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Game Group Roleplaying

The Journal of Robert Cassidy (to April 3)

Below is the rough draft of the journal for my character, Robert Cassidy. I enjoyed writing it up, and hope the inspiration clings. Some of this was backstory; the session began in mid-march trying to join the wagon train. Much of the writing prior to St. Louis was finding the character’s voice and explaining backgrounds and flaws. Hopefully, a lot of flavor came through.

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Game Group Roleplaying

Aces and Eights: Characters

We just completed our character generation session, though we were a little short with Dad out sick. Here’s the skinny on the characters to date. [The dice were cold; Kev wound up having to generate 4 sets of stats to finally wind up with one decent set.]

Kev created Dr. Emerson Brown, a wealthy son of a doctor and landlord in New York City. He had a great upbringing, but wants to escape dad’s shadow. He just turned 21, and is headed out west with a few guns and a medical kit. He’s known for his doctoring and has a few other white collar skills. He’s impulsive, short tempered, and has high standards. He has bedside manner, and comes off completely dismissive. He could be interesting to be around.

Mike used his last character, a kid of 15, and just finished up allocating the new building points (for reputation) and buying more gear tonight. He has outdoors and riding skills, and is headed out west to start up a ranch, capture some wild mustangs, and turn a tidy profit. He’s terrible at lying.

I created a boy from rural Tennessee, Bob Cassidy, now 19. He’s got a lot of natural talent [high wisdom], good cooking/fishing/observation type skills, a lot of experience handling a wagon, and some good gossip and talking skills. He won’t say no to food, and can’t lie to save his life. If you hear rustling at midnight, it’s probably just Bob looking for a snack.

We’re going to start at noon on Saturday. We’ll start off in St. Louis and join a wagon train, supply up, and start off for the territories to homestead a town, or build up a struggling town with a lot of new talent.

Late last night, I was thinking about aides that would have streamlined character generation a little more. The core realization is based off of something Fred Hicks wrote about 4e; that the character sheet you use in play is a lot simpler than the character worksheet you use to derive those numbers. I used that insight to create an Aces and Eights character worksheet. It guides you through the process from stat rolls to finishing up skill points and buying gear.

Here’s my character, Bob Cassidy. Without all of the math in between, and by separating the combat and non-combat parts of the character, I think it’s pretty easy to get a feel for him.

Speaking of math, here’s a simple spreadsheet for spending.

Finally, the real easiest way to do it: use the character generator. It does the math for you, and will roll or allow you to input your rolls. If I hadn’t already done things several times, this would be the way I’d enter it all– for the math check if nothing else!

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Game Group

Aces and Eights resources

Our upcoming game is Aces and Eights, and we’ll be playing members of a wagon train heading west. Since there’s a lot of changes from real world history, and it’s a new system to us, I thought I’d dig up some links.

The history of the continent is wildly different, due to a much earlier civil war. This annotated map does a good job of showing the various countries and conflict zones. This timeline is a very short “one page” of differences that setup the map above.

The download page has excerpts from the rulebook and many other interesting references, including objects to hide behind in a shootout, silhouettes, a stage schedule, the alternative history excerpt, and so on.

There are two bits of errata linked on their website: Basic Combat and Wounds Modifiers Primitive Ranged Weapons.

The revised chapter 6.5, detailed backgrounds, is a PDF. It has the 01-92 “parents legitimate” fix, and probably a few more. Kenzerco also posted up tutorial videos for the combat system. For a couple of nice combat reference PDFs, see this post.

From RPG.net, there’s a quick example of play that went pretty well. (If you scroll down, you get the 7 session story.) The play log and characters are here. They just started a sequel game here.

Despite extensive searching, I haven’t found good third party or personal guides to the system. I know that I often appreciate different explanations and guides– sometimes the third time, you hit on the formula that explains it perfectly.

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Game Group

Next Game Selected

Today we met and discussed the options for our next game. After much debate, we decided that the next game we play will be Aces and Eights. We’ll get together next weekend and create characters. We will make characters as a part of a wagon train, heading west to seek a better life. We’re aiming for a detailed campaign– somewhat complex and a little detail oriented to start with.

Next weekend, we’ll get together at 3 pm, watch an episode of a western show to get on the same page, and make characters ready to head west.

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Game Group

Next Game: D&D on the September 11th or 12th?

Next weekend is Labor Day weekend, and we won’t be meeting. What does your schedule look like for the following weekend– Friday the 11th and Saturday the 12th? Does Friday work? What times work for you on Saturday (if any)?

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Game Group

Schedules, Requests, and Gaming

What is everyone’s current status? I know that Kev has added another work-like time suck to his schedule, and that Ben would like to spend time with his love. Do we need to look at moving the game to a different day, or officially cut back to every other week or more infrequently?

Does your schedule get better at the end of summer, or some later time– or is everyone’s schedule so erratic that it would be better not to plan on people showing up consistently?

Should we switch to board gaming for a while if roleplaying meetings just aren’t working? Or do we just need to try a different roleplaying game– the games we currently have don’t include everyone or scratch the right itches?

Lots of questions. Everyone, please write back or comment– let’s talk about what we can do and what we want to do.

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Game Group

July Gaming

Jennifer is away practicing her Italian for the month– I’ll join her for a couple of weekends in the middle. Meanwhile, what do you want to do on Friday nights, if anything? Board gaming on Friday was a lot of fun– does that appeal to you. Let everyone know what you’re thinking and we’ll arrange for more fun. (Heck, this upcoming week we may press Mike into bringing the new Axis and Allies. It’d be interesting to see where it has changed.)

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Game Group

Current Plan: Gaming on Friday, June 26th

It looks like Dad should be back in town this upcoming Friday, which is also Jennifer’s last weekend in country until August. Can you make it? Please let us know if you’ll have any problems.

Kev, this weekend should be a Christian weekend– Ben had Emily last weekend. (Though if you’d confirm, I’d appreciate it Ben.)

Would everyone prefer to handle game updates via Facebook or Email? Please let me know what service you check regularly, if any.

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Game Group

Next Game: Serenity on Friday, June 19th

Dad, Jen, and I are traveling for a birthday/graduation party this upcoming weekend (though Dad may leave for it much earlier), so we’re looking forward to Serenity’s next session on Friday, June 19th.

Otherwise, I’m looking forward to continuing the Aviary’s saga on the 19th!

Update: Kev will be out of town celebrating his father’s birthday and Father’s Day. We’re planning on continuing the session… it sounds like he’ll be busy in the hold of the ship keeping everything together.

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Game Group

Next Game: Friday June 5th

Jennifer and I are getting away for the weekend to celebrate her birthday. Kev’s also busy on Friday the 29th. It looks like the next session will be Friday, June 5th. Let’s make it Serenity, since it’s just getting off the ground and we’ve had trouble with the last few sessions.

Can everyone make it on Friday the 5th?