rarely lasted. I was casually exposed to other systems, and started reading RPGs as reading material. (Most other people were getting their gaming fix elsewhere, played Magic enough to scratch the roleplaying itch, or had pushed gaming to the background.)
On my own: After I moved into an apartment with Chris, we became game space central. I also met Will and Jen, who introduced me to lots of White Wolf, especially Vampire. I later met Zack through Will & Jen, and Dave and Dusty through Chris. Our gaming grew more regular, with a few long campaigns in parallel.
The Lull: After the Mage and AD&D games dried up, there was a lull. I wanted to play right away, so I went to the game store and played with new people. While it wasn’t the best campaign ever, I did meet people, learn the new d20 system, and made it through the rough spot. When my games per week load climbed to three, the gamestore game was the first to go… but I’m happy it was there when I needed it. Board games have blossomed and compete for gaming time.
That brings us up to now. I’m currently playing in Dad’s D&D3.5 campaign. Our group has slimmed down– there are four players plus the GM. This campaign has been going strong for just over a year. Friday January 7th, 2005 was the day we started our current campaign.
This game’s faster paced; we’ve quickly pushed to the low teen levels. The situation was developed to develop characters in play– we started out with vague thoughts of a Mercenary company and came together pretty quickly. I had burned out on keeping logs, so there aren’t coherent tales of our exploits. I still keep resource links and do game coordination by blog and phone. Jennifer and I are currently reading through Burning Wheel, deciding if we’re interested in running it. (So far, I think we are.)
I understand that there’s some interest in how the In the Face of Darkness campaign ended, where I lay the blame, and the like.
Quite simply, I put most of the blame on me. I should have noticed that two characters had very similar core competencies: Hand-to-Hand butt kicking, and should have encouraged differentiation– or at least discussion– about that overlap. I was also pissed by Mike’s willful slanting of every action to try to harm/ kill/ distrust Wes’s PC based on real world player conflicts.
Over the years I’ve babbled on many sites about the experience.
Defining moments as a GM (see points F&G), Gm’s responsibility in Player v. Player conflict, Breaking Characters, and Character Death. My earliest reaction was here, where Ginger asked “Name one lesson you learned in gaming that you will (hopefully) never have to learn again.”
Plus, I answered a GameWISH abou my opinion on bitching in general, which is a different pet peeve I had.
I greatly appreciate Hilzoy’s writings at Obisidan Wings. Her posts are bracing– the make me think about issues in ways I’ve never considered before.
The Blame Game was my favorite Hilzoy post of the year. About real contrition; the key to living a moral life.
Hared is a Poison is a classic, brilliant, Hilzoy post that springboards from C.S. Lewis’s Mere Christiaity.
The responsibility to get it right, an upbraiding of those who refuse to take responsiblities for the wrongs they encourage.
Together with Katherine, they tackled torture this year. Her posts cut to the heart of the matter; in general, her call to examine torture clearly is a great introduction to complex thought on the topic. Working with Katherine she details our abuses and shady dealings. Maher Arar is the category that deals with torture– it has far too many posts for a shining city on the hill.
As far as I know, the stars have aligned for a January 6th game night. Let me know if I need to brush up on my astrology.
If I remember correctly, we left off in the basement of ther tower, shortly after Erisorn laid the smack down on the Blood Mother. Oh yeah, something about Kelmvor being pleased– maybe a vision.
So, any idea what we’re up to next?
UPDATE: (from another post) — WotC cross book Indexes
Prestige Class Index, Class Index, Feat Index, Spell Index
This was a messy weekend for the computer– I logged on Friday night to find that I’d been invaded by a combination of viruses and a pair of nasty spyware programs. Despite my best efforts I couldn’t wipe out the infestation, even using several programs in series. So I created a new windows installation and managed to burn much of my old data off to CD.
Yesterday, I thought I’d continue the reinstallation, since most programs require the Windows directory to work. The first reinstallation of WoW didn’t work… probably a conflict with the old version. So I’m looking at reinstalling it again… and running many, many MB of patches to get up to current.
On the other hand, upgrading to Movable Type 3.2 didn’t go too badly at all. Each step of the way there was a little problem, but the documentation was good enough that I could debug it and move on. It’s working very well so far– let me know if you see any problems. (I’m really looking forward to the improved comment and trackback control– even trackbacks were getting badly spammed before the update.)
On not leaving the house, a poetess speaks.
WOTC Indexes:
Prestige Class Index, Class Index, Feat Index, Spell Index
Disquisition on Government by John C. Calhoun. I hadn’t heard of this, but after hearing it called the anti-constution, anti-declaration of independence, I’m curious. It looks dense.
Wikipedia Fictional Materials Good inspiration, via Roger Wilcox’s homepage. Wilcox’s homepage has lots of interesting stuff, including links to a Star Database, SF analysis, an anti-vegetable polemic and more.
An interesting looking D&D supplement: Hobgoblins.
Tonya’s working a half day Friday, so we’ll spend Friday night with family. The following week (Friday January 6th) should be a go– our Sacramento visit has been rescheduled for later in the month.
Happy New Year!
Wizard’s has an index with the location of all spells in the Spell Compendium and Player’s Handbook. Spell Index. Among the cool features: you can sort by school, class & level of the spell, type of target, and more.
Though, double checking, sorting by caster class/level doesn’t work very well.
After a complex missed teleport, the Dragon’s Talons strive to reorient themselves and track the kidnappers before they can vanish into the night.
Next game MAY be Friday the 23rd. Let us know if that’d be OK with you.