Categories
Roleplaying

Some recent developments

Dogs in the Vineyard:
DitV rules updates Minor but useful.
DitV Second Session advice Also new to the rulebook, though long since covered in the forums.
On Authority DitV clarified again. (See especially lumpley’s post #9).

And some recent general roleplaying threads of interest…
Playing like you mean it Good thread on intensity and the like.
Too many plots An interesting discussion that relates to the proactivity discussions at the Master’s Council.

Categories
Game Group

Next Game: Sunday July 31st

Well, we found a way to sneak in another day of gaming, even if we had to push the month to 31 days to squeeze it in. Same drill as normal– we’re assuming 2pm and everyone can make it. Let us know if that’s not true.

I don’t think there’s anything else tricky going on; no leveling, and a lot of huddling in the swamp, preparing to inflict more damage on the advancing legions of Sembia.

Categories
Roleplaying

Roleplaying Wonkery

So, I’ve stumbled on a big rumbling discussion, largely sparked by MJ Young’s Article at Places to Go, People to Be.

The discussion was picked up in several places: On the 20×20 room (which sparked a response, here) and on the Master’s Council.

Here are some direct links to definitions: Illusionism, Participationism, Trailblazing, and Bass playing (um, not so linked). Others include No Myth, and Background Based Gaming. Unfairly overlooked: Pinball or Open Sim, which doesn’t have a really good link.

Categories
Game Group Misc

Help with sign ins

Dad has been complaining about the same typekey login problem that Kev has. Here’s what I think’s going wrong, based on my use of his computer & account.

When you want to comment
1) Click sign in
2) After it takes you to the typekey page, hit login. (If it doesn’t keep your name/password, re-enter those then hit login).
3) You’ll be returned to the website, but it won’t look like you can comment. Don’t hit sign in again! Instead, hit refresh.
4) You should get the comment box. Happy commenting!

Categories
Roleplaying

A cool bit

On a whim I decided to see what’s up with one of the old wargames I loved, Full Thrust. I was very surprised to find that the game’s maker, Ground Zero Games is offering the rules for free as downloads from their website!

How cool is that?

Categories
Game Group

Next D&D Game: Sunday July 24th

July 16th and 17th, we’re being joined by Chris, Dave, and Misty for a weekend of board gaming and Happy Dragon. Regular gaming should resume Sunday July 24th.

If you’ve got any thoughts, timing issues, or the like, let us know. We hit 7th level, huzzah. Level up and be ready for more gaming goodness.

Categories
Roleplaying

Tuesday procrastination

Bangs explained Another of those threads that I’ll reference from my RPG Styles page.

Fate 2e htmlized FATE’s getting to be one of my favorite systems, so this html version is a nice thing to have. Some errors have been corrected, which is also nice.

(and some late entries)
For Dad– Treasure Generator (.zip file), NPC Equipment Generator (.zip) & Random Hook Generator

Being a good player

Lousy GMs and Lousy Players Poll results. A good thing to check against, to keep yourself on the straight and narrow.

Eliminating Manerisms Some good ideas on rotating casts & the like.

For Zack: Living Greyhawk, Home Regions

Categories
Game Group

Upcoming Game: Sunday July 10th

I hope everybody has a good 4th of July weekend! I’m looking forward to the fresh air and three days off… it should be a very nice break. Hope your sparklers are bright.

The following weekend is Sunday July 10th. Kev, it looks like your observation was correct– there’s not enough interest in Shadowrun, particularly not enough to continue without Trish. Fortunately, Dad says that the last few weeks of thinking about a character and playing with concepts has recharged his batteries, and he’ll be ready to pick up the D&D game come that Sunday.

Does 2 pm work for everyone? Is there anything else we need to work out?

Categories
Memes Roleplaying

IRE #22: Changing Hands

Over at Blog, Jvstin Style , we’re asked:

Today marks the 340th anniversary of the reincorporation of New Amsterdam by the English into the colony of New York. Its an important and momentous occasion, a turning point not only in the development of New York, but America in general. ((L.E. Modesitt Jr. Ghost books, as a divergence, have a Dutch-dominated New York and New England surviving British attempts at incorporation).

So, the handover of a valuable colony or country between rivals…and the people in the colony caught in the crossfire…

I liked the whole Maquis sub-plot for Star Trek, but that’s pretty much a done thing. Since I’m gearing up for Shadowrun, let’s see where inspiration leads me.

Categories
Memes Roleplaying

Lunchtime Poll #31: Time Is an Illusion, Lunchtime Doubly So

In Lunchtime Poll #31 Li asks:

I’ve said before that I tend to think of roleplaying as improv theater to a certain extent, and pacing is an important part of any production. To a certain extent, I think that if the timing is managed well, it’s invisible to the players. So, what are your thoughts on pacing?

Pacing, done well, is wonderful. Unfortunately, when I GM, I’m usually busy juggling other things and attempts at controlling it are often doomed. There’s a perfectly functional solution– make the players responsible for it. The “if you think it’s dramatic, join in”, is a good way to hook people and keep their interest even while off-screen. Sure, plausability can stretch, but if everyone’s excited, let plausibility break.